// Smoke Effects
Texture2D<float4> t1 : register(t1);

Texture3D<float4> t0 : register(t0);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[2];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[4];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[10];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[127];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"

void main( 
  linear centroid float4 v0 : TEXCOORD10,
  linear centroid float4 v1 : TEXCOORD11,
  float4 v2 : TEXCOORD0,
  float4 v3 : TEXCOORD7,
  float4 v4 : SV_Position0,
  uint v5 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v1.zxy * v0.yzx;
  r0.xyz = v1.yzx * v0.zxy + -r0.xyz;
  r0.xyz = v1.www * r0.xyz;
  r1.xyzw = cb0[37].xyzw * v4.yyyy;
  r1.xyzw = v4.xxxx * cb0[36].xyzw + r1.xyzw;
  r1.xyzw = v4.zzzz * cb0[38].xyzw + r1.xyzw;
  r1.xyzw = cb0[39].xyzw + r1.xyzw;
  r1.xyz = r1.xyz / r1.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 s = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb0, 0);
matrix ClipToTranslatedWorld = MATRIX(cb0, 32);
float4 t = mul(r1.xyz, TranslatedWorldToClip);
t.x -= s.x * (t.w - s.y);
r1.xyz = mul(t, ClipToTranslatedWorld);
  
  r2.xyz = -cb0[58].xyz + r1.xyz;
  r0.w = dot(-r1.xyz, -r1.xyz);
  r0.w = rsqrt(r0.w);
  r1.xyz = -r1.xyz * r0.www;
  r0.w = cb1[9].w * cb0[125].w;
  r1.w = v5.x ? 1 : -1;
  r0.w = r1.w * r0.w;
  r3.xyz = cb0[122].www * float3(0,0,1) + cb0[122].xyz;
  r3.xyz = r3.xyz * r0.www;
  r0.w = dot(r3.xyz, r3.xyz);
  r0.w = rsqrt(r0.w);
  r3.xyz = r3.xyz * r0.www;
  r0.xyz = r3.yyy * r0.xyz;
  r0.xyz = r3.xxx * v0.xyz + r0.xyz;
  r0.xyz = r3.zzz * v1.xyz + r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r0.xyz = r0.xyz * r0.www;
  r3.xy = cb2[3].xy + -r2.xy;
  r0.w = dot(r3.xy, r3.xy);
  r0.w = sqrt(r0.w);
  r1.w = -cb2[0].x + r0.w;
  r1.w = cb2[1].x + r1.w;
  r1.w = saturate(r1.w / cb2[1].x);
  r1.w = max(9.99999997e-007, r1.w);
  r1.w = -r1.w * r1.w + 1;
  r1.w = 1 + -r1.w;
  r2.w = cb2[0].x + abs(cb2[0].w);
  r0.w = -r2.w + r0.w;
  r0.w = cb2[1].x + r0.w;
  r0.w = saturate(r0.w / cb2[1].x);
  r0.w = max(9.99999997e-007, r0.w);
  r0.w = -r0.w * r0.w + 1;
  r2.w = r1.w * r0.w;
  r0.w = -r1.w * r0.w + 1;
  r3.x = cmp(0.100000001 < abs(cb2[0].w));
  r3.y = cmp(cb2[0].w >= 0);
  r0.w = r3.y ? r2.w : r0.w;
  r0.w = r3.x ? r0.w : r1.w;
  r0.w = max(9.99999997e-007, r0.w);
  r0.w = r0.w * r0.w;
  r3.xyz = -cb0[126].zzz * float3(0,0,10) + r2.xyz;
  r3.xyz = float3(0.0500000007,0.0500000007,0.0500000007) * r3.xyz;
  r4.xyz = r3.xyz;
  r1.w = 0;
  r2.w = 1;
  r3.w = 0;
  while (true) {
    r4.w = cmp((uint)r3.w >= 5);
    if (r4.w != 0) break;
    r5.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r4.xyz;
    r5.xyz = frac(r5.xyz);
    r6.xyz = float3(15,15,15) * r5.xyz;
    r7.xyz = frac(r6.xyz);
    r5.xyz = r5.xyz * float3(15,15,15) + -r7.xyz;
    r8.xyz = r7.xyz * r7.xyz;
    r8.xyz = r8.xyz * r7.xyz;
    r9.xyz = r7.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r7.xyz = r7.xyz * r9.xyz + float3(10,10,10);
    r5.xyz = r8.xyz * r7.xyz + r5.xyz;
    r5.xyz = r5.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r5.xyzw = t0.SampleLevel(s0_s, r5.xyz, 0).xyzw;
    r5.xyzw = r5.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r4.w = dot(r6.xyz, r5.xyz);
    r4.w = r4.w + -r5.w;
    r1.w = r4.w * r2.w + r1.w;
    r4.xyz = r4.xyz + r4.xyz;
    r2.w = 0.5 * r2.w;
    r3.w = (int)r3.w + 1;
  }
  r1.w = r1.w * 0.5 + 0.5;
  r1.w = r1.w * 0.600000024 + -0.300000012;
  r3.xy = v2.xy + r1.ww;
  r3.zw = v2.xy + -r3.xy;
  r3.zw = v2.yy * r3.zw + r3.xy;
  r3.zw = t1.Sample(s1_s, r3.zw).yz;
  r1.w = 1 + -v2.y;
  r1.w = max(9.99999997e-007, abs(r1.w));
  r1.w = r1.w * r1.w;
  r1.w = r1.w * r1.w;
  r2.w = r3.w + -r3.z;
  r1.w = r1.w * r2.w + r3.z;
  r2.w = t1.Sample(s1_s, r3.xy).x;
  r3.x = t1.Sample(s1_s, v2.xy).w;
  r2.w = r3.x * r2.w;
  r1.w = r2.w * r1.w;
  r3.xyz = r0.www * r1.www + cb3[1].xyz;
  r0.x = dot(r0.xyz, r1.xyz);
  r0.x = max(0, r0.x);
  r0.x = 1 + -r0.x;
  r0.x = max(9.99999997e-007, abs(r0.x));
  r0.x = log2(r0.x);
  r0.x = 0.300000012 * r0.x;
  r0.x = exp2(r0.x);
  r0.x = r0.x * 0.899999976 + 0.100000001;
  r0.x = 1 + -r0.x;
  r0.x = max(9.99999997e-007, abs(r0.x));
  r0.y = r0.x * r0.x;
  r0.x = r0.x * r0.y;
  r0.w = min(1, r0.x);
  r0.xyz = max(float3(0,0,0), r3.xyz);
  r1.x = cmp(0 < cb0[124].x);
  if (r1.x != 0) {
    r1.xyz = -cb1[8].xyz + r2.xyz;
    r3.xyz = float3(1,1,1) + cb1[9].xyz;
    r1.xyz = cmp(r3.xyz < abs(r1.xyz));
    r1.x = (int)r1.y | (int)r1.x;
    r1.x = (int)r1.z | (int)r1.x;
    r1.y = dot(r2.xyz, float3(0.577000022,0.577000022,0.577000022));
    r1.y = 0.00200000009 * r1.y;
    r1.y = frac(r1.y);
    r1.y = cmp(0.5 < r1.y);
    r2.yzw = r1.yyy ? float3(0,1,1) : float3(1,1,0);
    r2.x = 1;
    r0.xyzw = r1.xxxx ? r2.yzwx : r0.xyzw;
  }
  r0.xyz = v3.www * r0.xyz;
  o0.xyz = r0.xyz * r0.www;
  o0.w = 0;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.65 on Sun Oct 01 12:14:50 2017
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xy  
// TEXCOORD                 7   xyzw        3     NONE   float      w
// SV_Position              0   xyzw        4      POS   float   xyz 
// SV_IsFrontFace           0   x           5    FFACE    uint   x   
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[127], immediateIndexed
dcl_constantbuffer cb1[10], immediateIndexed
dcl_constantbuffer cb2[4], immediateIndexed
dcl_constantbuffer cb3[2], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.w
dcl_input_ps_siv linear noperspective v4.xyz, position
dcl_input_ps_sgv v5.x, is_front_face
dcl_output o0.xyzw
dcl_temps 10
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
mul r1.xyzw, v4.yyyy, cb0[37].xyzw
mad r1.xyzw, v4.xxxx, cb0[36].xyzw, r1.xyzw
mad r1.xyzw, v4.zzzz, cb0[38].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[39].xyzw
div r1.xyz, r1.xyzx, r1.wwww
add r2.xyz, r1.xyzx, -cb0[58].xyzx
dp3 r0.w, -r1.xyzx, -r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, -r1.xyzx
mul r0.w, cb0[125].w, cb1[9].w
movc r1.w, v5.x, l(1.000000), l(-1.000000)
mul r0.w, r0.w, r1.w
mad r3.xyz, cb0[122].wwww, l(0.000000, 0.000000, 1.000000, 0.000000), cb0[122].xyzx
mul r3.xyz, r0.wwww, r3.xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
mul r0.xyz, r0.xyzx, r3.yyyy
mad r0.xyz, r3.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r3.zzzz, v1.xyzx, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r0.xyz, r0.wwww, r0.xyzx
add r3.xy, -r2.xyxx, cb2[3].xyxx
dp2 r0.w, r3.xyxx, r3.xyxx
sqrt r0.w, r0.w
add r1.w, r0.w, -cb2[0].x
add r1.w, r1.w, cb2[1].x
div_sat r1.w, r1.w, cb2[1].x
max r1.w, r1.w, l(0.000001)
mad r1.w, -r1.w, r1.w, l(1.000000)
add r1.w, -r1.w, l(1.000000)
add r2.w, |cb2[0].w|, cb2[0].x
add r0.w, r0.w, -r2.w
add r0.w, r0.w, cb2[1].x
div_sat r0.w, r0.w, cb2[1].x
max r0.w, r0.w, l(0.000001)
mad r0.w, -r0.w, r0.w, l(1.000000)
mul r2.w, r0.w, r1.w
mad r0.w, -r1.w, r0.w, l(1.000000)
lt r3.x, l(0.100000), |cb2[0].w|
ge r3.y, cb2[0].w, l(0.000000)
movc r0.w, r3.y, r2.w, r0.w
movc r0.w, r3.x, r0.w, r1.w
max r0.w, r0.w, l(0.000001)
mul r0.w, r0.w, r0.w
mad r3.xyz, -cb0[126].zzzz, l(0.000000, 0.000000, 10.000000, 0.000000), r2.xyzx
mul r3.xyz, r3.xyzx, l(0.050000, 0.050000, 0.050000, 0.000000)
mov r4.xyz, r3.xyzx
mov r1.w, l(0)
mov r2.w, l(1.000000)
mov r3.w, l(0)
loop 
  uge r4.w, r3.w, l(5)
  breakc_nz r4.w
  mul r5.xyz, r4.xyzx, l(0.0666666701, 0.0666666701, 0.0666666701, 0.000000)
  frc r5.xyz, r5.xyzx
  mul r6.xyz, r5.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r7.xyz, r6.xyzx
  mad r5.xyz, r5.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r7.xyzx
  mul r8.xyz, r7.xyzx, r7.xyzx
  mul r8.xyz, r7.xyzx, r8.xyzx
  mad r9.xyz, r7.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r7.xyz, r7.xyzx, r9.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r5.xyz, r8.xyzx, r7.xyzx, r5.xyzx
  mad r5.xyz, r5.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r5.xyzw, r5.xyzx, t0.xyzw, s0, l(0.000000)
  mad r5.xyzw, r5.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r4.w, r6.xyzx, r5.xyzx
  add r4.w, -r5.w, r4.w
  mad r1.w, r4.w, r2.w, r1.w
  add r4.xyz, r4.xyzx, r4.xyzx
  mul r2.w, r2.w, l(0.500000)
  iadd r3.w, r3.w, l(1)
endloop 
mad r1.w, r1.w, l(0.500000), l(0.500000)
mad r1.w, r1.w, l(0.600000), l(-0.300000)
add r3.xy, r1.wwww, v2.xyxx
add r3.zw, -r3.xxxy, v2.xxxy
mad r3.zw, v2.yyyy, r3.zzzw, r3.xxxy
sample_indexable(texture2d)(float,float,float,float) r3.zw, r3.zwzz, t1.xwyz, s1
add r1.w, -v2.y, l(1.000000)
max r1.w, |r1.w|, l(0.000001)
mul r1.w, r1.w, r1.w
mul r1.w, r1.w, r1.w
add r2.w, -r3.z, r3.w
mad r1.w, r1.w, r2.w, r3.z
sample_indexable(texture2d)(float,float,float,float) r2.w, r3.xyxx, t1.yzwx, s1
sample_indexable(texture2d)(float,float,float,float) r3.x, v2.xyxx, t1.wxyz, s1
mul r2.w, r2.w, r3.x
mul r1.w, r1.w, r2.w
mad r3.xyz, r0.wwww, r1.wwww, cb3[1].xyzx
dp3 r0.x, r0.xyzx, r1.xyzx
max r0.x, r0.x, l(0.000000)
add r0.x, -r0.x, l(1.000000)
max r0.x, |r0.x|, l(0.000001)
log r0.x, r0.x
mul r0.x, r0.x, l(0.300000)
exp r0.x, r0.x
mad r0.x, r0.x, l(0.900000), l(0.100000)
add r0.x, -r0.x, l(1.000000)
max r0.x, |r0.x|, l(0.000001)
mul r0.y, r0.x, r0.x
mul r0.x, r0.y, r0.x
min r0.w, r0.x, l(1.000000)
max r0.xyz, r3.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.x, l(0.000000), cb0[124].x
if_nz r1.x
  add r1.xyz, r2.xyzx, -cb1[8].xyzx
  add r3.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r1.xyz, r3.xyzx, |r1.xyzx|
  or r1.x, r1.y, r1.x
  or r1.x, r1.z, r1.x
  dp3 r1.y, r2.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.y, r1.y, l(0.002000)
  frc r1.y, r1.y
  lt r1.y, l(0.500000), r1.y
  movc r2.yzw, r1.yyyy, l(0,0,1.000000,1.000000), l(0,1.000000,1.000000,0)
  mov r2.x, l(1.000000)
  movc r0.xyzw, r1.xxxx, r2.yzwx, r0.xyzw
endif 
mul r0.xyz, r0.xyzx, v3.wwww
mul o0.xyz, r0.wwww, r0.xyzx
mov o0.w, l(0)
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
