// Water Halo

cbuffer g_CameraVS_CB : register(b0)
{

  struct
  {
    row_major float4x4 vs_viewProj;
    row_major float4x4 vs_view;
    float4 vs_worldCamPos;
    float4 vs_projection_params;
    float4 vs_inverse_projection_xy;
    float4 vs_frustum_params;
    float4 vs_inverse_projection2;
    float4 vs_cameraOrigin;
  } g_CameraVS : packoffset(c0);

}

cbuffer g_MaterialVS_CB : register(b1)
{

  struct
  {
    float4 vs_layer0_diffuse;
    float4 vs_bitangentFlip;
    float4 vs_misc_params;
    float4 vs_vtf_kOffset_kHeight;
    float4 vs_ambientColor;
    float4 vs_fxAttributes;
    float4 vs_vtf_direction;
    float4 vs_UVMatrix01[4];
    float4 vs_UVMatrix23[4];
    float4 vs_bias;
  } g_MaterialVS : packoffset(c0);

}

cbuffer g_FogTexVS_CB : register(b2)
{

  struct
  {
    float4 vs_fog_tex_params;
  } g_FogTexVS : packoffset(c0);

}

cbuffer g_InstanceVS_CB : register(b3)
{

  struct
  {
    row_major float4x4 vs_world;
  } g_InstanceVS : packoffset(c0);

}

cbuffer g_MiscGroup1VS_Frequent_CB : register(b4)
{

  struct
  {
    float4 vs_lightmapOffset;
    float4 vs_kTint;
    float4 vs_defunct;
    float4 vs_fastBlendWeights;
  } g_MiscGroup1VS_Frequent : packoffset(c0);

}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float4 v0 : POSITION0,
  float4 v1 : NORMAL0,
  float4 v2 : COLOR0,
  float4 v3 : TANGENT0,
  float4 v4 : COLOR1,
  float4 v5 : TEXCOORD0,
  out float4 o0 : SV_Position0,
  out float4 o1 : TEXCOORD0,
  out float4 o2 : TEXCOORD1,
  out float4 o3 : TEXCOORD2,
  out float4 o4 : TEXCOORD3,
  out float4 o5 : TEXCOORD4,
  out float o6 : TEXCOORD5,
  out float p6 : COLOR1,
  out float4 o7 : COLOR0)
{
  float4 r0,r1,r2,r3;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = g_InstanceVS.vs_world._m10_m11_m12 * v0.yyy;
  r0.xyz = v0.xxx * g_InstanceVS.vs_world._m00_m01_m02 + r0.xyz;
  r0.xyz = v0.zzz * g_InstanceVS.vs_world._m20_m21_m22 + r0.xyz;
  r0.xyz = g_InstanceVS.vs_world._m30_m31_m32 + r0.xyz;
  r1.xyzw = g_CameraVS.vs_viewProj._m10_m11_m12_m13 * r0.yyyy;
  r1.xyzw = r0.xxxx * g_CameraVS.vs_viewProj._m00_m01_m02_m03 + r1.xyzw;
  r1.xyzw = r0.zzzz * g_CameraVS.vs_viewProj._m20_m21_m22_m23 + r1.xyzw;
  r1.xyzw = g_CameraVS.vs_viewProj._m30_m31_m32_m33 + r1.xyzw;
  o0.xyzw = r1.xyzw;
  
  float4 stereo = StereoParams.Load(0);
  r1.x += stereo.x * (r1.w - stereo.y);
  
  r2.xyz = g_CameraVS.vs_view._m10_m11_m12 * r0.yyy;
  r2.xyz = r0.xxx * g_CameraVS.vs_view._m00_m01_m02 + r2.xyz;
  r2.xyz = r0.zzz * g_CameraVS.vs_view._m20_m21_m22 + r2.xyz;
  r0.xyz = -g_CameraVS.vs_worldCamPos.xyz + r0.xyz;
  o1.xyz = g_CameraVS.vs_view._m30_m31_m32 + r2.xyz;
  r0.x = dot(r0.xyz, r0.xyz);
  r0.y = g_FogTexVS.vs_fog_tex_params.z + r0.y;
  r0.y = log2(r0.y);
  o6.x = saturate(r0.y * g_FogTexVS.vs_fog_tex_params.w + g_FogTexVS.vs_fog_tex_params.y);
  r0.x = sqrt(r0.x);
  r0.x = 1 + r0.x;
  r0.x = log2(r0.x);
  r0.x = 0.0752566829 * r0.x;
  o1.w = min(1, r0.x);
  r0.xyz = v1.xyz * float3(2.00787401,2.00787401,2.00787401) + float3(-1,-1,-1);
  r2.xyz = g_InstanceVS.vs_world._m10_m11_m12 * r0.yyy;
  r0.xyw = r0.xxx * g_InstanceVS.vs_world._m00_m01_m02 + r2.xyz;
  r0.xyz = r0.zzz * g_InstanceVS.vs_world._m20_m21_m22 + r0.xyw;
  r2.xyz = g_CameraVS.vs_view._m10_m11_m12 * r0.yyy;
  r0.xyw = r0.xxx * g_CameraVS.vs_view._m00_m01_m02 + r2.xyz;
  r0.xyz = r0.zzz * g_CameraVS.vs_view._m20_m21_m22 + r0.xyw;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  r2.xyz = v3.xyz * float3(2,2,2) + float3(-1,-1,-1);
  r3.xyz = g_InstanceVS.vs_world._m10_m11_m12 * r2.yyy;
  r2.xyw = r2.xxx * g_InstanceVS.vs_world._m00_m01_m02 + r3.xyz;
  r2.xyz = r2.zzz * g_InstanceVS.vs_world._m20_m21_m22 + r2.xyw;
  r3.xyz = g_CameraVS.vs_view._m10_m11_m12 * r2.yyy;
  r2.xyw = r2.xxx * g_CameraVS.vs_view._m00_m01_m02 + r3.xyz;
  r2.xyz = r2.zzz * g_CameraVS.vs_view._m20_m21_m22 + r2.xyw;
  r0.w = dot(r2.xyz, r2.xyz);
  r0.w = rsqrt(r0.w);
  r2.xyz = r2.xyz * r0.www;
  r3.xyz = r2.zxy * r0.yzx;
  r3.xyz = r2.yzx * r0.zxy + -r3.xyz;
  o3.xyz = r0.xyz;
  o4.xyz = r2.xyz;
  o2.xyz = g_MaterialVS.vs_bitangentFlip.xxx * r3.xyz;
  o2.w = r1.y;
  o3.w = r1.w;
  o4.w = r1.x;
  r0.xy = v5.xy;
  r0.z = 1;
  o5.z = dot(r0.xyz, g_MaterialVS.vs_UVMatrix01[0].xyw);
  o5.w = dot(r0.xyz, g_MaterialVS.vs_UVMatrix01[1].xyw);
  r0.xy = v5.zw;
  r0.z = 1;
  o5.x = dot(r0.xyz, g_MaterialVS.vs_UVMatrix01[2].xyw);
  o5.y = dot(r0.xyz, g_MaterialVS.vs_UVMatrix01[3].xyw);
  p6.x = v4.x;
  o7.xyz = saturate(g_MiscGroup1VS_Frequent.vs_kTint.xyz * v2.xyz);
  o7.w = g_MiscGroup1VS_Frequent.vs_kTint.w * v1.w;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.39 on Sun Jul 03 09:52:09 2016
//
//
// Buffer Definitions: 
//
// cbuffer g_CameraVS_CB
// {
//
//   struct CameraVS
//   {
//       
//       row_major float4x4 vs_viewProj;// Offset:    0
//       row_major float4x4 vs_view;    // Offset:   64
//       float4 vs_worldCamPos;         // Offset:  128
//       float4 vs_projection_params;   // Offset:  144
//       float4 vs_inverse_projection_xy;// Offset:  160
//       float4 vs_frustum_params;      // Offset:  176
//       float4 vs_inverse_projection2; // Offset:  192
//       float4 vs_cameraOrigin;        // Offset:  208
//
//   } g_CameraVS;                      // Offset:    0 Size:   224
//
// }
//
// cbuffer g_MaterialVS_CB
// {
//
//   struct MaterialVS
//   {
//       
//       float4 vs_layer0_diffuse;      // Offset:    0
//       float4 vs_bitangentFlip;       // Offset:   16
//       float4 vs_misc_params;         // Offset:   32
//       float4 vs_vtf_kOffset_kHeight; // Offset:   48
//       float4 vs_ambientColor;        // Offset:   64
//       float4 vs_fxAttributes;        // Offset:   80
//       float4 vs_vtf_direction;       // Offset:   96
//       float4 vs_UVMatrix01[4];       // Offset:  112
//       float4 vs_UVMatrix23[4];       // Offset:  176
//       float4 vs_bias;                // Offset:  240
//
//   } g_MaterialVS;                    // Offset:    0 Size:   256
//
// }
//
// cbuffer g_FogTexVS_CB
// {
//
//   struct FogTexVS
//   {
//       
//       float4 vs_fog_tex_params;      // Offset:    0
//
//   } g_FogTexVS;                      // Offset:    0 Size:    16
//
// }
//
// cbuffer g_InstanceVS_CB
// {
//
//   struct InstanceVS
//   {
//       
//       row_major float4x4 vs_world;   // Offset:    0
//
//   } g_InstanceVS;                    // Offset:    0 Size:    64
//
// }
//
// cbuffer g_MiscGroup1VS_Frequent_CB
// {
//
//   struct MiscGroup1VS_Frequent
//   {
//       
//       float4 vs_lightmapOffset;      // Offset:    0
//       float4 vs_kTint;               // Offset:   16
//       float4 vs_defunct;             // Offset:   32
//       float4 vs_fastBlendWeights;    // Offset:   48
//
//   } g_MiscGroup1VS_Frequent;         // Offset:    0 Size:    64
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// g_CameraVS_CB                     cbuffer      NA          NA    0        1
// g_MaterialVS_CB                   cbuffer      NA          NA    1        1
// g_FogTexVS_CB                     cbuffer      NA          NA    2        1
// g_InstanceVS_CB                   cbuffer      NA          NA    3        1
// g_MiscGroup1VS_Frequent_CB        cbuffer      NA          NA    4        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xyz 
// NORMAL                   0   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float   xyz 
// TANGENT                  0   xyzw        3     NONE   float   xyz 
// COLOR                    1   xyzw        4     NONE   float   x   
// TEXCOORD                 0   xyzw        5     NONE   float   xyzw
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
// TEXCOORD                 3   xyzw        4     NONE   float   xyzw
// TEXCOORD                 4   xyzw        5     NONE   float   xyzw
// TEXCOORD                 5   x           6     NONE   float   x   
// COLOR                    1    y          6     NONE   float    y  
// COLOR                    0   xyzw        7     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[9], immediateIndexed
dcl_constantbuffer cb1[11], immediateIndexed
dcl_constantbuffer cb2[1], immediateIndexed
dcl_constantbuffer cb3[4], immediateIndexed
dcl_constantbuffer cb4[2], immediateIndexed
dcl_input v0.xyz
dcl_input v1.xyzw
dcl_input v2.xyz
dcl_input v3.xyz
dcl_input v4.x
dcl_input v5.xyzw
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output o6.x
dcl_output o6.y
dcl_output o7.xyzw
dcl_temps 4
mul r0.xyz, v0.yyyy, cb3[1].xyzx
mad r0.xyz, v0.xxxx, cb3[0].xyzx, r0.xyzx
mad r0.xyz, v0.zzzz, cb3[2].xyzx, r0.xyzx
add r0.xyz, r0.xyzx, cb3[3].xyzx
mul r1.xyzw, r0.yyyy, cb0[1].xyzw
mad r1.xyzw, r0.xxxx, cb0[0].xyzw, r1.xyzw
mad r1.xyzw, r0.zzzz, cb0[2].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[3].xyzw
mov o0.xyzw, r1.xyzw
mul r2.xyz, r0.yyyy, cb0[5].xyzx
mad r2.xyz, r0.xxxx, cb0[4].xyzx, r2.xyzx
mad r2.xyz, r0.zzzz, cb0[6].xyzx, r2.xyzx
add r0.xyz, r0.xyzx, -cb0[8].xyzx
add o1.xyz, r2.xyzx, cb0[7].xyzx
dp3 r0.x, r0.xyzx, r0.xyzx
add r0.y, r0.y, cb2[0].z
log r0.y, r0.y
mad_sat o6.x, r0.y, cb2[0].w, cb2[0].y
sqrt r0.x, r0.x
add r0.x, r0.x, l(1.000000)
log r0.x, r0.x
mul r0.x, r0.x, l(0.0752566829)
min o1.w, r0.x, l(1.000000)
mad r0.xyz, v1.xyzx, l(2.007874, 2.007874, 2.007874, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r2.xyz, r0.yyyy, cb3[1].xyzx
mad r0.xyw, r0.xxxx, cb3[0].xyxz, r2.xyxz
mad r0.xyz, r0.zzzz, cb3[2].xyzx, r0.xywx
mul r2.xyz, r0.yyyy, cb0[5].xyzx
mad r0.xyw, r0.xxxx, cb0[4].xyxz, r2.xyxz
mad r0.xyz, r0.zzzz, cb0[6].xyzx, r0.xywx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mad r2.xyz, v3.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
mul r3.xyz, r2.yyyy, cb3[1].xyzx
mad r2.xyw, r2.xxxx, cb3[0].xyxz, r3.xyxz
mad r2.xyz, r2.zzzz, cb3[2].xyzx, r2.xywx
mul r3.xyz, r2.yyyy, cb0[5].xyzx
mad r2.xyw, r2.xxxx, cb0[4].xyxz, r3.xyxz
mad r2.xyz, r2.zzzz, cb0[6].xyzx, r2.xywx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
mul r3.xyz, r0.yzxy, r2.zxyz
mad r3.xyz, r2.yzxy, r0.zxyz, -r3.xyzx
mov o3.xyz, r0.xyzx
mov o4.xyz, r2.xyzx
mul o2.xyz, r3.xyzx, cb1[1].xxxx
mov o2.w, r1.y
mov o3.w, r1.w
mov o4.w, r1.x
mov r0.xy, v5.xyxx
mov r0.z, l(1.000000)
dp3 o5.z, r0.xyzx, cb1[7].xywx
dp3 o5.w, r0.xyzx, cb1[8].xywx
mov r0.xy, v5.zwzz
mov r0.z, l(1.000000)
dp3 o5.x, r0.xyzx, cb1[9].xywx
dp3 o5.y, r0.xyzx, cb1[10].xywx
mov o6.y, v4.x
mul_sat o7.xyz, v2.xyzx, cb4[1].xyzx
mul o7.w, v1.w, cb4[1].w
ret 
// Approximately 63 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
