// Water
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v1.2.57 on Sun Jun 11 08:57:11 2017
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 LocalToWorld;             // Offset:    0 Size:    64 [unused]
//   float3 CameraWorldPos;             // Offset:   64 Size:    12
//   float4 UniformPixelVector_0;       // Offset:   80 Size:    16
//   float4 UniformPixelScalars_0;      // Offset:   96 Size:    16
//   float3x3 WorldToLocal;             // Offset:  112 Size:    44 [unused]
//   float4 GridSize;                   // Offset:  160 Size:    16 [unused]
//   float3 LightingChannelsAndModel;   // Offset:  176 Size:    12 [unused]
//   float4 ShadowMapAtlasSize;         // Offset:  192 Size:    16 [unused]
//   float2 InvClusterScreenSize;       // Offset:  208 Size:     8 [unused]
//   float3 ReflectionShadowPlane;      // Offset:  224 Size:    12 [unused]
//   float2 ReflectionInvBufferSize;    // Offset:  240 Size:     8 [unused]
//   bool bShowLightComplexity;         // Offset:  248 Size:     4 [unused]
//   bool4 bClusteredForwardRenderingOptions;// Offset:  256 Size:    16
//   float3 UpperSkyColor;              // Offset:  272 Size:    12
//   float3 LowerSkyColor;              // Offset:  288 Size:    12
//   bool bEnableSkyLight;              // Offset:  300 Size:     4
//   bool2 bEnableReflections;          // Offset:  304 Size:     8
//   uint3 LightingChannelsInt;         // Offset:  320 Size:    12
//   float4 AmbientOcclusionParams;     // Offset:  336 Size:    16
//   float4 AmbientColorAndSkyFactor;   // Offset:  352 Size:    16
//   float EnvironmentReflectionFactor; // Offset:  368 Size:     4
//
// }
//
// cbuffer VSOffsetConstants
// {
//
//   float4x4 ViewProjectionMatrix;     // Offset:    0 Size:    64
//   float4x4 ViewProjectionMatrixNoTemporal;// Offset:   64 Size:    64 [unused]
//   float4 CameraPositionVS;           // Offset:  128 Size:    16 [unused]
//   float4 PreViewTranslation;         // Offset:  144 Size:    16 [unused]
//
// }
//
// cbuffer PSOffsetConstants
// {
//
//   float4 ScreenPositionScaleBias;    // Offset:    0 Size:    16
//   float4 MinZ_MaxZRatio;             // Offset:   16 Size:    16
//   float NvStereoEnabled;             // Offset:   32 Size:     4 [unused]
//   float MetallicOverrideParameter;   // Offset:   36 Size:     4 [unused]
//   float4 DiffuseOverrideParameter;   // Offset:   48 Size:    16 [unused]
//   float4 SpecularOverrideParameter;  // Offset:   64 Size:    16
//   float4 CameraPositionPS;           // Offset:   80 Size:    16 [unused]
//   float4 ScreenAndTexelSize;         // Offset:   96 Size:    16 [unused]
//   float4 ViewClampRect;              // Offset:  112 Size:    16 [unused]
//   float2 ProjectionInvScale;         // Offset:  128 Size:     8 [unused]
//   float4x4 ViewProjectionMatrixPS;   // Offset:  144 Size:    64 [unused]
//   float2 SceneColorExponentBias;     // Offset:  208 Size:     8
//
// }
//
// cbuffer ClusteredLightsConstants
// {
//
//   struct FClusteredLight
//   {
//       
//       float4 PositionInvRadius;      // Offset:    0
//       float4 ColorFalloffExponent;   // Offset:   16
//       float3 Direction;              // Offset:   32
//       uint LightingChannels;         // Offset:   44
//       float2 SpotAngles;             // Offset:   48
//       bool bCastShadows;             // Offset:   56
//       float HairScatteringScale;     // Offset:   60
//       float4 SimpleLightFunctionScaleBiasFade;// Offset:   64
//       float4x4 WorldToShadowMatrix;  // Offset:   80
//       float3x3 WorldToLightMatrix;   // Offset:  144
//       float4 ShadowClipScaleBias;    // Offset:  192
//       float4 ShadowFilterScale;      // Offset:  208
//       float4 ShadowFilterBias;       // Offset:  224
//       float2 ShadowGradientParams;   // Offset:  240
//       float DiffuseIntensity;        // Offset:  248
//       float DiffuseBackfaceHack;     // Offset:  252
//       bool bUseFakeWaterReflection;  // Offset:  256
//       bool bCastNightVisionShadow;   // Offset:  260
//       float4 FaceUVScaleBias[6];     // Offset:  272
//
//   } ClusteredLights[64];             // Offset:    0 Size: 23552
//
// }
//
// cbuffer ClusteredReflectionsConstants
// {
//
//   struct FClusteredCubeMap
//   {
//       
//       float3 Position;               // Offset:    0
//       float ArrayIndex;              // Offset:   12
//       float4 RotationXY;             // Offset:   16
//       float3 Size;                   // Offset:   32
//       uint ReflectionChannels;       // Offset:   44
//       float3 InvSize;                // Offset:   48
//       float InvInnerEdgeTransition;  // Offset:   60
//       float3 TransitionBias;         // Offset:   64
//       float Fade;                    // Offset:   76
//       float3 TransitionScale;        // Offset:   80
//       float MinMip;                  // Offset:   92
//
//   } ClusteredCubeMaps[64];           // Offset:    0 Size:  6144
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// PointWrapSampler                  sampler      NA          NA    0        1
// TrilinearClampSampler             sampler      NA          NA    1        1
// LightMapTexturesSampler[0]        sampler      NA          NA    2        1
// LightMapTexturesSampler[1]        sampler      NA          NA    3        1
// SceneDepthTextureSampler          sampler      NA          NA    4        1
// PixelTexture2D_0Sampler           sampler      NA          NA    5        1
// PixelTexture2D_1Sampler           sampler      NA          NA    6        1
// PixelTexture2D_2Sampler           sampler      NA          NA    7        1
// PixelTexture2D_3Sampler           sampler      NA          NA    8        1
// ShadowComparisonSampler         sampler_c      NA          NA    9        1
// EnvironmentBRDFTexture            texture  float4          2d    0        1
// LightIndexListTexture             texture    uint         buf    1        1
// ClusteredTexture3D                texture   uint2          3d    2        1
// ShadowMapAtlasTexture             texture  float4          2d    3        1
// RandomAngles3DTexture             texture  float4          3d    4        1
// EnvironmentReflectionTextureArray    texture  float4   cubearray    6        1
// ExteriorReflectionTexture         texture  float4        cube    8        1
// SceneDepthTexture                 texture  float4          2d    9        1
// PixelTexture2D_0                  texture  float4          2d   10        1
// PixelTexture2D_1                  texture  float4          2d   11        1
// PixelTexture2D_2                  texture  float4          2d   12        1
// PixelTexture2D_3                  texture  float4          2d   13        1
// LightMapTextures[0]               texture  float4          2d   14        1
// LightMapTextures[1]               texture  float4          2d   15        1
// $Globals                          cbuffer      NA          NA    0        1
// VSOffsetConstants                 cbuffer      NA          NA    1        1
// PSOffsetConstants                 cbuffer      NA          NA    2        1
// ClusteredLightsConstants          cbuffer      NA          NA    6        1
// ClusteredReflectionsConstants     cbuffer      NA          NA    8        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 1   xyz         1     NONE   float   xyz 
// TEXCOORD                10   xyz         2     NONE   float   xyz 
// TEXCOORD                11   xyz         3     NONE   float   xyz 
// TEXCOORD                 4   xyzw        4     NONE   float   xyzw
// TEXCOORD                 5   xyzw        5     NONE   float   xyzw
// SV_Position              0   xyzw        6      POS   float   xy  
// SV_IsFrontFace           0   x           7    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[24], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb6[1472], dynamicIndexed
dcl_constantbuffer cb8[384], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (uint,uint,uint,uint) t1
dcl_resource_texture3d (uint,uint,uint,uint) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texturecubearray (float,float,float,float) t6
dcl_resource_texturecube (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_input_ps linear v0.xyzw
dcl_input_ps linear v1.xyz
dcl_input_ps linear v2.xyz
dcl_input_ps linear v3.xyz
dcl_input_ps linear v4.xyzw
dcl_input_ps linear v5.xyzw
dcl_input_ps_siv linear noperspective v6.xy, position
dcl_output o0.xyzw
//dcl_temps 19
dcl_temps 30

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw

mul r0.xyz, v5.yyyy, cb1[1].xywx
mad r0.xyz, cb1[0].xywx, v5.xxxx, r0.xyzx
mad r0.xyz, cb1[2].xywx, v5.zzzz, r0.xyzx

//Fix
add r30.w, r0.z, -r30.y
mul r30.w, r30.x, r30.w
add r0.x, r0.x, r30.w

mad r0.xyz, cb1[3].xywx, v5.wwww, r0.xyzx
dp3 r0.w, -v5.xyzx, -v5.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, -v5.xyzx
dp3 r2.x, r1.xyzx, v1.xyzx
dp3 r2.y, r1.xyzx, v2.xyzx
dp3 r2.z, r1.xyzx, v3.xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
mul r0.w, r2.z, l(-10.000000)
div r0.w, cb0[6].y, r0.w
max r0.w, r0.w, -cb0[6].x
mul r2.zw, r0.wwww, r2.xxxy
mul r3.xy, r2.zwzz, l(9.000000, 9.000000, 0.000000, 0.000000)
mad r3.xy, v0.xyxx, l(4.000000, 4.000000, 0.000000, 0.000000), -r3.xyxx
mad r3.zw, r2.xxxy, r0.wwww, r3.xxxy
resinfo_indexable(texture2d)(float,float,float,float) r4.xy, l(0), t10.xyzw
mul r4.xy, r3.xyxx, r4.xyxx
deriv_rtx_coarse r4.zw, r4.xxxy
deriv_rty_coarse r4.xy, r4.xyxx
dp2 r1.w, r4.zwzz, r4.zwzz
sqrt r1.w, r1.w
dp2 r4.x, r4.xyxx, r4.xyxx
sqrt r4.x, r4.x
max r1.w, r1.w, r4.x
log r1.w, r1.w
sample_l_indexable(texture2d)(float,float,float,float) r4.x, r3.xyxx, t10.xyzw, s5, r1.w
sample_l_indexable(texture2d)(float,float,float,float) r4.y, r3.zwzz, t10.yxzw, s5, r1.w
mov r4.zw, r3.zzzw
mov r5.xy, l(0.900000,0,0,0)
mov r5.zw, r4.xxxy
mov r6.x, l(2)
loop 
  itof r6.y, r6.x
  lt r6.y, l(9.000000), r6.y
  breakc_nz r6.y
  ge r6.y, r5.w, r5.x
  if_nz r6.y
    break 
  endif 
  iadd r5.y, r5.y, l(1)
  add r5.x, r5.x, l(-0.100000)
  mad r4.zw, r2.xxxy, r0.wwww, r4.zzzw
  sample_l_indexable(texture2d)(float,float,float,float) r6.y, r4.zwzz, t10.yxzw, s5, r1.w
  mov r5.z, r5.w
  mov r5.w, r6.y
  iadd r6.x, r6.x, l(1)
endloop 
itof r0.w, r5.y
mad r1.w, -r0.w, l(0.100000), l(1.000000)
add r1.w, -r5.z, r1.w
add r2.x, -r5.z, r5.w
add r2.x, r2.x, l(0.100000)
div r1.w, r1.w, r2.x
add r0.w, r0.w, r1.w
mad r2.xy, r0.wwww, r2.zwzz, r3.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r3.xyzw, r2.xyxx, t11.xyzw, s6, l(0.000000)
mad r3.xyz, r3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
mul r4.xyz, r3.yyyy, v2.xyzx
mad r4.xyz, v1.xyzx, r3.xxxx, r4.xyzx
mad r3.xyz, v3.xyzx, r3.zzzz, r4.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
add r4.xyz, -cb0[5].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
sample_b_indexable(texture2d)(float,float,float,float) r5.xyz, r2.xyxx, t12.xyzw, s7, l(0.000000)
mul r4.xyz, r4.xyzx, r5.xyzx
sample_b_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t13.yzwx, s8, l(0.000000)
mov_sat r0.w, r0.w
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v0.zwzz, t14.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, v0.zwzz, t15.wxyz, s3
mad r5.yzw, r5.yyzw, l(0.000000, 2.000000, 2.000000, 2.000000), l(0.000000, -1.000000, -1.000000, -1.000000)
dp3 r1.w, r5.yzwy, r5.yzwy
rsq r1.w, r1.w
mul r6.xyz, r1.wwww, r5.yzwy
add r2.w, -cb0[6].w, cb0[6].z
mad r2.w, r3.w, r2.w, cb0[6].w
max r2.w, r2.w, l(0.040000)
min r7.z, r2.w, l(1.000000)
mov_sat r5.x, r5.x
mad r2.w, r5.x, cb0[21].x, cb0[21].y
min r0.w, r0.w, r2.w
mad r5.yzw, r5.yyzw, r1.wwww, r1.xxyz
dp3 r1.w, r5.yzwy, r5.yzwy
rsq r1.w, r1.w
mul r5.yzw, r1.wwww, r5.yyzw
dp3_sat r1.w, r3.xyzx, r6.xyzx
dp3_sat r2.w, r3.xyzx, r5.yzwy
dp3_sat r3.w, r6.xyzx, r5.yzwy
mul r5.yzw, r4.xxyz, l(0.000000, 0.318309873, 0.318309873, 0.318309873)
mul r4.w, r7.z, r7.z
mul r6.x, r4.w, r4.w
mul r2.w, r2.w, r2.w
mad r4.w, r4.w, r4.w, l(-0.999500)
mad r2.w, r2.w, r4.w, l(1.000000)
mul r2.w, r2.w, r2.w
mul r2.w, r2.w, l(3.14159274)
div r2.w, r6.x, r2.w
mad r6.y, r7.z, l(0.234375), l(0.015625)
add r6.z, -r6.y, l(1.000000)
mul r6.w, r3.w, r3.w
mad r6.w, r6.w, r6.z, r6.y
mul r6.w, r6.w, l(4.000000)
rcp r6.w, r6.w
mad r7.w, r3.w, l(-5.554730), l(-6.983160)
mul r3.w, r3.w, r7.w
exp r3.w, r3.w
add r3.w, r3.w, l(0.040000)
mad r8.xyz, r3.wwww, cb2[4].wwww, cb2[4].xyzx
mul r2.w, r2.w, r6.w
mul r8.xyz, r8.xyzx, r2.wwww
mul r8.xyz, r1.wwww, r8.xyzx
mad r8.xyz, r5.yzwy, r1.wwww, r8.xyzx
mul r2.xyz, r2.xyzx, r8.xyzx
if_nz cb0[18].w
  mad r8.xy, r3.zzzz, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mul r8.xy, r8.xyxx, r8.xyxx
  mul r8.xzw, r5.yyzw, r8.xxxx
  mul r9.xyz, r5.yzwy, r8.yyyy
  mul r9.xyz, r9.xyzx, cb0[18].xyzx
  mad r8.xyz, r8.xzwx, cb0[17].xyzx, r9.xyzx
  mad r2.xyz, r8.xyzx, cb0[22].wwww, r2.xyzx
endif 
mad r2.xyz, r4.xyzx, cb0[22].xyzx, r2.xyzx
dp3 r7.x, r3.xyzx, r1.xyzx
lt r1.w, r7.x, l(0.000000)
add r2.w, r7.x, r7.x
mad r4.xyz, r3.xyzx, -r2.wwww, r1.xyzx
movc r8.xyz, r1.wwww, r3.xyzx, -r4.xyzx
if_nz cb0[19].x
  mov_sat r7.y, r7.x
  sample_l_indexable(texture2d)(float,float,float,float) r4.xy, r7.yzyy, t0.xyzw, s1, l(0.000000)
  log r1.w, r7.z
  mad r1.w, r1.w, l(1.800000), l(8.000000)
  max r1.w, r1.w, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r9.xyz, r8.xyzx, t8.xyzw, s1, r1.w
  mad r1.w, r4.x, l(0.040000), r4.y
  mad r2.xyz, r9.xyzx, r1.wwww, r2.xyzx
endif 
if_nz cb0[20].z
  if_nz cb0[16].x
    ftou r4.xy, v6.xyxx
    ushr r9.xy, r4.xyxx, l(6, 6, 0, 0)
    mul r1.w, r0.z, l(0.010000)
    log r1.w, r1.w
    mad r1.w, r1.w, l(3.11064339), l(1.000000)
    max r1.w, r1.w, l(0.000000)
    ftou r9.z, r1.w
    mov r9.w, l(0)
    ld_indexable(texture3d)(uint,uint,uint,uint) r4.xy, r9.xyzw, t2.xyzw
    and r1.w, r4.y, l(255)
    ubfe r4.yz, l(0, 8, 8, 0), l(0, 8, 16, 0), r4.yyyy
    add r9.xyz, v5.xyzx, cb0[4].xyzx
    iadd r2.w, r4.z, r4.x
    if_nz cb0[16].y
      mad r3.w, r5.x, cb0[21].z, cb0[21].w
      mul r3.w, r3.w, cb0[23].x
      mov_sat r7.x, r7.x
      sample_l_indexable(texture2d)(float,float,float,float) r4.xz, r7.xzxx, t0.xzyw, s1, l(0.000000)
      log r5.x, r7.z
      mad r5.x, r5.x, l(1.800000), l(8.000000)
      mad r4.x, r4.x, l(0.040000), r4.z
      mov r4.z, r2.w
      mov r6.w, l(0)
      mov r7.xyzw, l(0,0,0,0)
      loop 
        uge r9.w, r7.w, r4.y
        breakc_nz r9.w
        iadd r9.w, r4.z, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r10.x, r4.zzzz, t1.xyzw
        imul null, r10.x, r10.x, l(6)
        and r10.y, cb0[20].y, cb8[r10.x + 2].w
        if_nz r10.y
          add r10.yzw, r9.xxyz, -cb8[r10.x + 0].xxyz
          dp2 r11.x, cb8[r10.x + 1].xyxx, r10.yzyy
          dp2 r11.y, cb8[r10.x + 1].zwzz, r10.yzyy
          mul r11.z, r10.w, cb8[r10.x + 3].z
          add_sat r10.yzw, |r11.xxyz|, cb8[r10.x + 4].xxyz
          mul r10.yzw, r10.yyzw, cb8[r10.x + 5].xxyz
          max r10.z, r10.w, r10.z
          max r10.y, r10.z, r10.y
          add r10.y, -r10.y, l(1.000000)
          lt r10.z, l(0.000000), r10.y
          if_nz r10.z
            max r10.z, r5.x, cb8[r10.x + 5].w
            mov r8.w, cb8[r10.x + 0].w
            sample_l_indexable(texturecubearray)(float,float,float,float) r11.xyz, r8.xyzw, t6.xyzw, s1, r10.z
            mul r10.xzw, r11.xxyz, cb8[r10.x + 4].wwww
            mul r10.xzw, r4.xxxx, r10.xxzw
            mad r7.xyz, r10.xzwx, r10.yyyy, r7.xyzx
            add r6.w, r6.w, r10.y
          endif 
        endif 
        iadd r7.w, r7.w, l(1)
        mov r4.z, r9.w
      endloop 
      lt r4.x, l(1.000000), r6.w
      div r8.xyz, r7.xyzx, r6.wwww
      movc r7.xyz, r4.xxxx, r8.xyzx, r7.xyzx
      mul r7.xyz, r3.wwww, r7.xyzx
    else 
      mov r7.xyz, l(0,0,0,0)
    endif 
    iadd r2.w, r4.y, r2.w
    if_nz cb0[16].z
      lod r3.w, r9.xyzx, t4.y, s0
      round_ne r3.w, r3.w
      exp r3.w, -r3.w
      mul r4.xyz, r3.wwww, r9.xyzx
      sample_l_indexable(texture3d)(float,float,float,float) r4.xy, r4.xyzx, t4.xyzw, s0, l(0.000000)
      mov r8.yz, l(0,-1.000000,1.000000,0)
      mov r10.y, l(-1.000000)
      mov r11.xyz, r7.xyzx
      mov r3.w, r2.w
      mov r4.z, l(0)
      loop 
        uge r5.x, r4.z, r1.w
        breakc_nz r5.x
        iadd r5.x, r3.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r6.w, r3.wwww, t1.yzwx
        imul null, r7.w, r6.w, l(23)
        and r9.w, cb0[20].x, cb6[r7.w + 2].w
        if_nz r9.w
          add r12.xyz, -r9.xyzx, cb6[r7.w + 0].xyzx
          mul r13.xyz, r12.xyzx, cb6[r7.w + 0].wwww
          dp3 r9.w, r13.xyzx, r13.xyzx
          min r9.w, r9.w, l(1.000000)
          add r9.w, -r9.w, l(1.000000)
          log r9.w, r9.w
          mul r9.w, r9.w, cb6[r7.w + 1].w
          exp r9.w, r9.w
          lt r10.z, l(0.000000), cb6[r7.w + 3].x
          if_nz r10.z
            dp3 r10.w, r12.xyzx, r12.xyzx
            rsq r10.w, r10.w
            mul r13.xyz, r10.wwww, r12.xyzx
            dp3 r10.w, r13.xyzx, -cb6[r7.w + 2].xyzx
            add r10.w, r10.w, -cb6[r7.w + 3].x
            mul_sat r10.w, r10.w, cb6[r7.w + 3].y
            mul r10.w, r10.w, r10.w
            mul r9.w, r9.w, r10.w
          endif 
          lt r10.w, l(0.000010), r9.w
          dp3 r11.w, r3.xyzx, r12.xyzx
          max r11.w, r11.w, cb6[r7.w + 15].w
          lt r11.w, l(0.000000), r11.w
          and r10.w, r10.w, r11.w
          if_nz r10.w
            ine r10.w, l(0), cb6[r7.w + 3].z
            ieq r10.w, r10.w, l(-1)
            if_nz r10.w
              if_nz r10.z
                mul r13.xyzw, r9.yyyy, cb6[r7.w + 6].xyzw
                mad r13.xyzw, cb6[r7.w + 5].xyzw, r9.xxxx, r13.xyzw
                mad r13.xyzw, cb6[r7.w + 7].xyzw, r9.zzzz, r13.xyzw
                add r13.xyzw, r13.zxyw, cb6[r7.w + 8].zxyw
                div r10.zw, r13.yyyz, r13.wwww
              else 
                max r11.w, |r12.z|, |r12.y|
                max r11.w, r11.w, |r12.x|
                lt r13.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), -r12.xxyz
                lt r14.xyz, -r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
                iadd r12.w, r13.y, -r14.x
                itof r8.x, r12.w
                mul r15.xy, r8.xyxx, -r12.zyzz
                eq r16.xyz, -r12.xyzx, |r12.xyzx|
                eq r14.xw, |r12.xxxy|, r11.wwww
                iadd r13.yz, -r13.zzwz, r14.yyzy
                itof r8.w, r13.y
                mul r17.xy, r8.zwzz, -r12.xzxx
                itof r10.x, r13.z
                mul r18.xy, r10.xyxx, -r12.xyxx
                movc r13.yzw, r16.xxyz, l(0,0,2,4), l(0,1,3,5)
                mov r17.z, r13.z
                mov r18.z, r13.w
                movc r14.yzw, r14.wwww, r17.xxyz, r18.xxyz
                mov r15.z, r13.y
                movc r13.yzw, r14.xxxx, r15.xxyz, r14.yyzw
                div r8.xw, r13.yyyz, r11.wwww
                imad r6.w, r6.w, l(23), r13.w
                mad r10.zw, r8.xxxw, cb6[r6.w + 17].xxxy, cb6[r6.w + 17].zzzw
                mul r13.x, r11.w, cb6[r7.w + 0].w
              endif 
              mad r14.xyzw, r4.yxxy, cb6[r7.w + 13].ywxz, cb6[r7.w + 14].ywxz
              mad r8.xw, r14.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r10.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r6.w, r8.xwxx, t3.xxxx, s9, r13.x
              mad r8.xw, -r14.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r10.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.x, r8.xwxx, t3.xxxx, s9, r13.x
              add r6.w, r6.w, r8.x
              mul r8.xw, r14.xxxy, l(-0.380423, 0.000000, 0.000000, -0.380423)
              mad r8.xw, r14.zzzw, l(-0.123607, 0.000000, 0.000000, -0.123607), r8.xxxw
              add r13.yz, r8.xxwx, r10.zzwz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.x, r13.yzyy, t3.xxxx, s9, r13.x
              add r6.w, r6.w, r10.x
              add r8.xw, -r8.xxxw, r10.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.x, r8.xwxx, t3.xxxx, s9, r13.x
              add r6.w, r6.w, r8.x
              mul r8.xw, r14.xxxy, l(0.352671, 0.000000, 0.000000, 0.352671)
              mad r8.xw, r14.zzzw, l(-0.485410, 0.000000, 0.000000, -0.485410), r8.xxxw
              add r13.yz, r8.xxwx, r10.zzwz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.x, r13.yzyy, t3.xxxx, s9, r13.x
              add r6.w, r6.w, r10.x
              add r8.xw, -r8.xxxw, r10.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.x, r8.xwxx, t3.xxxx, s9, r13.x
              add r6.w, r6.w, r8.x
              mul r15.xyzw, r14.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
              mad r8.xw, r14.zzzw, l(0.647214, 0.000000, 0.000000, 0.647214), r15.xxxy
              add r13.yz, r8.xxwx, r10.zzwz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.x, r13.yzyy, t3.xxxx, s9, r13.x
              add r6.w, r6.w, r10.x
              add r8.xw, -r8.xxxw, r10.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.x, r8.xwxx, t3.xxxx, s9, r13.x
              add r6.w, r6.w, r8.x
              mad r8.xw, r14.xxxy, l(-0.951057, 0.000000, 0.000000, -0.951057), r15.zzzw
              add r13.yz, r8.xxwx, r10.zzwz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.x, r13.yzyy, t3.xxxx, s9, r13.x
              add r6.w, r6.w, r10.x
              add r8.xw, -r8.xxxw, r10.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.x, r8.xwxx, t3.xxxx, s9, r13.x
              add r6.w, r6.w, r8.x
              mul r6.w, r6.w, l(0.100000)
              mul r6.w, r6.w, r6.w
              mul r9.w, r6.w, r9.w
            endif 
            mul r10.xzw, r9.wwww, cb6[r7.w + 1].xxyz
            dp3 r6.w, r12.xyzx, r12.xyzx
            rsq r6.w, r6.w
            mul r13.xyz, r6.wwww, r12.xyzx
            mad r12.xyz, r12.xyzx, r6.wwww, r1.xyzx
            dp3 r6.w, r12.xyzx, r12.xyzx
            rsq r6.w, r6.w
            mul r12.xyz, r6.wwww, r12.xyzx
            dp3 r6.w, r3.xyzx, r13.xyzx
            mov_sat r8.x, r6.w
            dp3_sat r8.w, r3.xyzx, r12.xyzx
            dp3_sat r9.w, r13.xyzx, r12.xyzx
            add r11.w, r6.w, cb6[r7.w + 15].w
            mul r11.w, r11.w, l(0.333330)
            max_sat r6.w, r6.w, r11.w
            mul r6.w, r6.w, cb6[r7.w + 15].z
            mul r7.w, r8.w, r8.w
            mad r7.w, r7.w, r4.w, l(1.000000)
            mul r7.w, r7.w, r7.w
            mul r7.w, r7.w, l(3.14159274)
            div r7.w, r6.x, r7.w
            mul r8.w, r9.w, r9.w
            mad r8.w, r8.w, r6.z, r6.y
            mul r8.w, r8.w, l(4.000000)
            rcp r8.w, r8.w
            mad r11.w, r9.w, l(-5.554730), l(-6.983160)
            mul r9.w, r9.w, r11.w
            exp r9.w, r9.w
            add r9.w, r9.w, l(0.040000)
            mad r12.xyz, r9.wwww, cb2[4].wwww, cb2[4].xyzx
            mul r7.w, r7.w, r8.w
            mul r12.xyz, r12.xyzx, r7.wwww
            mul r12.xyz, r8.xxxx, r12.xyzx
            mad r12.xyz, r5.yzwy, r6.wwww, r12.xyzx
            mad r11.xyz, r12.xyzx, r10.xzwx, r11.xyzx
          endif 
        endif 
        iadd r4.z, r4.z, l(1)
        mov r3.w, r5.x
      endloop 
      mov r7.xyz, r11.xyzx
    endif 
  else 
    mov r7.xyz, l(0,0,0,0)
  endif 
  add r2.xyz, r2.xyzx, r7.xyzx
endif 
mul r0.w, r0.w, cb2[13].x
mul r1.xyz, cb0[5].xyzx, cb2[13].xxxx
mad r1.xyz, r2.xyzx, r0.wwww, r1.xyzx
div r0.xy, r0.xyxx, r0.zzzz
mad r0.xy, r0.xyxx, cb2[0].xyxx, cb2[0].wzww
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t9.xyzw, s4, l(0.000000)
max r0.x, r0.x, l(0.00100000994)
mad r0.x, r0.x, cb2[1].z, -cb2[1].w
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
add r0.x, -r0.z, r0.x
mul_sat o0.w, r0.x, l(0.080000)
mad o0.xyz, r1.xyzx, v4.wwww, v4.xyzx
ret 
// Approximately 391 instruction slots used
