// Batch DHR Halo Fix 2
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v1.2.57 on Fri Jun 02 13:31:09 2017
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 LocalToWorld;             // Offset:    0 Size:    64 [unused]
//   float3 CameraWorldPos;             // Offset:   64 Size:    12
//   float4 UniformPixelVector_0;       // Offset:   80 Size:    16
//   float4 UniformPixelVector_1;       // Offset:   96 Size:    16
//   float4 UniformPixelScalars_0;      // Offset:  112 Size:    16
//   float4 UniformPixelScalars_1;      // Offset:  128 Size:    16
//   float4 UniformPixelScalars_2;      // Offset:  144 Size:    16
//   float4 UniformPixelScalars_3;      // Offset:  160 Size:    16
//   float3 LightingChannelsAndModel;   // Offset:  176 Size:    12
//   float4 ShadowMapAtlasSize;         // Offset:  192 Size:    16 [unused]
//   float2 InvClusterScreenSize;       // Offset:  208 Size:     8 [unused]
//   float3 ReflectionShadowPlane;      // Offset:  224 Size:    12 [unused]
//   float2 ReflectionInvBufferSize;    // Offset:  240 Size:     8 [unused]
//   bool bShowLightComplexity;         // Offset:  248 Size:     4
//   bool4 bClusteredForwardRenderingOptions;// Offset:  256 Size:    16
//   float3 UpperSkyColor;              // Offset:  272 Size:    12 [unused]
//   float3 LowerSkyColor;              // Offset:  288 Size:    12 [unused]
//   bool bEnableSkyLight;              // Offset:  300 Size:     4 [unused]
//   bool2 bEnableReflections;          // Offset:  304 Size:     8
//   uint3 LightingChannelsInt;         // Offset:  320 Size:    12
//   float4 AmbientColorAndSkyFactor;   // Offset:  336 Size:    16
//   float EnvironmentReflectionFactor; // Offset:  352 Size:     4
//
// }
//
// cbuffer VSOffsetConstants
// {
//
//   float4x4 ViewProjectionMatrix;     // Offset:    0 Size:    64
//   float4x4 ViewProjectionMatrixNoTemporal;// Offset:   64 Size:    64 [unused]
//   float4 CameraPositionVS;           // Offset:  128 Size:    16 [unused]
//   float4 PreViewTranslation;         // Offset:  144 Size:    16 [unused]
//
// }
//
// cbuffer PSOffsetConstants
// {
//
//   float4 ScreenPositionScaleBias;    // Offset:    0 Size:    16
//   float4 MinZ_MaxZRatio;             // Offset:   16 Size:    16 [unused]
//   float NvStereoEnabled;             // Offset:   32 Size:     4 [unused]
//   float MetallicOverrideParameter;   // Offset:   36 Size:     4
//   float4 DiffuseOverrideParameter;   // Offset:   48 Size:    16
//   float4 SpecularOverrideParameter;  // Offset:   64 Size:    16
//   float4 CameraPositionPS;           // Offset:   80 Size:    16 [unused]
//   float4 ScreenAndTexelSize;         // Offset:   96 Size:    16
//   float4 ViewClampRect;              // Offset:  112 Size:    16 [unused]
//   float2 ProjectionInvScale;         // Offset:  128 Size:     8 [unused]
//   float4x4 ViewProjectionMatrixPS;   // Offset:  144 Size:    64 [unused]
//   float2 SceneColorExponentBias;     // Offset:  208 Size:     8
//
// }
//
// cbuffer ClusteredLightsConstants
// {
//
//   struct FClusteredLight
//   {
//       
//       float4 PositionInvRadius;      // Offset:    0
//       float4 ColorFalloffExponent;   // Offset:   16
//       float3 Direction;              // Offset:   32
//       uint LightingChannels;         // Offset:   44
//       float2 SpotAngles;             // Offset:   48
//       bool bCastShadows;             // Offset:   56
//       float HairScatteringScale;     // Offset:   60
//       float4 SimpleLightFunctionScaleBiasFade;// Offset:   64
//       float4x4 WorldToShadowMatrix;  // Offset:   80
//       float3x3 WorldToLightMatrix;   // Offset:  144
//       float4 ShadowClipScaleBias;    // Offset:  192
//       float4 ShadowFilterScale;      // Offset:  208
//       float4 ShadowFilterBias;       // Offset:  224
//       float2 ShadowGradientParams;   // Offset:  240
//       float DiffuseIntensity;        // Offset:  248
//       float DiffuseBackfaceHack;     // Offset:  252
//       bool bUseFakeWaterReflection;  // Offset:  256
//       bool bCastNightVisionShadow;   // Offset:  260
//       float4 FaceUVScaleBias[6];     // Offset:  272
//
//   } ClusteredLights[64];             // Offset:    0 Size: 23552
//
// }
//
// cbuffer ClusteredReflectionsConstants
// {
//
//   struct FClusteredCubeMap
//   {
//       
//       float3 Position;               // Offset:    0
//       float ArrayIndex;              // Offset:   12
//       float4 RotationXY;             // Offset:   16
//       float3 Size;                   // Offset:   32
//       uint ReflectionChannels;       // Offset:   44
//       float3 InvSize;                // Offset:   48
//       float InvInnerEdgeTransition;  // Offset:   60
//       float3 TransitionBias;         // Offset:   64
//       float Fade;                    // Offset:   76
//       float3 TransitionScale;        // Offset:   80
//       float MinMip;                  // Offset:   92
//
//   } ClusteredCubeMaps[64];           // Offset:    0 Size:  6144
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// PointWrapSampler                  sampler      NA          NA    0        1
// TrilinearClampSampler             sampler      NA          NA    1        1
// PixelTexture2D_0Sampler           sampler      NA          NA    2        1
// PixelTexture2D_1Sampler           sampler      NA          NA    3        1
// PixelTexture2D_2Sampler           sampler      NA          NA    4        1
// PixelTexture2D_3Sampler           sampler      NA          NA    5        1
// ShadowComparisonSampler         sampler_c      NA          NA    6        1
// EnvironmentBRDFTexture            texture  float4          2d    0        1
// LightIndexListTexture             texture    uint         buf    1        1
// ClusteredTexture3D                texture   uint2          3d    2        1
// ShadowMapAtlasTexture             texture  float4          2d    3        1
// RandomAngles3DTexture             texture  float4          3d    4        1
// SimpleLightFunctionsAtlasTexture    texture  float4          2d    5        1
// EnvironmentReflectionTextureArray    texture  float4   cubearray    6        1
// ExteriorReflectionTexture         texture  float4        cube    8        1
// PixelTexture2D_0                  texture  float4          2d    9        1
// PixelTexture2D_1                  texture  float4          2d   10        1
// PixelTexture2D_2                  texture  float4          2d   11        1
// PixelTexture2D_3                  texture  float4          2d   12        1
// NightVisionShadowsTexture         texture  float4          2d   13        1
// $Globals                          cbuffer      NA          NA    0        1
// VSOffsetConstants                 cbuffer      NA          NA    1        1
// PSOffsetConstants                 cbuffer      NA          NA    2        1
// ClusteredLightsConstants          cbuffer      NA          NA    6        1
// ClusteredReflectionsConstants     cbuffer      NA          NA    8        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyz         0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float       
// TEXCOORD                 0   xyzw        3     NONE   float   xy  
// TEXCOORD                 5   xyzw        4     NONE   float   xyzw
// SV_Position              0   xyzw        5      POS   float   xy  
// SV_IsFrontFace           0   x           6    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   x           4   TARGET   float   x   
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[23], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb6[1472], dynamicIndexed
dcl_constantbuffer cb8[384], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (uint,uint,uint,uint) t1
dcl_resource_texture3d (uint,uint,uint,uint) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecubearray (float,float,float,float) t6
dcl_resource_texturecube (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear centroid v3.xy
dcl_input_ps linear v4.xyzw
dcl_input_ps_siv linear noperspective v5.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.x
//dcl_temps 22
dcl_temps 30

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw


dp3 r0.x, v1.xyzx, v1.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v1.xyzx
dp3 r0.w, v0.xyzx, v0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v0.xyzx
mul r2.xyz, r0.zxyz, r1.yzxy
mad r2.xyz, r0.yzxy, r1.zxyz, -r2.xyzx
mul r2.xyz, r2.xyzx, v1.wwww
mul r3.xyz, v4.yyyy, cb1[1].xywx
mad r3.xyz, cb1[0].xywx, v4.xxxx, r3.xyzx
mad r3.xyz, cb1[2].xywx, v4.zzzz, r3.xyzx

//Fix
add r30.w, r3.z, -r30.y
mul r30.w, r30.x, r30.w
add r3.x, r3.x, r30.w

mad r3.xyz, cb1[3].xywx, v4.wwww, r3.xyzx
dp3 r0.w, -v4.xyzx, -v4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, -v4.xyzx
sample_b_indexable(texture2d)(float,float,float,float) r5.xyzw, v3.xyxx, t9.xyzw, s2, l(0.000000)
mad r5.xyz, r5.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r5.xy, r5.xyxx, cb0[7].xxxx
dp3 r0.w, r5.xyzx, r5.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, r5.xyzx
dp3 r6.x, r1.xyzx, r5.xyzx
dp3 r6.y, r2.xyzx, r5.xyzx
dp3 r6.z, r0.xyzx, r5.xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
rsq r0.w, r0.w
mul r1.xyw, r0.wwww, r6.xyxz
add r2.xyw, -cb0[5].xyxz, l(1.000000, 1.000000, 0.000000, 1.000000)
sample_b_indexable(texture2d)(float,float,float,float) r5.xyz, v3.xyxx, t12.xyzw, s5, l(0.000000)
mul r6.xyz, cb0[6].xyzx, cb0[6].wwww
mul r5.xyz, r5.xyzx, r6.xyzx
mul r6.xyz, r2.xywx, r5.xyzx
mul r0.w, cb0[9].z, cb2[2].y
mad r7.xyz, r0.wwww, -r6.xyzx, r6.xyzx
mad r7.xyz, r7.xyzx, cb2[3].wwww, cb2[3].xyzx
mov r0.x, r1.z
mov r0.y, r2.z
dp3 r1.z, r0.xyzx, r0.xyzx
rsq r1.z, r1.z
mul r0.xyz, r0.xyzx, r1.zzzz
mul r8.xyz, r7.xyzx, cb0[21].xyzx
dp3 r9.x, r0.xyzx, r4.xyzx
lt r1.z, r9.x, l(0.000000)
add r2.z, r9.x, r9.x
mad r10.xyz, r0.xyzx, -r2.zzzz, r4.xyzx
movc r10.xyz, r1.zzzz, r0.xyzx, -r10.xyzx
if_nz cb0[19].x
  mov_sat r11.x, r9.x
  add r1.z, -cb0[9].w, cb0[10].x
  mad r1.z, r5.w, r1.z, cb0[9].w
  max r1.z, r1.z, l(0.040000)
  min r11.y, r1.z, l(1.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r9.zw, r11.xyxx, t0.zwxy, s1, l(0.000000)
  log r1.z, r11.y
  mad r1.z, r1.z, l(1.800000), l(8.000000)
  max r1.z, r1.z, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r11.xyz, r10.xyzx, t8.xyzw, s1, r1.z
  mad r12.xyz, r5.xyzx, r2.xywx, l(-0.040000, -0.040000, -0.040000, 0.000000)
  mad r12.xyz, r0.wwww, r12.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
  mad r12.xyz, r12.xyzx, r9.zzzz, r9.wwww
  mad r8.xyz, r11.xyzx, r12.xyzx, r8.xyzx
endif 
if_nz cb0[20].z
  if_nz cb0[16].x
    ftou r11.xy, v5.xyxx
    ushr r12.xy, r11.xyxx, l(6, 6, 0, 0)
    mul r1.z, r3.z, l(0.010000)
    log r1.z, r1.z
    mad r1.z, r1.z, l(3.11064339), l(1.000000)
    max r1.z, r1.z, l(0.000000)
    ftou r12.z, r1.z
    mov r12.w, l(0)
    ld_indexable(texture3d)(uint,uint,uint,uint) r9.zw, r12.xyzw, t2.zwxy
    and r1.z, r9.w, l(255)
    ubfe r12.xy, l(8, 8, 0, 0), l(8, 16, 0, 0), r9.wwww
    add r13.xyz, v4.xyzx, cb0[4].xyzx
    add r2.z, -cb0[9].w, cb0[10].x
    mad r2.z, r5.w, r2.z, cb0[9].w
    max r2.z, r2.z, l(0.040000)
    min r9.y, r2.z, l(1.000000)
    iadd r2.z, r9.z, r12.y
    if_nz cb0[16].y
      mov_sat r9.x, r9.x
      sample_l_indexable(texture2d)(float,float,float,float) r9.xz, r9.xyxx, t0.xzyw, s1, l(0.000000)
      log r3.w, r9.y
      mad r3.w, r3.w, l(1.800000), l(8.000000)
      mad r12.yzw, r5.xxyz, r2.xxyw, l(0.000000, -0.040000, -0.040000, -0.040000)
      mad r12.yzw, r0.wwww, r12.yyzw, l(0.000000, 0.040000, 0.040000, 0.040000)
      mad r9.xzw, r12.yyzw, r9.xxxx, r9.zzzz
      mov r12.yzw, l(0,0,0,0)
      mov r4.w, r2.z
      mov r6.w, l(0)
      mov r7.w, l(0)
      loop 
        uge r8.w, r7.w, r12.x
        breakc_nz r8.w
        iadd r8.w, r4.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r10.w, r4.wwww, t1.yzwx
        imul null, r10.w, r10.w, l(6)
        and r13.w, cb0[20].y, cb8[r10.w + 2].w
        if_nz r13.w
          add r14.xyz, r13.xyzx, -cb8[r10.w + 0].xyzx
          dp2 r15.x, cb8[r10.w + 1].xyxx, r14.xyxx
          dp2 r15.y, cb8[r10.w + 1].zwzz, r14.xyxx
          mul r15.z, r14.z, cb8[r10.w + 3].z
          add_sat r14.xyz, |r15.xyzx|, cb8[r10.w + 4].xyzx
          mul r14.xyz, r14.xyzx, cb8[r10.w + 5].xyzx
          max r13.w, r14.z, r14.y
          max r13.w, r13.w, r14.x
          add r13.w, -r13.w, l(1.000000)
          lt r14.x, l(0.000000), r13.w
          if_nz r14.x
            dp2 r14.x, cb8[r10.w + 1].xyxx, r10.xyxx
            dp2 r14.y, cb8[r10.w + 1].zwzz, r10.xyxx
            mul r14.z, r10.z, cb8[r10.w + 3].z
            lt r16.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r14.xyzx
            lt r17.xyz, r14.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
            iadd r16.xyz, r16.xyzx, -r17.xyzx
            itof r16.xyz, r16.xyzx
            mad r15.xyz, r15.xyzx, r16.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
            div r14.xyz, r15.xyzx, |r14.xyzx|
            min r14.y, r14.z, r14.y
            min r14.x, r14.y, r14.x
            mul_sat r14.y, r14.x, cb8[r10.w + 3].w
            mul r14.z, r13.w, r14.y
            mad r15.xyz, r14.xxxx, r10.xyzx, r13.xyzx
            add r15.xyz, r15.xyzx, -cb8[r10.w + 0].xyzx
            max r14.x, r3.w, cb8[r10.w + 5].w
            mov r15.w, cb8[r10.w + 0].w
            sample_l_indexable(texturecubearray)(float,float,float,float) r15.xyz, r15.xyzw, t6.xyzw, s1, r14.x
            mul r15.xyz, r15.xyzx, cb8[r10.w + 4].wwww
            mul r15.xyz, r9.xzwx, r15.xyzx
            mad r12.yzw, r15.xxyz, r14.zzzz, r12.yyzw
            mad r6.w, r13.w, r14.y, r6.w
          endif 
        endif 
        iadd r7.w, r7.w, l(1)
        mov r4.w, r8.w
      endloop 
      lt r3.w, l(1.000000), r6.w
      div r9.xzw, r12.yyzw, r6.wwww
      movc r9.xzw, r3.wwww, r9.xxzw, r12.yyzw
      mul r10.xyz, r9.xzwx, cb0[22].xxxx
    else 
      mov r10.xyz, l(0,0,0,0)
    endif 
    iadd r2.z, r12.x, r2.z
    if_nz cb0[16].z
      lod r3.w, r13.xyzx, t4.y, s0
      round_ne r3.w, r3.w
      exp r3.w, -r3.w
      mul r9.xzw, r3.wwww, r13.xxyz
      sample_l_indexable(texture3d)(float,float,float,float) r9.xz, r9.xzwx, t4.xzyw, s0, l(0.000000)
      mad r2.xyw, r5.xyxz, r2.xyxw, l(-0.040000, -0.040000, 0.000000, -0.040000)
      mov r11.zw, l(0,0,0,0)
      ld_indexable(texture2d)(float,float,float,float) r3.w, r11.xyzw, t13.xzwy
      mad r2.xyw, r0.wwww, r2.xyxw, l(0.040000, 0.040000, 0.000000, 0.040000)
      mul r5.xyz, r7.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
      mul r0.w, r9.y, r9.y
      mul r4.w, r0.w, r0.w
      mad r0.w, r0.w, r0.w, l(-0.999500)
      mad r6.w, r9.y, l(0.234375), l(0.015625)
      add r7.x, -r6.w, l(1.000000)
      mov r11.yz, l(0,-1.000000,1.000000,0)
      mov r14.y, l(-1.000000)
      mov r7.yzw, r10.xxyz
      mov r8.w, r2.z
      mov r9.yw, l(0,0,0,0)
      loop 
        uge r12.y, r9.w, r1.z
        breakc_nz r12.y
        iadd r12.y, r8.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r12.z, r8.wwww, t1.yzxw
        imul null, r12.w, r12.z, l(23)
        and r13.w, cb0[20].x, cb6[r12.w + 2].w
        if_nz r13.w
          add r15.xyz, -r13.xyzx, cb6[r12.w + 0].xyzx
          mul r16.xyz, r15.xyzx, cb6[r12.w + 0].wwww
          dp3 r13.w, r16.xyzx, r16.xyzx
          min r13.w, r13.w, l(1.000000)
          add r13.w, -r13.w, l(1.000000)
          log r13.w, r13.w
          mul r13.w, r13.w, cb6[r12.w + 1].w
          exp r13.w, r13.w
          lt r14.z, l(0.000000), cb6[r12.w + 3].x
          if_nz r14.z
            dp3 r14.w, r15.xyzx, r15.xyzx
            rsq r14.w, r14.w
            mul r16.xyz, r14.wwww, r15.xyzx
            dp3 r14.w, r16.xyzx, -cb6[r12.w + 2].xyzx
            add r14.w, r14.w, -cb6[r12.w + 3].x
            mul_sat r14.w, r14.w, cb6[r12.w + 3].y
            mul r14.w, r14.w, r14.w
            mul r13.w, r13.w, r14.w
          endif 
          lt r14.w, l(0.000010), r13.w
          if_nz r14.w
            ine r14.w, l(0), cb6[r12.w + 3].z
            ieq r14.w, r14.w, l(-1)
            if_nz r14.w
              if_nz r14.z
                mul r16.xyzw, r13.yyyy, cb6[r12.w + 6].xyzw
                mad r16.xyzw, cb6[r12.w + 5].xyzw, r13.xxxx, r16.xyzw
                mad r16.xyzw, cb6[r12.w + 7].xyzw, r13.zzzz, r16.xyzw
                add r16.xyzw, r16.zxyw, cb6[r12.w + 8].zxyw
                div r14.zw, r16.yyyz, r16.wwww
              else 
                max r15.w, |r15.z|, |r15.y|
                max r15.w, r15.w, |r15.x|
                lt r16.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), -r15.xxyz
                lt r17.xyz, -r15.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
                iadd r16.y, r16.y, -r17.x
                itof r11.x, r16.y
                mul r18.xy, r11.xyxx, -r15.zyzz
                eq r19.xyz, -r15.xyzx, |r15.xyzx|
                eq r17.xw, |r15.xxxy|, r15.wwww
                iadd r16.yz, -r16.zzwz, r17.yyzy
                itof r11.w, r16.y
                mul r20.xy, r11.zwzz, -r15.xzxx
                itof r14.x, r16.z
                mul r21.xy, r14.xyxx, -r15.xyxx
                movc r16.yzw, r19.xxyz, l(0,0,2,4), l(0,1,3,5)
                mov r20.z, r16.z
                mov r21.z, r16.w
                movc r17.yzw, r17.wwww, r20.xxyz, r21.xxyz
                mov r18.z, r16.y
                movc r16.yzw, r17.xxxx, r18.xxyz, r17.yyzw
                div r11.xw, r16.yyyz, r15.wwww
                imad r12.z, r12.z, l(23), r16.w
                mad r14.zw, r11.xxxw, cb6[r12.z + 17].xxxy, cb6[r12.z + 17].zzzw
                mul r16.x, r15.w, cb6[r12.w + 0].w
              endif 
              mad r17.xyzw, r9.zxxz, cb6[r12.w + 13].ywxz, cb6[r12.w + 14].ywxz
              mad r11.xw, r17.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r14.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.x, r11.xwxx, t3.xxxx, s6, r16.x
              mad r16.yz, -r17.zzwz, l(0.000000, 0.200000, 0.200000, 0.000000), r14.zzwz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.w, r16.yzyy, t3.xxxx, s6, r16.x
              add r11.x, r11.w, r11.x
              mul r16.yz, r17.xxyx, l(0.000000, -0.380423, -0.380423, 0.000000)
              mad r16.yz, r17.zzwz, l(0.000000, -0.123607, -0.123607, 0.000000), r16.yyzy
              add r18.xy, r14.zwzz, r16.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.w, r18.xyxx, t3.xxxx, s6, r16.x
              add r11.x, r11.w, r11.x
              add r16.yz, r14.zzwz, -r16.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.w, r16.yzyy, t3.xxxx, s6, r16.x
              add r11.x, r11.w, r11.x
              mul r16.yz, r17.xxyx, l(0.000000, 0.352671, 0.352671, 0.000000)
              mad r16.yz, r17.zzwz, l(0.000000, -0.485410, -0.485410, 0.000000), r16.yyzy
              add r18.xy, r14.zwzz, r16.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.w, r18.xyxx, t3.xxxx, s6, r16.x
              add r11.x, r11.w, r11.x
              add r16.yz, r14.zzwz, -r16.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.w, r16.yzyy, t3.xxxx, s6, r16.x
              add r11.x, r11.w, r11.x
              mul r18.xyzw, r17.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
              mad r16.yz, r17.zzwz, l(0.000000, 0.647214, 0.647214, 0.000000), r18.xxyx
              add r17.zw, r14.zzzw, r16.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.w, r17.zwzz, t3.xxxx, s6, r16.x
              add r11.x, r11.w, r11.x
              add r16.yz, r14.zzwz, -r16.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.w, r16.yzyy, t3.xxxx, s6, r16.x
              add r11.x, r11.w, r11.x
              mad r16.yz, r17.xxyx, l(0.000000, -0.951057, -0.951057, 0.000000), r18.zzwz
              add r17.xy, r14.zwzz, r16.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.w, r17.xyxx, t3.xxxx, s6, r16.x
              add r11.x, r11.w, r11.x
              add r14.xz, r14.zzwz, -r16.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.w, r14.xzxx, t3.xxxx, s6, r16.x
              add r11.x, r11.w, r11.x
              mul r11.x, r11.x, l(0.100000)
              mul r11.x, r11.x, r11.x
              mul r13.w, r11.x, r13.w
            else 
              if_nz cb6[r12.w + 16].y
                mul r13.w, r3.w, r13.w
              endif 
            endif 
            mul r14.xzw, r13.wwww, cb6[r12.w + 1].xxyz
            ne r11.x, l(0.000000), cb6[r12.w + 4].x
            if_nz r11.x
              mul r16.xyz, -r15.yyyy, cb6[r12.w + 10].xyzx
              mad r16.xyz, cb6[r12.w + 9].xyzx, -r15.xxxx, r16.xyzx
              mad r16.xyz, cb6[r12.w + 11].xyzx, -r15.zzzz, r16.xyzx
              div r11.xw, r16.xxxy, r16.zzzz
              mad r11.xw, r11.xxxw, cb6[r12.w + 4].xxxx, cb6[r12.w + 4].yyyz
              mov r11.xw, |r11.xxxw|
              mul_sat r12.z, r16.z, cb6[r12.w + 4].w
              sample_l_indexable(texture2d)(float,float,float,float) r16.xyz, r11.xwxx, t5.xyzw, s1, l(0.000000)
              add r17.xyz, -r16.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
              mad r16.xyz, r12.zzzz, r17.xyzx, r16.xyzx
              mul r14.xzw, r14.xxzw, r16.xxyz
            endif 
            dp3 r11.x, r15.xyzx, r15.xyzx
            rsq r11.x, r11.x
            mul r16.xyz, r11.xxxx, r15.xyzx
            mad r15.xyz, r15.xyzx, r11.xxxx, r4.xyzx
            dp3 r11.x, r15.xyzx, r15.xyzx
            rsq r11.x, r11.x
            mul r15.xyz, r11.xxxx, r15.xyzx
            dp3_sat r11.x, r0.xyzx, r16.xyzx
            dp3_sat r11.w, r0.xyzx, r15.xyzx
            dp3_sat r12.z, r16.xyzx, r15.xyzx
            dp3 r13.w, r1.xywx, r16.xyzx
            add r15.x, r13.w, cb6[r12.w + 15].w
            mul r15.x, r15.x, l(0.333330)
            max_sat r13.w, r13.w, r15.x
            mul r12.w, r13.w, cb6[r12.w + 15].z
            mul r11.w, r11.w, r11.w
            mad r11.w, r11.w, r0.w, l(1.000000)
            mul r11.w, r11.w, r11.w
            mul r11.w, r11.w, l(3.14159274)
            div r11.w, r4.w, r11.w
            mul r13.w, r12.z, r12.z
            mad r13.w, r13.w, r7.x, r6.w
            mul r13.w, r13.w, l(4.000000)
            rcp r13.w, r13.w
            mad r15.x, r12.z, l(-5.554730), l(-6.983160)
            mul r12.z, r12.z, r15.x
            exp r12.z, r12.z
            add r15.xyz, r2.xywx, r12.zzzz
            mad r15.xyz, r15.xyzx, cb2[4].wwww, cb2[4].xyzx
            mul r11.w, r11.w, r13.w
            mul r15.xyz, r15.xyzx, r11.wwww
            mul r15.xyz, r11.xxxx, r15.xyzx
            mad r15.xyz, r5.xyzx, r12.wwww, r15.xyzx
            mad r7.yzw, r15.xxyz, r14.xxzw, r7.yyzw
          endif 
          iadd r9.y, r9.y, l(1)
        endif 
        iadd r9.w, r9.w, l(1)
        mov r8.w, r12.y
      endloop 
      mov r10.xyz, r7.yzwy
    else 
      mov r9.y, l(0)
    endif 
    iadd r0.x, r12.x, r9.y
    utof r0.x, r0.x
    mul r0.x, r0.x, l(0.166666672)
    min r0.x, r0.x, l(1.000000)
    lt r0.y, l(0.000000), r0.x
    mov r10.w, l(0)
    mad r0.xzw, r0.xxxx, l(1.000000, 0.000000, -1.000000, 0.000000), r10.wwyw
    mov r2.xz, r10.xxzx
    mov r2.y, l(1.000000)
    add r0.xzw, r0.xxzw, r2.xxyz
    movc r0.xyz, r0.yyyy, r0.xzwx, r10.xyzx
    movc r0.xyz, cb0[15].zzzz, r0.xyzx, r10.xyzx
  else 
    mov r0.xyz, l(0,0,0,0)
  endif 
  add r8.xyz, r0.xyzx, r8.xyzx
endif 
add r0.x, -cb0[7].w, cb0[7].z
mad r0.x, cb0[7].y, r0.x, cb0[7].w
add r0.y, -cb0[8].y, cb0[8].x
mad r0.y, cb0[7].y, r0.y, cb0[8].y
mul r0.y, r0.y, l(100.000000)
div r0.z, l(100.000000), r0.y
div r0.y, r3.z, r0.y
mad_sat r0.x, -r0.x, r0.z, r0.y
add r0.x, -r0.x, l(1.000000)
sample_b_indexable(texture2d)(float,float,float,float) r0.y, v3.xyxx, t10.yxzw, s3, l(0.000000)
mul r0.y, r0.y, cb0[8].w
div r0.zw, r3.xxxy, r3.zzzz
mad r0.zw, r0.zzzw, cb2[0].xxxy, cb2[0].wwwz
div r2.y, cb2[6].y, cb2[6].x
mov r2.x, l(1.000000)
mul r0.zw, r0.zzzw, r2.xxxy
sample_b_indexable(texture2d)(float,float,float,float) r0.z, r0.zwzz, t11.yzxw, s4, l(0.000000)
mul r0.y, r0.z, r0.y
mul r0.x, r0.y, r0.x
mad r0.xyz, r0.xxxx, cb0[9].xxxx, cb0[5].xyzx
mul r0.xyz, r0.xyzx, cb2[13].xxxx
mad o0.xyz, r8.xyzx, cb2[13].xxxx, r0.xyzx
add r0.x, -cb0[9].w, cb0[10].x
mad r0.x, r5.w, r0.x, cb0[9].w
max r0.x, r0.x, l(0.040000)
min o3.z, r0.x, l(1.000000)
mad o1.xyz, r1.xywx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
sqrt o2.xyz, r6.xyzx
mov o0.w, l(0)
mov o1.w, cb0[11].z
mov o2.w, cb0[11].x
mov o3.x, cb0[9].z
mov o3.y, l(1.000000)
mov r0.x, cb0[11].y
add o3.w, r0.x, l(0.972549081)
mov o4.x, l(0)
ret 
// Approximately 391 instruction slots used
