// Light Shafts (DSS) NEW
// Generated by Microsoft (R) HLSL Shader Compiler 10.0.10011.16384
//
//   using 3Dmigoto v1.3.11 on Tue Dec 18 14:35:22 2018
//
//
// Buffer Definitions:
//
// cbuffer _cbSharedPerViewData
// {
//
//   struct S_cbSharedPerViewData
//   {
//
//       row_major float4x4 mProjection;// Offset:    0
//       row_major float4x4 mProjectionPrev;// Offset:   64
//       row_major float4x4 mViewToViewport;// Offset:  128
//       row_major float4x4 mViewToWorld;// Offset:  192
//       row_major float4x4 mViewToWorldPrev;// Offset:  256
//       row_major float4x4 mFxWorldToSampleSpace;// Offset:  320
//       float4 vViewRemap;             // Offset:  384
//       float4 vViewDepthRemap;        // Offset:  400
//       float4 vEyeVectorUL;           // Offset:  416
//       float4 vEyeVectorLR;           // Offset:  432
//       float4 vEyeVectorDelta;        // Offset:  448
//       float4 vPixelToEyeVectorScaleBias;// Offset:  464
//       float4 vViewSpaceUpVector;     // Offset:  480
//       float4 vViewportSize;          // Offset:  496
//       float4 vTesselationEnabled;    // Offset:  512
//       float4 vEngineTime;            // Offset:  528
//       uint nFrameCounter;            // Offset:  544
//       float4 vShaderColor0;          // Offset:  560
//       float4 vShaderColor1;          // Offset:  576
//       float4 vShaderColor2;          // Offset:  592
//       float4 vShaderColor3;          // Offset:  608
//       float4 vShaderColor4;          // Offset:  624
//       float4 vClipPlane;             // Offset:  640
//       float4 vClipPlane0;            // Offset:  656
//       float4 vClipPlane1;            // Offset:  672
//       float4 vClipPlane2;            // Offset:  688
//       float4 vClipPlane3;            // Offset:  704
//       float4 vClipPlane4;            // Offset:  720
//       float4 vClipPlane5;            // Offset:  736
//       float4 vMippedDepthRemap;      // Offset:  752
//       float4 vSpecularOcclusionSettings;// Offset:  768
//       float4 vSaturatedAmbientOcclusionSettings;// Offset:  784
//       float4 vLightModelSettings;    // Offset:  800
//       float4 vHDRScale;              // Offset:  816
//       float4 vTweakableShaderParams; // Offset:  832
//       float4 vAtmosphericScatteringParameters;// Offset:  848
//       float4 vAtmosphericScatteringParameters2;// Offset:  864
//       float4 vAtmosphericScatteringParameters3;// Offset:  880
//       float3 vAtmosphericScatteringMieBeta;// Offset:  896
//       float3 vAtmosphericScatteringRayleighBeta;// Offset:  912
//       float3 vAtmosphericScatteringShadowedMieBeta;// Offset:  928
//       float3 vAtmosphericScatteringShadowedRayleighBeta;// Offset:  944
//       float3 vAttenuatedSunColor;    // Offset:  960
//       float3 vSunDirectionVS;        // Offset:  976
//       row_major float4x4 mViewToGlobalShadowVSPT;// Offset:  992
//       float4 vWindDirectionAndStrength;// Offset: 1056
//       float4 vWindDirectionAndStrengthPrev;// Offset: 1072
//       float4 vWindInitialDirectionAndStrength;// Offset: 1088
//       float4 vFxFadeParameters;      // Offset: 1104
//       float2 vFxSize;                // Offset: 1120
//       int nEnableGBufferSpecPowerAdjustment;// Offset: 1128
//       int nNumCSMCascades;           // Offset: 1132
//       float fCSMFadeAdd;             // Offset: 1136
//       int nEnableClothBias;          // Offset: 1140
//       int2 viNumTiles;               // Offset: 1144
//       int nLightTileDebugFlags;      // Offset: 1152
//       int nEnableBoxReflections;     // Offset: 1156
//       int nSelectedBoxReflectionId;  // Offset: 1160
//       int nEnableAtmosphericScatteringBackdrop;// Offset: 1164
//       int nEnableSampleFromUICameraBackbuffer;// Offset: 1168
//       int nFallbackRoomMask;         // Offset: 1172
//       float4 vClearColor;            // Offset: 1184
//       float3 vGlobalLightDirectionVS;// Offset: 1200
//       float3 vGlobalLightFrontColor; // Offset: 1216
//       float3 vGlobalLightBackColor;  // Offset: 1232
//       float4 vShadowAtlasSize;       // Offset: 1248
//       float2 vShadowPoissonScale;    // Offset: 1264
//       int nShadowSpotKernel;         // Offset: 1272
//       int nShadowCSMKernel;          // Offset: 1276
//       float4 vJitter;                // Offset: 1280
//       float4 vUnjitter;              // Offset: 1296
//       int nHashedAlphaPeriod;        // Offset: 1312
//       int nIsRenderingOffscreen;     // Offset: 1316
//       int nMirrorsDisabled;          // Offset: 1320
//
//   } cbSharedPerViewData;             // Offset:    0 Size:  1324
//
// }
//
// cbuffer _cbCalculateEpipolarInscatter
// {
//
//   struct S_cbCalculateEpipolarInscatter
//   {
//
//       int nNumCSMCascades;           // Offset:    0
//       float fDitherOffset;           // Offset:    4
//       float fCSMFadeAdd;             // Offset:    8
//       float4 vSignedFullResToUnsignedHalfRes;// Offset:   16
//       float4 vRow0;                  // Offset:   32
//       float4 vRow1;                  // Offset:   48
//       float4 vRow2;                  // Offset:   64
//       float4 vBleedReduction;        // Offset:   80
//       float4 avParams[9];            // Offset:   96
//       float3 vSunColor;              // Offset:  240
//       float3 vSunDirWS;              // Offset:  256
//       float3 vSunDirVS;              // Offset:  272
//       float2 vSunUVPos;              // Offset:  288
//       float2 vUVClampingUpper;       // Offset:  296
//       row_major float4x4 mViewToWorld;// Offset:  304
//       row_major float4x4 mViewToPrevViewProj;// Offset:  368
//       int2 viHalfRes;                // Offset:  432
//       float2 vRcpHalfRes;            // Offset:  440
//       int2 viHalfResRT;              // Offset:  448
//       float2 vRcpHalfResRT;          // Offset:  456
//
//   } cbCalculateEpipolarInscatter;    // Offset:    0 Size:   464
//
// }
//
// Resource bind info for srvWorkItems
// {
//
//   uint $Element;                     // Offset:    0 Size:     4
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// samplerPointClamp                 sampler      NA          NA    0        1
// samplerPointClampWrap             sampler      NA          NA   14        1
// srvDepthBuffer                    texture  float4          2d    0        1
// srvWorkItemsCounter               texture    uint         buf    1        1
// srvWorkItems                      texture  struct         r/o    2        1
// srvShadowTexture                  texture  float4          2d    3        1
// srvGlobalShadow                   texture  float4          2d   25        1
// uavEpipolarInscatterTexture           UAV  float4          2d    0        1
// _cbSharedPerViewData              cbuffer      NA          NA    2        1
// _cbCalculateEpipolarInscatter     cbuffer      NA          NA    5        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Input
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Output
cs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb2[60], immediateIndexed
dcl_constantbuffer cb5[23], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s14, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_buffer (uint,uint,uint,uint) t1
dcl_resource_structured t2, 4
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t25
dcl_uav_typed_texture2d (float,float,float,float) u0
dcl_input vThreadID.x
//dcl_temps 14
dcl_temps 17

dcl_thread_group 64, 1, 1

dcl_resource_texture2d (float,float,float,float) t125
ld_indexable(texture2d)(float,float,float,float) r14.xyzw, l(0, 0, 0, 0), t125.xyzw

ld_indexable(buffer)(uint,uint,uint,uint) r0.x, l(0, 0, 0, 0), t1.xyzw
uge r0.x, vThreadID.x, r0.x
if_nz r0.x
  ret
endif
ld_structured_indexable(structured_buffer, stride=4)(mixed,mixed,mixed,mixed) r0.x, vThreadID.x, l(0), t2.xxxx
and r1.x, r0.x, l(0x0000ffff)
ushr r1.yzw, r0.xxxx, l(0, 16, 16, 16)
utof r0.xy, r1.wxww
mul r0.y, r0.y, l(0.00787401572)
mad r0.xz, r0.xxxx, l(0.00781250000, 0.000000, 0.00781250000, 0.000000), l(-1.500000, 0.000000, -2.500000, 0.000000)
add_sat r0.xz, -|r0.xxzx|, l(1.500000, 0.000000, 1.500000, 0.000000)

// Correct cbCalculateEpipolarInscatter.vSunUVPos.xy -DarkStarSword
mov r15.xyzw, cb5[18].xyxx
mad r15.x, r14.x, l(0.5), r15.x


add r2.xy, r0.xzxx, -r15.xyxx
lt r2.zw, r2.xxxy, l(0.000000, 0.000000, 0.000000, 0.000000)
and r2.zw, r2.zzzw, l(0, 0, 0x3f800000, 0x3f800000)
add r2.zw, r2.zzzw, -r15.xxxy
div r2.zw, r2.zzzw, r2.xxxy
max r0.w, r2.w, r2.z
max r0.w, r0.w, l(0.000000)
mad r2.xy, r0.wwww, r2.xyxx, r15.xyxx
min r0.y, r0.y, l(1.000000)
add r0.xz, r0.xxzx, -r2.xxyx
mad r0.xy, r0.yyyy, r0.xzxx, r2.xyxx
sample_l_indexable(texture2d)(float,float,float,float) r0.w, r0.xyxx, t0.yzwx, s0, l(0.000000)
mad r2.x, cb2[24].z, r0.w, -cb2[24].y
div r2.x, l(1.000000, 1.000000, 1.000000, 1.000000), r2.x
add r2.yzw, -cb2[26].xxyz, cb2[27].xxyz
mov r0.z, l(1.000000)
mad r3.xyz, r0.xyzx, r2.yzwy, cb2[26].xyzx
dp3 r0.z, r3.xyzx, r3.xyzx
rsq r0.z, r0.z
mul r4.xyz, r0.zzzz, r3.xyzx
mul r0.z, cb2[55].y, l(12.000000)
mul r5.xyz, r4.yyyy, cb2[13].xyzx
mad r5.xyz, r4.xxxx, cb2[12].xyzx, r5.xyzx
mad r5.xyz, r4.zzzz, cb2[14].xyzx, r5.xyzx
dp3 r3.w, cb5[16].xyzx, r5.xyzx
lt r4.w, r3.w, l(-0.900000)
add r5.w, |r3.w|, l(-0.900000)
mul r5.w, r5.w, l(10.000000)
and r4.w, r4.w, r5.w
lt r0.w, l(0.000000), r0.w
mul r6.yzw, r2.xxxx, r3.xxyz
mul r5.w, r3.y, cb2[13].z
mad r5.w, r3.x, cb2[12].z, r5.w
mad r5.w, r3.z, cb2[14].z, r5.w
add r7.x, -cb2[15].z, cb2[53].y
div r5.w, r7.x, r5.w
lt r7.x, l(0.000000), r5.w
not r8.x, r7.x
min r5.w, r5.w, l(4000.000000)
movc r5.w, r7.x, r5.w, l(50000.000000)
mul r8.yzw, r4.xxyz, r5.wwww
mov r6.x, l(0)
movc r6.xyzw, r0.wwww, r6.xyzw, r8.xyzw
itof r0.w, r1.w
mad r7.xy, r0.wwww, l(0.00781250000, 0.00781250000, 0.000000, 0.000000), l(-1.500000, -2.500000, 0.000000, 0.000000)
add_sat r7.xy, -|r7.xyxx|, l(1.500000, 1.500000, 0.000000, 0.000000)
mov r7.z, l(1.000000)
mad r2.yzw, r7.xxyz, r2.yyzw, cb2[26].xxyz
dp3 r5.w, r2.yzwy, cb5[17].xyzx
mad r2.yzw, -r5.wwww, cb5[17].xxyz, r2.yyzw
dp3 r5.w, r2.yzwy, r2.yzwy
rsq r5.w, r5.w
mul r2.yzw, r2.yyzw, r5.wwww
add r5.w, cb2[53].x, cb5[22].z
mov r7.xy, cb5[22].xyxx
add r7.z, r5.w, l(6360000.000000)
mad r7.w, r3.w, r3.w, l(1.000000)
mul r8.x, r7.w, l(0.0596831031)
mad r8.yz, cb2[54].xxxx, cb2[54].xxxx, l(0.000000, 1.000010, 2.000000, 0.000000)
dp2 r3.w, r3.wwww, cb2[54].xxxx
add r3.w, -r3.w, r8.y
mad r8.y, -cb2[54].x, cb2[54].x, l(1.000000)
mul r8.y, r7.w, r8.y
mul r8.y, r8.y, l(0.119366206)
mul r8.z, r3.w, r8.z
sqrt r3.w, r3.w
mul r3.w, r3.w, r8.z
div r3.w, r8.y, r3.w
mad r7.w, -r7.w, l(0.0596831031), l(0.0795774683)
mad r7.w, cb2[54].w, r7.w, r8.x
add r8.x, -r3.w, l(0.0795774683)
mad r3.w, cb2[54].w, r8.x, r3.w
add r0.xy, r0.xyxx, cb5[0].yyyy
dp2 r0.x, r0.xyxx, l(12.989800, 78.233002, 0.000000, 0.000000)
sincos r0.x, null, r0.x
mul r0.x, r0.x, l(43758.546875)
frc r0.x, r0.x
dp3 r0.y, r6.yzwy, r6.yzwy
rsq r8.x, r0.y
mul r6.yzw, r6.yyzw, r8.xxxx
sqrt r0.y, r0.y
mul r8.x, r0.y, l(0.800000)
min r8.y, r8.x, cb2[55].x
mul r9.xyz, r6.yzwy, r8.yyyy
dp3 r6.y, r7.xyzx, r5.xyzx
dp3 r6.z, r7.xyzx, r7.xyzx
add r6.z, r6.z, l(-41473600913408.000000)
mad r6.w, r6.y, r6.y, -r6.z
sqrt r6.w, r6.w
add r6.y, r6.w, -r6.y
mul r6.w, r8.y, cb2[55].z
min r8.z, r6.y, r6.w
mov r9.w, l(1.000000)
dp4 r10.x, cb5[2].xyzw, r9.xyzw
dp4 r10.y, cb5[3].xyzw, r9.xyzw
dp4 r10.z, cb5[4].xyzw, r9.xyzw
mov r9.x, cb5[2].w
mov r9.y, cb5[3].w
mov r9.z, cb5[4].w
add r10.xyz, -r9.xyzx, r10.xyzx
dp3 r8.w, r7.xyzx, cb5[16].xyzx
mad r6.z, r8.w, r8.w, -r6.z
sqrt r6.z, r6.z
add r6.z, r6.z, -r8.w
mul r8.w, r6.z, cb5[16].z
mul r11.xy, r8.wwww, -cb2[53].wzww
mul r11.zw, r5.wwww, -cb2[53].wwwz
mad r12.xy, r8.wwww, -cb2[53].wzww, r11.zwzz
exp r12.xy, r12.xyxx
exp r11.zw, r11.zzzw
add r11.zw, -r11.zzzw, r12.xxxy
mul r11.xy, r11.xyxx, l(0.693147182, 0.693147182, 0.000000, 0.000000)
div r11.xy, r6.zzzz, r11.xyxx
mul r11.xy, r11.xyxx, r11.zwzz
mul r6.z, r0.x, l(0.015625)
mad r8.w, r6.z, r10.z, cb5[4].w
mul r9.w, r10.z, l(0.015625)
dp3 r2.y, r3.xyzx, r2.yzwy
mul r2.y, r8.y, r2.y
div r2.y, r2.y, cb2[55].x
mul r2.z, r2.y, r6.z
mul r2.y, r2.y, l(0.015625)
lt r2.w, l(0.000000), r4.w
if_nz r2.w
  mov r2.w, l(0)
  mov r3.x, l(0)
  loop
    ige r3.y, r3.x, l(64)
    breakc_nz r3.y
    itof r3.y, r3.x
    mul r3.z, r3.y, l(0.015625)
    mad r10.zw, r10.xxxy, r3.zzzz, r9.xxxy
    mad r3.y, r9.w, r3.y, r8.w
    sample_l_indexable(texture2d)(float,float,float,float) r3.z, r10.zwzz, t25.yzxw, s0, l(0.000000)
    lt r3.y, r3.z, r3.y
    mov_sat r11.zw, r10.zzzw
    ne r10.zw, r10.zzzw, r11.zzzw
    or r3.z, r10.w, r10.z
    or r3.y, r3.z, r3.y
    and r3.y, r3.y, l(0x3f800000)
    add r2.w, r2.w, r3.y
    iadd r3.x, r3.x, l(1)
  endloop
else
  mov r2.w, l(64.000000)
endif
add r0.w, r0.w, l(0.500000)
mul r10.w, r0.w, l(0.00195312500)
mov r3.y, r10.w
mov r0.w, l(0)
mov r3.z, l(0)
loop
  ige r6.z, r3.z, l(64)
  breakc_nz r6.z
  itof r6.z, r3.z
  mad_sat r11.z, r2.y, r6.z, r2.z
  iadd r12.xy, r3.zzzz, l(1, 3, 0, 0)
  itof r12.xy, r12.xyxx
  iadd r11.w, r3.z, l(2)
  itof r11.w, r11.w
  mad_sat r12.z, r2.y, r11.w, r2.z
  mad_sat r13.xy, r2.yyyy, r12.xyxx, r2.zzzz
  ishr r11.z, r11.z, l(1)
  iadd r10.z, r11.z, l(0x1fbd1df5)
  ishr r13.xy, r13.xyxx, l(1, 1, 0, 0)
  iadd r10.xy, r13.xyxx, l(0x1fbd1df5, 0x1fbd1df5, 0, 0)
  ishr r11.z, r12.z, l(1)
  iadd r3.x, r11.z, l(0x1fbd1df5)
  mov_sat r3.x, r3.x
  mov_sat r10.xyz, r10.xyzx
  sample_l_indexable(texture2d)(float,float,float,float) r10.z, r10.zwzz, t3.yzxw, s14, l(0.000000)
  mad r6.z, r9.w, r6.z, r8.w
  lt r6.z, r10.z, r6.z
  and r6.z, r6.z, l(0x3f800000)
  sample_l_indexable(texture2d)(float,float,float,float) r10.x, r10.xwxx, t3.xyzw, s14, l(0.000000)
  mad r12.xy, r9.wwww, r12.xyxx, r8.wwww
  lt r10.x, r10.x, r12.x
  and r10.x, r10.x, l(0x3f800000)
  sample_l_indexable(texture2d)(float,float,float,float) r3.x, r3.xyxx, t3.xyzw, s14, l(0.000000)
  mad r10.z, r9.w, r11.w, r8.w
  lt r3.x, r3.x, r10.z
  and r3.x, r3.x, l(0x3f800000)
  sample_l_indexable(texture2d)(float,float,float,float) r10.y, r10.ywyy, t3.yxzw, s14, l(0.000000)
  lt r10.y, r10.y, r12.y
  and r10.y, r10.y, l(0x3f800000)
  add r6.z, r6.z, r10.x
  add r3.x, r3.x, r6.z
  add r3.x, r10.y, r3.x
  add r0.w, r0.w, r3.x
  iadd r3.z, r3.z, l(4)
endloop
add r2.y, -r0.w, r2.w
mad r0.w, r4.w, r2.y, r0.w
mul r2.yz, -r5.wwww, cb2[53].wwzw
exp r2.yz, r2.yyzy
mul r2.yz, r8.zzzz, r2.yyzy
mul r2.w, r11.y, l(1.100000)
mul r3.xyz, r2.wwww, cb2[56].xyzx
mad r3.xyz, cb2[57].xyzx, r11.xxxx, r3.xyzx
mul r3.xyz, r3.xyzx, l(-1.442695, -1.442695, -1.442695, 0.000000)
exp r3.xyz, r3.xyzx
mul r3.xyz, r3.xyzx, cb5[15].xyzx
mul r2.w, r7.w, r2.y
mul r4.w, r3.w, r2.z
mul r10.xyz, r4.wwww, cb2[58].xyzx
mad r10.xyz, r2.wwww, cb2[59].xyzx, r10.xyzx
mul r3.xyz, r3.xyzx, r10.xyzx
mul r3.xyz, r0.zzzz, r3.xyzx
mul r0.z, r0.w, l(0.015625)
mul r10.xyz, r0.zzzz, r3.xyzx
if_z r6.x
  mul r0.z, cb2[54].y, l(12.000000)
  mul r0.w, r8.x, cb2[55].z
  min r0.w, r6.y, r0.w
  mad r2.w, -r8.y, cb2[55].z, r0.w
  mul r3.x, r2.w, l(0.062500)
  dp3 r6.x, cb5[2].xyzx, r4.xyzx
  dp3 r6.y, cb5[3].xyzx, r4.xyzx
  dp3 r6.z, cb5[4].xyzx, r4.xyzx
  div r3.y, r6.w, cb2[55].z
  mad r3.y, r3.y, r5.z, r7.z
  add r3.y, r3.y, l(-6360000.000000)
  div r2.w, r2.w, cb2[55].z
  mul r2.w, r5.z, r2.w
  mul r2.w, r2.w, l(0.062500)
  mul r3.yz, -r3.yyyy, cb2[53].wwzw
  exp r3.yz, r3.yyzy
  mul r3.xy, r3.xxxx, r3.yzyy
  mul r4.xy, -r2.wwww, cb2[53].wzww
  exp r4.xy, r4.xyxx
  mad r0.y, r0.y, l(0.800000), -r8.y
  mov r8.xzw, l(0,0,0,0)
  mov r11.xyz, l(0,0,0,0)
  mov r4.zw, r2.yyyz
  mov r2.w, r3.x
  mov r3.z, r3.y
  mov r5.w, l(0)
  loop
    ige r9.w, r5.w, l(16)
    breakc_nz r9.w
    itof r9.w, r5.w
    add r9.w, r0.x, r9.w
    mul r9.w, r9.w, l(0.062500)
    mad r11.w, r0.w, r9.w, r6.w
    mad r12.xyz, r11.wwww, r5.xyzx, r7.xyzx
    add r4.z, r2.w, r4.z
    add r4.w, r3.z, r4.w
    dp3 r11.w, r12.xyzx, cb5[16].xyzx
    dp3 r12.x, r12.xyzx, r12.xyzx
    add r12.x, r12.x, l(-41473600913408.000000)
    mad r12.x, r11.w, r11.w, -r12.x
    sqrt r12.x, r12.x
    add r11.w, -r11.w, r12.x
    add r12.x, r12.z, l(-6360000.000000)
    mul r12.y, r11.w, cb5[16].z
    mul r12.zw, r12.yyyy, -cb2[53].wwwz
    mul r13.xy, r12.xxxx, -cb2[53].wzww
    mad r12.xy, r12.yyyy, -cb2[53].wzww, r13.xyxx
    exp r12.xy, r12.xyxx
    exp r13.xy, r13.xyxx
    add r12.xy, r12.xyxx, -r13.xyxx
    mul r12.zw, r12.zzzw, l(0.000000, 0.000000, 0.693147182, 0.693147182)
    div r12.zw, r11.wwww, r12.zzzw
    mad r9.w, r9.w, r0.y, r8.y
    mad r13.xyz, r6.xyzx, r9.wwww, r9.xyzx
    sample_l_indexable(texture2d)(float,float,float,float) r9.w, r13.xyxx, t25.yzwx, s0, l(0.000000)
    lt r9.w, r9.w, r13.z
    mov_sat r13.zw, r13.xxxy
    ne r13.xy, r13.zwzz, r13.xyxx
    or r11.w, r13.y, r13.x
    or r9.w, r9.w, r11.w
    movc r9.w, r9.w, l(1.000000), cb2[54].z
    mad r12.xy, r12.xyxx, r12.zwzz, r4.zwzz
    mul r11.w, r12.y, l(1.100000)
    mul r12.yzw, r11.wwww, cb2[56].xxyz
    mad r12.xyz, cb2[57].xyzx, r12.xxxx, r12.yzwy
    mul r12.xyz, r12.xyzx, l(-1.442695, -1.442695, -1.442695, 0.000000)
    exp r12.xyz, r12.xyzx
    mul r12.xyz, r9.wwww, r12.xyzx
    mad r8.xzw, r2.wwww, r12.xxyz, r8.xxzw
    mad r11.xyz, r3.zzzz, r12.xyzx, r11.xyzx
    mul r2.w, r4.x, r2.w
    mul r3.z, r4.y, r3.z
    iadd r5.w, r5.w, l(1)
  endloop
  mul r0.xyw, r7.wwww, r8.xzxw
  mul r2.yzw, r3.wwww, r11.xxyz
  mul r2.yzw, r2.yyzw, cb2[56].xxyz
  mad r0.xyw, r0.xyxw, cb2[57].xyxz, r2.yzyw
  mul r0.xyw, r0.xyxw, cb5[15].xyxz
  mad r10.xyz, r0.xywx, r0.zzzz, r10.xyzx
endif
max r0.x, r2.x, l(0.000010)
min r10.w, r0.x, l(50000.000000)
store_uav_typed u0.xyzw, r1.xyzw, r10.xyzw
ret
// Approximately 308 instruction slots used
