// Model Sphere
Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture3D<float4> t0 : register(t0);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[8];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[2];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[10];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[127];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"

void main( 
  float4 v0 : TEXCOORD10,
  float4 v1 : TEXCOORD11,
  float4 v2 : TEXCOORD0,
  float4 v3 : TEXCOORD7,
  float4 v4 : SV_Position0,
  uint v5 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyzw = cb0[37].xyzw * v4.yyyy;
  r0.xyzw = v4.xxxx * cb0[36].xyzw + r0.xyzw;
  r0.xyzw = v4.zzzz * cb0[38].xyzw + r0.xyzw;
  r0.xyzw = cb0[39].xyzw + r0.xyzw;
  r0.xyz = r0.xyz / r0.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 s = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb0, 0);
matrix ClipToTranslatedWorld = MATRIX(cb0, 32);
float4 t = mul(r0.xyz, TranslatedWorldToClip);
t.x -= s.x * (t.w - s.y);
r0.xyz = mul(t, ClipToTranslatedWorld);
  
  r0.xyz = -cb0[58].xyz + r0.xyz;
  r1.xyzw = float4(10,1,4,1) * v2.xyxy;
  r2.xyz = float3(0.200000003,0.200000003,0.200000003) * r0.xyz;
  r3.xyz = r2.xyz;
  r0.w = 0;
  r2.w = 1;
  r3.w = 0;
  while (true) {
    r4.x = cmp((uint)r3.w >= 1);
    if (r4.x != 0) break;
    r4.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r3.xyz;
    r4.xyz = frac(r4.xyz);
    r5.xyz = float3(15,15,15) * r4.xyz;
    r6.xyz = frac(r5.xyz);
    r4.xyz = r4.xyz * float3(15,15,15) + -r6.xyz;
    r7.xyz = r6.xyz * r6.xyz;
    r7.xyz = r7.xyz * r6.xyz;
    r8.xyz = r6.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r6.xyz = r6.xyz * r8.xyz + float3(10,10,10);
    r4.xyz = r7.xyz * r6.xyz + r4.xyz;
    r4.xyz = r4.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r4.xyzw = t0.SampleLevel(s0_s, r4.xyz, 0).xyzw;
    r4.xyzw = r4.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r4.x = dot(r5.xyz, r4.xyz);
    r4.x = r4.x + -r4.w;
    r0.w = r4.x * r2.w + r0.w;
    r3.xyz = r3.xyz + r3.xyz;
    r2.w = 0.5 * r2.w;
    r3.w = (int)r3.w + 1;
  }
  r0.w = r0.w * 0.5 + 0.5;
  r0.w = r0.w * 2 + -1;
  r3.xyz = cb0[126].zzz * float3(0,0,-5) + r0.xyz;
  r4.xyz = r0.www * float3(20,20,20) + r3.xyz;
  r5.xyz = float3(0.100000001,0.100000001,0.100000001) * r3.xyz;
  r6.xyz = r5.xyz;
  r0.w = 0;
  r2.w = 1;
  r3.w = 0;
  while (true) {
    r4.w = cmp((uint)r3.w >= 10);
    if (r4.w != 0) break;
    r7.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r6.xyz;
    r7.xyz = frac(r7.xyz);
    r8.xyz = float3(15,15,15) * r7.xyz;
    r9.xyz = frac(r8.xyz);
    r7.xyz = r7.xyz * float3(15,15,15) + -r9.xyz;
    r10.xyz = r9.xyz * r9.xyz;
    r10.xyz = r10.xyz * r9.xyz;
    r11.xyz = r9.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r9.xyz = r9.xyz * r11.xyz + float3(10,10,10);
    r7.xyz = r10.xyz * r9.xyz + r7.xyz;
    r7.xyz = r7.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r7.xyzw = t0.SampleLevel(s0_s, r7.xyz, 0).xyzw;
    r7.xyzw = r7.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r4.w = dot(r8.xyz, r7.xyz);
    r4.w = r4.w + -r7.w;
    r0.w = r4.w * r2.w + r0.w;
    r6.xyz = r6.xyz + r6.xyz;
    r2.w = 0.5 * r2.w;
    r3.w = (int)r3.w + 1;
  }
  r0.w = r0.w * 0.5 + 0.5;
  r0.w = r0.w * 2 + -1;
  r4.xyz = r0.www * float3(35,35,35) + r4.xyz;
  r4.xyz = float3(0.0199999996,0.0199999996,0.0199999996) * r4.xyz;
  r6.xyz = r4.xyz;
  r0.w = 0;
  r2.w = 1;
  r3.w = 0;
  while (true) {
    r4.w = cmp((uint)r3.w >= 10);
    if (r4.w != 0) break;
    r7.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r6.xyz;
    r7.xyz = frac(r7.xyz);
    r8.xyz = float3(15,15,15) * r7.xyz;
    r9.xyz = frac(r8.xyz);
    r7.xyz = r7.xyz * float3(15,15,15) + -r9.xyz;
    r10.xyz = r9.xyz * r9.xyz;
    r10.xyz = r10.xyz * r9.xyz;
    r11.xyz = r9.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r9.xyz = r9.xyz * r11.xyz + float3(10,10,10);
    r7.xyz = r10.xyz * r9.xyz + r7.xyz;
    r7.xyz = r7.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r7.xyzw = t0.SampleLevel(s0_s, r7.xyz, 0).xyzw;
    r7.xyzw = r7.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r4.w = dot(r8.xyz, r7.xyz);
    r4.w = r4.w + -r7.w;
    r0.w = r4.w * r2.w + r0.w;
    r6.xyz = r6.xyz + r6.xyz;
    r2.w = 0.5 * r2.w;
    r3.w = (int)r3.w + 1;
  }
  r0.w = r0.w * 0.5 + 0.5;
  r0.w = r0.w * 2 + -1;
  r4.xy = r0.ww * float2(0.5,0.5) + r1.xy;
  r0.w = t1.Sample(s1_s, r4.xy).x;
  r0.w = max(9.99999997e-007, abs(r0.w));
  r0.w = r0.w * r0.w;
  r2.w = r0.w * r0.w;
  r0.w = r2.w * r0.w;
  r0.w = r0.w * 9.99979973 + 0.000199999995;
  r4.xyz = cb3[3].xyz * r0.www + cb3[4].xyz;
  r6.xyz = r2.xyz;
  r0.w = 0;
  r2.w = 1;
  r3.w = 0;
  while (true) {
    r4.w = cmp((uint)r3.w >= 1);
    if (r4.w != 0) break;
    r7.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r6.xyz;
    r7.xyz = frac(r7.xyz);
    r8.xyz = float3(15,15,15) * r7.xyz;
    r9.xyz = frac(r8.xyz);
    r7.xyz = r7.xyz * float3(15,15,15) + -r9.xyz;
    r10.xyz = r9.xyz * r9.xyz;
    r10.xyz = r10.xyz * r9.xyz;
    r11.xyz = r9.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r9.xyz = r9.xyz * r11.xyz + float3(10,10,10);
    r7.xyz = r10.xyz * r9.xyz + r7.xyz;
    r7.xyz = r7.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r7.xyzw = t0.SampleLevel(s0_s, r7.xyz, 0).xyzw;
    r7.xyzw = r7.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r4.w = dot(r8.xyz, r7.xyz);
    r4.w = r4.w + -r7.w;
    r0.w = r4.w * r2.w + r0.w;
    r6.xyz = r6.xyz + r6.xyz;
    r2.w = 0.5 * r2.w;
    r3.w = (int)r3.w + 1;
  }
  r0.w = r0.w * 0.5 + 0.5;
  r0.w = r0.w * 2 + -1;
  r2.xyz = r0.www * float3(20,20,20) + r3.xyz;
  r3.xyz = r5.xyz;
  r0.w = 0;
  r2.w = 1;
  r3.w = 0;
  while (true) {
    r4.w = cmp((uint)r3.w >= 10);
    if (r4.w != 0) break;
    r6.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r3.xyz;
    r6.xyz = frac(r6.xyz);
    r7.xyz = float3(15,15,15) * r6.xyz;
    r8.xyz = frac(r7.xyz);
    r6.xyz = r6.xyz * float3(15,15,15) + -r8.xyz;
    r9.xyz = r8.xyz * r8.xyz;
    r9.xyz = r9.xyz * r8.xyz;
    r10.xyz = r8.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r8.xyz = r8.xyz * r10.xyz + float3(10,10,10);
    r6.xyz = r9.xyz * r8.xyz + r6.xyz;
    r6.xyz = r6.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r6.xyzw = t0.SampleLevel(s0_s, r6.xyz, 0).xyzw;
    r6.xyzw = r6.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r4.w = dot(r7.xyz, r6.xyz);
    r4.w = r4.w + -r6.w;
    r0.w = r4.w * r2.w + r0.w;
    r3.xyz = r3.xyz + r3.xyz;
    r2.w = 0.5 * r2.w;
    r3.w = (int)r3.w + 1;
  }
  r0.w = r0.w * 0.5 + 0.5;
  r0.w = r0.w * 2 + -1;
  r2.xyz = r0.www * float3(35,35,35) + r2.xyz;
  r2.xyz = float3(0.0199999996,0.0199999996,0.0199999996) * r2.xyz;
  r3.xyz = r2.xyz;
  r0.w = 0;
  r2.w = 1;
  r3.w = 0;
  while (true) {
    r4.w = cmp((uint)r3.w >= 10);
    if (r4.w != 0) break;
    r5.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r3.xyz;
    r5.xyz = frac(r5.xyz);
    r6.xyz = float3(15,15,15) * r5.xyz;
    r7.xyz = frac(r6.xyz);
    r5.xyz = r5.xyz * float3(15,15,15) + -r7.xyz;
    r8.xyz = r7.xyz * r7.xyz;
    r8.xyz = r8.xyz * r7.xyz;
    r9.xyz = r7.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r7.xyz = r7.xyz * r9.xyz + float3(10,10,10);
    r5.xyz = r8.xyz * r7.xyz + r5.xyz;
    r5.xyz = r5.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r5.xyzw = t0.SampleLevel(s0_s, r5.xyz, 0).xyzw;
    r5.xyzw = r5.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r4.w = dot(r6.xyz, r5.xyz);
    r4.w = r4.w + -r5.w;
    r0.w = r4.w * r2.w + r0.w;
    r3.xyz = r3.xyz + r3.xyz;
    r2.w = 0.5 * r2.w;
    r3.w = (int)r3.w + 1;
  }
  r0.w = r0.w * 0.5 + 0.5;
  r0.w = r0.w * 2 + -1;
  r1.xyzw = r0.wwww * float4(0.5,0.5,0.5,0.5) + r1.xyzw;
  r0.w = t1.Sample(s1_s, r1.xy).x;
  r0.w = max(9.99999997e-007, abs(r0.w));
  r0.w = r0.w * r0.w;
  r1.x = r0.w * r0.w;
  r1.y = t2.Sample(s2_s, r1.zw).y;
  r1.z = t3.Sample(s3_s, r1.zw).x;
  r1.y = r1.y * r1.z;
  r1.y = max(9.99999997e-007, abs(r1.y));
  r1.y = r1.y * r1.y;
  r0.w = r0.w * r1.x + r1.y;
  r1.x = cb3[7].x * -3 + 4;
  r0.w = max(9.99999997e-007, r0.w);
  r0.w = log2(r0.w);
  r0.w = r1.x * r0.w;
  r0.w = exp2(r0.w);
  r0.w = cb3[7].x * r0.w;
  r1.xyz = -cb0[55].xyz + r0.xyz;
  r1.x = dot(r1.xyz, r1.xyz);
  r1.x = sqrt(r1.x);
  r1.x = -100 + r1.x;
  r1.x = saturate(0.001953125 * r1.x);
  r1.x = 1 + -r1.x;
  r1.y = 1 + -r1.x;
  r1.x = cb2[1].z * r1.y + r1.x;
  r1.w = saturate(r1.x * r0.w);
  r1.xyz = max(float3(0,0,0), r4.xyz);
  r0.w = cmp(0 < cb0[124].x);
  if (r0.w != 0) {
    r2.xyz = -cb1[8].xyz + r0.xyz;
    r3.xyz = float3(1,1,1) + cb1[9].xyz;
    r2.xyz = cmp(r3.xyz < abs(r2.xyz));
    r0.w = (int)r2.y | (int)r2.x;
    r0.w = (int)r2.z | (int)r0.w;
    r0.x = dot(r0.xyz, float3(0.577000022,0.577000022,0.577000022));
    r0.x = 0.00200000009 * r0.x;
    r0.x = frac(r0.x);
    r0.x = cmp(0.5 < r0.x);
    r2.yzw = r0.xxx ? float3(0,1,1) : float3(1,1,0);
    r2.x = 1;
    r1.xyzw = r0.wwww ? r2.yzwx : r1.xyzw;
  }
  r0.xyz = v3.www * r1.xyz;
  o0.xyz = r0.xyz * r1.www;
  o0.w = 0;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.65 on Sun Sep 24 10:29:00 2017
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float       
// TEXCOORD                11   xyzw        1     NONE   float       
// TEXCOORD                 0   xyzw        2     NONE   float   xy  
// TEXCOORD                 7   xyzw        3     NONE   float      w
// SV_Position              0   xyzw        4      POS   float   xyz 
// SV_IsFrontFace           0   x           5    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[127], immediateIndexed
dcl_constantbuffer cb1[10], immediateIndexed
dcl_constantbuffer cb2[2], immediateIndexed
dcl_constantbuffer cb3[8], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.w
dcl_input_ps_siv linear noperspective v4.xyz, position
dcl_output o0.xyzw
dcl_temps 12
mul r0.xyzw, v4.yyyy, cb0[37].xyzw
mad r0.xyzw, v4.xxxx, cb0[36].xyzw, r0.xyzw
mad r0.xyzw, v4.zzzz, cb0[38].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[39].xyzw
div r0.xyz, r0.xyzx, r0.wwww
add r0.xyz, r0.xyzx, -cb0[58].xyzx
mul r1.xyzw, v2.xyxy, l(10.000000, 1.000000, 4.000000, 1.000000)
mul r2.xyz, r0.xyzx, l(0.200000, 0.200000, 0.200000, 0.000000)
mov r3.xyz, r2.xyzx
mov r0.w, l(0)
mov r2.w, l(1.000000)
mov r3.w, l(0)
loop 
  uge r4.x, r3.w, l(1)
  breakc_nz r4.x
  mul r4.xyz, r3.xyzx, l(0.0666666701, 0.0666666701, 0.0666666701, 0.000000)
  frc r4.xyz, r4.xyzx
  mul r5.xyz, r4.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r6.xyz, r5.xyzx
  mad r4.xyz, r4.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r6.xyzx
  mul r7.xyz, r6.xyzx, r6.xyzx
  mul r7.xyz, r6.xyzx, r7.xyzx
  mad r8.xyz, r6.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r6.xyz, r6.xyzx, r8.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r4.xyz, r7.xyzx, r6.xyzx, r4.xyzx
  mad r4.xyz, r4.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r4.xyzw, r4.xyzx, t0.xyzw, s0, l(0.000000)
  mad r4.xyzw, r4.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r4.x, r5.xyzx, r4.xyzx
  add r4.x, -r4.w, r4.x
  mad r0.w, r4.x, r2.w, r0.w
  add r3.xyz, r3.xyzx, r3.xyzx
  mul r2.w, r2.w, l(0.500000)
  iadd r3.w, r3.w, l(1)
endloop 
mad r0.w, r0.w, l(0.500000), l(0.500000)
mad r0.w, r0.w, l(2.000000), l(-1.000000)
mad r3.xyz, cb0[126].zzzz, l(0.000000, 0.000000, -5.000000, 0.000000), r0.xyzx
mad r4.xyz, r0.wwww, l(20.000000, 20.000000, 20.000000, 0.000000), r3.xyzx
mul r5.xyz, r3.xyzx, l(0.100000, 0.100000, 0.100000, 0.000000)
mov r6.xyz, r5.xyzx
mov r0.w, l(0)
mov r2.w, l(1.000000)
mov r3.w, l(0)
loop 
  uge r4.w, r3.w, l(10)
  breakc_nz r4.w
  mul r7.xyz, r6.xyzx, l(0.0666666701, 0.0666666701, 0.0666666701, 0.000000)
  frc r7.xyz, r7.xyzx
  mul r8.xyz, r7.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r9.xyz, r8.xyzx
  mad r7.xyz, r7.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r9.xyzx
  mul r10.xyz, r9.xyzx, r9.xyzx
  mul r10.xyz, r9.xyzx, r10.xyzx
  mad r11.xyz, r9.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r9.xyz, r9.xyzx, r11.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r7.xyz, r10.xyzx, r9.xyzx, r7.xyzx
  mad r7.xyz, r7.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r7.xyzw, r7.xyzx, t0.xyzw, s0, l(0.000000)
  mad r7.xyzw, r7.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r4.w, r8.xyzx, r7.xyzx
  add r4.w, -r7.w, r4.w
  mad r0.w, r4.w, r2.w, r0.w
  add r6.xyz, r6.xyzx, r6.xyzx
  mul r2.w, r2.w, l(0.500000)
  iadd r3.w, r3.w, l(1)
endloop 
mad r0.w, r0.w, l(0.500000), l(0.500000)
mad r0.w, r0.w, l(2.000000), l(-1.000000)
mad r4.xyz, r0.wwww, l(35.000000, 35.000000, 35.000000, 0.000000), r4.xyzx
mul r4.xyz, r4.xyzx, l(0.020000, 0.020000, 0.020000, 0.000000)
mov r6.xyz, r4.xyzx
mov r0.w, l(0)
mov r2.w, l(1.000000)
mov r3.w, l(0)
loop 
  uge r4.w, r3.w, l(10)
  breakc_nz r4.w
  mul r7.xyz, r6.xyzx, l(0.0666666701, 0.0666666701, 0.0666666701, 0.000000)
  frc r7.xyz, r7.xyzx
  mul r8.xyz, r7.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r9.xyz, r8.xyzx
  mad r7.xyz, r7.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r9.xyzx
  mul r10.xyz, r9.xyzx, r9.xyzx
  mul r10.xyz, r9.xyzx, r10.xyzx
  mad r11.xyz, r9.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r9.xyz, r9.xyzx, r11.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r7.xyz, r10.xyzx, r9.xyzx, r7.xyzx
  mad r7.xyz, r7.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r7.xyzw, r7.xyzx, t0.xyzw, s0, l(0.000000)
  mad r7.xyzw, r7.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r4.w, r8.xyzx, r7.xyzx
  add r4.w, -r7.w, r4.w
  mad r0.w, r4.w, r2.w, r0.w
  add r6.xyz, r6.xyzx, r6.xyzx
  mul r2.w, r2.w, l(0.500000)
  iadd r3.w, r3.w, l(1)
endloop 
mad r0.w, r0.w, l(0.500000), l(0.500000)
mad r0.w, r0.w, l(2.000000), l(-1.000000)
mad r4.xy, r0.wwww, l(0.500000, 0.500000, 0.000000, 0.000000), r1.xyxx
sample_indexable(texture2d)(float,float,float,float) r0.w, r4.xyxx, t1.yzwx, s1
max r0.w, |r0.w|, l(0.000001)
mul r0.w, r0.w, r0.w
mul r2.w, r0.w, r0.w
mul r0.w, r0.w, r2.w
mad r0.w, r0.w, l(9.999800), l(0.000200)
mad r4.xyz, cb3[3].xyzx, r0.wwww, cb3[4].xyzx
mov r6.xyz, r2.xyzx
mov r0.w, l(0)
mov r2.w, l(1.000000)
mov r3.w, l(0)
loop 
  uge r4.w, r3.w, l(1)
  breakc_nz r4.w
  mul r7.xyz, r6.xyzx, l(0.0666666701, 0.0666666701, 0.0666666701, 0.000000)
  frc r7.xyz, r7.xyzx
  mul r8.xyz, r7.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r9.xyz, r8.xyzx
  mad r7.xyz, r7.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r9.xyzx
  mul r10.xyz, r9.xyzx, r9.xyzx
  mul r10.xyz, r9.xyzx, r10.xyzx
  mad r11.xyz, r9.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r9.xyz, r9.xyzx, r11.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r7.xyz, r10.xyzx, r9.xyzx, r7.xyzx
  mad r7.xyz, r7.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r7.xyzw, r7.xyzx, t0.xyzw, s0, l(0.000000)
  mad r7.xyzw, r7.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r4.w, r8.xyzx, r7.xyzx
  add r4.w, -r7.w, r4.w
  mad r0.w, r4.w, r2.w, r0.w
  add r6.xyz, r6.xyzx, r6.xyzx
  mul r2.w, r2.w, l(0.500000)
  iadd r3.w, r3.w, l(1)
endloop 
mad r0.w, r0.w, l(0.500000), l(0.500000)
mad r0.w, r0.w, l(2.000000), l(-1.000000)
mad r2.xyz, r0.wwww, l(20.000000, 20.000000, 20.000000, 0.000000), r3.xyzx
mov r3.xyz, r5.xyzx
mov r0.w, l(0)
mov r2.w, l(1.000000)
mov r3.w, l(0)
loop 
  uge r4.w, r3.w, l(10)
  breakc_nz r4.w
  mul r6.xyz, r3.xyzx, l(0.0666666701, 0.0666666701, 0.0666666701, 0.000000)
  frc r6.xyz, r6.xyzx
  mul r7.xyz, r6.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r8.xyz, r7.xyzx
  mad r6.xyz, r6.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r8.xyzx
  mul r9.xyz, r8.xyzx, r8.xyzx
  mul r9.xyz, r8.xyzx, r9.xyzx
  mad r10.xyz, r8.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r8.xyz, r8.xyzx, r10.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r6.xyz, r9.xyzx, r8.xyzx, r6.xyzx
  mad r6.xyz, r6.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r6.xyzw, r6.xyzx, t0.xyzw, s0, l(0.000000)
  mad r6.xyzw, r6.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r4.w, r7.xyzx, r6.xyzx
  add r4.w, -r6.w, r4.w
  mad r0.w, r4.w, r2.w, r0.w
  add r3.xyz, r3.xyzx, r3.xyzx
  mul r2.w, r2.w, l(0.500000)
  iadd r3.w, r3.w, l(1)
endloop 
mad r0.w, r0.w, l(0.500000), l(0.500000)
mad r0.w, r0.w, l(2.000000), l(-1.000000)
mad r2.xyz, r0.wwww, l(35.000000, 35.000000, 35.000000, 0.000000), r2.xyzx
mul r2.xyz, r2.xyzx, l(0.020000, 0.020000, 0.020000, 0.000000)
mov r3.xyz, r2.xyzx
mov r0.w, l(0)
mov r2.w, l(1.000000)
mov r3.w, l(0)
loop 
  uge r4.w, r3.w, l(10)
  breakc_nz r4.w
  mul r5.xyz, r3.xyzx, l(0.0666666701, 0.0666666701, 0.0666666701, 0.000000)
  frc r5.xyz, r5.xyzx
  mul r6.xyz, r5.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r7.xyz, r6.xyzx
  mad r5.xyz, r5.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r7.xyzx
  mul r8.xyz, r7.xyzx, r7.xyzx
  mul r8.xyz, r7.xyzx, r8.xyzx
  mad r9.xyz, r7.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r7.xyz, r7.xyzx, r9.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r5.xyz, r8.xyzx, r7.xyzx, r5.xyzx
  mad r5.xyz, r5.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r5.xyzw, r5.xyzx, t0.xyzw, s0, l(0.000000)
  mad r5.xyzw, r5.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r4.w, r6.xyzx, r5.xyzx
  add r4.w, -r5.w, r4.w
  mad r0.w, r4.w, r2.w, r0.w
  add r3.xyz, r3.xyzx, r3.xyzx
  mul r2.w, r2.w, l(0.500000)
  iadd r3.w, r3.w, l(1)
endloop 
mad r0.w, r0.w, l(0.500000), l(0.500000)
mad r0.w, r0.w, l(2.000000), l(-1.000000)
mad r1.xyzw, r0.wwww, l(0.500000, 0.500000, 0.500000, 0.500000), r1.xyzw
sample_indexable(texture2d)(float,float,float,float) r0.w, r1.xyxx, t1.yzwx, s1
max r0.w, |r0.w|, l(0.000001)
mul r0.w, r0.w, r0.w
mul r1.x, r0.w, r0.w
sample_indexable(texture2d)(float,float,float,float) r1.y, r1.zwzz, t2.xyzw, s2
sample_indexable(texture2d)(float,float,float,float) r1.z, r1.zwzz, t3.yzxw, s3
mul r1.y, r1.z, r1.y
max r1.y, |r1.y|, l(0.000001)
mul r1.y, r1.y, r1.y
mad r0.w, r0.w, r1.x, r1.y
mad r1.x, cb3[7].x, l(-3.000000), l(4.000000)
max r0.w, r0.w, l(0.000001)
log r0.w, r0.w
mul r0.w, r0.w, r1.x
exp r0.w, r0.w
mul r0.w, r0.w, cb3[7].x
add r1.xyz, r0.xyzx, -cb0[55].xyzx
dp3 r1.x, r1.xyzx, r1.xyzx
sqrt r1.x, r1.x
add r1.x, r1.x, l(-100.000000)
mul_sat r1.x, r1.x, l(0.00195312500)
add r1.x, -r1.x, l(1.000000)
add r1.y, -r1.x, l(1.000000)
mad r1.x, cb2[1].z, r1.y, r1.x
mul_sat r1.w, r0.w, r1.x
max r1.xyz, r4.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.w, l(0.000000), cb0[124].x
if_nz r0.w
  add r2.xyz, r0.xyzx, -cb1[8].xyzx
  add r3.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r2.xyz, r3.xyzx, |r2.xyzx|
  or r0.w, r2.y, r2.x
  or r0.w, r2.z, r0.w
  dp3 r0.x, r0.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r0.x, r0.x, l(0.002000)
  frc r0.x, r0.x
  lt r0.x, l(0.500000), r0.x
  movc r2.yzw, r0.xxxx, l(0,0,1.000000,1.000000), l(0,1.000000,1.000000,0)
  mov r2.x, l(1.000000)
  movc r1.xyzw, r0.wwww, r2.yzwx, r1.xyzw
endif 
mul r0.xyz, r1.xyzx, v3.wwww
mul o0.xyz, r1.wwww, r0.xyzx
mov o0.w, l(0)
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
