// Batch DHR Halo Fix 2
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v1.2.57 on Fri Jun 02 13:31:09 2017
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 LocalToWorld;             // Offset:    0 Size:    64 [unused]
//   float3 CameraWorldPos;             // Offset:   64 Size:    12
//   float4 UniformPixelVector_0;       // Offset:   80 Size:    16
//   float4 UniformPixelVector_1;       // Offset:   96 Size:    16
//   float4 UniformPixelScalars_0;      // Offset:  112 Size:    16
//   float4 UniformPixelScalars_1;      // Offset:  128 Size:    16
//   float4 UniformPixelScalars_2;      // Offset:  144 Size:    16
//   float4 UniformPixelScalars_3;      // Offset:  160 Size:    16
//   float4 ShadowmapCoordinateScaleBias;// Offset:  176 Size:    16 [unused]
//   float4 InstancedViewTranslation;   // Offset:  192 Size:    16 [unused]
//   float4 InstancingFadeOutParams;    // Offset:  208 Size:    16 [unused]
//   float3 LightingChannelsAndModel;   // Offset:  224 Size:    12
//   float4 ShadowMapAtlasSize;         // Offset:  240 Size:    16 [unused]
//   float2 InvClusterScreenSize;       // Offset:  256 Size:     8 [unused]
//   float3 ReflectionShadowPlane;      // Offset:  272 Size:    12 [unused]
//   float2 ReflectionInvBufferSize;    // Offset:  288 Size:     8 [unused]
//   bool bShowLightComplexity;         // Offset:  296 Size:     4
//   bool4 bClusteredForwardRenderingOptions;// Offset:  304 Size:    16
//   float3 UpperSkyColor;              // Offset:  320 Size:    12 [unused]
//   float3 LowerSkyColor;              // Offset:  336 Size:    12 [unused]
//   bool bEnableSkyLight;              // Offset:  348 Size:     4 [unused]
//   bool2 bEnableReflections;          // Offset:  352 Size:     8
//   float3 DominantDirectionalLightDirection;// Offset:  368 Size:    12
//   float4 DominantDirectionalLightColor;// Offset:  384 Size:    16
//   uint3 LightingChannelsInt;         // Offset:  400 Size:    12
//   float4 AmbientOcclusionParams;     // Offset:  416 Size:    16
//   float4 AmbientColorAndSkyFactor;   // Offset:  432 Size:    16
//   float EnvironmentReflectionFactor; // Offset:  448 Size:     4
//
// }
//
// cbuffer VSOffsetConstants
// {
//
//   float4x4 ViewProjectionMatrix;     // Offset:    0 Size:    64
//   float4x4 ViewProjectionMatrixNoTemporal;// Offset:   64 Size:    64 [unused]
//   float4 CameraPositionVS;           // Offset:  128 Size:    16 [unused]
//   float4 PreViewTranslation;         // Offset:  144 Size:    16 [unused]
//
// }
//
// cbuffer PSOffsetConstants
// {
//
//   float4 ScreenPositionScaleBias;    // Offset:    0 Size:    16
//   float4 MinZ_MaxZRatio;             // Offset:   16 Size:    16 [unused]
//   float NvStereoEnabled;             // Offset:   32 Size:     4 [unused]
//   float MetallicOverrideParameter;   // Offset:   36 Size:     4
//   float4 DiffuseOverrideParameter;   // Offset:   48 Size:    16
//   float4 SpecularOverrideParameter;  // Offset:   64 Size:    16
//   float4 CameraPositionPS;           // Offset:   80 Size:    16 [unused]
//   float4 ScreenAndTexelSize;         // Offset:   96 Size:    16
//   float4 ViewClampRect;              // Offset:  112 Size:    16 [unused]
//   float2 ProjectionInvScale;         // Offset:  128 Size:     8 [unused]
//   float4x4 ViewProjectionMatrixPS;   // Offset:  144 Size:    64 [unused]
//   float2 SceneColorExponentBias;     // Offset:  208 Size:     8
//
// }
//
// cbuffer ClusteredLightsConstants
// {
//
//   struct FClusteredLight
//   {
//       
//       float4 PositionInvRadius;      // Offset:    0
//       float4 ColorFalloffExponent;   // Offset:   16
//       float3 Direction;              // Offset:   32
//       uint LightingChannels;         // Offset:   44
//       float2 SpotAngles;             // Offset:   48
//       bool bCastShadows;             // Offset:   56
//       float HairScatteringScale;     // Offset:   60
//       float4 SimpleLightFunctionScaleBiasFade;// Offset:   64
//       float4x4 WorldToShadowMatrix;  // Offset:   80
//       float3x3 WorldToLightMatrix;   // Offset:  144
//       float4 ShadowClipScaleBias;    // Offset:  192
//       float4 ShadowFilterScale;      // Offset:  208
//       float4 ShadowFilterBias;       // Offset:  224
//       float2 ShadowGradientParams;   // Offset:  240
//       float DiffuseIntensity;        // Offset:  248
//       float DiffuseBackfaceHack;     // Offset:  252
//       bool bUseFakeWaterReflection;  // Offset:  256
//       bool bCastNightVisionShadow;   // Offset:  260
//       float4 FaceUVScaleBias[6];     // Offset:  272
//
//   } ClusteredLights[64];             // Offset:    0 Size: 23552
//
// }
//
// cbuffer ClusteredReflectionsConstants
// {
//
//   struct FClusteredCubeMap
//   {
//       
//       float3 Position;               // Offset:    0
//       float ArrayIndex;              // Offset:   12
//       float4 RotationXY;             // Offset:   16
//       float3 Size;                   // Offset:   32
//       uint ReflectionChannels;       // Offset:   44
//       float3 InvSize;                // Offset:   48
//       float InvInnerEdgeTransition;  // Offset:   60
//       float3 TransitionBias;         // Offset:   64
//       float Fade;                    // Offset:   76
//       float3 TransitionScale;        // Offset:   80
//       float MinMip;                  // Offset:   92
//
//   } ClusteredCubeMaps[64];           // Offset:    0 Size:  6144
//
// }
//
// cbuffer ClusteredShadowCascadesConstants
// {
//
//   struct FClusteredDominantShadow
//   {
//       
//       float4x4 WorldToShadowMatrix;  // Offset:    0
//       float4 ShadowFilterScale;      // Offset:   64
//       float4 ShadowFilterBias;       // Offset:   80
//       float4 ShadowsRectCenterAndSize;// Offset:   96
//       float2 TransitionScaleBias;    // Offset:  112
//       float2 DynamicObjectMask;      // Offset:  120
//       float3 Fading;                 // Offset:  128
//
//   } ClusteredDominantShadows[64];    // Offset:    0 Size:  9212
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// PointWrapSampler                  sampler      NA          NA    0        1
// TrilinearClampSampler             sampler      NA          NA    1        1
// LightMapTexturesSampler[0]        sampler      NA          NA    2        1
// LightMapTexturesSampler[1]        sampler      NA          NA    3        1
// PixelTexture2D_0Sampler           sampler      NA          NA    4        1
// PixelTexture2D_1Sampler           sampler      NA          NA    5        1
// PixelTexture2D_2Sampler           sampler      NA          NA    6        1
// PixelTexture2D_3Sampler           sampler      NA          NA    7        1
// ShadowTextureSampler              sampler      NA          NA    8        1
// ShadowComparisonSampler         sampler_c      NA          NA    9        1
// EnvironmentBRDFTexture            texture  float4          2d    0        1
// LightIndexListTexture             texture    uint         buf    1        1
// ClusteredTexture3D                texture   uint2          3d    2        1
// ShadowMapAtlasTexture             texture  float4          2d    3        1
// RandomAngles3DTexture             texture  float4          3d    4        1
// SimpleLightFunctionsAtlasTexture    texture  float4          2d    5        1
// EnvironmentReflectionTextureArray    texture  float4   cubearray    6        1
// NewModShadowsTexture              texture  float4          2d    7        1
// ExteriorReflectionTexture         texture  float4        cube    8        1
// PixelTexture2D_0                  texture  float4          2d    9        1
// PixelTexture2D_1                  texture  float4          2d   10        1
// PixelTexture2D_2                  texture  float4          2d   11        1
// PixelTexture2D_3                  texture  float4          2d   12        1
// ShadowTexture                     texture  float4          2d   13        1
// NightVisionShadowsTexture         texture  float4          2d   14        1
// LightMapTextures[0]               texture  float4          2d   15        1
// LightMapTextures[1]               texture  float4          2d   16        1
// $Globals                          cbuffer      NA          NA    0        1
// VSOffsetConstants                 cbuffer      NA          NA    1        1
// PSOffsetConstants                 cbuffer      NA          NA    2        1
// ClusteredLightsConstants          cbuffer      NA          NA    6        1
// ClusteredReflectionsConstants     cbuffer      NA          NA    8        1
// ClusteredShadowCascadesConstants    cbuffer      NA          NA    9        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyz         0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float       
// COLOR                    1   xy          3     NONE   float    y  
// TEXCOORD                 0   xyzw        4     NONE   float   xyzw
// TEXCOORD                 1   xyzw        5     NONE   float   xy  
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// SV_Position              0   xyzw        7      POS   float   xy  
// SV_IsFrontFace           0   x           8    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   x           4   TARGET   float   x   
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[29], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb6[1472], dynamicIndexed
dcl_constantbuffer cb8[384], dynamicIndexed
dcl_constantbuffer cb9[576], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (uint,uint,uint,uint) t1
dcl_resource_texture3d (uint,uint,uint,uint) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecubearray (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texturecube (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v3.y
dcl_input_ps linear centroid v4.xyzw
dcl_input_ps linear centroid v5.xy
dcl_input_ps linear v6.xyzw
dcl_input_ps_siv linear noperspective v7.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.x
//dcl_temps 24
dcl_temps 30

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw


dp3 r0.x, v1.xyzx, v1.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v1.xyzx
dp3 r0.w, v0.xyzx, v0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v0.xyzx
mul r2.xyz, r0.zxyz, r1.yzxy
mad r2.xyz, r0.yzxy, r1.zxyz, -r2.xyzx
mul r2.xyz, r2.xyzx, v1.wwww
mul r3.xyz, v6.yyyy, cb1[1].xywx
mad r3.xyz, cb1[0].xywx, v6.xxxx, r3.xyzx
mad r3.xyz, cb1[2].xywx, v6.zzzz, r3.xyzx

//Fix
add r30.w, r3.z, -r30.y
mul r30.w, r30.x, r30.w
add r3.x, r3.x, r30.w

mad r3.xyz, cb1[3].xywx, v6.wwww, r3.xyzx
dp3 r0.w, -v6.xyzx, -v6.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, -v6.xyzx
sample_b_indexable(texture2d)(float,float,float,float) r5.xyzw, v5.xyxx, t9.xyzw, s4, l(0.000000)
mad r5.xyz, r5.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r5.xy, r5.xyxx, cb0[7].xxxx
dp3 r1.w, r5.xyzx, r5.xyzx
rsq r1.w, r1.w
mul r5.xyz, r1.wwww, r5.xyzx
dp3 r6.x, r1.xyzx, r5.xyzx
dp3 r6.y, r2.xyzx, r5.xyzx
dp3 r6.z, r0.xyzx, r5.xyzx
dp3 r1.x, r6.xyzx, r6.xyzx
rsq r1.x, r1.x
mul r1.xyw, r1.xxxx, r6.xyxz
mul r2.xyw, v3.yyyy, cb0[5].xyxz
mad r5.xyz, -cb0[5].xyzx, v3.yyyy, l(1.000000, 1.000000, 1.000000, 0.000000)
sample_b_indexable(texture2d)(float,float,float,float) r6.xyz, v5.xyxx, t12.xyzw, s7, l(0.000000)
mul r7.xyz, cb0[6].xyzx, cb0[6].wwww
mul r6.xyz, r6.xyzx, r7.xyzx
mul r7.xyz, r5.xyzx, r6.xyzx
mul r3.w, cb0[9].z, cb2[2].y
mad r8.xyz, r3.wwww, -r7.xyzx, r7.xyzx
mad r8.xyz, r8.xyzx, cb2[3].wwww, cb2[3].xyzx
ftou r9.xy, v7.xyxx
mov r9.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r4.w, r9.xyww, t7.yzwx
sample_indexable(texture2d)(float,float,float,float) r10.xyz, v4.xyxx, t15.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r11.xyzw, v4.xyxx, t16.wxyz, s3
mad r11.yzw, r11.yyzw, l(0.000000, 2.000000, 2.000000, 2.000000), l(0.000000, -1.000000, -1.000000, -1.000000)
dp3 r6.w, r11.yzwy, r11.yzwy
rsq r6.w, r6.w
mul r12.xyz, r6.wwww, r11.yzwy
add r7.w, -cb0[9].w, cb0[10].x
mad r5.w, r5.w, r7.w, cb0[9].w
max r5.w, r5.w, l(0.040000)
min r13.z, r5.w, l(1.000000)
mov_sat r11.x, r11.x
mad r14.xy, r11.xxxx, cb0[26].xzxx, cb0[26].ywyy
min r5.w, r14.x, l(1.000000)
mad r11.xyz, r11.yzwy, r6.wwww, r4.xyzx
dp3 r6.w, r11.xyzx, r11.xyzx
rsq r6.w, r6.w
mul r11.xyz, r6.wwww, r11.xyzx
dp3_sat r6.w, r1.xywx, r12.xyzx
dp3_sat r7.w, r1.xywx, r11.xyzx
dp3_sat r8.w, r12.xyzx, r11.xyzx
mad r5.xyz, r6.xyzx, r5.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
mad r5.xyz, r3.wwww, r5.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
mul r6.xyz, r8.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
mul r3.w, r13.z, r13.z
mul r10.w, r3.w, r3.w
mul r7.w, r7.w, r7.w
mad r3.w, r3.w, r3.w, l(-0.999500)
mad r7.w, r7.w, r3.w, l(1.000000)
mul r7.w, r7.w, r7.w
mul r7.w, r7.w, l(3.14159274)
div r7.w, r10.w, r7.w
mad r11.x, r13.z, l(0.234375), l(0.015625)
add r11.y, -r11.x, l(1.000000)
mul r11.z, r8.w, r8.w
mad r11.z, r11.z, r11.y, r11.x
mul r11.z, r11.z, l(4.000000)
rcp r11.z, r11.z
mad r11.w, r8.w, l(-5.554730), l(-6.983160)
mul r8.w, r8.w, r11.w
exp r8.w, r8.w
add r12.xyz, r5.xyzx, r8.wwww
mad r12.xyz, r12.xyzx, cb2[4].wwww, cb2[4].xyzx
mul r7.w, r7.w, r11.z
mul r12.xyz, r12.xyzx, r7.wwww
mul r12.xyz, r6.wwww, r12.xyzx
mad r12.xyz, r6.xyzx, r6.wwww, r12.xyzx
mul r10.xyz, r10.xyzx, r12.xyzx
mov r0.x, r1.z
mov r0.y, r2.z
dp3 r1.z, r0.xyzx, r0.xyzx
rsq r1.z, r1.z
mul r0.xyz, r0.xyzx, r1.zzzz
sample_indexable(texture2d)(float,float,float,float) r1.z, v4.zwzz, t13.yzxw, s8
mul r1.z, r1.z, r1.z
mul r1.z, r1.z, cb0[24].w
mul r8.xyz, r8.xyzx, cb0[27].xyzx
mad r8.xyz, r10.xyzx, r4.wwww, r8.xyzx
dp3 r13.x, r0.xyzx, r4.xyzx
lt r2.z, r13.x, l(0.000000)
add r4.w, r13.x, r13.x
mad r10.xyz, r0.xyzx, -r4.wwww, r4.xyzx
movc r10.xyz, r2.zzzz, r0.xyzx, -r10.xyzx
if_nz cb0[22].x
  mov_sat r13.y, r13.x
  sample_l_indexable(texture2d)(float,float,float,float) r11.zw, r13.yzyy, t0.zwxy, s1, l(0.000000)
  log r2.z, r13.z
  mad r2.z, r2.z, l(1.800000), l(8.000000)
  max r2.z, r2.z, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r12.xyz, r10.xyzx, t8.xyzw, s1, r2.z
  mad r14.xzw, r5.xxyz, r11.zzzz, r11.wwww
  mad r8.xyz, r12.xyzx, r14.xzwx, r8.xyzx
endif 
if_nz cb0[25].z
  add r12.xyz, v6.xyzx, cb0[4].xyzx
  if_nz cb0[19].x
    ushr r15.xy, r9.xyxx, l(6, 6, 0, 0)
    mul r2.z, r3.z, l(0.010000)
    log r2.z, r2.z
    mad r2.z, r2.z, l(3.11064339), l(1.000000)
    max r2.z, r2.z, l(0.000000)
    ftou r15.z, r2.z
    mov r15.w, l(0)
    ld_indexable(texture3d)(uint,uint,uint,uint) r11.zw, r15.xyzw, t2.zwxy
    and r2.z, r11.w, l(255)
    ubfe r13.yw, l(0, 8, 0, 8), l(0, 8, 0, 16), r11.wwww
    lod r4.w, r12.xyzx, t4.y, s0
    round_ne r4.w, r4.w
    exp r4.w, -r4.w
    mul r14.xzw, r4.wwww, r12.xxyz
    sample_l_indexable(texture3d)(float,float,float,float) r14.xz, r14.xzwx, t4.xzyw, s0, l(0.000000)
  endif 
  lt r4.w, l(0.000000), r1.z
  if_nz r4.w
    if_nz cb0[19].w
      mov r15.xy, l(0,0,0,0)
      mov r16.x, r1.z
      loop 
        uge r4.w, r15.y, r13.w
        breakc_nz r4.w
        iadd r4.w, r11.z, r15.y
        ld_indexable(buffer)(uint,uint,uint,uint) r4.w, r4.wwww, t1.yzwx
        imul null, r4.w, r4.w, l(9)
        mul r16.yzw, r12.yyyy, cb9[r4.w + 1].xxyz
        mad r16.yzw, cb9[r4.w + 0].xxyz, r12.xxxx, r16.yyzw
        mad r16.yzw, cb9[r4.w + 2].xxyz, r12.zzzz, r16.yyzw
        add r16.yzw, r16.yyzw, cb9[r4.w + 3].xxyz
        add r15.zw, r16.yyyz, -cb9[r4.w + 6].xxxy
        lt r15.zw, cb9[r4.w + 6].zzzw, |r15.zzzw|
        or r6.w, r15.w, r15.z
        if_z r6.w
          mad r6.w, r16.w, cb9[r4.w + 8].y, cb9[r4.w + 8].z
          max r6.w, r6.w, cb9[r4.w + 8].x
          min r7.w, r16.w, l(0.999000)
          mad r17.xyzw, r14.zxxz, cb9[r4.w + 4].ywxz, cb9[r4.w + 5].ywxz
          mad r15.zw, r17.zzzw, l(0.000000, 0.000000, 0.200000, 0.200000), r16.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r4.w, r15.zwzz, t3.xxxx, s9, r7.w
          mad r15.zw, -r17.zzzw, l(0.000000, 0.000000, 0.200000, 0.200000), r16.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r15.zwzz, t3.xxxx, s9, r7.w
          add r4.w, r4.w, r8.w
          mul r15.zw, r17.xxxy, l(0.000000, 0.000000, -0.380423, -0.380423)
          mad r15.zw, r17.zzzw, l(0.000000, 0.000000, -0.123607, -0.123607), r15.zzzw
          add r18.xy, r15.zwzz, r16.yzyy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r18.xyxx, t3.xxxx, s9, r7.w
          add r4.w, r4.w, r8.w
          add r15.zw, -r15.zzzw, r16.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r15.zwzz, t3.xxxx, s9, r7.w
          add r4.w, r4.w, r8.w
          mul r15.zw, r17.xxxy, l(0.000000, 0.000000, 0.352671, 0.352671)
          mad r15.zw, r17.zzzw, l(0.000000, 0.000000, -0.485410, -0.485410), r15.zzzw
          add r18.xy, r15.zwzz, r16.yzyy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r18.xyxx, t3.xxxx, s9, r7.w
          add r4.w, r4.w, r8.w
          add r15.zw, -r15.zzzw, r16.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r15.zwzz, t3.xxxx, s9, r7.w
          add r4.w, r4.w, r8.w
          mul r18.xyzw, r17.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
          mad r15.zw, r17.zzzw, l(0.000000, 0.000000, 0.647214, 0.647214), r18.xxxy
          add r17.zw, r15.zzzw, r16.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r17.zwzz, t3.xxxx, s9, r7.w
          add r4.w, r4.w, r8.w
          add r15.zw, -r15.zzzw, r16.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r15.zwzz, t3.xxxx, s9, r7.w
          add r4.w, r4.w, r8.w
          mad r15.zw, r17.xxxy, l(0.000000, 0.000000, -0.951057, -0.951057), r18.zzzw
          add r17.xy, r15.zwzz, r16.yzyy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r17.xyxx, t3.xxxx, s9, r7.w
          add r4.w, r4.w, r8.w
          add r15.zw, -r15.zzzw, r16.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r15.zwzz, t3.xxxx, s9, r7.w
          add r4.w, r4.w, r7.w
          mul r4.w, r4.w, l(0.100000)
          mul r4.w, r4.w, r4.w
          max r4.w, r6.w, r4.w
          min r16.x, r4.w, r16.x
        endif 
        iadd r15.xy, r15.xyxx, l(1, 1, 0, 0)
      endloop 
      min r4.w, r1.z, r16.x
    else 
      mov r15.x, l(0)
      mov r4.w, r1.z
    endif 
    mul r15.yzw, r4.wwww, cb0[24].xxyz
    mad r16.xyz, -v6.xyzx, r0.wwww, cb0[23].xyzx
    dp3 r0.w, r16.xyzx, r16.xyzx
    rsq r0.w, r0.w
    mul r16.xyz, r0.wwww, r16.xyzx
    dp3_sat r0.w, r0.xyzx, cb0[23].xyzx
    dp3_sat r4.w, r0.xyzx, r16.xyzx
    dp3_sat r6.w, cb0[23].xyzx, r16.xyzx
    dp3_sat r7.w, r1.xywx, cb0[23].xyzx
    mul r4.w, r4.w, r4.w
    mad r4.w, r4.w, r3.w, l(1.000000)
    mul r4.w, r4.w, r4.w
    mul r4.w, r4.w, l(3.14159274)
    div r4.w, r10.w, r4.w
    mul r8.w, r6.w, r6.w
    mad r8.w, r8.w, r11.y, r11.x
    mul r8.w, r8.w, l(4.000000)
    rcp r8.w, r8.w
    mad r11.w, r6.w, l(-5.554730), l(-6.983160)
    mul r6.w, r6.w, r11.w
    exp r6.w, r6.w
    add r16.xyz, r5.xyzx, r6.wwww
    mad r16.xyz, r16.xyzx, cb2[4].wwww, cb2[4].xyzx
    mul r4.w, r4.w, r8.w
    mul r16.xyz, r16.xyzx, r4.wwww
    mul r16.xyz, r0.wwww, r16.xyzx
    mad r16.xyz, r6.xyzx, r7.wwww, r16.xyzx
    mul r16.xyz, r15.yzwy, r16.xyzx
  else 
    mov r16.xyz, l(0,0,0,0)
    mov r15.x, l(0)
  endif 
  if_nz cb0[19].x
    iadd r0.w, r13.w, r11.z
    if_nz cb0[19].y
      mul r4.w, r14.y, cb0[28].x
      mov_sat r13.x, r13.x
      sample_l_indexable(texture2d)(float,float,float,float) r11.zw, r13.xzxx, t0.zwxy, s1, l(0.000000)
      log r6.w, r13.z
      mad r6.w, r6.w, l(1.800000), l(8.000000)
      mad r15.yzw, r5.xxyz, r11.zzzz, r11.wwww
      mov r17.xyz, l(0,0,0,0)
      mov r7.w, r0.w
      mov r8.w, l(0)
      mov r11.z, l(0)
      loop 
        uge r11.w, r11.z, r13.y
        breakc_nz r11.w
        iadd r11.w, r7.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r12.w, r7.wwww, t1.yzwx
        imul null, r12.w, r12.w, l(6)
        and r13.x, cb0[25].y, cb8[r12.w + 2].w
        if_nz r13.x
          add r18.xyz, r12.xyzx, -cb8[r12.w + 0].xyzx
          dp2 r19.x, cb8[r12.w + 1].xyxx, r18.xyxx
          dp2 r19.y, cb8[r12.w + 1].zwzz, r18.xyxx
          mul r19.z, r18.z, cb8[r12.w + 3].z
          add_sat r18.xyz, |r19.xyzx|, cb8[r12.w + 4].xyzx
          mul r18.xyz, r18.xyzx, cb8[r12.w + 5].xyzx
          max r13.x, r18.z, r18.y
          max r13.x, r13.x, r18.x
          add r13.x, -r13.x, l(1.000000)
          lt r13.w, l(0.000000), r13.x
          if_nz r13.w
            dp2 r18.x, cb8[r12.w + 1].xyxx, r10.xyxx
            dp2 r18.y, cb8[r12.w + 1].zwzz, r10.xyxx
            mul r18.z, r10.z, cb8[r12.w + 3].z
            lt r20.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r18.xyzx
            lt r21.xyz, r18.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
            iadd r20.xyz, r20.xyzx, -r21.xyzx
            itof r20.xyz, r20.xyzx
            mad r19.xyz, r19.xyzx, r20.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
            div r18.xyz, r19.xyzx, |r18.xyzx|
            min r13.w, r18.z, r18.y
            min r13.w, r13.w, r18.x
            mul_sat r14.w, r13.w, cb8[r12.w + 3].w
            mul r17.w, r13.x, r14.w
            mad r18.xyz, r13.wwww, r10.xyzx, r12.xyzx
            add r18.xyz, r18.xyzx, -cb8[r12.w + 0].xyzx
            max r13.w, r6.w, cb8[r12.w + 5].w
            mov r18.w, cb8[r12.w + 0].w
            sample_l_indexable(texturecubearray)(float,float,float,float) r18.xyz, r18.xyzw, t6.xyzw, s1, r13.w
            mul r18.xyz, r18.xyzx, cb8[r12.w + 4].wwww
            mul r18.xyz, r15.yzwy, r18.xyzx
            mad r17.xyz, r18.xyzx, r17.wwww, r17.xyzx
            mad r8.w, r13.x, r14.w, r8.w
          endif 
        endif 
        iadd r11.z, r11.z, l(1)
        mov r7.w, r11.w
      endloop 
      lt r6.w, l(1.000000), r8.w
      div r10.xyz, r17.xyzx, r8.wwww
      movc r10.xyz, r6.wwww, r10.xyzx, r17.xyzx
      mad r16.xyz, r10.xyzx, r4.wwww, r16.xyzx
    endif 
    iadd r0.w, r13.y, r0.w
    if_nz cb0[19].z
      ld_indexable(texture2d)(float,float,float,float) r4.w, r9.xyzw, t14.xzwy
      mov r9.yz, l(0,-1.000000,1.000000,0)
      mov r10.y, l(-1.000000)
      mov r15.yzw, r16.xxyz
      mov r6.w, r0.w
      mov r7.w, l(0)
      mov r8.w, l(0)
      loop 
        uge r10.z, r8.w, r2.z
        breakc_nz r10.z
        iadd r10.z, r6.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r11.z, r6.wwww, t1.yzxw
        imul null, r11.w, r11.z, l(23)
        and r12.w, cb0[25].x, cb6[r11.w + 2].w
        if_nz r12.w
          add r17.xyz, -r12.xyzx, cb6[r11.w + 0].xyzx
          mul r18.xyz, r17.xyzx, cb6[r11.w + 0].wwww
          dp3 r12.w, r18.xyzx, r18.xyzx
          min r12.w, r12.w, l(1.000000)
          add r12.w, -r12.w, l(1.000000)
          log r12.w, r12.w
          mul r12.w, r12.w, cb6[r11.w + 1].w
          exp r12.w, r12.w
          lt r13.x, l(0.000000), cb6[r11.w + 3].x
          if_nz r13.x
            dp3 r13.w, r17.xyzx, r17.xyzx
            rsq r13.w, r13.w
            mul r18.xyz, r13.wwww, r17.xyzx
            dp3 r13.w, r18.xyzx, -cb6[r11.w + 2].xyzx
            add r13.w, r13.w, -cb6[r11.w + 3].x
            mul_sat r13.w, r13.w, cb6[r11.w + 3].y
            mul r13.w, r13.w, r13.w
            mul r12.w, r12.w, r13.w
          endif 
          lt r13.w, l(0.000010), r12.w
          if_nz r13.w
            ine r13.w, l(0), cb6[r11.w + 3].z
            ieq r13.w, r13.w, l(-1)
            if_nz r13.w
              if_nz r13.x
                mul r18.xyzw, r12.yyyy, cb6[r11.w + 6].xyzw
                mad r18.xyzw, cb6[r11.w + 5].xyzw, r12.xxxx, r18.xyzw
                mad r18.xyzw, cb6[r11.w + 7].xyzw, r12.zzzz, r18.xyzw
                add r18.xyzw, r18.zxyw, cb6[r11.w + 8].zxyw
                div r13.xw, r18.yyyz, r18.wwww
              else 
                max r14.w, |r17.z|, |r17.y|
                max r14.w, r14.w, |r17.x|
                lt r18.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), -r17.xxyz
                lt r19.xyz, -r17.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
                iadd r17.w, r18.y, -r19.x
                itof r9.x, r17.w
                mul r20.xy, r9.xyxx, -r17.zyzz
                eq r21.xyz, -r17.xyzx, |r17.xyzx|
                eq r19.xw, |r17.xxxy|, r14.wwww
                iadd r18.yz, -r18.zzwz, r19.yyzy
                itof r9.w, r18.y
                mul r22.xy, r9.zwzz, -r17.xzxx
                itof r10.x, r18.z
                mul r23.xy, r10.xyxx, -r17.xyxx
                movc r18.yzw, r21.xxyz, l(0,0,2,4), l(0,1,3,5)
                mov r22.z, r18.z
                mov r23.z, r18.w
                movc r19.yzw, r19.wwww, r22.xxyz, r23.xxyz
                mov r20.z, r18.y
                movc r18.yzw, r19.xxxx, r20.xxyz, r19.yyzw
                div r9.xw, r18.yyyz, r14.wwww
                imad r10.x, r11.z, l(23), r18.w
                mad r13.xw, r9.xxxw, cb6[r10.x + 17].xxxy, cb6[r10.x + 17].zzzw
                mul r18.x, r14.w, cb6[r11.w + 0].w
              endif 
              mad r19.xyzw, r14.zxxz, cb6[r11.w + 13].ywxz, cb6[r11.w + 14].ywxz
              mad r9.xw, r19.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r13.xxxw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.x, r9.xwxx, t3.xxxx, s9, r18.x
              mad r18.yz, -r19.zzwz, l(0.000000, 0.200000, 0.200000, 0.000000), r13.xxwx
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r18.yzyy, t3.xxxx, s9, r18.x
              add r9.x, r9.w, r9.x
              mul r18.yz, r19.xxyx, l(0.000000, -0.380423, -0.380423, 0.000000)
              mad r18.yz, r19.zzwz, l(0.000000, -0.123607, -0.123607, 0.000000), r18.yyzy
              add r20.xy, r13.xwxx, r18.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r20.xyxx, t3.xxxx, s9, r18.x
              add r9.x, r9.w, r9.x
              add r18.yz, r13.xxwx, -r18.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r18.yzyy, t3.xxxx, s9, r18.x
              add r9.x, r9.w, r9.x
              mul r18.yz, r19.xxyx, l(0.000000, 0.352671, 0.352671, 0.000000)
              mad r18.yz, r19.zzwz, l(0.000000, -0.485410, -0.485410, 0.000000), r18.yyzy
              add r20.xy, r13.xwxx, r18.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r20.xyxx, t3.xxxx, s9, r18.x
              add r9.x, r9.w, r9.x
              add r18.yz, r13.xxwx, -r18.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r18.yzyy, t3.xxxx, s9, r18.x
              add r9.x, r9.w, r9.x
              mul r20.xyzw, r19.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
              mad r18.yz, r19.zzwz, l(0.000000, 0.647214, 0.647214, 0.000000), r20.xxyx
              add r19.zw, r13.xxxw, r18.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r19.zwzz, t3.xxxx, s9, r18.x
              add r9.x, r9.w, r9.x
              add r18.yz, r13.xxwx, -r18.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r18.yzyy, t3.xxxx, s9, r18.x
              add r9.x, r9.w, r9.x
              mad r18.yz, r19.xxyx, l(0.000000, -0.951057, -0.951057, 0.000000), r20.zzwz
              add r19.xy, r13.xwxx, r18.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r19.xyxx, t3.xxxx, s9, r18.x
              add r9.x, r9.w, r9.x
              add r13.xw, r13.xxxw, -r18.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r13.xwxx, t3.xxxx, s9, r18.x
              add r9.x, r9.w, r9.x
              mul r9.x, r9.x, l(0.100000)
              mul r9.x, r9.x, r9.x
              mul r12.w, r9.x, r12.w
            else 
              if_nz cb6[r11.w + 16].y
                mul r12.w, r4.w, r12.w
              endif 
            endif 
            mul r18.xyz, r12.wwww, cb6[r11.w + 1].xyzx
            ne r9.x, l(0.000000), cb6[r11.w + 4].x
            if_nz r9.x
              mul r19.xyz, -r17.yyyy, cb6[r11.w + 10].xyzx
              mad r19.xyz, cb6[r11.w + 9].xyzx, -r17.xxxx, r19.xyzx
              mad r19.xyz, cb6[r11.w + 11].xyzx, -r17.zzzz, r19.xyzx
              div r9.xw, r19.xxxy, r19.zzzz
              mad r9.xw, r9.xxxw, cb6[r11.w + 4].xxxx, cb6[r11.w + 4].yyyz
              mov r9.xw, |r9.xxxw|
              mul_sat r10.x, r19.z, cb6[r11.w + 4].w
              sample_l_indexable(texture2d)(float,float,float,float) r19.xyz, r9.xwxx, t5.xyzw, s1, l(0.000000)
              add r20.xyz, -r19.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
              mad r19.xyz, r10.xxxx, r20.xyzx, r19.xyzx
              mul r18.xyz, r18.xyzx, r19.xyzx
            endif 
            dp3 r9.x, r17.xyzx, r17.xyzx
            rsq r9.x, r9.x
            mul r19.xyz, r9.xxxx, r17.xyzx
            mad r17.xyz, r17.xyzx, r9.xxxx, r4.xyzx
            dp3 r9.x, r17.xyzx, r17.xyzx
            rsq r9.x, r9.x
            mul r17.xyz, r9.xxxx, r17.xyzx
            dp3_sat r9.x, r0.xyzx, r19.xyzx
            dp3_sat r9.w, r0.xyzx, r17.xyzx
            dp3_sat r10.x, r19.xyzx, r17.xyzx
            dp3 r11.z, r1.xywx, r19.xyzx
            add r12.w, r11.z, cb6[r11.w + 15].w
            mul r12.w, r12.w, l(0.333330)
            max_sat r11.z, r11.z, r12.w
            mul r11.z, r11.z, cb6[r11.w + 15].z
            mul r9.w, r9.w, r9.w
            mad r9.w, r9.w, r3.w, l(1.000000)
            mul r9.w, r9.w, r9.w
            mul r9.w, r9.w, l(3.14159274)
            div r9.w, r10.w, r9.w
            mul r11.w, r10.x, r10.x
            mad r11.w, r11.w, r11.y, r11.x
            mul r11.w, r11.w, l(4.000000)
            rcp r11.w, r11.w
            mad r12.w, r10.x, l(-5.554730), l(-6.983160)
            mul r10.x, r10.x, r12.w
            exp r10.x, r10.x
            add r17.xyz, r5.xyzx, r10.xxxx
            mad r17.xyz, r17.xyzx, cb2[4].wwww, cb2[4].xyzx
            mul r9.w, r9.w, r11.w
            mul r17.xyz, r17.xyzx, r9.wwww
            mul r17.xyz, r9.xxxx, r17.xyzx
            mad r17.xyz, r6.xyzx, r11.zzzz, r17.xyzx
            mad r15.yzw, r17.xxyz, r18.xxyz, r15.yyzw
          endif 
          iadd r7.w, r7.w, l(1)
        endif 
        iadd r8.w, r8.w, l(1)
        mov r6.w, r10.z
      endloop 
      mov r16.xyz, r15.yzwy
    else 
      mov r7.w, l(0)
    endif 
    iadd r0.x, r15.x, r7.w
    iadd r0.x, r13.y, r0.x
    utof r0.x, r0.x
    mul r0.x, r0.x, l(0.166666672)
    min r0.x, r0.x, l(1.000000)
    lt r0.y, l(0.000000), r0.x
    mov r16.w, l(0)
    mad r0.xzw, r0.xxxx, l(1.000000, 0.000000, -1.000000, 0.000000), r16.wwyw
    mov r4.xz, r16.xxzx
    mov r4.y, l(1.000000)
    add r0.xzw, r0.xxzw, r4.xxyz
    movc r0.xyz, r0.yyyy, r0.xzwx, r16.xyzx
    movc r16.xyz, cb0[18].zzzz, r0.xyzx, r16.xyzx
  endif 
  add r8.xyz, r8.xyzx, r16.xyzx
endif 
mul r0.x, r5.w, cb2[13].x
add r0.y, -cb0[7].w, cb0[7].z
mad r0.y, cb0[7].y, r0.y, cb0[7].w
add r0.z, -cb0[8].y, cb0[8].x
mad r0.z, cb0[7].y, r0.z, cb0[8].y
mul r0.z, r0.z, l(100.000000)
div r0.w, l(100.000000), r0.z
div r0.z, r3.z, r0.z
mad_sat r0.y, -r0.y, r0.w, r0.z
add r0.y, -r0.y, l(1.000000)
sample_b_indexable(texture2d)(float,float,float,float) r0.z, v5.xyxx, t10.yzxw, s5, l(0.000000)
mul r0.z, r0.z, cb0[8].w
div r3.xy, r3.xyxx, r3.zzzz
mad r3.xy, r3.xyxx, cb2[0].xyxx, cb2[0].wzww
div r4.y, cb2[6].y, cb2[6].x
mov r4.x, l(1.000000)
mul r3.xy, r3.xyxx, r4.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r0.w, r3.xyxx, t11.yzwx, s6, l(0.000000)
mul r0.z, r0.w, r0.z
mul r0.y, r0.z, r0.y
mad r0.yzw, r0.yyyy, cb0[9].xxxx, r2.xxyw
mul r0.yzw, r0.yyzw, cb2[13].xxxx
mad o0.xyz, r8.xyzx, r0.xxxx, r0.yzwy
mad o1.xyz, r1.xywx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
sqrt o2.xyz, r7.xyzx
mul r0.x, r14.y, l(31.875000)
round_ni r0.x, r0.x
mad r0.x, cb0[14].y, l(31.875000), r0.x
mul o3.w, r0.x, l(0.0313725509)
mov o0.w, l(0)
mov o1.w, cb0[14].z
mov o2.w, cb0[14].x
mov o3.x, cb0[9].z
mov o3.z, r13.z
mov o3.y, r5.w
mov o4.x, r1.z
ret 
// Approximately 528 instruction slots used
