// HUD Crosshair Icons

cbuffer g_CameraVS_CB : register(b0)
{

  struct
  {
    row_major float4x4 vs_viewProj;
    row_major float4x4 vs_view;
    float4 vs_worldCamPos;
    float4 vs_projection_params;
    float4 vs_inverse_projection_xy;
    float4 vs_debug;
    float4 defunct;
    float4 vs_cameraOrigin;
    row_major float4x4 vs_invView;
  } g_CameraVS : packoffset(c0);

}

cbuffer g_MaterialVS_CB : register(b1)
{

  struct
  {
    float4 defunct3;
    float4 vs_bitangentFlip;
    float4 vs_misc_params;
    float4 vs_vtf_kOffset_kHeight;
    float4 defunct1;
    float4 defunct2;
    float4 vs_vtf_direction;
    float4 vs_UVMatrix01[4];
    float4 vs_UVMatrix23[4];
    float4 vs_bias;
  } g_MaterialVS : packoffset(c0);

}

cbuffer g_LightsVS_CB : register(b2)
{

  struct
  {
    float4 vs_SH_Ar;
    float4 vs_SH_Ag;
    float4 vs_SH_Ab;
    float4 vs_SH_Br;
    float4 vs_SH_Bg;
    float4 vs_SH_Bb;
    float4 vs_SH_C;
  } g_LightsVS : packoffset(c0);

}

cbuffer g_FogTexVS_CB : register(b3)
{

  struct
  {
    float4 vs_fog_tex_params;
    float4 vs_fog_tex_params2;
    float4 vs_fog_2_tex_params;
    float4 vs_fog_2_tex_params2;
  } g_FogTexVS : packoffset(c0);

}

cbuffer g_InstanceVS_CB : register(b4)
{

  struct
  {
    row_major float4x4 vs_world[64];
  } g_InstanceVS : packoffset(c0);

}

cbuffer g_MiscGroup1VS_Frequent_CB : register(b5)
{

  struct
  {
    float4 vs_defunct1;
    float4 vs_kTint;
    float4 vs_random;
    float4 vs_fastBlendWeights;
  } g_MiscGroup1VS_Frequent : packoffset(c0);

}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include </crosshair.hlsl>

void main(
  float4 v0 : POSITION0,
  float4 v1 : NORMAL0,
  float2 v2 : TEXCOORD0,
  out float4 o0 : SV_Position0,
  out float4 o1 : TEXCOORD0,
  out float4 o2 : TEXCOORD1,
  out float4 o3 : TEXCOORD2,
  out float2 o4 : TEXCOORD3,
  out float4 o5 : COLOR0,
  out float3 o6 : COLOR1)
{
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = g_InstanceVS.vs_world[0]._m10_m11_m12 * v0.yyy;
  r0.xyz = v0.xxx * g_InstanceVS.vs_world[0]._m00_m01_m02 + r0.xyz;
  r0.xyz = v0.zzz * g_InstanceVS.vs_world[0]._m20_m21_m22 + r0.xyz;
  r0.xyz = g_InstanceVS.vs_world[0]._m30_m31_m32 + r0.xyz;
  r1.xyzw = g_CameraVS.vs_viewProj._m10_m11_m12_m13 * r0.yyyy;
  r1.xyzw = r0.xxxx * g_CameraVS.vs_viewProj._m00_m01_m02_m03 + r1.xyzw;
  r1.xyzw = r0.zzzz * g_CameraVS.vs_viewProj._m20_m21_m22_m23 + r1.xyzw;
  o0.xyzw = g_CameraVS.vs_viewProj._m30_m31_m32_m33 + r1.xyzw;
  r1.xyz = v1.xyz * float3(2.00787401,2.00787401,2.00787401) + float3(-1,-1,-1);
  r2.xyz = g_InstanceVS.vs_world[0]._m10_m11_m12 * r1.yyy;
  r1.xyw = r1.xxx * g_InstanceVS.vs_world[0]._m00_m01_m02 + r2.xyz;
  r1.xyz = r1.zzz * g_InstanceVS.vs_world[0]._m20_m21_m22 + r1.xyw;
  r2.xyz = g_CameraVS.vs_view._m10_m11_m12 * r1.yyy;
  r1.xyw = r1.xxx * g_CameraVS.vs_view._m00_m01_m02 + r2.xyz;
  r1.xyz = r1.zzz * g_CameraVS.vs_view._m20_m21_m22 + r1.xyw;
  r0.w = dot(r1.xyz, r1.xyz);
  r0.w = rsqrt(r0.w);
  r1.xyz = r1.xyz * r0.www;
  r1.w = 1;
  r2.x = dot(g_LightsVS.vs_SH_Ar.xyzw, r1.xyzw);
  r2.y = dot(g_LightsVS.vs_SH_Ag.xyzw, r1.xyzw);
  r2.z = dot(g_LightsVS.vs_SH_Ab.xyzw, r1.xyzw);
  r3.xyzw = r1.xyzz * r1.yzzx;
  r4.x = dot(g_LightsVS.vs_SH_Br.xyzw, r3.xyzw);
  r4.y = dot(g_LightsVS.vs_SH_Bg.xyzw, r3.xyzw);
  r4.z = dot(g_LightsVS.vs_SH_Bb.xyzw, r3.xyzw);
  r2.xyz = r4.xyz + r2.xyz;
  r0.w = r1.y * r1.y;
  r0.w = r1.x * r1.x + -r0.w;
  o3.xyz = r1.xyz;
  r1.xyz = g_LightsVS.vs_SH_C.xyz * r0.www + r2.xyz;
  o1.xyz = max(float3(0,0,0), r1.xyz);
  r1.xyz = g_CameraVS.vs_view._m10_m11_m12 * r0.yyy;
  r1.xyz = r0.xxx * g_CameraVS.vs_view._m00_m01_m02 + r1.xyz;
  r1.xyz = r0.zzz * g_CameraVS.vs_view._m20_m21_m22 + r1.xyz;
  o2.xyz = g_CameraVS.vs_view._m30_m31_m32 + r1.xyz;
  r1.xy = v2.xy;
  r1.z = 1;
  o4.x = dot(r1.xyz, g_MaterialVS.vs_UVMatrix01[0].xyw);
  o4.y = dot(r1.xyz, g_MaterialVS.vs_UVMatrix01[1].xyw);
  r0.w = saturate(-r0.y * 0.00100000005 + 1);
  r0.xyz = -g_CameraVS.vs_worldCamPos.xyz + r0.xyz;
  r1.x = dot(r0.xyz, r0.xyz);
  r1.y = rsqrt(r1.x);
  r1.x = sqrt(r1.x);
  r1.x = 1 + r1.x;
  r1.x = log2(r1.x);
  r1.x = 0.0752566829 * r1.x;
  r1.x = min(1, r1.x);
  r0.xz = r1.yy * r0.zx;
  r0.xz = r0.xz * r0.ww;
  o5.yz = r0.xz * float2(0.5,0.5) + float2(0.5,0.5);
  o5.w = r1.x;
  o6.y = r1.x;
  o5.x = g_MiscGroup1VS_Frequent.vs_kTint.w * v1.w;
  r0.x = r0.y * g_FogTexVS.vs_fog_tex_params2.x + g_FogTexVS.vs_fog_tex_params.z;
  r0.y = r0.y * g_FogTexVS.vs_fog_2_tex_params2.x + g_FogTexVS.vs_fog_2_tex_params.z;
  r0.xy = max(float2(1,1), r0.xy);
  r0.y = log2(r0.y);
  o6.x = saturate(r0.y * g_FogTexVS.vs_fog_2_tex_params.w + g_FogTexVS.vs_fog_2_tex_params.y);
  r0.x = log2(r0.x);
  o6.z = saturate(r0.x * g_FogTexVS.vs_fog_tex_params.w + g_FogTexVS.vs_fog_tex_params.y);
  
  //Fix
  float4 stereo = StereoParams.Load(0);
  float4 iniParams = IniParams.Load(0);
  
  
  float4 tex_filter = IniParams.Load(int2(2,0));
  if (tex_filter.x == 2)
	{
	o0.x -= stereo.x * (o0.w - stereo.y) - adjust_from_depth_buffer(o0.x,o0.y);
     }
	
	
	//if (tex_filter.x == 3)
	//{
	//	o0.x -= stereo.x * (o0.w - stereo.y);
	//}
  
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.3.11 on Sat Jun 16 13:09:55 2018
//
//
// Buffer Definitions:
//
// cbuffer g_CameraVS_CB
// {
//
//   struct CameraVS
//   {
//
//       row_major float4x4 vs_viewProj;// Offset:    0
//       row_major float4x4 vs_view;    // Offset:   64
//       float4 vs_worldCamPos;         // Offset:  128
//       float4 vs_projection_params;   // Offset:  144
//       float4 vs_inverse_projection_xy;// Offset:  160
//       float4 vs_debug;               // Offset:  176
//       float4 defunct;                // Offset:  192
//       float4 vs_cameraOrigin;        // Offset:  208
//       row_major float4x4 vs_invView; // Offset:  224
//
//   } g_CameraVS;                      // Offset:    0 Size:   288
//
// }
//
// cbuffer g_MaterialVS_CB
// {
//
//   struct MaterialVS
//   {
//
//       float4 defunct3;               // Offset:    0
//       float4 vs_bitangentFlip;       // Offset:   16
//       float4 vs_misc_params;         // Offset:   32
//       float4 vs_vtf_kOffset_kHeight; // Offset:   48
//       float4 defunct1;               // Offset:   64
//       float4 defunct2;               // Offset:   80
//       float4 vs_vtf_direction;       // Offset:   96
//       float4 vs_UVMatrix01[4];       // Offset:  112
//       float4 vs_UVMatrix23[4];       // Offset:  176
//       float4 vs_bias;                // Offset:  240
//
//   } g_MaterialVS;                    // Offset:    0 Size:   256
//
// }
//
// cbuffer g_LightsVS_CB
// {
//
//   struct LightsVS
//   {
//
//       float4 vs_SH_Ar;               // Offset:    0
//       float4 vs_SH_Ag;               // Offset:   16
//       float4 vs_SH_Ab;               // Offset:   32
//       float4 vs_SH_Br;               // Offset:   48
//       float4 vs_SH_Bg;               // Offset:   64
//       float4 vs_SH_Bb;               // Offset:   80
//       float4 vs_SH_C;                // Offset:   96
//
//   } g_LightsVS;                      // Offset:    0 Size:   112
//
// }
//
// cbuffer g_FogTexVS_CB
// {
//
//   struct FogTexVS
//   {
//
//       float4 vs_fog_tex_params;      // Offset:    0
//       float4 vs_fog_tex_params2;     // Offset:   16
//       float4 vs_fog_2_tex_params;    // Offset:   32
//       float4 vs_fog_2_tex_params2;   // Offset:   48
//
//   } g_FogTexVS;                      // Offset:    0 Size:    64
//
// }
//
// cbuffer g_InstanceVS_CB
// {
//
//   struct InstanceVS
//   {
//
//       row_major float4x4 vs_world[64];// Offset:    0
//
//   } g_InstanceVS;                    // Offset:    0 Size:  4096
//
// }
//
// cbuffer g_MiscGroup1VS_Frequent_CB
// {
//
//   struct MiscGroup1VS_Frequent
//   {
//
//       float4 vs_defunct1;            // Offset:    0
//       float4 vs_kTint;               // Offset:   16
//       float4 vs_random;              // Offset:   32
//       float4 vs_fastBlendWeights;    // Offset:   48
//
//   } g_MiscGroup1VS_Frequent;         // Offset:    0 Size:    64
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// g_CameraVS_CB                     cbuffer      NA          NA    0        1
// g_MaterialVS_CB                   cbuffer      NA          NA    1        1
// g_LightsVS_CB                     cbuffer      NA          NA    2        1
// g_FogTexVS_CB                     cbuffer      NA          NA    3        1
// g_InstanceVS_CB                   cbuffer      NA          NA    4        1
// g_MiscGroup1VS_Frequent_CB        cbuffer      NA          NA    5        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyz
// NORMAL                   0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xy          2     NONE   float   xy
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyz         1     NONE   float   xyz
// TEXCOORD                 1   xyz         2     NONE   float   xyz
// TEXCOORD                 2   xyz         3     NONE   float   xyz
// TEXCOORD                 3   xy          4     NONE   float   xy
// COLOR                    0   xyzw        5     NONE   float   xyzw
// COLOR                    1   xyz         6     NONE   float   xyz
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[9], immediateIndexed
dcl_constantbuffer cb1[9], immediateIndexed
dcl_constantbuffer cb2[7], immediateIndexed
dcl_constantbuffer cb3[4], immediateIndexed
dcl_constantbuffer cb4[4], immediateIndexed
dcl_constantbuffer cb5[2], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xyzw
dcl_input v2.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyz
dcl_output o2.xyz
dcl_output o3.xyz
dcl_output o4.xy
dcl_output o5.xyzw
dcl_output o6.xyz
dcl_temps 5
mul r0.xyz, v0.yyyy, cb4[1].xyzx
mad r0.xyz, v0.xxxx, cb4[0].xyzx, r0.xyzx
mad r0.xyz, v0.zzzz, cb4[2].xyzx, r0.xyzx
add r0.xyz, r0.xyzx, cb4[3].xyzx
mul r1.xyzw, r0.yyyy, cb0[1].xyzw
mad r1.xyzw, r0.xxxx, cb0[0].xyzw, r1.xyzw
mad r1.xyzw, r0.zzzz, cb0[2].xyzw, r1.xyzw
add o0.xyzw, r1.xyzw, cb0[3].xyzw
mad r1.xyz, v1.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r2.xyz, r1.yyyy, cb4[1].xyzx
mad r1.xyw, r1.xxxx, cb4[0].xyxz, r2.xyxz
mad r1.xyz, r1.zzzz, cb4[2].xyzx, r1.xywx
mul r2.xyz, r1.yyyy, cb0[5].xyzx
mad r1.xyw, r1.xxxx, cb0[4].xyxz, r2.xyxz
mad r1.xyz, r1.zzzz, cb0[6].xyzx, r1.xywx
dp3 r0.w, r1.xyzx, r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, r1.xyzx
mov r1.w, l(1.000000)
dp4 r2.x, cb2[0].xyzw, r1.xyzw
dp4 r2.y, cb2[1].xyzw, r1.xyzw
dp4 r2.z, cb2[2].xyzw, r1.xyzw
mul r3.xyzw, r1.yzzx, r1.xyzz
dp4 r4.x, cb2[3].xyzw, r3.xyzw
dp4 r4.y, cb2[4].xyzw, r3.xyzw
dp4 r4.z, cb2[5].xyzw, r3.xyzw
add r2.xyz, r2.xyzx, r4.xyzx
mul r0.w, r1.y, r1.y
mad r0.w, r1.x, r1.x, -r0.w
mov o3.xyz, r1.xyzx
mad r1.xyz, cb2[6].xyzx, r0.wwww, r2.xyzx
max o1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r1.xyz, r0.yyyy, cb0[5].xyzx
mad r1.xyz, r0.xxxx, cb0[4].xyzx, r1.xyzx
mad r1.xyz, r0.zzzz, cb0[6].xyzx, r1.xyzx
add o2.xyz, r1.xyzx, cb0[7].xyzx
mov r1.xy, v2.xyxx
mov r1.z, l(1.000000)
dp3 o4.x, r1.xyzx, cb1[7].xywx
dp3 o4.y, r1.xyzx, cb1[8].xywx
mad_sat r0.w, -r0.y, l(0.001000), l(1.000000)
add r0.xyz, r0.xyzx, -cb0[8].xyzx
dp3 r1.x, r0.xyzx, r0.xyzx
rsq r1.y, r1.x
sqrt r1.x, r1.x
add r1.x, r1.x, l(1.000000)
log r1.x, r1.x
mul r1.x, r1.x, l(0.0752566829)
min r1.x, r1.x, l(1.000000)
mul r0.xz, r0.zzxz, r1.yyyy
mul r0.xz, r0.wwww, r0.xxzx
mad o5.yz, r0.xxzx, l(0.000000, 0.500000, 0.500000, 0.000000), l(0.000000, 0.500000, 0.500000, 0.000000)
mov o5.w, r1.x
mov o6.y, r1.x
mul o5.x, v1.w, cb5[1].w
mad r0.x, r0.y, cb3[1].x, cb3[0].z
mad r0.y, r0.y, cb3[3].x, cb3[2].z
max r0.xy, r0.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
log r0.y, r0.y
mad_sat o6.x, r0.y, cb3[2].w, cb3[2].y
log r0.x, r0.x
mad_sat o6.z, r0.x, cb3[0].w, cb3[0].y
ret
// Approximately 63 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
