// Batch DHR Halo Fix 2
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v1.2.57 on Fri Jun 02 13:31:09 2017
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 LocalToWorld;             // Offset:    0 Size:    64 [unused]
//   float3 CameraWorldPos;             // Offset:   64 Size:    12
//   float OcclusionPercentage;         // Offset:   76 Size:     4 [unused]
//   float4 UniformPixelVector_0;       // Offset:   80 Size:    16
//   float4 UniformPixelVector_1;       // Offset:   96 Size:    16
//   float4 UniformPixelScalars_0;      // Offset:  112 Size:    16
//   float4 UniformPixelScalars_1;      // Offset:  128 Size:    16
//   float4 UniformPixelScalars_2;      // Offset:  144 Size:    16
//   float4 UniformPixelScalars_3;      // Offset:  160 Size:    16
//   float4 CameraWorldPosition;        // Offset:  176 Size:    16 [unused]
//   float4 CameraRight;                // Offset:  192 Size:    16 [unused]
//   float4 CameraUp;                   // Offset:  208 Size:    16 [unused]
//   float4 ScreenAlignment;            // Offset:  224 Size:    16 [unused]
//   float NormalsType;                 // Offset:  240 Size:     4 [unused]
//   float4 NormalsSphereCenter;        // Offset:  256 Size:    16 [unused]
//   float4 NormalsCylinderUnitDirection;// Offset:  272 Size:    16 [unused]
//   float2 RotationCenter;             // Offset:  288 Size:     8 [unused]
//   float AxisRotationVectorSourceIndex;// Offset:  296 Size:     4 [unused]
//   float4 AxisRotationVectors[2];     // Offset:  304 Size:    32 [unused]
//   float4 ParticleUpRightResultScalars;// Offset:  336 Size:    16 [unused]
//   float3 FakeCameraDirection;        // Offset:  352 Size:    12 [unused]
//   float3 LightingChannelsAndModel;   // Offset:  368 Size:    12
//   float4 ShadowMapAtlasSize;         // Offset:  384 Size:    16 [unused]
//   float2 InvClusterScreenSize;       // Offset:  400 Size:     8 [unused]
//   float3 ReflectionShadowPlane;      // Offset:  416 Size:    12 [unused]
//   float2 ReflectionInvBufferSize;    // Offset:  432 Size:     8 [unused]
//   bool bShowLightComplexity;         // Offset:  440 Size:     4
//   bool4 bClusteredForwardRenderingOptions;// Offset:  448 Size:    16
//   float4 WorldIncidentLighting[3];   // Offset:  464 Size:    48
//   float3 UpperSkyColor;              // Offset:  512 Size:    12 [unused]
//   float3 LowerSkyColor;              // Offset:  528 Size:    12 [unused]
//   bool bEnableSHLight;               // Offset:  540 Size:     4
//   bool bEnableSkyLight;              // Offset:  544 Size:     4 [unused]
//   bool bEnableDominantDirectionalLight;// Offset:  548 Size:     4
//   bool2 bEnableReflections;          // Offset:  552 Size:     8
//   float4 LightPositionAndInvRadius;  // Offset:  560 Size:    16
//   float4 LightColorAndFalloffExponent;// Offset:  576 Size:    16
//   float3 DominantDirectionalLightDirection;// Offset:  592 Size:    12
//   float4 DominantDirectionalLightColor;// Offset:  608 Size:    16
//   uint3 LightingChannelsInt;         // Offset:  624 Size:    12
//   float4 AmbientColorAndSkyFactor;   // Offset:  640 Size:    16
//   float EnvironmentReflectionFactor; // Offset:  656 Size:     4
//
// }
//
// cbuffer VSOffsetConstants
// {
//
//   float4x4 ViewProjectionMatrix;     // Offset:    0 Size:    64
//   float4x4 ViewProjectionMatrixNoTemporal;// Offset:   64 Size:    64 [unused]
//   float4 CameraPositionVS;           // Offset:  128 Size:    16 [unused]
//   float4 PreViewTranslation;         // Offset:  144 Size:    16 [unused]
//
// }
//
// cbuffer PSOffsetConstants
// {
//
//   float4 ScreenPositionScaleBias;    // Offset:    0 Size:    16
//   float4 MinZ_MaxZRatio;             // Offset:   16 Size:    16 [unused]
//   float NvStereoEnabled;             // Offset:   32 Size:     4 [unused]
//   float MetallicOverrideParameter;   // Offset:   36 Size:     4
//   float4 DiffuseOverrideParameter;   // Offset:   48 Size:    16
//   float4 SpecularOverrideParameter;  // Offset:   64 Size:    16
//   float4 CameraPositionPS;           // Offset:   80 Size:    16 [unused]
//   float4 ScreenAndTexelSize;         // Offset:   96 Size:    16
//   float4 ViewClampRect;              // Offset:  112 Size:    16 [unused]
//   float2 ProjectionInvScale;         // Offset:  128 Size:     8 [unused]
//   float4x4 ViewProjectionMatrixPS;   // Offset:  144 Size:    64 [unused]
//   float2 SceneColorExponentBias;     // Offset:  208 Size:     8
//
// }
//
// cbuffer ClusteredLightsConstants
// {
//
//   struct FClusteredLight
//   {
//       
//       float4 PositionInvRadius;      // Offset:    0
//       float4 ColorFalloffExponent;   // Offset:   16
//       float3 Direction;              // Offset:   32
//       uint LightingChannels;         // Offset:   44
//       float2 SpotAngles;             // Offset:   48
//       bool bCastShadows;             // Offset:   56
//       float HairScatteringScale;     // Offset:   60
//       float4 SimpleLightFunctionScaleBiasFade;// Offset:   64
//       float4x4 WorldToShadowMatrix;  // Offset:   80
//       float3x3 WorldToLightMatrix;   // Offset:  144
//       float4 ShadowClipScaleBias;    // Offset:  192
//       float4 ShadowFilterScale;      // Offset:  208
//       float4 ShadowFilterBias;       // Offset:  224
//       float2 ShadowGradientParams;   // Offset:  240
//       float DiffuseIntensity;        // Offset:  248
//       float DiffuseBackfaceHack;     // Offset:  252
//       bool bUseFakeWaterReflection;  // Offset:  256
//       bool bCastNightVisionShadow;   // Offset:  260
//       float4 FaceUVScaleBias[6];     // Offset:  272
//
//   } ClusteredLights[64];             // Offset:    0 Size: 23552
//
// }
//
// cbuffer ClusteredReflectionsConstants
// {
//
//   struct FClusteredCubeMap
//   {
//       
//       float3 Position;               // Offset:    0
//       float ArrayIndex;              // Offset:   12
//       float4 RotationXY;             // Offset:   16
//       float3 Size;                   // Offset:   32
//       uint ReflectionChannels;       // Offset:   44
//       float3 InvSize;                // Offset:   48
//       float InvInnerEdgeTransition;  // Offset:   60
//       float3 TransitionBias;         // Offset:   64
//       float Fade;                    // Offset:   76
//       float3 TransitionScale;        // Offset:   80
//       float MinMip;                  // Offset:   92
//
//   } ClusteredCubeMaps[64];           // Offset:    0 Size:  6144
//
// }
//
// cbuffer ClusteredShadowCascadesConstants
// {
//
//   struct FClusteredDominantShadow
//   {
//       
//       float4x4 WorldToShadowMatrix;  // Offset:    0
//       float4 ShadowFilterScale;      // Offset:   64
//       float4 ShadowFilterBias;       // Offset:   80
//       float4 ShadowsRectCenterAndSize;// Offset:   96
//       float2 TransitionScaleBias;    // Offset:  112
//       float2 DynamicObjectMask;      // Offset:  120
//       float3 Fading;                 // Offset:  128
//
//   } ClusteredDominantShadows[64];    // Offset:    0 Size:  9212
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// PointWrapSampler                  sampler      NA          NA    0        1
// TrilinearClampSampler             sampler      NA          NA    1        1
// PixelTexture2D_0Sampler           sampler      NA          NA    2        1
// PixelTexture2D_1Sampler           sampler      NA          NA    3        1
// PixelTexture2D_2Sampler           sampler      NA          NA    4        1
// PixelTexture2D_3Sampler           sampler      NA          NA    5        1
// ShadowComparisonSampler         sampler_c      NA          NA    6        1
// EnvironmentBRDFTexture            texture  float4          2d    0        1
// LightIndexListTexture             texture    uint         buf    1        1
// ClusteredTexture3D                texture   uint2          3d    2        1
// ShadowMapAtlasTexture             texture  float4          2d    3        1
// RandomAngles3DTexture             texture  float4          3d    4        1
// SimpleLightFunctionsAtlasTexture    texture  float4          2d    5        1
// EnvironmentReflectionTextureArray    texture  float4   cubearray    6        1
// NewModShadowsTexture              texture  float4          2d    7        1
// ExteriorReflectionTexture         texture  float4        cube    8        1
// PixelTexture2D_0                  texture  float4          2d    9        1
// PixelTexture2D_1                  texture  float4          2d   10        1
// PixelTexture2D_2                  texture  float4          2d   11        1
// PixelTexture2D_3                  texture  float4          2d   12        1
// NightVisionShadowsTexture         texture  float4          2d   13        1
// $Globals                          cbuffer      NA          NA    0        1
// VSOffsetConstants                 cbuffer      NA          NA    1        1
// PSOffsetConstants                 cbuffer      NA          NA    2        1
// ClusteredLightsConstants          cbuffer      NA          NA    6        1
// ClusteredReflectionsConstants     cbuffer      NA          NA    8        1
// ClusteredShadowCascadesConstants    cbuffer      NA          NA    9        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy  
// TEXCOORD                 1   xyzw        3     NONE   float       
// TEXCOORD                 5   xyzw        4     NONE   float   xyzw
// SV_Position              0   xyzw        5      POS   float   xy  
// SV_IsFrontFace           0   x           6    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   x           4   TARGET   float   x   
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[42], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb6[1472], dynamicIndexed
dcl_constantbuffer cb8[384], dynamicIndexed
dcl_constantbuffer cb9[576], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (uint,uint,uint,uint) t1
dcl_resource_texture3d (uint,uint,uint,uint) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecubearray (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texturecube (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_input_ps linear v0.xyz
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps linear v4.xyzw
dcl_input_ps_siv linear noperspective v5.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.x
//dcl_temps 22
dcl_temps 30

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw


dp3 r0.x, v1.xyzx, v1.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v1.xyzx
dp3 r0.w, v0.xyzx, v0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v0.xyzx
mul r2.xyz, r0.zxyz, r1.yzxy
mad r2.xyz, r0.yzxy, r1.zxyz, -r2.xyzx
mul r2.xyz, r2.xyzx, v1.wwww
mul r3.xyz, v4.yyyy, cb1[1].xywx
mad r3.xyz, cb1[0].xywx, v4.xxxx, r3.xyzx
mad r3.xyz, cb1[2].xywx, v4.zzzz, r3.xyzx

//Fix
add r30.w, r3.z, -r30.y
mul r30.w, r30.x, r30.w
add r3.x, r3.x, r30.w

mad r3.xyz, cb1[3].xywx, v4.wwww, r3.xyzx
dp3 r0.w, -v4.xyzx, -v4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, -v4.xyzx
sample_b_indexable(texture2d)(float,float,float,float) r5.xyzw, v2.xyxx, t9.xyzw, s2, l(0.000000)
mad r5.xyz, r5.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r5.xy, r5.xyxx, cb0[7].xxxx
dp3 r1.w, r5.xyzx, r5.xyzx
rsq r1.w, r1.w
mul r5.xyz, r1.wwww, r5.xyzx
dp3 r6.x, r1.xyzx, r5.xyzx
dp3 r6.y, r2.xyzx, r5.xyzx
dp3 r6.z, r0.xyzx, r5.xyzx
dp3 r1.x, r6.xyzx, r6.xyzx
rsq r1.x, r1.x
mul r1.xyw, r1.xxxx, r6.xyxz
add r2.xyw, -cb0[5].xyxz, l(1.000000, 1.000000, 0.000000, 1.000000)
sample_b_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t12.xyzw, s5, l(0.000000)
mul r6.xyz, cb0[6].xyzx, cb0[6].wwww
mul r5.xyz, r5.xyzx, r6.xyzx
mul r6.xyz, r2.xywx, r5.xyzx
mul r3.w, cb0[9].z, cb2[2].y
mad r7.xyz, r3.wwww, -r6.xyzx, r6.xyzx
mad r7.xyz, r7.xyzx, cb2[3].wwww, cb2[3].xyzx
ftou r8.xy, v5.xyxx
mov r8.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r4.w, r8.xyww, t7.yzwx
mov r0.x, r1.z
mov r0.y, r2.z
dp3 r1.z, r0.xyzx, r0.xyzx
rsq r1.z, r1.z
mul r0.xyz, r0.xyzx, r1.zzzz
mul r9.xyz, r7.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
mul r10.yzw, r1.yywx, l(0.000000, -1.02332771, 1.02332771, -1.02332771)
mov r10.x, l(0.886227548)
dp4 r11.x, cb0[29].xyzw, r10.xyzw
dp4 r11.y, cb0[30].xyzw, r10.xyzw
dp4 r11.z, cb0[31].xyzw, r10.xyzw
max r10.xyz, r11.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r11.x, cb0[29].x, l(0.886226952)
mul r11.y, cb0[30].x, l(0.886226952)
mul r11.z, cb0[31].x, l(0.886226952)
max r11.xyz, r11.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r11.xyz, r9.xyzx, r11.xyzx
mad r10.xyz, r9.xyzx, r10.xyzx, r11.xyzx
movc r10.xyz, cb0[33].wwww, r10.xyzx, l(0,0,0,0)
add r1.z, -cb0[9].w, cb0[10].x
mad r1.z, r5.w, r1.z, cb0[9].w
max r1.z, r1.z, l(0.040000)
min r11.z, r1.z, l(1.000000)
mad r12.xyz, -v4.xyzx, r0.wwww, cb0[35].xyzx
dp3 r1.z, r12.xyzx, r12.xyzx
rsq r1.z, r1.z
mul r12.xyz, r1.zzzz, r12.xyzx
mov_sat r1.z, cb0[35].z
mov_sat r2.z, r12.z
dp3_sat r5.w, cb0[35].xyzx, r12.xyzx
dp3_sat r6.w, r1.xywx, cb0[35].xyzx
mad r2.xyw, r5.xyxz, r2.xyxw, l(-0.040000, -0.040000, 0.000000, -0.040000)
mad r2.xyw, r3.wwww, r2.xyxw, l(0.040000, 0.040000, 0.000000, 0.040000)
mul r3.w, r11.z, r11.z
mul r5.x, r3.w, r3.w
mul r2.z, r2.z, r2.z
mad r3.w, r3.w, r3.w, l(-0.999500)
mad r2.z, r2.z, r3.w, l(1.000000)
mul r2.z, r2.z, r2.z
mul r2.z, r2.z, l(3.14159274)
div r2.z, r5.x, r2.z
mad r5.y, r11.z, l(0.234375), l(0.015625)
add r5.z, -r5.y, l(1.000000)
mul r7.w, r5.w, r5.w
mad r7.w, r7.w, r5.z, r5.y
mul r7.w, r7.w, l(4.000000)
rcp r7.w, r7.w
mad r9.w, r5.w, l(-5.554730), l(-6.983160)
mul r5.w, r5.w, r9.w
exp r5.w, r5.w
add r12.xyz, r2.xywx, r5.wwww
mad r12.xyz, r12.xyzx, cb2[4].wwww, cb2[4].xyzx
mul r2.z, r2.z, r7.w
mul r12.xyz, r12.xyzx, r2.zzzz
mul r12.xyz, r1.zzzz, r12.xyzx
mad r12.xyz, r9.xyzx, r6.wwww, r12.xyzx
mul r12.xyz, r4.wwww, r12.xyzx
mad r10.xyz, r12.xyzx, cb0[36].xyzx, r10.xyzx
movc r1.z, cb0[34].y, cb0[38].w, l(0)
mad r7.xyz, r7.xyzx, cb0[40].xyzx, r10.xyzx
dp3 r11.x, r0.xyzx, r4.xyzx
lt r2.z, r11.x, l(0.000000)
add r4.w, r11.x, r11.x
mad r10.xyz, r0.xyzx, -r4.wwww, r4.xyzx
movc r10.xyz, r2.zzzz, r0.xyzx, -r10.xyzx
if_nz cb0[34].z
  mov_sat r11.y, r11.x
  sample_l_indexable(texture2d)(float,float,float,float) r11.yw, r11.yzyy, t0.zxwy, s1, l(0.000000)
  log r2.z, r11.z
  mad r2.z, r2.z, l(1.800000), l(8.000000)
  max r2.z, r2.z, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r12.xyz, r10.xyzx, t8.xyzw, s1, r2.z
  mad r13.xyz, r2.xywx, r11.yyyy, r11.wwww
  mad r7.xyz, r12.xyzx, r13.xyzx, r7.xyzx
endif 
if_nz cb0[39].z
  add r12.xyz, v4.xyzx, cb0[4].xyzx
  if_nz cb0[28].x
    ushr r13.xy, r8.xyxx, l(6, 6, 0, 0)
    mul r2.z, r3.z, l(0.010000)
    log r2.z, r2.z
    mad r2.z, r2.z, l(3.11064339), l(1.000000)
    max r2.z, r2.z, l(0.000000)
    ftou r13.z, r2.z
    mov r13.w, l(0)
    ld_indexable(texture3d)(uint,uint,uint,uint) r11.yw, r13.xyzw, t2.zxwy
    and r2.z, r11.w, l(255)
    ubfe r13.xy, l(8, 8, 0, 0), l(8, 16, 0, 0), r11.wwww
    lod r4.w, r12.xyzx, t4.y, s0
    round_ne r4.w, r4.w
    exp r4.w, -r4.w
    mul r14.xyz, r4.wwww, r12.xyzx
    sample_l_indexable(texture3d)(float,float,float,float) r13.zw, r14.xyzx, t4.zwxy, s0, l(0.000000)
  endif 
  lt r4.w, l(0.000000), r1.z
  if_nz r4.w
    if_nz cb0[28].w
      mov r14.xy, l(0,0,0,0)
      mov r15.x, r1.z
      loop 
        uge r4.w, r14.y, r13.y
        breakc_nz r4.w
        iadd r4.w, r11.y, r14.y
        ld_indexable(buffer)(uint,uint,uint,uint) r4.w, r4.wwww, t1.yzwx
        imul null, r4.w, r4.w, l(9)
        mul r15.yzw, r12.yyyy, cb9[r4.w + 1].xxyz
        mad r15.yzw, cb9[r4.w + 0].xxyz, r12.xxxx, r15.yyzw
        mad r15.yzw, cb9[r4.w + 2].xxyz, r12.zzzz, r15.yyzw
        add r15.yzw, r15.yyzw, cb9[r4.w + 3].xxyz
        add r14.zw, r15.yyyz, -cb9[r4.w + 6].xxxy
        lt r14.zw, cb9[r4.w + 6].zzzw, |r14.zzzw|
        or r5.w, r14.w, r14.z
        if_z r5.w
          mad r5.w, r15.w, cb9[r4.w + 8].y, cb9[r4.w + 8].z
          max r5.w, r5.w, cb9[r4.w + 8].x
          min r6.w, r15.w, l(0.999000)
          mad r16.xyzw, r13.wzzw, cb9[r4.w + 4].ywxz, cb9[r4.w + 5].ywxz
          mad r14.zw, r16.zzzw, l(0.000000, 0.000000, 0.200000, 0.200000), r15.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r4.w, r14.zwzz, t3.xxxx, s6, r6.w
          mad r14.zw, -r16.zzzw, l(0.000000, 0.000000, 0.200000, 0.200000), r15.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r14.zwzz, t3.xxxx, s6, r6.w
          add r4.w, r4.w, r7.w
          mul r14.zw, r16.xxxy, l(0.000000, 0.000000, -0.380423, -0.380423)
          mad r14.zw, r16.zzzw, l(0.000000, 0.000000, -0.123607, -0.123607), r14.zzzw
          add r17.xy, r14.zwzz, r15.yzyy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r17.xyxx, t3.xxxx, s6, r6.w
          add r4.w, r4.w, r7.w
          add r14.zw, -r14.zzzw, r15.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r14.zwzz, t3.xxxx, s6, r6.w
          add r4.w, r4.w, r7.w
          mul r14.zw, r16.xxxy, l(0.000000, 0.000000, 0.352671, 0.352671)
          mad r14.zw, r16.zzzw, l(0.000000, 0.000000, -0.485410, -0.485410), r14.zzzw
          add r17.xy, r14.zwzz, r15.yzyy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r17.xyxx, t3.xxxx, s6, r6.w
          add r4.w, r4.w, r7.w
          add r14.zw, -r14.zzzw, r15.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r14.zwzz, t3.xxxx, s6, r6.w
          add r4.w, r4.w, r7.w
          mul r17.xyzw, r16.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
          mad r14.zw, r16.zzzw, l(0.000000, 0.000000, 0.647214, 0.647214), r17.xxxy
          add r16.zw, r14.zzzw, r15.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r16.zwzz, t3.xxxx, s6, r6.w
          add r4.w, r4.w, r7.w
          add r14.zw, -r14.zzzw, r15.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r14.zwzz, t3.xxxx, s6, r6.w
          add r4.w, r4.w, r7.w
          mad r14.zw, r16.xxxy, l(0.000000, 0.000000, -0.951057, -0.951057), r17.zzzw
          add r16.xy, r14.zwzz, r15.yzyy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r16.xyxx, t3.xxxx, s6, r6.w
          add r4.w, r4.w, r7.w
          add r14.zw, -r14.zzzw, r15.yyyz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r6.w, r14.zwzz, t3.xxxx, s6, r6.w
          add r4.w, r4.w, r6.w
          mul r4.w, r4.w, l(0.100000)
          mul r4.w, r4.w, r4.w
          max r4.w, r5.w, r4.w
          min r15.x, r4.w, r15.x
        endif 
        iadd r14.xy, r14.xyxx, l(1, 1, 0, 0)
      endloop 
      min r4.w, r1.z, r15.x
    else 
      mov r14.x, l(0)
      mov r4.w, r1.z
    endif 
    mul r14.yzw, r4.wwww, cb0[38].xxyz
    mad r15.xyz, -v4.xyzx, r0.wwww, cb0[37].xyzx
    dp3 r0.w, r15.xyzx, r15.xyzx
    rsq r0.w, r0.w
    mul r15.xyz, r0.wwww, r15.xyzx
    dp3_sat r0.w, r0.xyzx, cb0[37].xyzx
    dp3_sat r4.w, r0.xyzx, r15.xyzx
    dp3_sat r5.w, cb0[37].xyzx, r15.xyzx
    dp3_sat r6.w, r1.xywx, cb0[37].xyzx
    mul r4.w, r4.w, r4.w
    mad r4.w, r4.w, r3.w, l(1.000000)
    mul r4.w, r4.w, r4.w
    mul r4.w, r4.w, l(3.14159274)
    div r4.w, r5.x, r4.w
    mul r7.w, r5.w, r5.w
    mad r7.w, r7.w, r5.z, r5.y
    mul r7.w, r7.w, l(4.000000)
    rcp r7.w, r7.w
    mad r9.w, r5.w, l(-5.554730), l(-6.983160)
    mul r5.w, r5.w, r9.w
    exp r5.w, r5.w
    add r15.xyz, r2.xywx, r5.wwww
    mad r15.xyz, r15.xyzx, cb2[4].wwww, cb2[4].xyzx
    mul r4.w, r4.w, r7.w
    mul r15.xyz, r15.xyzx, r4.wwww
    mul r15.xyz, r0.wwww, r15.xyzx
    mad r15.xyz, r9.xyzx, r6.wwww, r15.xyzx
    mul r15.xyz, r14.yzwy, r15.xyzx
  else 
    mov r15.xyz, l(0,0,0,0)
    mov r14.x, l(0)
  endif 
  if_nz cb0[28].x
    iadd r0.w, r13.y, r11.y
    if_nz cb0[28].y
      mov_sat r11.x, r11.x
      sample_l_indexable(texture2d)(float,float,float,float) r11.xy, r11.xzxx, t0.xyzw, s1, l(0.000000)
      log r4.w, r11.z
      mad r4.w, r4.w, l(1.800000), l(8.000000)
      mad r11.xyw, r2.xyxw, r11.xxxx, r11.yyyy
      mov r14.yzw, l(0,0,0,0)
      mov r5.w, r0.w
      mov r6.w, l(0)
      mov r7.w, l(0)
      loop 
        uge r9.w, r7.w, r13.x
        breakc_nz r9.w
        iadd r9.w, r5.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r10.w, r5.wwww, t1.yzwx
        imul null, r10.w, r10.w, l(6)
        and r12.w, cb0[39].y, cb8[r10.w + 2].w
        if_nz r12.w
          add r16.xyz, r12.xyzx, -cb8[r10.w + 0].xyzx
          dp2 r17.x, cb8[r10.w + 1].xyxx, r16.xyxx
          dp2 r17.y, cb8[r10.w + 1].zwzz, r16.xyxx
          mul r17.z, r16.z, cb8[r10.w + 3].z
          add_sat r16.xyz, |r17.xyzx|, cb8[r10.w + 4].xyzx
          mul r16.xyz, r16.xyzx, cb8[r10.w + 5].xyzx
          max r12.w, r16.z, r16.y
          max r12.w, r12.w, r16.x
          add r12.w, -r12.w, l(1.000000)
          lt r13.y, l(0.000000), r12.w
          if_nz r13.y
            dp2 r16.x, cb8[r10.w + 1].xyxx, r10.xyxx
            dp2 r16.y, cb8[r10.w + 1].zwzz, r10.xyxx
            mul r16.z, r10.z, cb8[r10.w + 3].z
            lt r18.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r16.xyzx
            lt r19.xyz, r16.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
            iadd r18.xyz, r18.xyzx, -r19.xyzx
            itof r18.xyz, r18.xyzx
            mad r17.xyz, r17.xyzx, r18.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
            div r16.xyz, r17.xyzx, |r16.xyzx|
            min r13.y, r16.z, r16.y
            min r13.y, r13.y, r16.x
            mul_sat r16.x, r13.y, cb8[r10.w + 3].w
            mul r16.y, r12.w, r16.x
            mad r17.xyz, r13.yyyy, r10.xyzx, r12.xyzx
            add r17.xyz, r17.xyzx, -cb8[r10.w + 0].xyzx
            max r13.y, r4.w, cb8[r10.w + 5].w
            mov r17.w, cb8[r10.w + 0].w
            sample_l_indexable(texturecubearray)(float,float,float,float) r17.xyz, r17.xyzw, t6.xyzw, s1, r13.y
            mul r17.xyz, r17.xyzx, cb8[r10.w + 4].wwww
            mul r17.xyz, r11.xywx, r17.xyzx
            mad r14.yzw, r17.xxyz, r16.yyyy, r14.yyzw
            mad r6.w, r12.w, r16.x, r6.w
          endif 
        endif 
        iadd r7.w, r7.w, l(1)
        mov r5.w, r9.w
      endloop 
      lt r4.w, l(1.000000), r6.w
      div r10.xyz, r14.yzwy, r6.wwww
      movc r10.xyz, r4.wwww, r10.xyzx, r14.yzwy
      mad r15.xyz, r10.xyzx, cb0[41].xxxx, r15.xyzx
    endif 
    iadd r0.w, r13.x, r0.w
    if_nz cb0[28].z
      ld_indexable(texture2d)(float,float,float,float) r4.w, r8.xyzw, t13.xzwy
      mov r8.yz, l(0,-1.000000,1.000000,0)
      mov r10.y, l(-1.000000)
      mov r11.xyw, r15.xyxz
      mov r5.w, r0.w
      mov r6.w, l(0)
      mov r7.w, l(0)
      loop 
        uge r9.w, r7.w, r2.z
        breakc_nz r9.w
        iadd r9.w, r5.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r10.z, r5.wwww, t1.yzxw
        imul null, r10.w, r10.z, l(23)
        and r12.w, cb0[39].x, cb6[r10.w + 2].w
        if_nz r12.w
          add r14.yzw, -r12.xxyz, cb6[r10.w + 0].xxyz
          mul r16.xyz, r14.yzwy, cb6[r10.w + 0].wwww
          dp3 r12.w, r16.xyzx, r16.xyzx
          min r12.w, r12.w, l(1.000000)
          add r12.w, -r12.w, l(1.000000)
          log r12.w, r12.w
          mul r12.w, r12.w, cb6[r10.w + 1].w
          exp r12.w, r12.w
          lt r13.y, l(0.000000), cb6[r10.w + 3].x
          if_nz r13.y
            dp3 r16.x, r14.yzwy, r14.yzwy
            rsq r16.x, r16.x
            mul r16.xyz, r14.yzwy, r16.xxxx
            dp3 r16.x, r16.xyzx, -cb6[r10.w + 2].xyzx
            add r16.x, r16.x, -cb6[r10.w + 3].x
            mul_sat r16.x, r16.x, cb6[r10.w + 3].y
            mul r16.x, r16.x, r16.x
            mul r12.w, r12.w, r16.x
          endif 
          lt r16.x, l(0.000010), r12.w
          if_nz r16.x
            ine r16.x, l(0), cb6[r10.w + 3].z
            ieq r16.x, r16.x, l(-1)
            if_nz r16.x
              if_nz r13.y
                mul r16.xyzw, r12.yyyy, cb6[r10.w + 6].xyzw
                mad r16.xyzw, cb6[r10.w + 5].xyzw, r12.xxxx, r16.xyzw
                mad r16.xyzw, cb6[r10.w + 7].xyzw, r12.zzzz, r16.xyzw
                add r16.xyzw, r16.zxyw, cb6[r10.w + 8].zxyw
                div r16.yz, r16.yyzy, r16.wwww
              else 
                max r13.y, |r14.w|, |r14.z|
                max r13.y, r13.y, |r14.y|
                lt r17.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), -r14.yzwy
                lt r18.xyz, -r14.yzwy, l(0.000000, 0.000000, 0.000000, 0.000000)
                iadd r16.w, r17.x, -r18.x
                itof r8.x, r16.w
                mul r19.xy, r8.xyxx, -r14.wzww
                eq r20.xyz, -r14.yzwy, |r14.yzwy|
                eq r17.xw, |r14.yyyz|, r13.yyyy
                iadd r17.yz, -r17.yyzy, r18.yyzy
                itof r8.w, r17.y
                mul r18.xy, r8.zwzz, -r14.ywyy
                itof r10.x, r17.z
                mul r21.xy, r10.xyxx, -r14.yzyy
                movc r20.xyz, r20.xyzx, l(0,2,4,0), l(1,3,5,0)
                mov r18.z, r20.y
                mov r21.z, r20.z
                movc r17.yzw, r17.wwww, r18.xxyz, r21.xxyz
                mov r19.z, r20.x
                movc r17.xyz, r17.xxxx, r19.xyzx, r17.yzwy
                div r8.xw, r17.xxxy, r13.yyyy
                imad r10.x, r10.z, l(23), r17.z
                mad r16.yz, r8.xxwx, cb6[r10.x + 17].xxyx, cb6[r10.x + 17].zzwz
                mul r16.x, r13.y, cb6[r10.w + 0].w
              endif 
              mad r17.xyzw, r13.wzzw, cb6[r10.w + 13].ywxz, cb6[r10.w + 14].ywxz
              mad r8.xw, r17.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r16.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.x, r8.xwxx, t3.xxxx, s6, r16.x
              mad r10.xz, -r17.zzwz, l(0.200000, 0.000000, 0.200000, 0.000000), r16.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r10.xzxx, t3.xxxx, s6, r16.x
              add r8.x, r8.w, r8.x
              mul r10.xz, r17.xxyx, l(-0.380423, 0.000000, -0.380423, 0.000000)
              mad r10.xz, r17.zzwz, l(-0.123607, 0.000000, -0.123607, 0.000000), r10.xxzx
              add r18.xy, r10.xzxx, r16.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r18.xyxx, t3.xxxx, s6, r16.x
              add r8.x, r8.w, r8.x
              add r10.xz, -r10.xxzx, r16.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r10.xzxx, t3.xxxx, s6, r16.x
              add r8.x, r8.w, r8.x
              mul r10.xz, r17.xxyx, l(0.352671, 0.000000, 0.352671, 0.000000)
              mad r10.xz, r17.zzwz, l(-0.485410, 0.000000, -0.485410, 0.000000), r10.xxzx
              add r18.xy, r10.xzxx, r16.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r18.xyxx, t3.xxxx, s6, r16.x
              add r8.x, r8.w, r8.x
              add r10.xz, -r10.xxzx, r16.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r10.xzxx, t3.xxxx, s6, r16.x
              add r8.x, r8.w, r8.x
              mul r18.xyzw, r17.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
              mad r10.xz, r17.zzwz, l(0.647214, 0.000000, 0.647214, 0.000000), r18.xxyx
              add r17.zw, r10.xxxz, r16.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r17.zwzz, t3.xxxx, s6, r16.x
              add r8.x, r8.w, r8.x
              add r10.xz, -r10.xxzx, r16.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r10.xzxx, t3.xxxx, s6, r16.x
              add r8.x, r8.w, r8.x
              mad r10.xz, r17.xxyx, l(-0.951057, 0.000000, -0.951057, 0.000000), r18.zzwz
              add r17.xy, r10.xzxx, r16.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r17.xyxx, t3.xxxx, s6, r16.x
              add r8.x, r8.w, r8.x
              add r10.xz, -r10.xxzx, r16.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r10.xzxx, t3.xxxx, s6, r16.x
              add r8.x, r8.w, r8.x
              mul r8.x, r8.x, l(0.100000)
              mul r8.x, r8.x, r8.x
              mul r12.w, r8.x, r12.w
            else 
              if_nz cb6[r10.w + 16].y
                mul r12.w, r4.w, r12.w
              endif 
            endif 
            mul r16.xyz, r12.wwww, cb6[r10.w + 1].xyzx
            ne r8.x, l(0.000000), cb6[r10.w + 4].x
            if_nz r8.x
              mul r17.xyz, -r14.zzzz, cb6[r10.w + 10].xyzx
              mad r17.xyz, cb6[r10.w + 9].xyzx, -r14.yyyy, r17.xyzx
              mad r17.xyz, cb6[r10.w + 11].xyzx, -r14.wwww, r17.xyzx
              div r8.xw, r17.xxxy, r17.zzzz
              mad r8.xw, r8.xxxw, cb6[r10.w + 4].xxxx, cb6[r10.w + 4].yyyz
              mov r8.xw, |r8.xxxw|
              mul_sat r10.x, r17.z, cb6[r10.w + 4].w
              sample_l_indexable(texture2d)(float,float,float,float) r17.xyz, r8.xwxx, t5.xyzw, s1, l(0.000000)
              add r18.xyz, -r17.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
              mad r17.xyz, r10.xxxx, r18.xyzx, r17.xyzx
              mul r16.xyz, r16.xyzx, r17.xyzx
            endif 
            dp3 r8.x, r14.yzwy, r14.yzwy
            rsq r8.x, r8.x
            mul r17.xyz, r8.xxxx, r14.yzwy
            mad r14.yzw, r14.yyzw, r8.xxxx, r4.xxyz
            dp3 r8.x, r14.yzwy, r14.yzwy
            rsq r8.x, r8.x
            mul r14.yzw, r8.xxxx, r14.yyzw
            dp3_sat r8.x, r0.xyzx, r17.xyzx
            dp3_sat r8.w, r0.xyzx, r14.yzwy
            dp3_sat r10.x, r17.xyzx, r14.yzwy
            dp3 r10.z, r1.xywx, r17.xyzx
            add r12.w, r10.z, cb6[r10.w + 15].w
            mul r12.w, r12.w, l(0.333330)
            max_sat r10.z, r10.z, r12.w
            mul r10.z, r10.z, cb6[r10.w + 15].z
            mul r8.w, r8.w, r8.w
            mad r8.w, r8.w, r3.w, l(1.000000)
            mul r8.w, r8.w, r8.w
            mul r8.w, r8.w, l(3.14159274)
            div r8.w, r5.x, r8.w
            mul r10.w, r10.x, r10.x
            mad r10.w, r10.w, r5.z, r5.y
            mul r10.w, r10.w, l(4.000000)
            rcp r10.w, r10.w
            mad r12.w, r10.x, l(-5.554730), l(-6.983160)
            mul r10.x, r10.x, r12.w
            exp r10.x, r10.x
            add r14.yzw, r2.xxyw, r10.xxxx
            mad r14.yzw, r14.yyzw, cb2[4].wwww, cb2[4].xxyz
            mul r8.w, r8.w, r10.w
            mul r14.yzw, r14.yyzw, r8.wwww
            mul r14.yzw, r8.xxxx, r14.yyzw
            mad r10.xzw, r9.xxyz, r10.zzzz, r14.yyzw
            mad r11.xyw, r10.xzxw, r16.xyxz, r11.xyxw
          endif 
          iadd r6.w, r6.w, l(1)
        endif 
        iadd r7.w, r7.w, l(1)
        mov r5.w, r9.w
      endloop 
      mov r15.xyz, r11.xywx
    else 
      mov r6.w, l(0)
    endif 
    iadd r0.x, r14.x, r6.w
    iadd r0.x, r13.x, r0.x
    utof r0.x, r0.x
    mul r0.x, r0.x, l(0.166666672)
    min r0.x, r0.x, l(1.000000)
    lt r0.y, l(0.000000), r0.x
    mov r15.w, l(0)
    mad r0.xzw, r0.xxxx, l(1.000000, 0.000000, -1.000000, 0.000000), r15.wwyw
    mov r2.xz, r15.xxzx
    mov r2.y, l(1.000000)
    add r0.xzw, r0.xxzw, r2.xxyz
    movc r0.xyz, r0.yyyy, r0.xzwx, r15.xyzx
    movc r15.xyz, cb0[27].zzzz, r0.xyzx, r15.xyzx
  endif 
  add r7.xyz, r7.xyzx, r15.xyzx
endif 
add r0.x, -cb0[7].w, cb0[7].z
mad r0.x, cb0[7].y, r0.x, cb0[7].w
add r0.y, -cb0[8].y, cb0[8].x
mad r0.y, cb0[7].y, r0.y, cb0[8].y
mul r0.y, r0.y, l(100.000000)
div r0.z, l(100.000000), r0.y
div r0.y, r3.z, r0.y
mad_sat r0.x, -r0.x, r0.z, r0.y
add r0.x, -r0.x, l(1.000000)
sample_b_indexable(texture2d)(float,float,float,float) r0.y, v2.xyxx, t10.yxzw, s3, l(0.000000)
mul r0.y, r0.y, cb0[8].w
div r0.zw, r3.xxxy, r3.zzzz
mad r0.zw, r0.zzzw, cb2[0].xxxy, cb2[0].wwwz
div r2.y, cb2[6].y, cb2[6].x
mov r2.x, l(1.000000)
mul r0.zw, r0.zzzw, r2.xxxy
sample_b_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t11.yzxw, s4, l(0.000000)
mul r0.y, r0.z, r0.y
mul r0.x, r0.y, r0.x
mad r0.xyz, r0.xxxx, cb0[9].xxxx, cb0[5].xyzx
mul r0.xyz, r0.xyzx, cb2[13].xxxx
mad o0.xyz, r7.xyzx, cb2[13].xxxx, r0.xyzx
mad o1.xyz, r1.xywx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
sqrt o2.xyz, r6.xyzx
mov o0.w, l(0)
mov o1.w, cb0[23].z
mov o2.w, cb0[23].x
mov o3.x, cb0[9].z
mov o3.y, l(1.000000)
mov o3.z, r11.z
mov r0.x, cb0[23].y
add o3.w, r0.x, l(0.972549081)
mov o4.x, r1.z
ret 
// Approximately 526 instruction slots used
