// Model 3 Batch DHR
// ---- Created with 3Dmigoto v1.2.65 on Sat Sep 23 19:04:57 2017
Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture3D<float4> t0 : register(t0);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[6];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[15];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[12];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[170];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"



void main( 
  linear centroid float4 v0 : TEXCOORD10,
  linear centroid float4 v1 : TEXCOORD11,
  float4 v2 : TEXCOORD0,
  float4 v3 : SV_Position0,
  uint v4 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1,
  out float4 o2 : SV_Target2,
  out float4 o3 : SV_Target3,
  out float4 o4 : SV_Target4,
  out float4 o5 : SV_Target5)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v1.zxy * v0.yzx;
  r0.xyz = v1.yzx * v0.zxy + -r0.xyz;
  r0.xyz = v1.www * r0.xyz;
  r1.xyzw = cb0[37].xyzw * v3.yyyy;
  r1.xyzw = v3.xxxx * cb0[36].xyzw + r1.xyzw;
  r1.xyzw = v3.zzzz * cb0[38].xyzw + r1.xyzw;
  r1.xyzw = cb0[39].xyzw + r1.xyzw;
  r1.xyz = r1.xyz / r1.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 s = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb0, 0);
matrix ClipToTranslatedWorld = MATRIX(cb0, 32);
float4 t = mul(r1.xyz, TranslatedWorldToClip);
t.x -= s.x * (t.w - s.y);
r1.xyz = mul(t, ClipToTranslatedWorld);
  
  r1.xyz = -cb0[58].xyz + r1.xyz;
  r2.xy = t1.Sample(s1_s, v2.xy).xy;
  r2.xy = r2.xy * float2(2,2) + float2(-1,-1);
  r0.w = dot(r2.xy, r2.xy);
  r0.w = 1 + -r0.w;
  r0.w = max(0, r0.w);
  r2.z = sqrt(r0.w);
  r3.xy = float2(3,3) * v2.xy;
  r3.xy = t2.Sample(s2_s, r3.xy).xy;
  r3.xy = r3.xy * float2(2,2) + float2(-1,-1);
  r0.w = dot(r3.xy, r3.xy);
  r0.w = 1 + -r0.w;
  r0.w = max(0, r0.w);
  r3.z = sqrt(r0.w);
  r0.w = t3.Sample(s3_s, v2.xy).x;
  r0.w = max(9.99999997e-007, abs(r0.w));
  r0.w = r0.w * r0.w;
  r3.xyz = r0.www * -r3.xyz + r3.xyz;
  r2.xyz = r3.xyz + r2.xyz;
  r0.xyz = r2.yyy * r0.xyz;
  r0.xyz = r2.xxx * v0.xyz + r0.xyz;
  r0.xyz = r2.zzz * v1.xyz + r0.xyz;
  r0.w = 1 + -cb0[122].w;
  r2.xyz = v1.xyz * r0.www;
  r0.xyz = r0.xyz * cb0[122].www + r2.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  r2.xyz = -cb1[10].xyz + r1.xyz;
  r3.xyz = float3(0.00999999978,0.00999999978,0.00999999978) * r2.xyz;
  r4.xyz = r3.xyz;
  r0.w = 0;
  r1.w = 1;
  r2.w = 0;
  while (true) {
    r3.w = cmp((uint)r2.w >= 2);
    if (r3.w != 0) break;
    r5.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r4.xyz;
    r5.xyz = frac(r5.xyz);
    r6.xyz = float3(15,15,15) * r5.xyz;
    r7.xyz = frac(r6.xyz);
    r5.xyz = r5.xyz * float3(15,15,15) + -r7.xyz;
    r8.xyz = r7.xyz * r7.xyz;
    r8.xyz = r8.xyz * r7.xyz;
    r9.xyz = r7.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r7.xyz = r7.xyz * r9.xyz + float3(10,10,10);
    r5.xyz = r8.xyz * r7.xyz + r5.xyz;
    r5.xyz = r5.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r5.xyzw = t0.SampleLevel(s0_s, r5.xyz, 0).xyzw;
    r5.xyzw = r5.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r3.w = dot(r6.xyz, r5.xyz);
    r3.w = r3.w + -r5.w;
    r0.w = r3.w * r1.w + r0.w;
    r4.xyz = r4.xyz + r4.xyz;
    r1.w = 0.5 * r1.w;
    r2.w = (int)r2.w + 1;
  }
  r0.w = r0.w * 0.5 + 0.5;
  r0.w = r0.w * 2 + -1;
  r2.xyz = r0.www * float3(50,50,50) + r2.xyz;
  r2.xyz = float3(0.100000001,0.100000001,0.100000001) * r2.xyz;
  r3.xyz = r2.xyz;
  r0.w = 0;
  r1.w = 1;
  r2.w = 0;
  while (true) {
    r3.w = cmp((uint)r2.w >= 4);
    if (r3.w != 0) break;
    r4.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r3.xyz;
    r4.xyz = frac(r4.xyz);
    r5.xyz = float3(15,15,15) * r4.xyz;
    r6.xyz = frac(r5.xyz);
    r4.xyz = r4.xyz * float3(15,15,15) + -r6.xyz;
    r7.xyz = r6.xyz * r6.xyz;
    r7.xyz = r7.xyz * r6.xyz;
    r8.xyz = r6.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r6.xyz = r6.xyz * r8.xyz + float3(10,10,10);
    r4.xyz = r7.xyz * r6.xyz + r4.xyz;
    r4.xyz = r4.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r4.xyzw = t0.SampleLevel(s0_s, r4.xyz, 0).xyzw;
    r4.xyzw = r4.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r3.w = dot(r5.xyz, r4.xyz);
    r3.w = r3.w + -r4.w;
    r0.w = r3.w * r1.w + r0.w;
    r3.xyz = r3.xyz + r3.xyz;
    r1.w = 0.5 * r1.w;
    r2.w = (int)r2.w + 1;
  }
  r0.w = r0.w * 0.5 + 0.5;
  r2.xyz = r0.www * float3(0.410000026,0.473720014,0.60115999) + float3(0.589999974,0.526279986,0.39884001);
  r2.xyz = saturate(cb3[3].xyz * r2.xyz);
  o2.z = cb0[123].y * 0.5 + cb0[123].x;
  r0.w = cmp(0 < cb1[11].y);
  o5.x = r0.w ? cb2[5].x : 1;
  r3.xy = (uint2)v3.xy;
  r0.w = (uint)cb0[135].x;
  r1.w = (int)r3.y + (int)r3.x;
  r0.w = (int)r0.w + (int)r1.w;
  r0.w = (int)r0.w & 1;
  r1.w = cmp(0 < cb0[139].x);
  r2.w = cmp(0 < cb0[169].w);
  r1.w = r1.w ? r2.w : 0;
  r2.w = cmp(0 != cb0[139].x);
  r3.xyz = r2.www ? float3(1,1,1) : r2.xyz;
  r4.xyz = r0.www ? float3(1,0,0) : float3(0,1,0.0799999982);
  r3.xyz = r1.www ? r4.xxx : r3.xyz;
  r0.w = r1.w ? r4.z : 0.0799999982;
  r3.xyz = r3.xyz * cb0[120].www + cb0[120].xyz;
  r4.xzw = r0.www * cb0[121].www + cb0[121].xyz;
  r5.xyz = r0.yzy * r0.yzx;
  r6.yw = r0.zz * r0.yx;
  r0.w = r0.x * r0.x + -r5.x;
  r7.yzw = float3(-1.02332771,1.02332771,-1.02332771) * r0.yzx;
  r6.xz = r5.zy * float2(1,3) + float2(0,-1);
  r5.xyzw = float4(0.858085215,-0.858085215,0.247708291,-0.858085215) * r6.xyzw;
  r0.w = 0.429042608 * r0.w;
  r7.x = 0.886227548;
  r2.w = dot(cb2[8].xyzw, r7.xyzw);
  r3.w = dot(cb2[11].xyzw, r5.xyzw);
  r2.w = r3.w + r2.w;
  r6.x = cb2[14].x * r0.w + r2.w;
  r2.w = dot(cb2[9].xyzw, r7.xyzw);
  r3.w = dot(cb2[12].xyzw, r5.xyzw);
  r2.w = r3.w + r2.w;
  r6.y = cb2[14].y * r0.w + r2.w;
  r2.w = dot(cb2[10].xyzw, r7.xyzw);
  r3.w = dot(cb2[13].xyzw, r5.xyzw);
  r2.w = r3.w + r2.w;
  r6.z = cb2[14].z * r0.w + r2.w;
  r5.xyz = max(float3(0,0,0), r6.xyz);
  r5.xyz = cb0[140].xyz * r5.xyz;
  r0.w = dot(r5.xyz, float3(0.300000012,0.589999974,0.109999999));
  r6.xyz = r5.xyz * r3.xyz;
  r4.xzw = r4.xzw * float3(0.449999988,0.449999988,0.449999988) + r3.xyz;
  r7.xyz = max(float3(0,0,0), cb3[2].xyz);
  r2.w = cmp(0 < cb0[124].x);
  if (r2.w != 0) {
    r8.xyz = -cb1[8].xyz + r1.xyz;
    r9.xyz = float3(1,1,1) + cb1[9].xyz;
    r8.xyz = cmp(r9.xyz < abs(r8.xyz));
    r2.w = (int)r8.y | (int)r8.x;
    r2.w = (int)r8.z | (int)r2.w;
    r1.x = dot(r1.xyz, float3(0.577000022,0.577000022,0.577000022));
    r1.x = 0.00200000009 * r1.x;
    r1.x = frac(r1.x);
    r1.x = cmp(0.5 < r1.x);
    r1.xyz = r1.xxx ? float3(0,1,1) : float3(1,1,0);
    r7.xyz = r2.www ? r1.xyz : r7.xyz;
  }
  r1.xyz = cb0[128].xxx * r4.xzw + r7.xyz;
  r4.xyz = r1.xyz * r4.yyy;
  r1.xyz = r1.www ? r4.xyz : r1.xyz;
  o0.xyz = r5.xyz * r3.xyz + r1.xyz;
  r1.x = cmp(cb0[169].w == 0.000000);
  r1.y = dot(r6.xyz, float3(0.300000012,0.589999974,0.109999999));
  o0.w = r1.x ? r1.y : 0;
  r1.xyz = float3(0.0078125,0.0078125,0.0078125) * v3.xyx;
  r1.xyz = frac(r1.xyz);
  r1.xyz = r1.xyz * float3(128,128,128) + float3(-64.3406219,-72.4656219,-64.3406219);
  r1.xyz = r1.xyz * r1.xyy;
  r1.x = dot(r1.xyz, float3(20.390625,60.703125,2.42812085));
  r1.x = frac(r1.x);
  r1.x = -0.5 + r1.x;
  o1.xyz = r0.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  r0.x = 0.00390625 + r0.w;
  r0.x = log2(r0.x);
  r0.x = r0.x * 0.0625 + 0.5;
  o3.w = r1.x * 0.00392156886 + r0.x;
  o1.w = cb1[11].x;
  o2.xyw = float3(0,1,0.772549033);
  o3.xyz = r2.xyz;
  o4.x = cb3[5].x;
  o4.yzw = float3(0,0,1);
  o5.yzw = float3(1,1,1);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xy  
// SV_Position              0   xyzw        3      POS   float   xyz 
// SV_IsFrontFace           0   x           4    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[170], immediateIndexed
dcl_constantbuffer cb1[12], immediateIndexed
dcl_constantbuffer cb2[15], immediateIndexed
dcl_constantbuffer cb3[6], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps_siv linear noperspective v3.xyz, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 10
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
mul r1.xyzw, v3.yyyy, cb0[37].xyzw
mad r1.xyzw, v3.xxxx, cb0[36].xyzw, r1.xyzw
mad r1.xyzw, v3.zzzz, cb0[38].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[39].xyzw
div r1.xyz, r1.xyzx, r1.wwww
add r1.xyz, r1.xyzx, -cb0[58].xyzx
sample_indexable(texture2d)(float,float,float,float) r2.xy, v2.xyxx, t1.xyzw, s1
mad r2.xy, r2.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r2.xyxx, r2.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r2.z, r0.w
mul r3.xy, v2.xyxx, l(3.000000, 3.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t2.xyzw, s2
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r0.w, r3.xyxx, r3.xyxx
add r0.w, -r0.w, l(1.000000)
max r0.w, r0.w, l(0.000000)
sqrt r3.z, r0.w
sample_indexable(texture2d)(float,float,float,float) r0.w, v2.xyxx, t3.yzwx, s3
max r0.w, |r0.w|, l(0.000001)
mul r0.w, r0.w, r0.w
mad r3.xyz, r0.wwww, -r3.xyzx, r3.xyzx
add r2.xyz, r2.xyzx, r3.xyzx
mul r0.xyz, r0.xyzx, r2.yyyy
mad r0.xyz, r2.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r2.zzzz, v1.xyzx, r0.xyzx
add r0.w, -cb0[122].w, l(1.000000)
mul r2.xyz, r0.wwww, v1.xyzx
mad r0.xyz, r0.xyzx, cb0[122].wwww, r2.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
add r2.xyz, r1.xyzx, -cb1[10].xyzx
mul r3.xyz, r2.xyzx, l(0.010000, 0.010000, 0.010000, 0.000000)
mov r4.xyz, r3.xyzx
mov r0.w, l(0)
mov r1.w, l(1.000000)
mov r2.w, l(0)
loop 
  uge r3.w, r2.w, l(2)
  breakc_nz r3.w
  mul r5.xyz, r4.xyzx, l(0.066667, 0.066667, 0.066667, 0.000000)
  frc r5.xyz, r5.xyzx
  mul r6.xyz, r5.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r7.xyz, r6.xyzx
  mad r5.xyz, r5.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r7.xyzx
  mul r8.xyz, r7.xyzx, r7.xyzx
  mul r8.xyz, r7.xyzx, r8.xyzx
  mad r9.xyz, r7.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r7.xyz, r7.xyzx, r9.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r5.xyz, r8.xyzx, r7.xyzx, r5.xyzx
  mad r5.xyz, r5.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r5.xyzw, r5.xyzx, t0.xyzw, s0, l(0.000000)
  mad r5.xyzw, r5.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r3.w, r6.xyzx, r5.xyzx
  add r3.w, -r5.w, r3.w
  mad r0.w, r3.w, r1.w, r0.w
  add r4.xyz, r4.xyzx, r4.xyzx
  mul r1.w, r1.w, l(0.500000)
  iadd r2.w, r2.w, l(1)
endloop 
mad r0.w, r0.w, l(0.500000), l(0.500000)
mad r0.w, r0.w, l(2.000000), l(-1.000000)
mad r2.xyz, r0.wwww, l(50.000000, 50.000000, 50.000000, 0.000000), r2.xyzx
mul r2.xyz, r2.xyzx, l(0.100000, 0.100000, 0.100000, 0.000000)
mov r3.xyz, r2.xyzx
mov r0.w, l(0)
mov r1.w, l(1.000000)
mov r2.w, l(0)
loop 
  uge r3.w, r2.w, l(4)
  breakc_nz r3.w
  mul r4.xyz, r3.xyzx, l(0.066667, 0.066667, 0.066667, 0.000000)
  frc r4.xyz, r4.xyzx
  mul r5.xyz, r4.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r6.xyz, r5.xyzx
  mad r4.xyz, r4.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r6.xyzx
  mul r7.xyz, r6.xyzx, r6.xyzx
  mul r7.xyz, r6.xyzx, r7.xyzx
  mad r8.xyz, r6.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r6.xyz, r6.xyzx, r8.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r4.xyz, r7.xyzx, r6.xyzx, r4.xyzx
  mad r4.xyz, r4.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r4.xyzw, r4.xyzx, t0.xyzw, s0, l(0.000000)
  mad r4.xyzw, r4.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r3.w, r5.xyzx, r4.xyzx
  add r3.w, -r4.w, r3.w
  mad r0.w, r3.w, r1.w, r0.w
  add r3.xyz, r3.xyzx, r3.xyzx
  mul r1.w, r1.w, l(0.500000)
  iadd r2.w, r2.w, l(1)
endloop 
mad r0.w, r0.w, l(0.500000), l(0.500000)
mad r2.xyz, r0.wwww, l(0.410000, 0.473720, 0.601160, 0.000000), l(0.590000, 0.526280, 0.398840, 0.000000)
mul_sat r2.xyz, r2.xyzx, cb3[3].xyzx
mad o2.z, cb0[123].y, l(0.500000), cb0[123].x
lt r0.w, l(0.000000), cb1[11].y
movc o5.x, r0.w, cb2[5].x, l(1.000000)
ftou r3.xy, v3.xyxx
ftou r0.w, cb0[135].x
iadd r1.w, r3.y, r3.x
iadd r0.w, r0.w, r1.w
and r0.w, r0.w, l(1)
lt r1.w, l(0.000000), cb0[139].x
lt r2.w, l(0.000000), cb0[169].w
and r1.w, r1.w, r2.w
ne r2.w, l(0.000000, 0.000000, 0.000000, 0.000000), cb0[139].x
movc r3.xyz, r2.wwww, l(1.000000,1.000000,1.000000,0), r2.xyzx
movc r4.xyz, r0.wwww, l(1.000000,0,0,0), l(0,1.000000,0.080000,0)
movc r3.xyz, r1.wwww, r4.xxxx, r3.xyzx
movc r0.w, r1.w, r4.z, l(0.080000)
mad r3.xyz, r3.xyzx, cb0[120].wwww, cb0[120].xyzx
mad r4.xzw, r0.wwww, cb0[121].wwww, cb0[121].xxyz
mul r5.xyz, r0.yzxy, r0.yzyy
mul r6.yw, r0.yyyx, r0.zzzz
mad r0.w, r0.x, r0.x, -r5.x
mul r7.yzw, r0.yyzx, l(0.000000, -1.023328, 1.023328, -1.023328)
mad r6.xz, r5.zzyz, l(1.000000, 0.000000, 3.000000, 0.000000), l(0.000000, 0.000000, -1.000000, 0.000000)
mul r5.xyzw, r6.xyzw, l(0.858085, -0.858085, 0.247708, -0.858085)
mul r0.w, r0.w, l(0.429043)
mov r7.x, l(0.886228)
dp4 r2.w, cb2[8].xyzw, r7.xyzw
dp4 r3.w, cb2[11].xyzw, r5.xyzw
add r2.w, r2.w, r3.w
mad r6.x, cb2[14].x, r0.w, r2.w
dp4 r2.w, cb2[9].xyzw, r7.xyzw
dp4 r3.w, cb2[12].xyzw, r5.xyzw
add r2.w, r2.w, r3.w
mad r6.y, cb2[14].y, r0.w, r2.w
dp4 r2.w, cb2[10].xyzw, r7.xyzw
dp4 r3.w, cb2[13].xyzw, r5.xyzw
add r2.w, r2.w, r3.w
mad r6.z, cb2[14].z, r0.w, r2.w
max r5.xyz, r6.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r5.xyz, r5.xyzx, cb0[140].xyzx
dp3 r0.w, r5.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mul r6.xyz, r3.xyzx, r5.xyzx
mad r4.xzw, r4.xxzw, l(0.450000, 0.000000, 0.450000, 0.450000), r3.xxyz
max r7.xyz, cb3[2].xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r2.w, l(0.000000), cb0[124].x
if_nz r2.w
  add r8.xyz, r1.xyzx, -cb1[8].xyzx
  add r9.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r8.xyz, r9.xyzx, |r8.xyzx|
  or r2.w, r8.y, r8.x
  or r2.w, r8.z, r2.w
  dp3 r1.x, r1.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.x, r1.x, l(0.002000)
  frc r1.x, r1.x
  lt r1.x, l(0.500000), r1.x
  movc r1.xyz, r1.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r7.xyz, r2.wwww, r1.xyzx, r7.xyzx
endif 
mad r1.xyz, cb0[128].xxxx, r4.xzwx, r7.xyzx
mul r4.xyz, r4.yyyy, r1.xyzx
movc r1.xyz, r1.wwww, r4.xyzx, r1.xyzx
mad o0.xyz, r5.xyzx, r3.xyzx, r1.xyzx
eq r1.x, cb0[169].w, l(0.000000)
dp3 r1.y, r6.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
and o0.w, r1.x, r1.y
mul r1.xyz, v3.xyxx, l(0.007813, 0.007813, 0.007813, 0.000000)
frc r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(128.000000, 128.000000, 128.000000, 0.000000), l(-64.340622, -72.465622, -64.340622, 0.000000)
mul r1.xyz, r1.xyyx, r1.xyzx
dp3 r1.x, r1.xyzx, l(20.390625, 60.703125, 2.428121, 0.000000)
frc r1.x, r1.x
add r1.x, r1.x, l(-0.500000)
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
add r0.x, r0.w, l(0.003906)
log r0.x, r0.x
mad r0.x, r0.x, l(0.062500), l(0.500000)
mad o3.w, r1.x, l(0.003922), r0.x
mov o1.w, cb1[11].x
mov o2.xyw, l(0,1.000000,0,0.772549)
mov o3.xyz, r2.xyzx
mov o4.x, cb3[5].x
mov o4.yzw, l(0,0,0,1.000000)
mov o5.yzw, l(0,1.000000,1.000000,1.000000)
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
