// Batch DHR Halo Fix 2
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v1.2.57 on Fri Jun 02 13:31:09 2017
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 LocalToWorld;             // Offset:    0 Size:    64 [unused]
//   float3 CameraWorldPos;             // Offset:   64 Size:    12
//   float4 UniformPixelVector_0;       // Offset:   80 Size:    16
//   float4 UniformPixelVector_1;       // Offset:   96 Size:    16
//   float4 UniformPixelScalars_0;      // Offset:  112 Size:    16
//   float4 UniformPixelScalars_1;      // Offset:  128 Size:    16
//   float4 UniformPixelScalars_2;      // Offset:  144 Size:    16
//   float4 UniformPixelScalars_3;      // Offset:  160 Size:    16
//   float3 LightingChannelsAndModel;   // Offset:  176 Size:    12
//   float4 ShadowMapAtlasSize;         // Offset:  192 Size:    16 [unused]
//   float2 InvClusterScreenSize;       // Offset:  208 Size:     8 [unused]
//   float3 ReflectionShadowPlane;      // Offset:  224 Size:    12 [unused]
//   float2 ReflectionInvBufferSize;    // Offset:  240 Size:     8 [unused]
//   bool bShowLightComplexity;         // Offset:  248 Size:     4
//   bool4 bClusteredForwardRenderingOptions;// Offset:  256 Size:    16
//   float3 UpperSkyColor;              // Offset:  272 Size:    12 [unused]
//   float3 LowerSkyColor;              // Offset:  288 Size:    12 [unused]
//   bool bEnableSkyLight;              // Offset:  300 Size:     4 [unused]
//   bool2 bEnableReflections;          // Offset:  304 Size:     8
//   uint3 LightingChannelsInt;         // Offset:  320 Size:    12
//   float4 AmbientOcclusionParams;     // Offset:  336 Size:    16
//   float4 AmbientColorAndSkyFactor;   // Offset:  352 Size:    16
//   float EnvironmentReflectionFactor; // Offset:  368 Size:     4
//
// }
//
// cbuffer VSOffsetConstants
// {
//
//   float4x4 ViewProjectionMatrix;     // Offset:    0 Size:    64
//   float4x4 ViewProjectionMatrixNoTemporal;// Offset:   64 Size:    64 [unused]
//   float4 CameraPositionVS;           // Offset:  128 Size:    16 [unused]
//   float4 PreViewTranslation;         // Offset:  144 Size:    16 [unused]
//
// }
//
// cbuffer PSOffsetConstants
// {
//
//   float4 ScreenPositionScaleBias;    // Offset:    0 Size:    16
//   float4 MinZ_MaxZRatio;             // Offset:   16 Size:    16 [unused]
//   float NvStereoEnabled;             // Offset:   32 Size:     4 [unused]
//   float MetallicOverrideParameter;   // Offset:   36 Size:     4
//   float4 DiffuseOverrideParameter;   // Offset:   48 Size:    16
//   float4 SpecularOverrideParameter;  // Offset:   64 Size:    16
//   float4 CameraPositionPS;           // Offset:   80 Size:    16 [unused]
//   float4 ScreenAndTexelSize;         // Offset:   96 Size:    16
//   float4 ViewClampRect;              // Offset:  112 Size:    16 [unused]
//   float2 ProjectionInvScale;         // Offset:  128 Size:     8 [unused]
//   float4x4 ViewProjectionMatrixPS;   // Offset:  144 Size:    64 [unused]
//   float2 SceneColorExponentBias;     // Offset:  208 Size:     8
//
// }
//
// cbuffer ClusteredLightsConstants
// {
//
//   struct FClusteredLight
//   {
//       
//       float4 PositionInvRadius;      // Offset:    0
//       float4 ColorFalloffExponent;   // Offset:   16
//       float3 Direction;              // Offset:   32
//       uint LightingChannels;         // Offset:   44
//       float2 SpotAngles;             // Offset:   48
//       bool bCastShadows;             // Offset:   56
//       float HairScatteringScale;     // Offset:   60
//       float4 SimpleLightFunctionScaleBiasFade;// Offset:   64
//       float4x4 WorldToShadowMatrix;  // Offset:   80
//       float3x3 WorldToLightMatrix;   // Offset:  144
//       float4 ShadowClipScaleBias;    // Offset:  192
//       float4 ShadowFilterScale;      // Offset:  208
//       float4 ShadowFilterBias;       // Offset:  224
//       float2 ShadowGradientParams;   // Offset:  240
//       float DiffuseIntensity;        // Offset:  248
//       float DiffuseBackfaceHack;     // Offset:  252
//       bool bUseFakeWaterReflection;  // Offset:  256
//       bool bCastNightVisionShadow;   // Offset:  260
//       float4 FaceUVScaleBias[6];     // Offset:  272
//
//   } ClusteredLights[64];             // Offset:    0 Size: 23552
//
// }
//
// cbuffer ClusteredReflectionsConstants
// {
//
//   struct FClusteredCubeMap
//   {
//       
//       float3 Position;               // Offset:    0
//       float ArrayIndex;              // Offset:   12
//       float4 RotationXY;             // Offset:   16
//       float3 Size;                   // Offset:   32
//       uint ReflectionChannels;       // Offset:   44
//       float3 InvSize;                // Offset:   48
//       float InvInnerEdgeTransition;  // Offset:   60
//       float3 TransitionBias;         // Offset:   64
//       float Fade;                    // Offset:   76
//       float3 TransitionScale;        // Offset:   80
//       float MinMip;                  // Offset:   92
//
//   } ClusteredCubeMaps[64];           // Offset:    0 Size:  6144
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// PointWrapSampler                  sampler      NA          NA    0        1
// TrilinearClampSampler             sampler      NA          NA    1        1
// PixelTexture2D_0Sampler           sampler      NA          NA    2        1
// PixelTexture2D_1Sampler           sampler      NA          NA    3        1
// PixelTexture2D_2Sampler           sampler      NA          NA    4        1
// PixelTexture2D_3Sampler           sampler      NA          NA    5        1
// ShadowComparisonSampler         sampler_c      NA          NA    6        1
// EnvironmentBRDFTexture            texture  float4          2d    0        1
// LightIndexListTexture             texture    uint         buf    1        1
// ClusteredTexture3D                texture   uint2          3d    2        1
// ShadowMapAtlasTexture             texture  float4          2d    3        1
// RandomAngles3DTexture             texture  float4          3d    4        1
// SimpleLightFunctionsAtlasTexture    texture  float4          2d    5        1
// EnvironmentReflectionTextureArray    texture  float4   cubearray    6        1
// NewModShadowsTexture              texture  float4          2d    7        1
// ExteriorReflectionTexture         texture  float4        cube    8        1
// PixelTexture2D_0                  texture  float4          2d    9        1
// PixelTexture2D_1                  texture  float4          2d   10        1
// PixelTexture2D_2                  texture  float4          2d   11        1
// PixelTexture2D_3                  texture  float4          2d   12        1
// NightVisionShadowsTexture         texture  float4          2d   13        1
// $Globals                          cbuffer      NA          NA    0        1
// VSOffsetConstants                 cbuffer      NA          NA    1        1
// PSOffsetConstants                 cbuffer      NA          NA    2        1
// ClusteredLightsConstants          cbuffer      NA          NA    6        1
// ClusteredReflectionsConstants     cbuffer      NA          NA    8        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyz         0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float       
// TEXCOORD                 0   xyzw        3     NONE   float   xy  
// TEXCOORD                 2   xyz         4     NONE   float   xyz 
// TEXCOORD                 3   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// SV_Position              0   xyzw        7      POS   float   xy  
// SV_IsFrontFace           0   x           8    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   x           4   TARGET   float   x   
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[24], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb6[1472], dynamicIndexed
dcl_constantbuffer cb8[384], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (uint,uint,uint,uint) t1
dcl_resource_texture3d (uint,uint,uint,uint) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecubearray (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texturecube (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear centroid v3.xy
dcl_input_ps linear centroid v4.xyz
dcl_input_ps linear centroid v5.xyzw
dcl_input_ps linear v6.xyzw
dcl_input_ps_siv linear noperspective v7.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.x
//dcl_temps 23
dcl_temps 30

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw


dp3 r0.x, v1.xyzx, v1.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v1.xyzx
dp3 r0.w, v0.xyzx, v0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v0.xyzx
mul r2.xyz, r0.zxyz, r1.yzxy
mad r2.xyz, r0.yzxy, r1.zxyz, -r2.xyzx
mul r2.xyz, r2.xyzx, v1.wwww
mul r3.xyz, v6.yyyy, cb1[1].xywx
mad r3.xyz, cb1[0].xywx, v6.xxxx, r3.xyzx
mad r3.xyz, cb1[2].xywx, v6.zzzz, r3.xyzx

//Fix
add r30.w, r3.z, -r30.y
mul r30.w, r30.x, r30.w
add r3.x, r3.x, r30.w

mad r3.xyz, cb1[3].xywx, v6.wwww, r3.xyzx
dp3 r0.w, -v6.xyzx, -v6.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, -v6.xyzx
sample_b_indexable(texture2d)(float,float,float,float) r5.xyzw, v3.xyxx, t9.xyzw, s2, l(0.000000)
mad r5.xyz, r5.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r5.xy, r5.xyxx, cb0[7].xxxx
dp3 r0.w, r5.xyzx, r5.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, r5.xyzx
dp3 r6.x, r1.xyzx, r5.xyzx
dp3 r6.y, r2.xyzx, r5.xyzx
dp3 r6.z, r0.xyzx, r5.xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
rsq r0.w, r0.w
mul r1.xyw, r0.wwww, r6.xyxz
add r2.xyw, -cb0[5].xyxz, l(1.000000, 1.000000, 0.000000, 1.000000)
sample_b_indexable(texture2d)(float,float,float,float) r5.xyz, v3.xyxx, t12.xyzw, s5, l(0.000000)
mul r6.xyz, cb0[6].xyzx, cb0[6].wwww
mul r5.xyz, r5.xyzx, r6.xyzx
mul r6.xyz, r2.xywx, r5.xyzx
mul r0.w, cb0[9].z, cb2[2].y
mad r7.xyz, r0.wwww, -r6.xyzx, r6.xyzx
mad r7.xyz, r7.xyzx, cb2[3].wwww, cb2[3].xyzx
ftou r8.xy, v7.xyxx
mov r8.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r3.w, r8.xyww, t7.yzwx
dp3 r4.w, v5.xyzx, v5.xyzx
rsq r4.w, r4.w
mul r9.xyz, r4.wwww, v5.xyzx
add r6.w, -cb0[9].w, cb0[10].x
mad r5.w, r5.w, r6.w, cb0[9].w
max r5.w, r5.w, l(0.040000)
min r10.z, r5.w, l(1.000000)
mov_sat r5.w, v5.w
mad r11.xy, r5.wwww, cb0[21].xzxx, cb0[21].ywyy
min r5.w, r11.x, l(1.000000)
mad r11.xzw, v5.xxyz, r4.wwww, r4.xxyz
dp3 r4.w, r11.xzwx, r11.xzwx
rsq r4.w, r4.w
mul r11.xzw, r4.wwww, r11.xxzw
dp3_sat r4.w, r1.xywx, r9.xyzx
dp3_sat r6.w, r1.xywx, r11.xzwx
dp3_sat r7.w, r9.xyzx, r11.xzwx
mad r2.xyw, r5.xyxz, r2.xyxw, l(-0.040000, -0.040000, 0.000000, -0.040000)
mad r2.xyw, r0.wwww, r2.xyxw, l(0.040000, 0.040000, 0.000000, 0.040000)
mul r5.xyz, r7.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
mul r0.w, r10.z, r10.z
mul r9.x, r0.w, r0.w
mul r6.w, r6.w, r6.w
mad r0.w, r0.w, r0.w, l(-0.999500)
mad r6.w, r6.w, r0.w, l(1.000000)
mul r6.w, r6.w, r6.w
mul r6.w, r6.w, l(3.14159274)
div r6.w, r9.x, r6.w
mad r9.y, r10.z, l(0.234375), l(0.015625)
add r9.z, -r9.y, l(1.000000)
mul r9.w, r7.w, r7.w
mad r9.w, r9.w, r9.z, r9.y
mul r9.w, r9.w, l(4.000000)
rcp r9.w, r9.w
mad r10.w, r7.w, l(-5.554730), l(-6.983160)
mul r7.w, r7.w, r10.w
exp r7.w, r7.w
add r11.xzw, r2.xxyw, r7.wwww
mad r11.xzw, r11.xxzw, cb2[4].wwww, cb2[4].xxyz
mul r6.w, r6.w, r9.w
mul r11.xzw, r11.xxzw, r6.wwww
mul r11.xzw, r4.wwww, r11.xxzw
mad r11.xzw, r5.xxyz, r4.wwww, r11.xxzw
mul r11.xzw, r11.xxzw, v4.xxyz
mov r0.x, r1.z
mov r0.y, r2.z
dp3 r1.z, r0.xyzx, r0.xyzx
rsq r1.z, r1.z
mul r0.xyz, r0.xyzx, r1.zzzz
mul r7.xyz, r7.xyzx, cb0[22].xyzx
mad r7.xyz, r11.xzwx, r3.wwww, r7.xyzx
dp3 r10.x, r0.xyzx, r4.xyzx
lt r1.z, r10.x, l(0.000000)
add r2.z, r10.x, r10.x
mad r11.xzw, r0.xxyz, -r2.zzzz, r4.xxyz
movc r11.xzw, r1.zzzz, r0.xxyz, -r11.xxzw
if_nz cb0[19].x
  mov_sat r10.y, r10.x
  sample_l_indexable(texture2d)(float,float,float,float) r10.yw, r10.yzyy, t0.zxwy, s1, l(0.000000)
  log r1.z, r10.z
  mad r1.z, r1.z, l(1.800000), l(8.000000)
  max r1.z, r1.z, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r12.xyz, r11.xzwx, t8.xyzw, s1, r1.z
  mad r13.xyz, r2.xywx, r10.yyyy, r10.wwww
  mad r7.xyz, r12.xyzx, r13.xyzx, r7.xyzx
endif 
if_nz cb0[20].z
  if_nz cb0[16].x
    ushr r12.xy, r8.xyxx, l(6, 6, 0, 0)
    mul r1.z, r3.z, l(0.010000)
    log r1.z, r1.z
    mad r1.z, r1.z, l(3.11064339), l(1.000000)
    max r1.z, r1.z, l(0.000000)
    ftou r12.z, r1.z
    mov r12.w, l(0)
    ld_indexable(texture3d)(uint,uint,uint,uint) r10.yw, r12.xyzw, t2.zxwy
    and r1.z, r10.w, l(255)
    ubfe r12.xy, l(8, 8, 0, 0), l(8, 16, 0, 0), r10.wwww
    add r13.xyz, v6.xyzx, cb0[4].xyzx
    iadd r2.z, r10.y, r12.y
    if_nz cb0[16].y
      mul r3.w, r11.y, cb0[23].x
      mov_sat r10.x, r10.x
      sample_l_indexable(texture2d)(float,float,float,float) r10.xy, r10.xzxx, t0.xyzw, s1, l(0.000000)
      log r4.w, r10.z
      mad r4.w, r4.w, l(1.800000), l(8.000000)
      mad r10.xyw, r2.xyxw, r10.xxxx, r10.yyyy
      mov r12.yzw, l(0,0,0,0)
      mov r6.w, r2.z
      mov r7.w, l(0)
      mov r9.w, l(0)
      loop 
        uge r13.w, r9.w, r12.x
        breakc_nz r13.w
        iadd r13.w, r6.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r14.x, r6.wwww, t1.xyzw
        imul null, r14.x, r14.x, l(6)
        and r14.y, cb0[20].y, cb8[r14.x + 2].w
        if_nz r14.y
          add r14.yzw, r13.xxyz, -cb8[r14.x + 0].xxyz
          dp2 r15.x, cb8[r14.x + 1].xyxx, r14.yzyy
          dp2 r15.y, cb8[r14.x + 1].zwzz, r14.yzyy
          mul r15.z, r14.w, cb8[r14.x + 3].z
          add_sat r14.yzw, |r15.xxyz|, cb8[r14.x + 4].xxyz
          mul r14.yzw, r14.yyzw, cb8[r14.x + 5].xxyz
          max r14.z, r14.w, r14.z
          max r14.y, r14.z, r14.y
          add r14.y, -r14.y, l(1.000000)
          lt r14.z, l(0.000000), r14.y
          if_nz r14.z
            dp2 r16.x, cb8[r14.x + 1].xyxx, r11.xzxx
            dp2 r16.y, cb8[r14.x + 1].zwzz, r11.xzxx
            mul r16.z, r11.w, cb8[r14.x + 3].z
            lt r17.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r16.xyzx
            lt r18.xyz, r16.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
            iadd r17.xyz, r17.xyzx, -r18.xyzx
            itof r17.xyz, r17.xyzx
            mad r15.xyz, r15.xyzx, r17.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
            div r15.xyz, r15.xyzx, |r16.xyzx|
            min r14.z, r15.z, r15.y
            min r14.z, r14.z, r15.x
            mul_sat r14.w, r14.z, cb8[r14.x + 3].w
            mul r15.x, r14.w, r14.y
            mad r15.yzw, r14.zzzz, r11.xxzw, r13.xxyz
            add r16.xyz, r15.yzwy, -cb8[r14.x + 0].xyzx
            max r14.z, r4.w, cb8[r14.x + 5].w
            mov r16.w, cb8[r14.x + 0].w
            sample_l_indexable(texturecubearray)(float,float,float,float) r15.yzw, r16.xyzw, t6.wxyz, s1, r14.z
            mul r15.yzw, r15.yyzw, cb8[r14.x + 4].wwww
            mul r15.yzw, r10.xxyw, r15.yyzw
            mad r12.yzw, r15.yyzw, r15.xxxx, r12.yyzw
            mad r7.w, r14.y, r14.w, r7.w
          endif 
        endif 
        iadd r9.w, r9.w, l(1)
        mov r6.w, r13.w
      endloop 
      lt r4.w, l(1.000000), r7.w
      div r10.xyw, r12.yzyw, r7.wwww
      movc r10.xyw, r4.wwww, r10.xyxw, r12.yzyw
      mul r14.xyz, r3.wwww, r10.xywx
    else 
      mov r14.xyz, l(0,0,0,0)
    endif 
    iadd r2.z, r12.x, r2.z
    if_nz cb0[16].z
      lod r3.w, r13.xyzx, t4.y, s0
      round_ne r3.w, r3.w
      exp r3.w, -r3.w
      mul r10.xyw, r3.wwww, r13.xyxz
      sample_l_indexable(texture3d)(float,float,float,float) r10.xy, r10.xywx, t4.xyzw, s0, l(0.000000)
      ld_indexable(texture2d)(float,float,float,float) r3.w, r8.xyzw, t13.xzwy
      mov r8.yz, l(0,-1.000000,1.000000,0)
      mov r15.y, l(-1.000000)
      mov r11.xzw, r14.xxyz
      mov r4.w, r2.z
      mov r6.w, l(0)
      mov r7.w, l(0)
      loop 
        uge r9.w, r7.w, r1.z
        breakc_nz r9.w
        iadd r9.w, r4.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r10.w, r4.wwww, t1.yzwx
        imul null, r12.y, r10.w, l(23)
        and r12.z, cb0[20].x, cb6[r12.y + 2].w
        if_nz r12.z
          add r16.xyz, -r13.xyzx, cb6[r12.y + 0].xyzx
          mul r17.xyz, r16.xyzx, cb6[r12.y + 0].wwww
          dp3 r12.z, r17.xyzx, r17.xyzx
          min r12.z, r12.z, l(1.000000)
          add r12.z, -r12.z, l(1.000000)
          log r12.z, r12.z
          mul r12.z, r12.z, cb6[r12.y + 1].w
          exp r12.z, r12.z
          lt r12.w, l(0.000000), cb6[r12.y + 3].x
          if_nz r12.w
            dp3 r13.w, r16.xyzx, r16.xyzx
            rsq r13.w, r13.w
            mul r17.xyz, r13.wwww, r16.xyzx
            dp3 r13.w, r17.xyzx, -cb6[r12.y + 2].xyzx
            add r13.w, r13.w, -cb6[r12.y + 3].x
            mul_sat r13.w, r13.w, cb6[r12.y + 3].y
            mul r13.w, r13.w, r13.w
            mul r12.z, r12.z, r13.w
          endif 
          lt r13.w, l(0.000010), r12.z
          if_nz r13.w
            ine r13.w, l(0), cb6[r12.y + 3].z
            ieq r13.w, r13.w, l(-1)
            if_nz r13.w
              if_nz r12.w
                mul r17.xyzw, r13.yyyy, cb6[r12.y + 6].xyzw
                mad r17.xyzw, cb6[r12.y + 5].xyzw, r13.xxxx, r17.xyzw
                mad r17.xyzw, cb6[r12.y + 7].xyzw, r13.zzzz, r17.xyzw
                add r17.xyzw, r17.zxyw, cb6[r12.y + 8].zxyw
                div r15.zw, r17.yyyz, r17.wwww
              else 
                max r12.w, |r16.z|, |r16.y|
                max r12.w, r12.w, |r16.x|
                lt r17.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), -r16.xxyz
                lt r18.xyz, -r16.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
                iadd r13.w, r17.y, -r18.x
                itof r8.x, r13.w
                mul r19.xy, r8.xyxx, -r16.zyzz
                eq r20.xyz, -r16.xyzx, |r16.xyzx|
                eq r18.xw, |r16.xxxy|, r12.wwww
                iadd r17.yz, -r17.zzwz, r18.yyzy
                itof r8.w, r17.y
                mul r21.xy, r8.zwzz, -r16.xzxx
                itof r15.x, r17.z
                mul r22.xy, r15.xyxx, -r16.xyxx
                movc r17.yzw, r20.xxyz, l(0,0,2,4), l(0,1,3,5)
                mov r21.z, r17.z
                mov r22.z, r17.w
                movc r18.yzw, r18.wwww, r21.xxyz, r22.xxyz
                mov r19.z, r17.y
                movc r17.yzw, r18.xxxx, r19.xxyz, r18.yyzw
                div r8.xw, r17.yyyz, r12.wwww
                imad r10.w, r10.w, l(23), r17.w
                mad r15.zw, r8.xxxw, cb6[r10.w + 17].xxxy, cb6[r10.w + 17].zzzw
                mul r17.x, r12.w, cb6[r12.y + 0].w
              endif 
              mad r18.xyzw, r10.yxxy, cb6[r12.y + 13].ywxz, cb6[r12.y + 14].ywxz
              mad r8.xw, r18.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r15.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.x, r8.xwxx, t3.xxxx, s6, r17.x
              mad r17.yz, -r18.zzwz, l(0.000000, 0.200000, 0.200000, 0.000000), r15.zzwz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r17.yzyy, t3.xxxx, s6, r17.x
              add r8.x, r8.w, r8.x
              mul r17.yz, r18.xxyx, l(0.000000, -0.380423, -0.380423, 0.000000)
              mad r17.yz, r18.zzwz, l(0.000000, -0.123607, -0.123607, 0.000000), r17.yyzy
              add r19.xy, r15.zwzz, r17.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r19.xyxx, t3.xxxx, s6, r17.x
              add r8.x, r8.w, r8.x
              add r17.yz, r15.zzwz, -r17.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r17.yzyy, t3.xxxx, s6, r17.x
              add r8.x, r8.w, r8.x
              mul r17.yz, r18.xxyx, l(0.000000, 0.352671, 0.352671, 0.000000)
              mad r17.yz, r18.zzwz, l(0.000000, -0.485410, -0.485410, 0.000000), r17.yyzy
              add r19.xy, r15.zwzz, r17.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r19.xyxx, t3.xxxx, s6, r17.x
              add r8.x, r8.w, r8.x
              add r17.yz, r15.zzwz, -r17.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r17.yzyy, t3.xxxx, s6, r17.x
              add r8.x, r8.w, r8.x
              mul r19.xyzw, r18.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
              mad r17.yz, r18.zzwz, l(0.000000, 0.647214, 0.647214, 0.000000), r19.xxyx
              add r18.zw, r15.zzzw, r17.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r18.zwzz, t3.xxxx, s6, r17.x
              add r8.x, r8.w, r8.x
              add r17.yz, r15.zzwz, -r17.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r17.yzyy, t3.xxxx, s6, r17.x
              add r8.x, r8.w, r8.x
              mad r17.yz, r18.xxyx, l(0.000000, -0.951057, -0.951057, 0.000000), r19.zzwz
              add r18.xy, r15.zwzz, r17.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r18.xyxx, t3.xxxx, s6, r17.x
              add r8.x, r8.w, r8.x
              add r15.xz, r15.zzwz, -r17.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r15.xzxx, t3.xxxx, s6, r17.x
              add r8.x, r8.w, r8.x
              mul r8.x, r8.x, l(0.100000)
              mul r8.x, r8.x, r8.x
              mul r12.z, r8.x, r12.z
            else 
              if_nz cb6[r12.y + 16].y
                mul r12.z, r3.w, r12.z
              endif 
            endif 
            mul r15.xzw, r12.zzzz, cb6[r12.y + 1].xxyz
            ne r8.x, l(0.000000), cb6[r12.y + 4].x
            if_nz r8.x
              mul r17.xyz, -r16.yyyy, cb6[r12.y + 10].xyzx
              mad r17.xyz, cb6[r12.y + 9].xyzx, -r16.xxxx, r17.xyzx
              mad r17.xyz, cb6[r12.y + 11].xyzx, -r16.zzzz, r17.xyzx
              div r8.xw, r17.xxxy, r17.zzzz
              mad r8.xw, r8.xxxw, cb6[r12.y + 4].xxxx, cb6[r12.y + 4].yyyz
              mov r8.xw, |r8.xxxw|
              mul_sat r10.w, r17.z, cb6[r12.y + 4].w
              sample_l_indexable(texture2d)(float,float,float,float) r17.xyz, r8.xwxx, t5.xyzw, s1, l(0.000000)
              add r18.xyz, -r17.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
              mad r17.xyz, r10.wwww, r18.xyzx, r17.xyzx
              mul r15.xzw, r15.xxzw, r17.xxyz
            endif 
            dp3 r8.x, r16.xyzx, r16.xyzx
            rsq r8.x, r8.x
            mul r17.xyz, r8.xxxx, r16.xyzx
            mad r16.xyz, r16.xyzx, r8.xxxx, r4.xyzx
            dp3 r8.x, r16.xyzx, r16.xyzx
            rsq r8.x, r8.x
            mul r16.xyz, r8.xxxx, r16.xyzx
            dp3_sat r8.x, r0.xyzx, r17.xyzx
            dp3_sat r8.w, r0.xyzx, r16.xyzx
            dp3_sat r10.w, r17.xyzx, r16.xyzx
            dp3 r12.z, r1.xywx, r17.xyzx
            add r12.w, r12.z, cb6[r12.y + 15].w
            mul r12.w, r12.w, l(0.333330)
            max_sat r12.z, r12.w, r12.z
            mul r12.y, r12.z, cb6[r12.y + 15].z
            mul r8.w, r8.w, r8.w
            mad r8.w, r8.w, r0.w, l(1.000000)
            mul r8.w, r8.w, r8.w
            mul r8.w, r8.w, l(3.14159274)
            div r8.w, r9.x, r8.w
            mul r12.z, r10.w, r10.w
            mad r12.z, r12.z, r9.z, r9.y
            mul r12.z, r12.z, l(4.000000)
            rcp r12.z, r12.z
            mad r12.w, r10.w, l(-5.554730), l(-6.983160)
            mul r10.w, r10.w, r12.w
            exp r10.w, r10.w
            add r16.xyz, r2.xywx, r10.wwww
            mad r16.xyz, r16.xyzx, cb2[4].wwww, cb2[4].xyzx
            mul r8.w, r8.w, r12.z
            mul r16.xyz, r16.xyzx, r8.wwww
            mul r16.xyz, r8.xxxx, r16.xyzx
            mad r12.yzw, r5.xxyz, r12.yyyy, r16.xxyz
            mad r11.xzw, r12.yyzw, r15.xxzw, r11.xxzw
          endif 
          iadd r6.w, r6.w, l(1)
        endif 
        iadd r7.w, r7.w, l(1)
        mov r4.w, r9.w
      endloop 
      mov r14.xyz, r11.xzwx
    else 
      mov r6.w, l(0)
    endif 
    iadd r0.x, r12.x, r6.w
    utof r0.x, r0.x
    mul r0.x, r0.x, l(0.166666672)
    min r0.x, r0.x, l(1.000000)
    lt r0.y, l(0.000000), r0.x
    mov r14.w, l(0)
    mad r0.xzw, r0.xxxx, l(1.000000, 0.000000, -1.000000, 0.000000), r14.wwyw
    mov r2.xz, r14.xxzx
    mov r2.y, l(1.000000)
    add r0.xzw, r0.xxzw, r2.xxyz
    movc r0.xyz, r0.yyyy, r0.xzwx, r14.xyzx
    movc r0.xyz, cb0[15].zzzz, r0.xyzx, r14.xyzx
  else 
    mov r0.xyz, l(0,0,0,0)
  endif 
  add r7.xyz, r0.xyzx, r7.xyzx
endif 
mul r0.x, r5.w, cb2[13].x
add r0.y, -cb0[7].w, cb0[7].z
mad r0.y, cb0[7].y, r0.y, cb0[7].w
add r0.z, -cb0[8].y, cb0[8].x
mad r0.z, cb0[7].y, r0.z, cb0[8].y
mul r0.z, r0.z, l(100.000000)
div r0.w, l(100.000000), r0.z
div r0.z, r3.z, r0.z
mad_sat r0.y, -r0.y, r0.w, r0.z
add r0.y, -r0.y, l(1.000000)
sample_b_indexable(texture2d)(float,float,float,float) r0.z, v3.xyxx, t10.yzxw, s3, l(0.000000)
mul r0.z, r0.z, cb0[8].w
div r2.xy, r3.xyxx, r3.zzzz
mad r2.xy, r2.xyxx, cb2[0].xyxx, cb2[0].wzww
div r3.y, cb2[6].y, cb2[6].x
mov r3.x, l(1.000000)
mul r2.xy, r2.xyxx, r3.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t11.yzwx, s4, l(0.000000)
mul r0.z, r0.w, r0.z
mul r0.y, r0.z, r0.y
mad r0.yzw, r0.yyyy, cb0[9].xxxx, cb0[5].xxyz
mul r0.yzw, r0.yyzw, cb2[13].xxxx
mad o0.xyz, r7.xyzx, r0.xxxx, r0.yzwy
mad o1.xyz, r1.xywx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
sqrt o2.xyz, r6.xyzx
mul r0.x, r11.y, l(31.875000)
round_ni r0.x, r0.x
mad r0.x, cb0[11].y, l(31.875000), r0.x
mul o3.w, r0.x, l(0.0313725509)
mov o0.w, l(0)
mov o1.w, cb0[11].z
mov o2.w, cb0[11].x
mov o3.x, cb0[9].z
mov o3.z, r10.z
mov o3.y, r5.w
mov o4.x, l(0)
ret 
// Approximately 419 instruction slots used
