// Batch DHR 4
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v1.2.57 on Fri Jun 02 13:33:18 2017
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 LocalToWorld;             // Offset:    0 Size:    64 [unused]
//   float TwoSidedSign;                // Offset:   64 Size:     4
//   float3 CameraWorldPos;             // Offset:   68 Size:    12
//   float4 UniformPixelVector_0;       // Offset:   80 Size:    16
//   float4 UniformPixelVector_1;       // Offset:   96 Size:    16
//   float4 UniformPixelVector_2;       // Offset:  112 Size:    16 [unused]
//   float4 UniformPixelVector_3;       // Offset:  128 Size:    16 [unused]
//   float4 UniformPixelVector_4;       // Offset:  144 Size:    16 [unused]
//   float4 UniformPixelVector_5;       // Offset:  160 Size:    16 [unused]
//   float4 UniformPixelScalars_0;      // Offset:  176 Size:    16
//   float4 UniformPixelScalars_1;      // Offset:  192 Size:    16
//   float4 UniformPixelScalars_2;      // Offset:  208 Size:    16
//   float4 UniformPixelScalars_3;      // Offset:  224 Size:    16 [unused]
//   float4 UniformPixelScalars_4;      // Offset:  240 Size:    16 [unused]
//   float4 UniformPixelScalars_5;      // Offset:  256 Size:    16 [unused]
//   float3x3 WorldToLocalNoScaling;    // Offset:  272 Size:    44 [unused]
//   float3x3 LocalToWorldNoScaling;    // Offset:  320 Size:    44
//   float4 HeightmapUVScaleBias;       // Offset:  368 Size:    16 [unused]
//   float4 WeightmapUVScaleBias;       // Offset:  384 Size:    16 [unused]
//   float4 LandscapeLightmapScaleBias; // Offset:  400 Size:    16 [unused]
//   float4 LodBias;                    // Offset:  416 Size:    16 [unused]
//   float4 LodValues;                  // Offset:  432 Size:    16 [unused]
//   float4 LodDistancesValues;         // Offset:  448 Size:    16 [unused]
//   float4 SubsectionSizeVertsLayerUVPan;// Offset:  464 Size:    16 [unused]
//   float4 SurfaceSimulationLocalToWorldScaleBias;// Offset:  480 Size:    16
//   float4 SurfaceSimulationWorldToSimScaleBias;// Offset:  496 Size:    16
//   float2 WavesUVScaleAndWaterBaseZ;  // Offset:  512 Size:     8
//   float2 WavesFlowInfluence;         // Offset:  520 Size:     8
//   float3 LightingChannelsAndModel;   // Offset:  528 Size:    12 [unused]
//   float4 ShadowMapAtlasSize;         // Offset:  544 Size:    16 [unused]
//   float2 InvClusterScreenSize;       // Offset:  560 Size:     8 [unused]
//   float3 ReflectionShadowPlane;      // Offset:  576 Size:    12 [unused]
//   float2 ReflectionInvBufferSize;    // Offset:  592 Size:     8
//   bool bShowLightComplexity;         // Offset:  600 Size:     4 [unused]
//   bool4 bClusteredForwardRenderingOptions;// Offset:  608 Size:    16
//   float3 UpperSkyColor;              // Offset:  624 Size:    12 [unused]
//   float3 LowerSkyColor;              // Offset:  640 Size:    12 [unused]
//   bool bEnableSkyLight;              // Offset:  652 Size:     4 [unused]
//   bool2 bEnableReflections;          // Offset:  656 Size:     8
//   uint3 LightingChannelsInt;         // Offset:  672 Size:    12
//   float4 AmbientOcclusionParams;     // Offset:  688 Size:    16
//   float4 AmbientColorAndSkyFactor;   // Offset:  704 Size:    16 [unused]
//   float EnvironmentReflectionFactor; // Offset:  720 Size:     4 [unused]
//
// }
//
// cbuffer VSOffsetConstants
// {
//
//   float4x4 ViewProjectionMatrix;     // Offset:    0 Size:    64
//   float4x4 ViewProjectionMatrixNoTemporal;// Offset:   64 Size:    64 [unused]
//   float4 CameraPositionVS;           // Offset:  128 Size:    16 [unused]
//   float4 PreViewTranslation;         // Offset:  144 Size:    16 [unused]
//
// }
//
// cbuffer PSOffsetConstants
// {
//
//   float4 ScreenPositionScaleBias;    // Offset:    0 Size:    16
//   float4 MinZ_MaxZRatio;             // Offset:   16 Size:    16 [unused]
//   float NvStereoEnabled;             // Offset:   32 Size:     4 [unused]
//   float MetallicOverrideParameter;   // Offset:   36 Size:     4
//   float4 DiffuseOverrideParameter;   // Offset:   48 Size:    16 [unused]
//   float4 SpecularOverrideParameter;  // Offset:   64 Size:    16
//   float4 CameraPositionPS;           // Offset:   80 Size:    16 [unused]
//   float4 ScreenAndTexelSize;         // Offset:   96 Size:    16 [unused]
//   float4 ViewClampRect;              // Offset:  112 Size:    16
//   float2 ProjectionInvScale;         // Offset:  128 Size:     8 [unused]
//   float4x4 ViewProjectionMatrixPS;   // Offset:  144 Size:    64 [unused]
//   float2 SceneColorExponentBias;     // Offset:  208 Size:     8
//
// }
//
// cbuffer ClusteredLightsConstants
// {
//
//   struct FClusteredLight
//   {
//       
//       float4 PositionInvRadius;      // Offset:    0
//       float4 ColorFalloffExponent;   // Offset:   16
//       float3 Direction;              // Offset:   32
//       uint LightingChannels;         // Offset:   44
//       float2 SpotAngles;             // Offset:   48
//       bool bCastShadows;             // Offset:   56
//       float HairScatteringScale;     // Offset:   60
//       float4 SimpleLightFunctionScaleBiasFade;// Offset:   64
//       float4x4 WorldToShadowMatrix;  // Offset:   80
//       float3x3 WorldToLightMatrix;   // Offset:  144
//       float4 ShadowClipScaleBias;    // Offset:  192
//       float4 ShadowFilterScale;      // Offset:  208
//       float4 ShadowFilterBias;       // Offset:  224
//       float2 ShadowGradientParams;   // Offset:  240
//       float DiffuseIntensity;        // Offset:  248
//       float DiffuseBackfaceHack;     // Offset:  252
//       bool bUseFakeWaterReflection;  // Offset:  256
//       bool bCastNightVisionShadow;   // Offset:  260
//       float4 FaceUVScaleBias[6];     // Offset:  272
//
//   } ClusteredLights[64];             // Offset:    0 Size: 23552
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// PointWrapSampler                  sampler      NA          NA    0        1
// TrilinearClampSampler             sampler      NA          NA    1        1
// LightMapTexturesSampler[0]        sampler      NA          NA    2        1
// LightMapTexturesSampler[1]        sampler      NA          NA    3        1
// SceneColorTextureSampler          sampler      NA          NA    4        1
// HalfResSceneDepthTextureSampler    sampler      NA          NA    5        1
// WavesDetailNormalTextureSampler    sampler      NA          NA    6        1
// PixelTexture2D_0Sampler           sampler      NA          NA    7        1
// FlowmapTextureSampler             sampler      NA          NA    8        1
// WavesNormalTextureSampler         sampler      NA          NA    9        1
// SurfaceSimulationNormalTextureSampler    sampler      NA          NA   10        1
// ShadowComparisonSampler         sampler_c      NA          NA   11        1
// EnvironmentBRDFTexture            texture  float4          2d    0        1
// LightIndexListTexture             texture    uint         buf    1        1
// ClusteredTexture3D                texture   uint2          3d    2        1
// ShadowMapAtlasTexture             texture  float4          2d    3        1
// RandomAngles3DTexture             texture  float4          3d    4        1
// SimpleLightFunctionsAtlasTexture    texture  float4          2d    5        1
// ExteriorReflectionTexture         texture  float4        cube    8        1
// SceneColorTexture                 texture  float4          2d    9        1
// HalfResSceneDepthTexture          texture  float4          2d   10        1
// WavesDetailNormalTexture          texture  float4          3d   11        1
// PixelTexture2D_0                  texture  float4          2d   12        1
// FlowmapTexture                    texture  float4          2d   13        1
// WavesNormalTexture                texture  float4          2d   14        1
// SurfaceSimulationNormalTexture    texture  float4          2d   15        1
// ReflectionShadowMaskTexture       texture  float4          2d   16        1
// StencilTexture                    texture   uint2          2d   17        1
// LightMapTextures[0]               texture  float4          2d   18        1
// LightMapTextures[1]               texture  float4          2d   19        1
// $Globals                          cbuffer      NA          NA    0        1
// VSOffsetConstants                 cbuffer      NA          NA    1        1
// PSOffsetConstants                 cbuffer      NA          NA    2        1
// ClusteredLightsConstants          cbuffer      NA          NA    6        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xy w
// TEXCOORD                 1   xyzw        1     NONE   float   xy  
// TEXCOORD                 2   xy          2     NONE   float   xy  
// TEXCOORD                 4   xyzw        3     NONE   float      w
// TEXCOORD                 5   xyzw        4     NONE   float   xyzw
// SV_Position              0   xyzw        5      POS   float   xy  
// SV_IsFrontFace           0   x           6    FFACE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[44], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb6[1472], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_sampler s11, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (uint,uint,uint,uint) t1
dcl_resource_texture3d (uint,uint,uint,uint) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecube (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture3d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (uint,uint,uint,uint) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_input_ps linear v0.xyw
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.w
dcl_input_ps linear v4.xyzw
dcl_input_ps_siv linear noperspective v5.xy, position
dcl_input_ps_sgv v6.x, is_front_face
dcl_output o0.xyzw
//dcl_temps 20
dcl_temps 30

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw

mad r0.xy, v0.xyxx, cb0[30].xyxx, cb0[30].zwzz
mad r0.xy, r0.xyxx, cb0[31].xyxx, cb0[31].zwzz
mul r0.zw, v0.xxxy, cb0[32].xxxx
sample_l_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t14.zwxy, s9, l(0.000000)
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t15.xyzw, s10, l(0.000000)
mul_sat r1.x, v0.w, l(0.000200)
mad r0.zw, r1.xxxx, -r0.zzzw, r0.zzzw
sample_l_indexable(texture2d)(float,float,float,float) r1.xy, v1.xyxx, t13.xyzw, s8, l(0.000000)
mad r1.xy, r1.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.x, r1.xyxx, r1.xyxx
sqrt r1.x, r1.x
mad r1.x, r1.x, cb0[32].w, cb0[32].z
mad r0.yz, r0.zzwz, r1.xxxx, r0.xxyx
dp2 r0.w, r0.yzyy, r0.yzyy
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r0.x, r0.w
dp2 r0.w, r0.xyxx, r0.xyxx
sqrt r0.w, r0.w
add r0.w, r0.w, l(0.000010)
div r1.z, r0.x, r0.w
mov r1.x, l(0)
div r1.y, -r0.y, r0.w
mul r2.xyz, r0.xyzx, r1.xyzx
mad r2.xyz, r0.zxyz, r1.yzxy, -r2.xyzx
mul r1.xyw, r1.yyyy, cb0[22].xyxz
mad r1.xyz, cb0[20].xyzx, r1.zzzz, r1.xywx
mul r3.xyz, r2.yyyy, cb0[21].xyzx
mad r2.xyw, cb0[20].xyxz, r2.xxxx, r3.xyxz
mad r2.xyz, cb0[22].xyzx, r2.zzzz, r2.xywx
mul r3.xyz, r0.zzzz, cb0[21].xyzx
mad r0.yzw, cb0[20].xxyz, r0.yyyy, r3.xxyz
mad r0.xyz, cb0[22].xyzx, r0.xxxx, r0.yzwy
add r3.xyz, v4.xyzx, cb0[4].yzwy
mul r4.xyz, v4.yyyy, cb1[1].xywx
mad r4.xyz, cb1[0].xywx, v4.xxxx, r4.xyzx
mad r4.xyz, cb1[2].xywx, v4.zzzz, r4.xyzx

//Fix
add r30.w, r4.z, -r30.y
mul r30.w, r30.x, r30.w
add r4.x, r4.x, r30.w

mad r4.xyz, cb1[3].xywx, v4.wwww, r4.xyzx
dp3 r0.w, -v4.xyzx, -v4.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, -v4.xyzx
mul r6.xy, v0.xyxx, cb0[11].xxxx
sample_b_indexable(texture2d)(float,float,float,float) r6.zw, v1.xyxx, t12.zwxy, s7, l(0.000000)
add r6.zw, r6.zzzw, l(0.000000, 0.000000, -0.500000, -0.500000)
add r6.zw, r6.zzzw, r6.zzzw
mul r7.xy, cb0[6].xyxx, cb0[11].yyyy
mul r6.zw, r6.zzzw, r7.xxxy
div r0.w, cb0[11].z, cb0[11].w
frc r1.w, r0.w
mad r7.xy, r1.wwww, r6.zwzz, r6.xyxx
mov r7.z, cb0[11].z
sample_indexable(texture3d)(float,float,float,float) r7.xy, r7.xyzx, t11.xyzw, s6
mad r7.xy, r7.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r7.xyxx, r7.xyxx
min r1.w, r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
sqrt r7.z, r1.w
add r1.w, r0.w, l(-0.500000)
frc r1.w, r1.w
mad r6.xy, r1.wwww, r6.zwzz, r6.xyxx
mov r6.z, cb0[11].z
sample_indexable(texture3d)(float,float,float,float) r6.xy, r6.xyzx, t11.xyzw, s6
mad r6.xy, r6.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.w, r6.xyxx, r6.xyxx
min r1.w, r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
sqrt r6.z, r1.w
ge r1.w, r0.w, -r0.w
frc r0.w, |r0.w|
movc r0.w, r1.w, r0.w, -r0.w
mad r0.w, -r0.w, cb0[11].w, cb0[12].x
div r0.w, |r0.w|, cb0[12].x
add r6.xyz, -r7.xyzx, r6.xyzx
mad r6.xyz, r0.wwww, r6.xyzx, r7.xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
rsq r0.w, r0.w
mul r7.xyz, r0.wwww, r6.xyzx
movc r0.w, v6.x, l(1.000000), l(-1.000000)
mul r0.w, r0.w, cb0[4].x
mul r8.xyz, r2.xyzx, r7.yyyy
mad r7.xyw, r1.xyxz, r7.xxxx, r8.xyxz
mad r7.xyz, r0.xyzx, r7.zzzz, r7.xywx
dp3 r0.z, r7.xyzx, r7.xyzx
rsq r0.z, r0.z
mul r7.xyz, r0.zzzz, r7.xyzx
sample_indexable(texture2d)(float,float,float,float) r8.xyz, v2.xyxx, t18.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r9.xyzw, v2.xyxx, t19.wxyz, s3
mad r9.yzw, r9.yyzw, l(0.000000, 2.000000, 2.000000, 2.000000), l(0.000000, -1.000000, -1.000000, -1.000000)
dp3 r0.z, r9.yzwy, r9.yzwy
rsq r0.z, r0.z
mul r10.xyz, r0.zzzz, r9.yzwy
mov_sat r9.x, r9.x
mad r1.z, r9.x, cb0[43].x, cb0[43].y
min r1.z, r1.z, l(1.000000)
mad r9.xyz, r9.yzwy, r0.zzzz, r5.xyzx
dp3 r0.z, r9.xyzx, r9.xyzx
rsq r0.z, r0.z
mul r9.xyz, r0.zzzz, r9.xyzx
dp3_sat r0.z, r7.xyzx, r10.xyzx
dp3_sat r1.w, r7.xyzx, r9.xyzx
dp3_sat r2.z, r10.xyzx, r9.xyzx
mul r2.w, cb0[12].z, cb2[2].y
mad r2.w, r2.w, l(-0.040000), l(0.040000)
mul r3.w, cb0[13].x, cb0[13].x
mul r4.w, r3.w, r3.w
mul r1.w, r1.w, r1.w
mad r3.w, r3.w, r3.w, l(-0.999500)
mad r1.w, r1.w, r3.w, l(1.000000)
mul r1.w, r1.w, r1.w
mul r1.w, r1.w, l(3.14159274)
div r1.w, r4.w, r1.w
mad r5.w, cb0[13].x, l(0.234375), l(0.015625)
add r6.w, -r5.w, l(1.000000)
mul r7.w, r2.z, r2.z
mad r7.w, r7.w, r6.w, r5.w
mul r7.w, r7.w, l(4.000000)
rcp r7.w, r7.w
mad r8.w, r2.z, l(-5.554730), l(-6.983160)
mul r2.z, r2.z, r8.w
exp r2.z, r2.z
add r2.z, r2.z, r2.w
mad r9.xyz, r2.zzzz, cb2[4].wwww, cb2[4].xyzx
mul r1.w, r1.w, r7.w
mul r9.xyz, r9.xyzx, r1.wwww
mul r9.xyz, r0.zzzz, r9.xyzx
mul r8.xyz, r8.xyzx, r9.xyzx
mul r7.xyz, r0.wwww, r7.xyzx
if_nz cb0[41].x
  dp3 r9.x, r7.xyzx, r5.xyzx
  lt r0.z, r9.x, l(0.000000)
  add r0.w, r9.x, r9.x
  mad r10.xyz, r7.xyzx, -r0.wwww, r5.xyzx
  movc r10.xyz, r0.zzzz, r7.xyzx, -r10.xyzx
  mov_sat r9.x, r9.x
  mov r9.y, cb0[13].x
  sample_l_indexable(texture2d)(float,float,float,float) r0.zw, r9.xyxx, t0.zwxy, s1, l(0.000000)
  log r1.w, cb0[13].x
  mad r1.w, r1.w, l(1.800000), l(8.000000)
  max r1.w, r1.w, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r9.xyz, r10.xyzx, t8.xyzw, s1, r1.w
  add r1.w, r3.z, -cb0[32].y
  mul_sat r1.w, r1.w, l(0.050000)
  mul r1.w, r1.w, r1.w
  mad r10.xy, r7.xyxx, l(50.000000, 50.000000, 0.000000, 0.000000), v5.xyxx
  mul r10.xy, r10.xyxx, cb0[37].xyxx
  sample_l_indexable(texture2d)(float,float,float,float) r2.z, r10.xyxx, t16.yzxw, s1, l(0.000000)
  add r7.w, -r2.z, l(1.000000)
  mad r1.w, r1.w, r7.w, r2.z
  mul r9.xyz, r1.wwww, r9.xyzx
  mad r0.z, r2.w, r0.z, r0.w
  mad r8.xyz, r9.xyzx, r0.zzzz, r8.xyzx
endif 
if_nz cb0[42].z
  if_nz cb0[38].x
    ftou r0.zw, v5.xxxy
    ushr r9.xy, r0.zwzz, l(6, 6, 0, 0)
    mul r0.z, r4.z, l(0.010000)
    log r0.z, r0.z
    mad r0.z, r0.z, l(3.11064339), l(1.000000)
    max r0.z, r0.z, l(0.000000)
    ftou r9.z, r0.z
    mov r9.w, l(0)
    ld_indexable(texture3d)(uint,uint,uint,uint) r0.zw, r9.xyzw, t2.zwxy
    and r1.w, r0.w, l(255)
    ubfe r9.xy, l(8, 8, 0, 0), l(8, 16, 0, 0), r0.wwww
    iadd r0.z, r0.z, r9.y
    iadd r0.z, r9.x, r0.z
    if_nz cb0[38].z
      lod r0.w, r3.xyzx, t4.y, s0
      round_ne r0.w, r0.w
      exp r0.w, -r0.w
      mul r9.xyz, r0.wwww, r3.xyzx
      sample_l_indexable(texture3d)(float,float,float,float) r9.xy, r9.xyzx, t4.xyzw, s0, l(0.000000)
      mov r10.yz, l(0,-1.000000,1.000000,0)
      mov r11.y, l(-1.000000)
      mov r12.xyz, l(0,0,0,0)
      mov r0.w, r0.z
      mov r2.z, l(0)
      loop 
        uge r7.w, r2.z, r1.w
        breakc_nz r7.w
        iadd r7.w, r0.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r8.w, r0.wwww, t1.yzwx
        imul null, r9.z, r8.w, l(23)
        and r9.w, cb0[42].x, cb6[r9.z + 2].w
        if_nz r9.w
          add r13.xyz, -r3.xyzx, cb6[r9.z + 0].xyzx
          mul r14.xyz, r13.xyzx, cb6[r9.z + 0].wwww
          dp3 r9.w, r14.xyzx, r14.xyzx
          min r9.w, r9.w, l(1.000000)
          add r9.w, -r9.w, l(1.000000)
          log r9.w, r9.w
          mul r9.w, r9.w, cb6[r9.z + 1].w
          exp r9.w, r9.w
          lt r11.z, l(0.000000), cb6[r9.z + 3].x
          if_nz r11.z
            dp3 r11.w, r13.xyzx, r13.xyzx
            rsq r11.w, r11.w
            mul r14.xyz, r11.wwww, r13.xyzx
            dp3 r11.w, r14.xyzx, -cb6[r9.z + 2].xyzx
            add r11.w, r11.w, -cb6[r9.z + 3].x
            mul_sat r11.w, r11.w, cb6[r9.z + 3].y
            mul r11.w, r11.w, r11.w
            mul r9.w, r9.w, r11.w
          endif 
          lt r11.w, l(0.000010), r9.w
          dp3 r12.w, r7.xyzx, r13.xyzx
          max r12.w, r12.w, cb6[r9.z + 15].w
          lt r12.w, l(0.000000), r12.w
          and r11.w, r11.w, r12.w
          if_nz r11.w
            ine r11.w, l(0), cb6[r9.z + 3].z
            ieq r11.w, r11.w, l(-1)
            if_nz r11.w
              if_nz r11.z
                mul r14.xyzw, r3.yyyy, cb6[r9.z + 6].xyzw
                mad r14.xyzw, cb6[r9.z + 5].xyzw, r3.xxxx, r14.xyzw
                mad r14.xyzw, cb6[r9.z + 7].xyzw, r3.zzzz, r14.xyzw
                add r14.xyzw, r14.zxyw, cb6[r9.z + 8].zxyw
                div r11.zw, r14.yyyz, r14.wwww
              else 
                max r12.w, |r13.z|, |r13.y|
                max r12.w, r12.w, |r13.x|
                lt r14.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), -r13.xxyz
                lt r15.xyz, -r13.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
                iadd r13.w, r14.y, -r15.x
                itof r10.x, r13.w
                mul r16.xy, r10.xyxx, -r13.zyzz
                eq r17.xyz, -r13.xyzx, |r13.xyzx|
                eq r15.xw, |r13.xxxy|, r12.wwww
                iadd r14.yz, -r14.zzwz, r15.yyzy
                itof r10.w, r14.y
                mul r18.xy, r10.zwzz, -r13.xzxx
                itof r11.x, r14.z
                mul r19.xy, r11.xyxx, -r13.xyxx
                movc r14.yzw, r17.xxyz, l(0,0,2,4), l(0,1,3,5)
                mov r18.z, r14.z
                mov r19.z, r14.w
                movc r15.yzw, r15.wwww, r18.xxyz, r19.xxyz
                mov r16.z, r14.y
                movc r14.yzw, r15.xxxx, r16.xxyz, r15.yyzw
                div r10.xw, r14.yyyz, r12.wwww
                imad r8.w, r8.w, l(23), r14.w
                mad r11.zw, r10.xxxw, cb6[r8.w + 17].xxxy, cb6[r8.w + 17].zzzw
                mul r14.x, r12.w, cb6[r9.z + 0].w
              endif 
              mad r15.xyzw, r9.yxxy, cb6[r9.z + 13].ywxz, cb6[r9.z + 14].ywxz
              mad r10.xw, r15.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r11.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r8.w, r10.xwxx, t3.xxxx, s11, r14.x
              mad r10.xw, -r15.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r11.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.x, r10.xwxx, t3.xxxx, s11, r14.x
              add r8.w, r8.w, r10.x
              mul r10.xw, r15.xxxy, l(-0.380423, 0.000000, 0.000000, -0.380423)
              mad r10.xw, r15.zzzw, l(-0.123607, 0.000000, 0.000000, -0.123607), r10.xxxw
              add r14.yz, r10.xxwx, r11.zzwz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.x, r14.yzyy, t3.xxxx, s11, r14.x
              add r8.w, r8.w, r11.x
              add r10.xw, -r10.xxxw, r11.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.x, r10.xwxx, t3.xxxx, s11, r14.x
              add r8.w, r8.w, r10.x
              mul r10.xw, r15.xxxy, l(0.352671, 0.000000, 0.000000, 0.352671)
              mad r10.xw, r15.zzzw, l(-0.485410, 0.000000, 0.000000, -0.485410), r10.xxxw
              add r14.yz, r10.xxwx, r11.zzwz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.x, r14.yzyy, t3.xxxx, s11, r14.x
              add r8.w, r8.w, r11.x
              add r10.xw, -r10.xxxw, r11.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.x, r10.xwxx, t3.xxxx, s11, r14.x
              add r8.w, r8.w, r10.x
              mul r16.xyzw, r15.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
              mad r10.xw, r15.zzzw, l(0.647214, 0.000000, 0.000000, 0.647214), r16.xxxy
              add r14.yz, r10.xxwx, r11.zzwz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.x, r14.yzyy, t3.xxxx, s11, r14.x
              add r8.w, r8.w, r11.x
              add r10.xw, -r10.xxxw, r11.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.x, r10.xwxx, t3.xxxx, s11, r14.x
              add r8.w, r8.w, r10.x
              mad r10.xw, r15.xxxy, l(-0.951057, 0.000000, 0.000000, -0.951057), r16.zzzw
              add r14.yz, r10.xxwx, r11.zzwz
              sample_c_lz_indexable(texture2d)(float,float,float,float) r11.x, r14.yzyy, t3.xxxx, s11, r14.x
              add r8.w, r8.w, r11.x
              add r10.xw, -r10.xxxw, r11.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.x, r10.xwxx, t3.xxxx, s11, r14.x
              add r8.w, r8.w, r10.x
              mul r8.w, r8.w, l(0.100000)
              mul r8.w, r8.w, r8.w
              mul r9.w, r8.w, r9.w
            endif 
            mul r11.xzw, r9.wwww, cb6[r9.z + 1].xxyz
            ne r8.w, l(0.000000), cb6[r9.z + 4].x
            if_nz r8.w
              mul r14.xyz, -r13.yyyy, cb6[r9.z + 10].xyzx
              mad r14.xyz, cb6[r9.z + 9].xyzx, -r13.xxxx, r14.xyzx
              mad r14.xyz, cb6[r9.z + 11].xyzx, -r13.zzzz, r14.xyzx
              div r10.xw, r14.xxxy, r14.zzzz
              mad r10.xw, r10.xxxw, cb6[r9.z + 4].xxxx, cb6[r9.z + 4].yyyz
              mov r10.xw, |r10.xxxw|
              mul_sat r8.w, r14.z, cb6[r9.z + 4].w
              sample_l_indexable(texture2d)(float,float,float,float) r14.xyz, r10.xwxx, t5.xyzw, s1, l(0.000000)
              add r15.xyz, -r14.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
              mad r14.xyz, r8.wwww, r15.xyzx, r14.xyzx
              mul r11.xzw, r11.xxzw, r14.xxyz
            endif 
            dp3 r8.w, r13.xyzx, r13.xyzx
            rsq r8.w, r8.w
            mul r14.xyz, r8.wwww, r13.xyzx
            mad r13.xyz, r13.xyzx, r8.wwww, r5.xyzx
            dp3 r8.w, r13.xyzx, r13.xyzx
            rsq r8.w, r8.w
            mul r13.xyz, r8.wwww, r13.xyzx
            dp3_sat r8.w, r7.xyzx, r14.xyzx
            dp3_sat r9.z, r7.xyzx, r13.xyzx
            dp3_sat r9.w, r14.xyzx, r13.xyzx
            mul r9.z, r9.z, r9.z
            mad r9.z, r9.z, r3.w, l(1.000000)
            mul r9.z, r9.z, r9.z
            mul r9.z, r9.z, l(3.14159274)
            div r9.z, r4.w, r9.z
            mul r10.x, r9.w, r9.w
            mad r10.x, r10.x, r6.w, r5.w
            mul r10.x, r10.x, l(4.000000)
            rcp r10.x, r10.x
            mad r10.w, r9.w, l(-5.554730), l(-6.983160)
            mul r9.w, r9.w, r10.w
            exp r9.w, r9.w
            add r9.w, r2.w, r9.w
            mad r13.xyz, r9.wwww, cb2[4].wwww, cb2[4].xyzx
            mul r9.z, r9.z, r10.x
            mul r13.xyz, r13.xyzx, r9.zzzz
            mul r13.xyz, r8.wwww, r13.xyzx
            mad r12.xyz, r13.xyzx, r11.xzwx, r12.xyzx
          endif 
        endif 
        iadd r2.z, r2.z, l(1)
        mov r0.w, r7.w
      endloop 
    else 
      mov r12.xyz, l(0,0,0,0)
    endif 
  else 
    mov r12.xyz, l(0,0,0,0)
  endif 
  add r8.xyz, r8.xyzx, r12.xyzx
endif 
mul r0.z, r1.z, cb2[13].x
mul r3.xyz, cb0[5].xyzx, cb2[13].xxxx
mad r3.xyz, r8.xyzx, r0.zzzz, r3.xyzx
mul r0.zw, r2.xxxy, r6.yyyy
mad r0.zw, r1.xxxy, r6.xxxx, r0.zzzw
mad r0.xy, r0.xyxx, r6.zzzz, r0.zwzz
div r0.zw, r4.xxxy, r4.zzzz
mad r0.zw, r0.zzzw, cb2[0].xxxy, cb2[0].wwwz
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r0.zwzz, t10.yxzw, s5, l(0.000000)
add r1.x, -r4.z, r1.x
max r1.x, r1.x, l(0.000000)
min r1.x, r1.x, cb0[13].y
mul r1.x, r1.x, cb0[13].z
mul r0.xy, r0.xyxx, r1.xxxx
max r0.xy, r0.xyxx, l(-64.000000, -64.000000, 0.000000, 0.000000)
min r0.xy, r0.xyxx, l(64.000000, 64.000000, 0.000000, 0.000000)
mad r0.xy, r0.xyxx, l(0.00392156886, -0.00392156886, 0.000000, 0.000000), r0.zwzz
min r0.xy, r0.xyxx, cb2[7].zwzz
resinfo_indexable(texture2d)(uint,uint,uint,uint) r1.xy, l(0), t17.xyzw
mul r1.xy, r0.xyxx, r1.xyxx
round_ni r1.xy, r1.xyxx
ftou r1.xy, r1.xyxx
mov r1.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r1.x, r1.xyzw, t17.yxzw
and r1.x, r1.x, l(2)
movc r0.xy, r1.xxxx, r0.xyxx, r0.zwzz
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t9.xyzw, s4
mad o0.xyz, r3.xyzx, v3.wwww, r0.xyzx
mov o0.w, l(0)
ret 
// Approximately 374 instruction slots used
