// Batch Decals Swizzle oDepthLE 2
// ---- Created with 3Dmigoto v1.2.65 on Thu Sep 21 19:41:08 2017
Texture3D<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[11];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[6];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[12];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[158];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"


void main( 
  linear centroid float4 v0 : TEXCOORD10,
  linear centroid float4 v1 : TEXCOORD11,
  float4 v2 : COLOR0,
  float4 v3 : SV_Position0,
  uint v4 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1,
  out float4 o2 : SV_Target2,
  out float4 o3 : SV_Target3,
  out float4 o4 : SV_Target4,
  out float4 o5 : SV_Target5)
  //out float oDepthLE : SV_DepthLessEqual)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v1.zxy * v0.yzx;
  r0.xyz = v1.yzx * v0.zxy + -r0.xyz;
  r0.xyz = v1.www * r0.xyz;
  r0.w = v3.z;
  r1.x = 1;
  r0.w = v3.w * r0.w;
  r2.xyzw = cb0[37].xyzw * v3.yyyy;
  r2.xyzw = v3.xxxx * cb0[36].xyzw + r2.xyzw;
  r2.xyzw = v3.zzzz * cb0[38].xyzw + r2.xyzw;
  r2.xyzw = cb0[39].xyzw + r2.xyzw;
  r1.yzw = r2.xyz / r2.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 s = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb0, 0);
matrix ClipToTranslatedWorld = MATRIX(cb0, 32);
float4 t = mul(r1.yzw, TranslatedWorldToClip);
t.x -= s.x * (t.w - s.y);
r1.yzw = mul(t, ClipToTranslatedWorld);
  
  r2.xyz = -cb0[58].xyz + r1.yzw;
  r3.xyz = cb0[122].www * float3(0,0,1) + cb0[122].xyz;
  r2.w = dot(r3.xyz, r3.xyz);
  r2.w = rsqrt(r2.w);
  r3.xyz = r3.xyz * r2.www;
  r0.xyz = r3.yyy * r0.xyz;
  r0.xyz = r3.xxx * v0.xyz + r0.xyz;
  r0.xyz = r3.zzz * v1.xyz + r0.xyz;
  r2.w = dot(r0.xyz, r0.xyz);
  r2.w = rsqrt(r2.w);
  r3.xyz = r2.www * r0.xyz;
  r0.xyz = float3(0.0199999996,0.0199999996,0.0199999996) * r2.xyz;
  r4.xyz = r0.xyz;
  r2.w = 0;
  r4.w = 1;
  r5.x = 0;
  while (true) {
    r5.y = cmp((uint)r5.x >= 7);
    if (r5.y != 0) break;
    r5.yzw = float3(0.0666666701,0.0666666701,0.0666666701) * r4.xyz;
    r5.yzw = frac(r5.yzw);
    r6.xyz = float3(15,15,15) * r5.yzw;
    r7.xyz = frac(r6.xyz);
    r5.yzw = r5.yzw * float3(15,15,15) + -r7.xyz;
    r8.xyz = r7.xyz * r7.xyz;
    r8.xyz = r8.xyz * r7.xyz;
    r9.xyz = r7.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r7.xyz = r7.xyz * r9.xyz + float3(10,10,10);
    r5.yzw = r8.xyz * r7.xyz + r5.yzw;
    r5.yzw = r5.yzw * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r7.xyzw = t0.SampleLevel(s0_s, r5.yzw, 0).xyzw;
    r7.xyzw = r7.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r5.y = dot(r6.xyz, r7.xyz);
    r5.y = r5.y + -r7.w;
    r2.w = r5.y * r4.w + r2.w;
    r4.xyz = r4.xyz + r4.xyz;
    r4.w = 0.5 * r4.w;
    r5.x = (int)r5.x + 1;
  }
  r2.w = r2.w * 0.5 + 0.5;
  r2.w = r2.w * 2 + -1;
  r4.xyz = r0.xyz;
  r4.w = 0;
  r5.x = 0;
  while (true) {
    r5.y = cmp((uint)r5.x >= 1);
    if (r5.y != 0) break;
    r5.yzw = float3(0.0666666701,0.0666666701,0.0666666701) * r4.xyz;
    r5.yzw = frac(r5.yzw);
    r6.xyz = float3(15,15,15) * r5.yzw;
    r7.xyz = frac(r6.xyz);
    r5.yzw = r5.yzw * float3(15,15,15) + -r7.xyz;
    r8.xyz = r7.xyz * r7.xyz;
    r8.xyz = r8.xyz * r7.xyz;
    r9.xyz = r7.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r7.xyz = r7.xyz * r9.xyz + float3(10,10,10);
    r5.yzw = r8.xyz * r7.xyz + r5.yzw;
    r5.yzw = r5.yzw * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r7.xyzw = t0.SampleLevel(s0_s, r5.yzw, 0).xyzw;
    r7.xyzw = r7.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r5.y = dot(r6.xyz, r7.xyz);
    r5.y = r5.y + -r7.w;
    r4.w = r5.y + r4.w;
    r5.x = (int)r5.x + 1;
  }
  r4.x = r4.w * 0.5 + 0.5;
  r4.x = r4.x * 50 + 50;
  r4.xyz = r2.www * r4.xxx + r2.xyz;
  r4.xyz = float3(0.00999999978,0.00999999978,0.00999999978) * r4.xyz;
  r5.xyz = r4.xyz;
  r2.w = 0;
  r4.w = 1;
  r5.w = 0;
  while (true) {
    r6.x = cmp((uint)r5.w >= 5);
    if (r6.x != 0) break;
    r6.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r5.xyz;
    r6.xyz = frac(r6.xyz);
    r7.xyz = float3(15,15,15) * r6.xyz;
    r8.xyz = frac(r7.xyz);
    r6.xyz = r6.xyz * float3(15,15,15) + -r8.xyz;
    r9.xyz = r8.xyz * r8.xyz;
    r9.xyz = r9.xyz * r8.xyz;
    r10.xyz = r8.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r8.xyz = r8.xyz * r10.xyz + float3(10,10,10);
    r6.xyz = r9.xyz * r8.xyz + r6.xyz;
    r6.xyz = r6.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r6.xyzw = t0.SampleLevel(s0_s, r6.xyz, 0).xyzw;
    r6.xyzw = r6.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r6.x = dot(r7.xyz, r6.xyz);
    r6.x = r6.x + -r6.w;
    r2.w = r6.x * r4.w + r2.w;
    r5.xyz = r5.xyz + r5.xyz;
    r4.w = 0.5 * r4.w;
    r5.w = (int)r5.w + 1;
  }
  r2.w = r2.w * 0.5 + 0.5;
  r2.w = r2.w * 2 + -1;
  r4.x = abs(r2.w) + abs(r2.w);
  r4.x = min(1, r4.x);
  r4.x = max(9.99999997e-007, r4.x);
  r4.y = r4.x * r4.x;
  r4.x = r4.x * r4.y;
  r4.yzw = -cb3[9].xyz + cb3[8].xyz;
  r4.xyz = r4.xxx * r4.yzw + cb3[9].xyz;
  r2.w = 5 * abs(r2.w);
  r2.w = min(1, r2.w);
  r4.xyz = -cb3[10].xyz + r4.xyz;
  r4.xyz = r2.www * r4.xyz + cb3[10].xyz;
  r4.xyz = saturate(cb3[3].xyz * r4.xyz);
  r5.xyz = r0.xyz;
  r2.w = 0;
  r4.w = 1;
  r5.w = 0;
  while (true) {
    r6.x = cmp((uint)r5.w >= 7);
    if (r6.x != 0) break;
    r6.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r5.xyz;
    r6.xyz = frac(r6.xyz);
    r7.xyz = float3(15,15,15) * r6.xyz;
    r8.xyz = frac(r7.xyz);
    r6.xyz = r6.xyz * float3(15,15,15) + -r8.xyz;
    r9.xyz = r8.xyz * r8.xyz;
    r9.xyz = r9.xyz * r8.xyz;
    r10.xyz = r8.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r8.xyz = r8.xyz * r10.xyz + float3(10,10,10);
    r6.xyz = r9.xyz * r8.xyz + r6.xyz;
    r6.xyz = r6.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r6.xyzw = t0.SampleLevel(s0_s, r6.xyz, 0).xyzw;
    r6.xyzw = r6.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r6.x = dot(r7.xyz, r6.xyz);
    r6.x = r6.x + -r6.w;
    r2.w = r6.x * r4.w + r2.w;
    r5.xyz = r5.xyz + r5.xyz;
    r4.w = 0.5 * r4.w;
    r5.w = (int)r5.w + 1;
  }
  r2.w = r2.w * 0.5 + 0.5;
  r2.w = r2.w * 2 + -1;
  r5.xyz = r0.xyz;
  r4.w = 0;
  r5.w = 0;
  while (true) {
    r6.x = cmp((uint)r5.w >= 1);
    if (r6.x != 0) break;
    r6.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r5.xyz;
    r6.xyz = frac(r6.xyz);
    r7.xyz = float3(15,15,15) * r6.xyz;
    r8.xyz = frac(r7.xyz);
    r6.xyz = r6.xyz * float3(15,15,15) + -r8.xyz;
    r9.xyz = r8.xyz * r8.xyz;
    r9.xyz = r9.xyz * r8.xyz;
    r10.xyz = r8.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r8.xyz = r8.xyz * r10.xyz + float3(10,10,10);
    r6.xyz = r9.xyz * r8.xyz + r6.xyz;
    r6.xyz = r6.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r6.xyzw = t0.SampleLevel(s0_s, r6.xyz, 0).xyzw;
    r6.xyzw = r6.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r6.x = dot(r7.xyz, r6.xyz);
    r6.x = r6.x + -r6.w;
    r4.w = r6.x + r4.w;
    r5.w = (int)r5.w + 1;
  }
  r0.x = r4.w * 0.5 + 0.5;
  r0.x = r0.x * 50 + 50;
  r0.xyz = r2.www * r0.xxx + r2.xyz;
  r0.xyz = float3(0.00999999978,0.00999999978,0.00999999978) * r0.xyz;
  r5.xyz = r0.xyz;
  r2.w = 0;
  r4.w = 1;
  r5.w = 0;
  while (true) {
    r6.x = cmp((uint)r5.w >= 5);
    if (r6.x != 0) break;
    r6.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r5.xyz;
    r6.xyz = frac(r6.xyz);
    r7.xyz = float3(15,15,15) * r6.xyz;
    r8.xyz = frac(r7.xyz);
    r6.xyz = r6.xyz * float3(15,15,15) + -r8.xyz;
    r9.xyz = r8.xyz * r8.xyz;
    r9.xyz = r9.xyz * r8.xyz;
    r10.xyz = r8.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r8.xyz = r8.xyz * r10.xyz + float3(10,10,10);
    r6.xyz = r9.xyz * r8.xyz + r6.xyz;
    r6.xyz = r6.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r6.xyzw = t0.SampleLevel(s0_s, r6.xyz, 0).xyzw;
    r6.xyzw = r6.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r6.x = dot(r7.xyz, r6.xyz);
    r6.x = r6.x + -r6.w;
    r2.w = r6.x * r4.w + r2.w;
    r5.xyz = r5.xyz + r5.xyz;
    r4.w = 0.5 * r4.w;
    r5.w = (int)r5.w + 1;
  }
  r0.x = r2.w * 0.5 + 0.5;
  r0.x = r0.x * 2 + -1;
  r0.x = 5 * abs(r0.x);
  r0.x = min(1, r0.x);
  r0.x = r0.x * 0.199999988 + 0.800000012;
  r0.y = r1.x * v3.w + 0.5;
  //oDepthLE = r0.w / r0.y;
  o2.z = cb0[123].y * 0.200000003 + cb0[123].x;
  r0.y = cmp(0 < cb1[11].y);
  o5.x = r0.y ? cb2[5].x : 1;
  r0.y = cb0[121].w * r0.x;
  r5.xyz = r4.xyz * cb0[120].www + cb0[120].xyz;
  r0.yzw = r0.yyy * float3(0.0799999982,0.0799999982,0.0799999982) + cb0[121].xyz;
  r3.w = 1;
  r6.x = dot(cb0[151].xyzw, r3.xyzw);
  r6.y = dot(cb0[152].xyzw, r3.xyzw);
  r6.z = dot(cb0[153].xyzw, r3.xyzw);
  r7.xyzw = r3.xyzz * r3.yzzx;
  r8.x = dot(cb0[154].xyzw, r7.xyzw);
  r8.y = dot(cb0[155].xyzw, r7.xyzw);
  r8.z = dot(cb0[156].xyzw, r7.xyzw);
  r1.x = r3.y * r3.y;
  r1.x = r3.x * r3.x + -r1.x;
  r6.xyz = r8.xyz + r6.xyz;
  r6.xyz = cb0[157].xyz * r1.xxx + r6.xyz;
  r6.xyz = max(float3(0,0,0), r6.xyz);
  r6.xyz = cb0[150].xyz * r6.xyz;
  r6.xyz = r6.xyz * r5.xyz;
  r0.yzw = r0.yzw * float3(0.449999988,0.449999988,0.449999988) + r5.xyz;
  r5.xyz = max(float3(0,0,0), cb3[2].xyz);
  r1.x = cmp(0 < cb0[124].x);
  if (r1.x != 0) {
    r1.x = dot(-r1.yzw, -r1.yzw);
    r1.x = rsqrt(r1.x);
    r1.xyz = -r1.yzw * r1.xxx;
    r1.xyz = r1.xyz * float3(0.5,0.5,0.5) + r2.xyz;
    r2.xyz = -cb1[8].xyz + r1.xyz;
    r7.xyz = float3(1,1,1) + cb1[9].xyz;
    r2.xyz = cmp(r7.xyz < abs(r2.xyz));
    r1.w = (int)r2.y | (int)r2.x;
    r1.w = (int)r2.z | (int)r1.w;
    r1.x = dot(r1.xyz, float3(0.577000022,0.577000022,0.577000022));
    r1.x = 0.00200000009 * r1.x;
    r1.x = frac(r1.x);
    r1.x = cmp(0.5 < r1.x);
    r1.xyz = r1.xxx ? float3(0,1,1) : float3(1,1,0);
    r5.xyz = r1.www ? r1.xyz : r5.xyz;
  }
  r0.yzw = cb0[128].xxx * r0.yzw + r6.xyz;
  o0.xyz = r0.yzw + r5.xyz;
  r0.yzw = float3(0.0078125,0.0078125,0.0078125) * v3.xyx;
  r0.yzw = frac(r0.yzw);
  r0.yzw = r0.yzw * float3(128,128,128) + float3(-64.3406219,-72.4656219,-64.3406219);
  r0.yzw = r0.yzw * r0.yzz;
  r0.y = dot(r0.yzw, float3(20.390625,60.703125,2.42812085));
  r0.y = frac(r0.y);
  r0.y = -0.5 + r0.y;
  o1.xyz = r3.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  o3.w = 0.00392156886 * r0.y;
  o0.w = 0;
  o1.w = cb1[11].x;
  o2.xw = float2(0,0.75686276);
  o2.y = r0.x;
  o3.xyz = r4.xyz;
  o4.xyzw = float4(0,0,0,0);
  o5.yzw = float3(1,1,1);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    0   xyzw        2     NONE   float       
// SV_Position              0   xyzw        3      POS   float   xyzw
// SV_IsFrontFace           0   x           4    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
// SV_DepthLessEqual        0    N/A oDepthLE  DEPTHLE   float    YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[158], immediateIndexed
dcl_constantbuffer cb1[12], immediateIndexed
dcl_constantbuffer cb2[6], immediateIndexed
dcl_constantbuffer cb3[11], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps_siv linear noperspective centroid v3.xyzw, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output oDepthLE
dcl_temps 11
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
mov r0.w, v3.z
mov r1.x, l(1.000000)
mul r0.w, r0.w, v3.w
mul r2.xyzw, v3.yyyy, cb0[37].xyzw
mad r2.xyzw, v3.xxxx, cb0[36].xyzw, r2.xyzw
mad r2.xyzw, v3.zzzz, cb0[38].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb0[39].xyzw
div r1.yzw, r2.xxyz, r2.wwww
add r2.xyz, r1.yzwy, -cb0[58].xyzx
mad r3.xyz, cb0[122].wwww, l(0.000000, 0.000000, 1.000000, 0.000000), cb0[122].xyzx
dp3 r2.w, r3.xyzx, r3.xyzx
rsq r2.w, r2.w
mul r3.xyz, r2.wwww, r3.xyzx
mul r0.xyz, r0.xyzx, r3.yyyy
mad r0.xyz, r3.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r3.zzzz, v1.xyzx, r0.xyzx
dp3 r2.w, r0.xyzx, r0.xyzx
rsq r2.w, r2.w
mul r3.xyz, r0.xyzx, r2.wwww
mul r0.xyz, r2.xyzx, l(0.020000, 0.020000, 0.020000, 0.000000)
mov r4.xyz, r0.xyzx
mov r2.w, l(0)
mov r4.w, l(1.000000)
mov r5.x, l(0)
loop 
  uge r5.y, r5.x, l(7)
  breakc_nz r5.y
  mul r5.yzw, r4.xxyz, l(0.000000, 0.066667, 0.066667, 0.066667)
  frc r5.yzw, r5.yyzw
  mul r6.xyz, r5.yzwy, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r7.xyz, r6.xyzx
  mad r5.yzw, r5.yyzw, l(0.000000, 15.000000, 15.000000, 15.000000), -r7.xxyz
  mul r8.xyz, r7.xyzx, r7.xyzx
  mul r8.xyz, r7.xyzx, r8.xyzx
  mad r9.xyz, r7.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r7.xyz, r7.xyzx, r9.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r5.yzw, r8.xxyz, r7.xxyz, r5.yyzw
  mad r5.yzw, r5.yyzw, l(0.000000, 0.062500, 0.062500, 0.062500), l(0.000000, 0.031250, 0.031250, 0.031250)
  sample_l_indexable(texture3d)(float,float,float,float) r7.xyzw, r5.yzwy, t0.xyzw, s0, l(0.000000)
  mad r7.xyzw, r7.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r5.y, r6.xyzx, r7.xyzx
  add r5.y, -r7.w, r5.y
  mad r2.w, r5.y, r4.w, r2.w
  add r4.xyz, r4.xyzx, r4.xyzx
  mul r4.w, r4.w, l(0.500000)
  iadd r5.x, r5.x, l(1)
endloop 
mad r2.w, r2.w, l(0.500000), l(0.500000)
mad r2.w, r2.w, l(2.000000), l(-1.000000)
mov r4.xyz, r0.xyzx
mov r4.w, l(0)
mov r5.x, l(0)
loop 
  uge r5.y, r5.x, l(1)
  breakc_nz r5.y
  mul r5.yzw, r4.xxyz, l(0.000000, 0.066667, 0.066667, 0.066667)
  frc r5.yzw, r5.yyzw
  mul r6.xyz, r5.yzwy, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r7.xyz, r6.xyzx
  mad r5.yzw, r5.yyzw, l(0.000000, 15.000000, 15.000000, 15.000000), -r7.xxyz
  mul r8.xyz, r7.xyzx, r7.xyzx
  mul r8.xyz, r7.xyzx, r8.xyzx
  mad r9.xyz, r7.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r7.xyz, r7.xyzx, r9.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r5.yzw, r8.xxyz, r7.xxyz, r5.yyzw
  mad r5.yzw, r5.yyzw, l(0.000000, 0.062500, 0.062500, 0.062500), l(0.000000, 0.031250, 0.031250, 0.031250)
  sample_l_indexable(texture3d)(float,float,float,float) r7.xyzw, r5.yzwy, t0.xyzw, s0, l(0.000000)
  mad r7.xyzw, r7.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r5.y, r6.xyzx, r7.xyzx
  add r5.y, -r7.w, r5.y
  add r4.w, r4.w, r5.y
  iadd r5.x, r5.x, l(1)
endloop 
mad r4.x, r4.w, l(0.500000), l(0.500000)
mad r4.x, r4.x, l(50.000000), l(50.000000)
mad r4.xyz, r2.wwww, r4.xxxx, r2.xyzx
mul r4.xyz, r4.xyzx, l(0.010000, 0.010000, 0.010000, 0.000000)
mov r5.xyz, r4.xyzx
mov r2.w, l(0)
mov r4.w, l(1.000000)
mov r5.w, l(0)
loop 
  uge r6.x, r5.w, l(5)
  breakc_nz r6.x
  mul r6.xyz, r5.xyzx, l(0.066667, 0.066667, 0.066667, 0.000000)
  frc r6.xyz, r6.xyzx
  mul r7.xyz, r6.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r8.xyz, r7.xyzx
  mad r6.xyz, r6.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r8.xyzx
  mul r9.xyz, r8.xyzx, r8.xyzx
  mul r9.xyz, r8.xyzx, r9.xyzx
  mad r10.xyz, r8.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r8.xyz, r8.xyzx, r10.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r6.xyz, r9.xyzx, r8.xyzx, r6.xyzx
  mad r6.xyz, r6.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r6.xyzw, r6.xyzx, t0.xyzw, s0, l(0.000000)
  mad r6.xyzw, r6.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r6.x, r7.xyzx, r6.xyzx
  add r6.x, -r6.w, r6.x
  mad r2.w, r6.x, r4.w, r2.w
  add r5.xyz, r5.xyzx, r5.xyzx
  mul r4.w, r4.w, l(0.500000)
  iadd r5.w, r5.w, l(1)
endloop 
mad r2.w, r2.w, l(0.500000), l(0.500000)
mad r2.w, r2.w, l(2.000000), l(-1.000000)
add r4.x, |r2.w|, |r2.w|
min r4.x, r4.x, l(1.000000)
max r4.x, r4.x, l(0.000001)
mul r4.y, r4.x, r4.x
mul r4.x, r4.y, r4.x
add r4.yzw, cb3[8].xxyz, -cb3[9].xxyz
mad r4.xyz, r4.xxxx, r4.yzwy, cb3[9].xyzx
mul r2.w, |r2.w|, l(5.000000)
min r2.w, r2.w, l(1.000000)
add r4.xyz, r4.xyzx, -cb3[10].xyzx
mad r4.xyz, r2.wwww, r4.xyzx, cb3[10].xyzx
mul_sat r4.xyz, r4.xyzx, cb3[3].xyzx
mov r5.xyz, r0.xyzx
mov r2.w, l(0)
mov r4.w, l(1.000000)
mov r5.w, l(0)
loop 
  uge r6.x, r5.w, l(7)
  breakc_nz r6.x
  mul r6.xyz, r5.xyzx, l(0.066667, 0.066667, 0.066667, 0.000000)
  frc r6.xyz, r6.xyzx
  mul r7.xyz, r6.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r8.xyz, r7.xyzx
  mad r6.xyz, r6.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r8.xyzx
  mul r9.xyz, r8.xyzx, r8.xyzx
  mul r9.xyz, r8.xyzx, r9.xyzx
  mad r10.xyz, r8.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r8.xyz, r8.xyzx, r10.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r6.xyz, r9.xyzx, r8.xyzx, r6.xyzx
  mad r6.xyz, r6.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r6.xyzw, r6.xyzx, t0.xyzw, s0, l(0.000000)
  mad r6.xyzw, r6.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r6.x, r7.xyzx, r6.xyzx
  add r6.x, -r6.w, r6.x
  mad r2.w, r6.x, r4.w, r2.w
  add r5.xyz, r5.xyzx, r5.xyzx
  mul r4.w, r4.w, l(0.500000)
  iadd r5.w, r5.w, l(1)
endloop 
mad r2.w, r2.w, l(0.500000), l(0.500000)
mad r2.w, r2.w, l(2.000000), l(-1.000000)
mov r5.xyz, r0.xyzx
mov r4.w, l(0)
mov r5.w, l(0)
loop 
  uge r6.x, r5.w, l(1)
  breakc_nz r6.x
  mul r6.xyz, r5.xyzx, l(0.066667, 0.066667, 0.066667, 0.000000)
  frc r6.xyz, r6.xyzx
  mul r7.xyz, r6.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r8.xyz, r7.xyzx
  mad r6.xyz, r6.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r8.xyzx
  mul r9.xyz, r8.xyzx, r8.xyzx
  mul r9.xyz, r8.xyzx, r9.xyzx
  mad r10.xyz, r8.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r8.xyz, r8.xyzx, r10.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r6.xyz, r9.xyzx, r8.xyzx, r6.xyzx
  mad r6.xyz, r6.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r6.xyzw, r6.xyzx, t0.xyzw, s0, l(0.000000)
  mad r6.xyzw, r6.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r6.x, r7.xyzx, r6.xyzx
  add r6.x, -r6.w, r6.x
  add r4.w, r4.w, r6.x
  iadd r5.w, r5.w, l(1)
endloop 
mad r0.x, r4.w, l(0.500000), l(0.500000)
mad r0.x, r0.x, l(50.000000), l(50.000000)
mad r0.xyz, r2.wwww, r0.xxxx, r2.xyzx
mul r0.xyz, r0.xyzx, l(0.010000, 0.010000, 0.010000, 0.000000)
mov r5.xyz, r0.xyzx
mov r2.w, l(0)
mov r4.w, l(1.000000)
mov r5.w, l(0)
loop 
  uge r6.x, r5.w, l(5)
  breakc_nz r6.x
  mul r6.xyz, r5.xyzx, l(0.066667, 0.066667, 0.066667, 0.000000)
  frc r6.xyz, r6.xyzx
  mul r7.xyz, r6.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r8.xyz, r7.xyzx
  mad r6.xyz, r6.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r8.xyzx
  mul r9.xyz, r8.xyzx, r8.xyzx
  mul r9.xyz, r8.xyzx, r9.xyzx
  mad r10.xyz, r8.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r8.xyz, r8.xyzx, r10.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r6.xyz, r9.xyzx, r8.xyzx, r6.xyzx
  mad r6.xyz, r6.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r6.xyzw, r6.xyzx, t0.xyzw, s0, l(0.000000)
  mad r6.xyzw, r6.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r6.x, r7.xyzx, r6.xyzx
  add r6.x, -r6.w, r6.x
  mad r2.w, r6.x, r4.w, r2.w
  add r5.xyz, r5.xyzx, r5.xyzx
  mul r4.w, r4.w, l(0.500000)
  iadd r5.w, r5.w, l(1)
endloop 
mad r0.x, r2.w, l(0.500000), l(0.500000)
mad r0.x, r0.x, l(2.000000), l(-1.000000)
mul r0.x, |r0.x|, l(5.000000)
min r0.x, r0.x, l(1.000000)
mad r0.x, r0.x, l(0.200000), l(0.800000)
mad r0.y, r1.x, v3.w, l(0.500000)
div oDepthLE, r0.w, r0.y
mad o2.z, cb0[123].y, l(0.200000), cb0[123].x
lt r0.y, l(0.000000), cb1[11].y
movc o5.x, r0.y, cb2[5].x, l(1.000000)
mul r0.y, r0.x, cb0[121].w
mad r5.xyz, r4.xyzx, cb0[120].wwww, cb0[120].xyzx
mad r0.yzw, r0.yyyy, l(0.000000, 0.080000, 0.080000, 0.080000), cb0[121].xxyz
mov r3.w, l(1.000000)
dp4 r6.x, cb0[151].xyzw, r3.xyzw
dp4 r6.y, cb0[152].xyzw, r3.xyzw
dp4 r6.z, cb0[153].xyzw, r3.xyzw
mul r7.xyzw, r3.yzzx, r3.xyzz
dp4 r8.x, cb0[154].xyzw, r7.xyzw
dp4 r8.y, cb0[155].xyzw, r7.xyzw
dp4 r8.z, cb0[156].xyzw, r7.xyzw
mul r1.x, r3.y, r3.y
mad r1.x, r3.x, r3.x, -r1.x
add r6.xyz, r6.xyzx, r8.xyzx
mad r6.xyz, cb0[157].xyzx, r1.xxxx, r6.xyzx
max r6.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r6.xyz, r6.xyzx, cb0[150].xyzx
mul r6.xyz, r5.xyzx, r6.xyzx
mad r0.yzw, r0.yyzw, l(0.000000, 0.450000, 0.450000, 0.450000), r5.xxyz
max r5.xyz, cb3[2].xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.x, l(0.000000), cb0[124].x
if_nz r1.x
  dp3 r1.x, -r1.yzwy, -r1.yzwy
  rsq r1.x, r1.x
  mul r1.xyz, r1.xxxx, -r1.yzwy
  mad r1.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), r2.xyzx
  add r2.xyz, r1.xyzx, -cb1[8].xyzx
  add r7.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r2.xyz, r7.xyzx, |r2.xyzx|
  or r1.w, r2.y, r2.x
  or r1.w, r2.z, r1.w
  dp3 r1.x, r1.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.x, r1.x, l(0.002000)
  frc r1.x, r1.x
  lt r1.x, l(0.500000), r1.x
  movc r1.xyz, r1.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r5.xyz, r1.wwww, r1.xyzx, r5.xyzx
endif 
mad r0.yzw, cb0[128].xxxx, r0.yyzw, r6.xxyz
add o0.xyz, r5.xyzx, r0.yzwy
mul r0.yzw, v3.xxyx, l(0.000000, 0.007813, 0.007813, 0.007813)
frc r0.yzw, r0.yyzw
mad r0.yzw, r0.yyzw, l(0.000000, 128.000000, 128.000000, 128.000000), l(0.000000, -64.340622, -72.465622, -64.340622)
mul r0.yzw, r0.yyzz, r0.yyzw
dp3 r0.y, r0.yzwy, l(20.390625, 60.703125, 2.428121, 0.000000)
frc r0.y, r0.y
add r0.y, r0.y, l(-0.500000)
mad o1.xyz, r3.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mul o3.w, r0.y, l(0.003922)
mov o0.w, l(0)
mov o1.w, cb1[11].x
mov o2.xw, l(0,0,0,0.756863)
mov o2.y, r0.x
mov o3.xyz, r4.xyzx
mov o4.xyzw, l(0,0,0,0)
mov o5.yzw, l(0,1.000000,1.000000,1.000000)
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/


/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HLSL errors ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D:\GAMES\ECHO\Echo\Binaries\Win64\ShaderCache\a22c270dd42532af-ps_replace.txt(108,3-14): warning X3557: loop only executes for 1 iteration(s), forcing loop to unroll
D:\GAMES\ECHO\Echo\Binaries\Win64\ShaderCache\a22c270dd42532af-ps_replace.txt(206,3-14): warning X3557: loop only executes for 1 iteration(s), forcing loop to unroll
error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Interpolation mode for PS input position must be linear_noperspective_centroid or linear_noperspective_sample when outputting oDepthGE or oDepthLE and not running at sample frequency (which is forced by inputting SV_SampleIndex or declaring an input linear_sample or linear_noperspective_sample). 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
