// Background Buildings
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 viewProj;
//   float4x4 worldMatrix;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   viewProj     c0       4
//   worldMatrix  c4       3
//

    vs_3_0
    def c7, 1, 0, 0, 0
	def c220, 12000, 0, 0.0625, 0 //new
    dcl_position v0
    dcl_texcoord v1
    dcl_texcoord1 v2
    dcl_position o0
    dcl_texcoord o1.xyz
    dcl_texcoord1 o2.xyz
    dcl_texcoord2 o3.xy
    mov r0.w, c7.x
    mad r1, v0.xyzx, c7.xxxy, c7.yyyx
    dp4 r0.x, r1, c4
    dp4 r0.y, r1, c5
    dp4 r0.z, r1, c6
    dp4 r3.x, r0, c0
    dp4 r3.y, r0, c1
    dp4 r3.z, r0, c2
    dp4 r3.w, r0, c3
    mov o1.xyz, r0
    dp3 o2.x, v2, c4
    dp3 o2.y, v2, c5
    dp3 o2.z, v2, c6
    mov o3.xy, v1
	
	mul r3, r3, c220.x //new
	mov o0, r3  //new

// approximately 14 instruction slots used
 