// HUD 3

cbuffer Constants : register(b0)
{
  float4 vfuniforms[96] : packoffset(c0);
}



// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include </crosshair.hlsl>

void main(
  float4 v0 : COLOR0,
  float4 v1 : SV_Position0,
  uint v2 : SV_InstanceID0,
  out float4 o0 : COLOR0,
  out float2 o1 : TEXCOORD0,
  out float4 o2 : SV_Position0)
{
// Needs manual fix for instruction:
// unknown dcl_: dcl_input_sgv v2.x, instance_id
  float4 r0;
  uint4 bitmask, uiDest;
  float4 fDest;

  o0.xyzw = v0.xyzw;
  bitmask.x = ((~(-1 << 30)) << 2) & 0xffffffff;  r0.x = (((uint)v2.x << 2) & bitmask.x) | ((uint)2 & ~bitmask.x);
  r0.x = (uint)r0.x;
  r0.xy = float2(0.100000001,1.10000002) + r0.xx;
  r0.xy = (uint2)r0.xy;
  o1.x = dot(v1.xyzw, vfuniforms[r0.x].xyzw);
  o1.y = dot(v1.xyzw, vfuniforms[r0.y].xyzw);
  r0.x = (uint)v2.x << 2;
  r0.x = (uint)r0.x;
  r0.xy = float2(0.100000001,1.10000002) + r0.xx;
  r0.xy = (uint2)r0.xy;
  o2.x = dot(v1.xyzw, vfuniforms[r0.x].xyzw);
  o2.y = dot(v1.xyzw, vfuniforms[r0.y].xyzw);
  o2.zw = float2(0,1);
  
  float4 stereo = StereoParams.Load(0);
  //o2.x += adjust_from_depth_buffer(o2.x,o2.y);
  o2.x += adjust_from_depth_buffer(0,0);
  
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//   using 3Dmigoto v1.3.11 on Fri Nov 16 17:16:08 2018
//
//
// Buffer Definitions:
//
// cbuffer Constants
// {
//
//   float4 vfuniforms[96];             // Offset:    0 Size:  1536
//
// }
//
//
// Resource Bindings:
//
// Name                                 Type  Format         Dim Slot Elements
// ------------------------------ ---------- ------- ----------- ---- --------
// Constants                         cbuffer      NA          NA    0        1
//
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// COLOR                    0   xyzw        0     NONE   float   xyzw
// SV_Position              0   xyzw        1     NONE   float   xyzw
// SV_InstanceID            0   x           2   INSTID    uint   x
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// COLOR                    0   xyzw        0     NONE   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy
// SV_Position              0   xyzw        2      POS   float   xyzw
//
vs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[96], dynamicIndexed
dcl_input v0.xyzw
dcl_input v1.xyzw
dcl_input_sgv v2.x, instance_id
dcl_output o0.xyzw
dcl_output o1.xy
dcl_output_siv o2.xyzw, position
dcl_temps 1
mov o0.xyzw, v0.xyzw
bfi r0.x, l(30), l(2), v2.x, l(2)
utof r0.x, r0.x
add r0.xy, r0.xxxx, l(0.100000, 1.100000, 0.000000, 0.000000)
ftou r0.xy, r0.xyxx
dp4 o1.x, v1.xyzw, cb0[r0.x + 0].xyzw
dp4 o1.y, v1.xyzw, cb0[r0.y + 0].xyzw
ishl r0.x, v2.x, l(2)
utof r0.x, r0.x
add r0.xy, r0.xxxx, l(0.100000, 1.100000, 0.000000, 0.000000)
ftou r0.xy, r0.xyxx
dp4 o2.x, v1.xyzw, cb0[r0.x + 0].xyzw
dp4 o2.y, v1.xyzw, cb0[r0.y + 0].xyzw
mov o2.zw, l(0,0,0,1.000000)
ret
// Approximately 15 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
 