// HUD Distance Target
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4x4 mvp;
//
//
// Registers:
//
//   Name         Reg   Size
//   ------------ ----- ----
//   mvp          c0       4
//

    vs_3_0
	def c220, 9, 0, 0.0625, 0 //new
    dcl_position v0
    dcl_texcoord v1
    dcl_color v2
	
    dcl_position o0
    dcl_texcoord o1.xy
    dcl_color o2
    dp4 r3.x, v0, c0  //o0
    dp4 r3.y, v0, c1  //o0
    dp4 r3.z, v0, c2  //o0
    dp4 r3.w, v0, c3  //o0
    mov o1.xy, v1
    mov o2, v2.zyxw

	mul r3, r3, c220.x //new
	mov o0, r3  //new


// approximately 6 instruction slots used
 