// Batch DHR Halo Fix 2
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v1.2.57 on Fri Jun 02 13:27:28 2017
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 LocalToWorld;             // Offset:    0 Size:    64 [unused]
//   float3 CameraWorldPos;             // Offset:   64 Size:    12
//   float3x3 ViewToWorldMatrix;        // Offset:   80 Size:    44 [unused]
//   float4 UniformPixelVector_0;       // Offset:  128 Size:    16
//   float4 UniformPixelVector_1;       // Offset:  144 Size:    16
//   float4 UniformPixelVector_2;       // Offset:  160 Size:    16 [unused]
//   float4 UniformPixelVector_3;       // Offset:  176 Size:    16
//   float4 UniformPixelScalars_0;      // Offset:  192 Size:    16
//   float4 UniformPixelScalars_1;      // Offset:  208 Size:    16
//   float4 UniformPixelScalars_2;      // Offset:  224 Size:    16
//   float4 UniformPixelScalars_3;      // Offset:  240 Size:    16
//   float4 UniformPixelScalars_4;      // Offset:  256 Size:    16
//   float4 UniformPixelScalars_5;      // Offset:  272 Size:    16
//   float4 UniformPixelScalars_6;      // Offset:  288 Size:    16
//   float4 UniformPixelScalars_7;      // Offset:  304 Size:    16
//   float3 LightingChannelsAndModel;   // Offset:  320 Size:    12
//   float4 ShadowMapAtlasSize;         // Offset:  336 Size:    16 [unused]
//   float2 InvClusterScreenSize;       // Offset:  352 Size:     8 [unused]
//   float3 ReflectionShadowPlane;      // Offset:  368 Size:    12 [unused]
//   float2 ReflectionInvBufferSize;    // Offset:  384 Size:     8 [unused]
//   bool bShowLightComplexity;         // Offset:  392 Size:     4
//   bool4 bClusteredForwardRenderingOptions;// Offset:  400 Size:    16
//   float3 UpperSkyColor;              // Offset:  416 Size:    12 [unused]
//   float3 LowerSkyColor;              // Offset:  432 Size:    12 [unused]
//   bool bEnableSkyLight;              // Offset:  444 Size:     4 [unused]
//   bool2 bEnableReflections;          // Offset:  448 Size:     8
//   uint3 LightingChannelsInt;         // Offset:  464 Size:    12
//   float4 AmbientOcclusionParams;     // Offset:  480 Size:    16
//   float4 AmbientColorAndSkyFactor;   // Offset:  496 Size:    16
//   float EnvironmentReflectionFactor; // Offset:  512 Size:     4
//
// }
//
// cbuffer VSOffsetConstants
// {
//
//   float4x4 ViewProjectionMatrix;     // Offset:    0 Size:    64
//   float4x4 ViewProjectionMatrixNoTemporal;// Offset:   64 Size:    64 [unused]
//   float4 CameraPositionVS;           // Offset:  128 Size:    16 [unused]
//   float4 PreViewTranslation;         // Offset:  144 Size:    16 [unused]
//
// }
//
// cbuffer PSOffsetConstants
// {
//
//   float4 ScreenPositionScaleBias;    // Offset:    0 Size:    16
//   float4 MinZ_MaxZRatio;             // Offset:   16 Size:    16 [unused]
//   float NvStereoEnabled;             // Offset:   32 Size:     4 [unused]
//   float MetallicOverrideParameter;   // Offset:   36 Size:     4 [unused]
//   float4 DiffuseOverrideParameter;   // Offset:   48 Size:    16
//   float4 SpecularOverrideParameter;  // Offset:   64 Size:    16
//   float4 CameraPositionPS;           // Offset:   80 Size:    16 [unused]
//   float4 ScreenAndTexelSize;         // Offset:   96 Size:    16
//   float4 ViewClampRect;              // Offset:  112 Size:    16 [unused]
//   float2 ProjectionInvScale;         // Offset:  128 Size:     8 [unused]
//   float4x4 ViewProjectionMatrixPS;   // Offset:  144 Size:    64 [unused]
//   float2 SceneColorExponentBias;     // Offset:  208 Size:     8
//
// }
//
// cbuffer ClusteredLightsConstants
// {
//
//   struct FClusteredLight
//   {
//       
//       float4 PositionInvRadius;      // Offset:    0
//       float4 ColorFalloffExponent;   // Offset:   16
//       float3 Direction;              // Offset:   32
//       uint LightingChannels;         // Offset:   44
//       float2 SpotAngles;             // Offset:   48
//       bool bCastShadows;             // Offset:   56
//       float HairScatteringScale;     // Offset:   60
//       float4 SimpleLightFunctionScaleBiasFade;// Offset:   64
//       float4x4 WorldToShadowMatrix;  // Offset:   80
//       float3x3 WorldToLightMatrix;   // Offset:  144
//       float4 ShadowClipScaleBias;    // Offset:  192
//       float4 ShadowFilterScale;      // Offset:  208
//       float4 ShadowFilterBias;       // Offset:  224
//       float2 ShadowGradientParams;   // Offset:  240
//       float DiffuseIntensity;        // Offset:  248
//       float DiffuseBackfaceHack;     // Offset:  252
//       bool bUseFakeWaterReflection;  // Offset:  256
//       bool bCastNightVisionShadow;   // Offset:  260
//       float4 FaceUVScaleBias[6];     // Offset:  272
//
//   } ClusteredLights[64];             // Offset:    0 Size: 23552
//
// }
//
// cbuffer ClusteredHiPrecisionShadows
// {
//
//   struct FClusteredHiPrecisionShadow
//   {
//       
//       bool bLightCastsHiPrecisionShadow;// Offset:    0
//       float4x4 WorldToShadowMatrix;  // Offset:   16
//       float4 UVCenterScale;          // Offset:   80
//       float4 ShadowFilterScale;      // Offset:   96
//       float4 ShadowFilterBias;       // Offset:  112
//
//   } ClusteredHiPrecisionShadows[64]; // Offset:    0 Size:  8192
//
// }
//
// cbuffer ClusteredReflectionsConstants
// {
//
//   struct FClusteredCubeMap
//   {
//       
//       float3 Position;               // Offset:    0
//       float ArrayIndex;              // Offset:   12
//       float4 RotationXY;             // Offset:   16
//       float3 Size;                   // Offset:   32
//       uint ReflectionChannels;       // Offset:   44
//       float3 InvSize;                // Offset:   48
//       float InvInnerEdgeTransition;  // Offset:   60
//       float3 TransitionBias;         // Offset:   64
//       float Fade;                    // Offset:   76
//       float3 TransitionScale;        // Offset:   80
//       float MinMip;                  // Offset:   92
//
//   } ClusteredCubeMaps[64];           // Offset:    0 Size:  6144
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// PointWrapSampler                  sampler      NA          NA    0        1
// TrilinearClampSampler             sampler      NA          NA    1        1
// PixelTexture2D_0Sampler           sampler      NA          NA    2        1
// PixelTexture2D_1Sampler           sampler      NA          NA    3        1
// PixelTexture2D_2Sampler           sampler      NA          NA    4        1
// PixelTexture2D_3Sampler           sampler      NA          NA    5        1
// PixelTexture2D_4Sampler           sampler      NA          NA    6        1
// PixelTexture2D_5Sampler           sampler      NA          NA    7        1
// PixelTexture2D_6Sampler           sampler      NA          NA    8        1
// PixelTexture2D_7Sampler           sampler      NA          NA    9        1
// PixelTextureCube_0Sampler         sampler      NA          NA   10        1
// PixelTextureCube_1Sampler         sampler      NA          NA   11        1
// ShadowComparisonSampler         sampler_c      NA          NA   12        1
// EnvironmentBRDFTexture            texture  float4          2d    0        1
// LightIndexListTexture             texture    uint         buf    1        1
// ClusteredTexture3D                texture   uint2          3d    2        1
// ShadowMapAtlasTexture             texture  float4          2d    3        1
// RandomAngles3DTexture             texture  float4          3d    4        1
// SimpleLightFunctionsAtlasTexture    texture  float4          2d    5        1
// EnvironmentReflectionTextureArray    texture  float4   cubearray    6        1
// NewModShadowsTexture              texture  float4          2d    7        1
// ExteriorReflectionTexture         texture  float4        cube    8        1
// PixelTexture2D_0                  texture  float4          2d    9        1
// PixelTexture2D_1                  texture  float4          2d   10        1
// PixelTexture2D_2                  texture  float4          2d   11        1
// PixelTexture2D_3                  texture  float4          2d   12        1
// PixelTexture2D_4                  texture  float4          2d   13        1
// PixelTexture2D_5                  texture  float4          2d   14        1
// PixelTexture2D_6                  texture  float4          2d   15        1
// PixelTexture2D_7                  texture  float4          2d   16        1
// PixelTextureCube_0                texture  float4        cube   17        1
// PixelTextureCube_1                texture  float4        cube   18        1
// NightVisionShadowsTexture         texture  float4          2d   19        1
// $Globals                          cbuffer      NA          NA    0        1
// VSOffsetConstants                 cbuffer      NA          NA    1        1
// PSOffsetConstants                 cbuffer      NA          NA    2        1
// ClusteredLightsConstants          cbuffer      NA          NA    6        1
// ClusteredHiPrecisionShadows       cbuffer      NA          NA    7        1
// ClusteredReflectionsConstants     cbuffer      NA          NA    8        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyz         0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float       
// TEXCOORD                 0   xyzw        3     NONE   float   xy  
// TEXCOORD                 2   xyz         4     NONE   float   xyz 
// TEXCOORD                 3   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// SV_Position              0   xyzw        7      POS   float   xy  
// SV_IsFrontFace           0   x           8    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   x           4   TARGET   float   x   
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[33], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb6[1472], dynamicIndexed
dcl_constantbuffer cb7[510], dynamicIndexed
dcl_constantbuffer cb8[384], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_sampler s12, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (uint,uint,uint,uint) t1
dcl_resource_texture3d (uint,uint,uint,uint) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecubearray (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texturecube (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texturecube (float,float,float,float) t17
dcl_resource_texturecube (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear centroid v3.xy
dcl_input_ps linear centroid v4.xyz
dcl_input_ps linear centroid v5.xyzw
dcl_input_ps linear v6.xyzw
dcl_input_ps_siv linear noperspective v7.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.x
//dcl_temps 27
dcl_temps 30

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw


dp3 r0.x, v1.xyzx, v1.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v1.xyzx
dp3 r0.w, v0.xyzx, v0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v0.xyzx
mul r2.xyz, r0.zxyz, r1.yzxy
mad r2.xyz, r0.yzxy, r1.zxyz, -r2.xyzx
mul r2.xyz, r2.xyzx, v1.wwww
mul r3.xyz, v6.yyyy, cb1[1].xywx
mad r3.xyz, cb1[0].xywx, v6.xxxx, r3.xyzx
mad r3.xyz, cb1[2].xywx, v6.zzzz, r3.xyzx

//Fix
add r30.w, r3.z, -r30.y
mul r30.w, r30.x, r30.w
add r3.x, r3.x, r30.w

mad r3.xyz, cb1[3].xywx, v6.wwww, r3.xyzx
dp3 r0.w, -v6.xyzx, -v6.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, -v6.xyzx
mul r5.xyz, r2.xyzx, r4.yyyy
mad r5.xyz, r4.xxxx, r1.xyzx, r5.xyzx
mad r5.xyz, r4.zzzz, r0.xyzx, r5.xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, r5.xyzx
mul r6.xy, r5.xyxx, cb0[12].xxxx
sample_b_indexable(texture2d)(float,float,float,float) r0.w, v3.xyxx, t9.yzwx, s2, l(0.000000)
mad r6.zw, r0.wwww, r6.xxxy, v3.xxxy
sample_b_indexable(texture2d)(float,float,float,float) r1.w, r6.zwzz, t9.yzwx, s2, l(0.000000)
mad r6.xy, r1.wwww, r6.xyxx, v3.xyxx
add r6.zw, r6.xxxy, l(0.000000, 0.000000, -0.500000, -0.500000)
dp2 r1.w, r6.zwzz, r6.zwzz
mul_sat r1.w, r1.w, cb0[12].w
add r1.w, -r1.w, l(1.000000)
mul r1.w, r1.w, cb0[13].x
mad r6.xy, -r1.wwww, r6.zwzz, r6.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r7.xyz, r6.xyxx, t10.xyzw, s3, l(0.000000)
mad r7.xyz, r7.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r7.xy, r7.xyxx, cb0[13].yyyy
mad r6.zw, -r1.wwww, r6.zzzw, v3.xxxy
add r6.zw, r6.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
mul r6.zw, r6.zzzw, cb0[15].yyyy
mad r6.zw, cb0[14].wwww, r5.xxxy, r6.zzzw
add r6.zw, r6.zzzw, l(0.000000, 0.000000, 0.500000, 0.500000)
sample_b_indexable(texture2d)(float,float,float,float) r1.w, r6.zwzz, t11.yzwx, s4, l(0.000000)
add r1.w, -r1.w, l(1.000000)
add r8.xyz, -r7.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r7.xyz, r1.wwww, r8.xyzx, r7.xyzx
dp3 r2.w, r7.xyzx, r7.xyzx
rsq r2.w, r2.w
mul r7.xyz, r2.wwww, r7.xyzx
dp3 r8.x, r1.xyzx, r7.xyzx
dp3 r8.y, r2.xyzx, r7.xyzx
dp3 r8.z, r0.xyzx, r7.xyzx
dp3 r2.w, r8.xyzx, r8.xyzx
rsq r2.w, r2.w
mul r7.xyz, r2.wwww, r8.xyzx
add r9.xyz, -cb0[8].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
sample_b_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyxx, t15.xyzw, s8, l(0.000000)
add r10.xyz, -r6.xyzx, cb0[9].xyzx
mul r10.xyz, r1.wwww, r10.xyzx
mul_sat r0.w, r0.w, l(50.000000)
mad r6.xyz, r0.wwww, r10.xyzx, r6.xyzx
mul r10.xyz, r6.xyzx, cb0[17].yyyy
mad r6.xyz, r10.xyzx, l(-0.750000, -0.750000, -0.750000, 0.000000), r6.xyzx
mul r6.xyz, r9.xyzx, r6.xyzx
mad r9.xyz, r6.xyzx, cb2[3].wwww, cb2[3].xyzx
ftou r10.xy, v7.xyxx
mov r10.zw, l(0,0,0,0)
ld_indexable(texture2d)(float,float,float,float) r1.w, r10.xyww, t7.yzwx
dp3 r3.w, v5.xyzx, v5.xyzx
rsq r3.w, r3.w
mul r11.xyz, r3.wwww, v5.xyzx
sample_b_indexable(texture2d)(float,float,float,float) r4.w, v3.xyxx, t16.yzwx, s9, l(0.000000)
mad r4.w, r4.w, l(0.200000018), l(0.100000)
max r4.w, r4.w, l(0.040000)
min r12.z, r4.w, l(1.000000)
mov_sat r4.w, v5.w
mad r13.xy, r4.wwww, cb0[30].xzxx, cb0[30].ywyy
min r4.w, r13.x, l(1.000000)
mad r13.xzw, v5.xxyz, r3.wwww, r4.xxyz
dp3 r3.w, r13.xzwx, r13.xzwx
rsq r3.w, r3.w
mul r13.xzw, r3.wwww, r13.xxzw
dp3_sat r3.w, r7.xyzx, r11.xyzx
dp3_sat r5.w, r7.xyzx, r13.xzwx
dp3_sat r6.w, r11.xyzx, r13.xzwx
mul r11.xyz, r9.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
mul r7.w, r12.z, r12.z
mul r8.w, r7.w, r7.w
mul r5.w, r5.w, r5.w
mad r7.w, r7.w, r7.w, l(-0.999500)
mad r5.w, r5.w, r7.w, l(1.000000)
mul r5.w, r5.w, r5.w
mul r5.w, r5.w, l(3.14159274)
div r5.w, r8.w, r5.w
mad r9.w, r12.z, l(0.234375), l(0.015625)
add r11.w, -r9.w, l(1.000000)
mul r12.w, r6.w, r6.w
mad r12.w, r12.w, r11.w, r9.w
mul r12.w, r12.w, l(4.000000)
rcp r12.w, r12.w
mad r13.x, r6.w, l(-5.554730), l(-6.983160)
mul r6.w, r6.w, r13.x
exp r6.w, r6.w
add r6.w, r6.w, l(0.040000)
mad r13.xzw, r6.wwww, cb2[4].wwww, cb2[4].xxyz
mul r5.w, r5.w, r12.w
mul r13.xzw, r13.xxzw, r5.wwww
mul r13.xzw, r3.wwww, r13.xxzw
mad r13.xzw, r11.xxyz, r3.wwww, r13.xxzw
mul r13.xzw, r13.xxzw, v4.xxyz
mul r14.xyz, r3.wwww, v4.xyzx
mov r15.x, r1.z
mov r15.y, r2.z
mov r15.z, r0.z
mad r16.xyz, -r8.xyzx, r2.wwww, r15.xyzx
mad r16.xyz, r0.wwww, r16.xyzx, r7.xyzx
dp3 r3.w, r16.xyzx, r16.xyzx
rsq r3.w, r3.w
mul r16.xyz, r3.wwww, r16.xyzx
mul r9.xyz, r9.xyzx, cb0[31].xyzx
mad r9.xyz, r13.xzwx, r1.wwww, r9.xyzx
mad r13.xzw, r14.xxyz, r1.wwww, cb0[31].xxyz
dp3 r12.x, r16.xyzx, r4.xyzx
lt r1.w, r12.x, l(0.000000)
add r3.w, r12.x, r12.x
mad r14.xyz, r16.xyzx, -r3.wwww, r4.xyzx
movc r14.xyz, r1.wwww, r16.xyzx, -r14.xyzx
if_nz cb0[28].x
  mov_sat r12.y, r12.x
  sample_l_indexable(texture2d)(float,float,float,float) r12.yw, r12.yzyy, t0.zxwy, s1, l(0.000000)
  log r1.w, r12.z
  mad r1.w, r1.w, l(1.800000), l(8.000000)
  max r1.w, r1.w, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r17.xyz, r14.xyzx, t8.xyzw, s1, r1.w
  mad r1.w, r12.y, l(0.040000), r12.w
  mad r9.xyz, r17.xyzx, r1.wwww, r9.xyzx
endif 
if_nz cb0[29].z
  if_nz cb0[25].x
    ushr r17.xy, r10.xyxx, l(6, 6, 0, 0)
    mul r1.w, r3.z, l(0.010000)
    log r1.w, r1.w
    mad r1.w, r1.w, l(3.11064339), l(1.000000)
    max r1.w, r1.w, l(0.000000)
    ftou r17.z, r1.w
    mov r17.w, l(0)
    ld_indexable(texture3d)(uint,uint,uint,uint) r12.yw, r17.xyzw, t2.zxwy
    and r1.w, r12.w, l(255)
    ubfe r17.xy, l(8, 8, 0, 0), l(8, 16, 0, 0), r12.wwww
    add r18.xyz, v6.xyzx, cb0[4].xyzx
    iadd r3.w, r12.y, r17.y
    if_nz cb0[25].y
      mul r5.w, r13.y, cb0[32].x
      mov_sat r12.x, r12.x
      sample_l_indexable(texture2d)(float,float,float,float) r12.xy, r12.xzxx, t0.xyzw, s1, l(0.000000)
      log r6.w, r12.z
      mad r6.w, r6.w, l(1.800000), l(8.000000)
      mad r12.x, r12.x, l(0.040000), r12.y
      mov r17.yzw, l(0,0,0,0)
      mov r12.y, r3.w
      mov r12.w, l(0)
      mov r14.w, l(0)
      loop 
        uge r15.w, r14.w, r17.x
        breakc_nz r15.w
        iadd r15.w, r12.y, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r16.w, r12.yyyy, t1.yzwx
        imul null, r16.w, r16.w, l(6)
        and r18.w, cb0[29].y, cb8[r16.w + 2].w
        if_nz r18.w
          add r19.xyz, r18.xyzx, -cb8[r16.w + 0].xyzx
          dp2 r20.x, cb8[r16.w + 1].xyxx, r19.xyxx
          dp2 r20.y, cb8[r16.w + 1].zwzz, r19.xyxx
          mul r20.z, r19.z, cb8[r16.w + 3].z
          add_sat r19.xyz, |r20.xyzx|, cb8[r16.w + 4].xyzx
          mul r19.xyz, r19.xyzx, cb8[r16.w + 5].xyzx
          max r18.w, r19.z, r19.y
          max r18.w, r18.w, r19.x
          add r18.w, -r18.w, l(1.000000)
          lt r19.x, l(0.000000), r18.w
          if_nz r19.x
            dp2 r19.x, cb8[r16.w + 1].xyxx, r14.xyxx
            dp2 r19.y, cb8[r16.w + 1].zwzz, r14.xyxx
            mul r19.z, r14.z, cb8[r16.w + 3].z
            lt r21.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), r19.xyzx
            lt r22.xyz, r19.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
            iadd r21.xyz, r21.xyzx, -r22.xyzx
            itof r21.xyz, r21.xyzx
            mad r20.xyz, r20.xyzx, r21.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
            div r19.xyz, r20.xyzx, |r19.xyzx|
            min r19.y, r19.z, r19.y
            min r19.x, r19.y, r19.x
            mul_sat r19.y, r19.x, cb8[r16.w + 3].w
            mul r19.z, r18.w, r19.y
            mad r20.xyz, r19.xxxx, r14.xyzx, r18.xyzx
            add r20.xyz, r20.xyzx, -cb8[r16.w + 0].xyzx
            max r19.x, r6.w, cb8[r16.w + 5].w
            mov r20.w, cb8[r16.w + 0].w
            sample_l_indexable(texturecubearray)(float,float,float,float) r20.xyz, r20.xyzw, t6.xyzw, s1, r19.x
            mul r20.xyz, r20.xyzx, cb8[r16.w + 4].wwww
            mul r20.xyz, r12.xxxx, r20.xyzx
            mad r17.yzw, r20.xxyz, r19.zzzz, r17.yyzw
            mad r12.w, r18.w, r19.y, r12.w
          endif 
        endif 
        iadd r14.w, r14.w, l(1)
        mov r12.y, r15.w
      endloop 
      lt r6.w, l(1.000000), r12.w
      div r12.xyw, r17.yzyw, r12.wwww
      movc r12.xyw, r6.wwww, r12.xyxw, r17.yzyw
      mul r14.xyz, r5.wwww, r12.xywx
    else 
      mov r14.xyz, l(0,0,0,0)
    endif 
    iadd r3.w, r17.x, r3.w
    if_nz cb0[25].z
      mad r8.xyz, r8.xyzx, r2.wwww, -r15.xyzx
      mad r8.xyz, r0.wwww, r8.xyzx, r15.xyzx
      dp3 r2.w, r8.xyzx, r8.xyzx
      rsq r2.w, r2.w
      mul r8.xyz, r2.wwww, r8.xyzx
      lod r2.w, r18.xyzx, t4.y, s0
      round_ne r2.w, r2.w
      exp r2.w, -r2.w
      mul r12.xyw, r2.wwww, r18.xyxz
      sample_l_indexable(texture3d)(float,float,float,float) r12.xy, r12.xywx, t4.xyzw, s0, l(0.000000)
      ld_indexable(texture2d)(float,float,float,float) r2.w, r10.xyzw, t19.xzwy
      mov r10.yz, l(0,-1.000000,1.000000,0)
      mov r15.y, l(-1.000000)
      mov r17.yzw, r13.xxzw
      mov r19.xyz, r14.xyzx
      mov r5.w, r3.w
      mov r6.w, l(0)
      mov r12.w, l(0)
      loop 
        uge r15.z, r12.w, r1.w
        breakc_nz r15.z
        iadd r15.z, r5.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r15.w, r5.wwww, t1.yzwx
        imul null, r16.w, r15.w, l(23)
        and r18.w, cb0[29].x, cb6[r16.w + 2].w
        if_nz r18.w
          add r20.xyz, -r18.xyzx, cb6[r16.w + 0].xyzx
          mul r21.xyz, r20.xyzx, cb6[r16.w + 0].wwww
          dp3 r18.w, r21.xyzx, r21.xyzx
          min r18.w, r18.w, l(1.000000)
          add r18.w, -r18.w, l(1.000000)
          log r18.w, r18.w
          mul r18.w, r18.w, cb6[r16.w + 1].w
          exp r18.w, r18.w
          lt r19.w, l(0.000000), cb6[r16.w + 3].x
          if_nz r19.w
            dp3 r20.w, r20.xyzx, r20.xyzx
            rsq r20.w, r20.w
            mul r21.xyz, r20.wwww, r20.xyzx
            dp3 r20.w, r21.xyzx, -cb6[r16.w + 2].xyzx
            add r20.w, r20.w, -cb6[r16.w + 3].x
            mul_sat r20.w, r20.w, cb6[r16.w + 3].y
            mul r20.w, r20.w, r20.w
            mul r18.w, r18.w, r20.w
          endif 
          lt r20.w, l(0.000010), r18.w
          if_nz r20.w
            ine r20.w, l(0), cb6[r16.w + 3].z
            ieq r20.w, r20.w, l(-1)
            if_nz r20.w
              if_nz r19.w
                mul r21.xyzw, r18.yyyy, cb6[r16.w + 6].xyzw
                mad r21.xyzw, cb6[r16.w + 5].xyzw, r18.xxxx, r21.xyzw
                mad r21.xyzw, cb6[r16.w + 7].xyzw, r18.zzzz, r21.xyzw
                add r21.xyzw, r21.zxyw, cb6[r16.w + 8].zxyw
                div r21.yz, r21.yyzy, r21.wwww
              else 
                max r19.w, |r20.z|, |r20.y|
                max r19.w, r19.w, |r20.x|
                lt r22.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), -r20.xyzx
                lt r23.xyz, -r20.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
                iadd r20.w, r22.x, -r23.x
                itof r10.x, r20.w
                mul r24.xy, r10.xyxx, -r20.zyzz
                eq r25.xyz, -r20.xyzx, |r20.xyzx|
                eq r22.xw, |r20.xxxy|, r19.wwww
                iadd r22.yz, -r22.yyzy, r23.yyzy
                itof r10.w, r22.y
                mul r23.xy, r10.zwzz, -r20.xzxx
                itof r15.x, r22.z
                mul r26.xy, r15.xyxx, -r20.xyxx
                movc r25.xyz, r25.xyzx, l(0,2,4,0), l(1,3,5,0)
                mov r23.z, r25.y
                mov r26.z, r25.z
                movc r22.yzw, r22.wwww, r23.xxyz, r26.xxyz
                mov r24.z, r25.x
                movc r22.xyz, r22.xxxx, r24.xyzx, r22.yzwy
                div r10.xw, r22.xxxy, r19.wwww
                imad r15.x, r15.w, l(23), r22.z
                mad r21.yz, r10.xxwx, cb6[r15.x + 17].xxyx, cb6[r15.x + 17].zzwz
                mul r21.x, r19.w, cb6[r16.w + 0].w
              endif 
              mad r22.xyzw, r12.xyyx, cb6[r16.w + 13].xzyw, cb6[r16.w + 14].xzyw
              mad r10.xw, r22.xxxy, l(0.200000, 0.000000, 0.000000, 0.200000), r21.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.x, r10.xwxx, t3.xxxx, s12, r21.x
              mad r23.xy, -r22.xyxx, l(0.200000, 0.200000, 0.000000, 0.000000), r21.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.w, r23.xyxx, t3.xxxx, s12, r21.x
              add r10.x, r10.w, r10.x
              mul r23.xy, r22.zwzz, l(-0.380423, -0.380423, 0.000000, 0.000000)
              mad r23.xy, r22.xyxx, l(-0.123607, -0.123607, 0.000000, 0.000000), r23.xyxx
              add r23.zw, r21.yyyz, r23.xxxy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.w, r23.zwzz, t3.xxxx, s12, r21.x
              add r10.x, r10.w, r10.x
              add r23.xy, r21.yzyy, -r23.xyxx
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.w, r23.xyxx, t3.xxxx, s12, r21.x
              add r10.x, r10.w, r10.x
              mul r23.xy, r22.zwzz, l(0.352671, 0.352671, 0.000000, 0.000000)
              mad r23.xy, r22.xyxx, l(-0.485410, -0.485410, 0.000000, 0.000000), r23.xyxx
              add r23.zw, r21.yyyz, r23.xxxy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.w, r23.zwzz, t3.xxxx, s12, r21.x
              add r10.x, r10.w, r10.x
              add r23.xy, r21.yzyy, -r23.xyxx
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.w, r23.xyxx, t3.xxxx, s12, r21.x
              add r10.x, r10.w, r10.x
              mul r23.xyzw, r22.zwxy, l(0.470228, 0.470228, 0.309017, 0.309017)
              mad r23.xy, r22.xyxx, l(0.647214, 0.647214, 0.000000, 0.000000), r23.xyxx
              add r24.xy, r21.yzyy, r23.xyxx
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.w, r24.xyxx, t3.xxxx, s12, r21.x
              add r10.x, r10.w, r10.x
              add r23.xy, r21.yzyy, -r23.xyxx
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.w, r23.xyxx, t3.xxxx, s12, r21.x
              add r10.x, r10.w, r10.x
              mad r23.xy, r22.zwzz, l(-0.951057, -0.951057, 0.000000, 0.000000), r23.zwzz
              add r23.zw, r21.yyyz, r23.xxxy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.w, r23.zwzz, t3.xxxx, s12, r21.x
              add r10.x, r10.w, r10.x
              add r21.yz, r21.yyzy, -r23.xxyx
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.w, r21.yzyy, t3.xxxx, s12, r21.x
              add r10.x, r10.w, r10.x
              mul r10.x, r10.x, l(0.100000)
              mul r10.w, r10.x, r10.x
              ishl r15.x, r15.w, l(3)
              if_nz cb7[r15.x + 0].x
                mul r21.xyzw, r18.yyyy, cb7[r15.x + 2].xyzw
                mad r21.xyzw, cb7[r15.x + 1].xyzw, r18.xxxx, r21.xyzw
                mad r21.xyzw, cb7[r15.x + 3].xyzw, r18.zzzz, r21.xyzw
                add r21.xyzw, r21.xyzw, cb7[r15.x + 4].xyzw
                div r21.xy, r21.xyxx, r21.wwww
                mul r23.xyzw, r22.xyzw, l(0.333000, 0.333000, -0.577000, -0.577000)
                mad r24.xy, r22.xyxx, l(0.333000, 0.333000, 0.000000, 0.000000), r21.xyxx
                sample_c_lz_indexable(texture2d)(float,float,float,float) r15.w, r24.xyxx, t3.xxxx, s12, r21.z
                mad r24.xy, -r22.xyxx, l(0.333000, 0.333000, 0.000000, 0.000000), r21.xyxx
                sample_c_lz_indexable(texture2d)(float,float,float,float) r19.w, r24.xyxx, t3.xxxx, s12, r21.z
                add r15.w, r15.w, r19.w
                add r23.xy, r23.zwzz, r23.xyxx
                add r23.zw, r21.xxxy, r23.xxxy
                sample_c_lz_indexable(texture2d)(float,float,float,float) r19.w, r23.zwzz, t3.xxxx, s12, r21.z
                add r15.w, r15.w, r19.w
                add r23.xy, r21.xyxx, -r23.xyxx
                sample_c_lz_indexable(texture2d)(float,float,float,float) r19.w, r23.xyxx, t3.xxxx, s12, r21.z
                add r15.w, r15.w, r19.w
                mul r22.xyzw, r22.xyzw, l(-0.500000, -0.500000, -0.866000, -0.866000)
                add r22.xy, r22.zwzz, r22.xyxx
                add r22.zw, r21.xxxy, r22.xxxy
                sample_c_lz_indexable(texture2d)(float,float,float,float) r19.w, r22.zwzz, t3.xxxx, s12, r21.z
                add r15.w, r15.w, r19.w
                add r22.xy, r21.xyxx, -r22.xyxx
                sample_c_lz_indexable(texture2d)(float,float,float,float) r19.w, r22.xyxx, t3.xxxx, s12, r21.z
                add r15.w, r15.w, r19.w
                mul r15.w, r15.w, l(0.166666672)
                add r21.xy, r21.xyxx, -cb7[r15.x + 5].xyxx
                mul r21.xy, r21.xyxx, cb7[r15.x + 5].zwzz
                dp2 r15.x, r21.xyxx, r21.xyxx
                min r15.x, r15.x, l(1.000000)
                mul r15.xw, r15.xxxw, r15.xxxw
                min r15.w, r10.w, r15.w
                mad r10.x, r10.x, r10.x, -r15.w
                mad r10.w, r15.x, r10.x, r15.w
              endif 
              mul r18.w, r10.w, r18.w
            else 
              if_nz cb6[r16.w + 16].y
                mul r18.w, r2.w, r18.w
              endif 
            endif 
            mul r21.xyz, r18.wwww, cb6[r16.w + 1].xyzx
            ne r10.x, l(0.000000), cb6[r16.w + 4].x
            if_nz r10.x
              mul r22.xyz, -r20.yyyy, cb6[r16.w + 10].xyzx
              mad r22.xyz, cb6[r16.w + 9].xyzx, -r20.xxxx, r22.xyzx
              mad r22.xyz, cb6[r16.w + 11].xyzx, -r20.zzzz, r22.xyzx
              div r10.xw, r22.xxxy, r22.zzzz
              mad r10.xw, r10.xxxw, cb6[r16.w + 4].xxxx, cb6[r16.w + 4].yyyz
              mov r10.xw, |r10.xxxw|
              mul_sat r15.x, r22.z, cb6[r16.w + 4].w
              sample_l_indexable(texture2d)(float,float,float,float) r22.xyz, r10.xwxx, t5.xyzw, s1, l(0.000000)
              add r23.xyz, -r22.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
              mad r22.xyz, r15.xxxx, r23.xyzx, r22.xyzx
              mul r21.xyz, r21.xyzx, r22.xyzx
            endif 
            dp3 r10.x, r20.xyzx, r20.xyzx
            rsq r10.x, r10.x
            mul r22.xyz, r10.xxxx, r20.xyzx
            dp3_sat r10.w, r22.xyzx, r16.xyzx
            mad r17.yzw, r10.wwww, r21.xxyz, r17.yyzw
            mad r20.xyz, r20.xyzx, r10.xxxx, r4.xyzx
            dp3 r10.x, r20.xyzx, r20.xyzx
            rsq r10.x, r10.x
            mul r20.xyz, r10.xxxx, r20.xyzx
            dp3_sat r10.x, r16.xyzx, r20.xyzx
            dp3_sat r15.x, r22.xyzx, r20.xyzx
            dp3 r15.w, r8.xyzx, r22.xyzx
            add r18.w, r15.w, cb6[r16.w + 15].w
            mul r18.w, r18.w, l(0.333330)
            max_sat r15.w, r15.w, r18.w
            mul r15.w, r15.w, cb6[r16.w + 15].z
            mul r10.x, r10.x, r10.x
            mad r10.x, r10.x, r7.w, l(1.000000)
            mul r10.x, r10.x, r10.x
            mul r10.x, r10.x, l(3.14159274)
            div r10.x, r8.w, r10.x
            mul r16.w, r15.x, r15.x
            mad r16.w, r16.w, r11.w, r9.w
            mul r16.w, r16.w, l(4.000000)
            rcp r16.w, r16.w
            mad r18.w, r15.x, l(-5.554730), l(-6.983160)
            mul r15.x, r15.x, r18.w
            exp r15.x, r15.x
            add r15.x, r15.x, l(0.040000)
            mad r20.xyz, r15.xxxx, cb2[4].wwww, cb2[4].xyzx
            mul r10.x, r10.x, r16.w
            mul r20.xyz, r20.xyzx, r10.xxxx
            mul r20.xyz, r10.wwww, r20.xyzx
            mad r20.xyz, r11.xyzx, r15.wwww, r20.xyzx
            mad r19.xyz, r20.xyzx, r21.xyzx, r19.xyzx
          endif 
          iadd r6.w, r6.w, l(1)
        endif 
        iadd r12.w, r12.w, l(1)
        mov r5.w, r15.z
      endloop 
      mov r13.xzw, r17.yyzw
      mov r14.xyz, r19.xyzx
    else 
      mov r6.w, l(0)
    endif 
    iadd r1.w, r17.x, r6.w
    utof r1.w, r1.w
    mul r1.w, r1.w, l(0.166666672)
    min r1.w, r1.w, l(1.000000)
    lt r2.w, l(0.000000), r1.w
    mov r14.w, l(0)
    mad r4.xyz, r1.wwww, l(1.000000, -1.000000, 0.000000, 0.000000), r14.wyww
    mov r8.xz, r14.xxzx
    mov r8.y, l(1.000000)
    add r4.xyz, r4.xyzx, r8.xyzx
    movc r4.xyz, r2.wwww, r4.xyzx, r14.xyzx
    movc r4.xyz, cb0[24].zzzz, r4.xyzx, r14.xyzx
  else 
    mov r4.xyz, l(0,0,0,0)
  endif 
  add r9.xyz, r4.xyzx, r9.xyzx
endif 
sample_b_indexable(texture2d)(float,float,float,float) r4.xyz, v3.xyxx, t10.xyzw, s3, l(0.000000)
mad r4.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
add r8.xyz, -r4.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mad r4.xyz, r0.wwww, r8.xyzx, r4.xyzx
dp3 r1.w, r5.xyzx, r4.xyzx
add r1.w, r1.w, r1.w
mad r4.xyz, r4.xyzx, -r1.wwww, r5.xyzx
dp3 r1.x, r1.xyzx, r4.xyzx
dp3 r1.y, r2.xyzx, r4.xyzx
dp3 r1.z, r0.xyzx, r4.xyzx
sample_indexable(texturecube)(float,float,float,float) r0.xyz, r1.xyzx, t17.xyzw, s10
add r0.w, -r0.w, l(1.000000)
add r1.w, -cb0[17].w, cb0[17].z
mad r1.w, r0.w, r1.w, cb0[17].w
max r0.xyz, |r0.xyzx|, l(0.000001, 0.000001, 0.000001, 0.000000)
log r0.xyz, r0.xyzx
mul r0.xyz, r0.xyzx, r1.wwww
exp r0.xyz, r0.xyzx
add r2.x, -cb0[18].y, cb0[18].x
mad r2.x, r0.w, r2.x, cb0[18].y
mul r2.y, r2.x, cb0[18].z
sample_indexable(texturecube)(float,float,float,float) r1.xyz, r1.xyzx, t18.xyzw, s11
dp3 r2.z, r1.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
add r4.xyz, -r1.xyzx, r2.zzzz
mad r1.xyz, cb0[18].wwww, r4.xyzx, r1.xyzx
mul r1.xyz, r1.xyzx, cb0[11].xyzx
mul r1.w, r1.w, cb0[19].x
max r1.xyz, |r1.xyzx|, l(0.000001, 0.000001, 0.000001, 0.000000)
log r1.xyz, r1.xyzx
mul r1.xyz, r1.xyzx, r1.wwww
exp r1.xyz, r1.xyzx
dp3 r1.w, r1.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
add r4.xyz, -r1.xyzx, r1.wwww
mad r1.xyz, r0.wwww, r4.xyzx, r1.xyzx
mul r0.w, r2.x, cb0[19].y
mul r1.xyz, r1.xyzx, r0.wwww
mad r0.xyz, r2.yyyy, r0.xyzx, r1.xyzx
mad r0.xyz, r0.xyzx, r13.xzwx, r9.xyzx
mul r0.w, r4.w, cb2[13].x
mul r1.x, r5.z, r5.z
min r1.x, r1.x, l(1.000000)
add r1.y, -cb0[15].z, cb0[15].w
mad r1.y, cb0[16].x, r1.y, cb0[15].z
add r1.z, -cb0[16].y, cb0[16].z
mad r1.z, cb0[16].x, r1.z, cb0[16].y
mul r1.z, r1.z, l(100.000000)
div r1.w, l(100.000000), r1.z
div r1.z, r3.z, r1.z
mad_sat r1.y, -r1.y, r1.w, r1.z
add r1.y, -r1.y, l(1.000000)
mul r1.z, r1.y, r1.y
mul r1.z, r1.z, r1.z
mul r1.z, r1.z, cb0[16].w
mul r1.z, r1.z, l(0.050000)
add r2.xy, v3.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul_sat r1.w, r3.z, l(0.010000)
add r2.z, -r1.w, l(3.500000)
mad r1.y, r1.y, r2.z, r1.w
mad r1.yw, r1.yyyy, r2.xxxy, l(0.000000, 0.500000, 0.000000, 0.500000)
sample_b_indexable(texture2d)(float,float,float,float) r2.x, v3.xyxx, t12.xyzw, s5, l(0.000000)
mul r2.x, r2.x, l(0.350000)
mad r1.yw, r2.xxxx, r5.xxxy, r1.yyyw
sample_b_indexable(texture2d)(float,float,float,float) r1.y, r1.ywyy, t13.yxzw, s6, l(0.000000)
div r2.xy, r3.xyxx, r3.zzzz
mad r2.xy, r2.xyxx, cb2[0].xyxx, cb2[0].wzww
div r3.y, cb2[6].y, cb2[6].x
mov r3.x, l(1.000000)
mul r2.xy, r2.xyxx, r3.xyxx
sample_b_indexable(texture2d)(float,float,float,float) r1.w, r2.xyxx, t14.yzwx, s7, l(0.000000)
mul r1.y, r1.w, r1.y
mul r1.y, r1.y, cb0[17].x
mul r1.y, r1.y, r1.z
mad r1.xyz, r1.xxxx, r1.yyyy, cb0[8].xyzx
mul r1.xyz, r1.xyzx, cb2[13].xxxx
mad o0.xyz, r0.xyzx, r0.wwww, r1.xyzx
mad o1.xyz, r7.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
sqrt o2.xyz, r6.xyzx
mul r0.x, r13.y, l(31.875000)
round_ni r0.x, r0.x
mad r0.x, cb0[20].y, l(31.875000), r0.x
mul o3.w, r0.x, l(0.0313725509)
mov o0.w, l(0)
mov o1.w, cb0[20].z
mov o2.w, cb0[20].x
mov o3.x, l(0)
mov o3.z, r12.z
mov o3.y, r4.w
mov o4.x, l(0)
ret 
// Approximately 548 instruction slots used
