// Model
Texture2D<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture3D<float4> t0 : register(t0);

SamplerState s5_s : register(s5);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[10];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[10];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[127];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"

void main( 
  float4 v0 : TEXCOORD10,
  linear centroid float4 v1 : TEXCOORD11,
  float4 v2 : TEXCOORD7,
  float4 v3 : SV_Position0,
  uint v4 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xy = -cb0[116].xy + v3.xy;
  r0.xy = r0.xy * cb0[117].zw + float2(-0.5,-0.5);
  r0.xy = v3.ww * r0.xy;
  r0.z = v3.w;
  r0.xyz = float3(2,-2,1) * r0.xyz;
  r1.xyzw = cb0[37].xyzw * v3.yyyy;
  r1.xyzw = v3.xxxx * cb0[36].xyzw + r1.xyzw;
  r1.xyzw = v3.zzzz * cb0[38].xyzw + r1.xyzw;
  r1.xyzw = cb0[39].xyzw + r1.xyzw;
  r1.xyz = r1.xyz / r1.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 s = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb0, 0);
matrix ClipToTranslatedWorld = MATRIX(cb0, 32);
float4 t = mul(r1.xyz, TranslatedWorldToClip);
t.x -= s.x * (t.w - s.y);
r1.xyz = mul(t, ClipToTranslatedWorld);
  
  
  r1.xyz = -cb0[58].xyz + r1.xyz;
  r0.xy = r0.xy / r0.zz;
  r0.zw = cb0[54].xy * r0.xy;
  r0.xy = r0.xy * cb0[54].xy + cb0[54].wz;
  r1.w = t5.SampleLevel(s5_s, r0.xy, 0).x;
  r1.w = max(9.99999997e-007, abs(r1.w));
  r2.x = r1.w * r1.w;
  r1.w = r2.x * r1.w;
  r2.x = t2.SampleLevel(s2_s, r0.xy, 0).z;
  r2.x = 1 + -r2.x;
  r3.xy = float2(1.5,1.5);
  r3.z = cb0[126].z;
  r2.yzw = float3(1,1,1.5) * r3.xyz;
  r3.x = t4.SampleLevel(s4_s, r0.xy, 0).x;
  r3.y = r3.x * cb0[53].x + cb0[53].y;
  r3.x = r3.x * cb0[53].z + -cb0[53].w;
  r3.x = 1 / r3.x;
  r3.x = r3.y + r3.x;
  r0.zw = r0.zw / cb0[54].xy;
  r0.zw = r0.zw * r3.xx;
  
  r0.z -= s.x * (r3.x - s.y);
  
  r4.xyzw = cb0[41].xyzw * r0.wwww;
  r4.xyzw = r0.zzzz * cb0[40].xyzw + r4.xyzw;
  r3.xyzw = r3.xxxx * cb0[42].xyzw + r4.xyzw;
  r3.xyzw = cb0[43].xyzw + r3.xyzw;
  r3.xyz = r3.xyz / r3.www;
  r4.xyz = -r3.xyz * float3(1,1,0.300000012) + r2.zzw;
  r4.xyz = float3(0.0500000007,0.0500000007,0.0500000007) * r4.xyz;
  r5.xyz = r4.xyz;
  r0.zw = float2(0,1);
  r3.w = 0;
  while (true) {
    r4.w = cmp((uint)r3.w >= 5);
    if (r4.w != 0) break;
    r6.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r5.xyz;
    r6.xyz = frac(r6.xyz);
    r7.xyz = float3(15,15,15) * r6.xyz;
    r8.xyz = frac(r7.xyz);
    r6.xyz = r6.xyz * float3(15,15,15) + -r8.xyz;
    r9.xyz = r8.xyz * r8.xyz;
    r9.xyz = r9.xyz * r8.xyz;
    r10.xyz = r8.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r8.xyz = r8.xyz * r10.xyz + float3(10,10,10);
    r6.xyz = r9.xyz * r8.xyz + r6.xyz;
    r6.xyz = r6.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r6.xyzw = t0.SampleLevel(s0_s, r6.xyz, 0).xyzw;
    r6.xyzw = r6.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r4.w = dot(r7.xyz, r6.xyz);
    r4.w = r4.w + -r6.w;
    r0.z = r4.w * r0.w + r0.z;
    r5.xyz = r5.xyz + r5.xyz;
    r0.w = 0.5 * r0.w;
    r3.w = (int)r3.w + 1;
  }
  r0.z = r0.z * 0.5 + 0.5;
  r0.z = r0.z * 20 + -10;
  r4.xyz = r3.xyz * cb2[1].xyz + r0.zzz;
  r5.xyz = -cb0[126].zzz * float3(0,0,30) + r4.xyz;
  r5.xyz = r5.xyz / cb2[5].xyz;
  r0.z = t3.Sample(s3_s, r5.xz).x;
  r0.w = t3.Sample(s3_s, r5.yz).x;
  r6.xyz = t1.SampleLevel(s1_s, r0.xy, 0).xyz;
  r6.xyzw = r6.xzxy * float4(2,2,2,2) + float4(-1,-1,-1,-1);
  r0.x = r0.w + -r0.z;
  r0.x = abs(r6.x) * r0.x + r0.z;
  r0.y = t3.Sample(s3_s, r5.xy).x;
  r0.y = r0.y + -r0.x;
  r0.x = abs(r6.y) * r0.y + r0.x;
  r0.x = max(9.99999997e-007, abs(r0.x));
  r0.y = r0.x * r0.x;
  r0.x = r0.x * r0.y;
  r0.yzw = -cb0[126].zzz * float3(0,0,50) + r4.xyz;
  r0.yzw = r0.yzw / cb2[5].xyz;
  r4.xy = t3.Sample(s3_s, r0.yw).yz;
  r4.zw = t3.Sample(s3_s, r0.zw).yz;
  r4.zw = r4.zw + -r4.xy;
  r4.xy = abs(r6.xx) * r4.zw + r4.xy;
  r0.yz = t3.Sample(s3_s, r0.yz).yz;
  r0.yz = r0.yz + -r4.xy;
  r0.yz = abs(r6.yy) * r0.yz + r4.xy;
  r0.y = dot(r0.yz, float2(5,150));
  r0.x = r0.x * 0.5 + r0.y;
  r0.yz = max(float2(9.99999997e-007,9.99999997e-007), abs(r6.zw));
  r0.zw = r0.yz * r0.yz;
  r0.y = -r0.y * r0.y + 1;
  r0.y = r0.w * r0.y + r0.z;
  r0.x = r0.x * r0.y;
  r0.x = r2.x * r0.x;
  r0.x = r1.w * r0.x;
  r0.yzw = -cb0[55].xyz + r1.xyz;
  r0.y = dot(r0.yzw, r0.yzw);
  r0.y = sqrt(r0.y);
  r3.xyz = -r3.xyz + r1.xyz;
  r0.z = dot(r3.xyz, r3.xyz);
  r0.z = sqrt(r0.z);
  r0.yz = float2(0.00999999978,0.00499999989) * r0.yz;
  r0.z = min(1, r0.z);
  r0.z = max(9.99999997e-007, r0.z);
  r0.w = r0.z * r0.z;
  r0.z = r0.z * r0.w;
  r0.y = r0.y * r0.z;
  r2.xyz = -r1.xyz * float3(1,1,0.300000012) + r2.yzw;
  r2.xyz = float3(0.0500000007,0.0500000007,0.0500000007) * r2.xyz;
  r3.xyz = r2.xyz;
  r0.zw = float2(0,1);
  r1.w = 0;
  while (true) {
    r2.w = cmp((uint)r1.w >= 5);
    if (r2.w != 0) break;
    r4.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r3.xyz;
    r4.xyz = frac(r4.xyz);
    r5.xyz = float3(15,15,15) * r4.xyz;
    r6.xyz = frac(r5.xyz);
    r4.xyz = r4.xyz * float3(15,15,15) + -r6.xyz;
    r7.xyz = r6.xyz * r6.xyz;
    r7.xyz = r7.xyz * r6.xyz;
    r8.xyz = r6.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r6.xyz = r6.xyz * r8.xyz + float3(10,10,10);
    r4.xyz = r7.xyz * r6.xyz + r4.xyz;
    r4.xyz = r4.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r4.xyzw = t0.SampleLevel(s0_s, r4.xyz, 0).xyzw;
    r4.xyzw = r4.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r2.w = dot(r5.xyz, r4.xyz);
    r2.w = r2.w + -r4.w;
    r0.z = r2.w * r0.w + r0.z;
    r3.xyz = r3.xyz + r3.xyz;
    r0.w = 0.5 * r0.w;
    r1.w = (int)r1.w + 1;
  }
  r0.z = r0.z * 0.5 + 0.5;
  r0.z = r0.z * 20 + -10;
  r2.xyz = r1.xyz * cb2[1].xyz + r0.zzz;
  r3.xyz = -cb0[126].zzz * float3(0,0,30) + r2.xyz;
  r3.xyz = r3.xyz / cb2[5].xyz;
  r0.z = t3.Sample(s3_s, r3.xz).x;
  r0.w = t3.Sample(s3_s, r3.yz).x;
  r0.w = r0.w + -r0.z;
  r0.z = abs(v1.x) * r0.w + r0.z;
  r0.w = t3.Sample(s3_s, r3.xy).x;
  r0.w = r0.w + -r0.z;
  r0.z = abs(v1.z) * r0.w + r0.z;
  r0.z = max(9.99999997e-007, abs(r0.z));
  r0.w = r0.z * r0.z;
  r0.z = r0.z * r0.w;
  r2.xyz = -cb0[126].zzz * float3(0,0,50) + r2.xyz;
  r2.xyz = r2.xyz / cb2[5].xyz;
  r3.xy = t3.Sample(s3_s, r2.xz).yz;
  r2.zw = t3.Sample(s3_s, r2.yz).yz;
  r2.zw = r2.zw + -r3.xy;
  r2.zw = abs(v1.xx) * r2.zw + r3.xy;
  r2.xy = t3.Sample(s3_s, r2.xy).yz;
  r2.xy = r2.xy + -r2.zw;
  r2.xy = abs(v1.zz) * r2.xy + r2.zw;
  r0.w = dot(r2.xy, float2(5,150));
  r0.z = r0.z * 0.5 + r0.w;
  r0.x = r0.x * r0.y + r0.z;
  r0.xyz = r0.xxx * cb2[9].zzz + cb2[6].xyz;
  r0.xyz = max(float3(0,0,0), r0.xyz);
  r0.w = cmp(0 < cb0[124].x);
  if (r0.w != 0) {
    r2.xyz = -cb1[8].xyz + r1.xyz;
    r3.xyz = float3(1,1,1) + cb1[9].xyz;
    r2.xyz = cmp(r3.xyz < abs(r2.xyz));
    r0.w = (int)r2.y | (int)r2.x;
    r0.w = (int)r2.z | (int)r0.w;
    r1.x = dot(r1.xyz, float3(0.577000022,0.577000022,0.577000022));
    r1.x = 0.00200000009 * r1.x;
    r1.x = frac(r1.x);
    r1.x = cmp(0.5 < r1.x);
    r1.xyz = r1.xxx ? float3(0,1,1) : float3(1,1,0);
    r0.xyz = r0.www ? r1.xyz : r0.xyz;
  }
  o0.xyz = v2.www * r0.xyz;
  o0.w = 0;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.65 on Sun Sep 24 16:27:06 2017
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float       
// TEXCOORD                11   xyzw        1     NONE   float   x z 
// TEXCOORD                 7   xyzw        2     NONE   float      w
// SV_Position              0   xyzw        3      POS   float   xyzw
// SV_IsFrontFace           0   x           4    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[127], immediateIndexed
dcl_constantbuffer cb1[10], immediateIndexed
dcl_constantbuffer cb2[10], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_input_ps linear centroid v1.xz
dcl_input_ps linear v2.w
dcl_input_ps_siv linear noperspective v3.xyzw, position
dcl_output o0.xyzw
dcl_temps 11
add r0.xy, v3.xyxx, -cb0[116].xyxx
mad r0.xy, r0.xyxx, cb0[117].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, v3.wwww
mov r0.z, v3.w
mul r0.xyz, r0.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
mul r1.xyzw, v3.yyyy, cb0[37].xyzw
mad r1.xyzw, v3.xxxx, cb0[36].xyzw, r1.xyzw
mad r1.xyzw, v3.zzzz, cb0[38].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[39].xyzw
div r1.xyz, r1.xyzx, r1.wwww
add r1.xyz, r1.xyzx, -cb0[58].xyzx
div r0.xy, r0.xyxx, r0.zzzz
mul r0.zw, r0.xxxy, cb0[54].xxxy
mad r0.xy, r0.xyxx, cb0[54].xyxx, cb0[54].wzww
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r0.xyxx, t5.yzwx, s5, l(0.000000)
max r1.w, |r1.w|, l(0.000001)
mul r2.x, r1.w, r1.w
mul r1.w, r1.w, r2.x
sample_l_indexable(texture2d)(float,float,float,float) r2.x, r0.xyxx, t2.zxyw, s2, l(0.000000)
add r2.x, -r2.x, l(1.000000)
mov r3.xy, l(1.500000,1.500000,0,0)
mov r3.z, cb0[126].z
mul r2.yzw, r3.xxyz, l(0.000000, 1.000000, 1.000000, 1.500000)
sample_l_indexable(texture2d)(float,float,float,float) r3.x, r0.xyxx, t4.xyzw, s4, l(0.000000)
mad r3.y, r3.x, cb0[53].x, cb0[53].y
mad r3.x, r3.x, cb0[53].z, -cb0[53].w
div r3.x, l(1.000000, 1.000000, 1.000000, 1.000000), r3.x
add r3.x, r3.x, r3.y
div r0.zw, r0.zzzw, cb0[54].xxxy
mul r0.zw, r3.xxxx, r0.zzzw
mul r4.xyzw, r0.wwww, cb0[41].xyzw
mad r4.xyzw, r0.zzzz, cb0[40].xyzw, r4.xyzw
mad r3.xyzw, r3.xxxx, cb0[42].xyzw, r4.xyzw
add r3.xyzw, r3.xyzw, cb0[43].xyzw
div r3.xyz, r3.xyzx, r3.wwww
mad r4.xyz, -r3.xyzx, l(1.000000, 1.000000, 0.300000, 0.000000), r2.zzwz
mul r4.xyz, r4.xyzx, l(0.050000, 0.050000, 0.050000, 0.000000)
mov r5.xyz, r4.xyzx
mov r0.zw, l(0,0,0,1.000000)
mov r3.w, l(0)
loop 
  uge r4.w, r3.w, l(5)
  breakc_nz r4.w
  mul r6.xyz, r5.xyzx, l(0.0666666701, 0.0666666701, 0.0666666701, 0.000000)
  frc r6.xyz, r6.xyzx
  mul r7.xyz, r6.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r8.xyz, r7.xyzx
  mad r6.xyz, r6.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r8.xyzx
  mul r9.xyz, r8.xyzx, r8.xyzx
  mul r9.xyz, r8.xyzx, r9.xyzx
  mad r10.xyz, r8.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r8.xyz, r8.xyzx, r10.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r6.xyz, r9.xyzx, r8.xyzx, r6.xyzx
  mad r6.xyz, r6.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r6.xyzw, r6.xyzx, t0.xyzw, s0, l(0.000000)
  mad r6.xyzw, r6.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r4.w, r7.xyzx, r6.xyzx
  add r4.w, -r6.w, r4.w
  mad r0.z, r4.w, r0.w, r0.z
  add r5.xyz, r5.xyzx, r5.xyzx
  mul r0.w, r0.w, l(0.500000)
  iadd r3.w, r3.w, l(1)
endloop 
mad r0.z, r0.z, l(0.500000), l(0.500000)
mad r0.z, r0.z, l(20.000000), l(-10.000000)
mad r4.xyz, r3.xyzx, cb2[1].xyzx, r0.zzzz
mad r5.xyz, -cb0[126].zzzz, l(0.000000, 0.000000, 30.000000, 0.000000), r4.xyzx
div r5.xyz, r5.xyzx, cb2[5].xyzx
sample_indexable(texture2d)(float,float,float,float) r0.z, r5.xzxx, t3.yzxw, s3
sample_indexable(texture2d)(float,float,float,float) r0.w, r5.yzyy, t3.yzwx, s3
sample_l_indexable(texture2d)(float,float,float,float) r6.xyz, r0.xyxx, t1.xyzw, s1, l(0.000000)
mad r6.xyzw, r6.xzxy, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
add r0.x, -r0.z, r0.w
mad r0.x, |r6.x|, r0.x, r0.z
sample_indexable(texture2d)(float,float,float,float) r0.y, r5.xyxx, t3.yxzw, s3
add r0.y, -r0.x, r0.y
mad r0.x, |r6.y|, r0.y, r0.x
max r0.x, |r0.x|, l(0.000001)
mul r0.y, r0.x, r0.x
mul r0.x, r0.y, r0.x
mad r0.yzw, -cb0[126].zzzz, l(0.000000, 0.000000, 0.000000, 50.000000), r4.xxyz
div r0.yzw, r0.yyzw, cb2[5].xxyz
sample_indexable(texture2d)(float,float,float,float) r4.xy, r0.ywyy, t3.yzxw, s3
sample_indexable(texture2d)(float,float,float,float) r4.zw, r0.zwzz, t3.xwyz, s3
add r4.zw, -r4.xxxy, r4.zzzw
mad r4.xy, |r6.xxxx|, r4.zwzz, r4.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.yz, r0.yzyy, t3.xyzw, s3
add r0.yz, -r4.xxyx, r0.yyzy
mad r0.yz, |r6.yyyy|, r0.yyzy, r4.xxyx
dp2 r0.y, r0.yzyy, l(5.000000, 150.000000, 0.000000, 0.000000)
mad r0.x, r0.x, l(0.500000), r0.y
max r0.yz, |r6.zzwz|, l(0.000000, 0.000001, 0.000001, 0.000000)
mul r0.zw, r0.yyyz, r0.yyyz
mad r0.y, -r0.y, r0.y, l(1.000000)
mad r0.y, r0.w, r0.y, r0.z
mul r0.x, r0.y, r0.x
mul r0.x, r0.x, r2.x
mul r0.x, r0.x, r1.w
add r0.yzw, r1.xxyz, -cb0[55].xxyz
dp3 r0.y, r0.yzwy, r0.yzwy
sqrt r0.y, r0.y
add r3.xyz, r1.xyzx, -r3.xyzx
dp3 r0.z, r3.xyzx, r3.xyzx
sqrt r0.z, r0.z
mul r0.yz, r0.yyzy, l(0.000000, 0.010000, 0.005000, 0.000000)
min r0.z, r0.z, l(1.000000)
max r0.z, r0.z, l(0.000001)
mul r0.w, r0.z, r0.z
mul r0.z, r0.w, r0.z
mul r0.y, r0.z, r0.y
mad r2.xyz, -r1.xyzx, l(1.000000, 1.000000, 0.300000, 0.000000), r2.yzwy
mul r2.xyz, r2.xyzx, l(0.050000, 0.050000, 0.050000, 0.000000)
mov r3.xyz, r2.xyzx
mov r0.zw, l(0,0,0,1.000000)
mov r1.w, l(0)
loop 
  uge r2.w, r1.w, l(5)
  breakc_nz r2.w
  mul r4.xyz, r3.xyzx, l(0.0666666701, 0.0666666701, 0.0666666701, 0.000000)
  frc r4.xyz, r4.xyzx
  mul r5.xyz, r4.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r6.xyz, r5.xyzx
  mad r4.xyz, r4.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r6.xyzx
  mul r7.xyz, r6.xyzx, r6.xyzx
  mul r7.xyz, r6.xyzx, r7.xyzx
  mad r8.xyz, r6.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r6.xyz, r6.xyzx, r8.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r4.xyz, r7.xyzx, r6.xyzx, r4.xyzx
  mad r4.xyz, r4.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r4.xyzw, r4.xyzx, t0.xyzw, s0, l(0.000000)
  mad r4.xyzw, r4.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r2.w, r5.xyzx, r4.xyzx
  add r2.w, -r4.w, r2.w
  mad r0.z, r2.w, r0.w, r0.z
  add r3.xyz, r3.xyzx, r3.xyzx
  mul r0.w, r0.w, l(0.500000)
  iadd r1.w, r1.w, l(1)
endloop 
mad r0.z, r0.z, l(0.500000), l(0.500000)
mad r0.z, r0.z, l(20.000000), l(-10.000000)
mad r2.xyz, r1.xyzx, cb2[1].xyzx, r0.zzzz
mad r3.xyz, -cb0[126].zzzz, l(0.000000, 0.000000, 30.000000, 0.000000), r2.xyzx
div r3.xyz, r3.xyzx, cb2[5].xyzx
sample_indexable(texture2d)(float,float,float,float) r0.z, r3.xzxx, t3.yzxw, s3
sample_indexable(texture2d)(float,float,float,float) r0.w, r3.yzyy, t3.yzwx, s3
add r0.w, -r0.z, r0.w
mad r0.z, |v1.x|, r0.w, r0.z
sample_indexable(texture2d)(float,float,float,float) r0.w, r3.xyxx, t3.yzwx, s3
add r0.w, -r0.z, r0.w
mad r0.z, |v1.z|, r0.w, r0.z
max r0.z, |r0.z|, l(0.000001)
mul r0.w, r0.z, r0.z
mul r0.z, r0.w, r0.z
mad r2.xyz, -cb0[126].zzzz, l(0.000000, 0.000000, 50.000000, 0.000000), r2.xyzx
div r2.xyz, r2.xyzx, cb2[5].xyzx
sample_indexable(texture2d)(float,float,float,float) r3.xy, r2.xzxx, t3.yzxw, s3
sample_indexable(texture2d)(float,float,float,float) r2.zw, r2.yzyy, t3.xwyz, s3
add r2.zw, -r3.xxxy, r2.zzzw
mad r2.zw, |v1.xxxx|, r2.zzzw, r3.xxxy
sample_indexable(texture2d)(float,float,float,float) r2.xy, r2.xyxx, t3.yzxw, s3
add r2.xy, -r2.zwzz, r2.xyxx
mad r2.xy, |v1.zzzz|, r2.xyxx, r2.zwzz
dp2 r0.w, r2.xyxx, l(5.000000, 150.000000, 0.000000, 0.000000)
mad r0.z, r0.z, l(0.500000), r0.w
mad r0.x, r0.x, r0.y, r0.z
mad r0.xyz, r0.xxxx, cb2[9].zzzz, cb2[6].xyzx
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.w, l(0.000000), cb0[124].x
if_nz r0.w
  add r2.xyz, r1.xyzx, -cb1[8].xyzx
  add r3.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r2.xyz, r3.xyzx, |r2.xyzx|
  or r0.w, r2.y, r2.x
  or r0.w, r2.z, r0.w
  dp3 r1.x, r1.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.x, r1.x, l(0.002000)
  frc r1.x, r1.x
  lt r1.x, l(0.500000), r1.x
  movc r1.xyz, r1.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r0.xyz, r0.wwww, r1.xyzx, r0.xyzx
endif 
mul o0.xyz, r0.xyzx, v2.wwww
mov o0.w, l(0)
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
 