// Motion Blur Halo

cbuffer g_CameraVS_CB : register(b0)
{

  struct
  {
    row_major float4x4 vs_viewProj;
    row_major float4x4 vs_view;
    float4 vs_worldCamPos;
    float4 vs_projection_params;
    float4 vs_inverse_projection_xy;
    float4 vs_debug;
    float4 defunct;
    float4 vs_cameraOrigin;
    row_major float4x4 vs_invView;
  } g_CameraVS : packoffset(c0);

}

cbuffer g_InstanceVS_CB : register(b1)
{

  struct
  {
    row_major float4x4 vs_world[64];
  } g_InstanceVS : packoffset(c0);

}

cbuffer g_MotionBlurTransformStateVS_CB : register(b2)
{

  struct
  {
    float4 vs_prevSkinMatrixOffset;
    float4 vs_blur_params;
    row_major float4x4 vs_prevWorld;
  } g_MotionBlurTransformStateVS : packoffset(c0);

}

cbuffer g_MotionBlurCameraStateVS_CB : register(b3)
{

  struct
  {
    row_major float4x4 vs_prevViewProj;
    row_major float4x4 vs_prevView;
  } g_MotionBlurCameraStateVS : packoffset(c0);

}

cbuffer g_MiscGroup2VS_Infrequent_CB : register(b4)
{

  struct
  {
    float4 vs_time;
    float4 vs_screenSize;
    float4 vs_viewportScaleBias;
    float4 vs_halfPixelOffset;
    float4 vs_screenDoorScaleBias;
    float4 env_SH_Ar;
    float4 env_SH_Ag;
    float4 env_SH_Ab;
    float4 env_SH_Br;
    float4 env_SH_Bg;
    float4 env_SH_Bb;
    float4 env_SH_C;
  } g_MiscGroup2VS_Infrequent : packoffset(c0);

}

cbuffer g_SkinningVS_CB : register(b5)
{

  struct
  {
    float4 vs_skinMatrix[312];
  } g_SkinningVS : packoffset(c0);

}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main(
  float4 v0 : POSITION0,
  float4 v1 : NORMAL0,
  uint4 v2 : BLENDINDICES0,
  float4 v3 : BLENDWEIGHT0,
  out float4 o0 : SV_Position0,
  out float4 o1 : TEXCOORD0,
  out float4 o2 : TEXCOORD1,
  out float4 o3 : TEXCOORD2,
  out float4 o4 : TEXCOORD4)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.x = 1 + -v3.x;
  r0.x = -v3.y + r0.x;
  r0.yzw = (uint3)v2.xyz;
  r0.yzw = (int3)r0.yzw;
  r1.xyz = (int3)r0.yzw * int3(3,3,3);
  r2.xyz = v1.xyz * float3(2,2,2) + float3(-1,-1,-1);
  r3.x = dot(r2.xyz, g_SkinningVS.vs_skinMatrix[r1.y].xyz);
  r4.xyzw = mad((int4)r0.yyzz, int4(3,3,3,3), int4(1,2,1,2));
  r0.yz = mad((int2)r0.ww, int2(3,3), int2(1,2));
  r3.y = dot(r2.xyz, g_SkinningVS.vs_skinMatrix[r4.z].xyz);
  r3.z = dot(r2.xyz, g_SkinningVS.vs_skinMatrix[r4.w].xyz);
  r3.xyz = v3.yyy * r3.xyz;
  r5.x = dot(r2.xyz, g_SkinningVS.vs_skinMatrix[r1.x].xyz);
  r1.x = dot(r2.xyz, g_SkinningVS.vs_skinMatrix[r1.z].xyz);
  r5.y = dot(r2.xyz, g_SkinningVS.vs_skinMatrix[r4.x].xyz);
  r5.z = dot(r2.xyz, g_SkinningVS.vs_skinMatrix[r4.y].xyz);
  r3.xyz = r5.xyz * v3.xxx + r3.xyz;
  r1.y = dot(r2.xyz, g_SkinningVS.vs_skinMatrix[r0.y].xyz);
  r1.z = dot(r2.xyz, g_SkinningVS.vs_skinMatrix[r0.z].xyz);
  r0.xyz = r1.xyz * r0.xxx + r3.xyz;
  r1.xyz = g_InstanceVS.vs_world[0]._m10_m11_m12 * r0.yyy;
  r0.xyw = r0.xxx * g_InstanceVS.vs_world[0]._m00_m01_m02 + r1.xyz;
  r0.xyz = r0.zzz * g_InstanceVS.vs_world[0]._m20_m21_m22 + r0.xyw;
  r1.xyz = g_CameraVS.vs_view._m10_m11_m12 * r0.yyy;
  r0.xyw = r0.xxx * g_CameraVS.vs_view._m00_m01_m02 + r1.xyz;
  r0.xyz = r0.zzz * g_CameraVS.vs_view._m20_m21_m22 + r0.xyw;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  r0.w = floor(g_MotionBlurTransformStateVS.vs_prevSkinMatrixOffset.x);
  r1.xyzw = (uint4)v2.xyzw;
  r2.xyzw = r1.xyzw + r0.wwww;
  r1.xyzw = (int4)r1.xyzw;
  r2.xyzw = (int4)r2.xyzw;
  r3.xyzw = (int4)r2.xyzw * int4(3,3,3,3);
  r4.xyz = v0.xyz;
  r4.w = 1;
  r5.x = dot(r4.xyzw, g_SkinningVS.vs_skinMatrix[r3.y].xyzw);
  r6.xyzw = mad((int4)r2.xxyy, int4(3,3,3,3), int4(1,2,1,2));
  r2.xyzw = mad((int4)r2.zzww, int4(3,3,3,3), int4(1,2,1,2));
  r5.y = dot(r4.xyzw, g_SkinningVS.vs_skinMatrix[r6.z].xyzw);
  r5.z = dot(r4.xyzw, g_SkinningVS.vs_skinMatrix[r6.w].xyzw);
  r5.xyz = v3.yyy * r5.xyz;
  r7.x = dot(r4.xyzw, g_SkinningVS.vs_skinMatrix[r3.x].xyzw);
  r7.y = dot(r4.xyzw, g_SkinningVS.vs_skinMatrix[r6.x].xyzw);
  r7.z = dot(r4.xyzw, g_SkinningVS.vs_skinMatrix[r6.y].xyzw);
  r5.xyz = r7.xyz * v3.xxx + r5.xyz;
  r3.x = dot(r4.xyzw, g_SkinningVS.vs_skinMatrix[r3.z].xyzw);
  r6.x = dot(r4.xyzw, g_SkinningVS.vs_skinMatrix[r3.w].xyzw);
  r3.y = dot(r4.xyzw, g_SkinningVS.vs_skinMatrix[r2.x].xyzw);
  r3.z = dot(r4.xyzw, g_SkinningVS.vs_skinMatrix[r2.y].xyzw);
  r3.xyz = r3.xyz * v3.zzz + r5.xyz;
  r6.y = dot(r4.xyzw, g_SkinningVS.vs_skinMatrix[r2.z].xyzw);
  r6.z = dot(r4.xyzw, g_SkinningVS.vs_skinMatrix[r2.w].xyzw);
  r2.xyz = r6.xyz * v3.www + r3.xyz;
  r3.xyzw = g_MotionBlurTransformStateVS.vs_prevWorld._m10_m11_m12_m13 * r2.yyyy;
  r3.xyzw = r2.xxxx * g_MotionBlurTransformStateVS.vs_prevWorld._m00_m01_m02_m03 + r3.xyzw;
  r2.xyzw = r2.zzzz * g_MotionBlurTransformStateVS.vs_prevWorld._m20_m21_m22_m23 + r3.xyzw;
  r2.xyzw = g_MotionBlurTransformStateVS.vs_prevWorld._m30_m31_m32_m33 + r2.xyzw;
  r3.xyzw = (int4)r1.xyzw * int4(3,3,3,3);
  r5.x = dot(r4.xyzw, g_SkinningVS.vs_skinMatrix[r3.y].xyzw);
  r6.xyzw = mad((int4)r1.xxyy, int4(3,3,3,3), int4(1,2,1,2));
  r1.xyzw = mad((int4)r1.zzww, int4(3,3,3,3), int4(1,2,1,2));
  r5.y = dot(r4.xyzw, g_SkinningVS.vs_skinMatrix[r6.z].xyzw);
  r5.z = dot(r4.xyzw, g_SkinningVS.vs_skinMatrix[r6.w].xyzw);
  r5.xyz = v3.yyy * r5.xyz;
  r7.x = dot(r4.xyzw, g_SkinningVS.vs_skinMatrix[r3.x].xyzw);
  r7.y = dot(r4.xyzw, g_SkinningVS.vs_skinMatrix[r6.x].xyzw);
  r7.z = dot(r4.xyzw, g_SkinningVS.vs_skinMatrix[r6.y].xyzw);
  r5.xyz = r7.xyz * v3.xxx + r5.xyz;
  r3.x = dot(r4.xyzw, g_SkinningVS.vs_skinMatrix[r3.z].xyzw);
  r6.x = dot(r4.xyzw, g_SkinningVS.vs_skinMatrix[r3.w].xyzw);
  r3.y = dot(r4.xyzw, g_SkinningVS.vs_skinMatrix[r1.x].xyzw);
  r3.z = dot(r4.xyzw, g_SkinningVS.vs_skinMatrix[r1.y].xyzw);
  r3.xyz = r3.xyz * v3.zzz + r5.xyz;
  r6.y = dot(r4.xyzw, g_SkinningVS.vs_skinMatrix[r1.z].xyzw);
  r6.z = dot(r4.xyzw, g_SkinningVS.vs_skinMatrix[r1.w].xyzw);
  r1.xyz = r6.xyz * v3.www + r3.xyz;
  r3.xyzw = g_InstanceVS.vs_world[0]._m10_m11_m12_m13 * r1.yyyy;
  r3.xyzw = r1.xxxx * g_InstanceVS.vs_world[0]._m00_m01_m02_m03 + r3.xyzw;
  r1.xyzw = r1.zzzz * g_InstanceVS.vs_world[0]._m20_m21_m22_m23 + r3.xyzw;
  r1.xyzw = g_InstanceVS.vs_world[0]._m30_m31_m32_m33 + r1.xyzw;
  r3.xyz = g_CameraVS.vs_worldCamPos.xyz + -r1.xyz;
  r2.xyz = r3.xyz * float3(0.0500000007,0.0500000007,0.0500000007) + r2.xyz;
  r1.xyz = r3.xyz * float3(0.0500000007,0.0500000007,0.0500000007) + r1.xyz;
  r3.xyz = g_MotionBlurCameraStateVS.vs_prevView._m10_m11_m12 * r2.yyy;
  r3.xyz = r2.xxx * g_MotionBlurCameraStateVS.vs_prevView._m00_m01_m02 + r3.xyz;
  r3.xyz = r2.zzz * g_MotionBlurCameraStateVS.vs_prevView._m20_m21_m22 + r3.xyz;
  r3.xyz = r2.www * g_MotionBlurCameraStateVS.vs_prevView._m30_m31_m32 + r3.xyz;
  r4.xyz = g_CameraVS.vs_view._m10_m11_m12 * r1.yyy;
  r4.xyz = r1.xxx * g_CameraVS.vs_view._m00_m01_m02 + r4.xyz;
  r4.xyz = r1.zzz * g_CameraVS.vs_view._m20_m21_m22 + r4.xyz;
  r4.xyz = r1.www * g_CameraVS.vs_view._m30_m31_m32 + r4.xyz;
  r3.xyz = r4.xyz + -r3.xyz;
  r0.x = dot(r3.xyz, r0.xyz);
  r0.x = cmp(r0.x >= 0);
  r3.xyzw = g_MotionBlurCameraStateVS.vs_prevViewProj._m10_m11_m12_m13 * r2.yyyy;
  r3.xyzw = r2.xxxx * g_MotionBlurCameraStateVS.vs_prevViewProj._m00_m01_m02_m03 + r3.xyzw;
  r3.xyzw = r2.zzzz * g_MotionBlurCameraStateVS.vs_prevViewProj._m20_m21_m22_m23 + r3.xyzw;
  r2.xyzw = r2.wwww * g_MotionBlurCameraStateVS.vs_prevViewProj._m30_m31_m32_m33 + r3.xyzw;
  r3.xyzw = g_CameraVS.vs_viewProj._m10_m11_m12_m13 * r1.yyyy;
  r3.xyzw = r1.xxxx * g_CameraVS.vs_viewProj._m00_m01_m02_m03 + r3.xyzw;
  r3.xyzw = r1.zzzz * g_CameraVS.vs_viewProj._m20_m21_m22_m23 + r3.xyzw;
  r1.xyzw = r1.wwww * g_CameraVS.vs_viewProj._m30_m31_m32_m33 + r3.xyzw;
  r3.xyzw = r1.xyzw + -r2.xyzw;
  r4.xyzw = r3.xyzw * g_MotionBlurTransformStateVS.vs_blur_params.yyyy + r1.xyzw;
  r3.xyzw = -r3.xyzw * g_MotionBlurTransformStateVS.vs_blur_params.yyyy + r1.xyzw;
  r0.xyzw = r0.xxxx ? r4.xyzw : r3.xyzw;
  o0.xyzw = r0.xyzw;
  
  //Fix
  float4 stereo = StereoParams.Load(0);
  r0.x += stereo.x * (r0.w - stereo.y);
  
  
  o1.xyzw = r0.xyzw;
  o2.z = r2.w;
  r0.xy = float2(1,-1) * g_MotionBlurTransformStateVS.vs_blur_params.yy;
  o2.xy = r2.xy * r0.xy;
  o3.xy = r1.xy * r0.xy;
  o3.z = r1.w;
  o4.xyzw = g_MiscGroup2VS_Infrequent.vs_viewportScaleBias.xyzw;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.3.11 on Sat Jun 16 11:58:38 2018
//
//
// Buffer Definitions:
//
// cbuffer g_CameraVS_CB
// {
//
//   struct CameraVS
//   {
//
//       row_major float4x4 vs_viewProj;// Offset:    0
//       row_major float4x4 vs_view;    // Offset:   64
//       float4 vs_worldCamPos;         // Offset:  128
//       float4 vs_projection_params;   // Offset:  144
//       float4 vs_inverse_projection_xy;// Offset:  160
//       float4 vs_debug;               // Offset:  176
//       float4 defunct;                // Offset:  192
//       float4 vs_cameraOrigin;        // Offset:  208
//       row_major float4x4 vs_invView; // Offset:  224
//
//   } g_CameraVS;                      // Offset:    0 Size:   288
//
// }
//
// cbuffer g_InstanceVS_CB
// {
//
//   struct InstanceVS
//   {
//
//       row_major float4x4 vs_world[64];// Offset:    0
//
//   } g_InstanceVS;                    // Offset:    0 Size:  4096
//
// }
//
// cbuffer g_MotionBlurTransformStateVS_CB
// {
//
//   struct MotionBlurTransformStateVS
//   {
//
//       float4 vs_prevSkinMatrixOffset;// Offset:    0
//       float4 vs_blur_params;         // Offset:   16
//       row_major float4x4 vs_prevWorld;// Offset:   32
//
//   } g_MotionBlurTransformStateVS;    // Offset:    0 Size:    96
//
// }
//
// cbuffer g_MotionBlurCameraStateVS_CB
// {
//
//   struct MotionBlurCameraStateVS
//   {
//
//       row_major float4x4 vs_prevViewProj;// Offset:    0
//       row_major float4x4 vs_prevView;// Offset:   64
//
//   } g_MotionBlurCameraStateVS;       // Offset:    0 Size:   128
//
// }
//
// cbuffer g_MiscGroup2VS_Infrequent_CB
// {
//
//   struct MiscGroup2VS_Infrequent
//   {
//
//       float4 vs_time;                // Offset:    0
//       float4 vs_screenSize;          // Offset:   16
//       float4 vs_viewportScaleBias;   // Offset:   32
//       float4 vs_halfPixelOffset;     // Offset:   48
//       float4 vs_screenDoorScaleBias; // Offset:   64
//       float4 env_SH_Ar;              // Offset:   80
//       float4 env_SH_Ag;              // Offset:   96
//       float4 env_SH_Ab;              // Offset:  112
//       float4 env_SH_Br;              // Offset:  128
//       float4 env_SH_Bg;              // Offset:  144
//       float4 env_SH_Bb;              // Offset:  160
//       float4 env_SH_C;               // Offset:  176
//
//   } g_MiscGroup2VS_Infrequent;       // Offset:    0 Size:   192
//
// }
//
// cbuffer g_SkinningVS_CB
// {
//
//   struct SkinningVS
//   {
//
//       float4 vs_skinMatrix[312];     // Offset:    0
//
//   } g_SkinningVS;                    // Offset:    0 Size:  4992
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// g_CameraVS_CB                     cbuffer      NA          NA    0        1
// g_InstanceVS_CB                   cbuffer      NA          NA    1        1
// g_MotionBlurTransformStateVS_CB    cbuffer      NA          NA    2        1
// g_MotionBlurCameraStateVS_CB      cbuffer      NA          NA    3        1
// g_MiscGroup2VS_Infrequent_CB      cbuffer      NA          NA    4        1
// g_SkinningVS_CB                   cbuffer      NA          NA    5        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyz
// NORMAL                   0   xyzw        1     NONE   float   xyz
// BLENDINDICES             0   xyzw        2     NONE    uint   xyzw
// BLENDWEIGHT              0   xyzw        3     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 4   xyzw        4     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[9], immediateIndexed
dcl_constantbuffer cb1[4], immediateIndexed
dcl_constantbuffer cb2[6], immediateIndexed
dcl_constantbuffer cb3[8], immediateIndexed
dcl_constantbuffer cb4[3], immediateIndexed
dcl_constantbuffer cb5[312], dynamicIndexed
dcl_input v0.xyz
dcl_input v1.xyz
dcl_input v2.xyzw
dcl_input v3.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyz
dcl_output o3.xyz
dcl_output o4.xyzw
dcl_temps 8
add r0.x, -v3.x, l(1.000000)
add r0.x, r0.x, -v3.y
utof r0.yzw, v2.xxyz
ftoi r0.yzw, r0.yyzw
imul null, r1.xyz, r0.yzwy, l(3, 3, 3, 0)
mad r2.xyz, v1.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
dp3 r3.x, r2.xyzx, cb5[r1.y + 0].xyzx
imad r4.xyzw, r0.yyzz, l(3, 3, 3, 3), l(1, 2, 1, 2)
imad r0.yz, r0.wwww, l(0, 3, 3, 0), l(0, 1, 2, 0)
dp3 r3.y, r2.xyzx, cb5[r4.z + 0].xyzx
dp3 r3.z, r2.xyzx, cb5[r4.w + 0].xyzx
mul r3.xyz, r3.xyzx, v3.yyyy
dp3 r5.x, r2.xyzx, cb5[r1.x + 0].xyzx
dp3 r1.x, r2.xyzx, cb5[r1.z + 0].xyzx
dp3 r5.y, r2.xyzx, cb5[r4.x + 0].xyzx
dp3 r5.z, r2.xyzx, cb5[r4.y + 0].xyzx
mad r3.xyz, r5.xyzx, v3.xxxx, r3.xyzx
dp3 r1.y, r2.xyzx, cb5[r0.y + 0].xyzx
dp3 r1.z, r2.xyzx, cb5[r0.z + 0].xyzx
mad r0.xyz, r1.xyzx, r0.xxxx, r3.xyzx
mul r1.xyz, r0.yyyy, cb1[1].xyzx
mad r0.xyw, r0.xxxx, cb1[0].xyxz, r1.xyxz
mad r0.xyz, r0.zzzz, cb1[2].xyzx, r0.xywx
mul r1.xyz, r0.yyyy, cb0[5].xyzx
mad r0.xyw, r0.xxxx, cb0[4].xyxz, r1.xyxz
mad r0.xyz, r0.zzzz, cb0[6].xyzx, r0.xywx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
round_ni r0.w, cb2[0].x
utof r1.xyzw, v2.xyzw
add r2.xyzw, r0.wwww, r1.xyzw
ftoi r1.xyzw, r1.xyzw
ftoi r2.xyzw, r2.xyzw
imul null, r3.xyzw, r2.xyzw, l(3, 3, 3, 3)
mov r4.xyz, v0.xyzx
mov r4.w, l(1.000000)
dp4 r5.x, r4.xyzw, cb5[r3.y + 0].xyzw
imad r6.xyzw, r2.xxyy, l(3, 3, 3, 3), l(1, 2, 1, 2)
imad r2.xyzw, r2.zzww, l(3, 3, 3, 3), l(1, 2, 1, 2)
dp4 r5.y, r4.xyzw, cb5[r6.z + 0].xyzw
dp4 r5.z, r4.xyzw, cb5[r6.w + 0].xyzw
mul r5.xyz, r5.xyzx, v3.yyyy
dp4 r7.x, r4.xyzw, cb5[r3.x + 0].xyzw
dp4 r7.y, r4.xyzw, cb5[r6.x + 0].xyzw
dp4 r7.z, r4.xyzw, cb5[r6.y + 0].xyzw
mad r5.xyz, r7.xyzx, v3.xxxx, r5.xyzx
dp4 r3.x, r4.xyzw, cb5[r3.z + 0].xyzw
dp4 r6.x, r4.xyzw, cb5[r3.w + 0].xyzw
dp4 r3.y, r4.xyzw, cb5[r2.x + 0].xyzw
dp4 r3.z, r4.xyzw, cb5[r2.y + 0].xyzw
mad r3.xyz, r3.xyzx, v3.zzzz, r5.xyzx
dp4 r6.y, r4.xyzw, cb5[r2.z + 0].xyzw
dp4 r6.z, r4.xyzw, cb5[r2.w + 0].xyzw
mad r2.xyz, r6.xyzx, v3.wwww, r3.xyzx
mul r3.xyzw, r2.yyyy, cb2[3].xyzw
mad r3.xyzw, r2.xxxx, cb2[2].xyzw, r3.xyzw
mad r2.xyzw, r2.zzzz, cb2[4].xyzw, r3.xyzw
add r2.xyzw, r2.xyzw, cb2[5].xyzw
imul null, r3.xyzw, r1.xyzw, l(3, 3, 3, 3)
dp4 r5.x, r4.xyzw, cb5[r3.y + 0].xyzw
imad r6.xyzw, r1.xxyy, l(3, 3, 3, 3), l(1, 2, 1, 2)
imad r1.xyzw, r1.zzww, l(3, 3, 3, 3), l(1, 2, 1, 2)
dp4 r5.y, r4.xyzw, cb5[r6.z + 0].xyzw
dp4 r5.z, r4.xyzw, cb5[r6.w + 0].xyzw
mul r5.xyz, r5.xyzx, v3.yyyy
dp4 r7.x, r4.xyzw, cb5[r3.x + 0].xyzw
dp4 r7.y, r4.xyzw, cb5[r6.x + 0].xyzw
dp4 r7.z, r4.xyzw, cb5[r6.y + 0].xyzw
mad r5.xyz, r7.xyzx, v3.xxxx, r5.xyzx
dp4 r3.x, r4.xyzw, cb5[r3.z + 0].xyzw
dp4 r6.x, r4.xyzw, cb5[r3.w + 0].xyzw
dp4 r3.y, r4.xyzw, cb5[r1.x + 0].xyzw
dp4 r3.z, r4.xyzw, cb5[r1.y + 0].xyzw
mad r3.xyz, r3.xyzx, v3.zzzz, r5.xyzx
dp4 r6.y, r4.xyzw, cb5[r1.z + 0].xyzw
dp4 r6.z, r4.xyzw, cb5[r1.w + 0].xyzw
mad r1.xyz, r6.xyzx, v3.wwww, r3.xyzx
mul r3.xyzw, r1.yyyy, cb1[1].xyzw
mad r3.xyzw, r1.xxxx, cb1[0].xyzw, r3.xyzw
mad r1.xyzw, r1.zzzz, cb1[2].xyzw, r3.xyzw
add r1.xyzw, r1.xyzw, cb1[3].xyzw
add r3.xyz, -r1.xyzx, cb0[8].xyzx
mad r2.xyz, r3.xyzx, l(0.050000, 0.050000, 0.050000, 0.000000), r2.xyzx
mad r1.xyz, r3.xyzx, l(0.050000, 0.050000, 0.050000, 0.000000), r1.xyzx
mul r3.xyz, r2.yyyy, cb3[5].xyzx
mad r3.xyz, r2.xxxx, cb3[4].xyzx, r3.xyzx
mad r3.xyz, r2.zzzz, cb3[6].xyzx, r3.xyzx
mad r3.xyz, r2.wwww, cb3[7].xyzx, r3.xyzx
mul r4.xyz, r1.yyyy, cb0[5].xyzx
mad r4.xyz, r1.xxxx, cb0[4].xyzx, r4.xyzx
mad r4.xyz, r1.zzzz, cb0[6].xyzx, r4.xyzx
mad r4.xyz, r1.wwww, cb0[7].xyzx, r4.xyzx
add r3.xyz, -r3.xyzx, r4.xyzx
dp3 r0.x, r3.xyzx, r0.xyzx
ge r0.x, r0.x, l(0.000000)
mul r3.xyzw, r2.yyyy, cb3[1].xyzw
mad r3.xyzw, r2.xxxx, cb3[0].xyzw, r3.xyzw
mad r3.xyzw, r2.zzzz, cb3[2].xyzw, r3.xyzw
mad r2.xyzw, r2.wwww, cb3[3].xyzw, r3.xyzw
mul r3.xyzw, r1.yyyy, cb0[1].xyzw
mad r3.xyzw, r1.xxxx, cb0[0].xyzw, r3.xyzw
mad r3.xyzw, r1.zzzz, cb0[2].xyzw, r3.xyzw
mad r1.xyzw, r1.wwww, cb0[3].xyzw, r3.xyzw
add r3.xyzw, -r2.xyzw, r1.xyzw
mad r4.xyzw, r3.xyzw, cb2[1].yyyy, r1.xyzw
mad r3.xyzw, -r3.xyzw, cb2[1].yyyy, r1.xyzw
movc r0.xyzw, r0.xxxx, r4.xyzw, r3.xyzw
mov o0.xyzw, r0.xyzw
mov o1.xyzw, r0.xyzw
mov o2.z, r2.w
mul r0.xy, cb2[1].yyyy, l(1.000000, -1.000000, 0.000000, 0.000000)
mul o2.xy, r0.xyxx, r2.xyxx
mul o3.xy, r0.xyxx, r1.xyxx
mov o3.z, r1.w
mov o4.xyzw, cb4[2].xyzw
ret
// Approximately 117 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
