// Decals Swizzle oDepthLE
Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb4 : register(b4)
{
  float4 cb4[28];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[15];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[12];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[158];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[3];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"

void main( 
  linear centroid float4 v0 : TEXCOORD10,
  linear centroid float4 v1 : TEXCOORD11,
  float3 v2 : TEXCOORD9,
  float4 v3 : SV_Position0,
  uint v4 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1,
  out float4 o2 : SV_Target2,
  out float4 o3 : SV_Target3,
  out float4 o4 : SV_Target4,
  out float4 o5 : SV_Target5)
  //out float oDepthLE : SV_DepthLessEqual)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v1.zxy * v0.yzx;
  r0.xyz = v1.yzx * v0.zxy + -r0.xyz;
  r0.xyz = v1.www * r0.xyz;
  r0.w = v3.z;
  r1.x = 1;
  r0.w = v3.w * r0.w;
  r2.xyzw = cb1[37].xyzw * v3.yyyy;
  r2.xyzw = v3.xxxx * cb1[36].xyzw + r2.xyzw;
  r2.xyzw = v3.zzzz * cb1[38].xyzw + r2.xyzw;
  r2.xyzw = cb1[39].xyzw + r2.xyzw;
  r1.yzw = r2.xyz / r2.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 s = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb1, 0);
matrix ClipToTranslatedWorld = MATRIX(cb1, 32);
float4 t = mul(r1.yzw, TranslatedWorldToClip);
t.x -= s.x * (t.w - s.y);
r1.yzw = mul(t, ClipToTranslatedWorld);
  
  r2.xyz = -cb1[58].xyz + r1.yzw;
  r3.xy = -cb1[58].xy + v2.xy;
  r4.xyzw = r2.xzyz / cb4[4].xzyz;
  r3.zw = t0.Sample(s0_s, r4.xy).xy;
  r5.xy = r3.zw * float2(2,2) + float2(-1,-1);
  r2.w = dot(r5.xy, r5.xy);
  r2.w = 1 + -r2.w;
  r2.w = max(0, r2.w);
  r5.z = sqrt(r2.w);
  r3.zw = t0.Sample(s0_s, r4.zw).xy;
  r4.xy = r3.zw * float2(2,2) + float2(-1,-1);
  r2.w = dot(r4.xy, r4.xy);
  r2.w = 1 + -r2.w;
  r2.w = max(0, r2.w);
  r4.z = sqrt(r2.w);
  r4.xyz = r4.xyz + -r5.xyz;
  r4.xyz = abs(v1.xxx) * r4.xyz + r5.xyz;
  r3.zw = r2.xy / cb4[4].xy;
  r3.zw = t0.Sample(s0_s, r3.zw).xy;
  r5.xy = r3.zw * float2(2,2) + float2(-1,-1);
  r2.w = dot(r5.xy, r5.xy);
  r2.w = 1 + -r2.w;
  r2.w = max(0, r2.w);
  r5.z = sqrt(r2.w);
  r5.xyz = r5.xyz + -r4.xyz;
  r4.xyz = abs(v1.zzz) * r5.xyz + r4.xyz;
  r3.zw = r3.xy / cb4[7].xy;
  r3.zw = float2(1,1) + -r3.zw;
  r3.zw = t0.Sample(s0_s, r3.zw).xy;
  r5.xz = r3.zw * float2(2,2) + float2(-1,-1);
  r2.w = dot(r5.xz, r5.xz);
  r2.w = 1 + -r2.w;
  r2.w = max(0, r2.w);
  r5.yw = sqrt(r2.ww);
  r3.zw = r3.xy / cb4[10].xy;
  r3.zw = float2(1,1) + -r3.zw;
  r3.zw = t0.Sample(s0_s, r3.zw).xy;
  r6.xz = r3.zw * float2(2,2) + float2(-1,-1);
  r2.w = dot(r6.xz, r6.xz);
  r2.w = 1 + -r2.w;
  r2.w = max(0, r2.w);
  r6.yw = sqrt(r2.ww);
  r6.xyzw = r6.xyzw + -r5.xwzw;
  r5.xyzw = r6.xyzw * float4(0.300000012,0.300000012,0.300000012,0.300000012) + r5.xyzw;
  r2.w = saturate(v1.z);
  r6.xyz = r5.xzw * r2.www;
  r4.xyz = r6.xyz * float3(0.5,0.5,0.5) + r4.xyz;
  r2.w = dot(r4.xyz, r4.xyz);
  r2.w = sqrt(r2.w);
  r4.xyz = r4.xyz / r2.www;
  r4.xyz = r4.xyz * cb1[122].www + cb1[122].xyz;
  r2.w = dot(r4.xyz, r4.xyz);
  r2.w = rsqrt(r2.w);
  r4.xyz = r4.xyz * r2.www;
  r0.xyz = r4.yyy * r0.xyz;
  r0.xyz = r4.xxx * v0.xyz + r0.xyz;
  r0.xyz = r4.zzz * v1.xyz + r0.xyz;
  r2.w = dot(r0.xyz, r0.xyz);
  r2.w = rsqrt(r2.w);
  r4.xyz = r2.www * r0.xyz;
  r3.zw = r3.xy / cb4[17].xy;
  r3.zw = float2(1,1) + -r3.zw;
  r3.z = t1.Sample(s1_s, r3.zw).x;
  r3.z = 1 + -r3.z;
  r3.z = max(9.99999997e-007, abs(r3.z));
  r3.z = r3.z * r3.z;
  r3.z = r3.z * r3.z;
  r3.z = r3.z * 0.600000024 + 0.400000006;
  r5.xyzw = r5.xyzw * float4(5,5,5,5) + r2.xzyz;
  r6.xyzw = r5.xyzw / cb4[21].xzyz;
  r3.w = t1.Sample(s1_s, r6.xy).x;
  r4.w = t1.Sample(s1_s, r6.zw).x;
  r4.w = r4.w + -r3.w;
  r3.w = abs(v1.x) * r4.w + r3.w;
  r5.yw = r5.xz / cb4[21].xy;
  r4.w = t1.Sample(s1_s, r5.yw).x;
  r5.xy = float2(500,500) + r5.xz;
  r5.xy = r5.xy / cb4[24].xy;
  r5.xy = float2(1,1) + -r5.xy;
  r5.x = t1.Sample(s1_s, r5.xy).x;
  r3.xy = r3.xy / cb4[27].xy;
  r3.xy = float2(1,1) + -r3.xy;
  r3.x = t1.Sample(s1_s, r3.xy).x;
  r3.x = saturate(r3.x + r3.x);
  r3.y = r5.x + -r4.w;
  r3.x = r3.x * r3.y + r4.w;
  r3.x = r3.x + -r3.w;
  r3.x = abs(v1.z) * r3.x + r3.w;
  r3.x = saturate(r3.z * r3.x);
  r5.xyzw = r3.xxxx * float4(0.0795990005,0.0701889992,0.0648010001,0.300000012) + float4(0.00477699982,0.00402500015,0.00367700006,0.699999988);
  r3.yzw = saturate(cb4[13].xyz * r5.xyz);
  r3.x = r3.x * -15 + 5;
  r3.x = max(0, r3.x);
  r1.x = r1.x * v3.w + r3.x;
  //oDepthLE = r0.w / r1.x;
  r0.w = cmp(cb0[2].x != 0.000000);
  r1.x = cmp(0.00100000005 < abs(cb0[2].x));
  r0.w = r0.w ? r1.x : 0;
  r5.xy = floor(v3.xy);
  r1.x = dot(r5.xy, float2(347.834503,3343.28369));
  r1.x = cos(r1.x);
  r1.x = 1000 * r1.x;
  r1.x = frac(r1.x);
  r4.w = cmp(cb0[2].x < 0);
  r5.x = 1 + cb0[2].x;
  r5.x = cmp(r1.x < r5.x);
  r1.x = cmp(cb0[2].x < r1.x);
  r1.x = r4.w ? r5.x : r1.x;
  r1.x = cmp((int)r1.x == 0);
  r0.w = r0.w ? r1.x : 0;
  if (r0.w != 0) discard;
  o2.z = r5.w * cb1[123].y + cb1[123].x;
  r0.w = cmp(0 < cb2[11].y);
  o5.x = r0.w ? cb3[5].x : 1;
  r5.xyz = r3.yzw * cb1[120].www + cb1[120].xyz;
  r6.xyz = cb1[121].www * float3(0.0399999991,0.0399999991,0.0399999991) + cb1[121].xyz;
  r7.xyz = r4.yzy * r4.yzx;
  r8.yw = r4.zz * r4.yx;
  r0.w = r4.x * r4.x + -r7.x;
  r9.yzw = float3(-1.02332771,1.02332771,-1.02332771) * r4.yzx;
  r8.xz = r7.zy * float2(1,3) + float2(0,-1);
  r7.xyzw = float4(0.858085215,-0.858085215,0.247708291,-0.858085215) * r8.xyzw;
  r0.w = 0.429042608 * r0.w;
  r9.x = 0.886227548;
  r1.x = dot(cb3[8].xyzw, r9.xyzw);
  r4.w = dot(cb3[11].xyzw, r7.xyzw);
  r1.x = r4.w + r1.x;
  r8.x = cb3[14].x * r0.w + r1.x;
  r1.x = dot(cb3[9].xyzw, r9.xyzw);
  r4.w = dot(cb3[12].xyzw, r7.xyzw);
  r1.x = r4.w + r1.x;
  r8.y = cb3[14].y * r0.w + r1.x;
  r1.x = dot(cb3[10].xyzw, r9.xyzw);
  r4.w = dot(cb3[13].xyzw, r7.xyzw);
  r1.x = r4.w + r1.x;
  r8.z = cb3[14].z * r0.w + r1.x;
  r7.xyz = max(float3(0,0,0), r8.xyz);
  r0.w = cmp(0 < cb1[148].y);
  if (r0.w != 0) {
    r0.w = 1 + -cb3[4].w;
    r0.w = -r0.w * r0.w + 1;
    r0.xyz = r0.xyz * r2.www + -cb3[4].xyz;
    r8.xyz = r0.www * r0.xyz + cb3[4].xyz;
    r0.x = saturate(dot(cb3[4].xyz, r4.xyz));
    r0.y = 1 + -r0.x;
    r0.y = r0.w * r0.y + r0.x;
    r0.x = cb3[4].w;
  } else {
    r8.xyz = r4.xyz;
    r0.xy = float2(1,1);
  }
  r8.w = 1;
  r9.x = dot(cb1[151].xyzw, r8.xyzw);
  r9.y = dot(cb1[152].xyzw, r8.xyzw);
  r9.z = dot(cb1[153].xyzw, r8.xyzw);
  r10.xyzw = r8.xyzz * r8.yzzx;
  r11.x = dot(cb1[154].xyzw, r10.xyzw);
  r11.y = dot(cb1[155].xyzw, r10.xyzw);
  r11.z = dot(cb1[156].xyzw, r10.xyzw);
  r0.z = r8.y * r8.y;
  r0.z = r8.x * r8.x + -r0.z;
  r8.xyz = r11.xyz + r9.xyz;
  r8.xyz = cb1[157].xyz * r0.zzz + r8.xyz;
  r8.xyz = max(float3(0,0,0), r8.xyz);
  r8.xyz = cb1[150].xyz * r8.xyz;
  r0.x = r0.x * r0.y;
  r0.xyz = r8.xyz * r0.xxx;
  r0.xyz = r7.xyz * cb1[140].xyz + r0.xyz;
  r0.w = dot(r0.xyz, float3(0.300000012,0.589999974,0.109999999));
  r0.xyz = r0.xyz * r5.xyz;
  r5.xyz = r6.xyz * float3(0.449999988,0.449999988,0.449999988) + r5.xyz;
  r6.xyz = max(float3(0,0,0), cb4[12].xyz);
  r1.x = cmp(0 < cb1[124].x);
  if (r1.x != 0) {
    r1.x = dot(-r1.yzw, -r1.yzw);
    r1.x = rsqrt(r1.x);
    r1.xyz = -r1.yzw * r1.xxx;
    r1.xyz = r1.xyz * r3.xxx + r2.xyz;
    r2.xyz = -cb2[8].xyz + r1.xyz;
    r7.xyz = float3(1,1,1) + cb2[9].xyz;
    r2.xyz = cmp(r7.xyz < abs(r2.xyz));
    r1.w = (int)r2.y | (int)r2.x;
    r1.w = (int)r2.z | (int)r1.w;
    r1.x = dot(r1.xyz, float3(0.577000022,0.577000022,0.577000022));
    r1.x = 0.00200000009 * r1.x;
    r1.x = frac(r1.x);
    r1.x = cmp(0.5 < r1.x);
    r1.xyz = r1.xxx ? float3(0,1,1) : float3(1,1,0);
    r6.xyz = r1.www ? r1.xyz : r6.xyz;
  }
  r0.xyz = cb1[128].xxx * r5.xyz + r0.xyz;
  o0.xyz = r0.xyz + r6.xyz;
  r0.xyz = float3(0.0078125,0.0078125,0.0078125) * v3.xyx;
  r0.xyz = frac(r0.xyz);
  r0.xyz = r0.xyz * float3(128,128,128) + float3(-64.3406219,-72.4656219,-64.3406219);
  r0.xyz = r0.xyz * r0.xyy;
  r0.x = dot(r0.xyz, float3(20.390625,60.703125,2.42812085));
  r0.x = frac(r0.x);
  o1.xyz = r4.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  r0.xy = float2(-0.5,0.00390625) + r0.xw;
  r0.y = log2(r0.y);
  r0.y = r0.y * 0.0625 + 0.5;
  o3.w = r0.x * 0.00392156886 + r0.y;
  o0.w = 0;
  o1.w = cb2[11].x;
  o2.xyw = float3(0,0.5,0.75686276);
  o3.xyz = r3.yzw;
  o4.xyzw = float4(0,0,0,0);
  o5.yzw = float3(1,1,1);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.65 on Thu Sep 21 19:06:47 2017
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 9   xyz         2     NONE   float   xy  
// SV_Position              0   xyzw        3      POS   float   xyzw
// SV_IsFrontFace           0   x           4    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
// SV_DepthLessEqual        0    N/A oDepthLE  DEPTHLE   float    YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[3], immediateIndexed
dcl_constantbuffer cb1[158], immediateIndexed
dcl_constantbuffer cb2[12], immediateIndexed
dcl_constantbuffer cb3[15], immediateIndexed
dcl_constantbuffer cb4[28], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps_siv linear noperspective centroid v3.xyzw, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output oDepthLE
dcl_temps 12
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
mov r0.w, v3.z
mov r1.x, l(1.000000)
mul r0.w, r0.w, v3.w
mul r2.xyzw, v3.yyyy, cb1[37].xyzw
mad r2.xyzw, v3.xxxx, cb1[36].xyzw, r2.xyzw
mad r2.xyzw, v3.zzzz, cb1[38].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[39].xyzw
div r1.yzw, r2.xxyz, r2.wwww
add r2.xyz, r1.yzwy, -cb1[58].xyzx
add r3.xy, v2.xyxx, -cb1[58].xyxx
div r4.xyzw, r2.xzyz, cb4[4].xzyz
sample_indexable(texture2d)(float,float,float,float) r3.zw, r4.xyxx, t0.zwxy, s0
mad r5.xy, r3.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r5.xyxx, r5.xyxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r5.z, r2.w
sample_indexable(texture2d)(float,float,float,float) r3.zw, r4.zwzz, t0.zwxy, s0
mad r4.xy, r3.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r4.xyxx, r4.xyxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r4.z, r2.w
add r4.xyz, -r5.xyzx, r4.xyzx
mad r4.xyz, |v1.xxxx|, r4.xyzx, r5.xyzx
div r3.zw, r2.xxxy, cb4[4].xxxy
sample_indexable(texture2d)(float,float,float,float) r3.zw, r3.zwzz, t0.zwxy, s0
mad r5.xy, r3.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r5.xyxx, r5.xyxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r5.z, r2.w
add r5.xyz, -r4.xyzx, r5.xyzx
mad r4.xyz, |v1.zzzz|, r5.xyzx, r4.xyzx
div r3.zw, r3.xxxy, cb4[7].xxxy
add r3.zw, -r3.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r3.zw, r3.zwzz, t0.zwxy, s0
mad r5.xz, r3.zzwz, l(2.000000, 0.000000, 2.000000, 0.000000), l(-1.000000, 0.000000, -1.000000, 0.000000)
dp2 r2.w, r5.xzxx, r5.xzxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r5.yw, r2.wwww
div r3.zw, r3.xxxy, cb4[10].xxxy
add r3.zw, -r3.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r3.zw, r3.zwzz, t0.zwxy, s0
mad r6.xz, r3.zzwz, l(2.000000, 0.000000, 2.000000, 0.000000), l(-1.000000, 0.000000, -1.000000, 0.000000)
dp2 r2.w, r6.xzxx, r6.xzxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r6.yw, r2.wwww
add r6.xyzw, -r5.xwzw, r6.xyzw
mad r5.xyzw, r6.xyzw, l(0.300000, 0.300000, 0.300000, 0.300000), r5.xyzw
mov_sat r2.w, v1.z
mul r6.xyz, r2.wwww, r5.xzwx
mad r4.xyz, r6.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), r4.xyzx
dp3 r2.w, r4.xyzx, r4.xyzx
sqrt r2.w, r2.w
div r4.xyz, r4.xyzx, r2.wwww
mad r4.xyz, r4.xyzx, cb1[122].wwww, cb1[122].xyzx
dp3 r2.w, r4.xyzx, r4.xyzx
rsq r2.w, r2.w
mul r4.xyz, r2.wwww, r4.xyzx
mul r0.xyz, r0.xyzx, r4.yyyy
mad r0.xyz, r4.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r4.zzzz, v1.xyzx, r0.xyzx
dp3 r2.w, r0.xyzx, r0.xyzx
rsq r2.w, r2.w
mul r4.xyz, r0.xyzx, r2.wwww
div r3.zw, r3.xxxy, cb4[17].xxxy
add r3.zw, -r3.zzzw, l(0.000000, 0.000000, 1.000000, 1.000000)
sample_indexable(texture2d)(float,float,float,float) r3.z, r3.zwzz, t1.yzxw, s1
add r3.z, -r3.z, l(1.000000)
max r3.z, |r3.z|, l(0.000001)
mul r3.z, r3.z, r3.z
mul r3.z, r3.z, r3.z
mad r3.z, r3.z, l(0.600000), l(0.400000)
mad r5.xyzw, r5.xyzw, l(5.000000, 5.000000, 5.000000, 5.000000), r2.xzyz
div r6.xyzw, r5.xyzw, cb4[21].xzyz
sample_indexable(texture2d)(float,float,float,float) r3.w, r6.xyxx, t1.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r4.w, r6.zwzz, t1.yzwx, s1
add r4.w, -r3.w, r4.w
mad r3.w, |v1.x|, r4.w, r3.w
div r5.yw, r5.xxxz, cb4[21].xxxy
sample_indexable(texture2d)(float,float,float,float) r4.w, r5.ywyy, t1.yzwx, s1
add r5.xy, r5.xzxx, l(500.000000, 500.000000, 0.000000, 0.000000)
div r5.xy, r5.xyxx, cb4[24].xyxx
add r5.xy, -r5.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.x, r5.xyxx, t1.xyzw, s1
div r3.xy, r3.xyxx, cb4[27].xyxx
add r3.xy, -r3.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.x, r3.xyxx, t1.xyzw, s1
add_sat r3.x, r3.x, r3.x
add r3.y, -r4.w, r5.x
mad r3.x, r3.x, r3.y, r4.w
add r3.x, -r3.w, r3.x
mad r3.x, |v1.z|, r3.x, r3.w
mul_sat r3.x, r3.x, r3.z
mad r5.xyzw, r3.xxxx, l(0.079599, 0.070189, 0.064801, 0.300000), l(0.004777, 0.004025, 0.003677, 0.700000)
mul_sat r3.yzw, r5.xxyz, cb4[13].xxyz
mad r3.x, r3.x, l(-15.000000), l(5.000000)
max r3.x, r3.x, l(0.000000)
mad r1.x, r1.x, v3.w, r3.x
div oDepthLE, r0.w, r1.x
ne r0.w, cb0[2].x, l(0.000000)
lt r1.x, l(0.001000), |cb0[2].x|
and r0.w, r0.w, r1.x
round_ni r5.xy, v3.xyxx
dp2 r1.x, r5.xyxx, l(347.834503, 3343.283691, 0.000000, 0.000000)
sincos null, r1.x, r1.x
mul r1.x, r1.x, l(1000.000000)
frc r1.x, r1.x
lt r4.w, cb0[2].x, l(0.000000)
add r5.x, cb0[2].x, l(1.000000)
lt r5.x, r1.x, r5.x
lt r1.x, cb0[2].x, r1.x
movc r1.x, r4.w, r5.x, r1.x
ieq r1.x, r1.x, l(0)
and r0.w, r0.w, r1.x
discard_nz r0.w
mad o2.z, r5.w, cb1[123].y, cb1[123].x
lt r0.w, l(0.000000), cb2[11].y
movc o5.x, r0.w, cb3[5].x, l(1.000000)
mad r5.xyz, r3.yzwy, cb1[120].wwww, cb1[120].xyzx
mad r6.xyz, cb1[121].wwww, l(0.040000, 0.040000, 0.040000, 0.000000), cb1[121].xyzx
mul r7.xyz, r4.yzxy, r4.yzyy
mul r8.yw, r4.yyyx, r4.zzzz
mad r0.w, r4.x, r4.x, -r7.x
mul r9.yzw, r4.yyzx, l(0.000000, -1.02332771, 1.02332771, -1.02332771)
mad r8.xz, r7.zzyz, l(1.000000, 0.000000, 3.000000, 0.000000), l(0.000000, 0.000000, -1.000000, 0.000000)
mul r7.xyzw, r8.xyzw, l(0.858085215, -0.858085215, 0.247708291, -0.858085215)
mul r0.w, r0.w, l(0.429042608)
mov r9.x, l(0.886227548)
dp4 r1.x, cb3[8].xyzw, r9.xyzw
dp4 r4.w, cb3[11].xyzw, r7.xyzw
add r1.x, r1.x, r4.w
mad r8.x, cb3[14].x, r0.w, r1.x
dp4 r1.x, cb3[9].xyzw, r9.xyzw
dp4 r4.w, cb3[12].xyzw, r7.xyzw
add r1.x, r1.x, r4.w
mad r8.y, cb3[14].y, r0.w, r1.x
dp4 r1.x, cb3[10].xyzw, r9.xyzw
dp4 r4.w, cb3[13].xyzw, r7.xyzw
add r1.x, r1.x, r4.w
mad r8.z, cb3[14].z, r0.w, r1.x
max r7.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.w, l(0.000000), cb1[148].y
if_nz r0.w
  add r0.w, -cb3[4].w, l(1.000000)
  mad r0.w, -r0.w, r0.w, l(1.000000)
  mad r0.xyz, r0.xyzx, r2.wwww, -cb3[4].xyzx
  mad r8.xyz, r0.wwww, r0.xyzx, cb3[4].xyzx
  dp3_sat r0.x, cb3[4].xyzx, r4.xyzx
  add r0.y, -r0.x, l(1.000000)
  mad r0.y, r0.w, r0.y, r0.x
  mov r0.x, cb3[4].w
else 
  mov r8.xyz, r4.xyzx
  mov r0.xy, l(1.000000,1.000000,0,0)
endif 
mov r8.w, l(1.000000)
dp4 r9.x, cb1[151].xyzw, r8.xyzw
dp4 r9.y, cb1[152].xyzw, r8.xyzw
dp4 r9.z, cb1[153].xyzw, r8.xyzw
mul r10.xyzw, r8.yzzx, r8.xyzz
dp4 r11.x, cb1[154].xyzw, r10.xyzw
dp4 r11.y, cb1[155].xyzw, r10.xyzw
dp4 r11.z, cb1[156].xyzw, r10.xyzw
mul r0.z, r8.y, r8.y
mad r0.z, r8.x, r8.x, -r0.z
add r8.xyz, r9.xyzx, r11.xyzx
mad r8.xyz, cb1[157].xyzx, r0.zzzz, r8.xyzx
max r8.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r8.xyz, r8.xyzx, cb1[150].xyzx
mul r0.x, r0.y, r0.x
mul r0.xyz, r0.xxxx, r8.xyzx
mad r0.xyz, r7.xyzx, cb1[140].xyzx, r0.xyzx
dp3 r0.w, r0.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mul r0.xyz, r5.xyzx, r0.xyzx
mad r5.xyz, r6.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r5.xyzx
max r6.xyz, cb4[12].xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.x, l(0.000000), cb1[124].x
if_nz r1.x
  dp3 r1.x, -r1.yzwy, -r1.yzwy
  rsq r1.x, r1.x
  mul r1.xyz, r1.xxxx, -r1.yzwy
  mad r1.xyz, r1.xyzx, r3.xxxx, r2.xyzx
  add r2.xyz, r1.xyzx, -cb2[8].xyzx
  add r7.xyz, cb2[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r2.xyz, r7.xyzx, |r2.xyzx|
  or r1.w, r2.y, r2.x
  or r1.w, r2.z, r1.w
  dp3 r1.x, r1.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.x, r1.x, l(0.002000)
  frc r1.x, r1.x
  lt r1.x, l(0.500000), r1.x
  movc r1.xyz, r1.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r6.xyz, r1.wwww, r1.xyzx, r6.xyzx
endif 
mad r0.xyz, cb1[128].xxxx, r5.xyzx, r0.xyzx
add o0.xyz, r6.xyzx, r0.xyzx
mul r0.xyz, v3.xyxx, l(0.00781250000, 0.00781250000, 0.00781250000, 0.000000)
frc r0.xyz, r0.xyzx
mad r0.xyz, r0.xyzx, l(128.000000, 128.000000, 128.000000, 0.000000), l(-64.340622, -72.465622, -64.340622, 0.000000)
mul r0.xyz, r0.xyyx, r0.xyzx
dp3 r0.x, r0.xyzx, l(20.390625, 60.703125, 2.42812085, 0.000000)
frc r0.x, r0.x
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
add r0.xy, r0.xwxx, l(-0.500000, 0.00390625000, 0.000000, 0.000000)
log r0.y, r0.y
mad r0.y, r0.y, l(0.062500), l(0.500000)
mad o3.w, r0.x, l(0.00392156886), r0.y
mov o0.w, l(0)
mov o1.w, cb2[11].x
mov o2.xyw, l(0,0.500000,0,0.756862760)
mov o3.xyz, r3.yzwy
mov o4.xyzw, l(0,0,0,0)
mov o5.yzw, l(0,1.000000,1.000000,1.000000)
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
