// Batch DHR Halo Fix 2
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v1.2.57 on Fri Jun 02 13:35:17 2017
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 LocalToWorld;             // Offset:    0 Size:    64 [unused]
//   float TwoSidedSign;                // Offset:   64 Size:     4
//   float3 CameraWorldPos;             // Offset:   68 Size:    12
//   float4 UniformPixelVector_0;       // Offset:   80 Size:    16
//   float4 UniformPixelVector_1;       // Offset:   96 Size:    16 [unused]
//   float4 UniformPixelVector_2;       // Offset:  112 Size:    16 [unused]
//   float4 UniformPixelScalars_0;      // Offset:  128 Size:    16 [unused]
//   float4 UniformPixelScalars_1;      // Offset:  144 Size:    16
//   float4 UniformPixelScalars_2;      // Offset:  160 Size:    16
//   float4 UniformPixelScalars_3;      // Offset:  176 Size:    16 [unused]
//   float3 LightingChannelsAndModel;   // Offset:  192 Size:    12 [unused]
//   float4 ShadowMapAtlasSize;         // Offset:  208 Size:    16 [unused]
//   float2 InvClusterScreenSize;       // Offset:  224 Size:     8 [unused]
//   float3 ReflectionShadowPlane;      // Offset:  240 Size:    12 [unused]
//   float2 ReflectionInvBufferSize;    // Offset:  256 Size:     8 [unused]
//   bool bShowLightComplexity;         // Offset:  264 Size:     4 [unused]
//   bool4 bClusteredForwardRenderingOptions;// Offset:  272 Size:    16
//   float3 UpperSkyColor;              // Offset:  288 Size:    12
//   float3 LowerSkyColor;              // Offset:  304 Size:    12
//   bool bEnableSkyLight;              // Offset:  316 Size:     4
//   bool2 bEnableReflections;          // Offset:  320 Size:     8
//   uint3 LightingChannelsInt;         // Offset:  336 Size:    12
//   float4 AmbientColorAndSkyFactor;   // Offset:  352 Size:    16
//   float EnvironmentReflectionFactor; // Offset:  368 Size:     4
//
// }
//
// cbuffer VSOffsetConstants
// {
//
//   float4x4 ViewProjectionMatrix;     // Offset:    0 Size:    64
//   float4x4 ViewProjectionMatrixNoTemporal;// Offset:   64 Size:    64 [unused]
//   float4 CameraPositionVS;           // Offset:  128 Size:    16 [unused]
//   float4 PreViewTranslation;         // Offset:  144 Size:    16 [unused]
//
// }
//
// cbuffer PSOffsetConstants
// {
//
//   float4 ScreenPositionScaleBias;    // Offset:    0 Size:    16
//   float4 MinZ_MaxZRatio;             // Offset:   16 Size:    16
//   float NvStereoEnabled;             // Offset:   32 Size:     4 [unused]
//   float MetallicOverrideParameter;   // Offset:   36 Size:     4
//   float4 DiffuseOverrideParameter;   // Offset:   48 Size:    16 [unused]
//   float4 SpecularOverrideParameter;  // Offset:   64 Size:    16
//   float4 CameraPositionPS;           // Offset:   80 Size:    16 [unused]
//   float4 ScreenAndTexelSize;         // Offset:   96 Size:    16 [unused]
//   float4 ViewClampRect;              // Offset:  112 Size:    16 [unused]
//   float2 ProjectionInvScale;         // Offset:  128 Size:     8 [unused]
//   float4x4 ViewProjectionMatrixPS;   // Offset:  144 Size:    64 [unused]
//   float2 SceneColorExponentBias;     // Offset:  208 Size:     8
//
// }
//
// cbuffer ClusteredLightsConstants
// {
//
//   struct FClusteredLight
//   {
//       
//       float4 PositionInvRadius;      // Offset:    0
//       float4 ColorFalloffExponent;   // Offset:   16
//       float3 Direction;              // Offset:   32
//       uint LightingChannels;         // Offset:   44
//       float2 SpotAngles;             // Offset:   48
//       bool bCastShadows;             // Offset:   56
//       float HairScatteringScale;     // Offset:   60
//       float4 SimpleLightFunctionScaleBiasFade;// Offset:   64
//       float4x4 WorldToShadowMatrix;  // Offset:   80
//       float3x3 WorldToLightMatrix;   // Offset:  144
//       float4 ShadowClipScaleBias;    // Offset:  192
//       float4 ShadowFilterScale;      // Offset:  208
//       float4 ShadowFilterBias;       // Offset:  224
//       float2 ShadowGradientParams;   // Offset:  240
//       float DiffuseIntensity;        // Offset:  248
//       float DiffuseBackfaceHack;     // Offset:  252
//       bool bUseFakeWaterReflection;  // Offset:  256
//       bool bCastNightVisionShadow;   // Offset:  260
//       float4 FaceUVScaleBias[6];     // Offset:  272
//
//   } ClusteredLights[64];             // Offset:    0 Size: 23552
//
// }
//
// cbuffer ClusteredReflectionsConstants
// {
//
//   struct FClusteredCubeMap
//   {
//       
//       float3 Position;               // Offset:    0
//       float ArrayIndex;              // Offset:   12
//       float4 RotationXY;             // Offset:   16
//       float3 Size;                   // Offset:   32
//       uint ReflectionChannels;       // Offset:   44
//       float3 InvSize;                // Offset:   48
//       float InvInnerEdgeTransition;  // Offset:   60
//       float3 TransitionBias;         // Offset:   64
//       float Fade;                    // Offset:   76
//       float3 TransitionScale;        // Offset:   80
//       float MinMip;                  // Offset:   92
//
//   } ClusteredCubeMaps[64];           // Offset:    0 Size:  6144
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// PointWrapSampler                  sampler      NA          NA    0        1
// TrilinearClampSampler             sampler      NA          NA    1        1
// SceneDepthTextureSampler          sampler      NA          NA    2        1
// ShadowComparisonSampler         sampler_c      NA          NA    3        1
// EnvironmentBRDFTexture            texture  float4          2d    0        1
// LightIndexListTexture             texture    uint         buf    1        1
// ClusteredTexture3D                texture   uint2          3d    2        1
// ShadowMapAtlasTexture             texture  float4          2d    3        1
// RandomAngles3DTexture             texture  float4          3d    4        1
// SimpleLightFunctionsAtlasTexture    texture  float4          2d    5        1
// EnvironmentReflectionTextureArray    texture  float4   cubearray    6        1
// ExteriorReflectionTexture         texture  float4        cube    8        1
// SceneDepthTexture                 texture  float4          2d    9        1
// $Globals                          cbuffer      NA          NA    0        1
// VSOffsetConstants                 cbuffer      NA          NA    1        1
// PSOffsetConstants                 cbuffer      NA          NA    2        1
// ClusteredLightsConstants          cbuffer      NA          NA    6        1
// ClusteredReflectionsConstants     cbuffer      NA          NA    8        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyz         0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float       
// TEXCOORD                 4   xyzw        3     NONE   float      w
// TEXCOORD                 5   xyzw        4     NONE   float   xyzw
// SV_Position              0   xyzw        5      POS   float   xy  
// SV_IsFrontFace           0   x           6    FFACE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[24], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb6[1472], dynamicIndexed
dcl_constantbuffer cb8[384], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (uint,uint,uint,uint) t1
dcl_resource_texture3d (uint,uint,uint,uint) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecubearray (float,float,float,float) t6
dcl_resource_texturecube (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v3.w
dcl_input_ps linear v4.xyzw
dcl_input_ps_siv linear noperspective v5.xy, position
dcl_input_ps_sgv v6.x, is_front_face
dcl_output o0.xyzw
//dcl_temps 18
dcl_temps 30

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw


dp3 r0.x, v1.xyzx, v1.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v1.xyzx
dp3 r0.w, v0.xyzx, v0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v0.xyzx
mul r2.xyz, r0.zxyz, r1.yzxy
mad r2.xyz, r0.yzxy, r1.zxyz, -r2.xyzx
mul r2.xyz, r2.xzyx, v1.wwww
mul r3.xyz, v4.yyyy, cb1[1].xywx
mad r3.xyz, cb1[0].xywx, v4.xxxx, r3.xyzx
mad r3.xyz, cb1[2].xywx, v4.zzzz, r3.xyzx

//Fix
add r30.w, r3.z, -r30.y
mul r30.w, r30.x, r30.w
add r3.x, r3.x, r30.w

mad r3.xyz, cb1[3].xywx, v4.wwww, r3.xyzx
dp3 r0.w, -v4.xyzx, -v4.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, -v4.xyzx
mul r5.xyz, r2.xzyx, r4.yyyy
mad r1.xyw, r4.xxxx, r1.xyxz, r5.xyxz
mad r1.xyw, r4.zzzz, r0.xyxz, r1.xyxw
dp3 r0.w, r1.xywx, r1.xywx
rsq r0.w, r0.w
mul r1.xyw, r0.wwww, r1.xyxw
movc r0.w, v6.x, l(1.000000), l(-1.000000)
mul r0.w, r0.w, cb0[4].x
mov r2.x, r1.z
mov r2.z, r0.z
dp3 r1.z, r2.xyzx, r2.xyzx
rsq r1.z, r1.z
mul r2.xyz, r1.zzzz, r2.xyzx
add r5.xyz, -cb0[5].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r6.xyz, r5.xyzx, cb0[9].xxxx
mov_sat r1.z, cb0[9].y
mad r6.xyz, r1.zzzz, -r6.xyzx, r6.xyzx
mul r2.xyz, r0.wwww, r2.xyzx
if_nz cb0[19].w
  mul r7.xyz, r6.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
  mad r8.xy, r2.zzzz, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mul r8.xy, r8.xyxx, r8.xyxx
  mul r8.xzw, r7.xxyz, r8.xxxx
  mul r7.xyz, r7.xyzx, r8.yyyy
  mul r7.xyz, r7.xyzx, cb0[19].xyzx
  mad r7.xyz, r8.xzwx, cb0[18].xyzx, r7.xyzx
  mul r7.xyz, r7.xyzx, cb0[22].wwww
else 
  mov r7.xyz, l(0,0,0,0)
endif 
mad r7.xyz, r6.xyzx, cb0[22].xyzx, r7.xyzx
dp3 r8.x, r2.xyzx, r4.xyzx
lt r0.w, r8.x, l(0.000000)
add r2.w, r8.x, r8.x
mad r9.xyz, r2.xyzx, -r2.wwww, r4.xyzx
movc r9.xyz, r0.wwww, r2.xyzx, -r9.xyzx
if_nz cb0[20].x
  mov_sat r10.x, r8.x
  div r8.zw, r3.xxxy, r3.zzzz
  mad r8.zw, r8.zzzw, cb2[0].xxxy, cb2[0].wwwz
  sample_l_indexable(texture2d)(float,float,float,float) r0.w, r8.zwzz, t9.yzwx, s2, l(0.000000)
  max r0.w, r0.w, l(0.00100000994)
  mad r0.w, r0.w, cb2[1].z, -cb2[1].w
  div r0.w, l(1.000000, 1.000000, 1.000000, 1.000000), r0.w
  add r0.w, -r3.z, r0.w
  dp3 r2.w, r0.xyzx, r1.xywx
  mul r0.w, r0.w, r2.w
  div r0.w, r0.w, cb0[9].z
  max r0.w, |r0.w|, l(0.000001)
  log r0.w, r0.w
  mul r0.w, r0.w, cb0[9].w
  exp r0.w, r0.w
  min r0.w, r0.w, l(1.000000)
  add r2.w, -cb0[10].y, cb0[10].x
  mad r0.w, r0.w, r2.w, cb0[10].y
  max r0.w, r0.w, l(0.040000)
  min r10.y, r0.w, l(1.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r8.zw, r10.xyxx, t0.zwxy, s1, l(0.000000)
  log r0.w, r10.y
  mad r0.w, r0.w, l(1.800000), l(8.000000)
  max r0.w, r0.w, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r10.xyz, r9.xyzx, t8.xyzw, s1, r0.w
  mul r0.w, r1.z, cb2[2].y
  mad r11.xyz, cb0[9].xxxx, r5.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
  mad r11.xyz, r0.wwww, r11.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
  mad r11.xyz, r11.xyzx, r8.zzzz, r8.wwww
  mad r7.xyz, r10.xyzx, r11.xyzx, r7.xyzx
endif 
if_nz cb0[21].z
  if_nz cb0[17].x
    ftou r8.zw, v5.xxxy
    ushr r10.xy, r8.zwzz, l(6, 6, 0, 0)
    mul r0.w, r3.z, l(0.010000)
    log r0.w, r0.w
    mad r0.w, r0.w, l(3.11064339), l(1.000000)
    max r0.w, r0.w, l(0.000000)
    ftou r10.z, r0.w
    mov r10.w, l(0)
    ld_indexable(texture3d)(uint,uint,uint,uint) r8.zw, r10.xyzw, t2.zwxy
    and r0.w, r8.w, l(255)
    ubfe r10.xy, l(8, 8, 0, 0), l(8, 16, 0, 0), r8.wwww
    add r11.xyz, v4.xyzx, cb0[4].yzwy
    div r3.xy, r3.xyxx, r3.zzzz
    mad r3.xy, r3.xyxx, cb2[0].xyxx, cb2[0].wzww
    sample_l_indexable(texture2d)(float,float,float,float) r2.w, r3.xyxx, t9.yzwx, s2, l(0.000000)
    max r2.w, r2.w, l(0.00100000994)
    mad r2.w, r2.w, cb2[1].z, -cb2[1].w
    div r2.w, l(1.000000, 1.000000, 1.000000, 1.000000), r2.w
    add r2.w, -r3.z, r2.w
    dp3 r0.x, r0.xyzx, r1.xywx
    mul r0.x, r0.x, r2.w
    div r0.x, r0.x, cb0[9].z
    max r0.x, |r0.x|, l(0.000001)
    log r0.x, r0.x
    mul r0.x, r0.x, cb0[9].w
    exp r0.x, r0.x
    min r0.x, r0.x, l(1.000000)
    add r0.y, -cb0[10].y, cb0[10].x
    mad r0.x, r0.x, r0.y, cb0[10].y
    max r0.x, r0.x, l(0.040000)
    min r8.y, r0.x, l(1.000000)
    iadd r0.x, r8.z, r10.y
    if_nz cb0[17].y
      mov_sat r8.x, r8.x
      sample_l_indexable(texture2d)(float,float,float,float) r0.yz, r8.xyxx, t0.zxyw, s1, l(0.000000)
      log r1.x, r8.y
      mad r1.x, r1.x, l(1.800000), l(8.000000)
      mul r1.y, r1.z, cb2[2].y
      mad r3.xyz, cb0[9].xxxx, r5.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
      mad r3.xyz, r1.yyyy, r3.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
      mad r3.xyz, r3.xyzx, r0.yyyy, r0.zzzz
      mov r8.xzw, l(0,0,0,0)
      mov r0.y, r0.x
      mov r0.z, l(0)
      mov r1.y, l(0)
      loop 
        uge r1.w, r1.y, r10.x
        breakc_nz r1.w
        iadd r1.w, r0.y, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r2.w, r0.yyyy, t1.yzwx
        imul null, r2.w, r2.w, l(6)
        and r3.w, cb0[21].y, cb8[r2.w + 2].w
        if_nz r3.w
          add r10.yzw, r11.xxyz, -cb8[r2.w + 0].xxyz
          dp2 r12.x, cb8[r2.w + 1].xyxx, r10.yzyy
          dp2 r12.y, cb8[r2.w + 1].zwzz, r10.yzyy
          mul r12.z, r10.w, cb8[r2.w + 3].z
          add_sat r10.yzw, |r12.xxyz|, cb8[r2.w + 4].xxyz
          mul r10.yzw, r10.yyzw, cb8[r2.w + 5].xxyz
          max r3.w, r10.w, r10.z
          max r3.w, r3.w, r10.y
          add r3.w, -r3.w, l(1.000000)
          lt r4.w, l(0.000000), r3.w
          if_nz r4.w
            dp2 r13.x, cb8[r2.w + 1].xyxx, r9.xyxx
            dp2 r13.y, cb8[r2.w + 1].zwzz, r9.xyxx
            mul r13.z, r9.z, cb8[r2.w + 3].z
            lt r10.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), r13.xxyz
            lt r14.xyz, r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
            iadd r10.yzw, r10.yyzw, -r14.xxyz
            itof r10.yzw, r10.yyzw
            mad r10.yzw, r12.xxyz, r10.yyzw, l(0.000000, 1.000000, 1.000000, 1.000000)
            div r10.yzw, r10.yyzw, |r13.xxyz|
            min r4.w, r10.w, r10.z
            min r4.w, r4.w, r10.y
            mul_sat r5.w, r4.w, cb8[r2.w + 3].w
            mul r6.w, r3.w, r5.w
            mad r10.yzw, r4.wwww, r9.xxyz, r11.xxyz
            add r12.xyz, r10.yzwy, -cb8[r2.w + 0].xyzx
            max r4.w, r1.x, cb8[r2.w + 5].w
            mov r12.w, cb8[r2.w + 0].w
            sample_l_indexable(texturecubearray)(float,float,float,float) r10.yzw, r12.xyzw, t6.wxyz, s1, r4.w
            mul r10.yzw, r10.yyzw, cb8[r2.w + 4].wwww
            mul r10.yzw, r3.xxyz, r10.yyzw
            mad r8.xzw, r10.yyzw, r6.wwww, r8.xxzw
            mad r0.z, r3.w, r5.w, r0.z
          endif 
        endif 
        iadd r1.y, r1.y, l(1)
        mov r0.y, r1.w
      endloop 
      lt r0.y, l(1.000000), r0.z
      div r1.xyw, r8.xzxw, r0.zzzz
      movc r1.xyw, r0.yyyy, r1.xyxw, r8.xzxw
      mul r1.xyw, r1.xyxw, cb0[23].xxxx
    else 
      mov r1.xyw, l(0,0,0,0)
    endif 
    iadd r0.x, r10.x, r0.x
    if_nz cb0[17].z
      lod r0.y, r11.xyzx, t4.y, s0
      round_ne r0.y, r0.y
      exp r0.y, -r0.y
      mul r3.xyz, r0.yyyy, r11.xyzx
      sample_l_indexable(texture3d)(float,float,float,float) r0.yz, r3.xyzx, t4.zxyw, s0, l(0.000000)
      mul r1.z, r1.z, cb2[2].y
      mad r3.xyz, cb0[9].xxxx, r5.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
      mad r3.xyz, r1.zzzz, r3.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
      mul r5.xyz, r6.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
      mul r1.z, r8.y, r8.y
      mul r2.w, r1.z, r1.z
      mad r1.z, r1.z, r1.z, l(-0.999500)
      mad r3.w, r8.y, l(0.234375), l(0.015625)
      add r4.w, -r3.w, l(1.000000)
      mov r6.yz, l(0,-1.000000,1.000000,0)
      mov r8.y, l(-1.000000)
      mov r9.xyz, r1.xywx
      mov r5.w, r0.x
      mov r7.w, l(0)
      loop 
        uge r8.z, r7.w, r0.w
        breakc_nz r8.z
        iadd r8.z, r5.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r8.w, r5.wwww, t1.yzwx
        imul null, r9.w, r8.w, l(23)
        and r10.x, cb0[21].x, cb6[r9.w + 2].w
        if_nz r10.x
          add r10.xyz, -r11.xyzx, cb6[r9.w + 0].xyzx
          mul r12.xyz, r10.xyzx, cb6[r9.w + 0].wwww
          dp3 r10.w, r12.xyzx, r12.xyzx
          min r10.w, r10.w, l(1.000000)
          add r10.w, -r10.w, l(1.000000)
          log r10.w, r10.w
          mul r10.w, r10.w, cb6[r9.w + 1].w
          exp r10.w, r10.w
          lt r11.w, l(0.000000), cb6[r9.w + 3].x
          if_nz r11.w
            dp3 r12.x, r10.xyzx, r10.xyzx
            rsq r12.x, r12.x
            mul r12.xyz, r10.xyzx, r12.xxxx
            dp3 r12.x, r12.xyzx, -cb6[r9.w + 2].xyzx
            add r12.x, r12.x, -cb6[r9.w + 3].x
            mul_sat r12.x, r12.x, cb6[r9.w + 3].y
            mul r12.x, r12.x, r12.x
            mul r10.w, r10.w, r12.x
          endif 
          lt r12.x, l(0.000010), r10.w
          dp3 r12.y, r2.xyzx, r10.xyzx
          max r12.y, r12.y, cb6[r9.w + 15].w
          lt r12.y, l(0.000000), r12.y
          and r12.x, r12.y, r12.x
          if_nz r12.x
            ine r12.x, l(0), cb6[r9.w + 3].z
            ieq r12.x, r12.x, l(-1)
            if_nz r12.x
              if_nz r11.w
                mul r12.xyzw, r11.yyyy, cb6[r9.w + 6].xyzw
                mad r12.xyzw, cb6[r9.w + 5].xyzw, r11.xxxx, r12.xyzw
                mad r12.xyzw, cb6[r9.w + 7].xyzw, r11.zzzz, r12.xyzw
                add r12.xyzw, r12.zxyw, cb6[r9.w + 8].zxyw
                div r12.yz, r12.yyzy, r12.wwww
              else 
                max r11.w, |r10.z|, |r10.y|
                max r11.w, |r10.x|, r11.w
                lt r13.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), -r10.xyzx
                lt r14.xyz, -r10.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
                iadd r12.w, r13.x, -r14.x
                itof r6.x, r12.w
                mul r15.xy, r6.xyxx, -r10.zyzz
                eq r16.xyz, -r10.xyzx, |r10.xyzx|
                eq r13.xw, |r10.xxxy|, r11.wwww
                iadd r13.yz, -r13.yyzy, r14.yyzy
                itof r6.w, r13.y
                mul r14.xy, r6.zwzz, -r10.xzxx
                itof r8.x, r13.z
                mul r17.xy, r8.xyxx, -r10.xyxx
                movc r16.xyz, r16.xyzx, l(0,2,4,0), l(1,3,5,0)
                mov r14.z, r16.y
                mov r17.z, r16.z
                movc r13.yzw, r13.wwww, r14.xxyz, r17.xxyz
                mov r15.z, r16.x
                movc r13.xyz, r13.xxxx, r15.xyzx, r13.yzwy
                div r6.xw, r13.xxxy, r11.wwww
                imad r8.x, r8.w, l(23), r13.z
                mad r12.yz, r6.xxwx, cb6[r8.x + 17].xxyx, cb6[r8.x + 17].zzwz
                mul r12.x, r11.w, cb6[r9.w + 0].w
              endif 
              mad r13.xyzw, r0.zyyz, cb6[r9.w + 13].ywxz, cb6[r9.w + 14].ywxz
              mad r6.xw, r13.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r12.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r6.x, r6.xwxx, t3.xxxx, s3, r12.x
              mad r8.xw, -r13.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r12.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r6.w, r8.xwxx, t3.xxxx, s3, r12.x
              add r6.x, r6.w, r6.x
              mul r8.xw, r13.xxxy, l(-0.380423, 0.000000, 0.000000, -0.380423)
              mad r8.xw, r13.zzzw, l(-0.123607, 0.000000, 0.000000, -0.123607), r8.xxxw
              add r14.xy, r8.xwxx, r12.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r6.w, r14.xyxx, t3.xxxx, s3, r12.x
              add r6.x, r6.w, r6.x
              add r8.xw, -r8.xxxw, r12.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r6.w, r8.xwxx, t3.xxxx, s3, r12.x
              add r6.x, r6.w, r6.x
              mul r8.xw, r13.xxxy, l(0.352671, 0.000000, 0.000000, 0.352671)
              mad r8.xw, r13.zzzw, l(-0.485410, 0.000000, 0.000000, -0.485410), r8.xxxw
              add r14.xy, r8.xwxx, r12.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r6.w, r14.xyxx, t3.xxxx, s3, r12.x
              add r6.x, r6.w, r6.x
              add r8.xw, -r8.xxxw, r12.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r6.w, r8.xwxx, t3.xxxx, s3, r12.x
              add r6.x, r6.w, r6.x
              mul r14.xyzw, r13.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
              mad r8.xw, r13.zzzw, l(0.647214, 0.000000, 0.000000, 0.647214), r14.xxxy
              add r13.zw, r8.xxxw, r12.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r6.w, r13.zwzz, t3.xxxx, s3, r12.x
              add r6.x, r6.w, r6.x
              add r8.xw, -r8.xxxw, r12.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r6.w, r8.xwxx, t3.xxxx, s3, r12.x
              add r6.x, r6.w, r6.x
              mad r8.xw, r13.xxxy, l(-0.951057, 0.000000, 0.000000, -0.951057), r14.zzzw
              add r13.xy, r8.xwxx, r12.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r6.w, r13.xyxx, t3.xxxx, s3, r12.x
              add r6.x, r6.w, r6.x
              add r8.xw, -r8.xxxw, r12.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r6.w, r8.xwxx, t3.xxxx, s3, r12.x
              add r6.x, r6.w, r6.x
              mul r6.x, r6.x, l(0.100000)
              mul r6.x, r6.x, r6.x
              mul r10.w, r6.x, r10.w
            endif 
            mul r12.xyz, r10.wwww, cb6[r9.w + 1].xyzx
            ne r6.x, l(0.000000), cb6[r9.w + 4].x
            if_nz r6.x
              mul r13.xyz, -r10.yyyy, cb6[r9.w + 10].xyzx
              mad r13.xyz, cb6[r9.w + 9].xyzx, -r10.xxxx, r13.xyzx
              mad r13.xyz, cb6[r9.w + 11].xyzx, -r10.zzzz, r13.xyzx
              div r6.xw, r13.xxxy, r13.zzzz
              mad r6.xw, r6.xxxw, cb6[r9.w + 4].xxxx, cb6[r9.w + 4].yyyz
              mov r6.xw, |r6.xxxw|
              mul_sat r8.x, r13.z, cb6[r9.w + 4].w
              sample_l_indexable(texture2d)(float,float,float,float) r13.xyz, r6.xwxx, t5.xyzw, s1, l(0.000000)
              add r14.xyz, -r13.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
              mad r13.xyz, r8.xxxx, r14.xyzx, r13.xyzx
              mul r12.xyz, r12.xyzx, r13.xyzx
            endif 
            dp3 r6.x, r10.xyzx, r10.xyzx
            rsq r6.x, r6.x
            mul r13.xyz, r6.xxxx, r10.xyzx
            mad r10.xyz, r10.xyzx, r6.xxxx, r4.xyzx
            dp3 r6.x, r10.xyzx, r10.xyzx
            rsq r6.x, r6.x
            mul r10.xyz, r6.xxxx, r10.xyzx
            dp3 r6.x, r2.xyzx, r13.xyzx
            mov_sat r6.w, r6.x
            dp3_sat r8.x, r2.xyzx, r10.xyzx
            dp3_sat r8.w, r13.xyzx, r10.xyzx
            add r10.x, r6.x, cb6[r9.w + 15].w
            mul r10.x, r10.x, l(0.333330)
            max_sat r6.x, r6.x, r10.x
            mul r6.x, r6.x, cb6[r9.w + 15].z
            mul r8.x, r8.x, r8.x
            mad r8.x, r8.x, r1.z, l(1.000000)
            mul r8.x, r8.x, r8.x
            mul r8.x, r8.x, l(3.14159274)
            div r8.x, r2.w, r8.x
            mul r9.w, r8.w, r8.w
            mad r9.w, r9.w, r4.w, r3.w
            mul r9.w, r9.w, l(4.000000)
            rcp r9.w, r9.w
            mad r10.x, r8.w, l(-5.554730), l(-6.983160)
            mul r8.w, r8.w, r10.x
            exp r8.w, r8.w
            add r10.xyz, r3.xyzx, r8.wwww
            mad r10.xyz, r10.xyzx, cb2[4].wwww, cb2[4].xyzx
            mul r8.x, r8.x, r9.w
            mul r10.xyz, r10.xyzx, r8.xxxx
            mul r10.xyz, r6.wwww, r10.xyzx
            mad r10.xyz, r5.xyzx, r6.xxxx, r10.xyzx
            mad r9.xyz, r10.xyzx, r12.xyzx, r9.xyzx
          endif 
        endif 
        iadd r7.w, r7.w, l(1)
        mov r5.w, r8.z
      endloop 
      mov r1.xyw, r9.xyxz
    endif 
  else 
    mov r1.xyw, l(0,0,0,0)
  endif 
  add r7.xyz, r1.xywx, r7.xyzx
endif 
mul r0.xyz, r7.xyzx, cb2[13].xxxx
mul o0.xyz, r0.xyzx, v3.wwww
mov o0.w, l(0)
ret 
// Approximately 379 instruction slots used
