// Model
Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture3D<float4> t0 : register(t0);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[7];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[4];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[10];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[127];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"

void main( 
  float4 v0 : TEXCOORD10,
  float4 v1 : TEXCOORD11,
  float4 v2 : COLOR1,
  float4 v3 : TEXCOORD0,
  float4 v4 : SV_Position0,
  uint v5 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xy = -cb0[116].xy + v4.xy;
  r0.xy = r0.xy * cb0[117].zw + float2(-0.5,-0.5);
  r0.xy = v4.ww * r0.xy;
  r0.z = v4.w;
  r0.xyw = float3(2,-2,1) * r0.xyz;
  r1.xyzw = cb0[37].xyzw * v4.yyyy;
  r1.xyzw = v4.xxxx * cb0[36].xyzw + r1.xyzw;
  r1.xyzw = v4.zzzz * cb0[38].xyzw + r1.xyzw;
  r1.xyzw = cb0[39].xyzw + r1.xyzw;
  r1.xyz = r1.xyz / r1.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 s = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb0, 0);
matrix ClipToTranslatedWorld = MATRIX(cb0, 32);
float4 t = mul(r1.xyz, TranslatedWorldToClip);
t.x -= s.x * (t.w - s.y);
r1.xyz = mul(t, ClipToTranslatedWorld);
  
  r1.xyz = -cb0[58].xyz + r1.xyz;
  r2.xyz = float3(0.200000003,0.200000003,0.200000003) * r1.xyz;
  r3.xyz = r2.xyz;
  r1.w = 0;
  r2.w = 1;
  r3.w = 0;
  while (true) {
    r4.x = cmp((uint)r3.w >= 1);
    if (r4.x != 0) break;
    r4.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r3.xyz;
    r4.xyz = frac(r4.xyz);
    r5.xyz = float3(15,15,15) * r4.xyz;
    r6.xyz = frac(r5.xyz);
    r4.xyz = r4.xyz * float3(15,15,15) + -r6.xyz;
    r7.xyz = r6.xyz * r6.xyz;
    r7.xyz = r7.xyz * r6.xyz;
    r8.xyz = r6.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r6.xyz = r6.xyz * r8.xyz + float3(10,10,10);
    r4.xyz = r7.xyz * r6.xyz + r4.xyz;
    r4.xyz = r4.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r4.xyzw = t0.SampleLevel(s0_s, r4.xyz, 0).xyzw;
    r4.xyzw = r4.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r4.x = dot(r5.xyz, r4.xyz);
    r4.x = r4.x + -r4.w;
    r1.w = r4.x * r2.w + r1.w;
    r3.xyz = r3.xyz + r3.xyz;
    r2.w = 0.5 * r2.w;
    r3.w = (int)r3.w + 1;
  }
  r1.w = r1.w * 0.5 + 0.5;
  r1.w = r1.w * 2 + -1;
  r3.xyz = cb0[126].zzz * float3(0,0,-10) + r1.xyz;
  r4.xyz = r1.www * float3(20,20,20) + r3.xyz;
  r5.xyz = float3(0.100000001,0.100000001,0.100000001) * r3.xyz;
  r6.xyz = r5.xyz;
  r1.w = 0;
  r2.w = 1;
  r3.w = 0;
  while (true) {
    r4.w = cmp((uint)r3.w >= 10);
    if (r4.w != 0) break;
    r7.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r6.xyz;
    r7.xyz = frac(r7.xyz);
    r8.xyz = float3(15,15,15) * r7.xyz;
    r9.xyz = frac(r8.xyz);
    r7.xyz = r7.xyz * float3(15,15,15) + -r9.xyz;
    r10.xyz = r9.xyz * r9.xyz;
    r10.xyz = r10.xyz * r9.xyz;
    r11.xyz = r9.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r9.xyz = r9.xyz * r11.xyz + float3(10,10,10);
    r7.xyz = r10.xyz * r9.xyz + r7.xyz;
    r7.xyz = r7.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r7.xyzw = t0.SampleLevel(s0_s, r7.xyz, 0).xyzw;
    r7.xyzw = r7.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r4.w = dot(r8.xyz, r7.xyz);
    r4.w = r4.w + -r7.w;
    r1.w = r4.w * r2.w + r1.w;
    r6.xyz = r6.xyz + r6.xyz;
    r2.w = 0.5 * r2.w;
    r3.w = (int)r3.w + 1;
  }
  r1.w = r1.w * 0.5 + 0.5;
  r1.w = r1.w * 2 + -1;
  r4.xyz = r1.www * float3(35,35,35) + r4.xyz;
  r4.xyz = float3(0.0199999996,0.0199999996,0.0199999996) * r4.xyz;
  r6.xyz = r4.xyz;
  r1.w = 0;
  r2.w = 1;
  r3.w = 0;
  while (true) {
    r4.w = cmp((uint)r3.w >= 10);
    if (r4.w != 0) break;
    r7.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r6.xyz;
    r7.xyz = frac(r7.xyz);
    r8.xyz = float3(15,15,15) * r7.xyz;
    r9.xyz = frac(r8.xyz);
    r7.xyz = r7.xyz * float3(15,15,15) + -r9.xyz;
    r10.xyz = r9.xyz * r9.xyz;
    r10.xyz = r10.xyz * r9.xyz;
    r11.xyz = r9.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r9.xyz = r9.xyz * r11.xyz + float3(10,10,10);
    r7.xyz = r10.xyz * r9.xyz + r7.xyz;
    r7.xyz = r7.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r7.xyzw = t0.SampleLevel(s0_s, r7.xyz, 0).xyzw;
    r7.xyzw = r7.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r4.w = dot(r8.xyz, r7.xyz);
    r4.w = r4.w + -r7.w;
    r1.w = r4.w * r2.w + r1.w;
    r6.xyz = r6.xyz + r6.xyz;
    r2.w = 0.5 * r2.w;
    r3.w = (int)r3.w + 1;
  }
  r1.w = r1.w * 0.5 + 0.5;
  r1.w = r1.w * 2 + -1;
  r4.xyzw = r1.wwww * float4(0.5,0.5,0.0500000007,0.0500000007) + v3.xyxy;
  r2.w = t1.Sample(s1_s, r4.xy).x;
  r2.w = 1 + -r2.w;
  r2.w = max(9.99999997e-007, abs(r2.w));
  r2.w = r2.w * r2.w;
  r3.w = r2.w * r2.w;
  r4.x = t1.Sample(s1_s, r4.zw).x;
  r4.x = 1 + -r4.x;
  r4.x = max(9.99999997e-007, abs(r4.x));
  r6.xyz = float3(0,0,5) + cb2[3].xyz;
  r7.xyz = -r6.xyz + r1.xyz;
  r7.xyz = float3(1,1,0) * r7.xyz;
  r4.z = dot(r7.xy, r7.xy);
  r4.z = sqrt(r4.z);
  r7.xyz = r7.xyz / r4.zzz;
  r7.xyz = r7.xyz * float3(60,60,60) + r1.xyz;
  r6.xyz = r7.xyz + -r6.xyz;
  r4.z = dot(r6.xyz, r6.xyz);
  r4.z = sqrt(r4.z);
  r4.z = 0.00588235306 * r4.z;
  r4.z = min(1, r4.z);
  r1.w = r1.w * 0.100000001 + r4.z;
  r4.w = 1 + -r1.w;
  r4.w = max(9.99999997e-007, abs(r4.w));
  r4.yw = r4.xw * r4.xw;
  r4.w = 1.5 * r4.w;
  r4.y = r4.y * 0.25 + r4.w;
  r4.w = -0.764999986 + r1.w;
  r4.w = cmp(9.99999975e-006 < abs(r4.w));
  r1.w = cmp(r1.w >= 0.764999986);
  r1.w = r1.w ? 0 : 5;
  r1.w = r4.w ? r1.w : 0;
  r1.w = r4.y + r1.w;
  r0.xy = r0.xy / r0.ww;
  r0.xy = r0.xy * cb0[54].xy + cb0[54].wz;
  r0.x = t2.SampleLevel(s2_s, r0.xy, 0).x;
  r0.y = r0.x * cb0[53].x + cb0[53].y;
  r0.x = r0.x * cb0[53].z + -cb0[53].w;
  r0.x = 1 / r0.x;
  r0.x = r0.y + r0.x;
  r0.x = saturate(-r0.z * 1 + r0.x);
  r0.y = -0.850000024 + r0.x;
  r0.y = cmp(9.99999975e-006 < abs(r0.y));
  r0.x = cmp(r0.x >= 0.850000024);
  r0.x = r0.x ? 0 : 5;
  r0.x = r0.y ? r0.x : 5;
  r0.y = r1.w + r0.x;
  r0.y = r2.w * r3.w + r0.y;
  r0.y = r0.y * 9.9989996 + 0.00100000005;
  r0.yzw = cb3[2].xyz * r0.yyy;
  r1.w = cb3[6].x * -3 + 3;
  r4.x = log2(r4.x);
  r4.x = r4.x * r1.w;
  r4.x = exp2(r4.x);
  r2.w = r2.w * r3.w + r4.x;
  r2.w = r2.w * 9 + 1;
  r4.xyw = cb3[2].xyz * r2.www + -r0.yzw;
  r0.yzw = cb3[6].xxx * r4.xyw + r0.yzw;
  r0.yzw = cb3[3].xyz + r0.yzw;
  r4.xyw = r2.xyz;
  r2.w = 0;
  r3.w = 1;
  r5.w = 0;
  while (true) {
    r6.x = cmp((uint)r5.w >= 1);
    if (r6.x != 0) break;
    r6.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r4.xyw;
    r6.xyz = frac(r6.xyz);
    r7.xyz = float3(15,15,15) * r6.xyz;
    r8.xyz = frac(r7.xyz);
    r6.xyz = r6.xyz * float3(15,15,15) + -r8.xyz;
    r9.xyz = r8.xyz * r8.xyz;
    r9.xyz = r9.xyz * r8.xyz;
    r10.xyz = r8.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r8.xyz = r8.xyz * r10.xyz + float3(10,10,10);
    r6.xyz = r9.xyz * r8.xyz + r6.xyz;
    r6.xyz = r6.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r6.xyzw = t0.SampleLevel(s0_s, r6.xyz, 0).xyzw;
    r6.xyzw = r6.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r6.x = dot(r7.xyz, r6.xyz);
    r6.x = r6.x + -r6.w;
    r2.w = r6.x * r3.w + r2.w;
    r4.xyw = r4.xyw + r4.xyw;
    r3.w = 0.5 * r3.w;
    r5.w = (int)r5.w + 1;
  }
  r2.x = r2.w * 0.5 + 0.5;
  r2.x = r2.x * 2 + -1;
  r2.xyz = r2.xxx * float3(20,20,20) + r3.xyz;
  r3.xyz = r5.xyz;
  r2.w = 0;
  r3.w = 1;
  r4.x = 0;
  while (true) {
    r4.y = cmp((uint)r4.x >= 10);
    if (r4.y != 0) break;
    r6.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r3.xyz;
    r6.xyz = frac(r6.xyz);
    r7.xyz = float3(15,15,15) * r6.xyz;
    r8.xyz = frac(r7.xyz);
    r6.xyz = r6.xyz * float3(15,15,15) + -r8.xyz;
    r9.xyz = r8.xyz * r8.xyz;
    r9.xyz = r9.xyz * r8.xyz;
    r10.xyz = r8.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r8.xyz = r8.xyz * r10.xyz + float3(10,10,10);
    r6.xyz = r9.xyz * r8.xyz + r6.xyz;
    r6.xyz = r6.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r6.xyzw = t0.SampleLevel(s0_s, r6.xyz, 0).xyzw;
    r6.xyzw = r6.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r4.y = dot(r7.xyz, r6.xyz);
    r4.y = r4.y + -r6.w;
    r2.w = r4.y * r3.w + r2.w;
    r3.xyz = r3.xyz + r3.xyz;
    r3.w = 0.5 * r3.w;
    r4.x = (int)r4.x + 1;
  }
  r2.w = r2.w * 0.5 + 0.5;
  r2.w = r2.w * 2 + -1;
  r2.xyz = r2.www * float3(35,35,35) + r2.xyz;
  r2.xyz = float3(0.0199999996,0.0199999996,0.0199999996) * r2.xyz;
  r3.xyz = r2.xyz;
  r2.w = 0;
  r3.w = 1;
  r4.x = 0;
  while (true) {
    r4.y = cmp((uint)r4.x >= 10);
    if (r4.y != 0) break;
    r5.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r3.xyz;
    r5.xyz = frac(r5.xyz);
    r6.xyz = float3(15,15,15) * r5.xyz;
    r7.xyz = frac(r6.xyz);
    r5.xyz = r5.xyz * float3(15,15,15) + -r7.xyz;
    r8.xyz = r7.xyz * r7.xyz;
    r8.xyz = r8.xyz * r7.xyz;
    r9.xyz = r7.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r7.xyz = r7.xyz * r9.xyz + float3(10,10,10);
    r5.xyz = r8.xyz * r7.xyz + r5.xyz;
    r5.xyz = r5.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r5.xyzw = t0.SampleLevel(s0_s, r5.xyz, 0).xyzw;
    r5.xyzw = r5.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r4.y = dot(r6.xyz, r5.xyz);
    r4.y = r4.y + -r5.w;
    r2.w = r4.y * r3.w + r2.w;
    r3.xyz = r3.xyz + r3.xyz;
    r3.w = 0.5 * r3.w;
    r4.x = (int)r4.x + 1;
  }
  r2.x = r2.w * 0.5 + 0.5;
  r2.x = r2.x * 2 + -1;
  r2.y = 0.5 * r2.x;
  r3.xyzw = r2.xxxx * float4(0.5,0.5,0.0500000007,0.0500000007) + v3.xyxy;
  r2.z = t1.Sample(s1_s, r3.xy).x;
  r2.z = 1 + -r2.z;
  r2.z = max(9.99999997e-007, abs(r2.z));
  r2.z = r2.z * r2.z;
  r2.w = r2.z * r2.z;
  r3.x = t1.Sample(s1_s, r3.zw).x;
  r3.x = 1 + -r3.x;
  r3.x = max(9.99999997e-007, abs(r3.x));
  r2.x = r2.x * 0.100000001 + r4.z;
  r3.z = 1 + -r2.x;
  r3.z = max(9.99999997e-007, abs(r3.z));
  r3.yz = r3.xz * r3.xz;
  r3.z = 1.5 * r3.z;
  r3.y = r3.y * 0.25 + r3.z;
  r3.zw = float2(-0.764999986,-0.75) + r2.xx;
  r3.zw = cmp(float2(9.99999975e-006,9.99999975e-006) < abs(r3.zw));
  r4.xy = cmp(r2.xx >= float2(0.764999986,0.75));
  r2.x = r4.x ? 0 : 5;
  r2.x = r3.z ? r2.x : 0;
  r2.x = r3.y + r2.x;
  r0.x = r2.x + r0.x;
  r0.x = r2.z * r2.w + r0.x;
  r0.x = r0.x * 2 + -abs(r2.y);
  r0.x = 1 + r0.x;
  r2.x = r3.w ? r4.y : 0;
  r2.x = (int)r2.x & 0x3f800000;
  r2.y = r2.x * r0.x;
  r2.z = log2(r3.x);
  r1.w = r2.z * r1.w;
  r1.w = exp2(r1.w);
  r0.x = -r0.x * r2.x + r1.w;
  r2.w = saturate(cb3[6].x * r0.x + r2.y);
  r0.x = cmp(0.00100000005 < abs(v2.w));
  r3.xy = floor(v4.xy);
  r1.w = dot(r3.xy, float2(347.834503,3343.28369));
  r1.w = cos(r1.w);
  r1.w = 1000 * r1.w;
  r1.w = frac(r1.w);
  r3.x = cmp(v2.w < 0);
  r3.y = 1 + v2.w;
  r3.y = cmp(r1.w < r3.y);
  r1.w = cmp(v2.w < r1.w);
  r1.w = r3.x ? r3.y : r1.w;
  r1.w = cmp((int)r1.w == 0);
  r0.x = r0.x ? r1.w : 0;
  if (r0.x != 0) discard;
  r2.xyz = max(float3(0,0,0), r0.yzw);
  r0.x = cmp(0 < cb0[124].x);
  if (r0.x != 0) {
    r0.xyz = -cb1[8].xyz + r1.xyz;
    r3.xyz = float3(1,1,1) + cb1[9].xyz;
    r0.xyz = cmp(r3.xyz < abs(r0.xyz));
    r0.x = (int)r0.y | (int)r0.x;
    r0.x = (int)r0.z | (int)r0.x;
    r0.y = dot(r1.xyz, float3(0.577000022,0.577000022,0.577000022));
    r0.y = 0.00200000009 * r0.y;
    r0.y = frac(r0.y);
    r0.y = cmp(0.5 < r0.y);
    r1.yzw = r0.yyy ? float3(0,1,1) : float3(1,1,0);
    r1.x = 1;
    r2.xyzw = r0.xxxx ? r1.yzwx : r2.xyzw;
  }
  o0.xyz = r2.xyz * r2.www;
  o0.w = 0;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.65 on Sun Sep 24 10:55:09 2017
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float       
// TEXCOORD                11   xyzw        1     NONE   float       
// COLOR                    1   xyzw        2     NONE   float      w
// TEXCOORD                 0   xyzw        3     NONE   float   xy  
// SV_Position              0   xyzw        4      POS   float   xyzw
// SV_IsFrontFace           0   x           5    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[127], immediateIndexed
dcl_constantbuffer cb1[10], immediateIndexed
dcl_constantbuffer cb2[4], immediateIndexed
dcl_constantbuffer cb3[7], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps linear v2.w
dcl_input_ps linear v3.xy
dcl_input_ps_siv linear noperspective v4.xyzw, position
dcl_output o0.xyzw
dcl_temps 12
add r0.xy, v4.xyxx, -cb0[116].xyxx
mad r0.xy, r0.xyxx, cb0[117].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, v4.wwww
mov r0.z, v4.w
mul r0.xyw, r0.xyxz, l(2.000000, -2.000000, 0.000000, 1.000000)
mul r1.xyzw, v4.yyyy, cb0[37].xyzw
mad r1.xyzw, v4.xxxx, cb0[36].xyzw, r1.xyzw
mad r1.xyzw, v4.zzzz, cb0[38].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[39].xyzw
div r1.xyz, r1.xyzx, r1.wwww
add r1.xyz, r1.xyzx, -cb0[58].xyzx
mul r2.xyz, r1.xyzx, l(0.200000, 0.200000, 0.200000, 0.000000)
mov r3.xyz, r2.xyzx
mov r1.w, l(0)
mov r2.w, l(1.000000)
mov r3.w, l(0)
loop 
  uge r4.x, r3.w, l(1)
  breakc_nz r4.x
  mul r4.xyz, r3.xyzx, l(0.0666666701, 0.0666666701, 0.0666666701, 0.000000)
  frc r4.xyz, r4.xyzx
  mul r5.xyz, r4.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r6.xyz, r5.xyzx
  mad r4.xyz, r4.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r6.xyzx
  mul r7.xyz, r6.xyzx, r6.xyzx
  mul r7.xyz, r6.xyzx, r7.xyzx
  mad r8.xyz, r6.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r6.xyz, r6.xyzx, r8.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r4.xyz, r7.xyzx, r6.xyzx, r4.xyzx
  mad r4.xyz, r4.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r4.xyzw, r4.xyzx, t0.xyzw, s0, l(0.000000)
  mad r4.xyzw, r4.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r4.x, r5.xyzx, r4.xyzx
  add r4.x, -r4.w, r4.x
  mad r1.w, r4.x, r2.w, r1.w
  add r3.xyz, r3.xyzx, r3.xyzx
  mul r2.w, r2.w, l(0.500000)
  iadd r3.w, r3.w, l(1)
endloop 
mad r1.w, r1.w, l(0.500000), l(0.500000)
mad r1.w, r1.w, l(2.000000), l(-1.000000)
mad r3.xyz, cb0[126].zzzz, l(0.000000, 0.000000, -10.000000, 0.000000), r1.xyzx
mad r4.xyz, r1.wwww, l(20.000000, 20.000000, 20.000000, 0.000000), r3.xyzx
mul r5.xyz, r3.xyzx, l(0.100000, 0.100000, 0.100000, 0.000000)
mov r6.xyz, r5.xyzx
mov r1.w, l(0)
mov r2.w, l(1.000000)
mov r3.w, l(0)
loop 
  uge r4.w, r3.w, l(10)
  breakc_nz r4.w
  mul r7.xyz, r6.xyzx, l(0.0666666701, 0.0666666701, 0.0666666701, 0.000000)
  frc r7.xyz, r7.xyzx
  mul r8.xyz, r7.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r9.xyz, r8.xyzx
  mad r7.xyz, r7.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r9.xyzx
  mul r10.xyz, r9.xyzx, r9.xyzx
  mul r10.xyz, r9.xyzx, r10.xyzx
  mad r11.xyz, r9.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r9.xyz, r9.xyzx, r11.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r7.xyz, r10.xyzx, r9.xyzx, r7.xyzx
  mad r7.xyz, r7.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r7.xyzw, r7.xyzx, t0.xyzw, s0, l(0.000000)
  mad r7.xyzw, r7.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r4.w, r8.xyzx, r7.xyzx
  add r4.w, -r7.w, r4.w
  mad r1.w, r4.w, r2.w, r1.w
  add r6.xyz, r6.xyzx, r6.xyzx
  mul r2.w, r2.w, l(0.500000)
  iadd r3.w, r3.w, l(1)
endloop 
mad r1.w, r1.w, l(0.500000), l(0.500000)
mad r1.w, r1.w, l(2.000000), l(-1.000000)
mad r4.xyz, r1.wwww, l(35.000000, 35.000000, 35.000000, 0.000000), r4.xyzx
mul r4.xyz, r4.xyzx, l(0.020000, 0.020000, 0.020000, 0.000000)
mov r6.xyz, r4.xyzx
mov r1.w, l(0)
mov r2.w, l(1.000000)
mov r3.w, l(0)
loop 
  uge r4.w, r3.w, l(10)
  breakc_nz r4.w
  mul r7.xyz, r6.xyzx, l(0.0666666701, 0.0666666701, 0.0666666701, 0.000000)
  frc r7.xyz, r7.xyzx
  mul r8.xyz, r7.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r9.xyz, r8.xyzx
  mad r7.xyz, r7.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r9.xyzx
  mul r10.xyz, r9.xyzx, r9.xyzx
  mul r10.xyz, r9.xyzx, r10.xyzx
  mad r11.xyz, r9.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r9.xyz, r9.xyzx, r11.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r7.xyz, r10.xyzx, r9.xyzx, r7.xyzx
  mad r7.xyz, r7.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r7.xyzw, r7.xyzx, t0.xyzw, s0, l(0.000000)
  mad r7.xyzw, r7.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r4.w, r8.xyzx, r7.xyzx
  add r4.w, -r7.w, r4.w
  mad r1.w, r4.w, r2.w, r1.w
  add r6.xyz, r6.xyzx, r6.xyzx
  mul r2.w, r2.w, l(0.500000)
  iadd r3.w, r3.w, l(1)
endloop 
mad r1.w, r1.w, l(0.500000), l(0.500000)
mad r1.w, r1.w, l(2.000000), l(-1.000000)
mad r4.xyzw, r1.wwww, l(0.500000, 0.500000, 0.050000, 0.050000), v3.xyxy
sample_indexable(texture2d)(float,float,float,float) r2.w, r4.xyxx, t1.yzwx, s1
add r2.w, -r2.w, l(1.000000)
max r2.w, |r2.w|, l(0.000001)
mul r2.w, r2.w, r2.w
mul r3.w, r2.w, r2.w
sample_indexable(texture2d)(float,float,float,float) r4.x, r4.zwzz, t1.xyzw, s1
add r4.x, -r4.x, l(1.000000)
max r4.x, |r4.x|, l(0.000001)
add r6.xyz, cb2[3].xyzx, l(0.000000, 0.000000, 5.000000, 0.000000)
add r7.xyz, r1.xyzx, -r6.xyzx
mul r7.xyz, r7.xyzx, l(1.000000, 1.000000, 0.000000, 0.000000)
dp2 r4.z, r7.xyxx, r7.xyxx
sqrt r4.z, r4.z
div r7.xyz, r7.xyzx, r4.zzzz
mad r7.xyz, r7.xyzx, l(60.000000, 60.000000, 60.000000, 0.000000), r1.xyzx
add r6.xyz, -r6.xyzx, r7.xyzx
dp3 r4.z, r6.xyzx, r6.xyzx
sqrt r4.z, r4.z
mul r4.z, r4.z, l(0.00588235306)
min r4.z, r4.z, l(1.000000)
mad r1.w, r1.w, l(0.100000), r4.z
add r4.w, -r1.w, l(1.000000)
max r4.w, |r4.w|, l(0.000001)
mul r4.yw, r4.xxxw, r4.xxxw
mul r4.w, r4.w, l(1.500000)
mad r4.y, r4.y, l(0.250000), r4.w
add r4.w, r1.w, l(-0.765000)
lt r4.w, l(0.000010), |r4.w|
ge r1.w, r1.w, l(0.765000)
movc r1.w, r1.w, l(0), l(5.000000)
and r1.w, r1.w, r4.w
add r1.w, r1.w, r4.y
div r0.xy, r0.xyxx, r0.wwww
mad r0.xy, r0.xyxx, cb0[54].xyxx, cb0[54].wzww
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t2.xyzw, s2, l(0.000000)
mad r0.y, r0.x, cb0[53].x, cb0[53].y
mad r0.x, r0.x, cb0[53].z, -cb0[53].w
div r0.x, l(1.000000, 1.000000, 1.000000, 1.000000), r0.x
add r0.x, r0.x, r0.y
mad_sat r0.x, -r0.z, l(1.000000), r0.x
add r0.y, r0.x, l(-0.850000)
lt r0.y, l(0.000010), |r0.y|
ge r0.x, r0.x, l(0.850000)
movc r0.x, r0.x, l(0), l(5.000000)
movc r0.x, r0.y, r0.x, l(5.000000)
add r0.y, r0.x, r1.w
mad r0.y, r2.w, r3.w, r0.y
mad r0.y, r0.y, l(9.999000), l(0.001000)
mul r0.yzw, r0.yyyy, cb3[2].xxyz
mad r1.w, cb3[6].x, l(-3.000000), l(3.000000)
log r4.x, r4.x
mul r4.x, r1.w, r4.x
exp r4.x, r4.x
mad r2.w, r2.w, r3.w, r4.x
mad r2.w, r2.w, l(9.000000), l(1.000000)
mad r4.xyw, cb3[2].xyxz, r2.wwww, -r0.yzyw
mad r0.yzw, cb3[6].xxxx, r4.xxyw, r0.yyzw
add r0.yzw, r0.yyzw, cb3[3].xxyz
mov r4.xyw, r2.xyxz
mov r2.w, l(0)
mov r3.w, l(1.000000)
mov r5.w, l(0)
loop 
  uge r6.x, r5.w, l(1)
  breakc_nz r6.x
  mul r6.xyz, r4.xywx, l(0.0666666701, 0.0666666701, 0.0666666701, 0.000000)
  frc r6.xyz, r6.xyzx
  mul r7.xyz, r6.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r8.xyz, r7.xyzx
  mad r6.xyz, r6.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r8.xyzx
  mul r9.xyz, r8.xyzx, r8.xyzx
  mul r9.xyz, r8.xyzx, r9.xyzx
  mad r10.xyz, r8.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r8.xyz, r8.xyzx, r10.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r6.xyz, r9.xyzx, r8.xyzx, r6.xyzx
  mad r6.xyz, r6.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r6.xyzw, r6.xyzx, t0.xyzw, s0, l(0.000000)
  mad r6.xyzw, r6.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r6.x, r7.xyzx, r6.xyzx
  add r6.x, -r6.w, r6.x
  mad r2.w, r6.x, r3.w, r2.w
  add r4.xyw, r4.xyxw, r4.xyxw
  mul r3.w, r3.w, l(0.500000)
  iadd r5.w, r5.w, l(1)
endloop 
mad r2.x, r2.w, l(0.500000), l(0.500000)
mad r2.x, r2.x, l(2.000000), l(-1.000000)
mad r2.xyz, r2.xxxx, l(20.000000, 20.000000, 20.000000, 0.000000), r3.xyzx
mov r3.xyz, r5.xyzx
mov r2.w, l(0)
mov r3.w, l(1.000000)
mov r4.x, l(0)
loop 
  uge r4.y, r4.x, l(10)
  breakc_nz r4.y
  mul r6.xyz, r3.xyzx, l(0.0666666701, 0.0666666701, 0.0666666701, 0.000000)
  frc r6.xyz, r6.xyzx
  mul r7.xyz, r6.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r8.xyz, r7.xyzx
  mad r6.xyz, r6.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r8.xyzx
  mul r9.xyz, r8.xyzx, r8.xyzx
  mul r9.xyz, r8.xyzx, r9.xyzx
  mad r10.xyz, r8.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r8.xyz, r8.xyzx, r10.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r6.xyz, r9.xyzx, r8.xyzx, r6.xyzx
  mad r6.xyz, r6.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r6.xyzw, r6.xyzx, t0.xyzw, s0, l(0.000000)
  mad r6.xyzw, r6.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r4.y, r7.xyzx, r6.xyzx
  add r4.y, -r6.w, r4.y
  mad r2.w, r4.y, r3.w, r2.w
  add r3.xyz, r3.xyzx, r3.xyzx
  mul r3.w, r3.w, l(0.500000)
  iadd r4.x, r4.x, l(1)
endloop 
mad r2.w, r2.w, l(0.500000), l(0.500000)
mad r2.w, r2.w, l(2.000000), l(-1.000000)
mad r2.xyz, r2.wwww, l(35.000000, 35.000000, 35.000000, 0.000000), r2.xyzx
mul r2.xyz, r2.xyzx, l(0.020000, 0.020000, 0.020000, 0.000000)
mov r3.xyz, r2.xyzx
mov r2.w, l(0)
mov r3.w, l(1.000000)
mov r4.x, l(0)
loop 
  uge r4.y, r4.x, l(10)
  breakc_nz r4.y
  mul r5.xyz, r3.xyzx, l(0.0666666701, 0.0666666701, 0.0666666701, 0.000000)
  frc r5.xyz, r5.xyzx
  mul r6.xyz, r5.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r7.xyz, r6.xyzx
  mad r5.xyz, r5.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r7.xyzx
  mul r8.xyz, r7.xyzx, r7.xyzx
  mul r8.xyz, r7.xyzx, r8.xyzx
  mad r9.xyz, r7.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r7.xyz, r7.xyzx, r9.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r5.xyz, r8.xyzx, r7.xyzx, r5.xyzx
  mad r5.xyz, r5.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r5.xyzw, r5.xyzx, t0.xyzw, s0, l(0.000000)
  mad r5.xyzw, r5.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r4.y, r6.xyzx, r5.xyzx
  add r4.y, -r5.w, r4.y
  mad r2.w, r4.y, r3.w, r2.w
  add r3.xyz, r3.xyzx, r3.xyzx
  mul r3.w, r3.w, l(0.500000)
  iadd r4.x, r4.x, l(1)
endloop 
mad r2.x, r2.w, l(0.500000), l(0.500000)
mad r2.x, r2.x, l(2.000000), l(-1.000000)
mul r2.y, r2.x, l(0.500000)
mad r3.xyzw, r2.xxxx, l(0.500000, 0.500000, 0.050000, 0.050000), v3.xyxy
sample_indexable(texture2d)(float,float,float,float) r2.z, r3.xyxx, t1.yzxw, s1
add r2.z, -r2.z, l(1.000000)
max r2.z, |r2.z|, l(0.000001)
mul r2.z, r2.z, r2.z
mul r2.w, r2.z, r2.z
sample_indexable(texture2d)(float,float,float,float) r3.x, r3.zwzz, t1.xyzw, s1
add r3.x, -r3.x, l(1.000000)
max r3.x, |r3.x|, l(0.000001)
mad r2.x, r2.x, l(0.100000), r4.z
add r3.z, -r2.x, l(1.000000)
max r3.z, |r3.z|, l(0.000001)
mul r3.yz, r3.xxzx, r3.xxzx
mul r3.z, r3.z, l(1.500000)
mad r3.y, r3.y, l(0.250000), r3.z
add r3.zw, r2.xxxx, l(0.000000, 0.000000, -0.765000, -0.750000)
lt r3.zw, l(0.000000, 0.000000, 0.000010, 0.000010), |r3.zzzw|
ge r4.xy, r2.xxxx, l(0.765000, 0.750000, 0.000000, 0.000000)
movc r2.x, r4.x, l(0), l(5.000000)
and r2.x, r2.x, r3.z
add r2.x, r2.x, r3.y
add r0.x, r0.x, r2.x
mad r0.x, r2.z, r2.w, r0.x
mad r0.x, r0.x, l(2.000000), -|r2.y|
add r0.x, r0.x, l(1.000000)
and r2.x, r3.w, r4.y
and r2.x, r2.x, l(0x3f800000)
mul r2.y, r0.x, r2.x
log r2.z, r3.x
mul r1.w, r1.w, r2.z
exp r1.w, r1.w
mad r0.x, -r0.x, r2.x, r1.w
mad_sat r2.w, cb3[6].x, r0.x, r2.y
lt r0.x, l(0.001000), |v2.w|
round_ni r3.xy, v4.xyxx
dp2 r1.w, r3.xyxx, l(347.834503, 3343.283691, 0.000000, 0.000000)
sincos null, r1.w, r1.w
mul r1.w, r1.w, l(1000.000000)
frc r1.w, r1.w
lt r3.x, v2.w, l(0.000000)
add r3.y, v2.w, l(1.000000)
lt r3.y, r1.w, r3.y
lt r1.w, v2.w, r1.w
movc r1.w, r3.x, r3.y, r1.w
ieq r1.w, r1.w, l(0)
and r0.x, r0.x, r1.w
discard_nz r0.x
max r2.xyz, r0.yzwy, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.x, l(0.000000), cb0[124].x
if_nz r0.x
  add r0.xyz, r1.xyzx, -cb1[8].xyzx
  add r3.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r0.xyz, r3.xyzx, |r0.xyzx|
  or r0.x, r0.y, r0.x
  or r0.x, r0.z, r0.x
  dp3 r0.y, r1.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r0.y, r0.y, l(0.002000)
  frc r0.y, r0.y
  lt r0.y, l(0.500000), r0.y
  movc r1.yzw, r0.yyyy, l(0,0,1.000000,1.000000), l(0,1.000000,1.000000,0)
  mov r1.x, l(1.000000)
  movc r2.xyzw, r0.xxxx, r1.yzwx, r2.xyzw
endif 
mul o0.xyz, r2.wwww, r2.xyzx
mov o0.w, l(0)
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
