// Hear Reflections
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v1.2.57 on Fri Jun 02 13:30:20 2017
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 LocalToWorld;             // Offset:    0 Size:    64 [unused]
//   float TwoSidedSign;                // Offset:   64 Size:     4
//   float3 CameraWorldPos;             // Offset:   68 Size:    12
//   float4 UniformPixelVector_0;       // Offset:   80 Size:    16
//   float4 UniformPixelVector_1;       // Offset:   96 Size:    16
//   float4 UniformPixelVector_2;       // Offset:  112 Size:    16
//   float4 UniformPixelVector_3;       // Offset:  128 Size:    16
//   float4 UniformPixelVector_4;       // Offset:  144 Size:    16
//   float4 UniformPixelVector_5;       // Offset:  160 Size:    16
//   float4 UniformPixelVector_6;       // Offset:  176 Size:    16
//   float4 UniformPixelVector_7;       // Offset:  192 Size:    16
//   float4 UniformPixelScalars_0;      // Offset:  208 Size:    16
//   float4 UniformPixelScalars_1;      // Offset:  224 Size:    16
//   float4x3 WorldToLocal;             // Offset:  240 Size:    48 [unused]
//   float3 MeshOrigin;                 // Offset:  288 Size:    12 [unused]
//   float3 MeshExtension;              // Offset:  304 Size:    12 [unused]
//   bool GPUSkinBasePassMotionBlur;    // Offset:  316 Size:     4
//   float2 GPUSkinPrevToCurrentTemporalJitter;// Offset:  320 Size:     8
//   float4 GPUSkinIndividualVelocityScale;// Offset:  336 Size:    16
//   uint BoneIndexOffset;              // Offset:  352 Size:     4 [unused]
//   float3 LightingChannelsAndModel;   // Offset:  356 Size:    12
//   float4 ShadowMapAtlasSize;         // Offset:  368 Size:    16 [unused]
//   float2 InvClusterScreenSize;       // Offset:  384 Size:     8 [unused]
//   float3 ReflectionShadowPlane;      // Offset:  400 Size:    12 [unused]
//   float2 ReflectionInvBufferSize;    // Offset:  416 Size:     8 [unused]
//   bool bShowLightComplexity;         // Offset:  424 Size:     4
//   bool4 bClusteredForwardRenderingOptions;// Offset:  432 Size:    16
//   float4 WorldIncidentLighting[3];   // Offset:  448 Size:    48
//   float3 UpperSkyColor;              // Offset:  496 Size:    12 [unused]
//   float3 LowerSkyColor;              // Offset:  512 Size:    12 [unused]
//   bool bEnableSHLight;               // Offset:  524 Size:     4
//   bool bEnableSkyLight;              // Offset:  528 Size:     4 [unused]
//   bool bEnableDominantDirectionalLight;// Offset:  532 Size:     4
//   bool2 bEnableReflections;          // Offset:  536 Size:     8 [unused]
//   float4 LightPositionAndInvRadius;  // Offset:  544 Size:    16
//   float4 LightColorAndFalloffExponent;// Offset:  560 Size:    16
//   float3 DominantDirectionalLightDirection;// Offset:  576 Size:    12
//   float4 DominantDirectionalLightColor;// Offset:  592 Size:    16
//   uint3 LightingChannelsInt;         // Offset:  608 Size:    12
//   float4 AmbientColorAndSkyFactor;   // Offset:  624 Size:    16
//   float EnvironmentReflectionFactor; // Offset:  640 Size:     4 [unused]
//
// }
//
// cbuffer VSOffsetConstants
// {
//
//   float4x4 ViewProjectionMatrix;     // Offset:    0 Size:    64
//   float4x4 ViewProjectionMatrixNoTemporal;// Offset:   64 Size:    64 [unused]
//   float4 CameraPositionVS;           // Offset:  128 Size:    16 [unused]
//   float4 PreViewTranslation;         // Offset:  144 Size:    16 [unused]
//
// }
//
// cbuffer PSOffsetConstants
// {
//
//   float4 ScreenPositionScaleBias;    // Offset:    0 Size:    16 [unused]
//   float4 MinZ_MaxZRatio;             // Offset:   16 Size:    16 [unused]
//   float NvStereoEnabled;             // Offset:   32 Size:     4 [unused]
//   float MetallicOverrideParameter;   // Offset:   36 Size:     4 [unused]
//   float4 DiffuseOverrideParameter;   // Offset:   48 Size:    16
//   float4 SpecularOverrideParameter;  // Offset:   64 Size:    16 [unused]
//   float4 CameraPositionPS;           // Offset:   80 Size:    16 [unused]
//   float4 ScreenAndTexelSize;         // Offset:   96 Size:    16 [unused]
//   float4 ViewClampRect;              // Offset:  112 Size:    16 [unused]
//   float2 ProjectionInvScale;         // Offset:  128 Size:     8 [unused]
//   float4x4 ViewProjectionMatrixPS;   // Offset:  144 Size:    64 [unused]
//   float2 SceneColorExponentBias;     // Offset:  208 Size:     8
//
// }
//
// cbuffer ClusteredLightsConstants
// {
//
//   struct FClusteredLight
//   {
//       
//       float4 PositionInvRadius;      // Offset:    0
//       float4 ColorFalloffExponent;   // Offset:   16
//       float3 Direction;              // Offset:   32
//       uint LightingChannels;         // Offset:   44
//       float2 SpotAngles;             // Offset:   48
//       bool bCastShadows;             // Offset:   56
//       float HairScatteringScale;     // Offset:   60
//       float4 SimpleLightFunctionScaleBiasFade;// Offset:   64
//       float4x4 WorldToShadowMatrix;  // Offset:   80
//       float3x3 WorldToLightMatrix;   // Offset:  144
//       float4 ShadowClipScaleBias;    // Offset:  192
//       float4 ShadowFilterScale;      // Offset:  208
//       float4 ShadowFilterBias;       // Offset:  224
//       float2 ShadowGradientParams;   // Offset:  240
//       float DiffuseIntensity;        // Offset:  248
//       float DiffuseBackfaceHack;     // Offset:  252
//       bool bUseFakeWaterReflection;  // Offset:  256
//       bool bCastNightVisionShadow;   // Offset:  260
//       float4 FaceUVScaleBias[6];     // Offset:  272
//
//   } ClusteredLights[64];             // Offset:    0 Size: 23552
//
// }
//
// cbuffer ClusteredHiPrecisionShadows
// {
//
//   struct FClusteredHiPrecisionShadow
//   {
//       
//       bool bLightCastsHiPrecisionShadow;// Offset:    0
//       float4x4 WorldToShadowMatrix;  // Offset:   16
//       float4 UVCenterScale;          // Offset:   80
//       float4 ShadowFilterScale;      // Offset:   96
//       float4 ShadowFilterBias;       // Offset:  112
//
//   } ClusteredHiPrecisionShadows[64]; // Offset:    0 Size:  8192
//
// }
//
// cbuffer ClusteredShadowCascadesConstants
// {
//
//   struct FClusteredDominantShadow
//   {
//       
//       float4x4 WorldToShadowMatrix;  // Offset:    0
//       float4 ShadowFilterScale;      // Offset:   64
//       float4 ShadowFilterBias;       // Offset:   80
//       float4 ShadowsRectCenterAndSize;// Offset:   96
//       float2 TransitionScaleBias;    // Offset:  112
//       float2 DynamicObjectMask;      // Offset:  120
//       float3 Fading;                 // Offset:  128
//
//   } ClusteredDominantShadows[64];    // Offset:    0 Size:  9212
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// PointWrapSampler                  sampler      NA          NA    0        1
// TrilinearClampSampler             sampler      NA          NA    1        1
// PixelTexture2D_0Sampler           sampler      NA          NA    2        1
// PixelTexture2D_1Sampler           sampler      NA          NA    3        1
// PixelTexture2D_2Sampler           sampler      NA          NA    4        1
// PixelTexture2D_3Sampler           sampler      NA          NA    5        1
// PixelTexture2D_4Sampler           sampler      NA          NA    6        1
// ShadowComparisonSampler         sampler_c      NA          NA    7        1
// LightIndexListTexture             texture    uint         buf    1        1
// ClusteredTexture3D                texture   uint2          3d    2        1
// ShadowMapAtlasTexture             texture  float4          2d    3        1
// RandomAngles3DTexture             texture  float4          3d    4        1
// SimpleLightFunctionsAtlasTexture    texture  float4          2d    5        1
// NewModShadowsTexture              texture  float4          2d    7        1
// PixelTexture2D_0                  texture  float4          2d    9        1
// PixelTexture2D_1                  texture  float4          2d   10        1
// PixelTexture2D_2                  texture  float4          2d   11        1
// PixelTexture2D_3                  texture  float4          2d   12        1
// PixelTexture2D_4                  texture  float4          2d   13        1
// NightVisionShadowsTexture         texture  float4          2d   14        1
// $Globals                          cbuffer      NA          NA    0        1
// VSOffsetConstants                 cbuffer      NA          NA    1        1
// PSOffsetConstants                 cbuffer      NA          NA    2        1
// ClusteredLightsConstants          cbuffer      NA          NA    6        1
// ClusteredHiPrecisionShadows       cbuffer      NA          NA    7        1
// ClusteredShadowCascadesConstants    cbuffer      NA          NA    9        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyz         0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float       
// TEXCOORD                 0   xyzw        3     NONE   float   xy  
// TEXCOORD                 8   xyz         4     NONE   float   xyz 
// TEXCOORD                 5   xyzw        5     NONE   float   xyzw
// SV_Position              0   xyzw        6      POS   float   xy  
// SV_IsFrontFace           0   x           7    FFACE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   x           4   TARGET   float   x   
// SV_Target                6   xyzw        6   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[40], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb6[1472], dynamicIndexed
dcl_constantbuffer cb7[510], dynamicIndexed
dcl_constantbuffer cb9[576], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_comparison
dcl_resource_buffer (uint,uint,uint,uint) t1
dcl_resource_texture3d (uint,uint,uint,uint) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear centroid v3.xy
dcl_input_ps linear v4.xyz
dcl_input_ps linear v5.xyzw
dcl_input_ps_siv linear noperspective v6.xy, position
dcl_input_ps_sgv v7.x, is_front_face
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.x
dcl_output o6.xyzw
//dcl_temps 23
dcl_temps 30

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw

dp3 r0.x, v1.xyzx, v1.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v1.xyzx
dp3 r0.w, v0.xyzx, v0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v0.xyzx
mul r2.xyz, r0.zxyz, r1.yzxy
mad r2.xyz, r0.yzxy, r1.zxyz, -r2.xyzx
mul r2.xyz, r2.xyzx, v1.wwww
mul r3.xyz, v5.yyyy, cb1[1].xywx
mad r3.xyz, cb1[0].xywx, v5.xxxx, r3.xyzx
mad r3.xyz, cb1[2].xywx, v5.zzzz, r3.xyzx

//Fix
add r30.w, r3.z, -r30.y
mul r30.w, r30.x, r30.w
add r3.x, r3.x, r30.w

mad r3.xyz, cb1[3].xywx, v5.wwww, r3.xyzx
dp3 r0.w, -v5.xyzx, -v5.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, -v5.xyzx
sample_b_indexable(texture2d)(float,float,float,float) r5.xyz, v3.xyxx, t9.xyzw, s2, l(0.000000)
mad r5.xyz, r5.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r1.w, r5.xyzx, r5.xyzx
rsq r1.w, r1.w
mul r5.xyz, r1.wwww, r5.xyzx
mov r6.x, r1.y
mov r6.y, r2.y
mov r6.z, r0.y
dp3 r1.w, r6.xyzx, r6.xyzx
max r1.w, r1.w, l(0.010000)
sqrt r1.w, r1.w
div r6.xyz, r6.xyzx, r1.wwww
movc r1.w, v7.x, l(1.000000), l(-1.000000)
mul r1.w, r1.w, cb0[4].x
dp3 r1.x, r1.xyzx, r5.xyzx
dp3 r1.y, r2.xyzx, r5.xyzx
dp3 r1.z, r0.xyzx, r5.xyzx
dp3 r0.x, r1.xyzx, r1.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, r1.xyzx
add r1.xyz, -cb0[5].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
sample_b_indexable(texture2d)(float,float,float,float) r2.xyz, v3.xyxx, t10.xyzw, s3, l(0.000000)
mul r2.xyz, r2.xyzx, cb0[6].xyzx
mul r1.xyz, r1.xyzx, r2.xyzx
mad r2.xyz, r1.xyzx, cb2[3].wwww, cb2[3].xyzx
ftou r5.xy, v6.xyxx
mov r5.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r2.w, r5.xyww, t7.yzwx
sample_b_indexable(texture2d)(float,float,float,float) r3.w, v3.xyxx, t11.yzwx, s4, l(0.000000)
mul_sat r3.w, r3.w, cb0[13].x
mul r0.xyz, r1.wwww, r0.xyzx
mul r6.xyz, r1.wwww, r6.xyzx
mul r7.xyz, r2.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
mul r8.yzw, r0.yyzx, l(0.000000, -1.02332771, 1.02332771, -1.02332771)
mov r8.x, l(0.886227548)
dp4 r9.x, cb0[28].xyzw, r8.xyzw
dp4 r9.y, cb0[29].xyzw, r8.xyzw
dp4 r9.z, cb0[30].xyzw, r8.xyzw
max r8.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r9.x, cb0[28].x, l(0.886226952)
mul r9.y, cb0[29].x, l(0.886226952)
mul r9.z, cb0[30].x, l(0.886226952)
max r9.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r9.xyz, r7.xyzx, r9.xyzx
mad r7.xyz, r7.xyzx, r8.xyzx, r9.xyzx
movc r7.xyz, cb0[32].wwww, r7.xyzx, l(0,0,0,0)
mul r8.xy, v3.xyxx, cb0[8].xyxx
sample_b_indexable(texture2d)(float,float,float,float) r1.w, r8.xyxx, t12.yzwx, s5, l(0.000000)
mad r1.w, r1.w, l(2.000000), l(-1.000000)
mad r4.w, cb0[7].x, r1.w, cb0[7].y
mad r1.w, r1.w, cb0[10].x, cb0[10].y
mul r8.xyz, cb0[9].xyzx, cb0[9].wwww
mul r9.xyz, cb0[11].xyzx, cb0[11].wwww
mul r10.xy, v3.xyxx, cb0[12].xyxx
sample_b_indexable(texture2d)(float,float,float,float) r6.w, r10.xyxx, t13.yzwx, s6, l(0.000000)
add r6.w, r6.w, l(-1.000000)
mad r6.w, cb0[14].x, r6.w, l(1.000000)
mul r9.xyz, r9.xyzx, r6.wwww
mad r10.xyz, -v5.xyzx, r0.wwww, cb0[34].xyzx
dp3 r6.w, r10.xyzx, r10.xyzx
rsq r6.w, r6.w
mul r10.xyz, r6.wwww, r10.xyzx
mad r11.xyz, r0.xyzx, r4.wwww, r6.xyzx
dp3 r4.w, r11.xyzx, r11.xyzx
rsq r4.w, r4.w
mul r11.xyz, r4.wwww, r11.xyzx
mad r6.xyz, r0.xyzx, r1.wwww, r6.xyzx
dp3 r1.w, r6.xyzx, r6.xyzx
rsq r1.w, r1.w
mul r6.xyz, r1.wwww, r6.xyzx
mul r12.xy, cb0[13].zwzz, l(-22.299999, -22.299999, 0.000000, 0.000000)
exp r12.xy, r12.xyxx
mul r12.xy, r12.xyxx, l(10000.000000, 10000.000000, 0.000000, 0.000000)
mul r8.xyz, r8.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
dp3 r1.w, r11.xyzx, r10.xyzx
mul r1.w, r1.w, r1.w
min r1.w, r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
sqrt r1.w, r1.w
log r1.w, r1.w
mul r1.w, r1.w, r12.x
exp r1.w, r1.w
mul r9.xyz, r9.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
dp3 r4.w, r6.xyzx, r10.xyzx
mul r4.w, r4.w, r4.w
min r4.w, r4.w, l(1.000000)
add r4.w, -r4.w, l(1.000000)
sqrt r4.w, r4.w
log r4.w, r4.w
mul r4.w, r4.w, r12.y
exp r4.w, r4.w
mul r10.xyz, r4.wwww, r9.xyzx
mul r13.xyz, r1.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
dp3 r4.w, r0.xyzx, cb0[34].xyzx
mad_sat r12.zw, r4.wwww, l(0.000000, 0.000000, 0.500000, 1.750000), l(0.000000, 0.000000, 0.500000, 0.250000)
mad r10.xyz, r8.xyzx, r1.wwww, r10.xyzx
mul r10.xyz, r12.wwww, r10.xyzx
mad r10.xyz, r13.xyzx, r12.zzzz, r10.xyzx
mul r10.xyz, r2.wwww, r10.xyzx
mad r7.xyz, r10.xyzx, cb0[35].xyzx, r7.xyzx
movc r1.w, cb0[33].y, cb0[37].w, l(0)
mad r2.xyz, r2.xyzx, cb0[39].xyzx, r7.xyzx
if_nz cb0[38].z
  add r7.xyz, v5.xyzx, cb0[4].yzwy
  if_nz cb0[27].x
    ushr r10.xy, r5.xyxx, l(6, 6, 0, 0)
    mul r2.w, r3.z, l(0.010000)
    log r2.w, r2.w
    mad r2.w, r2.w, l(3.11064339), l(1.000000)
    max r2.w, r2.w, l(0.000000)
    ftou r10.z, r2.w
    mov r10.w, l(0)
    ld_indexable(texture3d)(uint,uint,uint,uint) r10.xy, r10.xyzw, t2.xyzw
    and r2.w, r10.y, l(255)
    ubfe r10.yz, l(0, 8, 8, 0), l(0, 8, 16, 0), r10.yyyy
    lod r4.w, r7.xyzx, t4.y, s0
    round_ne r4.w, r4.w
    exp r4.w, -r4.w
    mul r14.xyz, r4.wwww, r7.xyzx
    sample_l_indexable(texture3d)(float,float,float,float) r12.zw, r14.xyzx, t4.zwxy, s0, l(0.000000)
  endif 
  lt r4.w, l(0.000000), r1.w
  if_nz r4.w
    if_nz cb0[27].w
      mov r14.xy, l(0,0,0,0)
      mov r15.x, r1.w
      loop 
        uge r4.w, r14.y, r10.z
        breakc_nz r4.w
        iadd r4.w, r10.x, r14.y
        ld_indexable(buffer)(uint,uint,uint,uint) r4.w, r4.wwww, t1.yzwx
        imul null, r4.w, r4.w, l(9)
        mul r15.yzw, r7.yyyy, cb9[r4.w + 1].xxyz
        mad r15.yzw, cb9[r4.w + 0].xxyz, r7.xxxx, r15.yyzw
        mad r15.yzw, cb9[r4.w + 2].xxyz, r7.zzzz, r15.yyzw
        add r15.yzw, r15.yyzw, cb9[r4.w + 3].xxyz
        add r14.zw, r15.yyyz, -cb9[r4.w + 6].xxxy
        lt r14.zw, cb9[r4.w + 6].zzzw, |r14.zzzw|
        or r6.w, r14.w, r14.z
        if_z r6.w
          mad r6.w, r15.w, cb9[r4.w + 8].y, cb9[r4.w + 8].z
          max r6.w, r6.w, cb9[r4.w + 8].x
          min r7.w, r15.w, l(0.999000)
          mad r16.xyzw, r12.wzzw, cb9[r4.w + 4].ywxz, cb9[r4.w + 5].ywxz
          mad r14.zw, r16.zzzw, l(0.000000, 0.000000, 0.200000, 0.200000), r15.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r4.w, r14.zwzz, t3.xxxx, s7, r7.w
          mad r14.zw, -r16.zzzw, l(0.000000, 0.000000, 0.200000, 0.200000), r15.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r14.zwzz, t3.xxxx, s7, r7.w
          add r4.w, r4.w, r8.w
          mul r14.zw, r16.xxxy, l(0.000000, 0.000000, -0.380423, -0.380423)
          mad r14.zw, r16.zzzw, l(0.000000, 0.000000, -0.123607, -0.123607), r14.zzzw
          add r17.xy, r14.zwzz, r15.yzyy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r17.xyxx, t3.xxxx, s7, r7.w
          add r4.w, r4.w, r8.w
          add r14.zw, -r14.zzzw, r15.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r14.zwzz, t3.xxxx, s7, r7.w
          add r4.w, r4.w, r8.w
          mul r14.zw, r16.xxxy, l(0.000000, 0.000000, 0.352671, 0.352671)
          mad r14.zw, r16.zzzw, l(0.000000, 0.000000, -0.485410, -0.485410), r14.zzzw
          add r17.xy, r14.zwzz, r15.yzyy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r17.xyxx, t3.xxxx, s7, r7.w
          add r4.w, r4.w, r8.w
          add r14.zw, -r14.zzzw, r15.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r14.zwzz, t3.xxxx, s7, r7.w
          add r4.w, r4.w, r8.w
          mul r17.xyzw, r16.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
          mad r14.zw, r16.zzzw, l(0.000000, 0.000000, 0.647214, 0.647214), r17.xxxy
          add r16.zw, r14.zzzw, r15.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r16.zwzz, t3.xxxx, s7, r7.w
          add r4.w, r4.w, r8.w
          add r14.zw, -r14.zzzw, r15.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r14.zwzz, t3.xxxx, s7, r7.w
          add r4.w, r4.w, r8.w
          mad r14.zw, r16.xxxy, l(0.000000, 0.000000, -0.951057, -0.951057), r17.zzzw
          add r16.xy, r14.zwzz, r15.yzyy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r16.xyxx, t3.xxxx, s7, r7.w
          add r4.w, r4.w, r8.w
          add r14.zw, -r14.zzzw, r15.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r14.zwzz, t3.xxxx, s7, r7.w
          add r4.w, r4.w, r7.w
          mul r4.w, r4.w, l(0.100000)
          mul r4.w, r4.w, r4.w
          max r4.w, r6.w, r4.w
          min r15.x, r4.w, r15.x
        endif 
        iadd r14.xy, r14.xyxx, l(1, 1, 0, 0)
      endloop 
      min r4.w, r1.w, r15.x
    else 
      mov r14.x, l(0)
      mov r4.w, r1.w
    endif 
    mul r14.yzw, r4.wwww, cb0[37].xxyz
    mad r15.xyz, -v5.xyzx, r0.wwww, cb0[36].xyzx
    dp3 r0.w, r15.xyzx, r15.xyzx
    rsq r0.w, r0.w
    mul r15.xyz, r0.wwww, r15.xyzx
    dp3 r0.w, r11.xyzx, r15.xyzx
    mul r0.w, r0.w, r0.w
    min r0.w, r0.w, l(1.000000)
    add r0.w, -r0.w, l(1.000000)
    sqrt r0.w, r0.w
    log r0.w, r0.w
    mul r0.w, r0.w, r12.x
    exp r0.w, r0.w
    dp3 r4.w, r6.xyzx, r15.xyzx
    mul r4.w, r4.w, r4.w
    min r4.w, r4.w, l(1.000000)
    add r4.w, -r4.w, l(1.000000)
    sqrt r4.w, r4.w
    log r4.w, r4.w
    mul r4.w, r4.w, r12.y
    exp r4.w, r4.w
    mul r15.xyz, r4.wwww, r9.xyzx
    dp3 r4.w, r0.xyzx, cb0[36].xyzx
    mad_sat r16.xy, r4.wwww, l(0.500000, 1.750000, 0.000000, 0.000000), l(0.500000, 0.250000, 0.000000, 0.000000)
    dp3 r4.w, cb0[36].xyzx, r4.xyzx
    mov_sat r4.w, -r4.w
    mul r4.w, r4.w, r4.w
    mul r4.w, r4.w, r4.w
    mul r4.w, r4.w, r4.w
    mul r17.xyz, r13.xyzx, r4.wwww
    mul_sat r17.xyz, r17.xyzx, cb0[13].yyyy
    mad r15.xyz, r8.xyzx, r0.wwww, r15.xyzx
    mul r15.xyz, r16.yyyy, r15.xyzx
    mad r15.xyz, r13.xyzx, r16.xxxx, r15.xyzx
    add r15.xyz, r17.xyzx, r15.xyzx
    mul r15.xyz, r14.yzwy, r15.xyzx
  else 
    mov r15.xyz, l(0,0,0,0)
    mov r14.x, l(0)
  endif 
  if_nz cb0[27].x
    iadd r0.w, r10.z, r10.x
    iadd r0.w, r10.y, r0.w
    if_nz cb0[27].z
      ld_indexable(texture2d)(float,float,float,float) r4.w, r5.xyzw, t14.xzwy
      mov r5.yz, l(0,-1.000000,1.000000,0)
      mov r16.y, l(-1.000000)
      mov r10.xzw, r15.xxyz
      mov r6.w, r0.w
      mov r7.w, l(0)
      mov r8.w, l(0)
      loop 
        uge r9.w, r8.w, r2.w
        breakc_nz r9.w
        iadd r9.w, r6.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r11.w, r6.wwww, t1.yzwx
        imul null, r13.w, r11.w, l(23)
        and r14.y, cb0[38].x, cb6[r13.w + 2].w
        if_nz r14.y
          add r14.yzw, -r7.xxyz, cb6[r13.w + 0].xxyz
          mul r17.xyz, r14.yzwy, cb6[r13.w + 0].wwww
          dp3 r16.z, r17.xyzx, r17.xyzx
          min r16.z, r16.z, l(1.000000)
          add r16.z, -r16.z, l(1.000000)
          log r16.z, r16.z
          mul r16.z, r16.z, cb6[r13.w + 1].w
          exp r16.z, r16.z
          lt r16.w, l(0.000000), cb6[r13.w + 3].x
          if_nz r16.w
            dp3 r17.x, r14.yzwy, r14.yzwy
            rsq r17.x, r17.x
            mul r17.xyz, r14.yzwy, r17.xxxx
            dp3 r17.x, r17.xyzx, -cb6[r13.w + 2].xyzx
            add r17.x, r17.x, -cb6[r13.w + 3].x
            mul_sat r17.x, r17.x, cb6[r13.w + 3].y
            mul r17.x, r17.x, r17.x
            mul r16.z, r16.z, r17.x
          endif 
          lt r17.x, l(0.000010), r16.z
          if_nz r17.x
            ine r17.x, l(0), cb6[r13.w + 3].z
            ieq r17.x, r17.x, l(-1)
            if_nz r17.x
              if_nz r16.w
                mul r17.xyzw, r7.yyyy, cb6[r13.w + 6].xyzw
                mad r17.xyzw, cb6[r13.w + 5].xyzw, r7.xxxx, r17.xyzw
                mad r17.xyzw, cb6[r13.w + 7].xyzw, r7.zzzz, r17.xyzw
                add r17.xyzw, r17.zxyw, cb6[r13.w + 8].zxyw
                div r17.yz, r17.yyzy, r17.wwww
              else 
                max r16.w, |r14.w|, |r14.z|
                max r16.w, |r14.y|, r16.w
                lt r18.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), -r14.yzwy
                lt r19.xyz, -r14.yzwy, l(0.000000, 0.000000, 0.000000, 0.000000)
                iadd r17.w, r18.x, -r19.x
                itof r5.x, r17.w
                mul r20.xy, r5.xyxx, -r14.wzww
                eq r21.xyz, -r14.yzwy, |r14.yzwy|
                eq r18.xw, |r14.yyyz|, r16.wwww
                iadd r18.yz, -r18.yyzy, r19.yyzy
                itof r5.w, r18.y
                mul r19.xy, r5.zwzz, -r14.ywyy
                itof r16.x, r18.z
                mul r22.xy, r16.xyxx, -r14.yzyy
                movc r21.xyz, r21.xyzx, l(0,2,4,0), l(1,3,5,0)
                mov r19.z, r21.y
                mov r22.z, r21.z
                movc r18.yzw, r18.wwww, r19.xxyz, r22.xxyz
                mov r20.z, r21.x
                movc r18.xyz, r18.xxxx, r20.xyzx, r18.yzwy
                div r5.xw, r18.xxxy, r16.wwww
                imad r16.x, r11.w, l(23), r18.z
                mad r17.yz, r5.xxwx, cb6[r16.x + 17].xxyx, cb6[r16.x + 17].zzwz
                mul r17.x, r16.w, cb6[r13.w + 0].w
              endif 
              mad r18.xyzw, r12.zwwz, cb6[r13.w + 13].xzyw, cb6[r13.w + 14].xzyw
              mad r5.xw, r18.xxxy, l(0.200000, 0.000000, 0.000000, 0.200000), r17.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.x, r5.xwxx, t3.xxxx, s7, r17.x
              mad r16.xw, -r18.xxxy, l(0.200000, 0.000000, 0.000000, 0.200000), r17.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r16.xwxx, t3.xxxx, s7, r17.x
              add r5.x, r5.w, r5.x
              mul r16.xw, r18.zzzw, l(-0.380423, 0.000000, 0.000000, -0.380423)
              mad r16.xw, r18.xxxy, l(-0.123607, 0.000000, 0.000000, -0.123607), r16.xxxw
              add r19.xy, r16.xwxx, r17.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r19.xyxx, t3.xxxx, s7, r17.x
              add r5.x, r5.w, r5.x
              add r16.xw, -r16.xxxw, r17.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r16.xwxx, t3.xxxx, s7, r17.x
              add r5.x, r5.w, r5.x
              mul r16.xw, r18.zzzw, l(0.352671, 0.000000, 0.000000, 0.352671)
              mad r16.xw, r18.xxxy, l(-0.485410, 0.000000, 0.000000, -0.485410), r16.xxxw
              add r19.xy, r16.xwxx, r17.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r19.xyxx, t3.xxxx, s7, r17.x
              add r5.x, r5.w, r5.x
              add r16.xw, -r16.xxxw, r17.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r16.xwxx, t3.xxxx, s7, r17.x
              add r5.x, r5.w, r5.x
              mul r19.xyzw, r18.zwxy, l(0.470228, 0.470228, 0.309017, 0.309017)
              mad r16.xw, r18.xxxy, l(0.647214, 0.000000, 0.000000, 0.647214), r19.xxxy
              add r19.xy, r16.xwxx, r17.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r19.xyxx, t3.xxxx, s7, r17.x
              add r5.x, r5.w, r5.x
              add r16.xw, -r16.xxxw, r17.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r16.xwxx, t3.xxxx, s7, r17.x
              add r5.x, r5.w, r5.x
              mad r16.xw, r18.zzzw, l(-0.951057, 0.000000, 0.000000, -0.951057), r19.zzzw
              add r19.xy, r16.xwxx, r17.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r19.xyxx, t3.xxxx, s7, r17.x
              add r5.x, r5.w, r5.x
              add r16.xw, -r16.xxxw, r17.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r16.xwxx, t3.xxxx, s7, r17.x
              add r5.x, r5.w, r5.x
              mul r5.x, r5.x, l(0.100000)
              mul r5.w, r5.x, r5.x
              ishl r11.w, r11.w, l(3)
              if_nz cb7[r11.w + 0].x
                mul r17.xyzw, r7.yyyy, cb7[r11.w + 2].xyzw
                mad r17.xyzw, cb7[r11.w + 1].xyzw, r7.xxxx, r17.xyzw
                mad r17.xyzw, cb7[r11.w + 3].xyzw, r7.zzzz, r17.xyzw
                add r17.xyzw, r17.xyzw, cb7[r11.w + 4].xyzw
                div r16.xw, r17.xxxy, r17.wwww
                mul r19.xyzw, r18.xyzw, l(0.333000, 0.333000, -0.577000, -0.577000)
                mad r17.xy, r18.xyxx, l(0.333000, 0.333000, 0.000000, 0.000000), r16.xwxx
                sample_c_lz_indexable(texture2d)(float,float,float,float) r17.x, r17.xyxx, t3.xxxx, s7, r17.z
                mad r17.yw, -r18.xxxy, l(0.000000, 0.333000, 0.000000, 0.333000), r16.xxxw
                sample_c_lz_indexable(texture2d)(float,float,float,float) r17.y, r17.ywyy, t3.xxxx, s7, r17.z
                add r17.x, r17.y, r17.x
                add r17.yw, r19.zzzw, r19.xxxy
                add r19.xy, r16.xwxx, r17.ywyy
                sample_c_lz_indexable(texture2d)(float,float,float,float) r19.x, r19.xyxx, t3.xxxx, s7, r17.z
                add r17.x, r17.x, r19.x
                add r17.yw, r16.xxxw, -r17.yyyw
                sample_c_lz_indexable(texture2d)(float,float,float,float) r17.y, r17.ywyy, t3.xxxx, s7, r17.z
                add r17.x, r17.y, r17.x
                mul r18.xyzw, r18.xyzw, l(-0.500000, -0.500000, -0.866000, -0.866000)
                add r17.yw, r18.zzzw, r18.xxxy
                add r18.xy, r16.xwxx, r17.ywyy
                sample_c_lz_indexable(texture2d)(float,float,float,float) r18.x, r18.xyxx, t3.xxxx, s7, r17.z
                add r17.x, r17.x, r18.x
                add r17.yw, r16.xxxw, -r17.yyyw
                sample_c_lz_indexable(texture2d)(float,float,float,float) r17.y, r17.ywyy, t3.xxxx, s7, r17.z
                add r17.x, r17.y, r17.x
                mul r17.x, r17.x, l(0.166666672)
                mul r17.x, r17.x, r17.x
                add r16.xw, r16.xxxw, -cb7[r11.w + 5].xxxy
                mul r16.xw, r16.xxxw, cb7[r11.w + 5].zzzw
                dp2 r11.w, r16.xwxx, r16.xwxx
                min r11.w, r11.w, l(1.000000)
                mul r11.w, r11.w, r11.w
                min r16.x, r5.w, r17.x
                mad r5.x, r5.x, r5.x, -r16.x
                mad r5.w, r11.w, r5.x, r16.x
              endif 
              mul r16.z, r5.w, r16.z
            else 
              if_nz cb6[r13.w + 16].y
                mul r16.z, r4.w, r16.z
              endif 
              mov r5.w, l(1.000000)
            endif 
            mul r16.xzw, r16.zzzz, cb6[r13.w + 1].xxyz
            ne r5.x, l(0.000000), cb6[r13.w + 4].x
            if_nz r5.x
              mul r17.xyz, -r14.zzzz, cb6[r13.w + 10].xyzx
              mad r17.xyz, cb6[r13.w + 9].xyzx, -r14.yyyy, r17.xyzx
              mad r17.xyz, cb6[r13.w + 11].xyzx, -r14.wwww, r17.xyzx
              div r17.xy, r17.xyxx, r17.zzzz
              mad r17.xy, r17.xyxx, cb6[r13.w + 4].xxxx, cb6[r13.w + 4].yzyy
              mov r17.xy, |r17.xyxx|
              mul_sat r5.x, r17.z, cb6[r13.w + 4].w
              sample_l_indexable(texture2d)(float,float,float,float) r17.xyz, r17.xyxx, t5.xyzw, s1, l(0.000000)
              add r18.xyz, -r17.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
              mad r17.xyz, r5.xxxx, r18.xyzx, r17.xyzx
              mul r16.xzw, r16.xxzw, r17.xxyz
            endif 
            dp3 r5.x, r14.yzwy, r14.yzwy
            rsq r5.x, r5.x
            mul r17.xyz, r5.xxxx, r14.yzwy
            mul r5.w, r5.w, cb0[13].y
            mad r14.yzw, r14.yyzw, r5.xxxx, r4.xxyz
            dp3 r5.x, r14.yzwy, r14.yzwy
            rsq r5.x, r5.x
            mul r14.yzw, r5.xxxx, r14.yyzw
            dp3 r5.x, r11.xyzx, r14.yzwy
            mul r5.x, r5.x, r5.x
            min r5.x, r5.x, l(1.000000)
            add r5.x, -r5.x, l(1.000000)
            sqrt r5.x, r5.x
            log r5.x, r5.x
            mul r5.x, r5.x, r12.x
            exp r5.x, r5.x
            dp3 r11.w, r6.xyzx, r14.yzwy
            mul r11.w, r11.w, r11.w
            min r11.w, r11.w, l(1.000000)
            add r11.w, -r11.w, l(1.000000)
            sqrt r11.w, r11.w
            log r11.w, r11.w
            mul r11.w, r11.w, r12.y
            exp r11.w, r11.w
            mul r14.yzw, r9.xxyz, r11.wwww
            dp3 r11.w, r0.xyzx, r17.xyzx
            mad_sat r18.xy, r11.wwww, l(0.500000, 1.750000, 0.000000, 0.000000), l(0.500000, 0.250000, 0.000000, 0.000000)
            dp3 r11.w, r17.xyzx, r4.xyzx
            mov_sat r11.w, -r11.w
            mul r11.w, r11.w, r11.w
            mul r11.w, r11.w, r11.w
            mul r11.w, r11.w, r11.w
            mul r17.xyz, r13.xyzx, r11.wwww
            mul_sat r17.xyz, r5.wwww, r17.xyzx
            mad r14.yzw, r8.xxyz, r5.xxxx, r14.yyzw
            mul r14.yzw, r18.yyyy, r14.yyzw
            mad r14.yzw, r13.xxyz, r18.xxxx, r14.yyzw
            add r14.yzw, r17.xxyz, r14.yyzw
            mad r10.xzw, r14.yyzw, r16.xxzw, r10.xxzw
          endif 
          iadd r7.w, r7.w, l(1)
        endif 
        iadd r8.w, r8.w, l(1)
        mov r6.w, r9.w
      endloop 
      mov r15.xyz, r10.xzwx
    else 
      mov r7.w, l(0)
    endif 
    iadd r0.w, r14.x, r7.w
    iadd r0.w, r10.y, r0.w
    utof r0.w, r0.w
    mul r0.w, r0.w, l(0.166666672)
    min r0.w, r0.w, l(1.000000)
    lt r2.w, l(0.000000), r0.w
    mov r15.w, l(0)
    mad r4.xyz, r0.wwww, l(1.000000, -1.000000, 0.000000, 0.000000), r15.wyww
    mov r5.xz, r15.xxzx
    mov r5.y, l(1.000000)
    add r4.xyz, r4.xyzx, r5.xyzx
    movc r4.xyz, r2.wwww, r4.xyzx, r15.xyzx
    movc r15.xyz, cb0[26].zzzz, r4.xyzx, r15.xyzx
  endif 
  add r2.xyz, r2.xyzx, r15.xyzx
endif 
mul r0.w, r3.w, cb2[13].x
mul r4.xyz, cb0[5].xyzx, cb2[13].xxxx
mad o0.xyz, r2.xyzx, r0.wwww, r4.xyzx
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
sqrt o2.xyz, r1.xyzx
if_nz cb0[19].w
  div r0.xy, r3.xyxx, r3.zzzz
  div r0.zw, v4.xxxy, v4.zzzz
  add r0.xy, -r0.zwzz, r0.xyxx
  add r0.xy, r0.xyxx, cb0[20].xyxx
  mul r0.xy, r0.xyxx, cb0[21].xyxx
else 
  mov r0.xy, l(0,0,0,0)
endif 
mov o0.w, l(0)
mov o1.w, cb0[22].w
mov o2.w, cb0[22].y
mov o3.xzw, l(0,0,0.500000,0)
mov o3.y, r3.w
mov o6.xy, r0.xyxx
mov o6.zw, l(0,0,0,0)
mov o4.x, r1.w
ret 
// Approximately 511 instruction slots used
