//Sky +  Moon
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 viewProj;
//   float4x4 worldMatrix;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   viewProj     c0       4
//   worldMatrix  c4       3
//

    vs_3_0
    def c7, 1, 0, 0, 0
	def c220, 28000, 0, 0.0625, 0 //new
    dcl_position v0
    dcl_texcoord v1
    dcl_texcoord1 v2
    dcl_texcoord2 v3
	
    dcl_position o0
    dcl_texcoord o1.xyz
    dcl_texcoord1 o2.xyz
    dcl_texcoord2 o3.xy
    dcl_texcoord3 o4
    mov r0.w, c7.x
    mad r1, v0.xyzx, c7.xxxy, c7.yyyx
    dp4 r0.x, r1, c4
    dp4 r0.y, r1, c5
    dp4 r0.z, r1, c6
    dp4 r3.x, r0, c0  //o0
    dp4 r3.y, r0, c1 //o0
    dp4 r3.z, r0, c2 //o0
    dp4 r3.w, r0, c3 //o0
    mov o1.xyz, r0 
    dp3 o2.x, v2, c4
    dp3 o2.y, v2, c5
    dp3 o2.z, v2, c6
    mov o3.xy, v1
    mov o4, v3
	
	mul r3, r3, c220.x //new
	mov o0, r3  //new

// approximately 15 instruction slots used
 