// Model
Texture2D<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[10];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[15];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[12];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[158];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"

void main( 
  linear centroid float4 v0 : TEXCOORD10,
  linear centroid float4 v1 : TEXCOORD11,
  float4 v2 : SV_Position0,
  uint v3 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1,
  out float4 o2 : SV_Target2,
  out float4 o3 : SV_Target3,
  out float4 o4 : SV_Target4,
  out float4 o5 : SV_Target5)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v1.zxy * v0.yzx;
  r0.xyz = v1.yzx * v0.zxy + -r0.xyz;
  r0.xyz = v1.www * r0.xyz;
  r1.xyzw = cb0[37].xyzw * v2.yyyy;
  r1.xyzw = v2.xxxx * cb0[36].xyzw + r1.xyzw;
  r1.xyzw = v2.zzzz * cb0[38].xyzw + r1.xyzw;
  r1.xyzw = cb0[39].xyzw + r1.xyzw;
  r1.xyz = r1.xyz / r1.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 s = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb0, 0);
matrix ClipToTranslatedWorld = MATRIX(cb0, 32);
float4 t = mul(r1.xyz, TranslatedWorldToClip);
t.x -= s.x * (t.w - s.y);
r1.xyz = mul(t, ClipToTranslatedWorld);
  
  r1.xyz = -cb0[58].xyz + r1.xyz;
  r2.xyz = cb0[122].www * float3(0,0,1) + cb0[122].xyz;
  r0.w = dot(r2.xyz, r2.xyz);
  r0.w = rsqrt(r0.w);
  r2.xyz = r2.xyz * r0.www;
  r0.xyz = r2.yyy * r0.xyz;
  r0.xyz = r2.xxx * v0.xyz + r0.xyz;
  r0.xyz = r2.zzz * v1.xyz + r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r2.xyz = r0.xyz * r0.www;
  r3.xy = r1.zz * cb3[9].xx + r1.xy;
  r3.xy = -r3.xy * float2(-0.00666666683,-0.00666666683) + float2(1,1);
  r1.w = t0.Sample(s0_s, r3.xy).x;
  r3.xyz = -cb3[8].xyz + cb3[7].xyz;
  r3.xyz = r1.www * r3.xyz + cb3[8].xyz;
  r3.xyz = saturate(cb3[3].xyz * r3.xyz);
  r1.w = cmp(0 < cb1[11].y);
  o5.x = r1.w ? cb2[5].x : 1;
  r4.xyz = r3.xyz * cb0[120].www + cb0[120].xyz;
  r5.xyz = cb0[121].www * float3(0.0799999982,0.0799999982,0.0799999982) + cb0[121].xyz;
  r6.xyz = r2.yzy * r2.yzx;
  r7.yw = r2.zz * r2.yx;
  r1.w = r2.x * r2.x + -r6.x;
  r8.yzw = float3(-1.02332771,1.02332771,-1.02332771) * r2.yzx;
  r7.xz = r6.zy * float2(1,3) + float2(0,-1);
  r6.xyzw = float4(0.858085215,-0.858085215,0.247708291,-0.858085215) * r7.xyzw;
  r1.w = 0.429042608 * r1.w;
  r8.x = 0.886227548;
  r2.w = dot(cb2[8].xyzw, r8.xyzw);
  r3.w = dot(cb2[11].xyzw, r6.xyzw);
  r2.w = r3.w + r2.w;
  r7.x = cb2[14].x * r1.w + r2.w;
  r2.w = dot(cb2[9].xyzw, r8.xyzw);
  r3.w = dot(cb2[12].xyzw, r6.xyzw);
  r2.w = r3.w + r2.w;
  r7.y = cb2[14].y * r1.w + r2.w;
  r2.w = dot(cb2[10].xyzw, r8.xyzw);
  r3.w = dot(cb2[13].xyzw, r6.xyzw);
  r2.w = r3.w + r2.w;
  r7.z = cb2[14].z * r1.w + r2.w;
  r6.xyz = max(float3(0,0,0), r7.xyz);
  r1.w = cmp(0 < cb0[148].y);
  if (r1.w != 0) {
    r1.w = 1 + -cb2[4].w;
    r1.w = -r1.w * r1.w + 1;
    r0.xyz = r0.xyz * r0.www + -cb2[4].xyz;
    r0.xyz = r1.www * r0.xyz + cb2[4].xyz;
    r2.w = saturate(dot(cb2[4].xyz, r2.xyz));
    r3.w = 1 + -r2.w;
    r7.y = r1.w * r3.w + r2.w;
    r7.x = cb2[4].w;
  } else {
    r0.xyz = r2.xyz;
    r7.xy = float2(1,1);
  }
  r0.w = 1;
  r8.x = dot(cb0[151].xyzw, r0.xyzw);
  r8.y = dot(cb0[152].xyzw, r0.xyzw);
  r8.z = dot(cb0[153].xyzw, r0.xyzw);
  r9.xyzw = r0.xyzz * r0.yzzx;
  r10.x = dot(cb0[154].xyzw, r9.xyzw);
  r10.y = dot(cb0[155].xyzw, r9.xyzw);
  r10.z = dot(cb0[156].xyzw, r9.xyzw);
  r0.y = r0.y * r0.y;
  r0.x = r0.x * r0.x + -r0.y;
  r0.yzw = r10.xyz + r8.xyz;
  r0.xyz = cb0[157].xyz * r0.xxx + r0.yzw;
  r0.xyz = max(float3(0,0,0), r0.xyz);
  r0.xyz = cb0[150].xyz * r0.xyz;
  r0.w = r7.x * r7.y;
  r0.xyz = r0.xyz * r0.www;
  r0.xyz = r6.xyz * cb0[140].xyz + r0.xyz;
  r0.w = dot(r0.xyz, float3(0.300000012,0.589999974,0.109999999));
  r0.xyz = r0.xyz * r4.xyz;
  r4.xyz = r5.xyz * float3(0.449999988,0.449999988,0.449999988) + r4.xyz;
  r5.xyz = max(float3(0,0,0), cb3[2].xyz);
  r1.w = cmp(0 < cb0[124].x);
  if (r1.w != 0) {
    r6.xyz = -cb1[8].xyz + r1.xyz;
    r7.xyz = float3(1,1,1) + cb1[9].xyz;
    r6.xyz = cmp(r7.xyz < abs(r6.xyz));
    r1.w = (int)r6.y | (int)r6.x;
    r1.w = (int)r6.z | (int)r1.w;
    r1.x = dot(r1.xyz, float3(0.577000022,0.577000022,0.577000022));
    r1.x = 0.00200000009 * r1.x;
    r1.x = frac(r1.x);
    r1.x = cmp(0.5 < r1.x);
    r1.xyz = r1.xxx ? float3(0,1,1) : float3(1,1,0);
    r5.xyz = r1.www ? r1.xyz : r5.xyz;
  }
  r0.xyz = cb0[128].xxx * r4.xyz + r0.xyz;
  o0.xyz = r0.xyz + r5.xyz;
  r0.xyz = float3(0.0078125,0.0078125,0.0078125) * v2.xyx;
  r0.xyz = frac(r0.xyz);
  r0.xyz = r0.xyz * float3(128,128,128) + float3(-64.3406219,-72.4656219,-64.3406219);
  r0.xyz = r0.xyz * r0.xyy;
  r0.x = dot(r0.xyz, float3(20.390625,60.703125,2.42812085));
  r0.x = frac(r0.x);
  o1.xyz = r2.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  r0.xy = float2(-0.5,0.00390625) + r0.xw;
  r0.y = log2(r0.y);
  r0.y = r0.y * 0.0625 + 0.5;
  o3.w = r0.x * 0.00392156886 + r0.y;
  o0.w = 0;
  o1.w = cb1[11].x;
  o2.xyw = float3(0,1,0.75686276);
  o2.z = cb0[123].x;
  o3.xyz = r3.xyz;
  o4.xyzw = float4(0,0,0,0);
  o5.yzw = float3(1,1,1);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.65 on Thu Sep 21 20:12:56 2017
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// SV_Position              0   xyzw        2      POS   float   xyz 
// SV_IsFrontFace           0   x           3    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[158], immediateIndexed
dcl_constantbuffer cb1[12], immediateIndexed
dcl_constantbuffer cb2[15], immediateIndexed
dcl_constantbuffer cb3[10], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps_siv linear noperspective v2.xyz, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 11
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
mul r1.xyzw, v2.yyyy, cb0[37].xyzw
mad r1.xyzw, v2.xxxx, cb0[36].xyzw, r1.xyzw
mad r1.xyzw, v2.zzzz, cb0[38].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[39].xyzw
div r1.xyz, r1.xyzx, r1.wwww
add r1.xyz, r1.xyzx, -cb0[58].xyzx
mad r2.xyz, cb0[122].wwww, l(0.000000, 0.000000, 1.000000, 0.000000), cb0[122].xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
mul r0.xyz, r0.xyzx, r2.yyyy
mad r0.xyz, r2.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r2.zzzz, v1.xyzx, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r0.xyzx
mad r3.xy, r1.zzzz, cb3[9].xxxx, r1.xyxx
mad r3.xy, -r3.xyxx, l(-0.00666666683, -0.00666666683, 0.000000, 0.000000), l(1.000000, 1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.w, r3.xyxx, t0.yzwx, s0
add r3.xyz, cb3[7].xyzx, -cb3[8].xyzx
mad r3.xyz, r1.wwww, r3.xyzx, cb3[8].xyzx
mul_sat r3.xyz, r3.xyzx, cb3[3].xyzx
lt r1.w, l(0.000000), cb1[11].y
movc o5.x, r1.w, cb2[5].x, l(1.000000)
mad r4.xyz, r3.xyzx, cb0[120].wwww, cb0[120].xyzx
mad r5.xyz, cb0[121].wwww, l(0.080000, 0.080000, 0.080000, 0.000000), cb0[121].xyzx
mul r6.xyz, r2.yzxy, r2.yzyy
mul r7.yw, r2.yyyx, r2.zzzz
mad r1.w, r2.x, r2.x, -r6.x
mul r8.yzw, r2.yyzx, l(0.000000, -1.02332771, 1.02332771, -1.02332771)
mad r7.xz, r6.zzyz, l(1.000000, 0.000000, 3.000000, 0.000000), l(0.000000, 0.000000, -1.000000, 0.000000)
mul r6.xyzw, r7.xyzw, l(0.858085215, -0.858085215, 0.247708291, -0.858085215)
mul r1.w, r1.w, l(0.429042608)
mov r8.x, l(0.886227548)
dp4 r2.w, cb2[8].xyzw, r8.xyzw
dp4 r3.w, cb2[11].xyzw, r6.xyzw
add r2.w, r2.w, r3.w
mad r7.x, cb2[14].x, r1.w, r2.w
dp4 r2.w, cb2[9].xyzw, r8.xyzw
dp4 r3.w, cb2[12].xyzw, r6.xyzw
add r2.w, r2.w, r3.w
mad r7.y, cb2[14].y, r1.w, r2.w
dp4 r2.w, cb2[10].xyzw, r8.xyzw
dp4 r3.w, cb2[13].xyzw, r6.xyzw
add r2.w, r2.w, r3.w
mad r7.z, cb2[14].z, r1.w, r2.w
max r6.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.w, l(0.000000), cb0[148].y
if_nz r1.w
  add r1.w, -cb2[4].w, l(1.000000)
  mad r1.w, -r1.w, r1.w, l(1.000000)
  mad r0.xyz, r0.xyzx, r0.wwww, -cb2[4].xyzx
  mad r0.xyz, r1.wwww, r0.xyzx, cb2[4].xyzx
  dp3_sat r2.w, cb2[4].xyzx, r2.xyzx
  add r3.w, -r2.w, l(1.000000)
  mad r7.y, r1.w, r3.w, r2.w
  mov r7.x, cb2[4].w
else 
  mov r0.xyz, r2.xyzx
  mov r7.xy, l(1.000000,1.000000,0,0)
endif 
mov r0.w, l(1.000000)
dp4 r8.x, cb0[151].xyzw, r0.xyzw
dp4 r8.y, cb0[152].xyzw, r0.xyzw
dp4 r8.z, cb0[153].xyzw, r0.xyzw
mul r9.xyzw, r0.yzzx, r0.xyzz
dp4 r10.x, cb0[154].xyzw, r9.xyzw
dp4 r10.y, cb0[155].xyzw, r9.xyzw
dp4 r10.z, cb0[156].xyzw, r9.xyzw
mul r0.y, r0.y, r0.y
mad r0.x, r0.x, r0.x, -r0.y
add r0.yzw, r8.xxyz, r10.xxyz
mad r0.xyz, cb0[157].xyzx, r0.xxxx, r0.yzwy
max r0.xyz, r0.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r0.xyz, r0.xyzx, cb0[150].xyzx
mul r0.w, r7.y, r7.x
mul r0.xyz, r0.wwww, r0.xyzx
mad r0.xyz, r6.xyzx, cb0[140].xyzx, r0.xyzx
dp3 r0.w, r0.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mul r0.xyz, r4.xyzx, r0.xyzx
mad r4.xyz, r5.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r4.xyzx
max r5.xyz, cb3[2].xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.w, l(0.000000), cb0[124].x
if_nz r1.w
  add r6.xyz, r1.xyzx, -cb1[8].xyzx
  add r7.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r6.xyz, r7.xyzx, |r6.xyzx|
  or r1.w, r6.y, r6.x
  or r1.w, r6.z, r1.w
  dp3 r1.x, r1.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.x, r1.x, l(0.002000)
  frc r1.x, r1.x
  lt r1.x, l(0.500000), r1.x
  movc r1.xyz, r1.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r5.xyz, r1.wwww, r1.xyzx, r5.xyzx
endif 
mad r0.xyz, cb0[128].xxxx, r4.xyzx, r0.xyzx
add o0.xyz, r5.xyzx, r0.xyzx
mul r0.xyz, v2.xyxx, l(0.00781250000, 0.00781250000, 0.00781250000, 0.000000)
frc r0.xyz, r0.xyzx
mad r0.xyz, r0.xyzx, l(128.000000, 128.000000, 128.000000, 0.000000), l(-64.340622, -72.465622, -64.340622, 0.000000)
mul r0.xyz, r0.xyyx, r0.xyzx
dp3 r0.x, r0.xyzx, l(20.390625, 60.703125, 2.42812085, 0.000000)
frc r0.x, r0.x
mad o1.xyz, r2.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
add r0.xy, r0.xwxx, l(-0.500000, 0.00390625000, 0.000000, 0.000000)
log r0.y, r0.y
mad r0.y, r0.y, l(0.062500), l(0.500000)
mad o3.w, r0.x, l(0.00392156886), r0.y
mov o0.w, l(0)
mov o1.w, cb1[11].x
mov o2.xyw, l(0,1.000000,0,0.756862760)
mov o2.z, cb0[123].x
mov o3.xyz, r3.xyzx
mov o4.xyzw, l(0,0,0,0)
mov o5.yzw, l(0,1.000000,1.000000,1.000000)
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
