// Model 3 Batch DHR
// ---- Created with 3Dmigoto v1.2.65 on Thu Sep 21 20:33:50 2017
Texture3D<float4> t0 : register(t0);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[4];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[15];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[12];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[141];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"



void main( 
  linear centroid float4 v0 : TEXCOORD10,
  linear centroid float4 v1 : TEXCOORD11,
  float4 v2 : COLOR1,
  float4 v3 : SV_Position0,
  uint v4 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1,
  out float4 o2 : SV_Target2,
  out float4 o3 : SV_Target3,
  out float4 o4 : SV_Target4,
  out float4 o5 : SV_Target5)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v1.zxy * v0.yzx;
  r0.xyz = v1.yzx * v0.zxy + -r0.xyz;
  r0.xyz = v1.www * r0.xyz;
  r1.xyzw = cb0[37].xyzw * v3.yyyy;
  r1.xyzw = v3.xxxx * cb0[36].xyzw + r1.xyzw;
  r1.xyzw = v3.zzzz * cb0[38].xyzw + r1.xyzw;
  r1.xyzw = cb0[39].xyzw + r1.xyzw;
  r1.xyz = r1.xyz / r1.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 s = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb0, 0);
matrix ClipToTranslatedWorld = MATRIX(cb0, 32);
float4 t = mul(r1.xyz, TranslatedWorldToClip);
t.x -= s.x * (t.w - s.y);
r1.xyz = mul(t, ClipToTranslatedWorld);
  
  r1.xyz = -cb0[58].xyz + r1.xyz;
  r2.xyz = cb0[122].www * float3(0,0,1) + cb0[122].xyz;
  r0.w = dot(r2.xyz, r2.xyz);
  r0.w = rsqrt(r0.w);
  r2.xyz = r2.xyz * r0.www;
  r0.xyz = r2.yyy * r0.xyz;
  r0.xyz = r2.xxx * v0.xyz + r0.xyz;
  r0.xyz = r2.zzz * v1.xyz + r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  r0.w = saturate(v1.z);
  r2.xyz = r0.www * float3(-0.432307005,-0.346946985,-0.231929019) + float3(0.947306991,0.70837599,0.386429012);
  r2.xyz = saturate(cb3[3].xyz * r2.xyz);
  r3.xyz = float3(3,3,3) * r1.xyz;
  r4.xyz = r3.xyz;
  r0.w = 0;
  r1.w = 0;
  while (true) {
    r2.w = cmp((uint)r1.w >= 1);
    if (r2.w != 0) break;
    r5.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r4.xyz;
    r5.xyz = frac(r5.xyz);
    r6.xyz = float3(15,15,15) * r5.xyz;
    r7.xyz = frac(r6.xyz);
    r5.xyz = r5.xyz * float3(15,15,15) + -r7.xyz;
    r8.xyz = r7.xyz * r7.xyz;
    r8.xyz = r8.xyz * r7.xyz;
    r9.xyz = r7.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r7.xyz = r7.xyz * r9.xyz + float3(10,10,10);
    r5.xyz = r8.xyz * r7.xyz + r5.xyz;
    r5.xyz = r5.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r5.xyzw = t0.SampleLevel(s0_s, r5.xyz, 0).xyzw;
    r5.xyzw = r5.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r2.w = dot(r6.xyz, r5.xyz);
    r2.w = r2.w + -r5.w;
    r0.w = r2.w + r0.w;
    r1.w = (int)r1.w + 1;
  }
  r0.w = r0.w * 0.5 + 0.5;
  o2.y = saturate(r0.w * -0.199999988 + 1);
  r4.xyz = r3.xyz;
  r0.w = 0;
  r1.w = 0;
  while (true) {
    r2.w = cmp((uint)r1.w >= 1);
    if (r2.w != 0) break;
    r5.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r4.xyz;
    r5.xyz = frac(r5.xyz);
    r6.xyz = float3(15,15,15) * r5.xyz;
    r7.xyz = frac(r6.xyz);
    r5.xyz = r5.xyz * float3(15,15,15) + -r7.xyz;
    r8.xyz = r7.xyz * r7.xyz;
    r8.xyz = r8.xyz * r7.xyz;
    r9.xyz = r7.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r7.xyz = r7.xyz * r9.xyz + float3(10,10,10);
    r5.xyz = r8.xyz * r7.xyz + r5.xyz;
    r5.xyz = r5.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r5.xyzw = t0.SampleLevel(s0_s, r5.xyz, 0).xyzw;
    r5.xyzw = r5.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r2.w = dot(r6.xyz, r5.xyz);
    r2.w = r2.w + -r5.w;
    r0.w = r2.w + r0.w;
    r1.w = (int)r1.w + 1;
  }
  r0.w = r0.w * 0.5 + 0.5;
  r0.w = saturate(r0.w * 0.0800000057 + 0.119999997);
  r1.w = cmp(0.00100000005 < abs(v2.w));
  r3.xy = floor(v3.xy);
  r2.w = dot(r3.xy, float2(347.834503,3343.28369));
  r2.w = cos(r2.w);
  r2.w = 1000 * r2.w;
  r2.w = frac(r2.w);
  r3.x = cmp(v2.w < 0);
  r3.y = 1 + v2.w;
  r3.y = cmp(r2.w < r3.y);
  r2.w = cmp(v2.w < r2.w);
  r2.w = r3.x ? r3.y : r2.w;
  r2.w = cmp((int)r2.w == 0);
  r1.w = r1.w ? r2.w : 0;
  if (r1.w != 0) discard;
  o2.z = r0.w * cb0[123].y + cb0[123].x;
  r0.w = cmp(0 < cb1[11].y);
  o5.x = r0.w ? cb2[5].x : 1;
  r3.xyz = r2.xyz * cb0[121].www + cb0[121].xyz;
  r4.xyz = r0.yzy * r0.yzx;
  r5.yw = r0.zz * r0.yx;
  r0.w = r0.x * r0.x + -r4.x;
  r6.yzw = float3(-1.02332771,1.02332771,-1.02332771) * r0.yzx;
  r5.xz = r4.zy * float2(1,3) + float2(0,-1);
  r4.xyzw = float4(0.858085215,-0.858085215,0.247708291,-0.858085215) * r5.xyzw;
  r0.w = 0.429042608 * r0.w;
  r6.x = 0.886227548;
  r1.w = dot(cb2[8].xyzw, r6.xyzw);
  r2.w = dot(cb2[11].xyzw, r4.xyzw);
  r1.w = r2.w + r1.w;
  r5.x = cb2[14].x * r0.w + r1.w;
  r1.w = dot(cb2[9].xyzw, r6.xyzw);
  r2.w = dot(cb2[12].xyzw, r4.xyzw);
  r1.w = r2.w + r1.w;
  r5.y = cb2[14].y * r0.w + r1.w;
  r1.w = dot(cb2[10].xyzw, r6.xyzw);
  r2.w = dot(cb2[13].xyzw, r4.xyzw);
  r1.w = r2.w + r1.w;
  r5.z = cb2[14].z * r0.w + r1.w;
  r4.xyz = max(float3(0,0,0), r5.xyz);
  r4.xyz = cb0[140].xyz * r4.xyz;
  r0.w = dot(r4.xyz, float3(0.300000012,0.589999974,0.109999999));
  r4.xyz = cb0[120].xyz * r4.xyz;
  r3.xyz = r3.xyz * float3(0.449999988,0.449999988,0.449999988) + cb0[120].xyz;
  r5.xyz = max(float3(0,0,0), cb3[2].xyz);
  r1.w = cmp(0 < cb0[124].x);
  if (r1.w != 0) {
    r6.xyz = -cb1[8].xyz + r1.xyz;
    r7.xyz = float3(1,1,1) + cb1[9].xyz;
    r6.xyz = cmp(r7.xyz < abs(r6.xyz));
    r1.w = (int)r6.y | (int)r6.x;
    r1.w = (int)r6.z | (int)r1.w;
    r1.x = dot(r1.xyz, float3(0.577000022,0.577000022,0.577000022));
    r1.x = 0.00200000009 * r1.x;
    r1.x = frac(r1.x);
    r1.x = cmp(0.5 < r1.x);
    r1.xyz = r1.xxx ? float3(0,1,1) : float3(1,1,0);
    r5.xyz = r1.www ? r1.xyz : r5.xyz;
  }
  r1.xyz = cb0[128].xxx * r3.xyz + r4.xyz;
  o0.xyz = r1.xyz + r5.xyz;
  r1.xyz = float3(0.0078125,0.0078125,0.0078125) * v3.xyx;
  r1.xyz = frac(r1.xyz);
  r1.xyz = r1.xyz * float3(128,128,128) + float3(-64.3406219,-72.4656219,-64.3406219);
  r1.xyz = r1.xyz * r1.xyy;
  r1.x = dot(r1.xyz, float3(20.390625,60.703125,2.42812085));
  r1.x = frac(r1.x);
  r1.x = -0.5 + r1.x;
  o1.xyz = r0.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  r0.x = 0.00390625 + r0.w;
  r0.x = log2(r0.x);
  r0.x = r0.x * 0.0625 + 0.5;
  o3.w = r1.x * 0.00392156886 + r0.x;
  o0.w = 0;
  o1.w = cb1[11].x;
  o2.xw = float2(1,0.75686276);
  o3.xyz = r2.xyz;
  o4.xyzw = float4(0,0,0,0);
  o5.yzw = float3(1,1,1);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    1   xyzw        2     NONE   float      w
// SV_Position              0   xyzw        3      POS   float   xyz 
// SV_IsFrontFace           0   x           4    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[141], immediateIndexed
dcl_constantbuffer cb1[12], immediateIndexed
dcl_constantbuffer cb2[15], immediateIndexed
dcl_constantbuffer cb3[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.w
dcl_input_ps_siv linear noperspective v3.xyz, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_temps 10
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
mul r1.xyzw, v3.yyyy, cb0[37].xyzw
mad r1.xyzw, v3.xxxx, cb0[36].xyzw, r1.xyzw
mad r1.xyzw, v3.zzzz, cb0[38].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[39].xyzw
div r1.xyz, r1.xyzx, r1.wwww
add r1.xyz, r1.xyzx, -cb0[58].xyzx
mad r2.xyz, cb0[122].wwww, l(0.000000, 0.000000, 1.000000, 0.000000), cb0[122].xyzx
dp3 r0.w, r2.xyzx, r2.xyzx
rsq r0.w, r0.w
mul r2.xyz, r0.wwww, r2.xyzx
mul r0.xyz, r0.xyzx, r2.yyyy
mad r0.xyz, r2.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r2.zzzz, v1.xyzx, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
mov_sat r0.w, v1.z
mad r2.xyz, r0.wwww, l(-0.432307, -0.346947, -0.231929, 0.000000), l(0.947307, 0.708376, 0.386429, 0.000000)
mul_sat r2.xyz, r2.xyzx, cb3[3].xyzx
mul r3.xyz, r1.xyzx, l(3.000000, 3.000000, 3.000000, 0.000000)
mov r4.xyz, r3.xyzx
mov r0.w, l(0)
mov r1.w, l(0)
loop 
  uge r2.w, r1.w, l(1)
  breakc_nz r2.w
  mul r5.xyz, r4.xyzx, l(0.066667, 0.066667, 0.066667, 0.000000)
  frc r5.xyz, r5.xyzx
  mul r6.xyz, r5.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r7.xyz, r6.xyzx
  mad r5.xyz, r5.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r7.xyzx
  mul r8.xyz, r7.xyzx, r7.xyzx
  mul r8.xyz, r7.xyzx, r8.xyzx
  mad r9.xyz, r7.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r7.xyz, r7.xyzx, r9.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r5.xyz, r8.xyzx, r7.xyzx, r5.xyzx
  mad r5.xyz, r5.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r5.xyzw, r5.xyzx, t0.xyzw, s0, l(0.000000)
  mad r5.xyzw, r5.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r2.w, r6.xyzx, r5.xyzx
  add r2.w, -r5.w, r2.w
  add r0.w, r0.w, r2.w
  iadd r1.w, r1.w, l(1)
endloop 
mad r0.w, r0.w, l(0.500000), l(0.500000)
mad_sat o2.y, r0.w, l(-0.200000), l(1.000000)
mov r4.xyz, r3.xyzx
mov r0.w, l(0)
mov r1.w, l(0)
loop 
  uge r2.w, r1.w, l(1)
  breakc_nz r2.w
  mul r5.xyz, r4.xyzx, l(0.066667, 0.066667, 0.066667, 0.000000)
  frc r5.xyz, r5.xyzx
  mul r6.xyz, r5.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r7.xyz, r6.xyzx
  mad r5.xyz, r5.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r7.xyzx
  mul r8.xyz, r7.xyzx, r7.xyzx
  mul r8.xyz, r7.xyzx, r8.xyzx
  mad r9.xyz, r7.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r7.xyz, r7.xyzx, r9.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r5.xyz, r8.xyzx, r7.xyzx, r5.xyzx
  mad r5.xyz, r5.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r5.xyzw, r5.xyzx, t0.xyzw, s0, l(0.000000)
  mad r5.xyzw, r5.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r2.w, r6.xyzx, r5.xyzx
  add r2.w, -r5.w, r2.w
  add r0.w, r0.w, r2.w
  iadd r1.w, r1.w, l(1)
endloop 
mad r0.w, r0.w, l(0.500000), l(0.500000)
mad_sat r0.w, r0.w, l(0.080000), l(0.120000)
lt r1.w, l(0.001000), |v2.w|
round_ni r3.xy, v3.xyxx
dp2 r2.w, r3.xyxx, l(347.834503, 3343.283691, 0.000000, 0.000000)
sincos null, r2.w, r2.w
mul r2.w, r2.w, l(1000.000000)
frc r2.w, r2.w
lt r3.x, v2.w, l(0.000000)
add r3.y, v2.w, l(1.000000)
lt r3.y, r2.w, r3.y
lt r2.w, v2.w, r2.w
movc r2.w, r3.x, r3.y, r2.w
ieq r2.w, r2.w, l(0)
and r1.w, r1.w, r2.w
discard_nz r1.w
mad o2.z, r0.w, cb0[123].y, cb0[123].x
lt r0.w, l(0.000000), cb1[11].y
movc o5.x, r0.w, cb2[5].x, l(1.000000)
mad r3.xyz, r2.xyzx, cb0[121].wwww, cb0[121].xyzx
mul r4.xyz, r0.yzxy, r0.yzyy
mul r5.yw, r0.yyyx, r0.zzzz
mad r0.w, r0.x, r0.x, -r4.x
mul r6.yzw, r0.yyzx, l(0.000000, -1.023328, 1.023328, -1.023328)
mad r5.xz, r4.zzyz, l(1.000000, 0.000000, 3.000000, 0.000000), l(0.000000, 0.000000, -1.000000, 0.000000)
mul r4.xyzw, r5.xyzw, l(0.858085, -0.858085, 0.247708, -0.858085)
mul r0.w, r0.w, l(0.429043)
mov r6.x, l(0.886228)
dp4 r1.w, cb2[8].xyzw, r6.xyzw
dp4 r2.w, cb2[11].xyzw, r4.xyzw
add r1.w, r1.w, r2.w
mad r5.x, cb2[14].x, r0.w, r1.w
dp4 r1.w, cb2[9].xyzw, r6.xyzw
dp4 r2.w, cb2[12].xyzw, r4.xyzw
add r1.w, r1.w, r2.w
mad r5.y, cb2[14].y, r0.w, r1.w
dp4 r1.w, cb2[10].xyzw, r6.xyzw
dp4 r2.w, cb2[13].xyzw, r4.xyzw
add r1.w, r1.w, r2.w
mad r5.z, cb2[14].z, r0.w, r1.w
max r4.xyz, r5.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r4.xyz, r4.xyzx, cb0[140].xyzx
dp3 r0.w, r4.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mul r4.xyz, r4.xyzx, cb0[120].xyzx
mad r3.xyz, r3.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), cb0[120].xyzx
max r5.xyz, cb3[2].xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.w, l(0.000000), cb0[124].x
if_nz r1.w
  add r6.xyz, r1.xyzx, -cb1[8].xyzx
  add r7.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r6.xyz, r7.xyzx, |r6.xyzx|
  or r1.w, r6.y, r6.x
  or r1.w, r6.z, r1.w
  dp3 r1.x, r1.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.x, r1.x, l(0.002000)
  frc r1.x, r1.x
  lt r1.x, l(0.500000), r1.x
  movc r1.xyz, r1.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r5.xyz, r1.wwww, r1.xyzx, r5.xyzx
endif 
mad r1.xyz, cb0[128].xxxx, r3.xyzx, r4.xyzx
add o0.xyz, r5.xyzx, r1.xyzx
mul r1.xyz, v3.xyxx, l(0.007813, 0.007813, 0.007813, 0.000000)
frc r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(128.000000, 128.000000, 128.000000, 0.000000), l(-64.340622, -72.465622, -64.340622, 0.000000)
mul r1.xyz, r1.xyyx, r1.xyzx
dp3 r1.x, r1.xyzx, l(20.390625, 60.703125, 2.428121, 0.000000)
frc r1.x, r1.x
add r1.x, r1.x, l(-0.500000)
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
add r0.x, r0.w, l(0.003906)
log r0.x, r0.x
mad r0.x, r0.x, l(0.062500), l(0.500000)
mad o3.w, r1.x, l(0.003922), r0.x
mov o0.w, l(0)
mov o1.w, cb1[11].x
mov o2.xw, l(1.000000,0,0,0.756863)
mov o3.xyz, r2.xyzx
mov o4.xyzw, l(0,0,0,0)
mov o5.yzw, l(0,1.000000,1.000000,1.000000)
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/


/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HLSL errors ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D:\GAMES\ECHO\Echo\Binaries\Win64\ShaderCache\7360e3c3ef9945c1-ps_replace.txt(78,3-14): warning X3557: loop only executes for 1 iteration(s), forcing loop to unroll
D:\GAMES\ECHO\Echo\Binaries\Win64\ShaderCache\7360e3c3ef9945c1-ps_replace.txt(104,3-14): warning X3557: loop only executes for 1 iteration(s), forcing loop to unroll
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
