// Batch DHR Halo Fix 2
// Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.20546
//
//   using 3Dmigoto v1.2.57 on Fri Jun 02 13:28:17 2017
//
//
// Buffer Definitions: 
//
// cbuffer $Globals
// {
//
//   float4x4 LocalToWorld;             // Offset:    0 Size:    64 [unused]
//   float3 CameraWorldPos;             // Offset:   64 Size:    12 [unused]
//   float4 ActorWorldPos;              // Offset:   80 Size:    16
//   float4 PrimitiveDynamicData;       // Offset:   96 Size:    16
//   float4 UniformPixelVector_0;       // Offset:  112 Size:    16
//   float4 UniformPixelVector_1;       // Offset:  128 Size:    16
//   float4 UniformPixelVector_2;       // Offset:  144 Size:    16
//   float4 UniformPixelScalars_0;      // Offset:  160 Size:    16
//   float4 UniformPixelScalars_1;      // Offset:  176 Size:    16
//   float4 UniformPixelScalars_2;      // Offset:  192 Size:    16
//   float4x3 WorldToLocal;             // Offset:  208 Size:    48 [unused]
//   float3 MeshOrigin;                 // Offset:  256 Size:    12 [unused]
//   float3 MeshExtension;              // Offset:  272 Size:    12 [unused]
//   bool GPUSkinBasePassMotionBlur;    // Offset:  284 Size:     4
//   float2 GPUSkinPrevToCurrentTemporalJitter;// Offset:  288 Size:     8
//   float4 GPUSkinIndividualVelocityScale;// Offset:  304 Size:    16
//   uint BoneIndexOffset;              // Offset:  320 Size:     4 [unused]
//   float3 LightingChannelsAndModel;   // Offset:  324 Size:    12
//   float3 UpperSkyColor;              // Offset:  336 Size:    12
//   float3 LowerSkyColor;              // Offset:  352 Size:    12
//   bool bEnableSkyLight;              // Offset:  364 Size:     4
//   bool2 bEnableReflections;          // Offset:  368 Size:     8
//   float4 AmbientColorAndSkyFactor;   // Offset:  384 Size:    16
//   float EnvironmentReflectionFactor; // Offset:  400 Size:     4 [unused]
//
// }
//
// cbuffer VSOffsetConstants
// {
//
//   float4x4 ViewProjectionMatrix;     // Offset:    0 Size:    64
//   float4x4 ViewProjectionMatrixNoTemporal;// Offset:   64 Size:    64 [unused]
//   float4 CameraPositionVS;           // Offset:  128 Size:    16 [unused]
//   float4 PreViewTranslation;         // Offset:  144 Size:    16 [unused]
//
// }
//
// cbuffer PSOffsetConstants
// {
//
//   float4 ScreenPositionScaleBias;    // Offset:    0 Size:    16 [unused]
//   float4 MinZ_MaxZRatio;             // Offset:   16 Size:    16 [unused]
//   float NvStereoEnabled;             // Offset:   32 Size:     4 [unused]
//   float MetallicOverrideParameter;   // Offset:   36 Size:     4
//   float4 DiffuseOverrideParameter;   // Offset:   48 Size:    16
//   float4 SpecularOverrideParameter;  // Offset:   64 Size:    16 [unused]
//   float4 CameraPositionPS;           // Offset:   80 Size:    16 [unused]
//   float4 ScreenAndTexelSize;         // Offset:   96 Size:    16 [unused]
//   float4 ViewClampRect;              // Offset:  112 Size:    16 [unused]
//   float2 ProjectionInvScale;         // Offset:  128 Size:     8 [unused]
//   float4x4 ViewProjectionMatrixPS;   // Offset:  144 Size:    64 [unused]
//   float2 SceneColorExponentBias;     // Offset:  208 Size:     8
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// TrilinearClampSampler             sampler      NA          NA    1        1
// PixelTexture2D_0Sampler           sampler      NA          NA    2        1
// PixelTexture2D_1Sampler           sampler      NA          NA    3        1
// PixelTexture2D_2Sampler           sampler      NA          NA    4        1
// EnvironmentBRDFTexture            texture  float4          2d    0        1
// PixelTexture2D_0                  texture  float4          2d    1        1
// PixelTexture2D_1                  texture  float4          2d    2        1
// PixelTexture2D_2                  texture  float4          2d    3        1
// ExteriorReflectionTexture         texture  float4        cube    8        1
// $Globals                          cbuffer      NA          NA    0        1
// VSOffsetConstants                 cbuffer      NA          NA    1        1
// PSOffsetConstants                 cbuffer      NA          NA    2        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyz         0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float       
// TEXCOORD                 0   xyzw        3     NONE   float   xy  
// TEXCOORD                 1   xyzw        4     NONE   float   xy  
// TEXCOORD                 8   xyz         5     NONE   float   xyz 
// TEXCOORD                 5   xyzw        6     NONE   float   xyzw
// SV_IsFrontFace           0   x           7    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   x           4   TARGET   float   x   
// SV_Target                6   xyzw        6   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[25], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[14], immediateIndexed
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texturecube (float,float,float,float) t8
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear centroid v3.xy
dcl_input_ps linear centroid v4.xy
dcl_input_ps linear v5.xyz
dcl_input_ps linear v6.xyzw
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.x
dcl_output o6.xyzw
//dcl_temps 12
dcl_temps 30

// 3DMigoto StereoParams:
dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r30.xyzw, l(0, 0, 0, 0), t125.xyzw


dp3 r0.x, v1.xyzx, v1.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, v1.xyzx
dp3 r0.w, v0.xyzx, v0.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, v0.xyzx
mul r2.xyz, r0.zxyz, r1.yzxy
mad r2.xyz, r0.yzxy, r1.zxyz, -r2.xyzx
mul r2.xyz, r2.xyzx, v1.wwww
mul r3.xyz, v6.yyyy, cb1[1].xywx
mad r3.xyz, cb1[0].xywx, v6.xxxx, r3.xyzx
mad r3.xyz, cb1[2].xywx, v6.zzzz, r3.xyzx

//Fix
add r30.w, r3.z, -r30.y
mul r30.w, r30.x, r30.w
add r3.x, r3.x, r30.w

mad r3.xyz, cb1[3].xywx, v6.wwww, r3.xyzx
dp3 r0.w, -v6.xyzx, -v6.xyzx
rsq r0.w, r0.w
mul r4.xyz, r0.wwww, -v6.xyzx
mul r5.xyz, r2.xyzx, r4.yyyy
mad r5.xyz, r4.xxxx, r1.xyzx, r5.xyzx
mad r5.xyz, r4.zzzz, r0.xyzx, r5.xyzx
dp3 r0.w, r5.xyzx, r5.xyzx
rsq r0.w, r0.w
mul r5.xyz, r0.wwww, r5.xyzx
sample_b_indexable(texture2d)(float,float,float,float) r6.xyz, v4.xyxx, t1.xyzw, s2, l(0.000000)
mad r6.xyz, r6.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_b_indexable(texture2d)(float,float,float,float) r7.xyzw, v3.xyxx, t2.xyzw, s3, l(0.000000)
mad r7.xyz, r7.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r7.xy, r7.xyxx, cb0[10].xxxx
mul r8.xyz, r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000)
max r0.w, r6.z, l(0.010000)
dp3 r1.w, r6.xyzx, r8.xyzx
mul r6.xyz, r6.xyzx, r1.wwww
div r6.xyz, r6.xyzx, r0.wwww
mad r6.xyz, -r7.xyzx, l(-1.000000, -1.000000, 1.000000, 0.000000), r6.xyzx
dp3 r0.w, r6.xyzx, r6.xyzx
rsq r0.w, r0.w
mul r7.xyz, r0.wwww, r6.xyzx
dp3 r1.x, r1.xyzx, r7.xyzx
dp3 r1.y, r2.xyzx, r7.xyzx
dp3 r1.z, r0.xyzx, r7.xyzx
dp3 r0.x, r1.xyzx, r1.xyzx
rsq r0.x, r0.x
mul r0.xyz, r0.xxxx, r1.xyzx
add r1.xyz, -cb0[7].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
sample_b_indexable(texture2d)(float,float,float,float) r2.xyz, v3.xyxx, t3.xyzw, s4, l(0.000000)
mul r7.xyz, cb0[8].xyzx, cb0[8].wwww
mul r2.xyz, r2.xyzx, r7.xyzx
add r0.w, cb0[5].w, cb0[10].z
mul r0.w, r0.w, cb0[10].w
ge r1.w, r0.w, -r0.w
frc r2.w, |r0.w|
movc r1.w, r1.w, r2.w, -r2.w
add r1.w, r1.w, r1.w
round_ni r1.w, r1.w
mul r0.w, r0.w, cb0[11].x
mul r0.w, r0.w, l(6.28318548)
sincos r0.w, null, r0.w
mul r0.w, |r0.w|, r1.w
mul r1.w, cb0[6].x, l(100.000000)
div_sat r1.w, r3.z, r1.w
add r1.w, -r1.w, l(1.000000)
mul r2.w, r1.w, cb0[6].w
mul r2.w, r0.w, r2.w
mul r7.xyz, r2.wwww, r2.xyzx
mad r7.xyz, r7.xyzx, l(-0.750000, -0.750000, -0.750000, 0.000000), r2.xyzx
mul r8.xyz, r1.xyzx, r7.xyzx
mul r2.w, cb0[12].x, cb2[2].y
mad r9.xyz, r2.wwww, -r8.xyzx, r8.xyzx
mad r9.xyz, r9.xyzx, cb2[3].wwww, cb2[3].xyzx
if_nz cb0[22].w
  mul r10.xyz, r9.xyzx, l(0.318309873, 0.318309873, 0.318309873, 0.000000)
  mad r11.xy, r0.zzzz, l(0.500000, -0.500000, 0.000000, 0.000000), l(0.500000, 0.500000, 0.000000, 0.000000)
  mul r11.xy, r11.xyxx, r11.xyxx
  mul r11.xzw, r10.xxyz, r11.xxxx
  mul r10.xyz, r10.xyzx, r11.yyyy
  mul r10.xyz, r10.xyzx, cb0[22].xyzx
  mad r10.xyz, r11.xzwx, cb0[21].xyzx, r10.xyzx
  mul r10.xyz, r10.xyzx, cb0[24].wwww
else 
  mov r10.xyz, l(0,0,0,0)
endif 
mad r9.xyz, r9.xyzx, cb0[24].xyzx, r10.xyzx
if_nz cb0[23].x
  dp3 r10.x, r0.xyzx, r4.xyzx
  lt r3.w, r10.x, l(0.000000)
  add r4.w, r10.x, r10.x
  mad r4.xyz, r0.xyzx, -r4.wwww, r4.xyzx
  movc r4.xyz, r3.wwww, r0.xyzx, -r4.xyzx
  mov_sat r10.x, r10.x
  add r3.w, -cb0[12].y, cb0[12].z
  mad r3.w, r7.w, r3.w, cb0[12].y
  max r3.w, r3.w, l(0.040000)
  min r10.y, r3.w, l(1.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r10.xz, r10.xyxx, t0.xzyw, s1, l(0.000000)
  log r3.w, r10.y
  mad r3.w, r3.w, l(1.800000), l(8.000000)
  max r3.w, r3.w, l(0.000000)
  sample_l_indexable(texturecube)(float,float,float,float) r4.xyz, r4.xyzx, t8.xyzw, s1, r3.w
  mad r1.xyz, r7.xyzx, r1.xyzx, l(-0.040000, -0.040000, -0.040000, 0.000000)
  mad r1.xyz, r2.wwww, r1.xyzx, l(0.040000, 0.040000, 0.040000, 0.000000)
  mad r1.xyz, r1.xyzx, r10.xxxx, r10.zzzz
  mad r9.xyz, r4.xyzx, r1.xyzx, r9.xyzx
endif 
mul r1.xyz, cb0[9].xyzx, cb0[9].wwww
mul r2.w, cb0[6].w, cb0[6].y
mul r1.w, r1.w, r2.w
mad r0.w, cb0[11].y, r0.w, cb0[10].y
mul r0.w, r0.w, r1.w
mul r1.xyz, r1.xyzx, r0.wwww
dp3_sat r0.w, r6.xyzx, r5.xyzx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000001)
mad r0.w, r0.w, r0.w, l(-1.000000)
mad r0.w, cb0[11].z, r0.w, l(1.000000)
mul r1.xyz, r1.xyzx, r0.wwww
mad r1.xyz, r2.xyzx, r1.xyzx, cb0[7].xyzx
mul r1.xyz, r1.xyzx, cb2[13].xxxx
mad o0.xyz, r9.xyzx, cb2[13].xxxx, r1.xyzx
add r0.w, -cb0[12].y, cb0[12].z
mad r0.w, r7.w, r0.w, cb0[12].y
max r0.w, r0.w, l(0.040000)
min o3.z, r0.w, l(1.000000)
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
sqrt o2.xyz, r8.xyzx
if_nz cb0[17].w
  div r0.xy, r3.xyxx, r3.zzzz
  div r0.zw, v5.xxxy, v5.zzzz
  add r0.xy, -r0.zwzz, r0.xyxx
  add r0.xy, r0.xyxx, cb0[18].xyxx
  mul r0.xy, r0.xyxx, cb0[19].xyxx
else 
  mov r0.xy, l(0,0,0,0)
endif 
mov o0.w, l(0)
mov o1.w, cb0[20].w
mov o2.w, cb0[20].y
mov o3.x, cb0[12].x
mov o3.y, l(1.000000)
mov r0.z, cb0[20].z
add o3.w, r0.z, l(0.972549081)
mov o6.xy, r0.xyxx
mov o6.zw, l(0,0,0,0)
mov o4.x, l(0)
ret 
// Approximately 143 instruction slots used
