// Blood
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v1.2.57 on Sat Jun 10 09:15:48 2017
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 LocalToWorld;             // Offset:    0 Size:    64 [unused]
//   float3 CameraWorldPos;             // Offset:   64 Size:    12
//   float4 PrimitiveDynamicData;       // Offset:   80 Size:    16
//   float4 UniformPixelVector_0;       // Offset:   96 Size:    16
//   float4 UniformPixelVector_1;       // Offset:  112 Size:    16
//   float4 UniformPixelVector_2;       // Offset:  128 Size:    16
//   float4 UniformPixelVector_3;       // Offset:  144 Size:    16
//   float4 UniformPixelScalars_0;      // Offset:  160 Size:    16
//   float4 UniformPixelScalars_1;      // Offset:  176 Size:    16
//   float4 UniformPixelScalars_2;      // Offset:  192 Size:    16
//   float3 LightingChannelsAndModel;   // Offset:  208 Size:    12 [unused]
//   float4 ShadowMapAtlasSize;         // Offset:  224 Size:    16 [unused]
//   float2 InvClusterScreenSize;       // Offset:  240 Size:     8 [unused]
//   float3 ReflectionShadowPlane;      // Offset:  256 Size:    12 [unused]
//   float2 ReflectionInvBufferSize;    // Offset:  272 Size:     8 [unused]
//   bool bShowLightComplexity;         // Offset:  280 Size:     4 [unused]
//   bool4 bClusteredForwardRenderingOptions;// Offset:  288 Size:    16
//   float4 WorldIncidentLighting[3];   // Offset:  304 Size:    48
//   float3 UpperSkyColor;              // Offset:  352 Size:    12
//   float3 LowerSkyColor;              // Offset:  368 Size:    12
//   bool bEnableSHLight;               // Offset:  380 Size:     4
//   bool bEnableSkyLight;              // Offset:  384 Size:     4
//   bool bEnableDominantDirectionalLight;// Offset:  388 Size:     4
//   bool2 bEnableReflections;          // Offset:  392 Size:     8
//   float4 LightPositionAndInvRadius;  // Offset:  400 Size:    16
//   float4 LightColorAndFalloffExponent;// Offset:  416 Size:    16
//   float3 DominantDirectionalLightDirection;// Offset:  432 Size:    12
//   float4 DominantDirectionalLightColor;// Offset:  448 Size:    16
//   uint3 LightingChannelsInt;         // Offset:  464 Size:    12
//   float4 AmbientColorAndSkyFactor;   // Offset:  480 Size:    16
//   float EnvironmentReflectionFactor; // Offset:  496 Size:     4
//
// }
//
// cbuffer VSOffsetConstants
// {
//
//   float4x4 ViewProjectionMatrix;     // Offset:    0 Size:    64
//   float4x4 ViewProjectionMatrixNoTemporal;// Offset:   64 Size:    64 [unused]
//   float4 CameraPositionVS;           // Offset:  128 Size:    16 [unused]
//   float4 PreViewTranslation;         // Offset:  144 Size:    16 [unused]
//
// }
//
// cbuffer PSOffsetConstants
// {
//
//   float4 ScreenPositionScaleBias;    // Offset:    0 Size:    16
//   float4 MinZ_MaxZRatio;             // Offset:   16 Size:    16 [unused]
//   float NvStereoEnabled;             // Offset:   32 Size:     4 [unused]
//   float MetallicOverrideParameter;   // Offset:   36 Size:     4 [unused]
//   float4 DiffuseOverrideParameter;   // Offset:   48 Size:    16 [unused]
//   float4 SpecularOverrideParameter;  // Offset:   64 Size:    16
//   float4 CameraPositionPS;           // Offset:   80 Size:    16 [unused]
//   float4 ScreenAndTexelSize;         // Offset:   96 Size:    16 [unused]
//   float4 ViewClampRect;              // Offset:  112 Size:    16
//   float2 ProjectionInvScale;         // Offset:  128 Size:     8 [unused]
//   float4x4 ViewProjectionMatrixPS;   // Offset:  144 Size:    64 [unused]
//   float2 SceneColorExponentBias;     // Offset:  208 Size:     8
//
// }
//
// cbuffer ClusteredLightsConstants
// {
//
//   struct FClusteredLight
//   {
//       
//       float4 PositionInvRadius;      // Offset:    0
//       float4 ColorFalloffExponent;   // Offset:   16
//       float3 Direction;              // Offset:   32
//       uint LightingChannels;         // Offset:   44
//       float2 SpotAngles;             // Offset:   48
//       bool bCastShadows;             // Offset:   56
//       float HairScatteringScale;     // Offset:   60
//       float4 SimpleLightFunctionScaleBiasFade;// Offset:   64
//       float4x4 WorldToShadowMatrix;  // Offset:   80
//       float3x3 WorldToLightMatrix;   // Offset:  144
//       float4 ShadowClipScaleBias;    // Offset:  192
//       float4 ShadowFilterScale;      // Offset:  208
//       float4 ShadowFilterBias;       // Offset:  224
//       float2 ShadowGradientParams;   // Offset:  240
//       float DiffuseIntensity;        // Offset:  248
//       float DiffuseBackfaceHack;     // Offset:  252
//       bool bUseFakeWaterReflection;  // Offset:  256
//       bool bCastNightVisionShadow;   // Offset:  260
//       float4 FaceUVScaleBias[6];     // Offset:  272
//
//   } ClusteredLights[64];             // Offset:    0 Size: 23552
//
// }
//
// cbuffer ClusteredReflectionsConstants
// {
//
//   struct FClusteredCubeMap
//   {
//       
//       float3 Position;               // Offset:    0
//       float ArrayIndex;              // Offset:   12
//       float4 RotationXY;             // Offset:   16
//       float3 Size;                   // Offset:   32
//       uint ReflectionChannels;       // Offset:   44
//       float3 InvSize;                // Offset:   48
//       float InvInnerEdgeTransition;  // Offset:   60
//       float3 TransitionBias;         // Offset:   64
//       float Fade;                    // Offset:   76
//       float3 TransitionScale;        // Offset:   80
//       float MinMip;                  // Offset:   92
//
//   } ClusteredCubeMaps[64];           // Offset:    0 Size:  6144
//
// }
//
// cbuffer ClusteredShadowCascadesConstants
// {
//
//   struct FClusteredDominantShadow
//   {
//       
//       float4x4 WorldToShadowMatrix;  // Offset:    0
//       float4 ShadowFilterScale;      // Offset:   64
//       float4 ShadowFilterBias;       // Offset:   80
//       float4 ShadowsRectCenterAndSize;// Offset:   96
//       float2 TransitionScaleBias;    // Offset:  112
//       float2 DynamicObjectMask;      // Offset:  120
//       float3 Fading;                 // Offset:  128
//
//   } ClusteredDominantShadows[64];    // Offset:    0 Size:  9212
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// PointWrapSampler                  sampler      NA          NA    0        1
// TrilinearClampSampler             sampler      NA          NA    1        1
// SceneColorTextureSampler          sampler      NA          NA    2        1
// PixelTexture2D_0Sampler           sampler      NA          NA    3        1
// PixelTexture2D_1Sampler           sampler      NA          NA    4        1
// PixelTexture2D_2Sampler           sampler      NA          NA    5        1
// PixelTexture2D_3Sampler           sampler      NA          NA    6        1
// PixelTexture2D_4Sampler           sampler      NA          NA    7        1
// ShadowComparisonSampler         sampler_c      NA          NA    8        1
// EnvironmentBRDFTexture            texture  float4          2d    0        1
// LightIndexListTexture             texture    uint         buf    1        1
// ClusteredTexture3D                texture   uint2          3d    2        1
// ShadowMapAtlasTexture             texture  float4          2d    3        1
// RandomAngles3DTexture             texture  float4          3d    4        1
// EnvironmentReflectionTextureArray    texture  float4   cubearray    6        1
// ExteriorReflectionTexture         texture  float4        cube    8        1
// SceneColorTexture                 texture  float4          2d    9        1
// PixelTexture2D_0                  texture  float4          2d   10        1
// PixelTexture2D_1                  texture  float4          2d   11        1
// PixelTexture2D_2                  texture  float4          2d   12        1
// PixelTexture2D_3                  texture  float4          2d   13        1
// PixelTexture2D_4                  texture  float4          2d   14        1
// $Globals                          cbuffer      NA          NA    0        1
// VSOffsetConstants                 cbuffer      NA          NA    1        1
// PSOffsetConstants                 cbuffer      NA          NA    2        1
// ClusteredLightsConstants          cbuffer      NA          NA    6        1
// ClusteredReflectionsConstants     cbuffer      NA          NA    8        1
// ClusteredShadowCascadesConstants    cbuffer      NA          NA    9        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyz         0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float       
// TEXCOORD                 0   xyzw        3     NONE   float   xy  
// TEXCOORD                 4   xyzw        4     NONE   float   xyzw
// TEXCOORD                 5   xyzw        5     NONE   float   xyzw
// SV_Position              0   xyzw        6      POS   float   xy  
// SV_IsFrontFace           0   x           7    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[32], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb6[1472], dynamicIndexed
dcl_constantbuffer cb8[384], dynamicIndexed
dcl_constantbuffer cb9[576], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (uint,uint,uint,uint) t1
dcl_resource_texture3d (uint,uint,uint,uint) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texturecubearray (float,float,float,float) t6
dcl_resource_texturecube (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear centroid v3.xy
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps_siv linear noperspective v6.xy, position
dcl_output o0.xyzw
//dcl_temps 19
dcl_temps 30

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw

dp3 r0.x, v1.xyzx, v1.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v1.xyzx
dp3 r0.w, v0.xyzx, v0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v0.xyzx
mul r2.xyz, r0.zxyz, r1.yzxy
mad r2.xyz, r0.yzxy, r1.zxyz, -r2.xyzx
mul r2.xyz, r2.xyzx, v1.wwww
add r3.xyz, v5.xyzx, cb0[4].xyzx
mul r4.xyz, v5.yyyy, cb1[1].xywx
mad r4.xyz, cb1[0].xywx, v5.xxxx, r4.xyzx
mad r4.xyz, cb1[2].xywx, v5.zzzz, r4.xyzx

//Fix
add r30.w, r4.z, -r30.y
mul r30.w, r30.x, r30.w
add r4.x, r4.x, r30.w

mad r4.xyz, cb1[3].xywx, v5.wwww, r4.xyzx
dp3 r0.w, -v5.xyzx, -v5.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, -v5.xyzx
sample_b_indexable(texture2d)(float,float,float,float) r6.xyz, v3.xyxx, t10.xyzw, s3, l(0.000000)
mad r6.xyz, r6.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
mul r7.xy, r3.xyxx, l(0.010000, 0.010000, 0.000000, 0.000000)
mul r7.zw, r7.xxxy, cb0[10].xxxx
sample_b_indexable(texture2d)(float,float,float,float) r8.xyzw, r7.zwzz, t11.xyzw, s4, l(0.000000)
mad r7.zw, r8.yyyz, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
add r1.w, r8.w, cb0[10].y
frc r1.w, r1.w
add r2.w, r8.x, r1.w
add r2.w, r2.w, l(-1.000000)
add r1.w, -r1.w, l(1.000000)
mul r1.w, r8.x, r1.w
mul r2.w, r2.w, l(9.000000)
max r2.w, r2.w, l(0.000000)
min r2.w, r2.w, l(3.000000)
mul r2.w, r2.w, l(3.14159274)
sincos r2.w, null, r2.w
mul r1.w, r1.w, r2.w
mul r7.zw, r1.wwww, r7.zzzw
mul r7.zw, r7.zzzw, cb0[10].zzzz
mul r8.xy, r7.zwzz, l(-0.350000, -0.350000, 0.000000, 0.000000)
max r1.w, r6.z, l(0.010000)
mov r8.z, l(1.000000)
dp3 r2.w, r6.xyzx, r8.xyzx
mul r6.xyz, r6.xyzx, r2.wwww
div r6.xyz, r6.xyzx, r1.wwww
add r6.xyz, -r8.xyzx, r6.xyzx
add r6.xyz, r6.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r7.zw, cb0[11].xxxx, r7.xxxy, cb0[7].xxxy
sample_b_indexable(texture2d)(float,float,float,float) r8.xyz, r7.zwzz, t12.xyzw, s5, l(0.000000)
mad r8.xyz, r8.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r7.zw, cb0[11].wwww, r7.xxxy, cb0[8].xxxy
sample_b_indexable(texture2d)(float,float,float,float) r9.xyz, r7.zwzz, t12.xyzw, s5, l(0.000000)
mad r8.xyz, r9.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), r8.xyzx
add r8.xyz, r8.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r8.xy, r8.xyxx, cb0[5].zzzz
mul r9.xyz, r8.xyzx, l(-0.100000, -0.100000, 0.500000, 0.000000)
max r1.w, r6.z, l(0.010000)
dp3 r2.w, r6.xyzx, r9.xyzx
mul r6.xyz, r6.xyzx, r2.wwww
div r6.xyz, r6.xyzx, r1.wwww
mad r6.xyz, -r8.xyzx, l(-0.100000, -0.100000, 0.500000, 0.000000), r6.xyzx
dp3 r1.w, r6.xyzx, r6.xyzx
rsq r1.w, r1.w
mul r8.xyz, r1.wwww, r6.xyzx
dp3 r1.x, r1.xyzx, r8.xyzx
dp3 r1.y, r2.xyzx, r8.xyzx
dp3 r1.z, r0.xyzx, r8.xyzx
dp3 r0.x, r1.xyzx, r1.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, r1.xyzx
add r1.xyz, -cb0[6].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
sample_b_indexable(texture2d)(float,float,float,float) r2.xyzw, v3.xyxx, t13.xyzw, s6, l(0.000000)
mul r1.xyz, r1.xyzx, r2.xyzx
if_nz cb0[24].x
  mul r2.xyz, r1.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
  mad r6.zw, r0.zzzz, l(0.000000, 0.000000, 0.500000, -0.500000), l(0.000000, 0.000000, 0.500000, 0.500000)
  mul r6.zw, r6.zzzw, r6.zzzw
  mul r8.xyz, r2.xyzx, r6.zzzz
  mul r2.xyz, r2.xyzx, r6.wwww
  mul r2.xyz, r2.xyzx, cb0[23].xyzx
  mad r2.xyz, r8.xyzx, cb0[22].xyzx, r2.xyzx
  mul r2.xyz, r2.xyzx, cb0[30].wwww
else 
  mov r2.xyz, l(0,0,0,0)
endif 
mul r8.xyz, r1.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
mul r9.yzw, r0.yyzx, l(0.000000, -1.02332771, 1.02332771, -1.02332771)
mov r9.x, l(0.886227548)
dp4 r10.x, cb0[19].xyzw, r9.xyzw
dp4 r10.y, cb0[20].xyzw, r9.xyzw
dp4 r10.z, cb0[21].xyzw, r9.xyzw
max r9.xyz, r10.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r10.x, cb0[19].x, l(0.886226952)
mul r10.y, cb0[20].x, l(0.886226952)
mul r10.z, cb0[21].x, l(0.886226952)
max r10.xyz, r10.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r10.xyz, r8.xyzx, r10.xyzx
mad r9.xyz, r8.xyzx, r9.xyzx, r10.xyzx
add r9.xyz, r2.xyzx, r9.xyzx
movc r2.xyz, cb0[23].wwww, r9.xyzx, r2.xyzx
mad r9.xyz, -v5.xyzx, r0.wwww, cb0[25].xyzx
dp3 r1.w, r9.xyzx, r9.xyzx
rsq r1.w, r1.w
mul r9.xyz, r1.wwww, r9.xyzx
dp3_sat r1.w, r0.xyzx, cb0[25].xyzx
dp3_sat r3.w, r0.xyzx, r9.xyzx
dp3_sat r4.w, cb0[25].xyzx, r9.xyzx
mul r3.w, r3.w, r3.w
mad r3.w, r3.w, l(-0.999497414), l(1.000000)
mul r3.w, r3.w, r3.w
mul r3.w, r3.w, l(3.14159274)
div r3.w, l(0.00000255999976), r3.w
mul r5.w, r4.w, r4.w
mad r5.w, r5.w, l(0.975000), l(0.0249999985)
mul r5.w, r5.w, l(4.000000)
rcp r5.w, r5.w
mad r6.z, r4.w, l(-5.554730), l(-6.983160)
mul r4.w, r4.w, r6.z
exp r4.w, r4.w
add r4.w, r4.w, l(0.040000)
mad r9.xyz, r4.wwww, cb2[4].wwww, cb2[4].xyzx
mul r3.w, r3.w, r5.w
mul r9.xyz, r9.xyzx, r3.wwww
mul r9.xyz, r1.wwww, r9.xyzx
mad r9.xyz, r8.xyzx, r1.wwww, r9.xyzx
mad r2.xyz, r9.xyzx, cb0[26].xyzx, r2.xyzx
mad r1.xyz, r1.xyzx, cb0[30].xyzx, r2.xyzx
dp3 r2.x, r0.xyzx, r5.xyzx
lt r1.w, r2.x, l(0.000000)
add r2.z, r2.x, r2.x
mad r9.xyz, r0.xyzx, -r2.zzzz, r5.xyzx
movc r9.xyz, r1.wwww, r0.xyzx, -r9.xyzx
if_nz cb0[24].z
  mov_sat r10.x, r2.x
  mov r10.y, l(0.040000)
  sample_l_indexable(texture2d)(float,float,float,float) r6.zw, r10.xyxx, t0.zwxy, s1, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r10.xyz, r9.xyzx, t8.xyzw, s1, l(0.000000)
  mad r1.w, r6.z, l(0.040000), r6.w
  mad r1.xyz, r10.xyzx, r1.wwww, r1.xyzx
endif 
if_nz cb0[29].z
  movc r1.w, cb0[24].y, cb0[28].w, l(0)
  if_nz cb0[18].x
    ftou r6.zw, v6.xxxy
    ushr r10.xy, r6.zwzz, l(6, 6, 0, 0)
    mul r2.z, r4.z, l(0.010000)
    log r2.z, r2.z
    mad r2.z, r2.z, l(3.11064339), l(1.000000)
    max r2.z, r2.z, l(0.000000)
    ftou r10.z, r2.z
    mov r10.w, l(0)
    ld_indexable(texture3d)(uint,uint,uint,uint) r6.zw, r10.xyzw, t2.zwxy
    and r2.z, r6.w, l(255)
    ubfe r7.zw, l(0, 0, 8, 8), l(0, 0, 8, 16), r6.wwww
    lod r3.w, r3.xyzx, t4.y, s0
    round_ne r3.w, r3.w
    exp r3.w, -r3.w
    mul r10.xyz, r3.wwww, r3.xyzx
    sample_l_indexable(texture3d)(float,float,float,float) r10.xy, r10.xyzx, t4.xyzw, s0, l(0.000000)
  endif 
  lt r3.w, l(0.000000), r1.w
  dp3 r4.w, r0.xyzx, cb0[27].xyzx
  lt r5.w, l(0.000000), r4.w
  and r3.w, r3.w, r5.w
  if_nz r3.w
    if_nz cb0[18].w
      mov r11.x, r1.w
      mov r3.w, l(0)
      loop 
        uge r5.w, r3.w, r7.w
        breakc_nz r5.w
        iadd r5.w, r3.w, r6.z
        ld_indexable(buffer)(uint,uint,uint,uint) r5.w, r5.wwww, t1.yzwx
        imul null, r5.w, r5.w, l(9)
        mul r11.yzw, r3.yyyy, cb9[r5.w + 1].xxyz
        mad r11.yzw, cb9[r5.w + 0].xxyz, r3.xxxx, r11.yyzw
        mad r11.yzw, cb9[r5.w + 2].xxyz, r3.zzzz, r11.yyzw
        add r11.yzw, r11.yyzw, cb9[r5.w + 3].xxyz
        add r10.zw, r11.yyyz, -cb9[r5.w + 6].xxxy
        lt r10.zw, cb9[r5.w + 6].zzzw, |r10.zzzw|
        or r6.w, r10.w, r10.z
        if_z r6.w
          mad r6.w, r11.w, cb9[r5.w + 8].y, cb9[r5.w + 8].z
          max r6.w, r6.w, cb9[r5.w + 8].x
          min r8.w, r11.w, l(0.999000)
          mad r12.xyzw, r10.yxxy, cb9[r5.w + 4].ywxz, cb9[r5.w + 5].ywxz
          mad r10.zw, r12.zzzw, l(0.000000, 0.000000, 0.200000, 0.200000), r11.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r10.zwzz, t3.xxxx, s8, r8.w
          mad r10.zw, -r12.zzzw, l(0.000000, 0.000000, 0.200000, 0.200000), r11.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r10.zwzz, t3.xxxx, s8, r8.w
          add r5.w, r5.w, r9.w
          mul r10.zw, r12.xxxy, l(0.000000, 0.000000, -0.380423, -0.380423)
          mad r10.zw, r12.zzzw, l(0.000000, 0.000000, -0.123607, -0.123607), r10.zzzw
          add r13.xy, r10.zwzz, r11.yzyy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r13.xyxx, t3.xxxx, s8, r8.w
          add r5.w, r5.w, r9.w
          add r10.zw, -r10.zzzw, r11.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r10.zwzz, t3.xxxx, s8, r8.w
          add r5.w, r5.w, r9.w
          mul r10.zw, r12.xxxy, l(0.000000, 0.000000, 0.352671, 0.352671)
          mad r10.zw, r12.zzzw, l(0.000000, 0.000000, -0.485410, -0.485410), r10.zzzw
          add r13.xy, r10.zwzz, r11.yzyy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r13.xyxx, t3.xxxx, s8, r8.w
          add r5.w, r5.w, r9.w
          add r10.zw, -r10.zzzw, r11.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r10.zwzz, t3.xxxx, s8, r8.w
          add r5.w, r5.w, r9.w
          mul r13.xyzw, r12.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
          mad r10.zw, r12.zzzw, l(0.000000, 0.000000, 0.647214, 0.647214), r13.xxxy
          add r12.zw, r10.zzzw, r11.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r12.zwzz, t3.xxxx, s8, r8.w
          add r5.w, r5.w, r9.w
          add r10.zw, -r10.zzzw, r11.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r10.zwzz, t3.xxxx, s8, r8.w
          add r5.w, r5.w, r9.w
          mad r10.zw, r12.xxxy, l(0.000000, 0.000000, -0.951057, -0.951057), r13.zzzw
          add r12.xy, r10.zwzz, r11.yzyy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r12.xyxx, t3.xxxx, s8, r8.w
          add r5.w, r5.w, r9.w
          add r10.zw, -r10.zzzw, r11.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r10.zwzz, t3.xxxx, s8, r8.w
          add r5.w, r5.w, r8.w
          mul r5.w, r5.w, l(0.100000)
          mul r5.w, r5.w, r5.w
          max r5.w, r6.w, r5.w
          min r11.x, r5.w, r11.x
        endif 
        iadd r3.w, r3.w, l(1)
      endloop 
      min r1.w, r1.w, r11.x
    endif 
    mul r11.xyz, r1.wwww, cb0[28].xyzx
    mad r12.xyz, -v5.xyzx, r0.wwww, cb0[27].xyzx
    dp3 r0.w, r12.xyzx, r12.xyzx
    rsq r0.w, r0.w
    mul r12.xyz, r0.wwww, r12.xyzx
    mov_sat r4.w, r4.w
    dp3_sat r0.w, r0.xyzx, r12.xyzx
    dp3_sat r1.w, cb0[27].xyzx, r12.xyzx
    mul r0.w, r0.w, r0.w
    mad r0.w, r0.w, l(-0.999497414), l(1.000000)
    mul r0.w, r0.w, r0.w
    mul r0.w, r0.w, l(3.14159274)
    div r0.w, l(0.00000255999976), r0.w
    mul r3.w, r1.w, r1.w
    mad r3.w, r3.w, l(0.975000), l(0.0249999985)
    mul r3.w, r3.w, l(4.000000)
    rcp r3.w, r3.w
    mad r5.w, r1.w, l(-5.554730), l(-6.983160)
    mul r1.w, r1.w, r5.w
    exp r1.w, r1.w
    add r1.w, r1.w, l(0.040000)
    mad r12.xyz, r1.wwww, cb2[4].wwww, cb2[4].xyzx
    mul r0.w, r0.w, r3.w
    mul r12.xyz, r12.xyzx, r0.wwww
    mul r12.xyz, r4.wwww, r12.xyzx
    mad r12.xyz, r8.xyzx, r4.wwww, r12.xyzx
    mul r11.xyz, r11.xyzx, r12.xyzx
  else 
    mov r11.xyz, l(0,0,0,0)
  endif 
  if_nz cb0[18].x
    iadd r0.w, r7.w, r6.z
    if_nz cb0[18].y
      mov_sat r2.x, r2.x
      mov r2.y, l(0.040000)
      sample_l_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t0.xyzw, s1, l(0.000000)
      mad r1.w, r2.x, l(0.040000), r2.y
      mov r12.xyz, l(0,0,0,0)
      mov r2.x, r0.w
      mov r2.y, l(0)
      mov r3.w, l(0)
      loop 
        uge r4.w, r3.w, r7.z
        breakc_nz r4.w
        iadd r4.w, r2.x, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r5.w, r2.xxxx, t1.yzwx
        imul null, r5.w, r5.w, l(6)
        and r6.z, cb0[29].y, cb8[r5.w + 2].w
        if_nz r6.z
          add r13.xyz, r3.xyzx, -cb8[r5.w + 0].xyzx
          dp2 r14.x, cb8[r5.w + 1].xyxx, r13.xyxx
          dp2 r14.y, cb8[r5.w + 1].zwzz, r13.xyxx
          mul r14.z, r13.z, cb8[r5.w + 3].z
          add_sat r13.xyz, |r14.xyzx|, cb8[r5.w + 4].xyzx
          mul r13.xyz, r13.xyzx, cb8[r5.w + 5].xyzx
          max r6.z, r13.z, r13.y
          max r6.z, r6.z, r13.x
          add r6.z, -r6.z, l(1.000000)
          lt r6.w, l(0.000000), r6.z
          if_nz r6.w
            dp2 r13.x, cb8[r5.w + 1].xyxx, r9.xyxx
            dp2 r13.y, cb8[r5.w + 1].zwzz, r9.xyxx
            mul r13.z, r9.z, cb8[r5.w + 3].z
            lt r15.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r13.xyzx
            lt r16.xyz, r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
            iadd r15.xyz, r15.xyzx, -r16.xyzx
            itof r15.xyz, r15.xyzx
            mad r14.xyz, r14.xyzx, r15.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
            div r13.xyz, r14.xyzx, |r13.xyzx|
            min r6.w, r13.z, r13.y
            min r6.w, r6.w, r13.x
            mul_sat r7.w, r6.w, cb8[r5.w + 3].w
            mul r8.w, r6.z, r7.w
            mad r13.xyz, r6.wwww, r9.xyzx, r3.xyzx
            add r13.xyz, r13.xyzx, -cb8[r5.w + 0].xyzx
            max r6.w, l(-0.358941078), cb8[r5.w + 5].w
            mov r13.w, cb8[r5.w + 0].w
            sample_l_indexable(texturecubearray)(float,float,float,float) r13.xyz, r13.xyzw, t6.xyzw, s1, r6.w
            mul r13.xyz, r13.xyzx, cb8[r5.w + 4].wwww
            mul r13.xyz, r1.wwww, r13.xyzx
            mad r12.xyz, r13.xyzx, r8.wwww, r12.xyzx
            mad r2.y, r6.z, r7.w, r2.y
          endif 
        endif 
        iadd r3.w, r3.w, l(1)
        mov r2.x, r4.w
      endloop 
      lt r1.w, l(1.000000), r2.y
      div r9.xyz, r12.xyzx, r2.yyyy
      movc r9.xyz, r1.wwww, r9.xyzx, r12.xyzx
      mad r11.xyz, r9.xyzx, cb0[31].xxxx, r11.xyzx
    endif 
    iadd r0.w, r7.z, r0.w
    if_nz cb0[18].z
      mov r9.yz, l(0,-1.000000,1.000000,0)
      mov r2.y, l(-1.000000)
      mov r12.xyz, r11.xyzx
      mov r1.w, r0.w
      mov r3.w, l(0)
      loop 
        uge r4.w, r3.w, r2.z
        breakc_nz r4.w
        iadd r4.w, r1.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r5.w, r1.wwww, t1.yzwx
        imul null, r6.z, r5.w, l(23)
        and r6.w, cb0[29].x, cb6[r6.z + 2].w
        if_nz r6.w
          add r13.xyz, -r3.xyzx, cb6[r6.z + 0].xyzx
          mul r14.xyz, r13.xyzx, cb6[r6.z + 0].wwww
          dp3 r6.w, r14.xyzx, r14.xyzx
          min r6.w, r6.w, l(1.000000)
          add r6.w, -r6.w, l(1.000000)
          log r6.w, r6.w
          mul r6.w, r6.w, cb6[r6.z + 1].w
          exp r6.w, r6.w
          lt r7.z, l(0.000000), cb6[r6.z + 3].x
          if_nz r7.z
            dp3 r7.w, r13.xyzx, r13.xyzx
            rsq r7.w, r7.w
            mul r14.xyz, r7.wwww, r13.xyzx
            dp3 r7.w, r14.xyzx, -cb6[r6.z + 2].xyzx
            add r7.w, r7.w, -cb6[r6.z + 3].x
            mul_sat r7.w, r7.w, cb6[r6.z + 3].y
            mul r7.w, r7.w, r7.w
            mul r6.w, r6.w, r7.w
          endif 
          lt r7.w, l(0.000010), r6.w
          dp3 r8.w, r0.xyzx, r13.xyzx
          max r8.w, r8.w, cb6[r6.z + 15].w
          lt r8.w, l(0.000000), r8.w
          and r7.w, r7.w, r8.w
          if_nz r7.w
            ine r7.w, l(0), cb6[r6.z + 3].z
            ieq r7.w, r7.w, l(-1)
            if_nz r7.w
              if_nz r7.z
                mul r14.xyzw, r3.yyyy, cb6[r6.z + 6].xyzw
                mad r14.xyzw, cb6[r6.z + 5].xyzw, r3.xxxx, r14.xyzw
                mad r14.xyzw, cb6[r6.z + 7].xyzw, r3.zzzz, r14.xyzw
                add r14.xyzw, r14.zxyw, cb6[r6.z + 8].zxyw
                div r7.zw, r14.yyyz, r14.wwww
              else 
                max r8.w, |r13.z|, |r13.y|
                max r8.w, r8.w, |r13.x|
                lt r14.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), -r13.xxyz
                lt r15.xyz, -r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
                iadd r10.z, r14.y, -r15.x
                itof r9.x, r10.z
                mul r16.xy, r9.xyxx, -r13.zyzz
                eq r17.xyz, -r13.xyzx, |r13.xyzx|
                eq r10.zw, |r13.xxxy|, r8.wwww
                iadd r14.yz, -r14.zzwz, r15.yyzy
                itof r9.w, r14.y
                mul r15.xy, r9.zwzz, -r13.xzxx
                itof r2.x, r14.z
                mul r18.xy, r2.xyxx, -r13.xyxx
                movc r14.yzw, r17.xxyz, l(0,0,2,4), l(0,1,3,5)
                mov r15.z, r14.z
                mov r18.z, r14.w
                movc r15.xyz, r10.wwww, r15.xyzx, r18.xyzx
                mov r16.z, r14.y
                movc r14.yzw, r10.zzzz, r16.xxyz, r15.xxyz
                div r9.xw, r14.yyyz, r8.wwww
                imad r2.x, r5.w, l(23), r14.w
                mad r7.zw, r9.xxxw, cb6[r2.x + 17].xxxy, cb6[r2.x + 17].zzzw
                mul r14.x, r8.w, cb6[r6.z + 0].w
              endif 
              mad r15.xyzw, r10.yxxy, cb6[r6.z + 13].ywxz, cb6[r6.z + 14].ywxz
              mad r9.xw, r15.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r7.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r2.x, r9.xwxx, t3.xxxx, s8, r14.x
              mad r9.xw, -r15.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r7.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r9.xwxx, t3.xxxx, s8, r14.x
              add r2.x, r2.x, r5.w
              mul r9.xw, r15.xxxy, l(-0.380423, 0.000000, 0.000000, -0.380423)
              mad r9.xw, r15.zzzw, l(-0.123607, 0.000000, 0.000000, -0.123607), r9.xxxw
              add r10.zw, r7.zzzw, r9.xxxw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r10.zwzz, t3.xxxx, s8, r14.x
              add r2.x, r2.x, r5.w
              add r9.xw, r7.zzzw, -r9.xxxw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r9.xwxx, t3.xxxx, s8, r14.x
              add r2.x, r2.x, r5.w
              mul r9.xw, r15.xxxy, l(0.352671, 0.000000, 0.000000, 0.352671)
              mad r9.xw, r15.zzzw, l(-0.485410, 0.000000, 0.000000, -0.485410), r9.xxxw
              add r10.zw, r7.zzzw, r9.xxxw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r10.zwzz, t3.xxxx, s8, r14.x
              add r2.x, r2.x, r5.w
              add r9.xw, r7.zzzw, -r9.xxxw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r9.xwxx, t3.xxxx, s8, r14.x
              add r2.x, r2.x, r5.w
              mul r16.xyzw, r15.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
              mad r9.xw, r15.zzzw, l(0.647214, 0.000000, 0.000000, 0.647214), r16.xxxy
              add r10.zw, r7.zzzw, r9.xxxw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r10.zwzz, t3.xxxx, s8, r14.x
              add r2.x, r2.x, r5.w
              add r9.xw, r7.zzzw, -r9.xxxw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r9.xwxx, t3.xxxx, s8, r14.x
              add r2.x, r2.x, r5.w
              mad r9.xw, r15.xxxy, l(-0.951057, 0.000000, 0.000000, -0.951057), r16.zzzw
              add r10.zw, r7.zzzw, r9.xxxw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r10.zwzz, t3.xxxx, s8, r14.x
              add r2.x, r2.x, r5.w
              add r7.zw, r7.zzzw, -r9.xxxw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r7.zwzz, t3.xxxx, s8, r14.x
              add r2.x, r2.x, r5.w
              mul r2.x, r2.x, l(0.100000)
              mul r2.x, r2.x, r2.x
              mul r6.w, r2.x, r6.w
            endif 
            mul r14.xyz, r6.wwww, cb6[r6.z + 1].xyzx
            dp3 r2.x, r13.xyzx, r13.xyzx
            rsq r2.x, r2.x
            mul r15.xyz, r2.xxxx, r13.xyzx
            mad r13.xyz, r13.xyzx, r2.xxxx, r5.xyzx
            dp3 r2.x, r13.xyzx, r13.xyzx
            rsq r2.x, r2.x
            mul r13.xyz, r2.xxxx, r13.xyzx
            dp3 r2.x, r0.xyzx, r15.xyzx
            mov_sat r5.w, r2.x
            dp3_sat r6.w, r0.xyzx, r13.xyzx
            dp3_sat r7.z, r15.xyzx, r13.xyzx
            add r7.w, r2.x, cb6[r6.z + 15].w
            mul r7.w, r7.w, l(0.333330)
            max_sat r2.x, r2.x, r7.w
            mul r2.x, r2.x, cb6[r6.z + 15].z
            mul r6.z, r6.w, r6.w
            mad r6.z, r6.z, l(-0.999497414), l(1.000000)
            mul r6.z, r6.z, r6.z
            mul r6.z, r6.z, l(3.14159274)
            div r6.z, l(0.00000255999976), r6.z
            mul r6.w, r7.z, r7.z
            mad r6.w, r6.w, l(0.975000), l(0.0249999985)
            mul r6.w, r6.w, l(4.000000)
            rcp r6.w, r6.w
            mad r7.w, r7.z, l(-5.554730), l(-6.983160)
            mul r7.z, r7.z, r7.w
            exp r7.z, r7.z
            add r7.z, r7.z, l(0.040000)
            mad r13.xyz, r7.zzzz, cb2[4].wwww, cb2[4].xyzx
            mul r6.z, r6.w, r6.z
            mul r13.xyz, r13.xyzx, r6.zzzz
            mul r13.xyz, r5.wwww, r13.xyzx
            mad r13.xyz, r8.xyzx, r2.xxxx, r13.xyzx
            mad r12.xyz, r13.xyzx, r14.xyzx, r12.xyzx
          endif 
        endif 
        iadd r3.w, r3.w, l(1)
        mov r1.w, r4.w
      endloop 
      mov r11.xyz, r12.xyzx
    endif 
  endif 
  add r1.xyz, r1.xyzx, r11.xyzx
endif 
div r0.xy, r4.xyxx, r4.zzzz
mad r0.xy, r0.xyxx, cb2[0].xyxx, cb2[0].wzww
mad r0.xy, r6.xyxx, l(0.020000, 0.020000, 0.000000, 0.000000), r0.xyxx
max r0.xy, r0.xyxx, cb2[7].xyxx
min r0.xy, r0.xyxx, cb2[7].zwzz
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t9.xyzw, s2
mul r0.xyz, r0.xyzx, cb2[13].yyyy
mad r0.xyz, cb0[9].xyzx, r0.xyzx, cb0[6].xyzx
mul r0.xyz, r0.xyzx, cb2[13].xxxx
mad r0.xyz, r1.xyzx, cb2[13].xxxx, r0.xyzx
sample_b_indexable(texture2d)(float,float,float,float) r0.w, r7.xyxx, t14.yzwx, s7, l(0.000000)
div r1.x, l(1.000000, 1.000000, 1.000000, 1.000000), cb0[12].y
add r1.x, r1.x, l(1.000000)
mul r1.x, r1.x, cb0[12].y
add r1.y, -cb0[5].w, l(1.000000)
mad r1.x, r1.x, r1.y, l(-1.000000)
mad_sat r0.w, r0.w, cb0[12].y, -r1.x
mul o0.w, r0.w, r2.w
mad o0.xyz, r0.xyzx, v4.wwww, v4.xyzx
ret 
// Approximately 502 instruction slots used
