// Batch DHR Halo Fix 2
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v1.2.57 on Fri Jun 02 13:31:09 2017
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 LocalToWorld;             // Offset:    0 Size:    64 [unused]
//   float3 CameraWorldPos;             // Offset:   64 Size:    12
//   float4 UniformPixelVector_0;       // Offset:   80 Size:    16
//   float4 UniformPixelVector_1;       // Offset:   96 Size:    16
//   float4 UniformPixelScalars_0;      // Offset:  112 Size:    16
//   float4 UniformPixelScalars_1;      // Offset:  128 Size:    16
//   float4 UniformPixelScalars_2;      // Offset:  144 Size:    16
//   float4 UniformPixelScalars_3;      // Offset:  160 Size:    16
//   float4 InstancedViewTranslation;   // Offset:  176 Size:    16 [unused]
//   float4 InstancingFadeOutParams;    // Offset:  192 Size:    16 [unused]
//   float3 LightingChannelsAndModel;   // Offset:  208 Size:    12
//   float4 ShadowMapAtlasSize;         // Offset:  224 Size:    16 [unused]
//   float2 InvClusterScreenSize;       // Offset:  240 Size:     8 [unused]
//   float3 ReflectionShadowPlane;      // Offset:  256 Size:    12 [unused]
//   float2 ReflectionInvBufferSize;    // Offset:  272 Size:     8 [unused]
//   bool bShowLightComplexity;         // Offset:  280 Size:     4
//   bool4 bClusteredForwardRenderingOptions;// Offset:  288 Size:    16
//   float3 UpperSkyColor;              // Offset:  304 Size:    12 [unused]
//   float3 LowerSkyColor;              // Offset:  320 Size:    12 [unused]
//   bool bEnableSkyLight;              // Offset:  332 Size:     4 [unused]
//   bool2 bEnableReflections;          // Offset:  336 Size:     8
//   uint3 LightingChannelsInt;         // Offset:  352 Size:    12
//   float4 AmbientOcclusionParams;     // Offset:  368 Size:    16
//   float4 AmbientColorAndSkyFactor;   // Offset:  384 Size:    16
//   float EnvironmentReflectionFactor; // Offset:  400 Size:     4
//
// }
//
// cbuffer VSOffsetConstants
// {
//
//   float4x4 ViewProjectionMatrix;     // Offset:    0 Size:    64
//   float4x4 ViewProjectionMatrixNoTemporal;// Offset:   64 Size:    64 [unused]
//   float4 CameraPositionVS;           // Offset:  128 Size:    16 [unused]
//   float4 PreViewTranslation;         // Offset:  144 Size:    16 [unused]
//
// }
//
// cbuffer PSOffsetConstants
// {
//
//   float4 ScreenPositionScaleBias;    // Offset:    0 Size:    16
//   float4 MinZ_MaxZRatio;             // Offset:   16 Size:    16 [unused]
//   float NvStereoEnabled;             // Offset:   32 Size:     4 [unused]
//   float MetallicOverrideParameter;   // Offset:   36 Size:     4
//   float4 DiffuseOverrideParameter;   // Offset:   48 Size:    16
//   float4 SpecularOverrideParameter;  // Offset:   64 Size:    16
//   float4 CameraPositionPS;           // Offset:   80 Size:    16 [unused]
//   float4 ScreenAndTexelSize;         // Offset:   96 Size:    16
//   float4 ViewClampRect;              // Offset:  112 Size:    16 [unused]
//   float2 ProjectionInvScale;         // Offset:  128 Size:     8 [unused]
//   float4x4 ViewProjectionMatrixPS;   // Offset:  144 Size:    64 [unused]
//   float2 SceneColorExponentBias;     // Offset:  208 Size:     8
//
// }
//
// cbuffer ClusteredLightsConstants
// {
//
//   struct FClusteredLight
//   {
//       
//       float4 PositionInvRadius;      // Offset:    0
//       float4 ColorFalloffExponent;   // Offset:   16
//       float3 Direction;              // Offset:   32
//       uint LightingChannels;         // Offset:   44
//       float2 SpotAngles;             // Offset:   48
//       bool bCastShadows;             // Offset:   56
//       float HairScatteringScale;     // Offset:   60
//       float4 SimpleLightFunctionScaleBiasFade;// Offset:   64
//       float4x4 WorldToShadowMatrix;  // Offset:   80
//       float3x3 WorldToLightMatrix;   // Offset:  144
//       float4 ShadowClipScaleBias;    // Offset:  192
//       float4 ShadowFilterScale;      // Offset:  208
//       float4 ShadowFilterBias;       // Offset:  224
//       float2 ShadowGradientParams;   // Offset:  240
//       float DiffuseIntensity;        // Offset:  248
//       float DiffuseBackfaceHack;     // Offset:  252
//       bool bUseFakeWaterReflection;  // Offset:  256
//       bool bCastNightVisionShadow;   // Offset:  260
//       float4 FaceUVScaleBias[6];     // Offset:  272
//
//   } ClusteredLights[64];             // Offset:    0 Size: 23552
//
// }
//
// cbuffer ClusteredReflectionsConstants
// {
//
//   struct FClusteredCubeMap
//   {
//       
//       float3 Position;               // Offset:    0
//       float ArrayIndex;              // Offset:   12
//       float4 RotationXY;             // Offset:   16
//       float3 Size;                   // Offset:   32
//       uint ReflectionChannels;       // Offset:   44
//       float3 InvSize;                // Offset:   48
//       float InvInnerEdgeTransition;  // Offset:   60
//       float3 TransitionBias;         // Offset:   64
//       float Fade;                    // Offset:   76
//       float3 TransitionScale;        // Offset:   80
//       float MinMip;                  // Offset:   92
//
//   } ClusteredCubeMaps[64];           // Offset:    0 Size:  6144
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// PointWrapSampler                  sampler      NA          NA    0        1
// TrilinearClampSampler             sampler      NA          NA    1        1
// LightMapTexturesSampler[0]        sampler      NA          NA    2        1
// LightMapTexturesSampler[1]        sampler      NA          NA    3        1
// PixelTexture2D_0Sampler           sampler      NA          NA    4        1
// PixelTexture2D_1Sampler           sampler      NA          NA    5        1
// PixelTexture2D_2Sampler           sampler      NA          NA    6        1
// PixelTexture2D_3Sampler           sampler      NA          NA    7        1
// ShadowComparisonSampler         sampler_c      NA          NA    8        1
// EnvironmentBRDFTexture            texture  float4          2d    0        1
// LightIndexListTexture             texture    uint         buf    1        1
// ClusteredTexture3D                texture   uint2          3d    2        1
// ShadowMapAtlasTexture             texture  float4          2d    3        1
// RandomAngles3DTexture             texture  float4          3d    4        1
// SimpleLightFunctionsAtlasTexture    texture  float4          2d    5        1
// EnvironmentReflectionTextureArray    texture  float4   cubearray    6        1
// NewModShadowsTexture              texture  float4          2d    7        1
// ExteriorReflectionTexture         texture  float4        cube    8        1
// PixelTexture2D_0                  texture  float4          2d    9        1
// PixelTexture2D_1                  texture  float4          2d   10        1
// PixelTexture2D_2                  texture  float4          2d   11        1
// PixelTexture2D_3                  texture  float4          2d   12        1
// NightVisionShadowsTexture         texture  float4          2d   13        1
// LightMapTextures[0]               texture  float4          2d   14        1
// LightMapTextures[1]               texture  float4          2d   15        1
// $Globals                          cbuffer      NA          NA    0        1
// VSOffsetConstants                 cbuffer      NA          NA    1        1
// PSOffsetConstants                 cbuffer      NA          NA    2        1
// ClusteredLightsConstants          cbuffer      NA          NA    6        1
// ClusteredReflectionsConstants     cbuffer      NA          NA    8        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyz         0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float       
// COLOR                    1   xy          3     NONE   float    y  
// TEXCOORD                 0   xyzw        4     NONE   float   xy  
// TEXCOORD                 1   xyzw        5     NONE   float   xy  
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// SV_Position              0   xyzw        7      POS   float   xy  
// SV_IsFrontFace           0   x           8    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   x           4   TARGET   float   x   
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[26], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb6[1472], dynamicIndexed
dcl_constantbuffer cb8[384], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (uint,uint,uint,uint) t1
dcl_resource_texture3d (uint,uint,uint,uint) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecubearray (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texturecube (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v3.y
dcl_input_ps linear centroid v4.xy
dcl_input_ps linear centroid v5.xy
dcl_input_ps linear v6.xyzw
dcl_input_ps_siv linear noperspective v7.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.x
//dcl_temps 23
dcl_temps 30

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw


dp3 r0.x, v1.xyzx, v1.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v1.xyzx
dp3 r0.w, v0.xyzx, v0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v0.xyzx
mul r2.xyz, r0.zxyz, r1.yzxy
mad r2.xyz, r0.yzxy, r1.zxyz, -r2.xyzx
mul r2.xyz, r2.xyzx, v1.wwww
mul r3.xyz, v6.yyyy, cb1[1].xywx
mad r3.xyz, cb1[0].xywx, v6.xxxx, r3.xyzx
mad r3.xyz, cb1[2].xywx, v6.zzzz, r3.xyzx

//Fix
add r30.w, r3.z, -r30.y
mul r30.w, r30.x, r30.w
add r3.x, r3.x, r30.w

mad r3.xyz, cb1[3].xywx, v6.wwww, r3.xyzx
dp3 r0.w, -v6.xyzx, -v6.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, -v6.xyzx
sample_b_indexable(texture2d)(float,float,float,float) r5.xyzw, v5.xyxx, t9.xyzw, s4, l(0.000000)
mad r5.xyz, r5.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r5.xy, r5.xyxx, cb0[7].xxxx
dp3 r0.w, r5.xyzx, r5.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, r5.xyzx
dp3 r6.x, r1.xyzx, r5.xyzx
dp3 r6.y, r2.xyzx, r5.xyzx
dp3 r6.z, r0.xyzx, r5.xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
rsq r0.w, r0.w
mul r1.xyw, r0.wwww, r6.xyxz
mul r2.xyw, v3.yyyy, cb0[5].xyxz
mad r5.xyz, -cb0[5].xyzx, v3.yyyy, l(1.000000, 1.000000, 1.000000, 0.000000)
sample_b_indexable(texture2d)(float,float,float,float) r6.xyz, v5.xyxx, t12.xyzw, s7, l(0.000000)
mul r7.xyz, cb0[6].xyzx, cb0[6].wwww
mul r6.xyz, r6.xyzx, r7.xyzx
mul r7.xyz, r5.xyzx, r6.xyzx
mul r0.w, cb0[9].z, cb2[2].y
mad r8.xyz, r0.wwww, -r7.xyzx, r7.xyzx
mad r8.xyz, r8.xyzx, cb2[3].wwww, cb2[3].xyzx
ftou r9.xy, v7.xyxx
mov r9.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r3.w, r9.xyww, t7.yzwx
sample_indexable(texture2d)(float,float,float,float) r10.xyz, v4.xyxx, t14.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r11.xyzw, v4.xyxx, t15.wxyz, s3
mad r11.yzw, r11.yyzw, l(0.000000, 2.000000, 2.000000, 2.000000), l(0.000000, -1.000000, -1.000000, -1.000000)
dp3 r4.w, r11.yzwy, r11.yzwy
rsq r4.w, r4.w
mul r12.xyz, r4.wwww, r11.yzwy
add r6.w, -cb0[9].w, cb0[10].x
mad r5.w, r5.w, r6.w, cb0[9].w
max r5.w, r5.w, l(0.040000)
min r13.z, r5.w, l(1.000000)
mov_sat r11.x, r11.x
mad r14.xy, r11.xxxx, cb0[23].xzxx, cb0[23].ywyy
min r5.w, r14.x, l(1.000000)
mad r11.xyz, r11.yzwy, r4.wwww, r4.xyzx
dp3 r4.w, r11.xyzx, r11.xyzx
rsq r4.w, r4.w
mul r11.xyz, r4.wwww, r11.xyzx
dp3_sat r4.w, r1.xywx, r12.xyzx
dp3_sat r6.w, r1.xywx, r11.xyzx
dp3_sat r7.w, r12.xyzx, r11.xyzx
mad r5.xyz, r6.xyzx, r5.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
mad r5.xyz, r0.wwww, r5.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
mul r6.xyz, r8.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
mul r0.w, r13.z, r13.z
mul r8.w, r0.w, r0.w
mul r6.w, r6.w, r6.w
mad r0.w, r0.w, r0.w, l(-0.999500)
mad r6.w, r6.w, r0.w, l(1.000000)
mul r6.w, r6.w, r6.w
mul r6.w, r6.w, l(3.14159274)
div r6.w, r8.w, r6.w
mad r10.w, r13.z, l(0.234375), l(0.015625)
add r11.x, -r10.w, l(1.000000)
mul r11.y, r7.w, r7.w
mad r11.y, r11.y, r11.x, r10.w
mul r11.y, r11.y, l(4.000000)
rcp r11.y, r11.y
mad r11.z, r7.w, l(-5.554730), l(-6.983160)
mul r7.w, r7.w, r11.z
exp r7.w, r7.w
add r12.xyz, r5.xyzx, r7.wwww
mad r12.xyz, r12.xyzx, cb2[4].wwww, cb2[4].xyzx
mul r6.w, r6.w, r11.y
mul r11.yzw, r12.xxyz, r6.wwww
mul r11.yzw, r4.wwww, r11.yyzw
mad r11.yzw, r6.xxyz, r4.wwww, r11.yyzw
mul r10.xyz, r10.xyzx, r11.yzwy
mov r0.x, r1.z
mov r0.y, r2.z
dp3 r1.z, r0.xyzx, r0.xyzx
rsq r1.z, r1.z
mul r0.xyz, r0.xyzx, r1.zzzz
mul r8.xyz, r8.xyzx, cb0[24].xyzx
mad r8.xyz, r10.xyzx, r3.wwww, r8.xyzx
dp3 r13.x, r0.xyzx, r4.xyzx
lt r1.z, r13.x, l(0.000000)
add r2.z, r13.x, r13.x
mad r10.xyz, r0.xyzx, -r2.zzzz, r4.xyzx
movc r10.xyz, r1.zzzz, r0.xyzx, -r10.xyzx
if_nz cb0[21].x
  mov_sat r13.y, r13.x
  sample_l_indexable(texture2d)(float,float,float,float) r11.yz, r13.yzyy, t0.zxyw, s1, l(0.000000)
  log r1.z, r13.z
  mad r1.z, r1.z, l(1.800000), l(8.000000)
  max r1.z, r1.z, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r12.xyz, r10.xyzx, t8.xyzw, s1, r1.z
  mad r11.yzw, r5.xxyz, r11.yyyy, r11.zzzz
  mad r8.xyz, r12.xyzx, r11.yzwy, r8.xyzx
endif 
if_nz cb0[22].z
  if_nz cb0[18].x
    ushr r12.xy, r9.xyxx, l(6, 6, 0, 0)
    mul r1.z, r3.z, l(0.010000)
    log r1.z, r1.z
    mad r1.z, r1.z, l(3.11064339), l(1.000000)
    max r1.z, r1.z, l(0.000000)
    ftou r12.z, r1.z
    mov r12.w, l(0)
    ld_indexable(texture3d)(uint,uint,uint,uint) r11.yz, r12.xyzw, t2.zxyw
    and r1.z, r11.z, l(255)
    ubfe r11.zw, l(0, 0, 8, 8), l(0, 0, 8, 16), r11.zzzz
    add r12.xyz, v6.xyzx, cb0[4].xyzx
    iadd r2.z, r11.w, r11.y
    if_nz cb0[18].y
      mul r3.w, r14.y, cb0[25].x
      mov_sat r13.x, r13.x
      sample_l_indexable(texture2d)(float,float,float,float) r11.yw, r13.xzxx, t0.zxwy, s1, l(0.000000)
      log r4.w, r13.z
      mad r4.w, r4.w, l(1.800000), l(8.000000)
      mad r13.xyw, r5.xyxz, r11.yyyy, r11.wwww
      mov r14.xzw, l(0,0,0,0)
      mov r6.w, r2.z
      mov r7.w, l(0)
      mov r11.y, l(0)
      loop 
        uge r11.w, r11.y, r11.z
        breakc_nz r11.w
        iadd r11.w, r6.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r12.w, r6.wwww, t1.yzwx
        imul null, r12.w, r12.w, l(6)
        and r15.x, cb0[22].y, cb8[r12.w + 2].w
        if_nz r15.x
          add r15.xyz, r12.xyzx, -cb8[r12.w + 0].xyzx
          dp2 r16.x, cb8[r12.w + 1].xyxx, r15.xyxx
          dp2 r16.y, cb8[r12.w + 1].zwzz, r15.xyxx
          mul r16.z, r15.z, cb8[r12.w + 3].z
          add_sat r15.xyz, |r16.xyzx|, cb8[r12.w + 4].xyzx
          mul r15.xyz, r15.xyzx, cb8[r12.w + 5].xyzx
          max r15.y, r15.z, r15.y
          max r15.x, r15.y, r15.x
          add r15.x, -r15.x, l(1.000000)
          lt r15.y, l(0.000000), r15.x
          if_nz r15.y
            dp2 r17.x, cb8[r12.w + 1].xyxx, r10.xyxx
            dp2 r17.y, cb8[r12.w + 1].zwzz, r10.xyxx
            mul r17.z, r10.z, cb8[r12.w + 3].z
            lt r15.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), r17.xxyz
            lt r18.xyz, r17.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
            iadd r15.yzw, r15.yyzw, -r18.xxyz
            itof r15.yzw, r15.yyzw
            mad r15.yzw, r16.xxyz, r15.yyzw, l(0.000000, 1.000000, 1.000000, 1.000000)
            div r15.yzw, r15.yyzw, |r17.xxyz|
            min r15.z, r15.w, r15.z
            min r15.y, r15.z, r15.y
            mul_sat r15.z, r15.y, cb8[r12.w + 3].w
            mul r15.w, r15.z, r15.x
            mad r16.xyz, r15.yyyy, r10.xyzx, r12.xyzx
            add r16.xyz, r16.xyzx, -cb8[r12.w + 0].xyzx
            max r15.y, r4.w, cb8[r12.w + 5].w
            mov r16.w, cb8[r12.w + 0].w
            sample_l_indexable(texturecubearray)(float,float,float,float) r16.xyz, r16.xyzw, t6.xyzw, s1, r15.y
            mul r16.xyz, r16.xyzx, cb8[r12.w + 4].wwww
            mul r16.xyz, r13.xywx, r16.xyzx
            mad r14.xzw, r16.xxyz, r15.wwww, r14.xxzw
            mad r7.w, r15.x, r15.z, r7.w
          endif 
        endif 
        iadd r11.y, r11.y, l(1)
        mov r6.w, r11.w
      endloop 
      lt r4.w, l(1.000000), r7.w
      div r10.xyz, r14.xzwx, r7.wwww
      movc r10.xyz, r4.wwww, r10.xyzx, r14.xzwx
      mul r15.xyz, r3.wwww, r10.xyzx
    else 
      mov r15.xyz, l(0,0,0,0)
    endif 
    iadd r2.z, r11.z, r2.z
    if_nz cb0[18].z
      lod r3.w, r12.xyzx, t4.y, s0
      round_ne r3.w, r3.w
      exp r3.w, -r3.w
      mul r10.xyz, r3.wwww, r12.xyzx
      sample_l_indexable(texture3d)(float,float,float,float) r10.xy, r10.xyzx, t4.xyzw, s0, l(0.000000)
      ld_indexable(texture2d)(float,float,float,float) r3.w, r9.xyzw, t13.xzwy
      mov r9.yz, l(0,-1.000000,1.000000,0)
      mov r13.y, l(-1.000000)
      mov r14.xzw, r15.xxyz
      mov r4.w, r2.z
      mov r6.w, l(0)
      mov r7.w, l(0)
      loop 
        uge r10.z, r7.w, r1.z
        breakc_nz r10.z
        iadd r10.z, r4.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r11.y, r4.wwww, t1.yxzw
        imul null, r11.w, r11.y, l(23)
        and r12.w, cb0[22].x, cb6[r11.w + 2].w
        if_nz r12.w
          add r16.xyz, -r12.xyzx, cb6[r11.w + 0].xyzx
          mul r17.xyz, r16.xyzx, cb6[r11.w + 0].wwww
          dp3 r12.w, r17.xyzx, r17.xyzx
          min r12.w, r12.w, l(1.000000)
          add r12.w, -r12.w, l(1.000000)
          log r12.w, r12.w
          mul r12.w, r12.w, cb6[r11.w + 1].w
          exp r12.w, r12.w
          lt r13.w, l(0.000000), cb6[r11.w + 3].x
          if_nz r13.w
            dp3 r16.w, r16.xyzx, r16.xyzx
            rsq r16.w, r16.w
            mul r17.xyz, r16.wwww, r16.xyzx
            dp3 r16.w, r17.xyzx, -cb6[r11.w + 2].xyzx
            add r16.w, r16.w, -cb6[r11.w + 3].x
            mul_sat r16.w, r16.w, cb6[r11.w + 3].y
            mul r16.w, r16.w, r16.w
            mul r12.w, r12.w, r16.w
          endif 
          lt r16.w, l(0.000010), r12.w
          if_nz r16.w
            ine r16.w, l(0), cb6[r11.w + 3].z
            ieq r16.w, r16.w, l(-1)
            if_nz r16.w
              if_nz r13.w
                mul r17.xyzw, r12.yyyy, cb6[r11.w + 6].xyzw
                mad r17.xyzw, cb6[r11.w + 5].xyzw, r12.xxxx, r17.xyzw
                mad r17.xyzw, cb6[r11.w + 7].xyzw, r12.zzzz, r17.xyzw
                add r17.xyzw, r17.zxyw, cb6[r11.w + 8].zxyw
                div r17.yz, r17.yyzy, r17.wwww
              else 
                max r13.w, |r16.z|, |r16.y|
                max r13.w, r13.w, |r16.x|
                lt r18.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), -r16.xyzx
                lt r19.xyz, -r16.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
                iadd r16.w, r18.x, -r19.x
                itof r9.x, r16.w
                mul r20.xy, r9.xyxx, -r16.zyzz
                eq r21.xyz, -r16.xyzx, |r16.xyzx|
                eq r18.xw, |r16.xxxy|, r13.wwww
                iadd r18.yz, -r18.yyzy, r19.yyzy
                itof r9.w, r18.y
                mul r19.xy, r9.zwzz, -r16.xzxx
                itof r13.x, r18.z
                mul r22.xy, r13.xyxx, -r16.xyxx
                movc r21.xyz, r21.xyzx, l(0,2,4,0), l(1,3,5,0)
                mov r19.z, r21.y
                mov r22.z, r21.z
                movc r18.yzw, r18.wwww, r19.xxyz, r22.xxyz
                mov r20.z, r21.x
                movc r18.xyz, r18.xxxx, r20.xyzx, r18.yzwy
                div r9.xw, r18.xxxy, r13.wwww
                imad r11.y, r11.y, l(23), r18.z
                mad r17.yz, r9.xxwx, cb6[r11.y + 17].xxyx, cb6[r11.y + 17].zzwz
                mul r17.x, r13.w, cb6[r11.w + 0].w
              endif 
              mad r18.xyzw, r10.yxxy, cb6[r11.w + 13].ywxz, cb6[r11.w + 14].ywxz
              mad r9.xw, r18.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r17.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.x, r9.xwxx, t3.xxxx, s8, r17.x
              mad r13.xw, -r18.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r17.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r13.xwxx, t3.xxxx, s8, r17.x
              add r9.x, r9.w, r9.x
              mul r13.xw, r18.xxxy, l(-0.380423, 0.000000, 0.000000, -0.380423)
              mad r13.xw, r18.zzzw, l(-0.123607, 0.000000, 0.000000, -0.123607), r13.xxxw
              add r19.xy, r13.xwxx, r17.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r19.xyxx, t3.xxxx, s8, r17.x
              add r9.x, r9.w, r9.x
              add r13.xw, -r13.xxxw, r17.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r13.xwxx, t3.xxxx, s8, r17.x
              add r9.x, r9.w, r9.x
              mul r13.xw, r18.xxxy, l(0.352671, 0.000000, 0.000000, 0.352671)
              mad r13.xw, r18.zzzw, l(-0.485410, 0.000000, 0.000000, -0.485410), r13.xxxw
              add r19.xy, r13.xwxx, r17.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r19.xyxx, t3.xxxx, s8, r17.x
              add r9.x, r9.w, r9.x
              add r13.xw, -r13.xxxw, r17.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r13.xwxx, t3.xxxx, s8, r17.x
              add r9.x, r9.w, r9.x
              mul r19.xyzw, r18.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
              mad r13.xw, r18.zzzw, l(0.647214, 0.000000, 0.000000, 0.647214), r19.xxxy
              add r18.zw, r13.xxxw, r17.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r18.zwzz, t3.xxxx, s8, r17.x
              add r9.x, r9.w, r9.x
              add r13.xw, -r13.xxxw, r17.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r13.xwxx, t3.xxxx, s8, r17.x
              add r9.x, r9.w, r9.x
              mad r13.xw, r18.xxxy, l(-0.951057, 0.000000, 0.000000, -0.951057), r19.zzzw
              add r18.xy, r13.xwxx, r17.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r18.xyxx, t3.xxxx, s8, r17.x
              add r9.x, r9.w, r9.x
              add r13.xw, -r13.xxxw, r17.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r13.xwxx, t3.xxxx, s8, r17.x
              add r9.x, r9.w, r9.x
              mul r9.x, r9.x, l(0.100000)
              mul r9.x, r9.x, r9.x
              mul r12.w, r9.x, r12.w
            else 
              if_nz cb6[r11.w + 16].y
                mul r12.w, r3.w, r12.w
              endif 
            endif 
            mul r17.xyz, r12.wwww, cb6[r11.w + 1].xyzx
            ne r9.x, l(0.000000), cb6[r11.w + 4].x
            if_nz r9.x
              mul r18.xyz, -r16.yyyy, cb6[r11.w + 10].xyzx
              mad r18.xyz, cb6[r11.w + 9].xyzx, -r16.xxxx, r18.xyzx
              mad r18.xyz, cb6[r11.w + 11].xyzx, -r16.zzzz, r18.xyzx
              div r9.xw, r18.xxxy, r18.zzzz
              mad r9.xw, r9.xxxw, cb6[r11.w + 4].xxxx, cb6[r11.w + 4].yyyz
              mov r9.xw, |r9.xxxw|
              mul_sat r11.y, r18.z, cb6[r11.w + 4].w
              sample_l_indexable(texture2d)(float,float,float,float) r18.xyz, r9.xwxx, t5.xyzw, s1, l(0.000000)
              add r19.xyz, -r18.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
              mad r18.xyz, r11.yyyy, r19.xyzx, r18.xyzx
              mul r17.xyz, r17.xyzx, r18.xyzx
            endif 
            dp3 r9.x, r16.xyzx, r16.xyzx
            rsq r9.x, r9.x
            mul r18.xyz, r9.xxxx, r16.xyzx
            mad r16.xyz, r16.xyzx, r9.xxxx, r4.xyzx
            dp3 r9.x, r16.xyzx, r16.xyzx
            rsq r9.x, r9.x
            mul r16.xyz, r9.xxxx, r16.xyzx
            dp3_sat r9.x, r0.xyzx, r18.xyzx
            dp3_sat r9.w, r0.xyzx, r16.xyzx
            dp3_sat r11.y, r18.xyzx, r16.xyzx
            dp3 r12.w, r1.xywx, r18.xyzx
            add r13.x, r12.w, cb6[r11.w + 15].w
            mul r13.x, r13.x, l(0.333330)
            max_sat r12.w, r12.w, r13.x
            mul r11.w, r12.w, cb6[r11.w + 15].z
            mul r9.w, r9.w, r9.w
            mad r9.w, r9.w, r0.w, l(1.000000)
            mul r9.w, r9.w, r9.w
            mul r9.w, r9.w, l(3.14159274)
            div r9.w, r8.w, r9.w
            mul r12.w, r11.y, r11.y
            mad r12.w, r12.w, r11.x, r10.w
            mul r12.w, r12.w, l(4.000000)
            rcp r12.w, r12.w
            mad r13.x, r11.y, l(-5.554730), l(-6.983160)
            mul r11.y, r11.y, r13.x
            exp r11.y, r11.y
            add r16.xyz, r5.xyzx, r11.yyyy
            mad r16.xyz, r16.xyzx, cb2[4].wwww, cb2[4].xyzx
            mul r9.w, r9.w, r12.w
            mul r16.xyz, r16.xyzx, r9.wwww
            mul r16.xyz, r9.xxxx, r16.xyzx
            mad r16.xyz, r6.xyzx, r11.wwww, r16.xyzx
            mad r14.xzw, r16.xxyz, r17.xxyz, r14.xxzw
          endif 
          iadd r6.w, r6.w, l(1)
        endif 
        iadd r7.w, r7.w, l(1)
        mov r4.w, r10.z
      endloop 
      mov r15.xyz, r14.xzwx
    else 
      mov r6.w, l(0)
    endif 
    iadd r0.x, r11.z, r6.w
    utof r0.x, r0.x
    mul r0.x, r0.x, l(0.166666672)
    min r0.x, r0.x, l(1.000000)
    lt r0.y, l(0.000000), r0.x
    mov r15.w, l(0)
    mad r0.xzw, r0.xxxx, l(1.000000, 0.000000, -1.000000, 0.000000), r15.wwyw
    mov r4.xz, r15.xxzx
    mov r4.y, l(1.000000)
    add r0.xzw, r0.xxzw, r4.xxyz
    movc r0.xyz, r0.yyyy, r0.xzwx, r15.xyzx
    movc r0.xyz, cb0[17].zzzz, r0.xyzx, r15.xyzx
  else 
    mov r0.xyz, l(0,0,0,0)
  endif 
  add r8.xyz, r0.xyzx, r8.xyzx
endif 
mul r0.x, r5.w, cb2[13].x
add r0.y, -cb0[7].w, cb0[7].z
mad r0.y, cb0[7].y, r0.y, cb0[7].w
add r0.z, -cb0[8].y, cb0[8].x
mad r0.z, cb0[7].y, r0.z, cb0[8].y
mul r0.z, r0.z, l(100.000000)
div r0.w, l(100.000000), r0.z
div r0.z, r3.z, r0.z
mad_sat r0.y, -r0.y, r0.w, r0.z
add r0.y, -r0.y, l(1.000000)
sample_b_indexable(texture2d)(float,float,float,float) r0.z, v5.xyxx, t10.yzxw, s5, l(0.000000)
mul r0.z, r0.z, cb0[8].w
div r3.xy, r3.xyxx, r3.zzzz
mad r3.xy, r3.xyxx, cb2[0].xyxx, cb2[0].wzww
div r4.y, cb2[6].y, cb2[6].x
mov r4.x, l(1.000000)
mul r3.xy, r3.xyxx, r4.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r0.w, r3.xyxx, t11.yzwx, s6, l(0.000000)
mul r0.z, r0.w, r0.z
mul r0.y, r0.z, r0.y
mad r0.yzw, r0.yyyy, cb0[9].xxxx, r2.xxyw
mul r0.yzw, r0.yyzw, cb2[13].xxxx
mad o0.xyz, r8.xyzx, r0.xxxx, r0.yzwy
mad o1.xyz, r1.xywx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
sqrt o2.xyz, r7.xyzx
mul r0.x, r14.y, l(31.875000)
round_ni r0.x, r0.x
mad r0.x, cb0[13].y, l(31.875000), r0.x
mul o3.w, r0.x, l(0.0313725509)
mov o0.w, l(0)
mov o1.w, cb0[13].z
mov o2.w, cb0[13].x
mov o3.x, cb0[9].z
mov o3.z, r13.z
mov o3.y, r5.w
mov o4.x, l(0)
ret 
// Approximately 423 instruction slots used
