// Blood
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v1.2.57 on Sat Jun 10 09:15:52 2017
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 LocalToWorld;             // Offset:    0 Size:    64 [unused]
//   float3 CameraWorldPos;             // Offset:   64 Size:    12
//   float4 ActorWorldPos;              // Offset:   80 Size:    16
//   float4 PrimitiveDynamicData;       // Offset:   96 Size:    16
//   float4 UniformPixelVector_0;       // Offset:  112 Size:    16
//   float4 UniformPixelVector_1;       // Offset:  128 Size:    16
//   float4 UniformPixelVector_2;       // Offset:  144 Size:    16
//   float4 UniformPixelVector_3;       // Offset:  160 Size:    16
//   float4 UniformPixelScalars_0;      // Offset:  176 Size:    16
//   float4 UniformPixelScalars_1;      // Offset:  192 Size:    16
//   float3 CoordScale;                 // Offset:  208 Size:    12 [unused]
//   float3 CoordBias;                  // Offset:  224 Size:    12 [unused]
//   float3 CoordScale1;                // Offset:  240 Size:    12 [unused]
//   float4 CoordBias1;                 // Offset:  256 Size:    16 [unused]
//   float3x3 LocalToWorldNoScaling;    // Offset:  272 Size:    44 [unused]
//   float3 LightingChannelsAndModel;   // Offset:  320 Size:    12 [unused]
//   float4 ShadowMapAtlasSize;         // Offset:  336 Size:    16 [unused]
//   float2 InvClusterScreenSize;       // Offset:  352 Size:     8 [unused]
//   float3 ReflectionShadowPlane;      // Offset:  368 Size:    12 [unused]
//   float2 ReflectionInvBufferSize;    // Offset:  384 Size:     8 [unused]
//   bool bShowLightComplexity;         // Offset:  392 Size:     4 [unused]
//   bool4 bClusteredForwardRenderingOptions;// Offset:  400 Size:    16
//   float4 WorldIncidentLighting[3];   // Offset:  416 Size:    48
//   float3 UpperSkyColor;              // Offset:  464 Size:    12
//   float3 LowerSkyColor;              // Offset:  480 Size:    12
//   bool bEnableSHLight;               // Offset:  492 Size:     4
//   bool bEnableSkyLight;              // Offset:  496 Size:     4
//   bool bEnableDominantDirectionalLight;// Offset:  500 Size:     4
//   bool2 bEnableReflections;          // Offset:  504 Size:     8
//   float4 LightPositionAndInvRadius;  // Offset:  512 Size:    16
//   float4 LightColorAndFalloffExponent;// Offset:  528 Size:    16
//   float3 DominantDirectionalLightDirection;// Offset:  544 Size:    12
//   float4 DominantDirectionalLightColor;// Offset:  560 Size:    16
//   uint3 LightingChannelsInt;         // Offset:  576 Size:    12
//   float4 AmbientColorAndSkyFactor;   // Offset:  592 Size:    16
//   float EnvironmentReflectionFactor; // Offset:  608 Size:     4
//
// }
//
// cbuffer VSOffsetConstants
// {
//
//   float4x4 ViewProjectionMatrix;     // Offset:    0 Size:    64
//   float4x4 ViewProjectionMatrixNoTemporal;// Offset:   64 Size:    64 [unused]
//   float4 CameraPositionVS;           // Offset:  128 Size:    16 [unused]
//   float4 PreViewTranslation;         // Offset:  144 Size:    16 [unused]
//
// }
//
// cbuffer PSOffsetConstants
// {
//
//   float4 ScreenPositionScaleBias;    // Offset:    0 Size:    16
//   float4 MinZ_MaxZRatio;             // Offset:   16 Size:    16 [unused]
//   float NvStereoEnabled;             // Offset:   32 Size:     4 [unused]
//   float MetallicOverrideParameter;   // Offset:   36 Size:     4 [unused]
//   float4 DiffuseOverrideParameter;   // Offset:   48 Size:    16 [unused]
//   float4 SpecularOverrideParameter;  // Offset:   64 Size:    16
//   float4 CameraPositionPS;           // Offset:   80 Size:    16 [unused]
//   float4 ScreenAndTexelSize;         // Offset:   96 Size:    16 [unused]
//   float4 ViewClampRect;              // Offset:  112 Size:    16
//   float2 ProjectionInvScale;         // Offset:  128 Size:     8 [unused]
//   float4x4 ViewProjectionMatrixPS;   // Offset:  144 Size:    64 [unused]
//   float2 SceneColorExponentBias;     // Offset:  208 Size:     8
//
// }
//
// cbuffer ClusteredLightsConstants
// {
//
//   struct FClusteredLight
//   {
//       
//       float4 PositionInvRadius;      // Offset:    0
//       float4 ColorFalloffExponent;   // Offset:   16
//       float3 Direction;              // Offset:   32
//       uint LightingChannels;         // Offset:   44
//       float2 SpotAngles;             // Offset:   48
//       bool bCastShadows;             // Offset:   56
//       float HairScatteringScale;     // Offset:   60
//       float4 SimpleLightFunctionScaleBiasFade;// Offset:   64
//       float4x4 WorldToShadowMatrix;  // Offset:   80
//       float3x3 WorldToLightMatrix;   // Offset:  144
//       float4 ShadowClipScaleBias;    // Offset:  192
//       float4 ShadowFilterScale;      // Offset:  208
//       float4 ShadowFilterBias;       // Offset:  224
//       float2 ShadowGradientParams;   // Offset:  240
//       float DiffuseIntensity;        // Offset:  248
//       float DiffuseBackfaceHack;     // Offset:  252
//       bool bUseFakeWaterReflection;  // Offset:  256
//       bool bCastNightVisionShadow;   // Offset:  260
//       float4 FaceUVScaleBias[6];     // Offset:  272
//
//   } ClusteredLights[64];             // Offset:    0 Size: 23552
//
// }
//
// cbuffer ClusteredReflectionsConstants
// {
//
//   struct FClusteredCubeMap
//   {
//       
//       float3 Position;               // Offset:    0
//       float ArrayIndex;              // Offset:   12
//       float4 RotationXY;             // Offset:   16
//       float3 Size;                   // Offset:   32
//       uint ReflectionChannels;       // Offset:   44
//       float3 InvSize;                // Offset:   48
//       float InvInnerEdgeTransition;  // Offset:   60
//       float3 TransitionBias;         // Offset:   64
//       float Fade;                    // Offset:   76
//       float3 TransitionScale;        // Offset:   80
//       float MinMip;                  // Offset:   92
//
//   } ClusteredCubeMaps[64];           // Offset:    0 Size:  6144
//
// }
//
// cbuffer ClusteredShadowCascadesConstants
// {
//
//   struct FClusteredDominantShadow
//   {
//       
//       float4x4 WorldToShadowMatrix;  // Offset:    0
//       float4 ShadowFilterScale;      // Offset:   64
//       float4 ShadowFilterBias;       // Offset:   80
//       float4 ShadowsRectCenterAndSize;// Offset:   96
//       float2 TransitionScaleBias;    // Offset:  112
//       float2 DynamicObjectMask;      // Offset:  120
//       float3 Fading;                 // Offset:  128
//
//   } ClusteredDominantShadows[64];    // Offset:    0 Size:  9212
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// PointWrapSampler                  sampler      NA          NA    0        1
// TrilinearClampSampler             sampler      NA          NA    1        1
// SceneColorTextureSampler          sampler      NA          NA    2        1
// HalfResSceneDepthTextureSampler    sampler      NA          NA    3        1
// PixelTexture2D_0Sampler           sampler      NA          NA    4        1
// PixelTexture2D_1Sampler           sampler      NA          NA    5        1
// ShadowComparisonSampler         sampler_c      NA          NA    6        1
// EnvironmentBRDFTexture            texture  float4          2d    0        1
// LightIndexListTexture             texture    uint         buf    1        1
// ClusteredTexture3D                texture   uint2          3d    2        1
// ShadowMapAtlasTexture             texture  float4          2d    3        1
// RandomAngles3DTexture             texture  float4          3d    4        1
// EnvironmentReflectionTextureArray    texture  float4   cubearray    6        1
// ExteriorReflectionTexture         texture  float4        cube    8        1
// SceneColorTexture                 texture  float4          2d    9        1
// HalfResSceneDepthTexture          texture  float4          2d   10        1
// PixelTexture2D_0                  texture  float4          2d   11        1
// PixelTexture2D_1                  texture  float4          2d   12        1
// $Globals                          cbuffer      NA          NA    0        1
// VSOffsetConstants                 cbuffer      NA          NA    1        1
// PSOffsetConstants                 cbuffer      NA          NA    2        1
// ClusteredLightsConstants          cbuffer      NA          NA    6        1
// ClusteredReflectionsConstants     cbuffer      NA          NA    8        1
// ClusteredShadowCascadesConstants    cbuffer      NA          NA    9        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                11   xyz         0     NONE   float   xyz 
// TEXCOORD                 4   xyzw        1     NONE   float   xyzw
// TEXCOORD                 5   xyzw        2     NONE   float   xyzw
// SV_Position              0   xyzw        3      POS   float   xy  
// SV_IsFrontFace           0   x           4    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[39], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb6[1472], dynamicIndexed
dcl_constantbuffer cb8[384], dynamicIndexed
dcl_constantbuffer cb9[576], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (uint,uint,uint,uint) t1
dcl_resource_texture3d (uint,uint,uint,uint) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texturecubearray (float,float,float,float) t6
dcl_resource_texturecube (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture2d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_input_ps linear v0.xyz
dcl_input_ps linear v1.xyzw
dcl_input_ps linear v2.xyzw
dcl_input_ps_siv linear noperspective v3.xy, position
dcl_output o0.xyzw
//dcl_temps 19
dcl_temps 30

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw

add r0.xyz, v2.xyzx, cb0[4].xyzx
mul r1.xyz, v2.yyyy, cb1[1].xywx
mad r1.xyz, cb1[0].xywx, v2.xxxx, r1.xyzx
mad r1.xyz, cb1[2].xywx, v2.zzzz, r1.xyzx

//Fix
add r30.w, r1.z, -r30.y
mul r30.w, r30.x, r30.w
add r1.x, r1.x, r30.w

mad r1.xyz, cb1[3].xywx, v2.wwww, r1.xyzx
dp3 r0.w, -v2.xyzx, -v2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, -v2.xyzx
dp3 r1.w, v0.xyzx, v0.xyzx
rsq r1.w, r1.w
mul r3.xyz, r1.wwww, v0.xyzx
add r4.xyz, -cb0[7].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r5.xyz, cb0[10].xyzx, cb0[10].wwww
div r1.xy, r1.xyxx, r1.zzzz
mad r1.xy, r1.xyxx, cb2[0].xyxx, cb2[0].wzww
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r1.xyxx, t10.xzwy, s3, l(0.000000)
add r1.w, -r1.z, r1.w
mul r6.xy, r1.wwww, l(0.030000, 0.250000, 0.000000, 0.000000)
mov_sat r6.x, r6.x
mad r7.xyzw, cb0[5].xyxy, l(-0.010000, -0.010000, -0.010000, -0.010000), cb0[8].xyxy
mad r7.xyzw, r0.xyxy, l(0.010000, 0.010000, 0.010000, 0.010000), r7.xyzw
sample_b_indexable(texture2d)(float,float,float,float) r1.w, r7.zwzz, t11.yzwx, s4, l(0.000000)
mul r1.w, r1.w, r6.x
mul r5.xyz, r5.xyzx, r1.wwww
mul r6.xz, cb0[6].yyyy, l(-1.000000, 0.000000, 0.100000, 0.000000)
mad r7.xyzw, cb0[11].xxyy, r7.xyzw, r6.xzxz
sample_b_indexable(texture2d)(float,float,float,float) r2.w, r7.xyxx, t12.yzwx, s5, l(0.000000)
sample_b_indexable(texture2d)(float,float,float,float) r3.w, r7.zwzz, t12.yzwx, s5, l(0.000000)
add r3.w, -r3.w, l(1.000000)
add r2.w, r2.w, -r3.w
mad r2.w, cb0[11].z, r2.w, r6.y
mad r2.w, cb0[6].x, l(13.000000), r2.w
add_sat r2.w, r2.w, l(-11.000000)
mul r5.xyz, r5.xyzx, r2.wwww
mul r4.xyz, r4.xyzx, r5.xyzx
if_nz cb0[31].x
  mul r5.xyz, r4.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
  mad r6.xy, r3.zzzz, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mul r6.xy, r6.xyxx, r6.xyxx
  mul r6.xzw, r5.xxyz, r6.xxxx
  mul r5.xyz, r5.xyzx, r6.yyyy
  mul r5.xyz, r5.xyzx, cb0[30].xyzx
  mad r5.xyz, r6.xzwx, cb0[29].xyzx, r5.xyzx
  mul r5.xyz, r5.xyzx, cb0[37].wwww
else 
  mov r5.xyz, l(0,0,0,0)
endif 
mul r6.xyz, r4.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
mul r7.yzw, r3.yyzx, l(0.000000, -1.02332771, 1.02332771, -1.02332771)
mov r7.x, l(0.886227548)
dp4 r8.x, cb0[26].xyzw, r7.xyzw
dp4 r8.y, cb0[27].xyzw, r7.xyzw
dp4 r8.z, cb0[28].xyzw, r7.xyzw
max r7.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r8.x, cb0[26].x, l(0.886226952)
mul r8.y, cb0[27].x, l(0.886226952)
mul r8.z, cb0[28].x, l(0.886226952)
max r8.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r8.xyz, r6.xyzx, r8.xyzx
mad r7.xyz, r6.xyzx, r7.xyzx, r8.xyzx
add r7.xyz, r5.xyzx, r7.xyzx
movc r5.xyz, cb0[30].wwww, r7.xyzx, r5.xyzx
mad r7.xyz, -v2.xyzx, r0.wwww, cb0[32].xyzx
dp3 r3.w, r7.xyzx, r7.xyzx
rsq r3.w, r3.w
mul r7.xyz, r3.wwww, r7.xyzx
dp3_sat r3.w, r3.xyzx, cb0[32].xyzx
dp3_sat r4.w, r3.xyzx, r7.xyzx
dp3_sat r5.w, cb0[32].xyzx, r7.xyzx
mul r6.w, cb0[12].x, cb0[12].x
mul r7.x, r6.w, r6.w
mul r4.w, r4.w, r4.w
mad r6.w, r6.w, r6.w, l(-0.999500)
mad r4.w, r4.w, r6.w, l(1.000000)
mul r4.w, r4.w, r4.w
mul r4.w, r4.w, l(3.14159274)
div r4.w, r7.x, r4.w
mad r7.y, cb0[12].x, l(0.234375), l(0.015625)
add r7.z, -r7.y, l(1.000000)
mul r7.w, r5.w, r5.w
mad r7.w, r7.w, r7.z, r7.y
mul r7.w, r7.w, l(4.000000)
rcp r7.w, r7.w
mad r8.x, r5.w, l(-5.554730), l(-6.983160)
mul r5.w, r5.w, r8.x
exp r5.w, r5.w
add r5.w, r5.w, l(0.040000)
mad r8.xyz, r5.wwww, cb2[4].wwww, cb2[4].xyzx
mul r4.w, r4.w, r7.w
mul r8.xyz, r8.xyzx, r4.wwww
mul r8.xyz, r3.wwww, r8.xyzx
mad r8.xyz, r6.xyzx, r3.wwww, r8.xyzx
mad r5.xyz, r8.xyzx, cb0[33].xyzx, r5.xyzx
mad r4.xyz, r4.xyzx, cb0[37].xyzx, r5.xyzx
dp3 r5.x, r3.xyzx, r2.xyzx
lt r3.w, r5.x, l(0.000000)
add r4.w, r5.x, r5.x
mad r8.xyz, r3.xyzx, -r4.wwww, r2.xyzx
movc r8.xyz, r3.wwww, r3.xyzx, -r8.xyzx
if_nz cb0[31].z
  mov_sat r9.x, r5.x
  mov r9.y, cb0[12].x
  sample_l_indexable(texture2d)(float,float,float,float) r5.zw, r9.xyxx, t0.zwxy, s1, l(0.000000)
  log r3.w, cb0[12].x
  mad r3.w, r3.w, l(1.800000), l(8.000000)
  max r3.w, r3.w, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r9.xyz, r8.xyzx, t8.xyzw, s1, r3.w
  mad r3.w, r5.z, l(0.040000), r5.w
  mad r4.xyz, r9.xyzx, r3.wwww, r4.xyzx
endif 
if_nz cb0[36].z
  movc r3.w, cb0[31].y, cb0[35].w, l(0)
  if_nz cb0[25].x
    ftou r5.zw, v3.xxxy
    ushr r9.xy, r5.zwzz, l(6, 6, 0, 0)
    mul r1.z, r1.z, l(0.010000)
    log r1.z, r1.z
    mad r1.z, r1.z, l(3.11064339), l(1.000000)
    max r1.z, r1.z, l(0.000000)
    ftou r9.z, r1.z
    mov r9.w, l(0)
    ld_indexable(texture3d)(uint,uint,uint,uint) r5.zw, r9.xyzw, t2.zwxy
    and r1.z, r5.w, l(255)
    ubfe r9.xy, l(8, 8, 0, 0), l(8, 16, 0, 0), r5.wwww
    lod r4.w, r0.xyzx, t4.y, s0
    round_ne r4.w, r4.w
    exp r4.w, -r4.w
    mul r10.xyz, r0.xyzx, r4.wwww
    sample_l_indexable(texture3d)(float,float,float,float) r9.zw, r10.xyzx, t4.zwxy, s0, l(0.000000)
  endif 
  lt r4.w, l(0.000000), r3.w
  dp3 r5.w, r3.xyzx, cb0[34].xyzx
  lt r7.w, l(0.000000), r5.w
  and r4.w, r4.w, r7.w
  if_nz r4.w
    if_nz cb0[25].w
      mov r10.x, r3.w
      mov r4.w, l(0)
      loop 
        uge r7.w, r4.w, r9.y
        breakc_nz r7.w
        iadd r7.w, r4.w, r5.z
        ld_indexable(buffer)(uint,uint,uint,uint) r7.w, r7.wwww, t1.yzwx
        imul null, r7.w, r7.w, l(9)
        mul r10.yzw, r0.yyyy, cb9[r7.w + 1].xxyz
        mad r10.yzw, cb9[r7.w + 0].xxyz, r0.xxxx, r10.yyzw
        mad r10.yzw, cb9[r7.w + 2].xxyz, r0.zzzz, r10.yyzw
        add r10.yzw, r10.yyzw, cb9[r7.w + 3].xxyz
        add r11.xy, r10.yzyy, -cb9[r7.w + 6].xyxx
        lt r11.xy, cb9[r7.w + 6].zwzz, |r11.xyxx|
        or r8.w, r11.y, r11.x
        if_z r8.w
          mad r8.w, r10.w, cb9[r7.w + 8].y, cb9[r7.w + 8].z
          max r8.w, r8.w, cb9[r7.w + 8].x
          min r10.w, r10.w, l(0.999000)
          mad r11.xyzw, r9.wzzw, cb9[r7.w + 4].ywxz, cb9[r7.w + 5].ywxz
          mad r12.xy, r11.zwzz, l(0.200000, 0.200000, 0.000000, 0.000000), r10.yzyy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r7.w, r12.xyxx, t3.xxxx, s6, r10.w
          mad r12.xy, -r11.zwzz, l(0.200000, 0.200000, 0.000000, 0.000000), r10.yzyy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r12.x, r12.xyxx, t3.xxxx, s6, r10.w
          add r7.w, r7.w, r12.x
          mul r12.xy, r11.xyxx, l(-0.380423, -0.380423, 0.000000, 0.000000)
          mad r12.xy, r11.zwzz, l(-0.123607, -0.123607, 0.000000, 0.000000), r12.xyxx
          add r12.zw, r10.yyyz, r12.xxxy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r12.z, r12.zwzz, t3.xxxx, s6, r10.w
          add r7.w, r7.w, r12.z
          add r12.xy, r10.yzyy, -r12.xyxx
          sample_c_lz_indexable(texture2d)(float,float,float,float) r12.x, r12.xyxx, t3.xxxx, s6, r10.w
          add r7.w, r7.w, r12.x
          mul r12.xy, r11.xyxx, l(0.352671, 0.352671, 0.000000, 0.000000)
          mad r12.xy, r11.zwzz, l(-0.485410, -0.485410, 0.000000, 0.000000), r12.xyxx
          add r12.zw, r10.yyyz, r12.xxxy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r12.z, r12.zwzz, t3.xxxx, s6, r10.w
          add r7.w, r7.w, r12.z
          add r12.xy, r10.yzyy, -r12.xyxx
          sample_c_lz_indexable(texture2d)(float,float,float,float) r12.x, r12.xyxx, t3.xxxx, s6, r10.w
          add r7.w, r7.w, r12.x
          mul r12.xyzw, r11.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
          mad r11.zw, r11.zzzw, l(0.000000, 0.000000, 0.647214, 0.647214), r12.xxxy
          add r12.xy, r10.yzyy, r11.zwzz
          sample_c_lz_indexable(texture2d)(float,float,float,float) r12.x, r12.xyxx, t3.xxxx, s6, r10.w
          add r7.w, r7.w, r12.x
          add r11.zw, r10.yyyz, -r11.zzzw
          sample_c_lz_indexable(texture2d)(float,float,float,float) r11.z, r11.zwzz, t3.xxxx, s6, r10.w
          add r7.w, r7.w, r11.z
          mad r11.xy, r11.xyxx, l(-0.951057, -0.951057, 0.000000, 0.000000), r12.zwzz
          add r11.zw, r10.yyyz, r11.xxxy
          sample_c_lz_indexable(texture2d)(float,float,float,float) r11.z, r11.zwzz, t3.xxxx, s6, r10.w
          add r7.w, r7.w, r11.z
          add r10.yz, r10.yyzy, -r11.xxyx
          sample_c_lz_indexable(texture2d)(float,float,float,float) r10.y, r10.yzyy, t3.xxxx, s6, r10.w
          add r7.w, r7.w, r10.y
          mul r7.w, r7.w, l(0.100000)
          mul r7.w, r7.w, r7.w
          max r7.w, r8.w, r7.w
          min r10.x, r7.w, r10.x
        endif 
        iadd r4.w, r4.w, l(1)
      endloop 
      min r3.w, r3.w, r10.x
    endif 
    mul r10.xyz, r3.wwww, cb0[35].xyzx
    mad r11.xyz, -v2.xyzx, r0.wwww, cb0[34].xyzx
    dp3 r0.w, r11.xyzx, r11.xyzx
    rsq r0.w, r0.w
    mul r11.xyz, r0.wwww, r11.xyzx
    mov_sat r5.w, r5.w
    dp3_sat r0.w, r3.xyzx, r11.xyzx
    dp3_sat r3.w, cb0[34].xyzx, r11.xyzx
    mul r0.w, r0.w, r0.w
    mad r0.w, r0.w, r6.w, l(1.000000)
    mul r0.w, r0.w, r0.w
    mul r0.w, r0.w, l(3.14159274)
    div r0.w, r7.x, r0.w
    mul r4.w, r3.w, r3.w
    mad r4.w, r4.w, r7.z, r7.y
    mul r4.w, r4.w, l(4.000000)
    rcp r4.w, r4.w
    mad r7.w, r3.w, l(-5.554730), l(-6.983160)
    mul r3.w, r3.w, r7.w
    exp r3.w, r3.w
    add r3.w, r3.w, l(0.040000)
    mad r11.xyz, r3.wwww, cb2[4].wwww, cb2[4].xyzx
    mul r0.w, r0.w, r4.w
    mul r11.xyz, r11.xyzx, r0.wwww
    mul r11.xyz, r5.wwww, r11.xyzx
    mad r11.xyz, r6.xyzx, r5.wwww, r11.xyzx
    mul r10.xyz, r10.xyzx, r11.xyzx
  else 
    mov r10.xyz, l(0,0,0,0)
  endif 
  if_nz cb0[25].x
    iadd r0.w, r9.y, r5.z
    if_nz cb0[25].y
      mov_sat r5.x, r5.x
      mov r5.y, cb0[12].x
      sample_l_indexable(texture2d)(float,float,float,float) r5.xy, r5.xyxx, t0.xyzw, s1, l(0.000000)
      log r3.w, cb0[12].x
      mad r3.w, r3.w, l(1.800000), l(8.000000)
      mad r4.w, r5.x, l(0.040000), r5.y
      mov r5.xyz, l(0,0,0,0)
      mov r5.w, r0.w
      mov r7.w, l(0)
      mov r8.w, l(0)
      loop 
        uge r9.y, r8.w, r9.x
        breakc_nz r9.y
        iadd r9.y, r5.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r10.w, r5.wwww, t1.yzwx
        imul null, r10.w, r10.w, l(6)
        and r11.x, cb0[36].y, cb8[r10.w + 2].w
        if_nz r11.x
          add r11.xyz, r0.xyzx, -cb8[r10.w + 0].xyzx
          dp2 r12.x, cb8[r10.w + 1].xyxx, r11.xyxx
          dp2 r12.y, cb8[r10.w + 1].zwzz, r11.xyxx
          mul r12.z, r11.z, cb8[r10.w + 3].z
          add_sat r11.xyz, |r12.xyzx|, cb8[r10.w + 4].xyzx
          mul r11.xyz, r11.xyzx, cb8[r10.w + 5].xyzx
          max r11.y, r11.z, r11.y
          max r11.x, r11.y, r11.x
          add r11.x, -r11.x, l(1.000000)
          lt r11.y, l(0.000000), r11.x
          if_nz r11.y
            dp2 r13.x, cb8[r10.w + 1].xyxx, r8.xyxx
            dp2 r13.y, cb8[r10.w + 1].zwzz, r8.xyxx
            mul r13.z, r8.z, cb8[r10.w + 3].z
            lt r11.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), r13.xxyz
            lt r14.xyz, r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
            iadd r11.yzw, r11.yyzw, -r14.xxyz
            itof r11.yzw, r11.yyzw
            mad r11.yzw, r12.xxyz, r11.yyzw, l(0.000000, 1.000000, 1.000000, 1.000000)
            div r11.yzw, r11.yyzw, |r13.xxyz|
            min r11.z, r11.w, r11.z
            min r11.y, r11.z, r11.y
            mul_sat r11.z, r11.y, cb8[r10.w + 3].w
            mul r11.w, r11.z, r11.x
            mad r12.xyz, r11.yyyy, r8.xyzx, r0.xyzx
            add r12.xyz, r12.xyzx, -cb8[r10.w + 0].xyzx
            max r11.y, r3.w, cb8[r10.w + 5].w
            mov r12.w, cb8[r10.w + 0].w
            sample_l_indexable(texturecubearray)(float,float,float,float) r12.xyz, r12.xyzw, t6.xyzw, s1, r11.y
            mul r12.xyz, r12.xyzx, cb8[r10.w + 4].wwww
            mul r12.xyz, r4.wwww, r12.xyzx
            mad r5.xyz, r12.xyzx, r11.wwww, r5.xyzx
            mad r7.w, r11.x, r11.z, r7.w
          endif 
        endif 
        iadd r8.w, r8.w, l(1)
        mov r5.w, r9.y
      endloop 
      lt r3.w, l(1.000000), r7.w
      div r8.xyz, r5.xyzx, r7.wwww
      movc r5.xyz, r3.wwww, r8.xyzx, r5.xyzx
      mad r10.xyz, r5.xyzx, cb0[38].xxxx, r10.xyzx
    endif 
    iadd r0.w, r9.x, r0.w
    if_nz cb0[25].z
      mov r5.yz, l(0,-1.000000,1.000000,0)
      mov r8.y, l(-1.000000)
      mov r11.xyz, r10.xyzx
      mov r3.w, r0.w
      mov r4.w, l(0)
      loop 
        uge r7.w, r4.w, r1.z
        breakc_nz r7.w
        iadd r7.w, r3.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r8.z, r3.wwww, t1.yzxw
        imul null, r8.w, r8.z, l(23)
        and r9.x, cb0[36].x, cb6[r8.w + 2].w
        if_nz r9.x
          add r12.xyz, -r0.xyzx, cb6[r8.w + 0].xyzx
          mul r13.xyz, r12.xyzx, cb6[r8.w + 0].wwww
          dp3 r9.x, r13.xyzx, r13.xyzx
          min r9.x, r9.x, l(1.000000)
          add r9.x, -r9.x, l(1.000000)
          log r9.x, r9.x
          mul r9.x, r9.x, cb6[r8.w + 1].w
          exp r9.x, r9.x
          lt r9.y, l(0.000000), cb6[r8.w + 3].x
          if_nz r9.y
            dp3 r10.w, r12.xyzx, r12.xyzx
            rsq r10.w, r10.w
            mul r13.xyz, r10.wwww, r12.xyzx
            dp3 r10.w, r13.xyzx, -cb6[r8.w + 2].xyzx
            add r10.w, r10.w, -cb6[r8.w + 3].x
            mul_sat r10.w, r10.w, cb6[r8.w + 3].y
            mul r10.w, r10.w, r10.w
            mul r9.x, r9.x, r10.w
          endif 
          lt r10.w, l(0.000010), r9.x
          dp3 r11.w, r3.xyzx, r12.xyzx
          max r11.w, r11.w, cb6[r8.w + 15].w
          lt r11.w, l(0.000000), r11.w
          and r10.w, r10.w, r11.w
          if_nz r10.w
            ine r10.w, l(0), cb6[r8.w + 3].z
            ieq r10.w, r10.w, l(-1)
            if_nz r10.w
              if_nz r9.y
                mul r13.xyzw, r0.yyyy, cb6[r8.w + 6].xyzw
                mad r13.xyzw, cb6[r8.w + 5].xyzw, r0.xxxx, r13.xyzw
                mad r13.xyzw, cb6[r8.w + 7].xyzw, r0.zzzz, r13.xyzw
                add r13.xyzw, r13.zxyw, cb6[r8.w + 8].zxyw
                div r13.yz, r13.yyzy, r13.wwww
              else 
                max r9.y, |r12.z|, |r12.y|
                max r9.y, r9.y, |r12.x|
                lt r14.xyz, l(0.000000, 0.000000, 0.000000, 0.000000), -r12.xyzx
                lt r15.xyz, -r12.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
                iadd r10.w, r14.x, -r15.x
                itof r5.x, r10.w
                mul r16.xy, r5.xyxx, -r12.zyzz
                eq r17.xyz, -r12.xyzx, |r12.xyzx|
                eq r14.xw, |r12.xxxy|, r9.yyyy
                iadd r14.yz, -r14.yyzy, r15.yyzy
                itof r5.w, r14.y
                mul r15.xy, r5.zwzz, -r12.xzxx
                itof r8.x, r14.z
                mul r18.xy, r8.xyxx, -r12.xyxx
                movc r17.xyz, r17.xyzx, l(0,2,4,0), l(1,3,5,0)
                mov r15.z, r17.y
                mov r18.z, r17.z
                movc r14.yzw, r14.wwww, r15.xxyz, r18.xxyz
                mov r16.z, r17.x
                movc r14.xyz, r14.xxxx, r16.xyzx, r14.yzwy
                div r5.xw, r14.xxxy, r9.yyyy
                imad r8.x, r8.z, l(23), r14.z
                mad r13.yz, r5.xxwx, cb6[r8.x + 17].xxyx, cb6[r8.x + 17].zzwz
                mul r13.x, r9.y, cb6[r8.w + 0].w
              endif 
              mad r14.xyzw, r9.wzzw, cb6[r8.w + 13].ywxz, cb6[r8.w + 14].ywxz
              mad r5.xw, r14.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r13.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.x, r5.xwxx, t3.xxxx, s6, r13.x
              mad r8.xz, -r14.zzwz, l(0.200000, 0.000000, 0.200000, 0.000000), r13.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r8.xzxx, t3.xxxx, s6, r13.x
              add r5.x, r5.w, r5.x
              mul r8.xz, r14.xxyx, l(-0.380423, 0.000000, -0.380423, 0.000000)
              mad r8.xz, r14.zzwz, l(-0.123607, 0.000000, -0.123607, 0.000000), r8.xxzx
              add r15.xy, r8.xzxx, r13.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r15.xyxx, t3.xxxx, s6, r13.x
              add r5.x, r5.w, r5.x
              add r8.xz, -r8.xxzx, r13.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r8.xzxx, t3.xxxx, s6, r13.x
              add r5.x, r5.w, r5.x
              mul r8.xz, r14.xxyx, l(0.352671, 0.000000, 0.352671, 0.000000)
              mad r8.xz, r14.zzwz, l(-0.485410, 0.000000, -0.485410, 0.000000), r8.xxzx
              add r15.xy, r8.xzxx, r13.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r15.xyxx, t3.xxxx, s6, r13.x
              add r5.x, r5.w, r5.x
              add r8.xz, -r8.xxzx, r13.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r8.xzxx, t3.xxxx, s6, r13.x
              add r5.x, r5.w, r5.x
              mul r15.xyzw, r14.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
              mad r8.xz, r14.zzwz, l(0.647214, 0.000000, 0.647214, 0.000000), r15.xxyx
              add r14.zw, r8.xxxz, r13.yyyz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r14.zwzz, t3.xxxx, s6, r13.x
              add r5.x, r5.w, r5.x
              add r8.xz, -r8.xxzx, r13.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r8.xzxx, t3.xxxx, s6, r13.x
              add r5.x, r5.w, r5.x
              mad r8.xz, r14.xxyx, l(-0.951057, 0.000000, -0.951057, 0.000000), r15.zzwz
              add r14.xy, r8.xzxx, r13.yzyy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r14.xyxx, t3.xxxx, s6, r13.x
              add r5.x, r5.w, r5.x
              add r8.xz, -r8.xxzx, r13.yyzy
              sample_c_lz_indexable(texture2d)(float,float,float,float) r5.w, r8.xzxx, t3.xxxx, s6, r13.x
              add r5.x, r5.w, r5.x
              mul r5.x, r5.x, l(0.100000)
              mul r5.x, r5.x, r5.x
              mul r9.x, r5.x, r9.x
            endif 
            mul r13.xyz, r9.xxxx, cb6[r8.w + 1].xyzx
            dp3 r5.x, r12.xyzx, r12.xyzx
            rsq r5.x, r5.x
            mul r14.xyz, r5.xxxx, r12.xyzx
            mad r12.xyz, r12.xyzx, r5.xxxx, r2.xyzx
            dp3 r5.x, r12.xyzx, r12.xyzx
            rsq r5.x, r5.x
            mul r12.xyz, r5.xxxx, r12.xyzx
            dp3 r5.x, r3.xyzx, r14.xyzx
            mov_sat r5.w, r5.x
            dp3_sat r8.x, r3.xyzx, r12.xyzx
            dp3_sat r8.z, r14.xyzx, r12.xyzx
            add r9.x, r5.x, cb6[r8.w + 15].w
            mul r9.x, r9.x, l(0.333330)
            max_sat r5.x, r5.x, r9.x
            mul r5.x, r5.x, cb6[r8.w + 15].z
            mul r8.xw, r8.xxxz, r8.xxxz
            mad r8.x, r8.x, r6.w, l(1.000000)
            mul r8.x, r8.x, r8.x
            mul r8.x, r8.x, l(3.14159274)
            div r8.x, r7.x, r8.x
            mad r8.w, r8.w, r7.z, r7.y
            mul r8.w, r8.w, l(4.000000)
            rcp r8.w, r8.w
            mad r9.x, r8.z, l(-5.554730), l(-6.983160)
            mul r8.z, r8.z, r9.x
            exp r8.z, r8.z
            add r8.z, r8.z, l(0.040000)
            mad r12.xyz, r8.zzzz, cb2[4].wwww, cb2[4].xyzx
            mul r8.x, r8.w, r8.x
            mul r8.xzw, r12.xxyz, r8.xxxx
            mul r8.xzw, r5.wwww, r8.xxzw
            mad r8.xzw, r6.xxyz, r5.xxxx, r8.xxzw
            mad r11.xyz, r8.xzwx, r13.xyzx, r11.xyzx
          endif 
        endif 
        iadd r4.w, r4.w, l(1)
        mov r3.w, r7.w
      endloop 
      mov r10.xyz, r11.xyzx
    endif 
  endif 
  add r4.xyz, r4.xyzx, r10.xyzx
endif 
max r0.xy, r1.xyxx, cb2[7].xyxx
min r0.xy, r0.xyxx, cb2[7].zwzz
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t9.xyzw, s2
mul r0.xyz, r0.xyzx, cb2[13].yyyy
mad r0.xyz, r1.wwww, -r0.xyzx, r0.xyzx
mad r1.xyz, r1.wwww, -cb0[10].xyzx, cb0[10].xyzx
add r1.xyz, r1.xyzx, -cb0[9].xyzx
mad r1.xyz, r2.wwww, r1.xyzx, cb0[9].xyzx
mad r0.xyz, r0.xyzx, r1.xyzx, cb0[7].xyzx
mul r0.xyz, r0.xyzx, cb2[13].xxxx
mad r0.xyz, r4.xyzx, cb2[13].xxxx, r0.xyzx
mad o0.xyz, r0.xyzx, v1.wwww, v1.xyzx
mov o0.w, l(1.000000)
ret 
// Approximately 469 instruction slots used
