// Batch Swizzle oDepthLE DHR
// ---- Created with 3Dmigoto v1.2.65 on Thu Sep 21 19:37:40 2017
Texture2D<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture3D<float4> t0 : register(t0);

SamplerState s5_s : register(s5);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[15];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[15];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[12];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[158];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"


void main( 
  linear centroid float4 v0 : TEXCOORD10,
  linear centroid float4 v1 : TEXCOORD11,
  float4 v2 : COLOR1,
  float4 v3 : TEXCOORD0,
  float4 v4 : SV_Position0,
  uint v5 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1,
  out float4 o2 : SV_Target2,
  out float4 o3 : SV_Target3,
  out float4 o4 : SV_Target4,
  out float4 o5 : SV_Target5)
  //out float oDepthLE : SV_DepthLessEqual)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v1.zxy * v0.yzx;
  r0.xyz = v1.yzx * v0.zxy + -r0.xyz;
  r0.xyz = v1.www * r0.xyz;
  r0.w = v4.z;
  r1.x = 1;
  r0.w = v4.w * r0.w;
  r2.xyzw = cb0[37].xyzw * v4.yyyy;
  r2.xyzw = v4.xxxx * cb0[36].xyzw + r2.xyzw;
  r2.xyzw = v4.zzzz * cb0[38].xyzw + r2.xyzw;
  r2.xyzw = cb0[39].xyzw + r2.xyzw;
  r1.yzw = r2.xyz / r2.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 s = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb0, 0);
matrix ClipToTranslatedWorld = MATRIX(cb0, 32);
float4 t = mul(r1.yzw, TranslatedWorldToClip);
t.x -= s.x * (t.w - s.y);
r1.yzw = mul(t, ClipToTranslatedWorld);
  
  r2.xyz = -cb0[58].xyz + r1.yzw;
  r3.xyz = -cb0[55].xyz + r2.xyz;
  r2.w = dot(r3.xyz, r3.xyz);
  r2.w = sqrt(r2.w);
  r3.w = 0.000122070313 * r2.w;
  r3.w = min(1, r3.w);
  r3.xyz = r3.xyz / r2.www;
  r3.x = dot(cb0[14].xyz, r3.xyz);
  r3.x = saturate(0.300000012 + r3.x);
  r3.y = r3.w * 8 + -12;
  r3.y = r3.x * r3.y + 12;
  r3.zw = cb3[2].xy + v3.xy;
  r3.zw = cb3[1].xy * r3.zw;
  r4.xy = t1.SampleBias(s1_s, r3.zw, r3.y).xy;
  r4.xy = r4.xy * float2(2,2) + float2(-1,-1);
  r4.w = dot(r4.xy, r4.xy);
  r4.w = 1 + -r4.w;
  r4.w = max(0, r4.w);
  r4.z = sqrt(r4.w);
  r5.xy = t2.Sample(s2_s, v3.xy).xy;
  r5.xy = r5.xy * float2(2,2) + float2(-1,-1);
  r4.w = dot(r5.xy, r5.xy);
  r4.w = 1 + -r4.w;
  r4.w = max(0, r4.w);
  r5.z = sqrt(r4.w);
  r2.w = saturate(r2.w * 0.000244140625 + -0.200000003);
  r5.xyz = r5.xyz + -r4.xyz;
  r4.xyz = r2.www * r5.xyz + r4.xyz;
  r4.xyz = r4.xyz * cb0[122].www + cb0[122].xyz;
  r2.w = dot(r4.xyz, r4.xyz);
  r2.w = rsqrt(r2.w);
  r4.xyz = r4.xyz * r2.www;
  r0.xyz = r4.yyy * r0.xyz;
  r0.xyz = r4.xxx * v0.xyz + r0.xyz;
  r0.xyz = r4.zzz * v1.xyz + r0.xyz;
  r2.w = dot(r0.xyz, r0.xyz);
  r2.w = rsqrt(r2.w);
  r4.xyz = r2.www * r0.xyz;
  r3.x = r3.x * -12 + 12;
  r5.xyz = t3.SampleBias(s3_s, r3.zw, r3.x).xyz;
  r6.xyz = float3(0.00100000005,0.00100000005,0.00100000005) * r2.xyz;
  r7.xyz = r6.xyz;
  r3.x = 0;
  r4.w = 1;
  r5.w = 0;
  while (true) {
    r6.w = cmp((uint)r5.w >= 5);
    if (r6.w != 0) break;
    r8.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r7.xyz;
    r8.xyz = frac(r8.xyz);
    r9.xyz = float3(15,15,15) * r8.xyz;
    r10.xyz = frac(r9.xyz);
    r8.xyz = r8.xyz * float3(15,15,15) + -r10.xyz;
    r11.xyz = r10.xyz * r10.xyz;
    r11.xyz = r11.xyz * r10.xyz;
    r12.xyz = r10.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r10.xyz = r10.xyz * r12.xyz + float3(10,10,10);
    r8.xyz = r11.xyz * r10.xyz + r8.xyz;
    r8.xyz = r8.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r8.xyzw = t0.SampleLevel(s0_s, r8.xyz, 0).xyzw;
    r8.xyzw = r8.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r6.w = dot(r9.xyz, r8.xyz);
    r6.w = r6.w + -r8.w;
    r3.x = abs(r6.w) * r4.w + r3.x;
    r7.xyz = r7.xyz + r7.xyz;
    r4.w = 0.5 * r4.w;
    r5.w = (int)r5.w + 1;
  }
  r3.x = r3.x * 2 + -1;
  r6.xyz = r3.xxx * float3(2,2,2) + r2.xyz;
  r6.xyz = float3(0.00999999978,0.00999999978,0.00999999978) * r6.xyz;
  r7.xyz = r6.xyz;
  r3.x = 0;
  r4.w = 1;
  r5.w = 0;
  while (true) {
    r6.w = cmp((uint)r5.w >= 7);
    if (r6.w != 0) break;
    r8.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r7.xyz;
    r8.xyz = frac(r8.xyz);
    r9.xyz = float3(15,15,15) * r8.xyz;
    r10.xyz = frac(r9.xyz);
    r8.xyz = r8.xyz * float3(15,15,15) + -r10.xyz;
    r11.xyz = r10.xyz * r10.xyz;
    r11.xyz = r11.xyz * r10.xyz;
    r12.xyz = r10.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r10.xyz = r10.xyz * r12.xyz + float3(10,10,10);
    r8.xyz = r11.xyz * r10.xyz + r8.xyz;
    r8.xyz = r8.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r8.xyzw = t0.SampleLevel(s0_s, r8.xyz, 0).xyzw;
    r8.xyzw = r8.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r6.w = dot(r9.xyz, r8.xyz);
    r6.w = r6.w + -r8.w;
    r3.x = abs(r6.w) * r4.w + r3.x;
    r7.xyz = r7.xyz + r7.xyz;
    r4.w = 0.5 * r4.w;
    r5.w = (int)r5.w + 1;
  }
  r3.x = r3.x * 2 + -1;
  r6.xy = r3.xx * float2(30,30) + r2.xy;
  r6.xy = r6.xy / cb3[11].xy;
  r6.xy = float2(1,1) + -r6.xy;
  r6.xyz = t4.Sample(s4_s, r6.xy).xyz;
  r3.xyz = t5.SampleBias(s5_s, r3.zw, r3.y).xyz;
  r3.z = cb3[14].w * r3.z;
  r6.xyz = float3(-1,-1,-1) + r6.xyz;
  r6.xyz = r3.zzz * r6.xyz + float3(1,1,1);
  r5.xyz = -cb3[12].xyz + r5.xyz;
  r5.xyz = r6.xyz * r5.xyz + cb3[12].xyz;
  r5.xyz = cb3[13].xyz * r5.xyz;
  r5.xyz = saturate(cb3[5].xyz * r5.xyz);
  r3.z = 1 + -r3.x;
  r3.z = max(9.99999997e-007, abs(r3.z));
  r6.y = saturate(r3.z * r3.z + r3.y);
  r3.x = saturate(r3.x * 0.849999964 + 0.0500000007);
  r1.x = r1.x * v4.w + 0.5;
  //oDepthLE = r0.w / r1.x;
  r0.w = cmp(0.00100000005 < abs(v2.w));
  r3.zw = floor(v4.xy);
  r1.x = dot(r3.zw, float2(347.834503,3343.28369));
  r1.x = cos(r1.x);
  r1.x = 1000 * r1.x;
  r1.x = frac(r1.x);
  r3.z = cmp(v2.w < 0);
  r3.w = 1 + v2.w;
  r3.w = cmp(r1.x < r3.w);
  r1.x = cmp(v2.w < r1.x);
  r1.x = r3.z ? r3.w : r1.x;
  r1.x = cmp((int)r1.x == 0);
  r0.w = r0.w ? r1.x : 0;
  if (r0.w != 0) discard;
  r6.x = saturate(r3.y);
  o2.z = r3.x * cb0[123].y + cb0[123].x;
  r0.w = cmp(0 < cb1[11].y);
  o5.x = r0.w ? cb2[5].x : 1;
  r0.w = 0.0799999982 * r6.y;
  r3.xyz = -r6.yyy * float3(0.0799999982,0.0799999982,0.0799999982) + r5.xyz;
  r3.xyz = r6.xxx * r3.xyz + r0.www;
  r7.xyz = -r5.xyz * r6.xxx + r5.xyz;
  r7.xyz = r7.xyz * cb0[120].www + cb0[120].xyz;
  r3.xyz = r3.xyz * cb0[121].www + cb0[121].xyz;
  r8.xyz = r4.yzy * r4.yzx;
  r9.yw = r4.zz * r4.yx;
  r0.w = r4.x * r4.x + -r8.x;
  r10.yzw = float3(-1.02332771,1.02332771,-1.02332771) * r4.yzx;
  r9.xz = r8.zy * float2(1,3) + float2(0,-1);
  r8.xyzw = float4(0.858085215,-0.858085215,0.247708291,-0.858085215) * r9.xyzw;
  r0.w = 0.429042608 * r0.w;
  r10.x = 0.886227548;
  r1.x = dot(cb2[8].xyzw, r10.xyzw);
  r3.w = dot(cb2[11].xyzw, r8.xyzw);
  r1.x = r3.w + r1.x;
  r9.x = cb2[14].x * r0.w + r1.x;
  r1.x = dot(cb2[9].xyzw, r10.xyzw);
  r3.w = dot(cb2[12].xyzw, r8.xyzw);
  r1.x = r3.w + r1.x;
  r9.y = cb2[14].y * r0.w + r1.x;
  r1.x = dot(cb2[10].xyzw, r10.xyzw);
  r3.w = dot(cb2[13].xyzw, r8.xyzw);
  r1.x = r3.w + r1.x;
  r9.z = cb2[14].z * r0.w + r1.x;
  r8.xyz = max(float3(0,0,0), r9.xyz);
  r0.w = cmp(0 < cb0[148].y);
  if (r0.w != 0) {
    r0.w = 1 + -cb2[4].w;
    r0.w = -r0.w * r0.w + 1;
    r0.xyz = r0.xyz * r2.www + -cb2[4].xyz;
    r9.xyz = r0.www * r0.xyz + cb2[4].xyz;
    r0.x = saturate(dot(cb2[4].xyz, r4.xyz));
    r0.y = 1 + -r0.x;
    r0.y = r0.w * r0.y + r0.x;
    r0.x = cb2[4].w;
  } else {
    r9.xyz = r4.xyz;
    r0.xy = float2(1,1);
  }
  r9.w = 1;
  r10.x = dot(cb0[151].xyzw, r9.xyzw);
  r10.y = dot(cb0[152].xyzw, r9.xyzw);
  r10.z = dot(cb0[153].xyzw, r9.xyzw);
  r11.xyzw = r9.xyzz * r9.yzzx;
  r12.x = dot(cb0[154].xyzw, r11.xyzw);
  r12.y = dot(cb0[155].xyzw, r11.xyzw);
  r12.z = dot(cb0[156].xyzw, r11.xyzw);
  r0.z = r9.y * r9.y;
  r0.z = r9.x * r9.x + -r0.z;
  r9.xyz = r12.xyz + r10.xyz;
  r9.xyz = cb0[157].xyz * r0.zzz + r9.xyz;
  r9.xyz = max(float3(0,0,0), r9.xyz);
  r9.xyz = cb0[150].xyz * r9.xyz;
  r0.x = r0.x * r0.y;
  r0.xyz = r9.xyz * r0.xxx;
  r0.xyz = r8.xyz * cb0[140].xyz + r0.xyz;
  r0.w = dot(r0.xyz, float3(0.300000012,0.589999974,0.109999999));
  r0.xyz = r0.xyz * r7.xyz;
  r0.xyz = r0.xyz * r6.yyy;
  r3.xyz = r3.xyz * float3(0.449999988,0.449999988,0.449999988) + r7.xyz;
  r7.xyz = max(float3(0,0,0), cb3[4].xyz);
  r1.x = cmp(0 < cb0[124].x);
  if (r1.x != 0) {
    r1.x = dot(-r1.yzw, -r1.yzw);
    r1.x = rsqrt(r1.x);
    r1.xyz = -r1.yzw * r1.xxx;
    r1.xyz = r1.xyz * float3(0.5,0.5,0.5) + r2.xyz;
    r2.xyz = -cb1[8].xyz + r1.xyz;
    r8.xyz = float3(1,1,1) + cb1[9].xyz;
    r2.xyz = cmp(r8.xyz < abs(r2.xyz));
    r1.w = (int)r2.y | (int)r2.x;
    r1.w = (int)r2.z | (int)r1.w;
    r1.x = dot(r1.xyz, float3(0.577000022,0.577000022,0.577000022));
    r1.x = 0.00200000009 * r1.x;
    r1.x = frac(r1.x);
    r1.x = cmp(0.5 < r1.x);
    r1.xyz = r1.xxx ? float3(0,1,1) : float3(1,1,0);
    r7.xyz = r1.www ? r1.xyz : r7.xyz;
  }
  r0.xyz = cb0[128].xxx * r3.xyz + r0.xyz;
  o0.xyz = r0.xyz + r7.xyz;
  r0.xyz = float3(0.0078125,0.0078125,0.0078125) * v4.xyx;
  r0.xyz = frac(r0.xyz);
  r0.xyz = r0.xyz * float3(128,128,128) + float3(-64.3406219,-72.4656219,-64.3406219);
  r0.xyz = r0.xyz * r0.xyy;
  r0.x = dot(r0.xyz, float3(20.390625,60.703125,2.42812085));
  r0.x = frac(r0.x);
  r0.x = -0.5 + r0.x;
  o1.xyz = r4.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  r0.y = r0.w * r6.y + 0.00390625;
  r0.y = log2(r0.y);
  r0.y = r0.y * 0.0625 + 0.5;
  o3.w = r0.x * 0.00392156886 + r0.y;
  o0.w = 0;
  o1.w = cb1[11].x;
  o2.w = 0.75686276;
  o2.xy = r6.xy;
  o3.xyz = r5.xyz;
  o4.xyzw = float4(0,0,0,0);
  o5.yzw = float3(1,1,1);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// COLOR                    1   xyzw        2     NONE   float      w
// TEXCOORD                 0   xyzw        3     NONE   float   xy  
// SV_Position              0   xyzw        4      POS   float   xyzw
// SV_IsFrontFace           0   x           5    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
// SV_DepthLessEqual        0    N/A oDepthLE  DEPTHLE   float    YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[158], immediateIndexed
dcl_constantbuffer cb1[12], immediateIndexed
dcl_constantbuffer cb2[15], immediateIndexed
dcl_constantbuffer cb3[15], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.w
dcl_input_ps linear v3.xy
dcl_input_ps_siv linear noperspective centroid v4.xyzw, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output oDepthLE
dcl_temps 13
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
mov r0.w, v4.z
mov r1.x, l(1.000000)
mul r0.w, r0.w, v4.w
mul r2.xyzw, v4.yyyy, cb0[37].xyzw
mad r2.xyzw, v4.xxxx, cb0[36].xyzw, r2.xyzw
mad r2.xyzw, v4.zzzz, cb0[38].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb0[39].xyzw
div r1.yzw, r2.xxyz, r2.wwww
add r2.xyz, r1.yzwy, -cb0[58].xyzx
add r3.xyz, r2.xyzx, -cb0[55].xyzx
dp3 r2.w, r3.xyzx, r3.xyzx
sqrt r2.w, r2.w
mul r3.w, r2.w, l(0.000122)
min r3.w, r3.w, l(1.000000)
div r3.xyz, r3.xyzx, r2.wwww
dp3 r3.x, cb0[14].xyzx, r3.xyzx
add_sat r3.x, r3.x, l(0.300000)
mad r3.y, r3.w, l(8.000000), l(-12.000000)
mad r3.y, r3.x, r3.y, l(12.000000)
add r3.zw, v3.xxxy, cb3[2].xxxy
mul r3.zw, r3.zzzw, cb3[1].xxxy
sample_b_indexable(texture2d)(float,float,float,float) r4.xy, r3.zwzz, t1.xyzw, s1, r3.y
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r4.w, r4.xyxx, r4.xyxx
add r4.w, -r4.w, l(1.000000)
max r4.w, r4.w, l(0.000000)
sqrt r4.z, r4.w
sample_indexable(texture2d)(float,float,float,float) r5.xy, v3.xyxx, t2.xyzw, s2
mad r5.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r4.w, r5.xyxx, r5.xyxx
add r4.w, -r4.w, l(1.000000)
max r4.w, r4.w, l(0.000000)
sqrt r5.z, r4.w
mad_sat r2.w, r2.w, l(0.000244), l(-0.200000)
add r5.xyz, -r4.xyzx, r5.xyzx
mad r4.xyz, r2.wwww, r5.xyzx, r4.xyzx
mad r4.xyz, r4.xyzx, cb0[122].wwww, cb0[122].xyzx
dp3 r2.w, r4.xyzx, r4.xyzx
rsq r2.w, r2.w
mul r4.xyz, r2.wwww, r4.xyzx
mul r0.xyz, r0.xyzx, r4.yyyy
mad r0.xyz, r4.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r4.zzzz, v1.xyzx, r0.xyzx
dp3 r2.w, r0.xyzx, r0.xyzx
rsq r2.w, r2.w
mul r4.xyz, r0.xyzx, r2.wwww
mad r3.x, r3.x, l(-12.000000), l(12.000000)
sample_b_indexable(texture2d)(float,float,float,float) r5.xyz, r3.zwzz, t3.xyzw, s3, r3.x
mul r6.xyz, r2.xyzx, l(0.001000, 0.001000, 0.001000, 0.000000)
mov r7.xyz, r6.xyzx
mov r3.x, l(0)
mov r4.w, l(1.000000)
mov r5.w, l(0)
loop 
  uge r6.w, r5.w, l(5)
  breakc_nz r6.w
  mul r8.xyz, r7.xyzx, l(0.066667, 0.066667, 0.066667, 0.000000)
  frc r8.xyz, r8.xyzx
  mul r9.xyz, r8.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r10.xyz, r9.xyzx
  mad r8.xyz, r8.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r10.xyzx
  mul r11.xyz, r10.xyzx, r10.xyzx
  mul r11.xyz, r10.xyzx, r11.xyzx
  mad r12.xyz, r10.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r10.xyz, r10.xyzx, r12.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r8.xyz, r11.xyzx, r10.xyzx, r8.xyzx
  mad r8.xyz, r8.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r8.xyzw, r8.xyzx, t0.xyzw, s0, l(0.000000)
  mad r8.xyzw, r8.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r6.w, r9.xyzx, r8.xyzx
  add r6.w, -r8.w, r6.w
  mad r3.x, |r6.w|, r4.w, r3.x
  add r7.xyz, r7.xyzx, r7.xyzx
  mul r4.w, r4.w, l(0.500000)
  iadd r5.w, r5.w, l(1)
endloop 
mad r3.x, r3.x, l(2.000000), l(-1.000000)
mad r6.xyz, r3.xxxx, l(2.000000, 2.000000, 2.000000, 0.000000), r2.xyzx
mul r6.xyz, r6.xyzx, l(0.010000, 0.010000, 0.010000, 0.000000)
mov r7.xyz, r6.xyzx
mov r3.x, l(0)
mov r4.w, l(1.000000)
mov r5.w, l(0)
loop 
  uge r6.w, r5.w, l(7)
  breakc_nz r6.w
  mul r8.xyz, r7.xyzx, l(0.066667, 0.066667, 0.066667, 0.000000)
  frc r8.xyz, r8.xyzx
  mul r9.xyz, r8.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r10.xyz, r9.xyzx
  mad r8.xyz, r8.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r10.xyzx
  mul r11.xyz, r10.xyzx, r10.xyzx
  mul r11.xyz, r10.xyzx, r11.xyzx
  mad r12.xyz, r10.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r10.xyz, r10.xyzx, r12.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r8.xyz, r11.xyzx, r10.xyzx, r8.xyzx
  mad r8.xyz, r8.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r8.xyzw, r8.xyzx, t0.xyzw, s0, l(0.000000)
  mad r8.xyzw, r8.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r6.w, r9.xyzx, r8.xyzx
  add r6.w, -r8.w, r6.w
  mad r3.x, |r6.w|, r4.w, r3.x
  add r7.xyz, r7.xyzx, r7.xyzx
  mul r4.w, r4.w, l(0.500000)
  iadd r5.w, r5.w, l(1)
endloop 
mad r3.x, r3.x, l(2.000000), l(-1.000000)
mad r6.xy, r3.xxxx, l(30.000000, 30.000000, 0.000000, 0.000000), r2.xyxx
div r6.xy, r6.xyxx, cb3[11].xyxx
add r6.xy, -r6.xyxx, l(1.000000, 1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyxx, t4.xyzw, s4
sample_b_indexable(texture2d)(float,float,float,float) r3.xyz, r3.zwzz, t5.xyzw, s5, r3.y
mul r3.z, r3.z, cb3[14].w
add r6.xyz, r6.xyzx, l(-1.000000, -1.000000, -1.000000, 0.000000)
mad r6.xyz, r3.zzzz, r6.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
add r5.xyz, r5.xyzx, -cb3[12].xyzx
mad r5.xyz, r6.xyzx, r5.xyzx, cb3[12].xyzx
mul r5.xyz, r5.xyzx, cb3[13].xyzx
mul_sat r5.xyz, r5.xyzx, cb3[5].xyzx
add r3.z, -r3.x, l(1.000000)
max r3.z, |r3.z|, l(0.000001)
mad_sat r6.y, r3.z, r3.z, r3.y
mad_sat r3.x, r3.x, l(0.850000), l(0.050000)
mad r1.x, r1.x, v4.w, l(0.500000)
div oDepthLE, r0.w, r1.x
lt r0.w, l(0.001000), |v2.w|
round_ni r3.zw, v4.xxxy
dp2 r1.x, r3.zwzz, l(347.834503, 3343.283691, 0.000000, 0.000000)
sincos null, r1.x, r1.x
mul r1.x, r1.x, l(1000.000000)
frc r1.x, r1.x
lt r3.z, v2.w, l(0.000000)
add r3.w, v2.w, l(1.000000)
lt r3.w, r1.x, r3.w
lt r1.x, v2.w, r1.x
movc r1.x, r3.z, r3.w, r1.x
ieq r1.x, r1.x, l(0)
and r0.w, r0.w, r1.x
discard_nz r0.w
mov_sat r6.x, r3.y
mad o2.z, r3.x, cb0[123].y, cb0[123].x
lt r0.w, l(0.000000), cb1[11].y
movc o5.x, r0.w, cb2[5].x, l(1.000000)
mul r0.w, r6.y, l(0.080000)
mad r3.xyz, -r6.yyyy, l(0.080000, 0.080000, 0.080000, 0.000000), r5.xyzx
mad r3.xyz, r6.xxxx, r3.xyzx, r0.wwww
mad r7.xyz, -r5.xyzx, r6.xxxx, r5.xyzx
mad r7.xyz, r7.xyzx, cb0[120].wwww, cb0[120].xyzx
mad r3.xyz, r3.xyzx, cb0[121].wwww, cb0[121].xyzx
mul r8.xyz, r4.yzxy, r4.yzyy
mul r9.yw, r4.yyyx, r4.zzzz
mad r0.w, r4.x, r4.x, -r8.x
mul r10.yzw, r4.yyzx, l(0.000000, -1.023328, 1.023328, -1.023328)
mad r9.xz, r8.zzyz, l(1.000000, 0.000000, 3.000000, 0.000000), l(0.000000, 0.000000, -1.000000, 0.000000)
mul r8.xyzw, r9.xyzw, l(0.858085, -0.858085, 0.247708, -0.858085)
mul r0.w, r0.w, l(0.429043)
mov r10.x, l(0.886228)
dp4 r1.x, cb2[8].xyzw, r10.xyzw
dp4 r3.w, cb2[11].xyzw, r8.xyzw
add r1.x, r1.x, r3.w
mad r9.x, cb2[14].x, r0.w, r1.x
dp4 r1.x, cb2[9].xyzw, r10.xyzw
dp4 r3.w, cb2[12].xyzw, r8.xyzw
add r1.x, r1.x, r3.w
mad r9.y, cb2[14].y, r0.w, r1.x
dp4 r1.x, cb2[10].xyzw, r10.xyzw
dp4 r3.w, cb2[13].xyzw, r8.xyzw
add r1.x, r1.x, r3.w
mad r9.z, cb2[14].z, r0.w, r1.x
max r8.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.w, l(0.000000), cb0[148].y
if_nz r0.w
  add r0.w, -cb2[4].w, l(1.000000)
  mad r0.w, -r0.w, r0.w, l(1.000000)
  mad r0.xyz, r0.xyzx, r2.wwww, -cb2[4].xyzx
  mad r9.xyz, r0.wwww, r0.xyzx, cb2[4].xyzx
  dp3_sat r0.x, cb2[4].xyzx, r4.xyzx
  add r0.y, -r0.x, l(1.000000)
  mad r0.y, r0.w, r0.y, r0.x
  mov r0.x, cb2[4].w
else 
  mov r9.xyz, r4.xyzx
  mov r0.xy, l(1.000000,1.000000,0,0)
endif 
mov r9.w, l(1.000000)
dp4 r10.x, cb0[151].xyzw, r9.xyzw
dp4 r10.y, cb0[152].xyzw, r9.xyzw
dp4 r10.z, cb0[153].xyzw, r9.xyzw
mul r11.xyzw, r9.yzzx, r9.xyzz
dp4 r12.x, cb0[154].xyzw, r11.xyzw
dp4 r12.y, cb0[155].xyzw, r11.xyzw
dp4 r12.z, cb0[156].xyzw, r11.xyzw
mul r0.z, r9.y, r9.y
mad r0.z, r9.x, r9.x, -r0.z
add r9.xyz, r10.xyzx, r12.xyzx
mad r9.xyz, cb0[157].xyzx, r0.zzzz, r9.xyzx
max r9.xyz, r9.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r9.xyz, r9.xyzx, cb0[150].xyzx
mul r0.x, r0.y, r0.x
mul r0.xyz, r0.xxxx, r9.xyzx
mad r0.xyz, r8.xyzx, cb0[140].xyzx, r0.xyzx
dp3 r0.w, r0.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mul r0.xyz, r7.xyzx, r0.xyzx
mul r0.xyz, r6.yyyy, r0.xyzx
mad r3.xyz, r3.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r7.xyzx
max r7.xyz, cb3[4].xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.x, l(0.000000), cb0[124].x
if_nz r1.x
  dp3 r1.x, -r1.yzwy, -r1.yzwy
  rsq r1.x, r1.x
  mul r1.xyz, r1.xxxx, -r1.yzwy
  mad r1.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), r2.xyzx
  add r2.xyz, r1.xyzx, -cb1[8].xyzx
  add r8.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r2.xyz, r8.xyzx, |r2.xyzx|
  or r1.w, r2.y, r2.x
  or r1.w, r2.z, r1.w
  dp3 r1.x, r1.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.x, r1.x, l(0.002000)
  frc r1.x, r1.x
  lt r1.x, l(0.500000), r1.x
  movc r1.xyz, r1.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r7.xyz, r1.wwww, r1.xyzx, r7.xyzx
endif 
mad r0.xyz, cb0[128].xxxx, r3.xyzx, r0.xyzx
add o0.xyz, r7.xyzx, r0.xyzx
mul r0.xyz, v4.xyxx, l(0.007813, 0.007813, 0.007813, 0.000000)
frc r0.xyz, r0.xyzx
mad r0.xyz, r0.xyzx, l(128.000000, 128.000000, 128.000000, 0.000000), l(-64.340622, -72.465622, -64.340622, 0.000000)
mul r0.xyz, r0.xyyx, r0.xyzx
dp3 r0.x, r0.xyzx, l(20.390625, 60.703125, 2.428121, 0.000000)
frc r0.x, r0.x
add r0.x, r0.x, l(-0.500000)
mad o1.xyz, r4.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mad r0.y, r0.w, r6.y, l(0.003906)
log r0.y, r0.y
mad r0.y, r0.y, l(0.062500), l(0.500000)
mad o3.w, r0.x, l(0.003922), r0.y
mov o0.w, l(0)
mov o1.w, cb1[11].x
mov o2.w, l(0.756863)
mov o2.xy, r6.xyxx
mov o3.xyz, r5.xyzx
mov o4.xyzw, l(0,0,0,0)
mov o5.yzw, l(0,1.000000,1.000000,1.000000)
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/


/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~ HLSL errors ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
error X8000: D3D11 Internal Compiler Error: Invalid Bytecode: Interpolation mode for PS input position must be linear_noperspective_centroid or linear_noperspective_sample when outputting oDepthGE or oDepthLE and not running at sample frequency (which is forced by inputting SV_SampleIndex or declaring an input linear_sample or linear_noperspective_sample). 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
