// 2D Sky

cbuffer g_SkyObjectVS_CB : register(b0)
{

  struct
  {
    row_major float4x4 rotation;
    float4 scale;
  } g_SkyObjectVS : packoffset(c0);

}

cbuffer g_SkyObjectCommonVS_CB : register(b1)
{

  struct
  {
    row_major float4x4 modelViewProjection;
    float4 planetariumParams;
    float4 sunAngles;
    float4 A;
    float4 B;
    float4 C;
    float4 D;
    float4 E;
    float4 F;
    float4 G;
    float4 H;
    float4 I;
    float4 meanLuminanceSRGB;
    float4 s;
    float4 pows;
    float4 inv_pows_minus_powe;
  } g_SkyObjectCommonVS : packoffset(c0);

}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);


void main( 
  float4 v0 : POSITION0,
  float2 v1 : TEXCOORD0,
  out float4 o0 : SV_Position0,
  out float4 o1 : TEXCOORD0,
  out float4 o2 : TEXCOORD1,
  out float4 o3 : TEXCOORD2)
{
  float4 r0,r1,r2;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xy = v0.yx * g_SkyObjectVS.scale.yx + float2(0.5,0.5);
  r0.xy = float2(3.14159274,3.14159274) * r0.xy;
  sincos(r0.xy, r0.xy, r1.xy);
  r0.z = r1.y * -r0.x;
  r1.xyz = g_SkyObjectVS.rotation._m10_m11_m12 * -r1.xxx;
  r0.x = r0.x * r0.y;
  r0.yzw = r0.zzz * g_SkyObjectVS.rotation._m00_m01_m02 + r1.xyz;
  r0.xyz = r0.xxx * g_SkyObjectVS.rotation._m20_m21_m22 + r0.yzw;
  r1.xyzw = g_SkyObjectCommonVS.modelViewProjection._m10_m11_m13_m13 * r0.yyyy;
  r1.xyzw = r0.xxxx * g_SkyObjectCommonVS.modelViewProjection._m00_m01_m03_m03 + r1.xyzw;
  o0.xyzw = r0.zzzz * g_SkyObjectCommonVS.modelViewProjection._m20_m21_m23_m23 + r1.xyzw;
  
  float4 stereo = StereoParams.Load(0);
  o0.x += stereo.x * stereo.y;
  
  o1.xy = v1.xy;
  o1.zw = float2(0,0);
  r0.w = dot(r0.xz, g_SkyObjectCommonVS.sunAngles.zw);
  r1.x = max(0.00999999978, r0.y);
  o3.xyz = r0.xyz;
  r0.x = -r1.x * r1.x + 1;
  r0.x = sqrt(r0.x);
  r0.x = g_SkyObjectCommonVS.sunAngles.x * r0.x;
  r0.y = g_SkyObjectCommonVS.sunAngles.y * r1.x;
  r0.x = r0.x * r0.w + r0.y;
  r0.y = 1 + -r0.x;
  r0.y = sqrt(r0.y);
  r0.z = -r0.x * 0.155972004 + 1.56466997;
  r0.y = r0.y * r0.z;
  r0.yzw = g_SkyObjectCommonVS.E.xyz * r0.yyy;
  r0.yzw = float3(1.44269502,1.44269502,1.44269502) * r0.yzw;
  r0.yzw = exp2(r0.yzw);
  r0.yzw = g_SkyObjectCommonVS.D.xyz * r0.yzw + g_SkyObjectCommonVS.C.xyz;
  r1.y = r0.x * r0.x;
  r0.yzw = g_SkyObjectCommonVS.F.xyz * r1.yyy + r0.yzw;
  r1.yzw = g_SkyObjectCommonVS.H.xyz * r0.xxx;
  r0.x = r0.x * r0.x + 1;
  r2.xyz = g_SkyObjectCommonVS.H.xyz * g_SkyObjectCommonVS.H.xyz + float3(1,1,1);
  r1.yzw = -r1.yzw * float3(2,2,2) + r2.xyz;
  r2.xyz = sqrt(abs(r1.yzw));
  r1.yzw = r2.xyz * abs(r1.yzw);
  r1.yzw = r0.xxx / r1.yzw;
  r0.xyz = g_SkyObjectCommonVS.G.xyz * r1.yzw + r0.yzw;
  r0.w = sqrt(r1.x);
  r1.x = 0.00999999978 + r1.x;
  r1.xyz = g_SkyObjectCommonVS.B.xyz / r1.xxx;
  r1.xyz = float3(1.44269502,1.44269502,1.44269502) * r1.xyz;
  r1.xyz = exp2(r1.xyz);
  r1.xyz = g_SkyObjectCommonVS.A.xyz * r1.xyz + float3(1,1,1);
  r0.xyz = g_SkyObjectCommonVS.I.xyz * r0.www + r0.xyz;
  r0.xyz = r1.xyz * r0.xyz;
  r0.xyz = g_SkyObjectCommonVS.meanLuminanceSRGB.xyz * r0.xyz;
  r0.xyz = max(float3(0,0,0), r0.xyz);
  r1.xyz = max(g_SkyObjectCommonVS.s.xyz, r0.xyz);
  r0.xyz = r0.xyz * r0.xyz;
  r1.xyz = sqrt(r1.xyz);
  r1.xyz = g_SkyObjectCommonVS.pows.xyz + -r1.xyz;
  r1.xyz = g_SkyObjectCommonVS.inv_pows_minus_powe.xyz * r1.xyz;
  r1.xyz = r1.xyz * r1.xyz;
  r0.w = cmp(0 < g_SkyObjectCommonVS.inv_pows_minus_powe.w);
  o2.xyz = r0.www ? r1.xyz : r0.xyz;
  o2.w = 0;
  o3.w = 0;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
//   using 3Dmigoto v1.2.39 on Sun Jul 03 10:09:07 2016
//
//
// Buffer Definitions: 
//
// cbuffer g_SkyObjectVS_CB
// {
//
//   struct SkyObjectVS
//   {
//       
//       row_major float4x4 rotation;   // Offset:    0
//       float4 scale;                  // Offset:   64
//
//   } g_SkyObjectVS;                   // Offset:    0 Size:    80
//
// }
//
// cbuffer g_SkyObjectCommonVS_CB
// {
//
//   struct SkyObjectCommonVS
//   {
//       
//       row_major float4x4 modelViewProjection;// Offset:    0
//       float4 planetariumParams;      // Offset:   64
//       float4 sunAngles;              // Offset:   80
//       float4 A;                      // Offset:   96
//       float4 B;                      // Offset:  112
//       float4 C;                      // Offset:  128
//       float4 D;                      // Offset:  144
//       float4 E;                      // Offset:  160
//       float4 F;                      // Offset:  176
//       float4 G;                      // Offset:  192
//       float4 H;                      // Offset:  208
//       float4 I;                      // Offset:  224
//       float4 meanLuminanceSRGB;      // Offset:  240
//       float4 s;                      // Offset:  256
//       float4 pows;                   // Offset:  272
//       float4 inv_pows_minus_powe;    // Offset:  288
//
//   } g_SkyObjectCommonVS;             // Offset:    0 Size:   304
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// g_SkyObjectVS_CB                  cbuffer      NA          NA    0        1
// g_SkyObjectCommonVS_CB            cbuffer      NA          NA    1        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// POSITION                 0   xyzw        0     NONE   float   xy  
// TEXCOORD                 0   xy          1     NONE   float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xyzw        1     NONE   float   xyzw
// TEXCOORD                 1   xyzw        2     NONE   float   xyzw
// TEXCOORD                 2   xyzw        3     NONE   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[5], immediateIndexed
dcl_constantbuffer cb1[19], immediateIndexed
dcl_input v0.xy
dcl_input v1.xy
dcl_output_siv o0.xyzw, position
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 3
mad r0.xy, v0.yxyy, cb0[4].yxyy, l(0.500000, 0.500000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, l(3.14159274, 3.14159274, 0.000000, 0.000000)
sincos r0.xy, r1.xy, r0.xyxx
mul r0.z, -r0.x, r1.y
mul r1.xyz, -r1.xxxx, cb0[1].xyzx
mul r0.x, r0.y, r0.x
mad r0.yzw, r0.zzzz, cb0[0].xxyz, r1.xxyz
mad r0.xyz, r0.xxxx, cb0[2].xyzx, r0.yzwy
mul r1.xyzw, r0.yyyy, cb1[1].xyww
mad r1.xyzw, r0.xxxx, cb1[0].xyww, r1.xyzw
mad o0.xyzw, r0.zzzz, cb1[2].xyww, r1.xyzw
mov o1.xy, v1.xyxx
mov o1.zw, l(0,0,0,0)
dp2 r0.w, r0.xzxx, cb1[5].zwzz
max r1.x, r0.y, l(0.010000)
mov o3.xyz, r0.xyzx
mad r0.x, -r1.x, r1.x, l(1.000000)
sqrt r0.x, r0.x
mul r0.x, r0.x, cb1[5].x
mul r0.y, r1.x, cb1[5].y
mad r0.x, r0.x, r0.w, r0.y
add r0.y, -r0.x, l(1.000000)
sqrt r0.y, r0.y
mad r0.z, -r0.x, l(0.155972), l(1.564670)
mul r0.y, r0.z, r0.y
mul r0.yzw, r0.yyyy, cb1[10].xxyz
mul r0.yzw, r0.yyzw, l(0.000000, 1.442695, 1.442695, 1.442695)
exp r0.yzw, r0.yyzw
mad r0.yzw, cb1[9].xxyz, r0.yyzw, cb1[8].xxyz
mul r1.y, r0.x, r0.x
mad r0.yzw, cb1[11].xxyz, r1.yyyy, r0.yyzw
mul r1.yzw, r0.xxxx, cb1[13].xxyz
mad r0.x, r0.x, r0.x, l(1.000000)
mad r2.xyz, cb1[13].xyzx, cb1[13].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r1.yzw, -r1.yyzw, l(0.000000, 2.000000, 2.000000, 2.000000), r2.xxyz
sqrt r2.xyz, |r1.yzwy|
mul r1.yzw, |r1.yyzw|, r2.xxyz
div r1.yzw, r0.xxxx, r1.yyzw
mad r0.xyz, cb1[12].xyzx, r1.yzwy, r0.yzwy
sqrt r0.w, r1.x
add r1.x, r1.x, l(0.010000)
div r1.xyz, cb1[7].xyzx, r1.xxxx
mul r1.xyz, r1.xyzx, l(1.442695, 1.442695, 1.442695, 0.000000)
exp r1.xyz, r1.xyzx
mad r1.xyz, cb1[6].xyzx, r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
mad r0.xyz, cb1[14].xyzx, r0.wwww, r0.xyzx
mul r0.xyz, r0.xyzx, r1.xyzx
mul r0.xyz, r0.xyzx, cb1[15].xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
max r1.xyz, r0.xyzx, cb1[16].xyzx
mul r0.xyz, r0.xyzx, r0.xyzx
sqrt r1.xyz, r1.xyzx
add r1.xyz, -r1.xyzx, cb1[17].xyzx
mul r1.xyz, r1.xyzx, cb1[18].xyzx
mul r1.xyz, r1.xyzx, r1.xyzx
lt r0.w, l(0.000000), cb1[18].w
movc o2.xyz, r0.wwww, r1.xyzx, r0.xyzx
mov o2.w, l(0)
mov o3.w, l(0)
ret 
// Approximately 60 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
