// Batch DHR Halo Fix 2
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v1.2.57 on Fri Jun 02 13:34:13 2017
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 LocalToWorld;             // Offset:    0 Size:    64 [unused]
//   float3 CameraWorldPos;             // Offset:   64 Size:    12
//   bool bEnableScreenDoorFade;        // Offset:   76 Size:     4
//   float4 ScreenDoorFadeSettings;     // Offset:   80 Size:    16
//   float4 ScreenDoorFadeSettings2;    // Offset:   96 Size:    16
//   float4 UniformPixelVector_0;       // Offset:  112 Size:    16
//   float4 UniformPixelVector_1;       // Offset:  128 Size:    16 [unused]
//   float4 UniformPixelScalars_0;      // Offset:  144 Size:    16
//   float4 UniformPixelScalars_1;      // Offset:  160 Size:    16
//   float4 ShadowmapCoordinateScaleBias;// Offset:  176 Size:    16
//   float3 LightingChannelsAndModel;   // Offset:  192 Size:    12 [unused]
//   float4 ShadowMapAtlasSize;         // Offset:  208 Size:    16 [unused]
//   float2 InvClusterScreenSize;       // Offset:  224 Size:     8 [unused]
//   float3 ReflectionShadowPlane;      // Offset:  240 Size:    12 [unused]
//   float2 ReflectionInvBufferSize;    // Offset:  256 Size:     8 [unused]
//   bool bShowLightComplexity;         // Offset:  264 Size:     4 [unused]
//   bool4 bClusteredForwardRenderingOptions;// Offset:  272 Size:    16
//   float3 UpperSkyColor;              // Offset:  288 Size:    12
//   float3 LowerSkyColor;              // Offset:  304 Size:    12
//   bool bEnableSkyLight;              // Offset:  316 Size:     4
//   bool2 bEnableReflections;          // Offset:  320 Size:     8
//   float3 DominantDirectionalLightDirection;// Offset:  336 Size:    12
//   float4 DominantDirectionalLightColor;// Offset:  352 Size:    16
//   uint3 LightingChannelsInt;         // Offset:  368 Size:    12
//   float4 AmbientOcclusionParams;     // Offset:  384 Size:    16
//   float4 AmbientColorAndSkyFactor;   // Offset:  400 Size:    16
//   float EnvironmentReflectionFactor; // Offset:  416 Size:     4
//
// }
//
// cbuffer VSOffsetConstants
// {
//
//   float4x4 ViewProjectionMatrix;     // Offset:    0 Size:    64
//   float4x4 ViewProjectionMatrixNoTemporal;// Offset:   64 Size:    64 [unused]
//   float4 CameraPositionVS;           // Offset:  128 Size:    16 [unused]
//   float4 PreViewTranslation;         // Offset:  144 Size:    16 [unused]
//
// }
//
// cbuffer PSOffsetConstants
// {
//
//   float4 ScreenPositionScaleBias;    // Offset:    0 Size:    16
//   float4 MinZ_MaxZRatio;             // Offset:   16 Size:    16
//   float NvStereoEnabled;             // Offset:   32 Size:     4 [unused]
//   float MetallicOverrideParameter;   // Offset:   36 Size:     4 [unused]
//   float4 DiffuseOverrideParameter;   // Offset:   48 Size:    16 [unused]
//   float4 SpecularOverrideParameter;  // Offset:   64 Size:    16
//   float4 CameraPositionPS;           // Offset:   80 Size:    16 [unused]
//   float4 ScreenAndTexelSize;         // Offset:   96 Size:    16 [unused]
//   float4 ViewClampRect;              // Offset:  112 Size:    16 [unused]
//   float2 ProjectionInvScale;         // Offset:  128 Size:     8 [unused]
//   float4x4 ViewProjectionMatrixPS;   // Offset:  144 Size:    64 [unused]
//   float2 SceneColorExponentBias;     // Offset:  208 Size:     8
//
// }
//
// cbuffer ClusteredLightsConstants
// {
//
//   struct FClusteredLight
//   {
//       
//       float4 PositionInvRadius;      // Offset:    0
//       float4 ColorFalloffExponent;   // Offset:   16
//       float3 Direction;              // Offset:   32
//       uint LightingChannels;         // Offset:   44
//       float2 SpotAngles;             // Offset:   48
//       bool bCastShadows;             // Offset:   56
//       float HairScatteringScale;     // Offset:   60
//       float4 SimpleLightFunctionScaleBiasFade;// Offset:   64
//       float4x4 WorldToShadowMatrix;  // Offset:   80
//       float3x3 WorldToLightMatrix;   // Offset:  144
//       float4 ShadowClipScaleBias;    // Offset:  192
//       float4 ShadowFilterScale;      // Offset:  208
//       float4 ShadowFilterBias;       // Offset:  224
//       float2 ShadowGradientParams;   // Offset:  240
//       float DiffuseIntensity;        // Offset:  248
//       float DiffuseBackfaceHack;     // Offset:  252
//       bool bUseFakeWaterReflection;  // Offset:  256
//       bool bCastNightVisionShadow;   // Offset:  260
//       float4 FaceUVScaleBias[6];     // Offset:  272
//
//   } ClusteredLights[64];             // Offset:    0 Size: 23552
//
// }
//
// cbuffer ClusteredReflectionsConstants
// {
//
//   struct FClusteredCubeMap
//   {
//       
//       float3 Position;               // Offset:    0
//       float ArrayIndex;              // Offset:   12
//       float4 RotationXY;             // Offset:   16
//       float3 Size;                   // Offset:   32
//       uint ReflectionChannels;       // Offset:   44
//       float3 InvSize;                // Offset:   48
//       float InvInnerEdgeTransition;  // Offset:   60
//       float3 TransitionBias;         // Offset:   64
//       float Fade;                    // Offset:   76
//       float3 TransitionScale;        // Offset:   80
//       float MinMip;                  // Offset:   92
//
//   } ClusteredCubeMaps[64];           // Offset:    0 Size:  6144
//
// }
//
// cbuffer ClusteredShadowCascadesConstants
// {
//
//   struct FClusteredDominantShadow
//   {
//       
//       float4x4 WorldToShadowMatrix;  // Offset:    0
//       float4 ShadowFilterScale;      // Offset:   64
//       float4 ShadowFilterBias;       // Offset:   80
//       float4 ShadowsRectCenterAndSize;// Offset:   96
//       float2 TransitionScaleBias;    // Offset:  112
//       float2 DynamicObjectMask;      // Offset:  120
//       float3 Fading;                 // Offset:  128
//
//   } ClusteredDominantShadows[64];    // Offset:    0 Size:  9212
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// PointWrapSampler                  sampler      NA          NA    0        1
// TrilinearClampSampler             sampler      NA          NA    1        1
// LightMapTexturesSampler[0]        sampler      NA          NA    2        1
// LightMapTexturesSampler[1]        sampler      NA          NA    3        1
// SceneDepthTextureSampler          sampler      NA          NA    4        1
// ScreenDoorNoiseTextureSampler     sampler      NA          NA    5        1
// PixelTexture2D_0Sampler           sampler      NA          NA    6        1
// PixelTexture2D_1Sampler           sampler      NA          NA    7        1
// PixelTexture2D_2Sampler           sampler      NA          NA    8        1
// ShadowTextureSampler              sampler      NA          NA    9        1
// ShadowComparisonSampler         sampler_c      NA          NA   10        1
// EnvironmentBRDFTexture            texture  float4          2d    0        1
// LightIndexListTexture             texture    uint         buf    1        1
// ClusteredTexture3D                texture   uint2          3d    2        1
// ShadowMapAtlasTexture             texture  float4          2d    3        1
// RandomAngles3DTexture             texture  float4          3d    4        1
// SimpleLightFunctionsAtlasTexture    texture  float4          2d    5        1
// EnvironmentReflectionTextureArray    texture  float4   cubearray    6        1
// ExteriorReflectionTexture         texture  float4        cube    8        1
// SceneDepthTexture                 texture  float4          2d    9        1
// ScreenDoorNoiseTexture            texture  float4          2d   10        1
// PixelTexture2D_0                  texture  float4          2d   11        1
// PixelTexture2D_1                  texture  float4          2d   12        1
// PixelTexture2D_2                  texture  float4          2d   13        1
// ShadowTexture                     texture  float4          2d   14        1
// LightMapTextures[0]               texture  float4          2d   15        1
// LightMapTextures[1]               texture  float4          2d   16        1
// $Globals                          cbuffer      NA          NA    0        1
// VSOffsetConstants                 cbuffer      NA          NA    1        1
// PSOffsetConstants                 cbuffer      NA          NA    2        1
// ClusteredLightsConstants          cbuffer      NA          NA    6        1
// ClusteredReflectionsConstants     cbuffer      NA          NA    8        1
// ClusteredShadowCascadesConstants    cbuffer      NA          NA    9        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyz         0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float       
// TEXCOORD                 0   xyzw        3     NONE   float   xy  
// TEXCOORD                 1   xyzw        4     NONE   float   xy  
// TEXCOORD                 4   xyzw        5     NONE   float      w
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// SV_Position              0   xyzw        7      POS   float   xy  
// SV_IsFrontFace           0   x           8    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[27], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb6[1472], dynamicIndexed
dcl_constantbuffer cb8[384], dynamicIndexed
dcl_constantbuffer cb9[576], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (uint,uint,uint,uint) t1
dcl_resource_texture3d (uint,uint,uint,uint) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecubearray (float,float,float,float) t6
dcl_resource_texturecube (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear centroid v3.xy
dcl_input_ps linear centroid v4.xy
dcl_input_ps linear v5.w
dcl_input_ps linear v6.xyzw
dcl_input_ps_siv linear noperspective v7.xy, position
dcl_output o0.xyzw
//dcl_temps 18
dcl_temps 30

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw


dp3 r0.x, v1.xyzx, v1.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v1.xyzx
dp3 r0.w, v0.xyzx, v0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v0.xyzx
mul r2.xyz, r0.zxyz, r1.yzxy
mad r2.xyz, r0.yzxy, r1.zxyz, -r2.xyzx
mul r2.xyz, r2.xyzx, v1.wwww
mul r3.xyz, v6.yyyy, cb1[1].xywx
mad r3.xyz, cb1[0].xywx, v6.xxxx, r3.xyzx
mad r3.xyz, cb1[2].xywx, v6.zzzz, r3.xyzx

//Fix
add r30.w, r3.z, -r30.y
mul r30.w, r30.x, r30.w
add r3.x, r3.x, r30.w

mad r3.xyz, cb1[3].xywx, v6.wwww, r3.xyzx
dp3 r0.w, -v6.xyzx, -v6.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, -v6.xyzx
mul r5.xyzw, v4.xyxy, cb0[9].xxzz
sample_b_indexable(texture2d)(float,float,float,float) r6.xyz, r5.xyxx, t11.xyzw, s6, l(0.000000)
mad r6.xyz, r6.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r6.xy, r6.xyxx, cb0[9].yyyy
sample_b_indexable(texture2d)(float,float,float,float) r5.xyz, r5.zwzz, t11.xyzw, s6, l(0.000000)
mad r5.xyz, r5.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_b_indexable(texture2d)(float,float,float,float) r7.xyz, v4.xyxx, t12.xyzw, s7, l(0.000000)
mad r7.xyz, r7.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r8.xyz, r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
max r1.w, r5.z, l(0.010000)
dp3 r2.w, r5.xyzx, r8.xyzx
mul r5.xyz, r5.xyzx, r2.wwww
div r5.xyz, r5.xyzx, r1.wwww
mad r5.xyz, -r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r5.xyzx
div r3.xy, r3.xyxx, r3.zzzz
mad r3.xy, r3.xyxx, cb2[0].xyxx, cb2[0].wzww
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r3.xyxx, t9.yzwx, s4, l(0.000000)
max r1.w, r1.w, l(0.00100000994)
mad r1.w, r1.w, cb2[1].z, -cb2[1].w
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
add r2.w, -cb0[9].w, l(1.000000)
mul r2.w, r2.w, l(5.000000)
add r1.w, -r3.z, r1.w
max r2.w, r2.w, l(0.001000)
div_sat r1.w, r1.w, r2.w
add r3.xyw, r5.xyxz, -r6.xyxz
mad r3.xyw, r1.wwww, r3.xyxw, r6.xyxz
dp3 r1.w, r3.xywx, r3.xywx
rsq r1.w, r1.w
mul r3.xyw, r1.wwww, r3.xyxw
dp3 r1.x, r1.xyzx, r3.xywx
dp3 r1.y, r2.xyzx, r3.xywx
dp3 r1.z, r0.xyzx, r3.xywx
dp3 r0.x, r1.xyzx, r1.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, r1.xyzx
if_nz cb0[4].w
  mad r1.xy, v7.xyxx, cb0[6].zwzz, cb0[6].xyxx
  sample_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t10.xyzw, s5
  mad r1.x, cb0[5].y, r1.x, cb0[5].z
  add r1.y, -cb0[5].x, l(1.000000)
  add r1.x, -r1.y, r1.x
  lt r1.x, r1.x, l(0.000000)
  discard_nz r1.x
endif 
add r1.xyz, -cb0[7].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
sample_b_indexable(texture2d)(float,float,float,float) r2.xyzw, v4.xyxx, t13.xyzw, s8, l(0.000000)
mul r2.xyz, r2.xyzx, r2.wwww
mul r1.xyz, r1.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xyz, v3.xyxx, t15.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, v3.xyxx, t16.wxyz, s3
mad r3.xyw, r5.yzyw, l(2.000000, 2.000000, 0.000000, 2.000000), l(-1.000000, -1.000000, 0.000000, -1.000000)
dp3 r1.w, r3.xywx, r3.xywx
rsq r1.w, r1.w
mul r5.yzw, r1.wwww, r3.xxyw
add r4.w, -cb0[10].y, cb0[10].x
mad r2.w, r2.w, r4.w, cb0[10].y
max r2.w, r2.w, l(0.040000)
min r6.z, r2.w, l(1.000000)
mov_sat r5.x, r5.x
mad r2.w, r5.x, cb0[24].x, cb0[24].y
min r2.w, r2.w, l(1.000000)
mad r3.xyw, r3.xyxw, r1.wwww, r4.xyxz
dp3 r1.w, r3.xywx, r3.xywx
rsq r1.w, r1.w
mul r3.xyw, r1.wwww, r3.xyxw
dp3_sat r1.w, r0.xyzx, r5.yzwy
dp3_sat r4.w, r0.xyzx, r3.xywx
dp3_sat r3.x, r5.yzwy, r3.xywx
mul r5.yzw, r1.xxyz, l(0.000000, 0.318309873, 0.318309873, 0.318309873)
mul r3.y, r6.z, r6.z
mul r3.w, r3.y, r3.y
mul r4.w, r4.w, r4.w
mad r3.y, r3.y, r3.y, l(-0.999500)
mad r4.w, r4.w, r3.y, l(1.000000)
mul r4.w, r4.w, r4.w
mul r4.w, r4.w, l(3.14159274)
div r4.w, r3.w, r4.w
mad r6.w, r6.z, l(0.234375), l(0.015625)
add r7.x, -r6.w, l(1.000000)
mul r7.y, r3.x, r3.x
mad r7.y, r7.y, r7.x, r6.w
mul r7.y, r7.y, l(4.000000)
rcp r7.y, r7.y
mad r7.z, r3.x, l(-5.554730), l(-6.983160)
mul r3.x, r3.x, r7.z
exp r3.x, r3.x
add r3.x, r3.x, l(0.040000)
mad r8.xyz, r3.xxxx, cb2[4].wwww, cb2[4].xyzx
mul r3.x, r4.w, r7.y
mul r7.yzw, r8.xxyz, r3.xxxx
mul r7.yzw, r1.wwww, r7.yyzw
mad r7.yzw, r5.yyzw, r1.wwww, r7.yyzw
mul r2.xyz, r2.xyzx, r7.yzwy
if_nz cb0[19].w
  mad r7.yz, r0.zzzz, l(0.000000, 0.500000, -0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
  mul r7.yz, r7.yyzy, r7.yyzy
  mul r8.xyz, r5.yzwy, r7.yyyy
  mul r7.yzw, r5.yyzw, r7.zzzz
  mul r7.yzw, r7.yyzw, cb0[19].xxyz
  mad r7.yzw, r8.xxyz, cb0[18].xxyz, r7.yyzw
  mad r2.xyz, r7.yzwy, cb0[25].wwww, r2.xyzx
endif 
mad r1.xyz, r1.xyzx, cb0[25].xyzx, r2.xyzx
dp3 r6.x, r0.xyzx, r4.xyzx
lt r1.w, r6.x, l(0.000000)
add r2.x, r6.x, r6.x
mad r2.xyz, r0.xyzx, -r2.xxxx, r4.xyzx
movc r2.xyz, r1.wwww, r0.xyzx, -r2.xyzx
if_nz cb0[20].x
  mov_sat r6.y, r6.x
  sample_l_indexable(texture2d)(float,float,float,float) r7.yz, r6.yzyy, t0.zxyw, s1, l(0.000000)
  log r1.w, r6.z
  mad r1.w, r1.w, l(1.800000), l(8.000000)
  max r1.w, r1.w, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r8.xyz, r2.xyzx, t8.xyzw, s1, r1.w
  mad r1.w, r7.y, l(0.040000), r7.z
  mad r1.xyz, r8.xyzx, r1.wwww, r1.xyzx
endif 
if_nz cb0[23].z
  add r7.yzw, v6.xxyz, cb0[4].xxyz
  mad r8.xy, v3.xyxx, cb0[11].xyxx, cb0[11].zwzz
  sample_indexable(texture2d)(float,float,float,float) r1.w, r8.xyxx, t14.yzwx, s9
  mul r1.w, r1.w, r1.w
  mul r1.w, r1.w, cb0[22].w
  if_nz cb0[17].x
    ftou r8.xy, v7.xyxx
    ushr r8.xy, r8.xyxx, l(6, 6, 0, 0)
    mul r3.x, r3.z, l(0.010000)
    log r3.x, r3.x
    mad r3.x, r3.x, l(3.11064339), l(1.000000)
    max r3.x, r3.x, l(0.000000)
    ftou r8.z, r3.x
    mov r8.w, l(0)
    ld_indexable(texture3d)(uint,uint,uint,uint) r3.xz, r8.xyzw, t2.xzyw
    and r4.w, r3.z, l(255)
    ubfe r8.xy, l(8, 8, 0, 0), l(8, 16, 0, 0), r3.zzzz
    lod r3.z, r7.yzwy, t4.y, s0
    round_ne r3.z, r3.z
    exp r3.z, -r3.z
    mul r9.xyz, r3.zzzz, r7.yzwy
    sample_l_indexable(texture3d)(float,float,float,float) r8.zw, r9.xyzx, t4.zwxy, s0, l(0.000000)
  endif 
  lt r3.z, l(0.000000), r1.w
  dp3 r6.y, r0.xyzx, cb0[21].xyzx
  lt r9.x, l(0.000000), r6.y
  and r3.z, r3.z, r9.x
  if_nz r3.z
    if_nz cb0[17].w
      mov r9.x, r1.w
      mov r3.z, l(0)
      loop 
        uge r9.y, r3.z, r8.y
        breakc_nz r9.y
        iadd r9.y, r3.z, r3.x
        ld_indexable(buffer)(uint,uint,uint,uint) r9.y, r9.yyyy, t1.yxzw
        imul null, r9.y, r9.y, l(9)
        mul r10.xyz, r7.zzzz, cb9[r9.y + 1].xyzx
        mad r10.xyz, cb9[r9.y + 0].xyzx, r7.yyyy, r10.xyzx
        mad r10.xyz, cb9[r9.y + 2].xyzx, r7.wwww, r10.xyzx
        add r10.xyz, r10.xyzx, cb9[r9.y + 3].xyzx
        add r9.zw, r10.xxxy, -cb9[r9.y + 6].xxxy
        lt r9.zw, cb9[r9.y + 6].zzzw, |r9.zzzw|
        or r9.z, r9.w, r9.z
        if_z r9.z
          mad r9.z, r10.z, cb9[r9.y + 8].y, cb9[r9.y + 8].z
          max r9.z, r9.z, cb9[r9.y + 8].x
          min r9.w, r10.z, l(0.999000)
          mad r11.xyzw, r8.wzzw, cb9[r9.y + 4].ywxz, cb9[r9.y + 5].ywxz
          mad r10.zw, r11.zzzw, l(0.000000, 0.000000, 0.200000, 0.200000), r10.xxxy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r9.y, r10.zwzz, t3.xxxx, s10, r9.w
          mad r10.zw, -r11.zzzw, l(0.000000, 0.000000, 0.200000, 0.200000), r10.xxxy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r10.z, r10.zwzz, t3.xxxx, s10, r9.w
          add r9.y, r9.y, r10.z
          mul r10.zw, r11.xxxy, l(0.000000, 0.000000, -0.380423, -0.380423)
          mad r10.zw, r11.zzzw, l(0.000000, 0.000000, -0.123607, -0.123607), r10.zzzw
          add r12.xy, r10.zwzz, r10.xyxx
          sample_c_lz_indexable(texture2d)(float,float,float,float) r12.x, r12.xyxx, t3.xxxx, s10, r9.w
          add r9.y, r9.y, r12.x
          add r10.zw, -r10.zzzw, r10.xxxy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r10.z, r10.zwzz, t3.xxxx, s10, r9.w
          add r9.y, r9.y, r10.z
          mul r10.zw, r11.xxxy, l(0.000000, 0.000000, 0.352671, 0.352671)
          mad r10.zw, r11.zzzw, l(0.000000, 0.000000, -0.485410, -0.485410), r10.zzzw
          add r12.xy, r10.zwzz, r10.xyxx
          sample_c_lz_indexable(texture2d)(float,float,float,float) r12.x, r12.xyxx, t3.xxxx, s10, r9.w
          add r9.y, r9.y, r12.x
          add r10.zw, -r10.zzzw, r10.xxxy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r10.z, r10.zwzz, t3.xxxx, s10, r9.w
          add r9.y, r9.y, r10.z
          mul r12.xyzw, r11.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
          mad r10.zw, r11.zzzw, l(0.000000, 0.000000, 0.647214, 0.647214), r12.xxxy
          add r11.zw, r10.zzzw, r10.xxxy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r11.z, r11.zwzz, t3.xxxx, s10, r9.w
          add r9.y, r9.y, r11.z
          add r10.zw, -r10.zzzw, r10.xxxy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r10.z, r10.zwzz, t3.xxxx, s10, r9.w
          add r9.y, r9.y, r10.z
          mad r10.zw, r11.xxxy, l(0.000000, 0.000000, -0.951057, -0.951057), r12.zzzw
          add r11.xy, r10.zwzz, r10.xyxx
          sample_c_lz_indexable(texture2d)(float,float,float,float) r11.x, r11.xyxx, t3.xxxx, s10, r9.w
          add r9.y, r9.y, r11.x
          add r10.xy, -r10.zwzz, r10.xyxx
          sample_c_lz_indexable(texture2d)(float,float,float,float) r9.w, r10.xyxx, t3.xxxx, s10, r9.w
          add r9.y, r9.w, r9.y
          mul r9.y, r9.y, l(0.100000)
          mul r9.y, r9.y, r9.y
          max r9.y, r9.z, r9.y
          min r9.x, r9.y, r9.x
        endif 
        iadd r3.z, r3.z, l(1)
      endloop 
      min r1.w, r1.w, r9.x
    endif 
    mul r9.xyz, r1.wwww, cb0[22].xyzx
    mad r10.xyz, -v6.xyzx, r0.wwww, cb0[21].xyzx
    dp3 r0.w, r10.xyzx, r10.xyzx
    rsq r0.w, r0.w
    mul r10.xyz, r0.wwww, r10.xyzx
    mov_sat r6.y, r6.y
    dp3_sat r0.w, r0.xyzx, r10.xyzx
    dp3_sat r1.w, cb0[21].xyzx, r10.xyzx
    mul r0.w, r0.w, r0.w
    mad r0.w, r0.w, r3.y, l(1.000000)
    mul r0.w, r0.w, r0.w
    mul r0.w, r0.w, l(3.14159274)
    div r0.w, r3.w, r0.w
    mul r3.z, r1.w, r1.w
    mad r3.z, r3.z, r7.x, r6.w
    mul r3.z, r3.z, l(4.000000)
    rcp r3.z, r3.z
    mad r9.w, r1.w, l(-5.554730), l(-6.983160)
    mul r1.w, r1.w, r9.w
    exp r1.w, r1.w
    add r1.w, r1.w, l(0.040000)
    mad r10.xyz, r1.wwww, cb2[4].wwww, cb2[4].xyzx
    mul r0.w, r0.w, r3.z
    mul r10.xyz, r10.xyzx, r0.wwww
    mul r10.xyz, r6.yyyy, r10.xyzx
    mad r10.xyz, r5.yzwy, r6.yyyy, r10.xyzx
    mul r9.xyz, r9.xyzx, r10.xyzx
  else 
    mov r9.xyz, l(0,0,0,0)
  endif 
  if_nz cb0[17].x
    iadd r0.w, r8.y, r3.x
    if_nz cb0[17].y
      mad r1.w, r5.x, cb0[24].z, cb0[24].w
      mul r1.w, r1.w, cb0[26].x
      mov_sat r6.x, r6.x
      sample_l_indexable(texture2d)(float,float,float,float) r3.xz, r6.xzxx, t0.xzyw, s1, l(0.000000)
      log r5.x, r6.z
      mad r5.x, r5.x, l(1.800000), l(8.000000)
      mad r3.x, r3.x, l(0.040000), r3.z
      mov r6.xyz, l(0,0,0,0)
      mov r3.z, r0.w
      mov r8.y, l(0)
      mov r9.w, l(0)
      loop 
        uge r10.x, r9.w, r8.x
        breakc_nz r10.x
        iadd r10.x, r3.z, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r10.y, r3.zzzz, t1.yxzw
        imul null, r10.y, r10.y, l(6)
        and r10.z, cb0[23].y, cb8[r10.y + 2].w
        if_nz r10.z
          add r11.xyz, r7.yzwy, -cb8[r10.y + 0].xyzx
          dp2 r12.x, cb8[r10.y + 1].xyxx, r11.xyxx
          dp2 r12.y, cb8[r10.y + 1].zwzz, r11.xyxx
          mul r12.z, r11.z, cb8[r10.y + 3].z
          add_sat r11.xyz, |r12.xyzx|, cb8[r10.y + 4].xyzx
          mul r11.xyz, r11.xyzx, cb8[r10.y + 5].xyzx
          max r10.z, r11.z, r11.y
          max r10.z, r10.z, r11.x
          add r10.z, -r10.z, l(1.000000)
          lt r10.w, l(0.000000), r10.z
          if_nz r10.w
            dp2 r11.x, cb8[r10.y + 1].xyxx, r2.xyxx
            dp2 r11.y, cb8[r10.y + 1].zwzz, r2.xyxx
            mul r11.z, r2.z, cb8[r10.y + 3].z
            lt r13.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r11.xyzx
            lt r14.xyz, r11.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
            iadd r13.xyz, r13.xyzx, -r14.xyzx
            itof r13.xyz, r13.xyzx
            mad r12.xyz, r12.xyzx, r13.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
            div r11.xyz, r12.xyzx, |r11.xyzx|
            min r10.w, r11.z, r11.y
            min r10.w, r10.w, r11.x
            mul_sat r11.x, r10.w, cb8[r10.y + 3].w
            mul r11.y, r10.z, r11.x
            mad r12.xyz, r10.wwww, r2.xyzx, r7.yzwy
            add r12.xyz, r12.xyzx, -cb8[r10.y + 0].xyzx
            max r10.w, r5.x, cb8[r10.y + 5].w
            mov r12.w, cb8[r10.y + 0].w
            sample_l_indexable(texturecubearray)(float,float,float,float) r12.xyz, r12.xyzw, t6.xyzw, s1, r10.w
            mul r12.xyz, r12.xyzx, cb8[r10.y + 4].wwww
            mul r12.xyz, r3.xxxx, r12.xyzx
            mad r6.xyz, r12.xyzx, r11.yyyy, r6.xyzx
            mad r8.y, r10.z, r11.x, r8.y
          endif 
        endif 
        iadd r9.w, r9.w, l(1)
        mov r3.z, r10.x
      endloop 
      lt r2.x, l(1.000000), r8.y
      div r10.xyz, r6.xyzx, r8.yyyy
      movc r2.xyz, r2.xxxx, r10.xyzx, r6.xyzx
      mad r9.xyz, r2.xyzx, r1.wwww, r9.xyzx
    endif 
    iadd r0.w, r8.x, r0.w
    if_nz cb0[17].z
      mov r10.yz, l(0,-1.000000,1.000000,0)
      mov r2.y, l(-1.000000)
      mov r6.xyz, r9.xyzx
      mov r1.w, r0.w
      mov r2.z, l(0)
      loop 
        uge r3.x, r2.z, r4.w
        breakc_nz r3.x
        iadd r3.x, r1.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r3.z, r1.wwww, t1.yzxw
        imul null, r5.x, r3.z, l(23)
        and r8.x, cb0[23].x, cb6[r5.x + 2].w
        if_nz r8.x
          add r11.xyz, -r7.yzwy, cb6[r5.x + 0].xyzx
          mul r12.xyz, r11.xyzx, cb6[r5.x + 0].wwww
          dp3 r8.x, r12.xyzx, r12.xyzx
          min r8.x, r8.x, l(1.000000)
          add r8.x, -r8.x, l(1.000000)
          log r8.x, r8.x
          mul r8.x, r8.x, cb6[r5.x + 1].w
          exp r8.x, r8.x
          lt r8.y, l(0.000000), cb6[r5.x + 3].x
          if_nz r8.y
            dp3 r9.w, r11.xyzx, r11.xyzx
            rsq r9.w, r9.w
            mul r12.xyz, r9.wwww, r11.xyzx
            dp3 r9.w, r12.xyzx, -cb6[r5.x + 2].xyzx
            add r9.w, r9.w, -cb6[r5.x + 3].x
            mul_sat r9.w, r9.w, cb6[r5.x + 3].y
            mul r9.w, r9.w, r9.w
            mul r8.x, r8.x, r9.w
          endif 
          lt r9.w, l(0.000010), r8.x
          dp3 r11.w, r0.xyzx, r11.xyzx
          max r11.w, r11.w, cb6[r5.x + 15].w
          lt r11.w, l(0.000000), r11.w
          and r9.w, r9.w, r11.w
          if_nz r9.w
            ine r9.w, l(0), cb6[r5.x + 3].z
            ieq r9.w, r9.w, l(-1)
            if_nz r9.w
              if_nz r8.y
                mul r12.xyzw, r7.zzzz, cb6[r5.x + 6].xyzw
                mad r12.xyzw, cb6[r5.x + 5].xyzw, r7.yyyy, r12.xyzw
                mad r12.xyzw, cb6[r5.x + 7].xyzw, r7.wwww, r12.xyzw
                add r12.xyzw, r12.zxyw, cb6[r5.x + 8].zxyw
                div r12.yz, r12.yyzy, r12.wwww
              else 
                max r8.y, |r11.z|, |r11.y|
                max r8.y, r8.y, |r11.x|
                lt r13.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), -r11.xyzx
                lt r14.xyz, -r11.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
                iadd r9.w, r13.x, -r14.x
                itof r10.x, r9.w
                mul r15.xy, r10.xyxx, -r11.zyzz
                eq r16.xyz, -r11.xyzx, |r11.xyzx|
                eq r13.xw, |r11.xxxy|, r8.yyyy
                iadd r13.yz, -r13.yyzy, r14.yyzy
                itof r10.w, r13.y
                mul r14.xy, r10.zwzz, -r11.xzxx
                itof r2.x, r13.z
                mul r17.xy, r2.xyxx, -r11.xyxx
                movc r16.xyz, r16.xyzx, l(0,2,4,0), l(1,3,5,0)
                mov r14.z, r16.y
                mov r17.z, r16.z
                movc r13.yzw, r13.wwww, r14.xxyz, r17.xxyz
                mov r15.z, r16.x
                movc r13.xyz, r13.xxxx, r15.xyzx, r13.yzwy
                div r10.xw, r13.xxxy, r8.yyyy
                imad r2.x, r3.z, l(23), r13.z
                mad r12.yz, r10.xxwx, cb6[r2.x + 17].xxyx, cb6[r2.x + 17].zzwz
                mul r12.x, r8.y, cb6[r5.x + 0].w
              endif 
              mad r13.xyzw, r8.wzzw, cb6[r5.x + 13].ywxz, cb6[r5.x + 14].ywxz
              mad r10.xw, r13.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r12.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r2.x, r10.xwxx, t3.xxxx, s10, r12.x
              mad r10.xw, -r13.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r12.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r10.xwxx, t3.xxxx, s10, r12.x
              add r2.x, r2.x, r3.z
              mul r10.xw, r13.xxxy, l(-0.380423, 0.000000, 0.000000, -0.380423)
              mad r10.xw, r13.zzzw, l(-0.123607, 0.000000, 0.000000, -0.123607), r10.xxxw
              add r14.xy, r10.xwxx, r12.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r14.xyxx, t3.xxxx, s10, r12.x
              add r2.x, r2.x, r3.z
              add r10.xw, -r10.xxxw, r12.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r10.xwxx, t3.xxxx, s10, r12.x
              add r2.x, r2.x, r3.z
              mul r10.xw, r13.xxxy, l(0.352671, 0.000000, 0.000000, 0.352671)
              mad r10.xw, r13.zzzw, l(-0.485410, 0.000000, 0.000000, -0.485410), r10.xxxw
              add r14.xy, r10.xwxx, r12.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r14.xyxx, t3.xxxx, s10, r12.x
              add r2.x, r2.x, r3.z
              add r10.xw, -r10.xxxw, r12.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r10.xwxx, t3.xxxx, s10, r12.x
              add r2.x, r2.x, r3.z
              mul r14.xyzw, r13.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
              mad r10.xw, r13.zzzw, l(0.647214, 0.000000, 0.000000, 0.647214), r14.xxxy
              add r13.zw, r10.xxxw, r12.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r13.zwzz, t3.xxxx, s10, r12.x
              add r2.x, r2.x, r3.z
              add r10.xw, -r10.xxxw, r12.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r10.xwxx, t3.xxxx, s10, r12.x
              add r2.x, r2.x, r3.z
              mad r10.xw, r13.xxxy, l(-0.951057, 0.000000, 0.000000, -0.951057), r14.zzzw
              add r13.xy, r10.xwxx, r12.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r13.xyxx, t3.xxxx, s10, r12.x
              add r2.x, r2.x, r3.z
              add r10.xw, -r10.xxxw, r12.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r3.z, r10.xwxx, t3.xxxx, s10, r12.x
              add r2.x, r2.x, r3.z
              mul r2.x, r2.x, l(0.100000)
              mul r2.x, r2.x, r2.x
              mul r8.x, r2.x, r8.x
            endif 
            mul r12.xyz, r8.xxxx, cb6[r5.x + 1].xyzx
            ne r2.x, l(0.000000), cb6[r5.x + 4].x
            if_nz r2.x
              mul r13.xyz, -r11.yyyy, cb6[r5.x + 10].xyzx
              mad r13.xyz, cb6[r5.x + 9].xyzx, -r11.xxxx, r13.xyzx
              mad r13.xyz, cb6[r5.x + 11].xyzx, -r11.zzzz, r13.xyzx
              div r8.xy, r13.xyxx, r13.zzzz
              mad r8.xy, r8.xyxx, cb6[r5.x + 4].xxxx, cb6[r5.x + 4].yzyy
              mov r8.xy, |r8.xyxx|
              mul_sat r2.x, r13.z, cb6[r5.x + 4].w
              sample_l_indexable(texture2d)(float,float,float,float) r13.xyz, r8.xyxx, t5.xyzw, s1, l(0.000000)
              add r14.xyz, -r13.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
              mad r13.xyz, r2.xxxx, r14.xyzx, r13.xyzx
              mul r12.xyz, r12.xyzx, r13.xyzx
            endif 
            dp3 r2.x, r11.xyzx, r11.xyzx
            rsq r2.x, r2.x
            mul r13.xyz, r2.xxxx, r11.xyzx
            mad r11.xyz, r11.xyzx, r2.xxxx, r4.xyzx
            dp3 r2.x, r11.xyzx, r11.xyzx
            rsq r2.x, r2.x
            mul r11.xyz, r2.xxxx, r11.xyzx
            dp3 r2.x, r0.xyzx, r13.xyzx
            mov_sat r3.z, r2.x
            dp3_sat r8.x, r0.xyzx, r11.xyzx
            dp3_sat r8.y, r13.xyzx, r11.xyzx
            add r9.w, r2.x, cb6[r5.x + 15].w
            mul r9.w, r9.w, l(0.333330)
            max_sat r2.x, r2.x, r9.w
            mul r2.x, r2.x, cb6[r5.x + 15].z
            mul r5.x, r8.x, r8.x
            mad r5.x, r5.x, r3.y, l(1.000000)
            mul r5.x, r5.x, r5.x
            mul r5.x, r5.x, l(3.14159274)
            div r5.x, r3.w, r5.x
            mul r8.x, r8.y, r8.y
            mad r8.x, r8.x, r7.x, r6.w
            mul r8.x, r8.x, l(4.000000)
            rcp r8.x, r8.x
            mad r9.w, r8.y, l(-5.554730), l(-6.983160)
            mul r8.y, r8.y, r9.w
            exp r8.y, r8.y
            add r8.y, r8.y, l(0.040000)
            mad r11.xyz, r8.yyyy, cb2[4].wwww, cb2[4].xyzx
            mul r5.x, r5.x, r8.x
            mul r11.xyz, r11.xyzx, r5.xxxx
            mul r11.xyz, r3.zzzz, r11.xyzx
            mad r11.xyz, r5.yzwy, r2.xxxx, r11.xyzx
            mad r6.xyz, r11.xyzx, r12.xyzx, r6.xyzx
          endif 
        endif 
        iadd r2.z, r2.z, l(1)
        mov r1.w, r3.x
      endloop 
      mov r9.xyz, r6.xyzx
    endif 
  endif 
  add r1.xyz, r1.xyzx, r9.xyzx
endif 
mul r0.x, r2.w, cb2[13].x
mul r0.xyz, r0.xxxx, r1.xyzx
mul o0.xyz, r0.xyzx, v5.wwww
mov o0.w, l(0)
ret 
// Approximately 505 instruction slots used
