// Batch Swizzle oDepthLE DHR
// ---- Created with 3Dmigoto v1.2.65 on Sun Sep 24 10:57:09 2017
Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[20];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[15];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[12];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[141];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"


void main( 
  linear centroid float4 v0 : TEXCOORD10,
  linear centroid float4 v1 : TEXCOORD11,
  float4 v2 : COLOR1,
  float3 v3 : TEXCOORD9,
  float4 v4 : SV_Position0,
  uint v5 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1,
  out float4 o2 : SV_Target2,
  out float4 o3 : SV_Target3,
  out float4 o4 : SV_Target4,
  out float4 o5 : SV_Target5)
  //out float oDepthLE : SV_DepthLessEqual)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v1.zxy * v0.yzx;
  r0.xyz = v1.yzx * v0.zxy + -r0.xyz;
  r0.xyz = v1.www * r0.xyz;
  r0.w = v4.z;
  r1.x = 1;
  r0.w = v4.w * r0.w;
  r2.xyzw = cb0[37].xyzw * v4.yyyy;
  r2.xyzw = v4.xxxx * cb0[36].xyzw + r2.xyzw;
  r2.xyzw = v4.zzzz * cb0[38].xyzw + r2.xyzw;
  r2.xyzw = cb0[39].xyzw + r2.xyzw;
  r1.yzw = r2.xyz / r2.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 s = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb0, 0);
matrix ClipToTranslatedWorld = MATRIX(cb0, 32);
float4 t = mul(r1.yzw, TranslatedWorldToClip);
t.x -= s.x * (t.w - s.y);
r1.yzw = mul(t, ClipToTranslatedWorld);
  
  r2.xyzw = -cb0[58].xyxy + v3.xyxy;
  r3.x = dot(-r1.yzw, -r1.yzw);
  r3.x = rsqrt(r3.x);
  r3.xyz = r3.xxx * -r1.yzw;
  r4.xyz = cb0[122].www * float3(0,0,1) + cb0[122].xyz;
  r3.w = dot(r4.xyz, r4.xyz);
  r3.w = rsqrt(r3.w);
  r4.xyz = r4.xyz * r3.www;
  r5.xyz = r4.yyy * r0.xyz;
  r4.xyw = r4.xxx * v0.xyz + r5.xyz;
  r4.xyz = r4.zzz * v1.xyz + r4.xyw;
  r3.w = dot(r4.xyz, r4.xyz);
  r3.w = rsqrt(r3.w);
  r4.xyz = r4.xyz * r3.www;
  r2.xy = -r2.xy * float2(-0.00400000019,-0.00476190494) + float2(1,1);
  r3.w = t0.Sample(s0_s, r2.xy).x;
  r3.w = r3.w * 0.00300000003 + -0.00150000001;
  r5.x = dot(v0.xyz, r3.xyz);
  r5.y = dot(r0.xyz, r3.xyz);
  r0.xy = r5.xy * r3.ww + r2.xy;
  r5.xyzw = t1.Sample(s1_s, r0.xy).xyzw;
  r2.xy = r5.xx * float2(0.200000003,-0.300000012) + float2(0.200000003,0.5);
  r6.xy = float2(0.699999988,0.400000006) + -r2.xy;
  r2.xy = r5.yy * r6.xy + r2.xy;
  r5.xy = float2(0.899999976,0.699999988) + -r2.xy;
  r2.xy = r5.zz * r5.xy + r2.xy;
  r5.xy = float2(0.300000012,0.400000006) + -r2.xy;
  r2.xy = r5.ww * r5.xy + r2.xy;
  r5.xyzw = t2.Sample(s2_s, r0.xy).xyzw;
  r6.xy = float2(0.5,0.400000006) + -r2.xy;
  r2.xy = r5.xx * r6.xy + r2.xy;
  r6.xy = float2(0.699999988,0.800000012) + -r2.xy;
  r2.xy = r5.yy * r6.xy + r2.xy;
  r5.xy = r5.zz * float2(0.200000003,0) + float2(0.200000003,0.800000012);
  r6.xy = float2(0.200000003,0.899999976) + -r5.xy;
  r5.xy = r5.ww * r6.xy + r5.xy;
  r2.xy = r5.xy + r2.xy;
  r2.xy = -r2.zw * float2(-0.001953125,-0.001953125) + r2.xy;
  r2.xy = float2(1,1) + r2.xy;
  r0.z = t3.Sample(s3_s, r2.xy).x;
  r2.xyz = -cb3[9].xyz + cb3[8].xyz;
  r2.xyz = r0.zzz * r2.xyz + cb3[9].xyz;
  r6.xyz = -cb3[13].xyz + cb3[12].xyz;
  r6.xyz = r0.zzz * r6.xyz + cb3[13].xyz;
  r6.xyz = r6.xyz + -r2.xyz;
  r2.xyz = r5.zzz * r6.xyz + r2.xyz;
  r6.xyz = -cb3[17].xyz + cb3[16].xyz;
  r6.xyz = r0.zzz * r6.xyz + cb3[17].xyz;
  r6.xyz = r6.xyz + -r2.xyz;
  r2.xyz = r5.www * r6.xyz + r2.xyz;
  r0.x = t0.Sample(s0_s, r0.xy).x;
  r2.xyz = -cb3[18].xyz + r2.xyz;
  r2.xyz = r0.xxx * r2.xyz + cb3[18].xyz;
  r2.xyz = saturate(cb3[3].xyz * r2.xyz);
  r0.y = cb3[19].x + -cb3[19].y;
  r0.y = r5.z * r0.y + cb3[19].y;
  r2.w = cb3[19].z + -r0.y;
  r0.y = r5.w * r2.w + r0.y;
  r0.y = -cb3[19].w + r0.y;
  r0.y = r0.x * r0.y + cb3[19].w;
  r5.x = saturate(1 + -r0.y);
  r0.yz = r0.zz * float2(0.5,-0.200000003) + float2(0.5,-0.800000012);
  r5.y = r0.x * r0.y;
  r0.x = saturate(r0.x * r0.z + 1);
  r0.y = r1.x * v4.w + 0.100000001;
  //oDepthLE = r0.w / r0.y;
  r0.y = cmp(0.00100000005 < abs(v2.w));
  r0.zw = floor(v4.xy);
  r0.z = dot(r0.zw, float2(347.834503,3343.28369));
  r0.z = cos(r0.z);
  r0.z = 1000 * r0.z;
  r0.z = frac(r0.z);
  r0.w = cmp(v2.w < 0);
  r1.x = 1 + v2.w;
  r1.x = cmp(r0.z < r1.x);
  r0.z = cmp(v2.w < r0.z);
  r0.z = r0.w ? r1.x : r0.z;
  r0.z = cmp((int)r0.z == 0);
  r0.y = r0.y ? r0.z : 0;
  if (r0.y != 0) discard;
  r5.y = saturate(r5.y);
  o2.z = r0.x * cb0[123].y + cb0[123].x;
  r0.x = cmp(0 < cb1[11].y);
  o5.x = r0.x ? cb2[5].x : 1;
  r0.x = 0.0799999982 * r5.y;
  r0.yzw = -r5.yyy * float3(0.0799999982,0.0799999982,0.0799999982) + r2.xyz;
  r0.xyz = r5.xxx * r0.yzw + r0.xxx;
  r6.xyz = -r2.xyz * r5.xxx + r2.xyz;
  r6.xyz = r6.xyz * cb0[120].www + cb0[120].xyz;
  r0.xyz = r0.xyz * cb0[121].www + cb0[121].xyz;
  r7.xyz = r4.yzy * r4.yzx;
  r8.yw = r4.zz * r4.yx;
  r0.w = r4.x * r4.x + -r7.x;
  r9.yzw = float3(-1.02332771,1.02332771,-1.02332771) * r4.yzx;
  r8.xz = r7.zy * float2(1,3) + float2(0,-1);
  r7.xyzw = float4(0.858085215,-0.858085215,0.247708291,-0.858085215) * r8.xyzw;
  r0.w = 0.429042608 * r0.w;
  r9.x = 0.886227548;
  r1.x = dot(cb2[8].xyzw, r9.xyzw);
  r2.w = dot(cb2[11].xyzw, r7.xyzw);
  r1.x = r2.w + r1.x;
  r8.x = cb2[14].x * r0.w + r1.x;
  r1.x = dot(cb2[9].xyzw, r9.xyzw);
  r2.w = dot(cb2[12].xyzw, r7.xyzw);
  r1.x = r2.w + r1.x;
  r8.y = cb2[14].y * r0.w + r1.x;
  r1.x = dot(cb2[10].xyzw, r9.xyzw);
  r2.w = dot(cb2[13].xyzw, r7.xyzw);
  r1.x = r2.w + r1.x;
  r8.z = cb2[14].z * r0.w + r1.x;
  r7.xyz = max(float3(0,0,0), r8.xyz);
  r7.xyz = cb0[140].xyz * r7.xyz;
  r0.w = dot(r7.xyz, float3(0.300000012,0.589999974,0.109999999));
  r7.xyz = r7.xyz * r6.xyz;
  r0.xyz = r0.xyz * float3(0.449999988,0.449999988,0.449999988) + r6.xyz;
  r6.xyz = max(float3(0,0,0), cb3[2].xyz);
  r1.x = cmp(0 < cb0[124].x);
  if (r1.x != 0) {
    r1.xyz = -cb0[58].xyz + r1.yzw;
    r1.xyz = r3.xyz * float3(0.100000001,0.100000001,0.100000001) + r1.xyz;
    r3.xyz = -cb1[8].xyz + r1.xyz;
    r8.xyz = float3(1,1,1) + cb1[9].xyz;
    r3.xyz = cmp(r8.xyz < abs(r3.xyz));
    r1.w = (int)r3.y | (int)r3.x;
    r1.w = (int)r3.z | (int)r1.w;
    r1.x = dot(r1.xyz, float3(0.577000022,0.577000022,0.577000022));
    r1.x = 0.00200000009 * r1.x;
    r1.x = frac(r1.x);
    r1.x = cmp(0.5 < r1.x);
    r1.xyz = r1.xxx ? float3(0,1,1) : float3(1,1,0);
    r6.xyz = r1.www ? r1.xyz : r6.xyz;
  }
  r0.xyz = cb0[128].xxx * r0.xyz + r7.xyz;
  o0.xyz = r0.xyz + r6.xyz;
  r0.xyz = float3(0.0078125,0.0078125,0.0078125) * v4.xyx;
  r0.xyz = frac(r0.xyz);
  r0.xyz = r0.xyz * float3(128,128,128) + float3(-64.3406219,-72.4656219,-64.3406219);
  r0.xyz = r0.xyz * r0.xyy;
  r0.x = dot(r0.xyz, float3(20.390625,60.703125,2.42812085));
  r0.x = frac(r0.x);
  o1.xyz = r4.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  r0.xy = float2(-0.5,0.00390625) + r0.xw;
  r0.y = log2(r0.y);
  r0.y = r0.y * 0.0625 + 0.5;
  o3.w = r0.x * 0.00392156886 + r0.y;
  o0.w = 0;
  o1.w = cb1[11].x;
  o2.w = 0.75686276;
  o2.xy = r5.xy;
  o3.xyz = r2.xyz;
  o4.xyzw = float4(0,0,0,0);
  o5.yzw = float3(1,1,1);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    1   xyzw        2     NONE   float      w
// TEXCOORD                 9   xyz         3     NONE   float   xy  
// SV_Position              0   xyzw        4      POS   float   xyzw
// SV_IsFrontFace           0   x           5    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
// SV_DepthLessEqual        0    N/A oDepthLE  DEPTHLE   float    YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[141], immediateIndexed
dcl_constantbuffer cb1[12], immediateIndexed
dcl_constantbuffer cb2[15], immediateIndexed
dcl_constantbuffer cb3[20], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.w
dcl_input_ps linear v3.xy
dcl_input_ps_siv linear noperspective centroid v4.xyzw, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output oDepthLE
dcl_temps 10
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
mov r0.w, v4.z
mov r1.x, l(1.000000)
mul r0.w, r0.w, v4.w
mul r2.xyzw, v4.yyyy, cb0[37].xyzw
mad r2.xyzw, v4.xxxx, cb0[36].xyzw, r2.xyzw
mad r2.xyzw, v4.zzzz, cb0[38].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb0[39].xyzw
div r1.yzw, r2.xxyz, r2.wwww
add r2.xyzw, v3.xyxy, -cb0[58].xyxy
dp3 r3.x, -r1.yzwy, -r1.yzwy
rsq r3.x, r3.x
mul r3.xyz, -r1.yzwy, r3.xxxx
mad r4.xyz, cb0[122].wwww, l(0.000000, 0.000000, 1.000000, 0.000000), cb0[122].xyzx
dp3 r3.w, r4.xyzx, r4.xyzx
rsq r3.w, r3.w
mul r4.xyz, r3.wwww, r4.xyzx
mul r5.xyz, r0.xyzx, r4.yyyy
mad r4.xyw, r4.xxxx, v0.xyxz, r5.xyxz
mad r4.xyz, r4.zzzz, v1.xyzx, r4.xywx
dp3 r3.w, r4.xyzx, r4.xyzx
rsq r3.w, r3.w
mul r4.xyz, r3.wwww, r4.xyzx
mad r2.xy, -r2.xyxx, l(-0.004000, -0.004762, 0.000000, 0.000000), l(1.000000, 1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.w, r2.xyxx, t0.yzwx, s0
mad r3.w, r3.w, l(0.003000), l(-0.001500)
dp3 r5.x, v0.xyzx, r3.xyzx
dp3 r5.y, r0.xyzx, r3.xyzx
mad r0.xy, r5.xyxx, r3.wwww, r2.xyxx
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r0.xyxx, t1.xyzw, s1
mad r2.xy, r5.xxxx, l(0.200000, -0.300000, 0.000000, 0.000000), l(0.200000, 0.500000, 0.000000, 0.000000)
add r6.xy, -r2.xyxx, l(0.700000, 0.400000, 0.000000, 0.000000)
mad r2.xy, r5.yyyy, r6.xyxx, r2.xyxx
add r5.xy, -r2.xyxx, l(0.900000, 0.700000, 0.000000, 0.000000)
mad r2.xy, r5.zzzz, r5.xyxx, r2.xyxx
add r5.xy, -r2.xyxx, l(0.300000, 0.400000, 0.000000, 0.000000)
mad r2.xy, r5.wwww, r5.xyxx, r2.xyxx
sample_indexable(texture2d)(float,float,float,float) r5.xyzw, r0.xyxx, t2.xyzw, s2
add r6.xy, -r2.xyxx, l(0.500000, 0.400000, 0.000000, 0.000000)
mad r2.xy, r5.xxxx, r6.xyxx, r2.xyxx
add r6.xy, -r2.xyxx, l(0.700000, 0.800000, 0.000000, 0.000000)
mad r2.xy, r5.yyyy, r6.xyxx, r2.xyxx
mad r5.xy, r5.zzzz, l(0.200000, 0.000000, 0.000000, 0.000000), l(0.200000, 0.800000, 0.000000, 0.000000)
add r6.xy, -r5.xyxx, l(0.200000, 0.900000, 0.000000, 0.000000)
mad r5.xy, r5.wwww, r6.xyxx, r5.xyxx
add r2.xy, r2.xyxx, r5.xyxx
mad r2.xy, -r2.zwzz, l(-0.001953, -0.001953, 0.000000, 0.000000), r2.xyxx
add r2.xy, r2.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.z, r2.xyxx, t3.yzxw, s3
add r2.xyz, cb3[8].xyzx, -cb3[9].xyzx
mad r2.xyz, r0.zzzz, r2.xyzx, cb3[9].xyzx
add r6.xyz, cb3[12].xyzx, -cb3[13].xyzx
mad r6.xyz, r0.zzzz, r6.xyzx, cb3[13].xyzx
add r6.xyz, -r2.xyzx, r6.xyzx
mad r2.xyz, r5.zzzz, r6.xyzx, r2.xyzx
add r6.xyz, cb3[16].xyzx, -cb3[17].xyzx
mad r6.xyz, r0.zzzz, r6.xyzx, cb3[17].xyzx
add r6.xyz, -r2.xyzx, r6.xyzx
mad r2.xyz, r5.wwww, r6.xyzx, r2.xyzx
sample_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t0.xyzw, s0
add r2.xyz, r2.xyzx, -cb3[18].xyzx
mad r2.xyz, r0.xxxx, r2.xyzx, cb3[18].xyzx
mul_sat r2.xyz, r2.xyzx, cb3[3].xyzx
add r0.y, -cb3[19].y, cb3[19].x
mad r0.y, r5.z, r0.y, cb3[19].y
add r2.w, -r0.y, cb3[19].z
mad r0.y, r5.w, r2.w, r0.y
add r0.y, r0.y, -cb3[19].w
mad r0.y, r0.x, r0.y, cb3[19].w
add_sat r5.x, -r0.y, l(1.000000)
mad r0.yz, r0.zzzz, l(0.000000, 0.500000, -0.200000, 0.000000), l(0.000000, 0.500000, -0.800000, 0.000000)
mul r5.y, r0.y, r0.x
mad_sat r0.x, r0.x, r0.z, l(1.000000)
mad r0.y, r1.x, v4.w, l(0.100000)
div oDepthLE, r0.w, r0.y
lt r0.y, l(0.001000), |v2.w|
round_ni r0.zw, v4.xxxy
dp2 r0.z, r0.zwzz, l(347.834503, 3343.283691, 0.000000, 0.000000)
sincos null, r0.z, r0.z
mul r0.z, r0.z, l(1000.000000)
frc r0.z, r0.z
lt r0.w, v2.w, l(0.000000)
add r1.x, v2.w, l(1.000000)
lt r1.x, r0.z, r1.x
lt r0.z, v2.w, r0.z
movc r0.z, r0.w, r1.x, r0.z
ieq r0.z, r0.z, l(0)
and r0.y, r0.y, r0.z
discard_nz r0.y
mov_sat r5.y, r5.y
mad o2.z, r0.x, cb0[123].y, cb0[123].x
lt r0.x, l(0.000000), cb1[11].y
movc o5.x, r0.x, cb2[5].x, l(1.000000)
mul r0.x, r5.y, l(0.080000)
mad r0.yzw, -r5.yyyy, l(0.000000, 0.080000, 0.080000, 0.080000), r2.xxyz
mad r0.xyz, r5.xxxx, r0.yzwy, r0.xxxx
mad r6.xyz, -r2.xyzx, r5.xxxx, r2.xyzx
mad r6.xyz, r6.xyzx, cb0[120].wwww, cb0[120].xyzx
mad r0.xyz, r0.xyzx, cb0[121].wwww, cb0[121].xyzx
mul r7.xyz, r4.yzxy, r4.yzyy
mul r8.yw, r4.yyyx, r4.zzzz
mad r0.w, r4.x, r4.x, -r7.x
mul r9.yzw, r4.yyzx, l(0.000000, -1.023328, 1.023328, -1.023328)
mad r8.xz, r7.zzyz, l(1.000000, 0.000000, 3.000000, 0.000000), l(0.000000, 0.000000, -1.000000, 0.000000)
mul r7.xyzw, r8.xyzw, l(0.858085, -0.858085, 0.247708, -0.858085)
mul r0.w, r0.w, l(0.429043)
mov r9.x, l(0.886228)
dp4 r1.x, cb2[8].xyzw, r9.xyzw
dp4 r2.w, cb2[11].xyzw, r7.xyzw
add r1.x, r1.x, r2.w
mad r8.x, cb2[14].x, r0.w, r1.x
dp4 r1.x, cb2[9].xyzw, r9.xyzw
dp4 r2.w, cb2[12].xyzw, r7.xyzw
add r1.x, r1.x, r2.w
mad r8.y, cb2[14].y, r0.w, r1.x
dp4 r1.x, cb2[10].xyzw, r9.xyzw
dp4 r2.w, cb2[13].xyzw, r7.xyzw
add r1.x, r1.x, r2.w
mad r8.z, cb2[14].z, r0.w, r1.x
max r7.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r7.xyz, r7.xyzx, cb0[140].xyzx
dp3 r0.w, r7.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mul r7.xyz, r6.xyzx, r7.xyzx
mad r0.xyz, r0.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r6.xyzx
max r6.xyz, cb3[2].xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.x, l(0.000000), cb0[124].x
if_nz r1.x
  add r1.xyz, r1.yzwy, -cb0[58].xyzx
  mad r1.xyz, r3.xyzx, l(0.100000, 0.100000, 0.100000, 0.000000), r1.xyzx
  add r3.xyz, r1.xyzx, -cb1[8].xyzx
  add r8.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r3.xyz, r8.xyzx, |r3.xyzx|
  or r1.w, r3.y, r3.x
  or r1.w, r3.z, r1.w
  dp3 r1.x, r1.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.x, r1.x, l(0.002000)
  frc r1.x, r1.x
  lt r1.x, l(0.500000), r1.x
  movc r1.xyz, r1.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r6.xyz, r1.wwww, r1.xyzx, r6.xyzx
endif 
mad r0.xyz, cb0[128].xxxx, r0.xyzx, r7.xyzx
add o0.xyz, r6.xyzx, r0.xyzx
mul r0.xyz, v4.xyxx, l(0.007813, 0.007813, 0.007813, 0.000000)
frc r0.xyz, r0.xyzx
mad r0.xyz, r0.xyzx, l(128.000000, 128.000000, 128.000000, 0.000000), l(-64.340622, -72.465622, -64.340622, 0.000000)
mul r0.xyz, r0.xyyx, r0.xyzx
dp3 r0.x, r0.xyzx, l(20.390625, 60.703125, 2.428121, 0.000000)
frc r0.x, r0.x
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
add r0.xy, r0.xwxx, l(-0.500000, 0.003906, 0.000000, 0.000000)
log r0.y, r0.y
mad r0.y, r0.y, l(0.062500), l(0.500000)
mad o3.w, r0.x, l(0.003922), r0.y
mov o0.w, l(0)
mov o1.w, cb1[11].x
mov o2.w, l(0.756863)
mov o2.xy, r5.xyxx
mov o3.xyz, r2.xyzx
mov o4.xyzw, l(0,0,0,0)
mov o5.yzw, l(0,1.000000,1.000000,1.000000)
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/


/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HLSL errors ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Interpolation mode for PS input position must be linear_noperspective_centroid or linear_noperspective_sample when outputting oDepthGE or oDepthLE and not running at sample frequency (which is forced by inputting SV_SampleIndex or declaring an input linear_sample or linear_noperspective_sample). 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
