// Model 4 Batch DHR
// ---- Created with 3Dmigoto v1.2.65 on Thu Sep 21 20:23:59 2017
Texture2D<uint4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[8];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[10];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[127];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"


void main( 
  float4 v0 : TEXCOORD10,
  float4 v1 : TEXCOORD11,
  float4 v2 : TEXCOORD0,
  float4 v3 : TEXCOORD7,
  float4 v4 : SV_Position0,
  uint v5 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xy = -cb0[116].xy + v4.xy;
  r0.xy = r0.xy * cb0[117].zw + float2(-0.5,-0.5);
  r0.xy = v4.ww * r0.xy;
  r0.z = v4.w;
  r0.xyz = float3(2,-2,1) * r0.xyz;
  r1.xyzw = cb0[37].xyzw * v4.yyyy;
  r1.xyzw = v4.xxxx * cb0[36].xyzw + r1.xyzw;
  r1.xyzw = v4.zzzz * cb0[38].xyzw + r1.xyzw;
  r1.xyzw = cb0[39].xyzw + r1.xyzw;
  r1.xyz = r1.xyz / r1.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 s = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb0, 0);
matrix ClipToTranslatedWorld = MATRIX(cb0, 32);
float4 t = mul(r1.xyz, TranslatedWorldToClip);
t.x -= s.x * (t.w - s.y);
r1.xyz = mul(t, ClipToTranslatedWorld);
  
  r1.xyz = -cb0[58].xyz + r1.xyz;
  r0.w = cb2[6].x * cb0[126].z;
  r2.xyz = float3(-2,-0.5,-0.200000003) * r0.www;
  r2.w = 0;
  r3.xy = v2.xy * float2(3,1) + r2.xw;
  r1.w = t1.Sample(s1_s, r3.xy).x;
  r1.w = max(9.99999997e-007, abs(r1.w));
  r2.x = r1.w * r1.w;
  r2.x = r2.x * r2.x;
  r1.w = r2.x * r1.w;
  r2.x = 0.200000003 * r1.w;
  r3.xy = r1.ww * float2(0.200000003,0.200000003) + v2.xy;
  r1.w = t2.Sample(s2_s, r3.xy).x;
  r2.yzw = v2.xyx + r2.ywz;
  r2.y = t1.Sample(s1_s, r2.yz).x;
  r2.y = max(9.99999997e-007, abs(r2.y));
  r2.y = r2.y * r2.y;
  r1.w = r1.w * r2.y + r2.x;
  r2.x = -r0.w;
  r2.y = 0;
  r2.xy = v2.xy * float2(2,1) + r2.xy;
  r0.w = t1.Sample(s1_s, r2.xy).x;
  r0.w = max(9.99999997e-007, abs(r0.w));
  r0.w = log2(r0.w);
  r0.w = 10 * r0.w;
  r0.w = exp2(r0.w);
  r2.x = 62.8318558 * r2.w;
  r2.x = cos(r2.x);
  r2.x = max(9.99999997e-007, r2.x);
  r2.x = log2(r2.x);
  r2.x = 25 * r2.x;
  r2.x = exp2(r2.x);
  r0.w = r0.w * r2.x + r1.w;
  r1.w = 1 + -v2.x;
  r1.w = max(9.99999997e-007, abs(r1.w));
  r1.w = log2(r1.w);
  r1.w = cb2[6].w * r1.w;
  r1.w = exp2(r1.w);
  r0.w = r1.w + r0.w;
  r2.xyz = -cb1[8].xyz + r1.xyz;
  r3.xyz = cb1[2].xyz * cb0[126].zzz;
  r3.xyz = r3.xyz * float3(20,20,20) + r2.xyz;
  r3.xyz = float3(4,4,4) * r3.xyz;
  r4.xyz = r3.xyz;
  r1.w = 0;
  r2.w = 0;
  while (true) {
    r3.w = cmp((uint)r2.w >= 1);
    if (r3.w != 0) break;
    r3.w = dot(r4.xyz, float3(0.333333343,0.333333343,0.333333343));
    r5.xyz = r4.xyz + r3.www;
    r6.xyz = floor(r5.xyz);
    r7.xyz = float3(1,1,1) + r6.xyz;
    r5.xyz = -r6.xyz + r5.xyz;
    r3.w = max(r5.y, r5.z);
    r3.w = max(r5.x, r3.w);
    r4.w = min(r5.y, r5.z);
    r4.w = min(r5.x, r4.w);
    r8.xyz = cmp(r5.xyz == r3.www);
    r8.xyz = r8.xyz ? float3(1,1,1) : 0;
    r8.xyz = r8.xyz + r6.xyz;
    r5.xyz = cmp(r5.xyz != r4.www);
    r5.xyz = r5.xyz ? float3(1,1,1) : 0;
    r5.xyz = r6.xyz + r5.xyz;
    r9.xy = r6.zz * float2(17,89) + r6.xy;
    r9.xy = float2(0.5,0.5) + r9.xy;
    r9.xy = float2(0.0078125,0.0078125) * r9.xy;
    r9.xyz = t0.SampleLevel(s0_s, r9.xy, 0).xyz;
    r9.xyz = r9.xyz * float3(2,2,2) + float3(-1,-1,-1);
    r10.xy = r7.zz * float2(17,89) + r7.xy;
    r10.xy = float2(0.5,0.5) + r10.xy;
    r10.xy = float2(0.0078125,0.0078125) * r10.xy;
    r10.xyz = t0.SampleLevel(s0_s, r10.xy, 0).xyz;
    r10.xyz = r10.xyz * float3(2,2,2) + float3(-1,-1,-1);
    r11.xy = r8.zz * float2(17,89) + r8.xy;
    r11.xy = float2(0.5,0.5) + r11.xy;
    r11.xy = float2(0.0078125,0.0078125) * r11.xy;
    r11.xyz = t0.SampleLevel(s0_s, r11.xy, 0).xyz;
    r11.xyz = r11.xyz * float3(2,2,2) + float3(-1,-1,-1);
    r12.xy = r5.zz * float2(17,89) + r5.xy;
    r12.xy = float2(0.5,0.5) + r12.xy;
    r12.xy = float2(0.0078125,0.0078125) * r12.xy;
    r12.xyz = t0.SampleLevel(s0_s, r12.xy, 0).xyz;
    r12.xyz = r12.xyz * float3(2,2,2) + float3(-1,-1,-1);
    r3.w = dot(r6.xyz, float3(0.166666672,0.166666672,0.166666672));
    r6.xyz = r6.xyz + -r3.www;
    r3.w = dot(r7.xyz, float3(0.166666672,0.166666672,0.166666672));
    r7.xyz = r7.xyz + -r3.www;
    r3.w = dot(r8.xyz, float3(0.166666672,0.166666672,0.166666672));
    r8.xyz = r8.xyz + -r3.www;
    r3.w = dot(r5.xyz, float3(0.166666672,0.166666672,0.166666672));
    r5.xyz = r5.xyz + -r3.www;
    r6.xyz = -r6.xyz + r4.xyz;
    r3.w = dot(r6.xyz, r6.xyz);
    r3.w = 0.600000024 + -r3.w;
    r3.w = max(0, r3.w);
    r3.w = r3.w * r3.w;
    r3.w = r3.w * r3.w;
    r4.w = dot(r9.xyz, r6.xyz);
    r6.xyz = -r7.xyz + r4.xyz;
    r5.w = dot(r6.xyz, r6.xyz);
    r5.w = 0.600000024 + -r5.w;
    r5.w = max(0, r5.w);
    r5.w = r5.w * r5.w;
    r5.w = r5.w * r5.w;
    r6.x = dot(r10.xyz, r6.xyz);
    r5.w = r6.x * r5.w;
    r6.xyz = -r8.xyz + r4.xyz;
    r6.w = dot(r6.xyz, r6.xyz);
    r6.w = 0.600000024 + -r6.w;
    r6.w = max(0, r6.w);
    r6.w = r6.w * r6.w;
    r6.x = dot(r11.xyz, r6.xyz);
    r5.xyz = -r5.xyz + r4.xyz;
    r6.y = dot(r5.xyz, r5.xyz);
    r6.y = 0.600000024 + -r6.y;
    r6.y = max(0, r6.y);
    r6.yw = r6.yw * r6.yw;
    r6.y = r6.y * r6.y;
    r5.x = dot(r12.xyz, r5.xyz);
    r3.w = r4.w * r3.w + r5.w;
    r3.w = r6.x * r6.w + r3.w;
    r3.w = r5.x * r6.y + r3.w;
    r1.w = r3.w * 32 + r1.w;
    r2.w = (int)r2.w + 1;
  }
  r1.w = r1.w * 0.5 + 0.5;
  r2.w = -r1.w + r0.w;
  r2.w = cmp(9.99999975e-006 < abs(r2.w));
  r0.w = cmp(r0.w >= r1.w);
  r0.w = r2.w ? r0.w : 0;
  r1.w = r0.w ? 1.000000 : 0;
  r3.xyz = cb2[2].xyz * r1.www;
  r4.xyz = r0.www ? float3(0,0,0) : float3(4,2.33053207,0);
  r0.w = -cb2[7].x + v2.x;
  r0.w = cmp(9.99999975e-006 < abs(r0.w));
  r2.w = cmp(v2.x >= cb2[7].x);
  r2.w = r2.w ? 0 : 1;
  r0.w = r0.w ? r2.w : 1;
  r4.xyz = -cb2[2].xyz * r1.www + r4.xyz;
  r3.xyz = r0.www * r4.xyz + r3.xyz;
  r3.xyz = cb2[3].xyz + r3.xyz;
  r0.xy = r0.xy / r0.zz;
  r0.xy = r0.xy * cb0[54].xy + cb0[54].wz;
  r0.xy = cb0[118].xy * r0.xy;
  r0.xy = trunc(r0.xy);
  r0.xy = (int2)r0.xy;
  r0.zw = float2(0,0);
  r0.x = t3.Load(r0.xyz).y;
  r0.x = (uint)r0.x;
  r0.x = r0.x * 0.00392156886 + -1;
  r0.x = cmp(9.99999975e-006 < abs(r0.x));
  r0.w = r0.x ? 1.000000 : 0;
  r0.xyz = max(float3(0,0,0), r3.xyz);
  r1.w = cmp(0 < cb0[124].x);
  if (r1.w != 0) {
    r3.xyz = float3(1,1,1) + cb1[9].xyz;
    r2.xyz = cmp(r3.xyz < abs(r2.xyz));
    r1.w = (int)r2.y | (int)r2.x;
    r1.w = (int)r2.z | (int)r1.w;
    r1.x = dot(r1.xyz, float3(0.577000022,0.577000022,0.577000022));
    r1.x = 0.00200000009 * r1.x;
    r1.x = frac(r1.x);
    r1.x = cmp(0.5 < r1.x);
    r2.yzw = r1.xxx ? float3(0,1,1) : float3(1,1,0);
    r2.x = 1;
    r0.xyzw = r1.wwww ? r2.yzwx : r0.xyzw;
    o0.w = r0.w;
  } else {
    o0.w = r0.w;
  }
  o0.xyz = r0.xyz * v3.www + v3.xyz;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float       
// TEXCOORD                11   xyzw        1     NONE   float       
// TEXCOORD                 0   xyzw        2     NONE   float   xy  
// TEXCOORD                 7   xyzw        3     NONE   float   xyzw
// SV_Position              0   xyzw        4      POS   float   xyzw
// SV_IsFrontFace           0   x           5    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[127], immediateIndexed
dcl_constantbuffer cb1[10], immediateIndexed
dcl_constantbuffer cb2[8], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (uint,uint,uint,uint) t3
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xyzw
dcl_input_ps_siv linear noperspective v4.xyzw, position
dcl_output o0.xyzw
dcl_temps 13
add r0.xy, v4.xyxx, -cb0[116].xyxx
mad r0.xy, r0.xyxx, cb0[117].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r0.xy, r0.xyxx, v4.wwww
mov r0.z, v4.w
mul r0.xyz, r0.xyzx, l(2.000000, -2.000000, 1.000000, 0.000000)
mul r1.xyzw, v4.yyyy, cb0[37].xyzw
mad r1.xyzw, v4.xxxx, cb0[36].xyzw, r1.xyzw
mad r1.xyzw, v4.zzzz, cb0[38].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[39].xyzw
div r1.xyz, r1.xyzx, r1.wwww
add r1.xyz, r1.xyzx, -cb0[58].xyzx
mul r0.w, cb0[126].z, cb2[6].x
mul r2.xyz, r0.wwww, l(-2.000000, -0.500000, -0.200000, 0.000000)
mov r2.w, l(0)
mad r3.xy, v2.xyxx, l(3.000000, 1.000000, 0.000000, 0.000000), r2.xwxx
sample_indexable(texture2d)(float,float,float,float) r1.w, r3.xyxx, t1.yzwx, s1
max r1.w, |r1.w|, l(0.000001)
mul r2.x, r1.w, r1.w
mul r2.x, r2.x, r2.x
mul r1.w, r1.w, r2.x
mul r2.x, r1.w, l(0.200000)
mad r3.xy, r1.wwww, l(0.200000, 0.200000, 0.000000, 0.000000), v2.xyxx
sample_indexable(texture2d)(float,float,float,float) r1.w, r3.xyxx, t2.yzwx, s2
add r2.yzw, r2.yywz, v2.xxyx
sample_indexable(texture2d)(float,float,float,float) r2.y, r2.yzyy, t1.yxzw, s1
max r2.y, |r2.y|, l(0.000001)
mul r2.y, r2.y, r2.y
mad r1.w, r1.w, r2.y, r2.x
mov r2.x, -r0.w
mov r2.y, l(0)
mad r2.xy, v2.xyxx, l(2.000000, 1.000000, 0.000000, 0.000000), r2.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.w, r2.xyxx, t1.yzwx, s1
max r0.w, |r0.w|, l(0.000001)
log r0.w, r0.w
mul r0.w, r0.w, l(10.000000)
exp r0.w, r0.w
mul r2.x, r2.w, l(62.831856)
sincos null, r2.x, r2.x
max r2.x, r2.x, l(0.000001)
log r2.x, r2.x
mul r2.x, r2.x, l(25.000000)
exp r2.x, r2.x
mad r0.w, r0.w, r2.x, r1.w
add r1.w, -v2.x, l(1.000000)
max r1.w, |r1.w|, l(0.000001)
log r1.w, r1.w
mul r1.w, r1.w, cb2[6].w
exp r1.w, r1.w
add r0.w, r0.w, r1.w
add r2.xyz, r1.xyzx, -cb1[8].xyzx
mul r3.xyz, cb0[126].zzzz, cb1[2].xyzx
mad r3.xyz, r3.xyzx, l(20.000000, 20.000000, 20.000000, 0.000000), r2.xyzx
mul r3.xyz, r3.xyzx, l(4.000000, 4.000000, 4.000000, 0.000000)
mov r4.xyz, r3.xyzx
mov r1.w, l(0)
mov r2.w, l(0)
loop 
  uge r3.w, r2.w, l(1)
  breakc_nz r3.w
  dp3 r3.w, r4.xyzx, l(0.333333, 0.333333, 0.333333, 0.000000)
  add r5.xyz, r3.wwww, r4.xyzx
  round_ni r6.xyz, r5.xyzx
  add r7.xyz, r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  add r5.xyz, r5.xyzx, -r6.xyzx
  max r3.w, r5.z, r5.y
  max r3.w, r3.w, r5.x
  min r4.w, r5.z, r5.y
  min r4.w, r4.w, r5.x
  eq r8.xyz, r5.xyzx, r3.wwww
  and r8.xyz, r8.xyzx, l(0x3f800000, 0x3f800000, 0x3f800000, 0)
  add r8.xyz, r6.xyzx, r8.xyzx
  ne r5.xyz, r5.xyzx, r4.wwww
  and r5.xyz, r5.xyzx, l(0x3f800000, 0x3f800000, 0x3f800000, 0)
  add r5.xyz, r5.xyzx, r6.xyzx
  mad r9.xy, r6.zzzz, l(17.000000, 89.000000, 0.000000, 0.000000), r6.xyxx
  add r9.xy, r9.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  mul r9.xy, r9.xyxx, l(0.007813, 0.007813, 0.000000, 0.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r9.xyz, r9.xyxx, t0.xyzw, s0, l(0.000000)
  mad r9.xyz, r9.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  mad r10.xy, r7.zzzz, l(17.000000, 89.000000, 0.000000, 0.000000), r7.xyxx
  add r10.xy, r10.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  mul r10.xy, r10.xyxx, l(0.007813, 0.007813, 0.000000, 0.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r10.xyz, r10.xyxx, t0.xyzw, s0, l(0.000000)
  mad r10.xyz, r10.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  mad r11.xy, r8.zzzz, l(17.000000, 89.000000, 0.000000, 0.000000), r8.xyxx
  add r11.xy, r11.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  mul r11.xy, r11.xyxx, l(0.007813, 0.007813, 0.000000, 0.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r11.xyz, r11.xyxx, t0.xyzw, s0, l(0.000000)
  mad r11.xyz, r11.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  mad r12.xy, r5.zzzz, l(17.000000, 89.000000, 0.000000, 0.000000), r5.xyxx
  add r12.xy, r12.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
  mul r12.xy, r12.xyxx, l(0.007813, 0.007813, 0.000000, 0.000000)
  sample_l_indexable(texture2d)(float,float,float,float) r12.xyz, r12.xyxx, t0.xyzw, s0, l(0.000000)
  mad r12.xyz, r12.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.000000, -1.000000, -1.000000, 0.000000)
  dp3 r3.w, r6.xyzx, l(0.166667, 0.166667, 0.166667, 0.000000)
  add r6.xyz, -r3.wwww, r6.xyzx
  dp3 r3.w, r7.xyzx, l(0.166667, 0.166667, 0.166667, 0.000000)
  add r7.xyz, -r3.wwww, r7.xyzx
  dp3 r3.w, r8.xyzx, l(0.166667, 0.166667, 0.166667, 0.000000)
  add r8.xyz, -r3.wwww, r8.xyzx
  dp3 r3.w, r5.xyzx, l(0.166667, 0.166667, 0.166667, 0.000000)
  add r5.xyz, -r3.wwww, r5.xyzx
  add r6.xyz, r4.xyzx, -r6.xyzx
  dp3 r3.w, r6.xyzx, r6.xyzx
  add r3.w, -r3.w, l(0.600000)
  max r3.w, r3.w, l(0.000000)
  mul r3.w, r3.w, r3.w
  mul r3.w, r3.w, r3.w
  dp3 r4.w, r9.xyzx, r6.xyzx
  add r6.xyz, r4.xyzx, -r7.xyzx
  dp3 r5.w, r6.xyzx, r6.xyzx
  add r5.w, -r5.w, l(0.600000)
  max r5.w, r5.w, l(0.000000)
  mul r5.w, r5.w, r5.w
  mul r5.w, r5.w, r5.w
  dp3 r6.x, r10.xyzx, r6.xyzx
  mul r5.w, r5.w, r6.x
  add r6.xyz, r4.xyzx, -r8.xyzx
  dp3 r6.w, r6.xyzx, r6.xyzx
  add r6.w, -r6.w, l(0.600000)
  max r6.w, r6.w, l(0.000000)
  mul r6.w, r6.w, r6.w
  dp3 r6.x, r11.xyzx, r6.xyzx
  add r5.xyz, r4.xyzx, -r5.xyzx
  dp3 r6.y, r5.xyzx, r5.xyzx
  add r6.y, -r6.y, l(0.600000)
  max r6.y, r6.y, l(0.000000)
  mul r6.yw, r6.yyyw, r6.yyyw
  mul r6.y, r6.y, r6.y
  dp3 r5.x, r12.xyzx, r5.xyzx
  mad r3.w, r4.w, r3.w, r5.w
  mad r3.w, r6.x, r6.w, r3.w
  mad r3.w, r5.x, r6.y, r3.w
  mad r1.w, r3.w, l(32.000000), r1.w
  iadd r2.w, r2.w, l(1)
endloop 
mad r1.w, r1.w, l(0.500000), l(0.500000)
add r2.w, r0.w, -r1.w
lt r2.w, l(0.000010), |r2.w|
ge r0.w, r0.w, r1.w
and r0.w, r2.w, r0.w
and r1.w, r0.w, l(0x3f800000)
mul r3.xyz, r1.wwww, cb2[2].xyzx
movc r4.xyz, r0.wwww, l(0,0,0,0), l(4.000000,2.330532,0,0)
add r0.w, v2.x, -cb2[7].x
lt r0.w, l(0.000010), |r0.w|
ge r2.w, v2.x, cb2[7].x
movc r2.w, r2.w, l(0), l(1.000000)
movc r0.w, r0.w, r2.w, l(1.000000)
mad r4.xyz, -cb2[2].xyzx, r1.wwww, r4.xyzx
mad r3.xyz, r0.wwww, r4.xyzx, r3.xyzx
add r3.xyz, r3.xyzx, cb2[3].xyzx
div r0.xy, r0.xyxx, r0.zzzz
mad r0.xy, r0.xyxx, cb0[54].xyxx, cb0[54].wzww
mul r0.xy, r0.xyxx, cb0[118].xyxx
round_z r0.xy, r0.xyxx
ftoi r0.xy, r0.xyxx
mov r0.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r0.x, r0.xyzw, t3.yxzw
utof r0.x, r0.x
mad r0.x, r0.x, l(0.003922), l(-1.000000)
lt r0.x, l(0.000010), |r0.x|
and r0.w, r0.x, l(0x3f800000)
max r0.xyz, r3.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.w, l(0.000000), cb0[124].x
if_nz r1.w
  add r3.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r2.xyz, r3.xyzx, |r2.xyzx|
  or r1.w, r2.y, r2.x
  or r1.w, r2.z, r1.w
  dp3 r1.x, r1.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.x, r1.x, l(0.002000)
  frc r1.x, r1.x
  lt r1.x, l(0.500000), r1.x
  movc r2.yzw, r1.xxxx, l(0,0,1.000000,1.000000), l(0,1.000000,1.000000,0)
  mov r2.x, l(1.000000)
  movc r0.xyzw, r1.wwww, r2.yzwx, r0.xyzw
  mov o0.w, r0.w
else 
  mov o0.w, r0.w
endif 
mad o0.xyz, r0.xyzx, v3.wwww, v3.xyzx
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/


/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HLSL errors ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D:\GAMES\ECHO\Echo\Binaries\Win64\ShaderCache\abeb90bdd46d8a0c-ps_replace.txt(109,3-14): warning X3557: loop only executes for 1 iteration(s), forcing loop to unroll
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
