// Batch DHR Halo Fix 2
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v1.2.57 on Fri Jun 02 13:33:20 2017
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 LocalToWorld;             // Offset:    0 Size:    64 [unused]
//   float TwoSidedSign;                // Offset:   64 Size:     4
//   float3 CameraWorldPos;             // Offset:   68 Size:    12
//   float4 UniformPixelVector_0;       // Offset:   80 Size:    16
//   float4 UniformPixelVector_1;       // Offset:   96 Size:    16
//   float4 UniformPixelVector_2;       // Offset:  112 Size:    16 [unused]
//   float4 UniformPixelVector_3;       // Offset:  128 Size:    16 [unused]
//   float4 UniformPixelVector_4;       // Offset:  144 Size:    16 [unused]
//   float4 UniformPixelVector_5;       // Offset:  160 Size:    16 [unused]
//   float4 UniformPixelScalars_0;      // Offset:  176 Size:    16
//   float4 UniformPixelScalars_1;      // Offset:  192 Size:    16
//   float4 UniformPixelScalars_2;      // Offset:  208 Size:    16
//   float4 UniformPixelScalars_3;      // Offset:  224 Size:    16 [unused]
//   float4 UniformPixelScalars_4;      // Offset:  240 Size:    16 [unused]
//   float4 UniformPixelScalars_5;      // Offset:  256 Size:    16 [unused]
//   float3 LightingChannelsAndModel;   // Offset:  272 Size:    12 [unused]
//   float4 ShadowMapAtlasSize;         // Offset:  288 Size:    16 [unused]
//   float2 InvClusterScreenSize;       // Offset:  304 Size:     8 [unused]
//   float3 ReflectionShadowPlane;      // Offset:  320 Size:    12 [unused]
//   float2 ReflectionInvBufferSize;    // Offset:  336 Size:     8
//   bool bShowLightComplexity;         // Offset:  344 Size:     4 [unused]
//   bool4 bClusteredForwardRenderingOptions;// Offset:  352 Size:    16
//   float4 WorldIncidentLighting[3];   // Offset:  368 Size:    48 [unused]
//   float3 UpperSkyColor;              // Offset:  416 Size:    12 [unused]
//   float3 LowerSkyColor;              // Offset:  432 Size:    12 [unused]
//   bool bEnableSHLight;               // Offset:  444 Size:     4 [unused]
//   bool bEnableSkyLight;              // Offset:  448 Size:     4 [unused]
//   bool bEnableDominantDirectionalLight;// Offset:  452 Size:     4
//   bool2 bEnableReflections;          // Offset:  456 Size:     8
//   float4 LightPositionAndInvRadius;  // Offset:  464 Size:    16
//   float4 LightColorAndFalloffExponent;// Offset:  480 Size:    16
//   float3 DominantDirectionalLightDirection;// Offset:  496 Size:    12
//   float4 DominantDirectionalLightColor;// Offset:  512 Size:    16
//   uint3 LightingChannelsInt;         // Offset:  528 Size:    12
//   float4 AmbientColorAndSkyFactor;   // Offset:  544 Size:    16 [unused]
//   float EnvironmentReflectionFactor; // Offset:  560 Size:     4 [unused]
//
// }
//
// cbuffer VSOffsetConstants
// {
//
//   float4x4 ViewProjectionMatrix;     // Offset:    0 Size:    64
//   float4x4 ViewProjectionMatrixNoTemporal;// Offset:   64 Size:    64 [unused]
//   float4 CameraPositionVS;           // Offset:  128 Size:    16 [unused]
//   float4 PreViewTranslation;         // Offset:  144 Size:    16 [unused]
//
// }
//
// cbuffer PSOffsetConstants
// {
//
//   float4 ScreenPositionScaleBias;    // Offset:    0 Size:    16
//   float4 MinZ_MaxZRatio;             // Offset:   16 Size:    16 [unused]
//   float NvStereoEnabled;             // Offset:   32 Size:     4 [unused]
//   float MetallicOverrideParameter;   // Offset:   36 Size:     4
//   float4 DiffuseOverrideParameter;   // Offset:   48 Size:    16 [unused]
//   float4 SpecularOverrideParameter;  // Offset:   64 Size:    16
//   float4 CameraPositionPS;           // Offset:   80 Size:    16 [unused]
//   float4 ScreenAndTexelSize;         // Offset:   96 Size:    16 [unused]
//   float4 ViewClampRect;              // Offset:  112 Size:    16
//   float2 ProjectionInvScale;         // Offset:  128 Size:     8 [unused]
//   float4x4 ViewProjectionMatrixPS;   // Offset:  144 Size:    64 [unused]
//   float2 SceneColorExponentBias;     // Offset:  208 Size:     8
//
// }
//
// cbuffer ClusteredLightsConstants
// {
//
//   struct FClusteredLight
//   {
//       
//       float4 PositionInvRadius;      // Offset:    0
//       float4 ColorFalloffExponent;   // Offset:   16
//       float3 Direction;              // Offset:   32
//       uint LightingChannels;         // Offset:   44
//       float2 SpotAngles;             // Offset:   48
//       bool bCastShadows;             // Offset:   56
//       float HairScatteringScale;     // Offset:   60
//       float4 SimpleLightFunctionScaleBiasFade;// Offset:   64
//       float4x4 WorldToShadowMatrix;  // Offset:   80
//       float3x3 WorldToLightMatrix;   // Offset:  144
//       float4 ShadowClipScaleBias;    // Offset:  192
//       float4 ShadowFilterScale;      // Offset:  208
//       float4 ShadowFilterBias;       // Offset:  224
//       float2 ShadowGradientParams;   // Offset:  240
//       float DiffuseIntensity;        // Offset:  248
//       float DiffuseBackfaceHack;     // Offset:  252
//       bool bUseFakeWaterReflection;  // Offset:  256
//       bool bCastNightVisionShadow;   // Offset:  260
//       float4 FaceUVScaleBias[6];     // Offset:  272
//
//   } ClusteredLights[64];             // Offset:    0 Size: 23552
//
// }
//
// cbuffer ClusteredShadowCascadesConstants
// {
//
//   struct FClusteredDominantShadow
//   {
//       
//       float4x4 WorldToShadowMatrix;  // Offset:    0
//       float4 ShadowFilterScale;      // Offset:   64
//       float4 ShadowFilterBias;       // Offset:   80
//       float4 ShadowsRectCenterAndSize;// Offset:   96
//       float2 TransitionScaleBias;    // Offset:  112
//       float2 DynamicObjectMask;      // Offset:  120
//       float3 Fading;                 // Offset:  128
//
//   } ClusteredDominantShadows[64];    // Offset:    0 Size:  9212
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// PointWrapSampler                  sampler      NA          NA    0        1
// TrilinearClampSampler             sampler      NA          NA    1        1
// SceneColorTextureSampler          sampler      NA          NA    2        1
// HalfResSceneDepthTextureSampler    sampler      NA          NA    3        1
// WavesDetailNormalTextureSampler    sampler      NA          NA    4        1
// PixelTexture2D_0Sampler           sampler      NA          NA    5        1
// ShadowComparisonSampler         sampler_c      NA          NA    6        1
// EnvironmentBRDFTexture            texture  float4          2d    0        1
// LightIndexListTexture             texture    uint         buf    1        1
// ClusteredTexture3D                texture   uint2          3d    2        1
// ShadowMapAtlasTexture             texture  float4          2d    3        1
// RandomAngles3DTexture             texture  float4          3d    4        1
// SimpleLightFunctionsAtlasTexture    texture  float4          2d    5        1
// ExteriorReflectionTexture         texture  float4        cube    8        1
// SceneColorTexture                 texture  float4          2d    9        1
// HalfResSceneDepthTexture          texture  float4          2d   10        1
// WavesDetailNormalTexture          texture  float4          3d   11        1
// PixelTexture2D_0                  texture  float4          2d   12        1
// ReflectionShadowMaskTexture       texture  float4          2d   13        1
// StencilTexture                    texture   uint2          2d   14        1
// $Globals                          cbuffer      NA          NA    0        1
// VSOffsetConstants                 cbuffer      NA          NA    1        1
// PSOffsetConstants                 cbuffer      NA          NA    2        1
// ClusteredLightsConstants          cbuffer      NA          NA    6        1
// ClusteredShadowCascadesConstants    cbuffer      NA          NA    9        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyz         0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float       
// TEXCOORD                 0   xyzw        3     NONE   float   xy  
// TEXCOORD                 1   xyzw        4     NONE   float     zw
// TEXCOORD                 4   xyzw        5     NONE   float      w
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// SV_Position              0   xyzw        7      POS   float   xy  
// SV_IsFrontFace           0   x           8    FFACE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[34], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb6[1472], dynamicIndexed
dcl_constantbuffer cb9[576], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (uint,uint,uint,uint) t1
dcl_resource_texture3d (uint,uint,uint,uint) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecube (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture3d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (uint,uint,uint,uint) t14
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear centroid v3.xy
dcl_input_ps linear centroid v4.zw
dcl_input_ps linear v5.w
dcl_input_ps linear v6.xyzw
dcl_input_ps_siv linear noperspective v7.xy, position
dcl_input_ps_sgv v8.x, is_front_face
dcl_output o0.xyzw
//dcl_temps 21
dcl_temps 30

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw


dp3 r0.x, v1.xyzx, v1.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v1.xyzx
dp3 r0.w, v0.xyzx, v0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v0.xyzx
mul r2.xyz, r0.zxyz, r1.yzxy
mad r2.xyz, r0.yzxy, r1.zxyz, -r2.xyzx
mul r2.xyz, r2.xyzx, v1.wwww
mul r3.xyz, v6.yyyy, cb1[1].xywx
mad r3.xyz, cb1[0].xywx, v6.xxxx, r3.xyzx
mad r3.xyz, cb1[2].xywx, v6.zzzz, r3.xyzx

//Fix
add r30.w, r3.z, -r30.y
mul r30.w, r30.x, r30.w
add r3.x, r3.x, r30.w

mad r3.xyz, cb1[3].xywx, v6.wwww, r3.xyzx
dp3 r0.w, -v6.xyzx, -v6.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, -v6.xyzx
mul r5.xy, v4.wzww, cb0[11].xxxx
sample_b_indexable(texture2d)(float,float,float,float) r5.zw, v3.xyxx, t12.zwxy, s5, l(0.000000)
add r5.zw, r5.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
add r5.zw, r5.zzzw, r5.zzzw
mul r6.xy, cb0[6].xyxx, cb0[11].yyyy
mul r5.zw, r5.zzzw, r6.xxxy
div r1.w, cb0[11].z, cb0[11].w
frc r2.w, r1.w
mad r6.xy, r2.wwww, r5.zwzz, r5.xyxx
mov r6.z, cb0[11].z
sample_indexable(texture3d)(float,float,float,float) r6.xy, r6.xyzx, t11.xyzw, s4
mad r6.xy, r6.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r6.xyxx, r6.xyxx
min r2.w, r2.w, l(1.000000)
add r2.w, -r2.w, l(1.000000)
sqrt r6.z, r2.w
add r2.w, r1.w, l(-0.500000)
frc r2.w, r2.w
mad r5.xy, r2.wwww, r5.zwzz, r5.xyxx
mov r5.z, cb0[11].z
sample_indexable(texture3d)(float,float,float,float) r5.xy, r5.xyzx, t11.xyzw, s4
mad r5.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r5.xyxx, r5.xyxx
min r2.w, r2.w, l(1.000000)
add r2.w, -r2.w, l(1.000000)
sqrt r5.z, r2.w
ge r2.w, r1.w, -r1.w
frc r1.w, |r1.w|
movc r1.w, r2.w, r1.w, -r1.w
mad r1.w, -r1.w, cb0[11].w, cb0[12].x
div r1.w, |r1.w|, cb0[12].x
add r5.xyz, -r6.xyzx, r5.xyzx
mad r5.xyz, r1.wwww, r5.xyzx, r6.xyzx
dp3 r1.w, r5.xyzx, r5.xyzx
rsq r1.w, r1.w
mul r6.xyz, r1.wwww, r5.xyzx
movc r1.w, v8.x, l(1.000000), l(-1.000000)
mul r1.w, r1.w, cb0[4].x
dp3 r7.x, r1.xyzx, r6.xyzx
dp3 r7.y, r2.xyzx, r6.xyzx
dp3 r7.z, r0.xyzx, r6.xyzx
dp3 r0.x, r7.xyzx, r7.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, r7.xyzx
mul r0.xyz, r1.wwww, r0.xyzx
mad r6.xyz, -v6.xyzx, r0.wwww, cb0[29].xyzx
dp3 r1.w, r6.xyzx, r6.xyzx
rsq r1.w, r1.w
mul r6.xyz, r1.wwww, r6.xyzx
dp3_sat r1.w, r0.xyzx, cb0[29].xyzx
dp3_sat r2.w, r0.xyzx, r6.xyzx
dp3_sat r3.w, cb0[29].xyzx, r6.xyzx
mul r4.w, cb0[12].z, cb2[2].y
mad r4.w, r4.w, l(-0.040000), l(0.040000)
mul r5.w, cb0[13].x, cb0[13].x
mul r6.x, r5.w, r5.w
mul r2.w, r2.w, r2.w
mad r5.w, r5.w, r5.w, l(-0.999500)
mad r2.w, r2.w, r5.w, l(1.000000)
mul r2.w, r2.w, r2.w
mul r2.w, r2.w, l(3.14159274)
div r2.w, r6.x, r2.w
mad r6.y, cb0[13].x, l(0.234375), l(0.015625)
add r6.z, -r6.y, l(1.000000)
mul r6.w, r3.w, r3.w
mad r6.w, r6.w, r6.z, r6.y
mul r6.w, r6.w, l(4.000000)
rcp r6.w, r6.w
mad r7.x, r3.w, l(-5.554730), l(-6.983160)
mul r3.w, r3.w, r7.x
exp r3.w, r3.w
add r3.w, r3.w, r4.w
mad r7.xyz, r3.wwww, cb2[4].wwww, cb2[4].xyzx
mul r2.w, r2.w, r6.w
mul r7.xyz, r7.xyzx, r2.wwww
mul r7.xyz, r1.wwww, r7.xyzx
mul r7.xyz, r7.xyzx, cb0[30].xyzx
if_nz cb0[28].z
  dp3 r8.x, r0.xyzx, r4.xyzx
  lt r1.w, r8.x, l(0.000000)
  add r2.w, r8.x, r8.x
  mad r9.xyz, r0.xyzx, -r2.wwww, r4.xyzx
  movc r9.xyz, r1.wwww, r0.xyzx, -r9.xyzx
  mov_sat r8.x, r8.x
  mov r8.y, cb0[13].x
  sample_l_indexable(texture2d)(float,float,float,float) r8.xy, r8.xyxx, t0.xyzw, s1, l(0.000000)
  log r1.w, cb0[13].x
  mad r1.w, r1.w, l(1.800000), l(8.000000)
  max r1.w, r1.w, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r9.xyz, r9.xyzx, t8.xyzw, s1, r1.w
  mad r8.zw, r0.xxxy, l(0.000000, 0.000000, 50.000000, 50.000000), v7.xxxy
  mul r8.zw, r8.zzzw, cb0[21].xxxy
  sample_l_indexable(texture2d)(float,float,float,float) r1.w, r8.zwzz, t13.yzwx, s1, l(0.000000)
  mul r9.xyz, r1.wwww, r9.xyzx
  mad r1.w, r4.w, r8.x, r8.y
  mad r7.xyz, r9.xyzx, r1.wwww, r7.xyzx
endif 
if_nz cb0[33].z
  add r8.xyz, v6.xyzx, cb0[4].yzwy
  movc r1.w, cb0[28].y, cb0[32].w, l(0)
  if_nz cb0[22].x
    ftou r9.xy, v7.xyxx
    ushr r9.xy, r9.xyxx, l(6, 6, 0, 0)
    mul r2.w, r3.z, l(0.010000)
    log r2.w, r2.w
    mad r2.w, r2.w, l(3.11064339), l(1.000000)
    max r2.w, r2.w, l(0.000000)
    ftou r9.z, r2.w
    mov r9.w, l(0)
    ld_indexable(texture3d)(uint,uint,uint,uint) r9.xy, r9.xyzw, t2.xyzw
    and r2.w, r9.y, l(255)
    ubfe r9.yz, l(0, 8, 8, 0), l(0, 8, 16, 0), r9.yyyy
    lod r3.w, r8.xyzx, t4.y, s0
    round_ne r3.w, r3.w
    exp r3.w, -r3.w
    mul r10.xyz, r3.wwww, r8.xyzx
    sample_l_indexable(texture3d)(float,float,float,float) r10.xy, r10.xyzx, t4.xyzw, s0, l(0.000000)
  endif 
  lt r3.w, l(0.000000), r1.w
  dp3 r6.w, r0.xyzx, cb0[31].xyzx
  lt r7.w, l(0.000000), r6.w
  and r3.w, r3.w, r7.w
  if_nz r3.w
    if_nz cb0[22].w
      mov r11.x, r1.w
      mov r3.w, l(0)
      loop 
        uge r7.w, r3.w, r9.z
        breakc_nz r7.w
        iadd r7.w, r3.w, r9.x
        ld_indexable(buffer)(uint,uint,uint,uint) r7.w, r7.wwww, t1.yzwx
        imul null, r7.w, r7.w, l(9)
        mul r11.yzw, r8.yyyy, cb9[r7.w + 1].xxyz
        mad r11.yzw, cb9[r7.w + 0].xxyz, r8.xxxx, r11.yyzw
        mad r11.yzw, cb9[r7.w + 2].xxyz, r8.zzzz, r11.yyzw
        add r11.yzw, r11.yyzw, cb9[r7.w + 3].xxyz
        add r10.zw, r11.yyyz, -cb9[r7.w + 6].xxxy
        lt r10.zw, cb9[r7.w + 6].zzzw, |r10.zzzw|
        or r8.w, r10.w, r10.z
        if_z r8.w
          mad r8.w, r11.w, cb9[r7.w + 8].y, cb9[r7.w + 8].z
          max r8.w, r8.w, cb9[r7.w + 8].x
          min r9.w, r11.w, l(0.999000)
          mad r12.xyzw, r10.yxxy, cb9[r7.w + 4].ywxz, cb9[r7.w + 5].ywxz
          mad r10.zw, r12.zzzw, l(0.000000, 0.000000, 0.200000, 0.200000), r11.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r10.zwzz, t3.xxxx, s6, r9.w
          mad r10.zw, -r12.zzzw, l(0.000000, 0.000000, 0.200000, 0.200000), r11.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r10.z, r10.zwzz, t3.xxxx, s6, r9.w
          add r7.w, r7.w, r10.z
          mul r10.zw, r12.xxxy, l(0.000000, 0.000000, -0.380423, -0.380423)
          mad r10.zw, r12.zzzw, l(0.000000, 0.000000, -0.123607, -0.123607), r10.zzzw
          add r13.xy, r10.zwzz, r11.yzyy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r11.w, r13.xyxx, t3.xxxx, s6, r9.w
          add r7.w, r7.w, r11.w
          add r10.zw, -r10.zzzw, r11.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r10.z, r10.zwzz, t3.xxxx, s6, r9.w
          add r7.w, r7.w, r10.z
          mul r10.zw, r12.xxxy, l(0.000000, 0.000000, 0.352671, 0.352671)
          mad r10.zw, r12.zzzw, l(0.000000, 0.000000, -0.485410, -0.485410), r10.zzzw
          add r13.xy, r10.zwzz, r11.yzyy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r11.w, r13.xyxx, t3.xxxx, s6, r9.w
          add r7.w, r7.w, r11.w
          add r10.zw, -r10.zzzw, r11.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r10.z, r10.zwzz, t3.xxxx, s6, r9.w
          add r7.w, r7.w, r10.z
          mul r13.xyzw, r12.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
          mad r10.zw, r12.zzzw, l(0.000000, 0.000000, 0.647214, 0.647214), r13.xxxy
          add r12.zw, r10.zzzw, r11.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r11.w, r12.zwzz, t3.xxxx, s6, r9.w
          add r7.w, r7.w, r11.w
          add r10.zw, -r10.zzzw, r11.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r10.z, r10.zwzz, t3.xxxx, s6, r9.w
          add r7.w, r7.w, r10.z
          mad r10.zw, r12.xxxy, l(0.000000, 0.000000, -0.951057, -0.951057), r13.zzzw
          add r12.xy, r10.zwzz, r11.yzyy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r11.w, r12.xyxx, t3.xxxx, s6, r9.w
          add r7.w, r7.w, r11.w
          add r10.zw, -r10.zzzw, r11.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r10.zwzz, t3.xxxx, s6, r9.w
          add r7.w, r7.w, r9.w
          mul r7.w, r7.w, l(0.100000)
          mul r7.w, r7.w, r7.w
          max r7.w, r8.w, r7.w
          min r11.x, r7.w, r11.x
        endif 
        iadd r3.w, r3.w, l(1)
      endloop 
      min r1.w, r1.w, r11.x
    endif 
    mul r11.xyz, r1.wwww, cb0[32].xyzx
    mad r12.xyz, -v6.xyzx, r0.wwww, cb0[31].xyzx
    dp3 r0.w, r12.xyzx, r12.xyzx
    rsq r0.w, r0.w
    mul r12.xyz, r0.wwww, r12.xyzx
    mov_sat r6.w, r6.w
    dp3_sat r0.w, r0.xyzx, r12.xyzx
    dp3_sat r1.w, cb0[31].xyzx, r12.xyzx
    mul r0.w, r0.w, r0.w
    mad r0.w, r0.w, r5.w, l(1.000000)
    mul r0.w, r0.w, r0.w
    mul r0.w, r0.w, l(3.14159274)
    div r0.w, r6.x, r0.w
    mul r3.w, r1.w, r1.w
    mad r3.w, r3.w, r6.z, r6.y
    mul r3.w, r3.w, l(4.000000)
    rcp r3.w, r3.w
    mad r7.w, r1.w, l(-5.554730), l(-6.983160)
    mul r1.w, r1.w, r7.w
    exp r1.w, r1.w
    add r1.w, r1.w, r4.w
    mad r12.xyz, r1.wwww, cb2[4].wwww, cb2[4].xyzx
    mul r0.w, r0.w, r3.w
    mul r12.xyz, r12.xyzx, r0.wwww
    mul r12.xyz, r6.wwww, r12.xyzx
    mul r11.xyz, r11.xyzx, r12.xyzx
  else 
    mov r11.xyz, l(0,0,0,0)
  endif 
  if_nz cb0[22].x
    iadd r0.w, r9.z, r9.x
    iadd r0.w, r9.y, r0.w
    if_nz cb0[22].z
      mov r9.yz, l(0,-1.000000,1.000000,0)
      mov r12.y, l(-1.000000)
      mov r13.xyz, r11.xyzx
      mov r1.w, r0.w
      mov r3.w, l(0)
      loop 
        uge r6.w, r3.w, r2.w
        breakc_nz r6.w
        iadd r6.w, r1.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r7.w, r1.wwww, t1.yzwx
        imul null, r8.w, r7.w, l(23)
        and r10.z, cb0[33].x, cb6[r8.w + 2].w
        if_nz r10.z
          add r14.xyz, -r8.xyzx, cb6[r8.w + 0].xyzx
          mul r15.xyz, r14.xyzx, cb6[r8.w + 0].wwww
          dp3 r10.z, r15.xyzx, r15.xyzx
          min r10.z, r10.z, l(1.000000)
          add r10.z, -r10.z, l(1.000000)
          log r10.z, r10.z
          mul r10.z, r10.z, cb6[r8.w + 1].w
          exp r10.z, r10.z
          lt r10.w, l(0.000000), cb6[r8.w + 3].x
          if_nz r10.w
            dp3 r11.w, r14.xyzx, r14.xyzx
            rsq r11.w, r11.w
            mul r15.xyz, r11.wwww, r14.xyzx
            dp3 r11.w, r15.xyzx, -cb6[r8.w + 2].xyzx
            add r11.w, r11.w, -cb6[r8.w + 3].x
            mul_sat r11.w, r11.w, cb6[r8.w + 3].y
            mul r11.w, r11.w, r11.w
            mul r10.z, r10.z, r11.w
          endif 
          lt r11.w, l(0.000010), r10.z
          dp3 r12.z, r0.xyzx, r14.xyzx
          max r12.z, r12.z, cb6[r8.w + 15].w
          lt r12.z, l(0.000000), r12.z
          and r11.w, r11.w, r12.z
          if_nz r11.w
            ine r11.w, l(0), cb6[r8.w + 3].z
            ieq r11.w, r11.w, l(-1)
            if_nz r11.w
              if_nz r10.w
                mul r15.xyzw, r8.yyyy, cb6[r8.w + 6].xyzw
                mad r15.xyzw, cb6[r8.w + 5].xyzw, r8.xxxx, r15.xyzw
                mad r15.xyzw, cb6[r8.w + 7].xyzw, r8.zzzz, r15.xyzw
                add r15.xyzw, r15.zxyw, cb6[r8.w + 8].zxyw
                div r12.zw, r15.yyyz, r15.wwww
              else 
                max r10.w, |r14.z|, |r14.y|
                max r10.w, r10.w, |r14.x|
                lt r15.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), -r14.xxyz
                lt r16.xyz, -r14.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
                iadd r11.w, r15.y, -r16.x
                itof r9.x, r11.w
                mul r17.xy, r9.xyxx, -r14.zyzz
                eq r18.xyz, -r14.xyzx, |r14.xyzx|
                eq r16.xw, |r14.xxxy|, r10.wwww
                iadd r15.yz, -r15.zzwz, r16.yyzy
                itof r9.w, r15.y
                mul r19.xy, r9.zwzz, -r14.xzxx
                itof r12.x, r15.z
                mul r20.xy, r12.xyxx, -r14.xyxx
                movc r15.yzw, r18.xxyz, l(0,0,2,4), l(0,1,3,5)
                mov r19.z, r15.z
                mov r20.z, r15.w
                movc r16.yzw, r16.wwww, r19.xxyz, r20.xxyz
                mov r17.z, r15.y
                movc r15.yzw, r16.xxxx, r17.xxyz, r16.yyzw
                div r9.xw, r15.yyyz, r10.wwww
                imad r7.w, r7.w, l(23), r15.w
                mad r12.zw, r9.xxxw, cb6[r7.w + 17].xxxy, cb6[r7.w + 17].zzzw
                mul r15.x, r10.w, cb6[r8.w + 0].w
              endif 
              mad r16.xyzw, r10.yxxy, cb6[r8.w + 13].ywxz, cb6[r8.w + 14].ywxz
              mad r9.xw, r16.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r12.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r9.xwxx, t3.xxxx, s6, r15.x
              mad r9.xw, -r16.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r12.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.x, r9.xwxx, t3.xxxx, s6, r15.x
              add r7.w, r7.w, r9.x
              mul r9.xw, r16.xxxy, l(-0.380423, 0.000000, 0.000000, -0.380423)
              mad r9.xw, r16.zzzw, l(-0.123607, 0.000000, 0.000000, -0.123607), r9.xxxw
              add r15.yz, r9.xxwx, r12.zzwz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.w, r15.yzyy, t3.xxxx, s6, r15.x
              add r7.w, r7.w, r10.w
              add r9.xw, -r9.xxxw, r12.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.x, r9.xwxx, t3.xxxx, s6, r15.x
              add r7.w, r7.w, r9.x
              mul r9.xw, r16.xxxy, l(0.352671, 0.000000, 0.000000, 0.352671)
              mad r9.xw, r16.zzzw, l(-0.485410, 0.000000, 0.000000, -0.485410), r9.xxxw
              add r15.yz, r9.xxwx, r12.zzwz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.w, r15.yzyy, t3.xxxx, s6, r15.x
              add r7.w, r7.w, r10.w
              add r9.xw, -r9.xxxw, r12.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.x, r9.xwxx, t3.xxxx, s6, r15.x
              add r7.w, r7.w, r9.x
              mul r17.xyzw, r16.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
              mad r9.xw, r16.zzzw, l(0.647214, 0.000000, 0.000000, 0.647214), r17.xxxy
              add r15.yz, r9.xxwx, r12.zzwz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.w, r15.yzyy, t3.xxxx, s6, r15.x
              add r7.w, r7.w, r10.w
              add r9.xw, -r9.xxxw, r12.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.x, r9.xwxx, t3.xxxx, s6, r15.x
              add r7.w, r7.w, r9.x
              mad r9.xw, r16.xxxy, l(-0.951057, 0.000000, 0.000000, -0.951057), r17.zzzw
              add r15.yz, r9.xxwx, r12.zzwz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.w, r15.yzyy, t3.xxxx, s6, r15.x
              add r7.w, r7.w, r10.w
              add r9.xw, -r9.xxxw, r12.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.x, r9.xwxx, t3.xxxx, s6, r15.x
              add r7.w, r7.w, r9.x
              mul r7.w, r7.w, l(0.100000)
              mul r7.w, r7.w, r7.w
              mul r10.z, r7.w, r10.z
            endif 
            mul r12.xzw, r10.zzzz, cb6[r8.w + 1].xxyz
            ne r7.w, l(0.000000), cb6[r8.w + 4].x
            if_nz r7.w
              mul r15.xyz, -r14.yyyy, cb6[r8.w + 10].xyzx
              mad r15.xyz, cb6[r8.w + 9].xyzx, -r14.xxxx, r15.xyzx
              mad r15.xyz, cb6[r8.w + 11].xyzx, -r14.zzzz, r15.xyzx
              div r9.xw, r15.xxxy, r15.zzzz
              mad r9.xw, r9.xxxw, cb6[r8.w + 4].xxxx, cb6[r8.w + 4].yyyz
              mov r9.xw, |r9.xxxw|
              mul_sat r7.w, r15.z, cb6[r8.w + 4].w
              sample_l_indexable(texture2d)(float,float,float,float) r15.xyz, r9.xwxx, t5.xyzw, s1, l(0.000000)
              add r16.xyz, -r15.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
              mad r15.xyz, r7.wwww, r16.xyzx, r15.xyzx
              mul r12.xzw, r12.xxzw, r15.xxyz
            endif 
            dp3 r7.w, r14.xyzx, r14.xyzx
            rsq r7.w, r7.w
            mul r15.xyz, r7.wwww, r14.xyzx
            mad r14.xyz, r14.xyzx, r7.wwww, r4.xyzx
            dp3 r7.w, r14.xyzx, r14.xyzx
            rsq r7.w, r7.w
            mul r14.xyz, r7.wwww, r14.xyzx
            dp3_sat r7.w, r0.xyzx, r15.xyzx
            dp3_sat r8.w, r0.xyzx, r14.xyzx
            dp3_sat r9.x, r15.xyzx, r14.xyzx
            mul r8.w, r8.w, r8.w
            mad r8.w, r8.w, r5.w, l(1.000000)
            mul r8.w, r8.w, r8.w
            mul r8.w, r8.w, l(3.14159274)
            div r8.w, r6.x, r8.w
            mul r9.w, r9.x, r9.x
            mad r9.w, r9.w, r6.z, r6.y
            mul r9.w, r9.w, l(4.000000)
            rcp r9.w, r9.w
            mad r10.z, r9.x, l(-5.554730), l(-6.983160)
            mul r9.x, r9.x, r10.z
            exp r9.x, r9.x
            add r9.x, r4.w, r9.x
            mad r14.xyz, r9.xxxx, cb2[4].wwww, cb2[4].xyzx
            mul r8.w, r8.w, r9.w
            mul r14.xyz, r14.xyzx, r8.wwww
            mul r14.xyz, r7.wwww, r14.xyzx
            mad r13.xyz, r14.xyzx, r12.xzwx, r13.xyzx
          endif 
        endif 
        iadd r3.w, r3.w, l(1)
        mov r1.w, r6.w
      endloop 
      mov r11.xyz, r13.xyzx
    endif 
  endif 
  add r7.xyz, r7.xyzx, r11.xyzx
endif 
mul r0.xyz, cb0[5].xyzx, cb2[13].xxxx
mad r0.xyz, r7.xyzx, cb2[13].xxxx, r0.xyzx
dp3 r1.x, r1.xyzx, r5.xyzx
dp3 r1.y, r2.xyzx, r5.xyzx
div r1.zw, r3.xxxy, r3.zzzz
mad r1.zw, r1.zzzw, cb2[0].xxxy, cb2[0].wwwz
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r1.zwzz, t10.xzwy, s3, l(0.000000)
add r0.w, -r3.z, r0.w
max r0.w, r0.w, l(0.000000)
min r0.w, r0.w, cb0[13].y
mul r0.w, r0.w, cb0[13].z
mul r1.xy, r1.xyxx, r0.wwww
max r1.xy, r1.xyxx, l(-64.000000, -64.000000, 0.000000, 0.000000)
min r1.xy, r1.xyxx, l(64.000000, 64.000000, 0.000000, 0.000000)
mad r1.xy, r1.xyxx, l(0.00392156886, -0.00392156886, 0.000000, 0.000000), r1.zwzz
min r1.xy, r1.xyxx, cb2[7].zwzz
resinfo_indexable(texture2d)(uint,uint,uint,uint) r2.xy, l(0), t14.xyzw
mul r2.xy, r1.xyxx, r2.xyxx
round_ni r2.xy, r2.xyxx
ftou r2.xy, r2.xyxx
mov r2.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r0.w, r2.xyzw, t14.xzwy
and r0.w, r0.w, l(2)
movc r1.xy, r0.wwww, r1.xyxx, r1.zwzz
sample_indexable(texture2d)(float,float,float,float) r1.xyz, r1.xyxx, t9.xyzw, s2
mad o0.xyz, r0.xyzx, v5.wwww, r1.xyzx
mov o0.w, l(0)
ret 
// Approximately 433 instruction slots used
