// Halo
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v1.2.57 on Sun Jun 11 08:54:04 2017
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 LocalToWorld;             // Offset:    0 Size:    64 [unused]
//   float TwoSidedSign;                // Offset:   64 Size:     4
//   float3 CameraWorldPos;             // Offset:   68 Size:    12
//   float4 UniformPixelVector_0;       // Offset:   80 Size:    16
//   float4 UniformPixelVector_1;       // Offset:   96 Size:    16 [unused]
//   float4 UniformPixelVector_2;       // Offset:  112 Size:    16 [unused]
//   float4 UniformPixelVector_3;       // Offset:  128 Size:    16 [unused]
//   float4 UniformPixelVector_4;       // Offset:  144 Size:    16 [unused]
//   float4 UniformPixelScalars_0;      // Offset:  160 Size:    16
//   float4 UniformPixelScalars_1;      // Offset:  176 Size:    16
//   float4 UniformPixelScalars_2;      // Offset:  192 Size:    16 [unused]
//   float4 UniformPixelScalars_3;      // Offset:  208 Size:    16 [unused]
//   float3x3 WorldToLocalNoScaling;    // Offset:  224 Size:    44 [unused]
//   float3x3 LocalToWorldNoScaling;    // Offset:  272 Size:    44
//   float4 HeightmapUVScaleBias;       // Offset:  320 Size:    16 [unused]
//   float4 WeightmapUVScaleBias;       // Offset:  336 Size:    16 [unused]
//   float4 LandscapeLightmapScaleBias; // Offset:  352 Size:    16 [unused]
//   float4 LodBias;                    // Offset:  368 Size:    16 [unused]
//   float4 LodValues;                  // Offset:  384 Size:    16 [unused]
//   float4 LodDistancesValues;         // Offset:  400 Size:    16 [unused]
//   float4 SubsectionSizeVertsLayerUVPan;// Offset:  416 Size:    16 [unused]
//   float4 SurfaceSimulationLocalToWorldScaleBias;// Offset:  432 Size:    16
//   float4 SurfaceSimulationWorldToSimScaleBias;// Offset:  448 Size:    16
//   float2 WavesUVScaleAndWaterBaseZ;  // Offset:  464 Size:     8
//   float2 WavesFlowInfluence;         // Offset:  472 Size:     8
//   float3 LightingChannelsAndModel;   // Offset:  480 Size:    12 [unused]
//   float4 ShadowMapAtlasSize;         // Offset:  496 Size:    16 [unused]
//   float2 InvClusterScreenSize;       // Offset:  512 Size:     8 [unused]
//   float3 ReflectionShadowPlane;      // Offset:  528 Size:    12 [unused]
//   float2 ReflectionInvBufferSize;    // Offset:  544 Size:     8
//   bool bShowLightComplexity;         // Offset:  552 Size:     4 [unused]
//   bool4 bClusteredForwardRenderingOptions;// Offset:  560 Size:    16
//   float3 UpperSkyColor;              // Offset:  576 Size:    12 [unused]
//   float3 LowerSkyColor;              // Offset:  592 Size:    12 [unused]
//   bool bEnableSkyLight;              // Offset:  604 Size:     4 [unused]
//   bool2 bEnableReflections;          // Offset:  608 Size:     8
//   uint3 LightingChannelsInt;         // Offset:  624 Size:    12
//   float4 AmbientOcclusionParams;     // Offset:  640 Size:    16
//   float4 AmbientColorAndSkyFactor;   // Offset:  656 Size:    16 [unused]
//   float EnvironmentReflectionFactor; // Offset:  672 Size:     4 [unused]
//
// }
//
// cbuffer VSOffsetConstants
// {
//
//   float4x4 ViewProjectionMatrix;     // Offset:    0 Size:    64
//   float4x4 ViewProjectionMatrixNoTemporal;// Offset:   64 Size:    64 [unused]
//   float4 CameraPositionVS;           // Offset:  128 Size:    16 [unused]
//   float4 PreViewTranslation;         // Offset:  144 Size:    16 [unused]
//
// }
//
// cbuffer PSOffsetConstants
// {
//
//   float4 ScreenPositionScaleBias;    // Offset:    0 Size:    16
//   float4 MinZ_MaxZRatio;             // Offset:   16 Size:    16 [unused]
//   float NvStereoEnabled;             // Offset:   32 Size:     4 [unused]
//   float MetallicOverrideParameter;   // Offset:   36 Size:     4
//   float4 DiffuseOverrideParameter;   // Offset:   48 Size:    16 [unused]
//   float4 SpecularOverrideParameter;  // Offset:   64 Size:    16
//   float4 CameraPositionPS;           // Offset:   80 Size:    16 [unused]
//   float4 ScreenAndTexelSize;         // Offset:   96 Size:    16 [unused]
//   float4 ViewClampRect;              // Offset:  112 Size:    16
//   float2 ProjectionInvScale;         // Offset:  128 Size:     8 [unused]
//   float4x4 ViewProjectionMatrixPS;   // Offset:  144 Size:    64 [unused]
//   float2 SceneColorExponentBias;     // Offset:  208 Size:     8
//
// }
//
// cbuffer ClusteredLightsConstants
// {
//
//   struct FClusteredLight
//   {
//       
//       float4 PositionInvRadius;      // Offset:    0
//       float4 ColorFalloffExponent;   // Offset:   16
//       float3 Direction;              // Offset:   32
//       uint LightingChannels;         // Offset:   44
//       float2 SpotAngles;             // Offset:   48
//       bool bCastShadows;             // Offset:   56
//       float HairScatteringScale;     // Offset:   60
//       float4 SimpleLightFunctionScaleBiasFade;// Offset:   64
//       float4x4 WorldToShadowMatrix;  // Offset:   80
//       float3x3 WorldToLightMatrix;   // Offset:  144
//       float4 ShadowClipScaleBias;    // Offset:  192
//       float4 ShadowFilterScale;      // Offset:  208
//       float4 ShadowFilterBias;       // Offset:  224
//       float2 ShadowGradientParams;   // Offset:  240
//       float DiffuseIntensity;        // Offset:  248
//       float DiffuseBackfaceHack;     // Offset:  252
//       bool bUseFakeWaterReflection;  // Offset:  256
//       bool bCastNightVisionShadow;   // Offset:  260
//       float4 FaceUVScaleBias[6];     // Offset:  272
//
//   } ClusteredLights[64];             // Offset:    0 Size: 23552
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// PointWrapSampler                  sampler      NA          NA    0        1
// TrilinearClampSampler             sampler      NA          NA    1        1
// LightMapTexturesSampler[0]        sampler      NA          NA    2        1
// LightMapTexturesSampler[1]        sampler      NA          NA    3        1
// SceneColorTextureSampler          sampler      NA          NA    4        1
// HalfResSceneDepthTextureSampler    sampler      NA          NA    5        1
// FlowmapTextureSampler             sampler      NA          NA    6        1
// WavesNormalTextureSampler         sampler      NA          NA    7        1
// SurfaceSimulationNormalTextureSampler    sampler      NA          NA    8        1
// ShadowComparisonSampler         sampler_c      NA          NA    9        1
// EnvironmentBRDFTexture            texture  float4          2d    0        1
// LightIndexListTexture             texture    uint         buf    1        1
// ClusteredTexture3D                texture   uint2          3d    2        1
// ShadowMapAtlasTexture             texture  float4          2d    3        1
// RandomAngles3DTexture             texture  float4          3d    4        1
// SimpleLightFunctionsAtlasTexture    texture  float4          2d    5        1
// ExteriorReflectionTexture         texture  float4        cube    8        1
// SceneColorTexture                 texture  float4          2d    9        1
// HalfResSceneDepthTexture          texture  float4          2d   10        1
// FlowmapTexture                    texture  float4          2d   11        1
// WavesNormalTexture                texture  float4          2d   12        1
// SurfaceSimulationNormalTexture    texture  float4          2d   13        1
// ReflectionShadowMaskTexture       texture  float4          2d   14        1
// FakeWaterReflectionTexture        texture  float4        cube   15        1
// StencilTexture                    texture   uint2          2d   16        1
// LightMapTextures[0]               texture  float4          2d   17        1
// LightMapTextures[1]               texture  float4          2d   18        1
// $Globals                          cbuffer      NA          NA    0        1
// VSOffsetConstants                 cbuffer      NA          NA    1        1
// PSOffsetConstants                 cbuffer      NA          NA    2        1
// ClusteredLightsConstants          cbuffer      NA          NA    6        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xy w
// TEXCOORD                 1   xyzw        1     NONE   float   xy  
// TEXCOORD                 2   xy          2     NONE   float   xy  
// TEXCOORD                 4   xyzw        3     NONE   float      w
// TEXCOORD                 5   xyzw        4     NONE   float   xyzw
// SV_Position              0   xyzw        5      POS   float   xy  
// SV_IsFrontFace           0   x           6    FFACE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[41], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb6[1472], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (uint,uint,uint,uint) t1
dcl_resource_texture3d (uint,uint,uint,uint) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecube (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texturecube (float,float,float,float) t15
dcl_resource_texture2d (uint,uint,uint,uint) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_input_ps linear v0.xyw
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.w
dcl_input_ps linear v4.xyzw
dcl_input_ps_siv linear noperspective v5.xy, position
dcl_input_ps_sgv v6.x, is_front_face
dcl_output o0.xyzw
//dcl_temps 19
dcl_temps 30

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw

mad r0.xy, v0.xyxx, cb0[27].xyxx, cb0[27].zwzz
mad r0.xy, r0.xyxx, cb0[28].xyxx, cb0[28].zwzz
mul r0.zw, v0.xxxy, cb0[29].xxxx
sample_l_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t12.zwxy, s7, l(0.000000)
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t13.xyzw, s8, l(0.000000)
mul_sat r1.x, v0.w, l(0.000200)
mad r0.zw, r1.xxxx, -r0.zzzw, r0.zzzw
sample_l_indexable(texture2d)(float,float,float,float) r1.xy, v1.xyxx, t11.xyzw, s6, l(0.000000)
mad r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.x, r1.xyxx, r1.xyxx
sqrt r1.x, r1.x
mad r1.x, r1.x, cb0[29].w, cb0[29].z
mad r0.xy, r0.zwzz, r1.xxxx, r0.xyxx
dp2 r0.z, r0.xyxx, r0.xyxx
add r0.z, -r0.z, l(1.000000)
max r0.z, r0.z, l(0.000000)
sqrt r0.z, r0.z
mul r1.xyz, r0.yyyy, cb0[18].xyzx
mad r0.xyw, cb0[17].xyxz, r0.xxxx, r1.xyxz
mad r0.xyz, cb0[19].xyzx, r0.zzzz, r0.xywx
add r1.xyz, v4.xyzx, cb0[4].yzwy
mul r2.xyz, v4.yyyy, cb1[1].xywx
mad r2.xyz, cb1[0].xywx, v4.xxxx, r2.xyzx
mad r2.xyz, cb1[2].xywx, v4.zzzz, r2.xyzx

//Fix
add r30.w, r2.z, -r30.y
mul r30.w, r30.x, r30.w
add r2.x, r2.x, r30.w

mad r2.xyz, cb1[3].xywx, v4.wwww, r2.xyzx
dp3 r0.w, -v4.xyzx, -v4.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, -v4.xyzx
movc r0.w, v6.x, l(1.000000), l(-1.000000)
mul r0.w, r0.w, cb0[4].x
dp3 r1.w, r0.xyzx, r0.xyzx
rsq r1.w, r1.w
mul r4.xyz, r0.xyzx, r1.wwww
sample_indexable(texture2d)(float,float,float,float) r5.xyz, v2.xyxx, t17.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r6.xyzw, v2.xyxx, t18.wxyz, s3
mad r6.yzw, r6.yyzw, l(0.000000, 2.000000, 2.000000, 2.000000), l(0.000000, -1.000000, -1.000000, -1.000000)
dp3 r0.z, r6.yzwy, r6.yzwy
rsq r0.z, r0.z
mul r7.xyz, r0.zzzz, r6.yzwy
mov_sat r6.x, r6.x
mad r1.w, r6.x, cb0[40].x, cb0[40].y
min r1.w, r1.w, l(1.000000)
mad r6.xyz, r6.yzwy, r0.zzzz, r3.xyzx
dp3 r0.z, r6.xyzx, r6.xyzx
rsq r0.z, r0.z
mul r6.xyz, r0.zzzz, r6.xyzx
dp3_sat r0.z, r4.xyzx, r7.xyzx
dp3_sat r2.w, r4.xyzx, r6.xyzx
dp3_sat r3.w, r7.xyzx, r6.xyzx
mul r4.w, cb0[10].y, cb2[2].y
mad r4.w, r4.w, l(-0.040000), l(0.040000)
mul r5.w, cb0[10].w, cb0[10].w
mul r6.x, r5.w, r5.w
mul r2.w, r2.w, r2.w
mad r5.w, r5.w, r5.w, l(-0.999500)
mad r2.w, r2.w, r5.w, l(1.000000)
mul r2.w, r2.w, r2.w
mul r2.w, r2.w, l(3.14159274)
div r2.w, r6.x, r2.w
mad r6.y, cb0[10].w, l(0.234375), l(0.015625)
add r6.z, -r6.y, l(1.000000)
mul r6.w, r3.w, r3.w
mad r6.w, r6.w, r6.z, r6.y
mul r6.w, r6.w, l(4.000000)
rcp r6.w, r6.w
mad r7.x, r3.w, l(-5.554730), l(-6.983160)
mul r3.w, r3.w, r7.x
exp r3.w, r3.w
add r3.w, r3.w, r4.w
mad r7.xyz, r3.wwww, cb2[4].wwww, cb2[4].xyzx
mul r2.w, r2.w, r6.w
mul r7.xyz, r7.xyzx, r2.wwww
mul r7.xyz, r0.zzzz, r7.xyzx
mul r5.xyz, r5.xyzx, r7.xyzx
mul r4.xyz, r0.wwww, r4.xyzx
dp3 r7.x, r4.xyzx, r3.xyzx
lt r0.z, r7.x, l(0.000000)
add r0.w, r7.x, r7.x
mad r8.xyz, r4.xyzx, -r0.wwww, r3.xyzx
movc r8.xyz, r0.zzzz, r4.xyzx, -r8.xyzx
if_nz cb0[38].x
  mov_sat r9.x, r7.x
  mov r9.y, cb0[10].w
  sample_l_indexable(texture2d)(float,float,float,float) r0.zw, r9.xyxx, t0.zwxy, s1, l(0.000000)
  log r2.w, cb0[10].w
  mad r2.w, r2.w, l(1.800000), l(8.000000)
  max r2.w, r2.w, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r9.xyz, r8.xyzx, t8.xyzw, s1, r2.w
  add r2.w, r1.z, -cb0[29].y
  mul_sat r2.w, r2.w, l(0.050000)
  mul r2.w, r2.w, r2.w
  mad r7.zw, r4.xxxy, l(0.000000, 0.000000, 50.000000, 50.000000), v5.xxxy
  mul r7.zw, r7.zzzw, cb0[34].xxxy
  sample_l_indexable(texture2d)(float,float,float,float) r3.w, r7.zwzz, t14.yzwx, s1, l(0.000000)
  add r6.w, -r3.w, l(1.000000)
  mad r2.w, r2.w, r6.w, r3.w
  mul r9.xyz, r2.wwww, r9.xyzx
  mad r0.z, r4.w, r0.z, r0.w
  mad r5.xyz, r9.xyzx, r0.zzzz, r5.xyzx
endif 
if_nz cb0[39].z
  if_nz cb0[35].x
    ftou r0.zw, v5.xxxy
    ushr r9.xy, r0.zwzz, l(6, 6, 0, 0)
    mul r2.w, r2.z, l(0.010000)
    log r2.w, r2.w
    mad r2.w, r2.w, l(3.11064339), l(1.000000)
    max r2.w, r2.w, l(0.000000)
    ftou r9.z, r2.w
    mov r9.w, l(0)
    ld_indexable(texture3d)(uint,uint,uint,uint) r7.zw, r9.xyzw, t2.zwxy
    and r2.w, r7.w, l(255)
    ubfe r9.xy, l(8, 8, 0, 0), l(8, 16, 0, 0), r7.wwww
    iadd r3.w, r7.z, r9.y
    iadd r3.w, r9.x, r3.w
    if_nz cb0[35].z
      ine r6.w, cb0[38].y, l(0)
      lod r7.z, r1.xyzx, t4.y, s0
      round_ne r7.z, r7.z
      exp r7.z, -r7.z
      mul r9.xyz, r1.xyzx, r7.zzzz
      sample_l_indexable(texture3d)(float,float,float,float) r7.zw, r9.xyzx, t4.zwxy, s0, l(0.000000)
      mov_sat r7.x, r7.x
      mov r7.y, cb0[10].w
      sample_l_indexable(texture2d)(float,float,float,float) r7.xy, r7.xyxx, t0.xyzw, s1, l(0.000000)
      log r8.w, cb0[10].w
      mad r8.w, r8.w, l(1.800000), l(8.000000)
      max r8.w, r8.w, l(0.000000)
      sample_l_indexable(texturecube)(float,float,float,float) r8.xyz, r8.xyzx, t15.xyzw, s1, r8.w
      utof r0.zw, r0.zzzw
      mad r0.zw, r4.xxxy, l(0.000000, 0.000000, 50.000000, 50.000000), r0.zzzw
      mul r0.zw, r0.zzzw, cb0[34].xxxy
      sample_l_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t14.yzxw, s1, l(0.000000)
      mad r0.w, r4.w, r7.x, r7.y
      mov r9.yz, l(0,-1.000000,1.000000,0)
      mov r7.y, l(-1.000000)
      mov r8.w, r3.w
      mov r10.xyzw, l(0,0,0,0)
      loop 
        uge r11.x, r10.w, r2.w
        breakc_nz r11.x
        iadd r11.x, r8.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r11.y, r8.wwww, t1.yxzw
        imul null, r11.z, r11.y, l(23)
        and r11.w, cb0[39].x, cb6[r11.z + 2].w
        if_nz r11.w
          add r12.xyz, -r1.xyzx, cb6[r11.z + 0].xyzx
          mul r13.xyz, r12.xyzx, cb6[r11.z + 0].wwww
          dp3 r11.w, r13.xyzx, r13.xyzx
          min r11.w, r11.w, l(1.000000)
          add r11.w, -r11.w, l(1.000000)
          log r11.w, r11.w
          mul r11.w, r11.w, cb6[r11.z + 1].w
          exp r11.w, r11.w
          lt r12.w, l(0.000000), cb6[r11.z + 3].x
          if_nz r12.w
            dp3 r13.x, r12.xyzx, r12.xyzx
            rsq r13.x, r13.x
            mul r13.xyz, r12.xyzx, r13.xxxx
            dp3 r13.x, r13.xyzx, -cb6[r11.z + 2].xyzx
            add r13.x, r13.x, -cb6[r11.z + 3].x
            mul_sat r13.x, r13.x, cb6[r11.z + 3].y
            mul r13.x, r13.x, r13.x
            mul r11.w, r11.w, r13.x
          endif 
          lt r13.x, l(0.000010), r11.w
          dp3 r13.y, r4.xyzx, r12.xyzx
          max r13.y, r13.y, cb6[r11.z + 15].w
          lt r13.y, l(0.000000), r13.y
          and r13.x, r13.y, r13.x
          if_nz r13.x
            ine r13.x, l(0), cb6[r11.z + 3].z
            ieq r13.x, r13.x, l(-1)
            if_nz r13.x
              if_nz r12.w
                mul r13.xyzw, r1.yyyy, cb6[r11.z + 6].xyzw
                mad r13.xyzw, cb6[r11.z + 5].xyzw, r1.xxxx, r13.xyzw
                mad r13.xyzw, cb6[r11.z + 7].xyzw, r1.zzzz, r13.xyzw
                add r13.xyzw, r13.zxyw, cb6[r11.z + 8].zxyw
                div r13.yz, r13.yyzy, r13.wwww
              else 
                max r12.w, |r12.z|, |r12.y|
                max r12.w, r12.w, |r12.x|
                lt r14.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), -r12.xyzx
                lt r15.xyz, -r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
                iadd r13.w, r14.x, -r15.x
                itof r9.x, r13.w
                mul r16.xy, r9.xyxx, -r12.zyzz
                eq r17.xyz, -r12.xyzx, |r12.xyzx|
                eq r14.xw, |r12.xxxy|, r12.wwww
                iadd r14.yz, -r14.yyzy, r15.yyzy
                itof r9.w, r14.y
                mul r15.xy, r9.zwzz, -r12.xzxx
                itof r7.x, r14.z
                mul r18.xy, r7.xyxx, -r12.xyxx
                movc r17.xyz, r17.xyzx, l(0,2,4,0), l(1,3,5,0)
                mov r15.z, r17.y
                mov r18.z, r17.z
                movc r14.yzw, r14.wwww, r15.xxyz, r18.xxyz
                mov r16.z, r17.x
                movc r14.xyz, r14.xxxx, r16.xyzx, r14.yzwy
                div r9.xw, r14.xxxy, r12.wwww
                imad r7.x, r11.y, l(23), r14.z
                mad r13.yz, r9.xxwx, cb6[r7.x + 17].xxyx, cb6[r7.x + 17].zzwz
                mul r13.x, r12.w, cb6[r11.z + 0].w
              endif 
              mad r14.xyzw, r7.wzzw, cb6[r11.z + 13].ywxz, cb6[r11.z + 14].ywxz
              mad r9.xw, r14.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r13.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r7.x, r9.xwxx, t3.xxxx, s9, r13.x
              mad r9.xw, -r14.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r13.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.x, r9.xwxx, t3.xxxx, s9, r13.x
              add r7.x, r7.x, r9.x
              mul r9.xw, r14.xxxy, l(-0.380423, 0.000000, 0.000000, -0.380423)
              mad r9.xw, r14.zzzw, l(-0.123607, 0.000000, 0.000000, -0.123607), r9.xxxw
              add r15.xy, r9.xwxx, r13.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.y, r15.xyxx, t3.xxxx, s9, r13.x
              add r7.x, r7.x, r11.y
              add r9.xw, -r9.xxxw, r13.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.x, r9.xwxx, t3.xxxx, s9, r13.x
              add r7.x, r7.x, r9.x
              mul r9.xw, r14.xxxy, l(0.352671, 0.000000, 0.000000, 0.352671)
              mad r9.xw, r14.zzzw, l(-0.485410, 0.000000, 0.000000, -0.485410), r9.xxxw
              add r15.xy, r9.xwxx, r13.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.y, r15.xyxx, t3.xxxx, s9, r13.x
              add r7.x, r7.x, r11.y
              add r9.xw, -r9.xxxw, r13.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.x, r9.xwxx, t3.xxxx, s9, r13.x
              add r7.x, r7.x, r9.x
              mul r15.xyzw, r14.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
              mad r9.xw, r14.zzzw, l(0.647214, 0.000000, 0.000000, 0.647214), r15.xxxy
              add r14.zw, r9.xxxw, r13.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.y, r14.zwzz, t3.xxxx, s9, r13.x
              add r7.x, r7.x, r11.y
              add r9.xw, -r9.xxxw, r13.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.x, r9.xwxx, t3.xxxx, s9, r13.x
              add r7.x, r7.x, r9.x
              mad r9.xw, r14.xxxy, l(-0.951057, 0.000000, 0.000000, -0.951057), r15.zzzw
              add r14.xy, r9.xwxx, r13.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.y, r14.xyxx, t3.xxxx, s9, r13.x
              add r7.x, r7.x, r11.y
              add r9.xw, -r9.xxxw, r13.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r9.x, r9.xwxx, t3.xxxx, s9, r13.x
              add r7.x, r7.x, r9.x
              mul r7.x, r7.x, l(0.100000)
              mul r7.x, r7.x, r7.x
              mul r11.w, r7.x, r11.w
            endif 
            mul r13.xyz, r11.wwww, cb6[r11.z + 1].xyzx
            ine r7.x, l(0), cb6[r11.z + 16].x
            and r7.x, r6.w, r7.x
            if_nz r7.x
              mul r14.xyz, r8.xyzx, r13.xyzx
              mul r14.xyz, r0.zzzz, r14.xyzx
              mad r10.xyz, r14.xyzx, r0.wwww, r10.xyzx
            endif 
            ne r7.x, l(0.000000), cb6[r11.z + 4].x
            if_nz r7.x
              mul r14.xyz, -r12.yyyy, cb6[r11.z + 10].xyzx
              mad r14.xyz, cb6[r11.z + 9].xyzx, -r12.xxxx, r14.xyzx
              mad r14.xyz, cb6[r11.z + 11].xyzx, -r12.zzzz, r14.xyzx
              div r9.xw, r14.xxxy, r14.zzzz
              mad r9.xw, r9.xxxw, cb6[r11.z + 4].xxxx, cb6[r11.z + 4].yyyz
              mov r9.xw, |r9.xxxw|
              mul_sat r7.x, r14.z, cb6[r11.z + 4].w
              sample_l_indexable(texture2d)(float,float,float,float) r11.yzw, r9.xwxx, t5.wxyz, s1, l(0.000000)
              add r14.xyz, -r11.yzwy, l(1.000000, 1.000000, 1.000000, 0.000000)
              mad r11.yzw, r7.xxxx, r14.xxyz, r11.yyzw
              mul r13.xyz, r11.yzwy, r13.xyzx
            endif 
            dp3 r7.x, r12.xyzx, r12.xyzx
            rsq r7.x, r7.x
            mul r11.yzw, r7.xxxx, r12.xxyz
            mad r12.xyz, r12.xyzx, r7.xxxx, r3.xyzx
            dp3 r7.x, r12.xyzx, r12.xyzx
            rsq r7.x, r7.x
            mul r12.xyz, r7.xxxx, r12.xyzx
            dp3_sat r7.x, r4.xyzx, r11.yzwy
            dp3_sat r9.x, r4.xyzx, r12.xyzx
            dp3_sat r9.w, r11.yzwy, r12.xyzx
            mul r9.x, r9.x, r9.x
            mad r9.x, r9.x, r5.w, l(1.000000)
            mul r9.x, r9.x, r9.x
            mul r9.x, r9.x, l(3.14159274)
            div r9.x, r6.x, r9.x
            mul r11.y, r9.w, r9.w
            mad r11.y, r11.y, r6.z, r6.y
            mul r11.y, r11.y, l(4.000000)
            rcp r11.y, r11.y
            mad r11.z, r9.w, l(-5.554730), l(-6.983160)
            mul r9.w, r9.w, r11.z
            exp r9.w, r9.w
            add r9.w, r4.w, r9.w
            mad r12.xyz, r9.wwww, cb2[4].wwww, cb2[4].xyzx
            mul r9.x, r9.x, r11.y
            mul r11.yzw, r12.xxyz, r9.xxxx
            mul r11.yzw, r7.xxxx, r11.yyzw
            mad r10.xyz, r11.yzwy, r13.xyzx, r10.xyzx
          endif 
        endif 
        iadd r10.w, r10.w, l(1)
        mov r8.w, r11.x
      endloop 
    else 
      mov r10.xyz, l(0,0,0,0)
    endif 
  else 
    mov r10.xyz, l(0,0,0,0)
  endif 
  add r5.xyz, r5.xyzx, r10.xyzx
endif 
mul r0.z, r1.w, cb2[13].x
mul r1.xyz, cb0[5].xyzx, cb2[13].xxxx
mad r1.xyz, r5.xyzx, r0.zzzz, r1.xyzx
div r0.zw, r2.xxxy, r2.zzzz
mad r0.zw, r0.zzzw, cb2[0].xxxy, cb2[0].wwwz
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r0.zwzz, t10.xzwy, s5, l(0.000000)
add r1.w, -r2.z, r1.w
max r1.w, r1.w, l(0.000000)
min r1.w, r1.w, cb0[11].x
mul r1.w, r1.w, cb0[11].y
mul r0.xy, r0.xyxx, r1.wwww
max r0.xy, r0.xyxx, l(-64.000000, -64.000000, 0.000000, 0.000000)
min r0.xy, r0.xyxx, l(64.000000, 64.000000, 0.000000, 0.000000)
mad r0.xy, r0.xyxx, l(0.00392156886, -0.00392156886, 0.000000, 0.000000), r0.zwzz
min r0.xy, r0.xyxx, cb2[7].zwzz
resinfo_indexable(texture2d)(uint,uint,uint,uint) r2.xy, l(0), t16.xyzw
mul r2.xy, r0.xyxx, r2.xyxx
round_ni r2.xy, r2.xyxx
ftou r2.xy, r2.xyxx
mov r2.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r1.w, r2.xyzw, t16.xzwy
and r1.w, r1.w, l(2)
movc r0.xy, r1.wwww, r0.xyxx, r0.zwzz
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t9.xyzw, s4
mad o0.xyz, r1.xyzx, v3.wwww, r0.xyzx
mov o0.w, l(0)
ret 
// Approximately 338 instruction slots used
