// WAter
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v1.2.57 on Fri Jun 09 23:00:13 2017
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 LocalToWorld;             // Offset:    0 Size:    64 [unused]
//   float TwoSidedSign;                // Offset:   64 Size:     4
//   float3 CameraWorldPos;             // Offset:   68 Size:    12
//   float4 UniformPixelVector_0;       // Offset:   80 Size:    16
//   float4 UniformPixelVector_1;       // Offset:   96 Size:    16
//   float4 UniformPixelVector_2;       // Offset:  112 Size:    16 [unused]
//   float4 UniformPixelVector_3;       // Offset:  128 Size:    16 [unused]
//   float4 UniformPixelVector_4;       // Offset:  144 Size:    16 [unused]
//   float4 UniformPixelVector_5;       // Offset:  160 Size:    16 [unused]
//   float4 UniformPixelScalars_0;      // Offset:  176 Size:    16
//   float4 UniformPixelScalars_1;      // Offset:  192 Size:    16
//   float4 UniformPixelScalars_2;      // Offset:  208 Size:    16
//   float4 UniformPixelScalars_3;      // Offset:  224 Size:    16
//   float4 UniformPixelScalars_4;      // Offset:  240 Size:    16 [unused]
//   float4 UniformPixelScalars_5;      // Offset:  256 Size:    16 [unused]
//   float3x3 WorldToLocalNoScaling;    // Offset:  272 Size:    44 [unused]
//   float3x3 LocalToWorldNoScaling;    // Offset:  320 Size:    44
//   float4 HeightmapUVScaleBias;       // Offset:  368 Size:    16 [unused]
//   float4 WeightmapUVScaleBias;       // Offset:  384 Size:    16 [unused]
//   float4 LandscapeLightmapScaleBias; // Offset:  400 Size:    16 [unused]
//   float4 LodBias;                    // Offset:  416 Size:    16 [unused]
//   float4 LodValues;                  // Offset:  432 Size:    16 [unused]
//   float4 LodDistancesValues;         // Offset:  448 Size:    16 [unused]
//   float4 SubsectionSizeVertsLayerUVPan;// Offset:  464 Size:    16 [unused]
//   float4 SurfaceSimulationLocalToWorldScaleBias;// Offset:  480 Size:    16
//   float4 SurfaceSimulationWorldToSimScaleBias;// Offset:  496 Size:    16
//   float2 WavesUVScaleAndWaterBaseZ;  // Offset:  512 Size:     8
//   float2 WavesFlowInfluence;         // Offset:  520 Size:     8
//   float3 LightingChannelsAndModel;   // Offset:  528 Size:    12 [unused]
//   float4 ShadowMapAtlasSize;         // Offset:  544 Size:    16 [unused]
//   float2 InvClusterScreenSize;       // Offset:  560 Size:     8 [unused]
//   float3 ReflectionShadowPlane;      // Offset:  576 Size:    12 [unused]
//   float2 ReflectionInvBufferSize;    // Offset:  592 Size:     8
//   bool bShowLightComplexity;         // Offset:  600 Size:     4 [unused]
//   bool4 bClusteredForwardRenderingOptions;// Offset:  608 Size:    16
//   float3 UpperSkyColor;              // Offset:  624 Size:    12
//   float3 LowerSkyColor;              // Offset:  640 Size:    12
//   bool bEnableSkyLight;              // Offset:  652 Size:     4
//   bool2 bEnableReflections;          // Offset:  656 Size:     8
//   uint3 LightingChannelsInt;         // Offset:  672 Size:    12
//   float4 AmbientOcclusionParams;     // Offset:  688 Size:    16
//   float4 AmbientColorAndSkyFactor;   // Offset:  704 Size:    16
//   float EnvironmentReflectionFactor; // Offset:  720 Size:     4 [unused]
//
// }
//
// cbuffer VSOffsetConstants
// {
//
//   float4x4 ViewProjectionMatrix;     // Offset:    0 Size:    64
//   float4x4 ViewProjectionMatrixNoTemporal;// Offset:   64 Size:    64 [unused]
//   float4 CameraPositionVS;           // Offset:  128 Size:    16 [unused]
//   float4 PreViewTranslation;         // Offset:  144 Size:    16 [unused]
//
// }
//
// cbuffer PSOffsetConstants
// {
//
//   float4 ScreenPositionScaleBias;    // Offset:    0 Size:    16
//   float4 MinZ_MaxZRatio;             // Offset:   16 Size:    16 [unused]
//   float NvStereoEnabled;             // Offset:   32 Size:     4 [unused]
//   float MetallicOverrideParameter;   // Offset:   36 Size:     4
//   float4 DiffuseOverrideParameter;   // Offset:   48 Size:    16 [unused]
//   float4 SpecularOverrideParameter;  // Offset:   64 Size:    16
//   float4 CameraPositionPS;           // Offset:   80 Size:    16 [unused]
//   float4 ScreenAndTexelSize;         // Offset:   96 Size:    16 [unused]
//   float4 ViewClampRect;              // Offset:  112 Size:    16
//   float2 ProjectionInvScale;         // Offset:  128 Size:     8 [unused]
//   float4x4 ViewProjectionMatrixPS;   // Offset:  144 Size:    64 [unused]
//   float2 SceneColorExponentBias;     // Offset:  208 Size:     8
//
// }
//
// cbuffer ClusteredLightsConstants
// {
//
//   struct FClusteredLight
//   {
//       
//       float4 PositionInvRadius;      // Offset:    0
//       float4 ColorFalloffExponent;   // Offset:   16
//       float3 Direction;              // Offset:   32
//       uint LightingChannels;         // Offset:   44
//       float2 SpotAngles;             // Offset:   48
//       bool bCastShadows;             // Offset:   56
//       float HairScatteringScale;     // Offset:   60
//       float4 SimpleLightFunctionScaleBiasFade;// Offset:   64
//       float4x4 WorldToShadowMatrix;  // Offset:   80
//       float3x3 WorldToLightMatrix;   // Offset:  144
//       float4 ShadowClipScaleBias;    // Offset:  192
//       float4 ShadowFilterScale;      // Offset:  208
//       float4 ShadowFilterBias;       // Offset:  224
//       float2 ShadowGradientParams;   // Offset:  240
//       float DiffuseIntensity;        // Offset:  248
//       float DiffuseBackfaceHack;     // Offset:  252
//       bool bUseFakeWaterReflection;  // Offset:  256
//       bool bCastNightVisionShadow;   // Offset:  260
//       float4 FaceUVScaleBias[6];     // Offset:  272
//
//   } ClusteredLights[64];             // Offset:    0 Size: 23552
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// PointWrapSampler                  sampler      NA          NA    0        1
// TrilinearClampSampler             sampler      NA          NA    1        1
// LightMapTexturesSampler[0]        sampler      NA          NA    2        1
// LightMapTexturesSampler[1]        sampler      NA          NA    3        1
// SceneColorTextureSampler          sampler      NA          NA    4        1
// HalfResSceneDepthTextureSampler    sampler      NA          NA    5        1
// WavesDetailNormalTextureSampler    sampler      NA          NA    6        1
// PixelTexture2D_0Sampler           sampler      NA          NA    7        1
// PixelTexture2D_1Sampler           sampler      NA          NA    8        1
// PixelTexture2D_2Sampler           sampler      NA          NA    9        1
// PixelTexture2D_3Sampler           sampler      NA          NA   10        1
// FlowmapTextureSampler             sampler      NA          NA   11        1
// WavesNormalTextureSampler         sampler      NA          NA   12        1
// SurfaceSimulationNormalTextureSampler    sampler      NA          NA   13        1
// ShadowComparisonSampler         sampler_c      NA          NA   14        1
// EnvironmentBRDFTexture            texture  float4          2d    0        1
// LightIndexListTexture             texture    uint         buf    1        1
// ClusteredTexture3D                texture   uint2          3d    2        1
// ShadowMapAtlasTexture             texture  float4          2d    3        1
// RandomAngles3DTexture             texture  float4          3d    4        1
// SimpleLightFunctionsAtlasTexture    texture  float4          2d    5        1
// ExteriorReflectionTexture         texture  float4        cube    8        1
// SceneColorTexture                 texture  float4          2d    9        1
// HalfResSceneDepthTexture          texture  float4          2d   10        1
// WavesDetailNormalTexture          texture  float4          3d   11        1
// PixelTexture2D_0                  texture  float4          2d   12        1
// PixelTexture2D_1                  texture  float4          2d   13        1
// PixelTexture2D_2                  texture  float4          2d   14        1
// PixelTexture2D_3                  texture  float4          2d   15        1
// FlowmapTexture                    texture  float4          2d   16        1
// WavesNormalTexture                texture  float4          2d   17        1
// SurfaceSimulationNormalTexture    texture  float4          2d   18        1
// ReflectionShadowMaskTexture       texture  float4          2d   19        1
// FakeWaterReflectionTexture        texture  float4        cube   20        1
// StencilTexture                    texture   uint2          2d   21        1
// LightMapTextures[0]               texture  float4          2d   22        1
// LightMapTextures[1]               texture  float4          2d   23        1
// $Globals                          cbuffer      NA          NA    0        1
// VSOffsetConstants                 cbuffer      NA          NA    1        1
// PSOffsetConstants                 cbuffer      NA          NA    2        1
// ClusteredLightsConstants          cbuffer      NA          NA    6        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                 0   xyzw        0     NONE   float   xy w
// TEXCOORD                 1   xyzw        1     NONE   float   xy  
// TEXCOORD                 2   xy          2     NONE   float   xy  
// TEXCOORD                 4   xyzw        3     NONE   float   xyzw
// TEXCOORD                 5   xyzw        4     NONE   float   xyzw
// SV_Position              0   xyzw        5      POS   float   xy  
// SV_IsFrontFace           0   x           6    FFACE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[45], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_constantbuffer cb6[1472], dynamicIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_sampler s8, mode_default
dcl_sampler s9, mode_default
dcl_sampler s10, mode_default
dcl_sampler s11, mode_default
dcl_sampler s12, mode_default
dcl_sampler s13, mode_default
dcl_sampler s14, mode_comparison
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (uint,uint,uint,uint) t1
dcl_resource_texture3d (uint,uint,uint,uint) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texturecube (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_resource_texture3d (float,float,float,float) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_resource_texture2d (float,float,float,float) t13
dcl_resource_texture2d (float,float,float,float) t14
dcl_resource_texture2d (float,float,float,float) t15
dcl_resource_texture2d (float,float,float,float) t16
dcl_resource_texture2d (float,float,float,float) t17
dcl_resource_texture2d (float,float,float,float) t18
dcl_resource_texture2d (float,float,float,float) t19
dcl_resource_texturecube (float,float,float,float) t20
dcl_resource_texture2d (uint,uint,uint,uint) t21
dcl_resource_texture2d (float,float,float,float) t22
dcl_resource_texture2d (float,float,float,float) t23
dcl_input_ps linear v0.xyw
dcl_input_ps linear v1.xy
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyzw
dcl_input_ps linear v4.xyzw
dcl_input_ps_siv linear noperspective v5.xy, position
dcl_input_ps_sgv v6.x, is_front_face
dcl_output o0.xyzw
//dcl_temps 25
dcl_temps 30

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw


mad r0.xy, v0.xyxx, cb0[30].xyxx, cb0[30].zwzz
mad r0.xy, r0.xyxx, cb0[31].xyxx, cb0[31].zwzz
mul r0.zw, v0.xxxy, cb0[32].xxxx
sample_l_indexable(texture2d)(float,float,float,float) r0.zw, r0.zwzz, t17.zwxy, s12, l(0.000000)
mad r0.zw, r0.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
sample_l_indexable(texture2d)(float,float,float,float) r0.xy, r0.xyxx, t18.xyzw, s13, l(0.000000)
mul r1.xyz, v0.wyxw, l(0.000200, 0.250000, 0.250000, 0.000000)
mov_sat r1.x, r1.x
mad r0.zw, r1.xxxx, -r0.zzzw, r0.zzzw
sample_l_indexable(texture2d)(float,float,float,float) r1.xw, v1.xyxx, t16.xzwy, s11, l(0.000000)
mad r1.xw, r1.xxxw, l(2.000000, 0.000000, 0.000000, 2.000000), l(-1.000000, 0.000000, 0.000000, -1.000000)
dp2 r1.x, r1.xwxx, r1.xwxx
sqrt r1.x, r1.x
mad r1.x, r1.x, cb0[32].w, cb0[32].z
mad r0.yz, r0.zzwz, r1.xxxx, r0.xxyx
dp2 r0.w, r0.yzyy, r0.yzyy
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r0.x, r0.w
dp2 r0.w, r0.xyxx, r0.xyxx
sqrt r0.w, r0.w
add r0.w, r0.w, l(0.000010)
div r2.z, r0.x, r0.w
mov r2.x, l(0)
div r2.y, -r0.y, r0.w
mul r3.xyz, r0.xyzx, r2.xyzx
mad r3.xyz, r0.zxyz, r2.yzxy, -r3.xyzx
mul r2.xyw, r2.yyyy, cb0[22].xyxz
mad r2.xyz, cb0[20].xyzx, r2.zzzz, r2.xywx
mul r4.xyz, r3.yyyy, cb0[21].xyzx
mad r3.xyw, cb0[20].xyxz, r3.xxxx, r4.xyxz
mad r3.xyz, cb0[22].xyzx, r3.zzzz, r3.xywx
mul r4.xyz, r0.zzzz, cb0[21].xyzx
mad r0.yzw, cb0[20].xxyz, r0.yyyy, r4.xxyz
mad r0.xyz, cb0[22].xyzx, r0.xxxx, r0.yzwy
add r4.xyz, v4.xyzx, cb0[4].yzwy
mul r5.xyz, v4.yyyy, cb1[1].xywx
mad r5.xyz, cb1[0].xywx, v4.xxxx, r5.xyzx
mad r5.xyz, cb1[2].xywx, v4.zzzz, r5.xyzx

//Fix
add r30.w, r5.z, -r30.y
mul r30.w, r30.x, r30.w
add r5.x, r5.x, r30.w

mad r5.xyz, cb1[3].xywx, v4.wwww, r5.xyzx
dp3 r0.w, -v4.xyzx, -v4.xyzx
rsq r0.w, r0.w
mul r6.xyz, r0.wwww, -v4.xyzx
mul r1.xw, v0.xxxy, cb0[11].xxxx
sample_b_indexable(texture2d)(float,float,float,float) r7.xy, v1.xyxx, t12.xyzw, s7, l(0.000000)
add r7.xy, r7.xyxx, l(-0.500000, -0.500000, 0.000000, 0.000000)
add r7.xy, r7.xyxx, r7.xyxx
mul r7.zw, cb0[6].xxxy, cb0[11].yyyy
mul r7.xy, r7.zwzz, r7.xyxx
div r0.w, cb0[11].z, cb0[11].w
frc r2.w, r0.w
mad r8.xy, r2.wwww, r7.xyxx, r1.xwxx
mov r8.z, cb0[11].z
sample_indexable(texture3d)(float,float,float,float) r7.zw, r8.xyzx, t11.zwxy, s6
mad r8.xy, r7.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r8.xyxx, r8.xyxx
min r2.w, r2.w, l(1.000000)
add r2.w, -r2.w, l(1.000000)
sqrt r8.z, r2.w
add r2.w, r0.w, l(-0.500000)
frc r2.w, r2.w
mad r7.xy, r2.wwww, r7.xyxx, r1.xwxx
mov r7.z, cb0[11].z
sample_indexable(texture3d)(float,float,float,float) r1.xw, r7.xyzx, t11.xzwy, s6
mad r7.xy, r1.xwxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r1.x, r7.xyxx, r7.xyxx
min r1.x, r1.x, l(1.000000)
add r1.x, -r1.x, l(1.000000)
sqrt r7.z, r1.x
ge r1.x, r0.w, -r0.w
frc r0.w, |r0.w|
movc r0.w, r1.x, r0.w, -r0.w
mad r0.w, -r0.w, cb0[11].w, cb0[12].x
div r0.w, |r0.w|, cb0[12].x
add r7.xyz, -r8.xyzx, r7.xyzx
mad r7.xyz, r0.wwww, r7.xyzx, r8.xyzx
add r8.xyz, r7.xyzx, l(0.000000, 0.000000, 1.000000, 0.000000)
mul r1.xyzw, r1.zyzy, cb0[12].yyzz
sample_b_indexable(texture2d)(float,float,float,float) r9.xyzw, r1.xyxx, t13.xyzw, s8, l(0.000000)
sample_b_indexable(texture2d)(float,float,float,float) r0.w, r1.zwzz, t14.yzwx, s9, l(0.000000)
div r1.z, l(1.000000, 1.000000, 1.000000, 1.000000), cb0[12].w
add r1.z, r1.z, l(1.000000)
mad r1.z, r1.z, cb0[12].w, l(-1.000000)
mad_sat r0.w, r0.w, cb0[12].w, -r1.z
mul r0.w, r0.w, r9.w
sample_b_indexable(texture2d)(float,float,float,float) r1.xyzw, r1.xyxx, t15.xyzw, s10, l(0.000000)
mad r1.xyz, r1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r1.xy, r0.wwww, r1.xyxx
mul r10.xyz, r1.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
max r2.w, r8.z, l(0.010000)
dp3 r3.w, r8.xyzx, r10.xyzx
mul r8.xyz, r8.xyzx, r3.wwww
div r8.xyz, r8.xyzx, r2.wwww
mad r1.xyz, -r1.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r8.xyzx
dp3 r2.w, r1.xyzx, r1.xyzx
rsq r2.w, r2.w
mul r1.xyz, r1.xyzx, r2.wwww
movc r2.w, v6.x, l(1.000000), l(-1.000000)
mul r2.w, r2.w, cb0[4].x
mul r8.xyz, r1.yyyy, r3.xyzx
mad r8.xyz, r2.xyzx, r1.xxxx, r8.xyzx
mad r1.xyz, r0.xyzx, r1.zzzz, r8.xyzx
dp3 r0.z, r1.xyzx, r1.xyzx
rsq r0.z, r0.z
mul r1.xyz, r0.zzzz, r1.xyzx
add r8.xyz, -cb0[5].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r9.xyz, r9.xyzx, r0.wwww
mul r10.xyz, r8.xyzx, r9.xyzx
mad r11.xyz, cb0[13].yyyy, -r10.xyzx, r10.xyzx
sample_indexable(texture2d)(float,float,float,float) r12.xyz, v2.xyxx, t22.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r13.xyzw, v2.xyxx, t23.wxyz, s3
mad r13.yzw, r13.yyzw, l(0.000000, 2.000000, 2.000000, 2.000000), l(0.000000, -1.000000, -1.000000, -1.000000)
dp3 r0.z, r13.yzwy, r13.yzwy
rsq r0.z, r0.z
mul r14.xyz, r0.zzzz, r13.yzwy
add r1.w, r1.w, -cb0[13].z
mad r1.w, r0.w, r1.w, cb0[13].z
max r1.w, r1.w, l(0.040000)
min r15.z, r1.w, l(1.000000)
mov_sat r13.x, r13.x
mad r1.w, r13.x, cb0[43].x, cb0[43].y
min r1.w, r1.w, l(1.000000)
mad r13.xyz, r13.yzwy, r0.zzzz, r6.xyzx
dp3 r0.z, r13.xyzx, r13.xyzx
rsq r0.z, r0.z
mul r13.xyz, r0.zzzz, r13.xyzx
dp3_sat r0.z, r1.xyzx, r14.xyzx
dp3_sat r2.z, r1.xyzx, r13.xyzx
dp3_sat r3.z, r14.xyzx, r13.xyzx
mul r3.w, cb0[13].y, cb2[2].y
mad r8.xyz, r9.xyzx, r8.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
mad r8.xyz, r3.wwww, r8.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
mul r9.xyz, r11.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
mul r3.w, r15.z, r15.z
mul r4.w, r3.w, r3.w
mul r2.z, r2.z, r2.z
mad r3.w, r3.w, r3.w, l(-0.999500)
mad r2.z, r2.z, r3.w, l(1.000000)
mul r2.z, r2.z, r2.z
mul r2.z, r2.z, l(3.14159274)
div r2.z, r4.w, r2.z
mad r5.w, r15.z, l(0.234375), l(0.015625)
add r6.w, -r5.w, l(1.000000)
mul r7.w, r3.z, r3.z
mad r7.w, r7.w, r6.w, r5.w
mul r7.w, r7.w, l(4.000000)
rcp r7.w, r7.w
mad r8.w, r3.z, l(-5.554730), l(-6.983160)
mul r3.z, r3.z, r8.w
exp r3.z, r3.z
add r13.xyz, r3.zzzz, r8.xyzx
mad r13.xyz, r13.xyzx, cb2[4].wwww, cb2[4].xyzx
mul r2.z, r2.z, r7.w
mul r13.xyz, r13.xyzx, r2.zzzz
mul r13.xyz, r0.zzzz, r13.xyzx
mad r13.xyz, r9.xyzx, r0.zzzz, r13.xyzx
mul r13.xyz, r12.xyzx, r13.xyzx
mul r12.xyz, r12.xyzx, r0.zzzz
mul r12.xyz, r10.xyzx, r12.xyzx
mul r1.xyz, r2.wwww, r1.xyzx
if_nz cb0[40].w
  mad r2.zw, r1.zzzz, l(0.000000, 0.000000, 0.500000, -0.500000), l(0.000000, 0.000000, 0.500000, 0.500000)
  mul r2.zw, r2.zzzw, r2.zzzw
  mul r14.xyz, r2.zzzz, r9.xyzx
  mul r9.xyz, r2.wwww, r9.xyzx
  mul r9.xyz, r9.xyzx, cb0[40].xyzx
  mad r9.xyz, r14.xyzx, cb0[39].xyzx, r9.xyzx
  mad r13.xyz, r9.xyzx, cb0[44].wwww, r13.xyzx
  mul r2.zw, r2.zzzw, l(0.000000, 0.000000, 0.318309873, 0.318309873)
  mul r9.xyz, r2.wwww, cb0[40].xyzx
  mad r9.xyz, r2.zzzz, cb0[39].xyzx, r9.xyzx
  mad r12.xyz, r9.xyzx, cb0[44].wwww, r12.xyzx
endif 
mad r9.xyz, r11.xyzx, cb0[44].xyzx, r13.xyzx
add r11.xyz, r12.xyzx, cb0[44].xyzx
dp3 r15.x, r1.xyzx, r6.xyzx
lt r0.z, r15.x, l(0.000000)
add r2.z, r15.x, r15.x
mad r12.xyz, r1.xyzx, -r2.zzzz, r6.xyzx
movc r12.xyz, r0.zzzz, r1.xyzx, -r12.xyzx
if_nz cb0[41].x
  mov_sat r15.y, r15.x
  sample_l_indexable(texture2d)(float,float,float,float) r2.zw, r15.yzyy, t0.zwxy, s1, l(0.000000)
  log r0.z, r15.z
  mad r0.z, r0.z, l(1.800000), l(8.000000)
  max r0.z, r0.z, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r13.xyz, r12.xyzx, t8.xyzw, s1, r0.z
  add r0.z, r4.z, -cb0[32].y
  mul_sat r0.z, r0.z, l(0.050000)
  mul r0.z, r0.z, r0.z
  mad r14.xy, r1.xyxx, l(50.000000, 50.000000, 0.000000, 0.000000), v5.xyxx
  mul r14.xy, r14.xyxx, cb0[37].xyxx
  sample_l_indexable(texture2d)(float,float,float,float) r3.z, r14.xyxx, t19.yzxw, s1, l(0.000000)
  add r7.w, -r3.z, l(1.000000)
  mad r0.z, r0.z, r7.w, r3.z
  mul r13.xyz, r0.zzzz, r13.xyzx
  mad r14.xyz, r8.xyzx, r2.zzzz, r2.wwww
  mad r9.xyz, r13.xyzx, r14.xyzx, r9.xyzx
endif 
if_nz cb0[42].z
  if_nz cb0[38].x
    ftou r2.zw, v5.xxxy
    ushr r13.xy, r2.zwzz, l(6, 6, 0, 0)
    mul r0.z, r5.z, l(0.010000)
    log r0.z, r0.z
    mad r0.z, r0.z, l(3.11064339), l(1.000000)
    max r0.z, r0.z, l(0.000000)
    ftou r13.z, r0.z
    mov r13.w, l(0)
    ld_indexable(texture3d)(uint,uint,uint,uint) r13.xy, r13.xyzw, t2.xyzw
    and r0.z, r13.y, l(255)
    ubfe r13.yz, l(0, 8, 8, 0), l(0, 8, 16, 0), r13.yyyy
    iadd r3.z, r13.z, r13.x
    iadd r3.z, r13.y, r3.z
    if_nz cb0[38].z
      ine r7.w, cb0[41].y, l(0)
      lod r8.w, r4.xyzx, t4.y, s0
      round_ne r8.w, r8.w
      exp r8.w, -r8.w
      mul r13.xyz, r4.xyzx, r8.wwww
      sample_l_indexable(texture3d)(float,float,float,float) r13.xy, r13.xyzx, t4.xyzw, s0, l(0.000000)
      mov_sat r15.x, r15.x
      sample_l_indexable(texture2d)(float,float,float,float) r13.zw, r15.xzxx, t0.zwxy, s1, l(0.000000)
      log r8.w, r15.z
      mad r8.w, r8.w, l(1.800000), l(8.000000)
      max r8.w, r8.w, l(0.000000)
      sample_l_indexable(texturecube)(float,float,float,float) r12.xyz, r12.xyzx, t20.xyzw, s1, r8.w
      utof r2.zw, r2.zzzw
      mad r2.zw, r1.xxxy, l(0.000000, 0.000000, 50.000000, 50.000000), r2.zzzw
      mul r2.zw, r2.zzzw, cb0[37].xxxy
      sample_l_indexable(texture2d)(float,float,float,float) r2.z, r2.zwzz, t19.yzxw, s1, l(0.000000)
      mad r14.xyz, r8.xyzx, r13.zzzz, r13.wwww
      mov r15.yz, l(0,-1.000000,1.000000,0)
      mov r16.y, l(-1.000000)
      mov r17.xyz, r11.xyzx
      mov r18.xyz, l(0,0,0,0)
      mov r2.w, r3.z
      mov r8.w, l(0)
      loop 
        uge r9.w, r8.w, r0.z
        breakc_nz r9.w
        iadd r9.w, r2.w, l(1)
        ld_indexable(buffer)(uint,uint,uint,uint) r10.w, r2.wwww, t1.yzwx
        imul null, r11.w, r10.w, l(23)
        and r12.w, cb0[42].x, cb6[r11.w + 2].w
        if_nz r12.w
          add r19.xyz, -r4.xyzx, cb6[r11.w + 0].xyzx
          mul r20.xyz, r19.xyzx, cb6[r11.w + 0].wwww
          dp3 r12.w, r20.xyzx, r20.xyzx
          min r12.w, r12.w, l(1.000000)
          add r12.w, -r12.w, l(1.000000)
          log r12.w, r12.w
          mul r12.w, r12.w, cb6[r11.w + 1].w
          exp r12.w, r12.w
          lt r13.z, l(0.000000), cb6[r11.w + 3].x
          if_nz r13.z
            dp3 r13.w, r19.xyzx, r19.xyzx
            rsq r13.w, r13.w
            mul r20.xyz, r13.wwww, r19.xyzx
            dp3 r13.w, r20.xyzx, -cb6[r11.w + 2].xyzx
            add r13.w, r13.w, -cb6[r11.w + 3].x
            mul_sat r13.w, r13.w, cb6[r11.w + 3].y
            mul r13.w, r13.w, r13.w
            mul r12.w, r12.w, r13.w
          endif 
          lt r13.w, l(0.000010), r12.w
          dp3 r14.w, r1.xyzx, r19.xyzx
          max r14.w, r14.w, cb6[r11.w + 15].w
          lt r14.w, l(0.000000), r14.w
          and r13.w, r13.w, r14.w
          if_nz r13.w
            ine r13.w, l(0), cb6[r11.w + 3].z
            ieq r13.w, r13.w, l(-1)
            if_nz r13.w
              if_nz r13.z
                mul r20.xyzw, r4.yyyy, cb6[r11.w + 6].xyzw
                mad r20.xyzw, cb6[r11.w + 5].xyzw, r4.xxxx, r20.xyzw
                mad r20.xyzw, cb6[r11.w + 7].xyzw, r4.zzzz, r20.xyzw
                add r20.xyzw, r20.zxyw, cb6[r11.w + 8].zxyw
                div r13.zw, r20.yyyz, r20.wwww
              else 
                max r14.w, |r19.z|, |r19.y|
                max r14.w, r14.w, |r19.x|
                lt r20.yzw, l(0.000000, 0.000000, 0.000000, 0.000000), -r19.xxyz
                lt r21.xyz, -r19.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
                iadd r16.z, r20.y, -r21.x
                itof r15.x, r16.z
                mul r22.xy, r15.xyxx, -r19.zyzz
                eq r23.xyz, -r19.xyzx, |r19.xyzx|
                eq r16.zw, |r19.xxxy|, r14.wwww
                iadd r20.yz, -r20.zzwz, r21.yyzy
                itof r15.w, r20.y
                mul r21.xy, r15.zwzz, -r19.xzxx
                itof r16.x, r20.z
                mul r24.xy, r16.xyxx, -r19.xyxx
                movc r20.yzw, r23.xxyz, l(0,0,2,4), l(0,1,3,5)
                mov r21.z, r20.z
                mov r24.z, r20.w
                movc r21.xyz, r16.wwww, r21.xyzx, r24.xyzx
                mov r22.z, r20.y
                movc r16.xzw, r16.zzzz, r22.xxyz, r21.xxyz
                div r15.xw, r16.xxxz, r14.wwww
                imad r10.w, r10.w, l(23), r16.w
                mad r13.zw, r15.xxxw, cb6[r10.w + 17].xxxy, cb6[r10.w + 17].zzzw
                mul r20.x, r14.w, cb6[r11.w + 0].w
              endif 
              mad r21.xyzw, r13.yxxy, cb6[r11.w + 13].ywxz, cb6[r11.w + 14].ywxz
              mad r15.xw, r21.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r13.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r10.w, r15.xwxx, t3.xxxx, s14, r20.x
              mad r15.xw, -r21.zzzw, l(0.200000, 0.000000, 0.000000, 0.200000), r13.zzzw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r14.w, r15.xwxx, t3.xxxx, s14, r20.x
              add r10.w, r10.w, r14.w
              mul r15.xw, r21.xxxy, l(-0.380423, 0.000000, 0.000000, -0.380423)
              mad r15.xw, r21.zzzw, l(-0.123607, 0.000000, 0.000000, -0.123607), r15.xxxw
              add r16.xz, r13.zzwz, r15.xxwx
              sample_c_lz_indexable(texture2d)(float,float,float,float) r14.w, r16.xzxx, t3.xxxx, s14, r20.x
              add r10.w, r10.w, r14.w
              add r15.xw, r13.zzzw, -r15.xxxw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r14.w, r15.xwxx, t3.xxxx, s14, r20.x
              add r10.w, r10.w, r14.w
              mul r15.xw, r21.xxxy, l(0.352671, 0.000000, 0.000000, 0.352671)
              mad r15.xw, r21.zzzw, l(-0.485410, 0.000000, 0.000000, -0.485410), r15.xxxw
              add r16.xz, r13.zzwz, r15.xxwx
              sample_c_lz_indexable(texture2d)(float,float,float,float) r14.w, r16.xzxx, t3.xxxx, s14, r20.x
              add r10.w, r10.w, r14.w
              add r15.xw, r13.zzzw, -r15.xxxw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r14.w, r15.xwxx, t3.xxxx, s14, r20.x
              add r10.w, r10.w, r14.w
              mul r22.xyzw, r21.xyzw, l(0.470228, 0.470228, 0.309017, 0.309017)
              mad r15.xw, r21.zzzw, l(0.647214, 0.000000, 0.000000, 0.647214), r22.xxxy
              add r16.xz, r13.zzwz, r15.xxwx
              sample_c_lz_indexable(texture2d)(float,float,float,float) r14.w, r16.xzxx, t3.xxxx, s14, r20.x
              add r10.w, r10.w, r14.w
              add r15.xw, r13.zzzw, -r15.xxxw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r14.w, r15.xwxx, t3.xxxx, s14, r20.x
              add r10.w, r10.w, r14.w
              mad r15.xw, r21.xxxy, l(-0.951057, 0.000000, 0.000000, -0.951057), r22.zzzw
              add r16.xz, r13.zzwz, r15.xxwx
              sample_c_lz_indexable(texture2d)(float,float,float,float) r14.w, r16.xzxx, t3.xxxx, s14, r20.x
              add r10.w, r10.w, r14.w
              add r13.zw, r13.zzzw, -r15.xxxw
              sample_c_lz_indexable(texture2d)(float,float,float,float) r13.z, r13.zwzz, t3.xxxx, s14, r20.x
              add r10.w, r10.w, r13.z
              mul r10.w, r10.w, l(0.100000)
              mul r10.w, r10.w, r10.w
              mul r12.w, r10.w, r12.w
            endif 
            mul r16.xzw, r12.wwww, cb6[r11.w + 1].xxyz
            ine r10.w, l(0), cb6[r11.w + 16].x
            and r10.w, r7.w, r10.w
            if_nz r10.w
              mul r20.xyz, r12.xyzx, r16.xzwx
              mul r20.xyz, r2.zzzz, r20.xyzx
              mad r18.xyz, r20.xyzx, r14.xyzx, r18.xyzx
            endif 
            ne r10.w, l(0.000000), cb6[r11.w + 4].x
            if_nz r10.w
              mul r20.xyz, -r19.yyyy, cb6[r11.w + 10].xyzx
              mad r20.xyz, cb6[r11.w + 9].xyzx, -r19.xxxx, r20.xyzx
              mad r20.xyz, cb6[r11.w + 11].xyzx, -r19.zzzz, r20.xyzx
              div r13.zw, r20.xxxy, r20.zzzz
              mad r13.zw, r13.zzzw, cb6[r11.w + 4].xxxx, cb6[r11.w + 4].yyyz
              mov r13.zw, |r13.zzzw|
              mul_sat r10.w, r20.z, cb6[r11.w + 4].w
              sample_l_indexable(texture2d)(float,float,float,float) r20.xyz, r13.zwzz, t5.xyzw, s1, l(0.000000)
              add r21.xyz, -r20.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
              mad r20.xyz, r10.wwww, r21.xyzx, r20.xyzx
              mul r16.xzw, r16.xxzw, r20.xxyz
            endif 
            dp3 r10.w, r19.xyzx, r19.xyzx
            rsq r10.w, r10.w
            mul r20.xyz, r10.wwww, r19.xyzx
            dp3_sat r11.w, r20.xyzx, r1.xyzx
            mul r21.xyz, r16.xzwx, r11.wwww
            mad r17.xyz, r21.xyzx, r10.xyzx, r17.xyzx
            mad r19.xyz, r19.xyzx, r10.wwww, r6.xyzx
            dp3 r10.w, r19.xyzx, r19.xyzx
            rsq r10.w, r10.w
            mul r19.xyz, r10.wwww, r19.xyzx
            dp3_sat r10.w, r1.xyzx, r19.xyzx
            dp3_sat r12.w, r20.xyzx, r19.xyzx
            mul r10.w, r10.w, r10.w
            mad r10.w, r10.w, r3.w, l(1.000000)
            mul r10.w, r10.w, r10.w
            mul r10.w, r10.w, l(3.14159274)
            div r10.w, r4.w, r10.w
            mul r13.z, r12.w, r12.w
            mad r13.z, r13.z, r6.w, r5.w
            mul r13.z, r13.z, l(4.000000)
            rcp r13.z, r13.z
            mad r13.w, r12.w, l(-5.554730), l(-6.983160)
            mul r12.w, r12.w, r13.w
            exp r12.w, r12.w
            add r19.xyz, r8.xyzx, r12.wwww
            mad r19.xyz, r19.xyzx, cb2[4].wwww, cb2[4].xyzx
            mul r10.w, r10.w, r13.z
            mul r19.xyz, r19.xyzx, r10.wwww
            mul r19.xyz, r11.wwww, r19.xyzx
            mad r18.xyz, r19.xyzx, r16.xzwx, r18.xyzx
          endif 
        endif 
        iadd r8.w, r8.w, l(1)
        mov r2.w, r9.w
      endloop 
      mov r11.xyz, r17.xyzx
    else 
      mov r18.xyz, l(0,0,0,0)
    endif 
  else 
    mov r18.xyz, l(0,0,0,0)
  endif 
  add r9.xyz, r9.xyzx, r18.xyzx
endif 
mul r0.z, r1.w, cb2[13].x
mul r1.xyz, cb0[5].xyzx, cb2[13].xxxx
mad r1.xyz, r9.xyzx, r0.zzzz, r1.xyzx
div r2.zw, r5.xxxy, r5.zzzz
mad r2.zw, r2.zzzw, cb2[0].xxxy, cb2[0].wwwz
sample_l_indexable(texture2d)(float,float,float,float) r0.z, r2.zwzz, t10.xzyw, s5, l(0.000000)
add r0.z, -r5.z, r0.z
mul_sat r1.w, r0.z, cb0[13].w
mul r0.w, r0.w, r1.w
mul r3.xy, r3.xyxx, r7.yyyy
mad r2.xy, r2.xyxx, r7.xxxx, r3.xyxx
mad r0.xy, r0.xyxx, r7.zzzz, r2.xyxx
max r0.z, r0.z, l(0.000000)
min r0.z, r0.z, cb0[14].x
mul r0.z, r0.z, cb0[14].y
mul r0.xy, r0.xyxx, r0.zzzz
max r0.xy, r0.xyxx, l(-64.000000, -64.000000, 0.000000, 0.000000)
min r0.xy, r0.xyxx, l(64.000000, 64.000000, 0.000000, 0.000000)
mad r0.xy, r0.xyxx, l(0.00392156886, -0.00392156886, 0.000000, 0.000000), r2.zwzz
min r0.xy, r0.xyxx, cb2[7].zwzz
resinfo_indexable(texture2d)(uint,uint,uint,uint) r2.xy, l(0), t21.xyzw
mul r2.xy, r0.xyxx, r2.xyxx
round_ni r2.xy, r2.xyxx
ftou r3.xy, r2.xyxx
mov r3.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r0.z, r3.xyzw, t21.xzyw
and r0.z, r0.z, l(2)
movc r0.xy, r0.zzzz, r0.xyxx, r2.zwzz
sample_indexable(texture2d)(float,float,float,float) r0.xyz, r0.xyxx, t9.xyzw, s4
mul r2.xyz, r11.xyzx, cb2[13].xxxx
mad r2.xyz, r2.xyzx, v3.wwww, v3.xyzx
add r2.xyz, -r0.xyzx, r2.xyzx
mad r0.xyz, r0.wwww, r2.xyzx, r0.xyzx
mad o0.xyz, r1.xyzx, v3.wwww, r0.xyzx
mov o0.w, l(0)
ret 
// Approximately 449 instruction slots used
