// Decals Swizzle oDepthLE
TextureCube<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture3D<float4> t0 : register(t0);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb4 : register(b4)
{
  float4 cb4[4];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[4];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[15];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[12];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[141];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"

void main( 
  linear centroid float4 v0 : TEXCOORD10,
  linear centroid float4 v1 : TEXCOORD11,
  float3 v2 : TEXCOORD9,
  float4 v3 : SV_Position0,
  uint v4 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1,
  out float4 o2 : SV_Target2,
  out float4 o3 : SV_Target3,
  out float4 o4 : SV_Target4,
  out float4 o5 : SV_Target5)
  //out float oDepthLE : SV_DepthLessEqual)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v1.zxy * v0.yzx;
  r0.xyz = v1.yzx * v0.zxy + -r0.xyz;
  r0.xyz = v1.www * r0.xyz;
  r0.w = v3.z;
  r1.x = 1;
  r0.w = v3.w * r0.w;
  r2.xyzw = cb0[37].xyzw * v3.yyyy;
  r2.xyzw = v3.xxxx * cb0[36].xyzw + r2.xyzw;
  r2.xyzw = v3.zzzz * cb0[38].xyzw + r2.xyzw;
  r2.xyzw = cb0[39].xyzw + r2.xyzw;
  r1.yzw = r2.xyz / r2.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 s = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb0, 0);
matrix ClipToTranslatedWorld = MATRIX(cb0, 32);
float4 t = mul(r1.yzw, TranslatedWorldToClip);
t.x -= s.x * (t.w - s.y);
r1.yzw = mul(t, ClipToTranslatedWorld);
  
  r2.xyz = -cb0[58].xyz + r1.yzw;
  r3.xy = -cb0[58].xy + v2.xy;
  r2.w = dot(-r1.yzw, -r1.yzw);
  r2.w = rsqrt(r2.w);
  r1.yzw = r2.www * -r1.yzw;
  r4.xyz = cb0[122].www * float3(0,0,1) + cb0[122].xyz;
  r2.w = dot(r4.xyz, r4.xyz);
  r2.w = rsqrt(r2.w);
  r4.xyz = r4.xyz * r2.www;
  r0.xyz = r4.yyy * r0.xyz;
  r0.xyz = r4.xxx * v0.xyz + r0.xyz;
  r0.xyz = r4.zzz * v1.xyz + r0.xyz;
  r2.w = dot(r0.xyz, r0.xyz);
  r2.w = rsqrt(r2.w);
  r0.xyz = r2.www * r0.xyz;
  r4.xyz = float3(0.0500000007,0.0500000007,0.0500000007) * r2.xyz;
  r5.xyz = r4.xyz;
  r2.w = 0;
  r3.zw = float2(1,0);
  while (true) {
    r4.w = cmp((uint)r3.w >= 6);
    if (r4.w != 0) break;
    r6.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r5.xyz;
    r6.xyz = frac(r6.xyz);
    r7.xyz = float3(15,15,15) * r6.xyz;
    r8.xyz = frac(r7.xyz);
    r6.xyz = r6.xyz * float3(15,15,15) + -r8.xyz;
    r9.xyz = r8.xyz * r8.xyz;
    r9.xyz = r9.xyz * r8.xyz;
    r10.xyz = r8.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r8.xyz = r8.xyz * r10.xyz + float3(10,10,10);
    r6.xyz = r9.xyz * r8.xyz + r6.xyz;
    r6.xyz = r6.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r6.xyzw = t0.SampleLevel(s0_s, r6.xyz, 0).xyzw;
    r6.xyzw = r6.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r4.w = dot(r7.xyz, r6.xyz);
    r4.w = r4.w + -r6.w;
    r2.w = r4.w * r3.z + r2.w;
    r5.xyz = r5.xyz + r5.xyz;
    r3.z = 0.5 * r3.z;
    r3.w = (int)r3.w + 1;
  }
  r2.w = r2.w * 0.5 + 0.5;
  r2.w = r2.w * 2 + cb0[126].z;
  r2.w = -1 + r2.w;
  r3.z = 6.28318548 * r2.w;
  r4.xyz = -r2.www * float3(100,100,100) + r2.xyz;
  r4.xyz = float3(0.0199999996,0.0199999996,0.0199999996) * r4.xyz;
  r5.xyz = r4.xyz;
  r2.w = 0;
  r3.w = 1;
  r4.w = 0;
  while (true) {
    r5.w = cmp((uint)r4.w >= 6);
    if (r5.w != 0) break;
    r6.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r5.xyz;
    r6.xyz = frac(r6.xyz);
    r7.xyz = float3(15,15,15) * r6.xyz;
    r8.xyz = frac(r7.xyz);
    r6.xyz = r6.xyz * float3(15,15,15) + -r8.xyz;
    r9.xyz = r8.xyz * r8.xyz;
    r9.xyz = r9.xyz * r8.xyz;
    r10.xyz = r8.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r8.xyz = r8.xyz * r10.xyz + float3(10,10,10);
    r6.xyz = r9.xyz * r8.xyz + r6.xyz;
    r6.xyz = r6.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r6.xyzw = t0.SampleLevel(s0_s, r6.xyz, 0).xyzw;
    r6.xyzw = r6.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r5.w = dot(r7.xyz, r6.xyz);
    r5.w = r5.w + -r6.w;
    r2.w = r5.w * r3.w + r2.w;
    r5.xyz = r5.xyz + r5.xyz;
    r3.w = 0.5 * r3.w;
    r4.w = (int)r4.w + 1;
  }
  r2.w = r2.w * 0.5 + 0.5;
  r2.w = r2.w * 2 + -1;
  r2.w = max(9.99999997e-007, abs(r2.w));
  r3.w = r2.w * r2.w;
  r3.w = r3.w * r3.w;
  r2.w = r3.w * r2.w;
  r3.z = cos(r3.z);
  r4.xyz = float3(0.00999999978,0.00999999978,0.00999999978) * r2.xyz;
  r5.xyz = r4.xyz;
  r3.w = 0;
  r4.w = 0;
  while (true) {
    r5.w = cmp((uint)r4.w >= 1);
    if (r5.w != 0) break;
    r6.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r5.xyz;
    r6.xyz = frac(r6.xyz);
    r7.xyz = float3(15,15,15) * r6.xyz;
    r8.xyz = frac(r7.xyz);
    r6.xyz = r6.xyz * float3(15,15,15) + -r8.xyz;
    r9.xyz = r8.xyz * r8.xyz;
    r9.xyz = r9.xyz * r8.xyz;
    r10.xyz = r8.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r8.xyz = r8.xyz * r10.xyz + float3(10,10,10);
    r6.xyz = r9.xyz * r8.xyz + r6.xyz;
    r6.xyz = r6.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r6.xyzw = t0.SampleLevel(s0_s, r6.xyz, 0).xyzw;
    r6.xyzw = r6.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r5.w = dot(r7.xyz, r6.xyz);
    r5.w = r5.w + -r6.w;
    r3.w = r5.w + r3.w;
    r4.w = (int)r4.w + 1;
  }
  r3.w = r3.w * 0.5 + cb0[126].z;
  r3.w = 0.5 + r3.w;
  r3.w = 1.57079637 * r3.w;
  r3.w = sin(r3.w);
  r3.w = max(9.99999997e-007, abs(r3.w));
  r3.w = log2(r3.w);
  r3.w = 30 * r3.w;
  r3.w = exp2(r3.w);
  r4.x = 1 + -r3.z;
  r3.z = r3.w * r4.x + r3.z;
  r3.z = r3.z * -9 + 10;
  r2.w = max(9.99999997e-007, r2.w);
  r2.w = log2(r2.w);
  r2.w = r3.z * r2.w;
  r2.w = exp2(r2.w);
  r2.w = min(60, r2.w);
  r3.z = dot(r0.xyz, r1.yzw);
  r4.xyz = r3.zzz * r0.xyz;
  r4.xyz = r4.xyz * float3(2,2,2) + -r1.yzw;
  r3.w = t2.Sample(s2_s, r4.xyz).x;
  r3.w = max(9.99999997e-007, abs(r3.w));
  r3.w = r3.w * r3.w;
  r4.xyz = r3.www * float3(0.0193000007,0.0441199988,0.0850000009) + r2.www;
  r5.xy = cb3[3].xy + -r2.xy;
  r2.w = dot(r5.xy, r5.xy);
  r2.w = sqrt(r2.w);
  r3.w = -cb3[0].x + r2.w;
  r3.w = cb3[1].x + r3.w;
  r3.w = saturate(r3.w / cb3[1].x);
  r3.w = max(9.99999997e-007, r3.w);
  r3.w = -r3.w * r3.w + 1;
  r3.w = 1 + -r3.w;
  r4.w = cb3[0].x + abs(cb3[0].w);
  r2.w = -r4.w + r2.w;
  r2.w = cb3[1].x + r2.w;
  r2.w = saturate(r2.w / cb3[1].x);
  r2.w = max(9.99999997e-007, r2.w);
  r2.w = -r2.w * r2.w + 1;
  r4.w = r3.w * r2.w;
  r2.w = -r3.w * r2.w + 1;
  r5.x = cmp(0.100000001 < abs(cb3[0].w));
  r5.y = cmp(cb3[0].w >= 0);
  r2.w = r5.y ? r4.w : r2.w;
  r2.w = r5.x ? r2.w : r3.w;
  r2.w = max(9.99999997e-007, r2.w);
  r2.w = r2.w * r2.w;
  r4.xyz = r2.www * r4.xyz + cb4[1].xyz;
  r3.xy = -r3.xy * float2(-0.015625,-0.015625) + float2(1,1);
  r3.xy = t1.Sample(s1_s, r3.xy).yz;
  r2.w = -10 + r3.x;
  r2.w = r3.y * r2.w + 10;
  r2.w = max(0, r2.w);
  r1.x = r1.x * v3.w + r2.w;
  //oDepthLE = r0.w / r1.x;
  r3.xyw = saturate(cb4[3].xyz);
  r0.w = cb0[123].y * 0.5 + cb0[123].x;
  r1.x = cmp(0 < cb1[11].y);
  o5.x = r1.x ? cb2[5].x : 1;
  r3.z = saturate(r3.z);
  r1.x = r3.z * 0.5 + 0.5;
  r1.x = r1.x * r3.z + -1;
  r3.z = saturate(-r0.w * 1.25 + 1.25);
  r1.x = r1.x * r3.z + 1;
  o3.xyz = r3.xyw * r1.xxx;
  o2.y = 0.5 * r1.x;
  r3.xyz = r3.xyw * cb0[120].www + cb0[120].xyz;
  r5.xyz = cb0[121].www * float3(0.0399999991,0.0399999991,0.0399999991) + cb0[121].xyz;
  r6.xyz = r0.yzy * r0.yzx;
  r7.yw = r0.zz * r0.yx;
  r1.x = r0.x * r0.x + -r6.x;
  r8.yzw = float3(-1.02332771,1.02332771,-1.02332771) * r0.yzx;
  r7.xz = r6.zy * float2(1,3) + float2(0,-1);
  r6.xyzw = float4(0.858085215,-0.858085215,0.247708291,-0.858085215) * r7.xyzw;
  r1.x = 0.429042608 * r1.x;
  r8.x = 0.886227548;
  r3.w = dot(cb2[8].xyzw, r8.xyzw);
  r4.w = dot(cb2[11].xyzw, r6.xyzw);
  r3.w = r4.w + r3.w;
  r7.x = cb2[14].x * r1.x + r3.w;
  r3.w = dot(cb2[9].xyzw, r8.xyzw);
  r4.w = dot(cb2[12].xyzw, r6.xyzw);
  r3.w = r4.w + r3.w;
  r7.y = cb2[14].y * r1.x + r3.w;
  r3.w = dot(cb2[10].xyzw, r8.xyzw);
  r4.w = dot(cb2[13].xyzw, r6.xyzw);
  r3.w = r4.w + r3.w;
  r7.z = cb2[14].z * r1.x + r3.w;
  r6.xyz = max(float3(0,0,0), r7.xyz);
  r6.xyz = cb0[140].xyz * r6.xyz;
  r1.x = dot(r6.xyz, float3(0.300000012,0.589999974,0.109999999));
  r6.xyz = r6.xyz * r3.xyz;
  r3.xyz = r5.xyz * float3(0.449999988,0.449999988,0.449999988) + r3.xyz;
  r4.xyz = max(float3(0,0,0), r4.xyz);
  r3.w = cmp(0 < cb0[124].x);
  if (r3.w != 0) {
    r1.yzw = r1.yzw * r2.www + r2.xyz;
    r2.xyz = -cb1[8].xyz + r1.yzw;
    r5.xyz = float3(1,1,1) + cb1[9].xyz;
    r2.xyz = cmp(r5.xyz < abs(r2.xyz));
    r2.x = (int)r2.y | (int)r2.x;
    r2.x = (int)r2.z | (int)r2.x;
    r1.y = dot(r1.yzw, float3(0.577000022,0.577000022,0.577000022));
    r1.y = 0.00200000009 * r1.y;
    r1.y = frac(r1.y);
    r1.y = cmp(0.5 < r1.y);
    r1.yzw = r1.yyy ? float3(0,1,1) : float3(1,1,0);
    r4.xyz = r2.xxx ? r1.yzw : r4.xyz;
  }
  r1.yzw = cb0[128].xxx * r3.xyz + r6.xyz;
  o0.xyz = r1.yzw + r4.xyz;
  r1.yzw = float3(0.0078125,0.0078125,0.0078125) * v3.xyx;
  r1.yzw = frac(r1.yzw);
  r1.yzw = r1.yzw * float3(128,128,128) + float3(-64.3406219,-72.4656219,-64.3406219);
  r1.yzw = r1.yzw * r1.yzz;
  r1.y = dot(r1.yzw, float3(20.390625,60.703125,2.42812085));
  r1.y = frac(r1.y);
  r1.y = -0.5 + r1.y;
  o1.xyz = r0.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  r0.x = 0.00390625 + r1.x;
  r0.x = log2(r0.x);
  r0.x = r0.x * 0.0625 + 0.5;
  o3.w = r1.y * 0.00392156886 + r0.x;
  o0.w = 0;
  o1.w = cb1[11].x;
  o2.xw = float2(0,0.768627465);
  o2.z = r0.w;
  o4.xyzw = float4(1,0,0,0);
  o5.yzw = float3(1,1,1);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.65 on Sun Sep 24 16:46:47 2017
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 9   xyz         2     NONE   float   xy  
// SV_Position              0   xyzw        3      POS   float   xyzw
// SV_IsFrontFace           0   x           4    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
// SV_DepthLessEqual        0    N/A oDepthLE  DEPTHLE   float    YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[141], immediateIndexed
dcl_constantbuffer cb1[12], immediateIndexed
dcl_constantbuffer cb2[15], immediateIndexed
dcl_constantbuffer cb3[4], immediateIndexed
dcl_constantbuffer cb4[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texturecube (float,float,float,float) t2
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps_siv linear noperspective centroid v3.xyzw, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output oDepthLE
dcl_temps 11
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
mov r0.w, v3.z
mov r1.x, l(1.000000)
mul r0.w, r0.w, v3.w
mul r2.xyzw, v3.yyyy, cb0[37].xyzw
mad r2.xyzw, v3.xxxx, cb0[36].xyzw, r2.xyzw
mad r2.xyzw, v3.zzzz, cb0[38].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb0[39].xyzw
div r1.yzw, r2.xxyz, r2.wwww
add r2.xyz, r1.yzwy, -cb0[58].xyzx
add r3.xy, v2.xyxx, -cb0[58].xyxx
dp3 r2.w, -r1.yzwy, -r1.yzwy
rsq r2.w, r2.w
mul r1.yzw, -r1.yyzw, r2.wwww
mad r4.xyz, cb0[122].wwww, l(0.000000, 0.000000, 1.000000, 0.000000), cb0[122].xyzx
dp3 r2.w, r4.xyzx, r4.xyzx
rsq r2.w, r2.w
mul r4.xyz, r2.wwww, r4.xyzx
mul r0.xyz, r0.xyzx, r4.yyyy
mad r0.xyz, r4.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r4.zzzz, v1.xyzx, r0.xyzx
dp3 r2.w, r0.xyzx, r0.xyzx
rsq r2.w, r2.w
mul r0.xyz, r0.xyzx, r2.wwww
mul r4.xyz, r2.xyzx, l(0.050000, 0.050000, 0.050000, 0.000000)
mov r5.xyz, r4.xyzx
mov r2.w, l(0)
mov r3.zw, l(0,0,1.000000,0)
loop 
  uge r4.w, r3.w, l(6)
  breakc_nz r4.w
  mul r6.xyz, r5.xyzx, l(0.0666666701, 0.0666666701, 0.0666666701, 0.000000)
  frc r6.xyz, r6.xyzx
  mul r7.xyz, r6.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r8.xyz, r7.xyzx
  mad r6.xyz, r6.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r8.xyzx
  mul r9.xyz, r8.xyzx, r8.xyzx
  mul r9.xyz, r8.xyzx, r9.xyzx
  mad r10.xyz, r8.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r8.xyz, r8.xyzx, r10.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r6.xyz, r9.xyzx, r8.xyzx, r6.xyzx
  mad r6.xyz, r6.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r6.xyzw, r6.xyzx, t0.xyzw, s0, l(0.000000)
  mad r6.xyzw, r6.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r4.w, r7.xyzx, r6.xyzx
  add r4.w, -r6.w, r4.w
  mad r2.w, r4.w, r3.z, r2.w
  add r5.xyz, r5.xyzx, r5.xyzx
  mul r3.z, r3.z, l(0.500000)
  iadd r3.w, r3.w, l(1)
endloop 
mad r2.w, r2.w, l(0.500000), l(0.500000)
mad r2.w, r2.w, l(2.000000), cb0[126].z
add r2.w, r2.w, l(-1.000000)
mul r3.z, r2.w, l(6.28318548)
mad r4.xyz, -r2.wwww, l(100.000000, 100.000000, 100.000000, 0.000000), r2.xyzx
mul r4.xyz, r4.xyzx, l(0.020000, 0.020000, 0.020000, 0.000000)
mov r5.xyz, r4.xyzx
mov r2.w, l(0)
mov r3.w, l(1.000000)
mov r4.w, l(0)
loop 
  uge r5.w, r4.w, l(6)
  breakc_nz r5.w
  mul r6.xyz, r5.xyzx, l(0.0666666701, 0.0666666701, 0.0666666701, 0.000000)
  frc r6.xyz, r6.xyzx
  mul r7.xyz, r6.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r8.xyz, r7.xyzx
  mad r6.xyz, r6.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r8.xyzx
  mul r9.xyz, r8.xyzx, r8.xyzx
  mul r9.xyz, r8.xyzx, r9.xyzx
  mad r10.xyz, r8.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r8.xyz, r8.xyzx, r10.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r6.xyz, r9.xyzx, r8.xyzx, r6.xyzx
  mad r6.xyz, r6.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r6.xyzw, r6.xyzx, t0.xyzw, s0, l(0.000000)
  mad r6.xyzw, r6.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r5.w, r7.xyzx, r6.xyzx
  add r5.w, -r6.w, r5.w
  mad r2.w, r5.w, r3.w, r2.w
  add r5.xyz, r5.xyzx, r5.xyzx
  mul r3.w, r3.w, l(0.500000)
  iadd r4.w, r4.w, l(1)
endloop 
mad r2.w, r2.w, l(0.500000), l(0.500000)
mad r2.w, r2.w, l(2.000000), l(-1.000000)
max r2.w, |r2.w|, l(0.000001)
mul r3.w, r2.w, r2.w
mul r3.w, r3.w, r3.w
mul r2.w, r2.w, r3.w
sincos null, r3.z, r3.z
mul r4.xyz, r2.xyzx, l(0.010000, 0.010000, 0.010000, 0.000000)
mov r5.xyz, r4.xyzx
mov r3.w, l(0)
mov r4.w, l(0)
loop 
  uge r5.w, r4.w, l(1)
  breakc_nz r5.w
  mul r6.xyz, r5.xyzx, l(0.0666666701, 0.0666666701, 0.0666666701, 0.000000)
  frc r6.xyz, r6.xyzx
  mul r7.xyz, r6.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r8.xyz, r7.xyzx
  mad r6.xyz, r6.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r8.xyzx
  mul r9.xyz, r8.xyzx, r8.xyzx
  mul r9.xyz, r8.xyzx, r9.xyzx
  mad r10.xyz, r8.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r8.xyz, r8.xyzx, r10.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r6.xyz, r9.xyzx, r8.xyzx, r6.xyzx
  mad r6.xyz, r6.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r6.xyzw, r6.xyzx, t0.xyzw, s0, l(0.000000)
  mad r6.xyzw, r6.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r5.w, r7.xyzx, r6.xyzx
  add r5.w, -r6.w, r5.w
  add r3.w, r3.w, r5.w
  iadd r4.w, r4.w, l(1)
endloop 
mad r3.w, r3.w, l(0.500000), cb0[126].z
add r3.w, r3.w, l(0.500000)
mul r3.w, r3.w, l(1.57079637)
sincos r3.w, null, r3.w
max r3.w, |r3.w|, l(0.000001)
log r3.w, r3.w
mul r3.w, r3.w, l(30.000000)
exp r3.w, r3.w
add r4.x, -r3.z, l(1.000000)
mad r3.z, r3.w, r4.x, r3.z
mad r3.z, r3.z, l(-9.000000), l(10.000000)
max r2.w, r2.w, l(0.000001)
log r2.w, r2.w
mul r2.w, r2.w, r3.z
exp r2.w, r2.w
min r2.w, r2.w, l(60.000000)
dp3 r3.z, r0.xyzx, r1.yzwy
mul r4.xyz, r0.xyzx, r3.zzzz
mad r4.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r1.yzwy
sample_indexable(texturecube)(float,float,float,float) r3.w, r4.xyzx, t2.yzwx, s2
max r3.w, |r3.w|, l(0.000001)
mul r3.w, r3.w, r3.w
mad r4.xyz, r3.wwww, l(0.019300, 0.044120, 0.085000, 0.000000), r2.wwww
add r5.xy, -r2.xyxx, cb3[3].xyxx
dp2 r2.w, r5.xyxx, r5.xyxx
sqrt r2.w, r2.w
add r3.w, r2.w, -cb3[0].x
add r3.w, r3.w, cb3[1].x
div_sat r3.w, r3.w, cb3[1].x
max r3.w, r3.w, l(0.000001)
mad r3.w, -r3.w, r3.w, l(1.000000)
add r3.w, -r3.w, l(1.000000)
add r4.w, |cb3[0].w|, cb3[0].x
add r2.w, r2.w, -r4.w
add r2.w, r2.w, cb3[1].x
div_sat r2.w, r2.w, cb3[1].x
max r2.w, r2.w, l(0.000001)
mad r2.w, -r2.w, r2.w, l(1.000000)
mul r4.w, r2.w, r3.w
mad r2.w, -r3.w, r2.w, l(1.000000)
lt r5.x, l(0.100000), |cb3[0].w|
ge r5.y, cb3[0].w, l(0.000000)
movc r2.w, r5.y, r4.w, r2.w
movc r2.w, r5.x, r2.w, r3.w
max r2.w, r2.w, l(0.000001)
mul r2.w, r2.w, r2.w
mad r4.xyz, r2.wwww, r4.xyzx, cb4[1].xyzx
mad r3.xy, -r3.xyxx, l(-0.015625, -0.015625, 0.000000, 0.000000), l(1.000000, 1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t1.yzxw, s1
add r2.w, r3.x, l(-10.000000)
mad r2.w, r3.y, r2.w, l(10.000000)
max r2.w, r2.w, l(0.000000)
mad r1.x, r1.x, v3.w, r2.w
div oDepthLE, r0.w, r1.x
mov_sat r3.xyw, cb4[3].xyxz
mad r0.w, cb0[123].y, l(0.500000), cb0[123].x
lt r1.x, l(0.000000), cb1[11].y
movc o5.x, r1.x, cb2[5].x, l(1.000000)
mov_sat r3.z, r3.z
mad r1.x, r3.z, l(0.500000), l(0.500000)
mad r1.x, r1.x, r3.z, l(-1.000000)
mad_sat r3.z, -r0.w, l(1.250000), l(1.250000)
mad r1.x, r1.x, r3.z, l(1.000000)
mul o3.xyz, r1.xxxx, r3.xywx
mul o2.y, r1.x, l(0.500000)
mad r3.xyz, r3.xywx, cb0[120].wwww, cb0[120].xyzx
mad r5.xyz, cb0[121].wwww, l(0.040000, 0.040000, 0.040000, 0.000000), cb0[121].xyzx
mul r6.xyz, r0.yzxy, r0.yzyy
mul r7.yw, r0.yyyx, r0.zzzz
mad r1.x, r0.x, r0.x, -r6.x
mul r8.yzw, r0.yyzx, l(0.000000, -1.02332771, 1.02332771, -1.02332771)
mad r7.xz, r6.zzyz, l(1.000000, 0.000000, 3.000000, 0.000000), l(0.000000, 0.000000, -1.000000, 0.000000)
mul r6.xyzw, r7.xyzw, l(0.858085215, -0.858085215, 0.247708291, -0.858085215)
mul r1.x, r1.x, l(0.429042608)
mov r8.x, l(0.886227548)
dp4 r3.w, cb2[8].xyzw, r8.xyzw
dp4 r4.w, cb2[11].xyzw, r6.xyzw
add r3.w, r3.w, r4.w
mad r7.x, cb2[14].x, r1.x, r3.w
dp4 r3.w, cb2[9].xyzw, r8.xyzw
dp4 r4.w, cb2[12].xyzw, r6.xyzw
add r3.w, r3.w, r4.w
mad r7.y, cb2[14].y, r1.x, r3.w
dp4 r3.w, cb2[10].xyzw, r8.xyzw
dp4 r4.w, cb2[13].xyzw, r6.xyzw
add r3.w, r3.w, r4.w
mad r7.z, cb2[14].z, r1.x, r3.w
max r6.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r6.xyz, r6.xyzx, cb0[140].xyzx
dp3 r1.x, r6.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mul r6.xyz, r3.xyzx, r6.xyzx
mad r3.xyz, r5.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r3.xyzx
max r4.xyz, r4.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r3.w, l(0.000000), cb0[124].x
if_nz r3.w
  mad r1.yzw, r1.yyzw, r2.wwww, r2.xxyz
  add r2.xyz, r1.yzwy, -cb1[8].xyzx
  add r5.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r2.xyz, r5.xyzx, |r2.xyzx|
  or r2.x, r2.y, r2.x
  or r2.x, r2.z, r2.x
  dp3 r1.y, r1.yzwy, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.y, r1.y, l(0.002000)
  frc r1.y, r1.y
  lt r1.y, l(0.500000), r1.y
  movc r1.yzw, r1.yyyy, l(0,0,1.000000,1.000000), l(0,1.000000,1.000000,0)
  movc r4.xyz, r2.xxxx, r1.yzwy, r4.xyzx
endif 
mad r1.yzw, cb0[128].xxxx, r3.xxyz, r6.xxyz
add o0.xyz, r4.xyzx, r1.yzwy
mul r1.yzw, v3.xxyx, l(0.000000, 0.00781250000, 0.00781250000, 0.00781250000)
frc r1.yzw, r1.yyzw
mad r1.yzw, r1.yyzw, l(0.000000, 128.000000, 128.000000, 128.000000), l(0.000000, -64.340622, -72.465622, -64.340622)
mul r1.yzw, r1.yyzz, r1.yyzw
dp3 r1.y, r1.yzwy, l(20.390625, 60.703125, 2.42812085, 0.000000)
frc r1.y, r1.y
add r1.y, r1.y, l(-0.500000)
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
add r0.x, r1.x, l(0.00390625000)
log r0.x, r0.x
mad r0.x, r0.x, l(0.062500), l(0.500000)
mad o3.w, r1.y, l(0.00392156886), r0.x
mov o0.w, l(0)
mov o1.w, cb1[11].x
mov o2.xw, l(0,0,0,0.768627465)
mov o2.z, r0.w
mov o4.xyzw, l(1.000000,0,0,0)
mov o5.yzw, l(0,1.000000,1.000000,1.000000)
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
