// Decals Swizzle oDepthLE
Texture2D<float4> t10 : register(t10);

Texture2D<float4> t9 : register(t9);

Texture2D<float4> t8 : register(t8);

Texture2D<float4> t7 : register(t7);

Texture2D<float4> t6 : register(t6);

Texture2D<float4> t5 : register(t5);

Texture3D<float4> t4 : register(t4);

Texture3D<float4> t3 : register(t3);

Texture3D<float4> t2 : register(t2);

Texture3D<float4> t1 : register(t1);

Texture3D<float4> t0 : register(t0);

SamplerState s7_s : register(s7);

SamplerState s6_s : register(s6);

SamplerState s5_s : register(s5);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb4 : register(b4)
{
  float4 cb4[10];
}

cbuffer cb3 : register(b3)
{
  float4 cb3[2];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[15];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[12];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[170];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"

void main( 
  linear centroid float4 v0 : TEXCOORD10,
  linear centroid float4 v1 : TEXCOORD11,
  float4 v2 : TEXCOORD0,
  float4 v3 : SV_Position0,
  uint v4 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1,
  out float4 o2 : SV_Target2,
  out float4 o3 : SV_Target3,
  out float4 o4 : SV_Target4,
  out float4 o5 : SV_Target5)
  //out float oDepthLE : SV_DepthLessEqual)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9,r10,r11,r12;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v1.zxy * v0.yzx;
  r0.xyz = v1.yzx * v0.zxy + -r0.xyz;
  r0.xyz = v1.www * r0.xyz;
  r0.w = v3.z;
  r1.x = 1;
  r0.w = v3.w * r0.w;
  r2.xyzw = cb0[37].xyzw * v3.yyyy;
  r2.xyzw = v3.xxxx * cb0[36].xyzw + r2.xyzw;
  r2.xyzw = v3.zzzz * cb0[38].xyzw + r2.xyzw;
  r2.xyzw = cb0[39].xyzw + r2.xyzw;
  r1.yzw = r2.xyz / r2.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 s = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb0, 0);
matrix ClipToTranslatedWorld = MATRIX(cb0, 32);
float4 t = mul(r1.yzw, TranslatedWorldToClip);
t.x -= s.x * (t.w - s.y);
r1.yzw = mul(t, ClipToTranslatedWorld);
  
  r2.xyz = -cb0[58].xyz + r1.yzw;
  r2.w = dot(-r1.yzw, -r1.yzw);
  r2.w = rsqrt(r2.w);
  r1.yzw = r2.www * -r1.yzw;
  r3.xy = float2(-0.5,-0.5) * cb4[9].zy;
  r2.w = t5.Sample(s2_s, v2.xy).y;
  r3.xy = cb4[9].zy * r2.ww + r3.xy;
  r4.x = dot(v0.xyz, r1.yzw);
  r4.y = dot(r0.xyz, r1.yzw);
  r3.xz = r4.xy * r3.xx + v2.xy;
  r3.xy = r4.xy * r3.yy + r3.xz;
  r3.zw = t6.Sample(s3_s, r3.xy).xy;
  r4.xy = r3.zw * float2(2,2) + float2(-1,-1);
  r2.w = dot(r4.xy, r4.xy);
  r2.w = 1 + -r2.w;
  r2.w = max(0, r2.w);
  r4.z = sqrt(r2.w);
  r3.zw = float2(10,10) * r3.xy;
  r5.xy = t7.Sample(s4_s, r3.zw).xy;
  r5.xy = r5.xy * float2(2,2) + float2(-1,-1);
  r2.w = dot(r5.xy, r5.xy);
  r2.w = 1 + -r2.w;
  r2.w = max(0, r2.w);
  r5.z = sqrt(r2.w);
  r3.zw = t8.Sample(s5_s, r3.zw).xy;
  r6.xy = r3.zw * float2(2,2) + float2(-1,-1);
  r2.w = dot(r6.xy, r6.xy);
  r2.w = 1 + -r2.w;
  r2.w = max(0, r2.w);
  r6.z = sqrt(r2.w);
  r3.zw = t5.Sample(s2_s, r3.xy).xy;
  r6.xyz = r6.xyz + -r5.xyz;
  r5.xyz = r3.www * r6.xyz + r5.xyz;
  r4.xyz = r5.xyz + r4.xyz;
  r2.w = dot(r4.xyz, r4.xyz);
  r2.w = sqrt(r2.w);
  r4.xyz = r4.xyz / r2.www;
  r4.xyz = r4.xyz * cb0[122].www + cb0[122].xyz;
  r2.w = dot(r4.xyz, r4.xyz);
  r2.w = rsqrt(r2.w);
  r4.xyz = r4.xyz * r2.www;
  r0.xyz = r4.yyy * r0.xyz;
  r0.xyz = r4.xxx * v0.xyz + r0.xyz;
  r0.xyz = r4.zzz * v1.xyz + r0.xyz;
  r2.w = dot(r0.xyz, r0.xyz);
  r2.w = rsqrt(r2.w);
  r0.xyz = r2.www * r0.xyz;
  r4.xyz = -cb1[8].xyz + r2.xyz;
  r5.xyzw = r4.xzyz / cb4[8].xzyz;
  r2.w = t9.Sample(s6_s, r5.xy).x;
  r4.w = t9.Sample(s6_s, r5.zw).x;
  r4.w = r4.w + -r2.w;
  r2.w = abs(v1.x) * r4.w + r2.w;
  r5.xy = r4.xy / cb4[8].xy;
  r4.w = t9.Sample(s6_s, r5.xy).x;
  r4.w = r4.w + -r2.w;
  r2.w = abs(v1.z) * r4.w + r2.w;
  r4.w = 1 + -r2.w;
  r4.w = r4.w + r4.w;
  r5.xy = float2(1,1) + -r3.wz;
  r3.z = -r4.w * r5.x + 1;
  r4.w = dot(r2.ww, r3.ww);
  r5.x = cmp(r2.w >= 0.5);
  r3.z = r5.x ? r3.z : r4.w;
  r5.xzw = r3.zzz * float3(0.0199999996,0.0150670009,0.0151000004) + float3(0.00999999978,0.00859299954,0.00529999984);
  r6.xyz = float3(0.0599999987,0.0514810011,0.0471000001) + -r5.xzw;
  r5.xzw = r3.zzz * r6.xyz + r5.xzw;
  r3.x = t10.Sample(s7_s, r3.xy).w;
  r3.y = max(9.99999997e-007, abs(r3.x));
  r3.z = r3.y * r3.y;
  r4.w = r3.w * r3.z;
  r4.w = max(9.99999997e-007, abs(r4.w));
  r6.x = r4.w * r4.w;
  r4.w = r6.x * r4.w;
  r5.xzw = r2.www * r4.www + r5.xzw;
  r4.w = max(9.99999997e-007, r4.w);
  r6.x = r4.w * r4.w;
  r6.x = r6.x * r6.x;
  r4.w = r6.x * r4.w;
  r5.xzw = r4.www * float3(0.200000003,0.200000003,0.200000003) + r5.xzw;
  r5.xzw = r5.xzw * r3.zzz;
  r5.xzw = saturate(cb4[3].xyz * r5.xzw);
  r3.z = saturate(r5.y * r3.x);
  r2.w = r2.w * 4 + 6;
  r6.xyz = v1.xyz * r2.www + r2.xyz;
  r7.xyz = -cb0[161].xyz + r6.xyz;
  r7.xyz = cb0[161].www + r7.xyz;
  r7.xyz = max(float3(0,0,0), r7.xyz);
  r8.xyz = cb0[161].xyz + cb0[161].www;
  r8.xyz = r8.xyz + -r6.xyz;
  r8.xyz = max(float3(0,0,0), r8.xyz);
  r7.xyz = min(r8.xyz, r7.xyz);
  r2.w = min(r7.y, r7.z);
  r2.w = min(r7.x, r2.w);
  r4.w = cb0[169].y * cb0[161].w;
  r2.w = cmp(r4.w < r2.w);
  if (r2.w != 0) {
    r7.xyz = r6.xyz * cb0[165].www + cb0[165].xyz;
    r2.w = t0.SampleLevel(s0_s, r7.xyz, 0).x;
  } else {
    r7.xyz = -cb0[162].xyz + r6.xyz;
    r7.xyz = cb0[162].www + r7.xyz;
    r7.xyz = max(float3(0,0,0), r7.xyz);
    r8.xyz = cb0[162].xyz + cb0[162].www;
    r8.xyz = r8.xyz + -r6.xyz;
    r8.xyz = max(float3(0,0,0), r8.xyz);
    r7.xyz = min(r8.xyz, r7.xyz);
    r4.w = min(r7.y, r7.z);
    r4.w = min(r7.x, r4.w);
    r5.y = cb0[169].y * cb0[162].w;
    r4.w = cmp(r5.y < r4.w);
    if (r4.w != 0) {
      r7.xyz = r6.xyz * cb0[166].www + cb0[166].xyz;
      r2.w = t1.SampleLevel(s0_s, r7.xyz, 0).x;
    } else {
      r7.xyz = -cb0[163].xyz + r6.xyz;
      r7.xyz = cb0[163].www + r7.xyz;
      r7.xyz = max(float3(0,0,0), r7.xyz);
      r8.xyz = cb0[163].xyz + cb0[163].www;
      r8.xyz = r8.xyz + -r6.xyz;
      r8.xyz = max(float3(0,0,0), r8.xyz);
      r7.xyz = min(r8.xyz, r7.xyz);
      r4.w = min(r7.y, r7.z);
      r4.w = min(r7.x, r4.w);
      r7.xyz = -cb0[164].xyz + r6.xyz;
      r7.xyz = cb0[164].www + r7.xyz;
      r7.xyz = max(float3(0,0,0), r7.xyz);
      r8.xyz = cb0[164].xyz + cb0[164].www;
      r8.xyz = r8.xyz + -r6.xyz;
      r8.xyz = max(float3(0,0,0), r8.xyz);
      r7.xyz = min(r8.xyz, r7.xyz);
      r5.y = min(r7.y, r7.z);
      r5.y = min(r7.x, r5.y);
      r6.w = cb0[169].y * cb0[163].w;
      r4.w = cmp(r6.w < r4.w);
      if (r4.w != 0) {
        r7.xyz = r6.xyz * cb0[167].www + cb0[167].xyz;
        r2.w = t2.SampleLevel(s0_s, r7.xyz, 0).x;
      } else {
        r4.w = cb0[169].y * cb0[164].w;
        r4.w = cmp(r4.w < r5.y);
        if (r4.w != 0) {
          r4.w = cb0[168].w * r5.y;
          r4.w = saturate(10 * r4.w);
          r6.xyz = r6.xyz * cb0[168].www + cb0[168].xyz;
          r5.y = t3.SampleLevel(s0_s, r6.xyz, 0).x;
          r5.y = -cb0[169].z + r5.y;
          r2.w = r4.w * r5.y + cb0[169].z;
        } else {
          r2.w = cb0[169].z;
        }
      }
    }
  }
  r2.w = saturate(0.175438598 * r2.w);
  r2.w = r3.w * r2.w;
  r2.w = r2.w * -0.5 + -0.199999988;
  r2.w = r3.x * r2.w + 1;
  r3.y = -r3.y * r3.y + 1;
  r6.xyz = float3(0.0199999996,0.0199999996,0.0199999996) * r2.xyz;
  r7.xyz = r6.xyz;
  r4.w = 0;
  r5.y = 0;
  while (true) {
    r6.w = cmp((uint)r5.y >= 1);
    if (r6.w != 0) break;
    r8.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r7.xyz;
    r8.xyz = frac(r8.xyz);
    r9.xyz = float3(15,15,15) * r8.xyz;
    r10.xyz = frac(r9.xyz);
    r8.xyz = r8.xyz * float3(15,15,15) + -r10.xyz;
    r11.xyz = r10.xyz * r10.xyz;
    r11.xyz = r11.xyz * r10.xyz;
    r12.xyz = r10.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r10.xyz = r10.xyz * r12.xyz + float3(10,10,10);
    r8.xyz = r11.xyz * r10.xyz + r8.xyz;
    r8.xyz = r8.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r8.xyzw = t4.SampleLevel(s1_s, r8.xyz, 0).xyzw;
    r8.xyzw = r8.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r6.w = dot(r9.xyz, r8.xyz);
    r6.w = r6.w + -r8.w;
    r4.w = r6.w + r4.w;
    r5.y = (int)r5.y + 1;
  }
  r4.w = r4.w * 0.5 + 0.5;
  r6.xyz = float3(0.100000001,0.100000001,0.100000001) * r2.xyz;
  r7.xyz = r6.xyz;
  r5.y = 0;
  r6.w = 0;
  while (true) {
    r7.w = cmp((uint)r6.w >= 1);
    if (r7.w != 0) break;
    r8.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r7.xyz;
    r8.xyz = frac(r8.xyz);
    r9.xyz = float3(15,15,15) * r8.xyz;
    r10.xyz = frac(r9.xyz);
    r8.xyz = r8.xyz * float3(15,15,15) + -r10.xyz;
    r11.xyz = r10.xyz * r10.xyz;
    r11.xyz = r11.xyz * r10.xyz;
    r12.xyz = r10.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r10.xyz = r10.xyz * r12.xyz + float3(10,10,10);
    r8.xyz = r11.xyz * r10.xyz + r8.xyz;
    r8.xyz = r8.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r8.xyzw = t4.SampleLevel(s1_s, r8.xyz, 0).xyzw;
    r8.xyzw = r8.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r7.w = dot(r9.xyz, r8.xyz);
    r7.w = r7.w + -r8.w;
    r5.y = r7.w + r5.y;
    r6.w = (int)r6.w + 1;
  }
  r5.y = r5.y * 0.5 + 0.5;
  r5.y = r5.y * 2 + -1;
  r4.w = r5.y * 0.100000001 + r4.w;
  r6.xy = float2(10,10) * r4.ww;
  r6.z = 0;
  r7.xyz = float3(1,1,0) * r0.xyz;
  r7.xyz = v1.xyz * float3(1,1,0) + r7.xyz;
  r4.w = r0.z * 0.5 + 0.5;
  r8.xy = r4.ww * float2(-5,-4) + float2(5,4);
  r7.xyz = r8.xxx * r7.xyz;
  r7.xyz = r4.xyz * float3(1,1,0.0199999996) + r7.xyz;
  r8.x = 0;
  r8.z = 10 * cb0[126].z;
  r7.xyz = r8.xxz + r7.xyz;
  r6.xyz = r7.xyz + r6.xyz;
  r6.xyz = float3(0.200000003,0.200000003,0.200000003) * r6.xyz;
  r7.xyz = r6.xyz;
  r4.w = 0;
  r5.y = 0;
  while (true) {
    r6.w = cmp((uint)r5.y >= 1);
    if (r6.w != 0) break;
    r8.xzw = float3(0.0666666701,0.0666666701,0.0666666701) * r7.xyz;
    r8.xzw = frac(r8.xzw);
    r9.xyz = float3(15,15,15) * r8.xzw;
    r10.xyz = frac(r9.xyz);
    r8.xzw = r8.xzw * float3(15,15,15) + -r10.xyz;
    r11.xyz = r10.xyz * r10.xyz;
    r11.xyz = r11.xyz * r10.xyz;
    r12.xyz = r10.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r10.xyz = r10.xyz * r12.xyz + float3(10,10,10);
    r8.xzw = r11.xyz * r10.xyz + r8.xzw;
    r8.xzw = r8.xzw * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r10.xyzw = t4.SampleLevel(s1_s, r8.xzw, 0).xyzw;
    r10.xyzw = r10.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r6.w = dot(r9.xyz, r10.xyz);
    r6.w = r6.w + -r10.w;
    r4.w = abs(r6.w) + r4.w;
    r5.y = (int)r5.y + 1;
  }
  r4.w = 1 + -r4.w;
  r4.w = max(9.99999997e-007, abs(r4.w));
  r4.w = log2(r4.w);
  r4.w = r8.y * r4.w;
  r4.w = exp2(r4.w);
  r6.xy = float2(5,5);
  r6.z = cb0[126].z;
  r4.xyz = float3(0,0,50) * r6.xyz + r4.xyz;
  r4.xyz = float3(0.170000002,0.170000002,0.170000002) * r4.xyz;
  r6.xyz = r4.xyz;
  r5.y = 0;
  r6.w = 0;
  while (true) {
    r7.x = cmp((uint)r6.w >= 1);
    if (r7.x != 0) break;
    r7.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r6.xyz;
    r7.xyz = frac(r7.xyz);
    r8.xzw = float3(15,15,15) * r7.xyz;
    r9.xyz = frac(r8.xzw);
    r7.xyz = r7.xyz * float3(15,15,15) + -r9.xyz;
    r10.xyz = r9.xyz * r9.xyz;
    r10.xyz = r10.xyz * r9.xyz;
    r11.xyz = r9.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r9.xyz = r9.xyz * r11.xyz + float3(10,10,10);
    r7.xyz = r10.xyz * r9.xyz + r7.xyz;
    r7.xyz = r7.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r7.xyzw = t4.SampleLevel(s1_s, r7.xyz, 0).xyzw;
    r7.xyzw = r7.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r7.x = dot(r8.xzw, r7.xyz);
    r7.x = r7.x + -r7.w;
    r5.y = r7.x + r5.y;
    r6.w = (int)r6.w + 1;
  }
  r4.x = r5.y * 0.5 + 0.5;
  r4.y = max(9.99999997e-007, abs(r0.z));
  r4.y = rsqrt(r4.y);
  r4.y = 1 / r4.y;
  r4.z = r4.x + -r4.w;
  r4.z = r4.y * r4.z + r4.w;
  r4.xz = max(float2(9.99999997e-007,9.99999997e-007), abs(r4.xz));
  r4.z = log2(r4.z);
  r4.z = r8.y * r4.z;
  r4.z = exp2(r4.z);
  r4.z = 0.200000003 + r4.z;
  r4.x = log2(r4.x);
  r4.x = 0.600000024 * r4.x;
  r4.x = exp2(r4.x);
  r4.x = r4.x + -r4.z;
  r4.x = r4.y * r4.x + r4.z;
  r3.y = r4.x + r3.y;
  r3.y = r3.y * -r2.w;
  r4.x = saturate(cb3[1].w);
  r2.w = saturate(r4.x * r3.y + r2.w);
  r3.y = r3.x * -4 + 4;
  r4.x = -4 + -r3.y;
  r3.y = r3.w * r4.x + r3.y;
  r3.y = max(0, r3.y);
  r1.x = r1.x * v3.w + r3.y;
  //oDepthLE = r0.w / r1.x;
  r3.x = saturate(r3.x);
  o2.z = r2.w * cb0[123].y + cb0[123].x;
  r0.w = cmp(0 < cb1[11].y);
  o5.x = r0.w ? cb2[5].x : 1;
  r0.w = cb0[121].w * r3.z;
  r4.xyz = r5.xzw * cb0[120].www + cb0[120].xyz;
  r6.xyz = r0.www * float3(0.0799999982,0.0799999982,0.0799999982) + cb0[121].xyz;
  r7.xyz = r0.yzy * r0.yzx;
  r8.yw = r0.zz * r0.yx;
  r0.w = r0.x * r0.x + -r7.x;
  r9.yzw = float3(-1.02332771,1.02332771,-1.02332771) * r0.yzx;
  r8.xz = r7.zy * float2(1,3) + float2(0,-1);
  r7.xyzw = float4(0.858085215,-0.858085215,0.247708291,-0.858085215) * r8.xyzw;
  r0.w = 0.429042608 * r0.w;
  r9.x = 0.886227548;
  r1.x = dot(cb2[8].xyzw, r9.xyzw);
  r2.w = dot(cb2[11].xyzw, r7.xyzw);
  r1.x = r2.w + r1.x;
  r8.x = cb2[14].x * r0.w + r1.x;
  r1.x = dot(cb2[9].xyzw, r9.xyzw);
  r2.w = dot(cb2[12].xyzw, r7.xyzw);
  r1.x = r2.w + r1.x;
  r8.y = cb2[14].y * r0.w + r1.x;
  r1.x = dot(cb2[10].xyzw, r9.xyzw);
  r2.w = dot(cb2[13].xyzw, r7.xyzw);
  r1.x = r2.w + r1.x;
  r8.z = cb2[14].z * r0.w + r1.x;
  r7.xyz = max(float3(0,0,0), r8.xyz);
  r7.xyz = cb0[140].xyz * r7.xyz;
  r0.w = dot(r7.xyz, float3(0.300000012,0.589999974,0.109999999));
  r7.xyz = r7.xyz * r4.xyz;
  r7.xyz = r7.xyz * r3.xxx;
  r4.xyz = r6.xyz * float3(0.449999988,0.449999988,0.449999988) + r4.xyz;
  r6.xyz = max(float3(0,0,0), cb4[2].xyz);
  r1.x = cmp(0 < cb0[124].x);
  if (r1.x != 0) {
    r1.xyz = r1.yzw * r3.yyy + r2.xyz;
    r2.xyz = -cb1[8].xyz + r1.xyz;
    r8.xyz = float3(1,1,1) + cb1[9].xyz;
    r2.xyz = cmp(r8.xyz < abs(r2.xyz));
    r1.w = (int)r2.y | (int)r2.x;
    r1.w = (int)r2.z | (int)r1.w;
    r1.x = dot(r1.xyz, float3(0.577000022,0.577000022,0.577000022));
    r1.x = 0.00200000009 * r1.x;
    r1.x = frac(r1.x);
    r1.x = cmp(0.5 < r1.x);
    r1.xyz = r1.xxx ? float3(0,1,1) : float3(1,1,0);
    r6.xyz = r1.www ? r1.xyz : r6.xyz;
  }
  r1.xyz = cb0[128].xxx * r4.xyz + r7.xyz;
  o0.xyz = r1.xyz + r6.xyz;
  r1.xyz = float3(0.0078125,0.0078125,0.0078125) * v3.xyx;
  r1.xyz = frac(r1.xyz);
  r1.xyz = r1.xyz * float3(128,128,128) + float3(-64.3406219,-72.4656219,-64.3406219);
  r1.xyz = r1.xyz * r1.xyy;
  r1.x = dot(r1.xyz, float3(20.390625,60.703125,2.42812085));
  r1.x = frac(r1.x);
  r1.x = -0.5 + r1.x;
  o1.xyz = r0.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  r0.x = r0.w * r3.x + 0.00390625;
  r0.x = log2(r0.x);
  r0.x = r0.x * 0.0625 + 0.5;
  o3.w = r1.x * 0.00392156886 + r0.x;
  o0.w = 0;
  o1.w = cb1[11].x;
  o2.xw = float2(0,0.75686276);
  o2.y = r3.z;
  o3.xyz = r5.xzw;
  o4.xyzw = float4(0,0,0,0);
  o5.yzw = float3(1,1,1);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.65 on Wed Oct 11 21:50:13 2017
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xy  
// SV_Position              0   xyzw        3      POS   float   xyzw
// SV_IsFrontFace           0   x           4    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
// SV_DepthLessEqual        0    N/A oDepthLE  DEPTHLE   float    YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[170], immediateIndexed
dcl_constantbuffer cb1[12], immediateIndexed
dcl_constantbuffer cb2[15], immediateIndexed
dcl_constantbuffer cb3[2], immediateIndexed
dcl_constantbuffer cb4[10], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_resource_texture3d (float,float,float,float) t1
dcl_resource_texture3d (float,float,float,float) t2
dcl_resource_texture3d (float,float,float,float) t3
dcl_resource_texture3d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_resource_texture2d (float,float,float,float) t10
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps_siv linear noperspective centroid v3.xyzw, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output oDepthLE
dcl_temps 13
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
mov r0.w, v3.z
mov r1.x, l(1.000000)
mul r0.w, r0.w, v3.w
mul r2.xyzw, v3.yyyy, cb0[37].xyzw
mad r2.xyzw, v3.xxxx, cb0[36].xyzw, r2.xyzw
mad r2.xyzw, v3.zzzz, cb0[38].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb0[39].xyzw
div r1.yzw, r2.xxyz, r2.wwww
add r2.xyz, r1.yzwy, -cb0[58].xyzx
dp3 r2.w, -r1.yzwy, -r1.yzwy
rsq r2.w, r2.w
mul r1.yzw, -r1.yyzw, r2.wwww
mul r3.xy, cb4[9].zyzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r2.w, v2.xyxx, t5.xzwy, s2
mad r3.xy, cb4[9].zyzz, r2.wwww, r3.xyxx
dp3 r4.x, v0.xyzx, r1.yzwy
dp3 r4.y, r0.xyzx, r1.yzwy
mad r3.xz, r4.xxyx, r3.xxxx, v2.xxyx
mad r3.xy, r4.xyxx, r3.yyyy, r3.xzxx
sample_indexable(texture2d)(float,float,float,float) r3.zw, r3.xyxx, t6.zwxy, s3
mad r4.xy, r3.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r4.xyxx, r4.xyxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r4.z, r2.w
mul r3.zw, r3.xxxy, l(0.000000, 0.000000, 10.000000, 10.000000)
sample_indexable(texture2d)(float,float,float,float) r5.xy, r3.zwzz, t7.xyzw, s4
mad r5.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r5.xyxx, r5.xyxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r5.z, r2.w
sample_indexable(texture2d)(float,float,float,float) r3.zw, r3.zwzz, t8.zwxy, s5
mad r6.xy, r3.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r6.xyxx, r6.xyxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r6.z, r2.w
sample_indexable(texture2d)(float,float,float,float) r3.zw, r3.xyxx, t5.zwxy, s2
add r6.xyz, -r5.xyzx, r6.xyzx
mad r5.xyz, r3.wwww, r6.xyzx, r5.xyzx
add r4.xyz, r4.xyzx, r5.xyzx
dp3 r2.w, r4.xyzx, r4.xyzx
sqrt r2.w, r2.w
div r4.xyz, r4.xyzx, r2.wwww
mad r4.xyz, r4.xyzx, cb0[122].wwww, cb0[122].xyzx
dp3 r2.w, r4.xyzx, r4.xyzx
rsq r2.w, r2.w
mul r4.xyz, r2.wwww, r4.xyzx
mul r0.xyz, r0.xyzx, r4.yyyy
mad r0.xyz, r4.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r4.zzzz, v1.xyzx, r0.xyzx
dp3 r2.w, r0.xyzx, r0.xyzx
rsq r2.w, r2.w
mul r0.xyz, r0.xyzx, r2.wwww
add r4.xyz, r2.xyzx, -cb1[8].xyzx
div r5.xyzw, r4.xzyz, cb4[8].xzyz
sample_indexable(texture2d)(float,float,float,float) r2.w, r5.xyxx, t9.yzwx, s6
sample_indexable(texture2d)(float,float,float,float) r4.w, r5.zwzz, t9.yzwx, s6
add r4.w, -r2.w, r4.w
mad r2.w, |v1.x|, r4.w, r2.w
div r5.xy, r4.xyxx, cb4[8].xyxx
sample_indexable(texture2d)(float,float,float,float) r4.w, r5.xyxx, t9.yzwx, s6
add r4.w, -r2.w, r4.w
mad r2.w, |v1.z|, r4.w, r2.w
add r4.w, -r2.w, l(1.000000)
add r4.w, r4.w, r4.w
add r5.xy, -r3.wzww, l(1.000000, 1.000000, 0.000000, 0.000000)
mad r3.z, -r4.w, r5.x, l(1.000000)
dp2 r4.w, r2.wwww, r3.wwww
ge r5.x, r2.w, l(0.500000)
movc r3.z, r5.x, r3.z, r4.w
mad r5.xzw, r3.zzzz, l(0.020000, 0.000000, 0.0150670009, 0.015100), l(0.010000, 0.000000, 0.008593, 0.005300)
add r6.xyz, -r5.xzwx, l(0.060000, 0.051481, 0.047100, 0.000000)
mad r5.xzw, r3.zzzz, r6.xxyz, r5.xxzw
sample_indexable(texture2d)(float,float,float,float) r3.x, r3.xyxx, t10.wxyz, s7
max r3.y, |r3.x|, l(0.000001)
mul r3.z, r3.y, r3.y
mul r4.w, r3.z, r3.w
max r4.w, |r4.w|, l(0.000001)
mul r6.x, r4.w, r4.w
mul r4.w, r4.w, r6.x
mad r5.xzw, r2.wwww, r4.wwww, r5.xxzw
max r4.w, r4.w, l(0.000001)
mul r6.x, r4.w, r4.w
mul r6.x, r6.x, r6.x
mul r4.w, r4.w, r6.x
mad r5.xzw, r4.wwww, l(0.200000, 0.000000, 0.200000, 0.200000), r5.xxzw
mul r5.xzw, r3.zzzz, r5.xxzw
mul_sat r5.xzw, r5.xxzw, cb4[3].xxyz
mul_sat r3.z, r3.x, r5.y
mad r2.w, r2.w, l(4.000000), l(6.000000)
mad r6.xyz, v1.xyzx, r2.wwww, r2.xyzx
add r7.xyz, r6.xyzx, -cb0[161].xyzx
add r7.xyz, r7.xyzx, cb0[161].wwww
max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r8.xyz, cb0[161].wwww, cb0[161].xyzx
add r8.xyz, -r6.xyzx, r8.xyzx
max r8.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
min r7.xyz, r7.xyzx, r8.xyzx
min r2.w, r7.z, r7.y
min r2.w, r2.w, r7.x
mul r4.w, cb0[161].w, cb0[169].y
lt r2.w, r4.w, r2.w
if_nz r2.w
  mad r7.xyz, r6.xyzx, cb0[165].wwww, cb0[165].xyzx
  sample_l_indexable(texture3d)(float,float,float,float) r2.w, r7.xyzx, t0.yzwx, s0, l(0.000000)
else 
  add r7.xyz, r6.xyzx, -cb0[162].xyzx
  add r7.xyz, r7.xyzx, cb0[162].wwww
  max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  add r8.xyz, cb0[162].wwww, cb0[162].xyzx
  add r8.xyz, -r6.xyzx, r8.xyzx
  max r8.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
  min r7.xyz, r7.xyzx, r8.xyzx
  min r4.w, r7.z, r7.y
  min r4.w, r4.w, r7.x
  mul r5.y, cb0[162].w, cb0[169].y
  lt r4.w, r5.y, r4.w
  if_nz r4.w
    mad r7.xyz, r6.xyzx, cb0[166].wwww, cb0[166].xyzx
    sample_l_indexable(texture3d)(float,float,float,float) r2.w, r7.xyzx, t1.yzwx, s0, l(0.000000)
  else 
    add r7.xyz, r6.xyzx, -cb0[163].xyzx
    add r7.xyz, r7.xyzx, cb0[163].wwww
    max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    add r8.xyz, cb0[163].wwww, cb0[163].xyzx
    add r8.xyz, -r6.xyzx, r8.xyzx
    max r8.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    min r7.xyz, r7.xyzx, r8.xyzx
    min r4.w, r7.z, r7.y
    min r4.w, r4.w, r7.x
    add r7.xyz, r6.xyzx, -cb0[164].xyzx
    add r7.xyz, r7.xyzx, cb0[164].wwww
    max r7.xyz, r7.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    add r8.xyz, cb0[164].wwww, cb0[164].xyzx
    add r8.xyz, -r6.xyzx, r8.xyzx
    max r8.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
    min r7.xyz, r7.xyzx, r8.xyzx
    min r5.y, r7.z, r7.y
    min r5.y, r5.y, r7.x
    mul r6.w, cb0[163].w, cb0[169].y
    lt r4.w, r6.w, r4.w
    if_nz r4.w
      mad r7.xyz, r6.xyzx, cb0[167].wwww, cb0[167].xyzx
      sample_l_indexable(texture3d)(float,float,float,float) r2.w, r7.xyzx, t2.yzwx, s0, l(0.000000)
    else 
      mul r4.w, cb0[164].w, cb0[169].y
      lt r4.w, r4.w, r5.y
      if_nz r4.w
        mul r4.w, r5.y, cb0[168].w
        mul_sat r4.w, r4.w, l(10.000000)
        mad r6.xyz, r6.xyzx, cb0[168].wwww, cb0[168].xyzx
        sample_l_indexable(texture3d)(float,float,float,float) r5.y, r6.xyzx, t3.yxzw, s0, l(0.000000)
        add r5.y, r5.y, -cb0[169].z
        mad r2.w, r4.w, r5.y, cb0[169].z
      else 
        mov r2.w, cb0[169].z
      endif 
    endif 
  endif 
endif 
mul_sat r2.w, r2.w, l(0.175438598)
mul r2.w, r2.w, r3.w
mad r2.w, r2.w, l(-0.500000), l(-0.199999988)
mad r2.w, r3.x, r2.w, l(1.000000)
mad r3.y, -r3.y, r3.y, l(1.000000)
mul r6.xyz, r2.xyzx, l(0.020000, 0.020000, 0.020000, 0.000000)
mov r7.xyz, r6.xyzx
mov r4.w, l(0)
mov r5.y, l(0)
loop 
  uge r6.w, r5.y, l(1)
  breakc_nz r6.w
  mul r8.xyz, r7.xyzx, l(0.0666666701, 0.0666666701, 0.0666666701, 0.000000)
  frc r8.xyz, r8.xyzx
  mul r9.xyz, r8.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r10.xyz, r9.xyzx
  mad r8.xyz, r8.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r10.xyzx
  mul r11.xyz, r10.xyzx, r10.xyzx
  mul r11.xyz, r10.xyzx, r11.xyzx
  mad r12.xyz, r10.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r10.xyz, r10.xyzx, r12.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r8.xyz, r11.xyzx, r10.xyzx, r8.xyzx
  mad r8.xyz, r8.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r8.xyzw, r8.xyzx, t4.xyzw, s1, l(0.000000)
  mad r8.xyzw, r8.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r6.w, r9.xyzx, r8.xyzx
  add r6.w, -r8.w, r6.w
  add r4.w, r4.w, r6.w
  iadd r5.y, r5.y, l(1)
endloop 
mad r4.w, r4.w, l(0.500000), l(0.500000)
mul r6.xyz, r2.xyzx, l(0.100000, 0.100000, 0.100000, 0.000000)
mov r7.xyz, r6.xyzx
mov r5.y, l(0)
mov r6.w, l(0)
loop 
  uge r7.w, r6.w, l(1)
  breakc_nz r7.w
  mul r8.xyz, r7.xyzx, l(0.0666666701, 0.0666666701, 0.0666666701, 0.000000)
  frc r8.xyz, r8.xyzx
  mul r9.xyz, r8.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r10.xyz, r9.xyzx
  mad r8.xyz, r8.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r10.xyzx
  mul r11.xyz, r10.xyzx, r10.xyzx
  mul r11.xyz, r10.xyzx, r11.xyzx
  mad r12.xyz, r10.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r10.xyz, r10.xyzx, r12.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r8.xyz, r11.xyzx, r10.xyzx, r8.xyzx
  mad r8.xyz, r8.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r8.xyzw, r8.xyzx, t4.xyzw, s1, l(0.000000)
  mad r8.xyzw, r8.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r7.w, r9.xyzx, r8.xyzx
  add r7.w, -r8.w, r7.w
  add r5.y, r5.y, r7.w
  iadd r6.w, r6.w, l(1)
endloop 
mad r5.y, r5.y, l(0.500000), l(0.500000)
mad r5.y, r5.y, l(2.000000), l(-1.000000)
mad r4.w, r5.y, l(0.100000), r4.w
mul r6.xy, r4.wwww, l(10.000000, 10.000000, 0.000000, 0.000000)
mov r6.z, l(0)
mul r7.xyz, r0.xyzx, l(1.000000, 1.000000, 0.000000, 0.000000)
mad r7.xyz, v1.xyzx, l(1.000000, 1.000000, 0.000000, 0.000000), r7.xyzx
mad r4.w, r0.z, l(0.500000), l(0.500000)
mad r8.xy, r4.wwww, l(-5.000000, -4.000000, 0.000000, 0.000000), l(5.000000, 4.000000, 0.000000, 0.000000)
mul r7.xyz, r7.xyzx, r8.xxxx
mad r7.xyz, r4.xyzx, l(1.000000, 1.000000, 0.020000, 0.000000), r7.xyzx
mov r8.x, l(0)
mul r8.z, cb0[126].z, l(10.000000)
add r7.xyz, r7.xyzx, r8.xxzx
add r6.xyz, r6.xyzx, r7.xyzx
mul r6.xyz, r6.xyzx, l(0.200000, 0.200000, 0.200000, 0.000000)
mov r7.xyz, r6.xyzx
mov r4.w, l(0)
mov r5.y, l(0)
loop 
  uge r6.w, r5.y, l(1)
  breakc_nz r6.w
  mul r8.xzw, r7.xxyz, l(0.0666666701, 0.000000, 0.0666666701, 0.0666666701)
  frc r8.xzw, r8.xxzw
  mul r9.xyz, r8.xzwx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r10.xyz, r9.xyzx
  mad r8.xzw, r8.xxzw, l(15.000000, 0.000000, 15.000000, 15.000000), -r10.xxyz
  mul r11.xyz, r10.xyzx, r10.xyzx
  mul r11.xyz, r10.xyzx, r11.xyzx
  mad r12.xyz, r10.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r10.xyz, r10.xyzx, r12.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r8.xzw, r11.xxyz, r10.xxyz, r8.xxzw
  mad r8.xzw, r8.xxzw, l(0.062500, 0.000000, 0.062500, 0.062500), l(0.031250, 0.000000, 0.031250, 0.031250)
  sample_l_indexable(texture3d)(float,float,float,float) r10.xyzw, r8.xzwx, t4.xyzw, s1, l(0.000000)
  mad r10.xyzw, r10.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r6.w, r9.xyzx, r10.xyzx
  add r6.w, -r10.w, r6.w
  add r4.w, r4.w, |r6.w|
  iadd r5.y, r5.y, l(1)
endloop 
add r4.w, -r4.w, l(1.000000)
max r4.w, |r4.w|, l(0.000001)
log r4.w, r4.w
mul r4.w, r4.w, r8.y
exp r4.w, r4.w
mov r6.xy, l(5.000000,5.000000,0,0)
mov r6.z, cb0[126].z
mad r4.xyz, l(0.000000, 0.000000, 50.000000, 0.000000), r6.xyzx, r4.xyzx
mul r4.xyz, r4.xyzx, l(0.170000, 0.170000, 0.170000, 0.000000)
mov r6.xyz, r4.xyzx
mov r5.y, l(0)
mov r6.w, l(0)
loop 
  uge r7.x, r6.w, l(1)
  breakc_nz r7.x
  mul r7.xyz, r6.xyzx, l(0.0666666701, 0.0666666701, 0.0666666701, 0.000000)
  frc r7.xyz, r7.xyzx
  mul r8.xzw, r7.xxyz, l(15.000000, 0.000000, 15.000000, 15.000000)
  frc r9.xyz, r8.xzwx
  mad r7.xyz, r7.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r9.xyzx
  mul r10.xyz, r9.xyzx, r9.xyzx
  mul r10.xyz, r9.xyzx, r10.xyzx
  mad r11.xyz, r9.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r9.xyz, r9.xyzx, r11.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r7.xyz, r10.xyzx, r9.xyzx, r7.xyzx
  mad r7.xyz, r7.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r7.xyzw, r7.xyzx, t4.xyzw, s1, l(0.000000)
  mad r7.xyzw, r7.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r7.x, r8.xzwx, r7.xyzx
  add r7.x, -r7.w, r7.x
  add r5.y, r5.y, r7.x
  iadd r6.w, r6.w, l(1)
endloop 
mad r4.x, r5.y, l(0.500000), l(0.500000)
max r4.y, |r0.z|, l(0.000001)
rsq r4.y, r4.y
div r4.y, l(1.000000, 1.000000, 1.000000, 1.000000), r4.y
add r4.z, -r4.w, r4.x
mad r4.z, r4.y, r4.z, r4.w
max r4.xz, |r4.xxzx|, l(0.000001, 0.000000, 0.000001, 0.000000)
log r4.z, r4.z
mul r4.z, r4.z, r8.y
exp r4.z, r4.z
add r4.z, r4.z, l(0.200000)
log r4.x, r4.x
mul r4.x, r4.x, l(0.600000)
exp r4.x, r4.x
add r4.x, -r4.z, r4.x
mad r4.x, r4.y, r4.x, r4.z
add r3.y, r3.y, r4.x
mul r3.y, -r2.w, r3.y
mov_sat r4.x, cb3[1].w
mad_sat r2.w, r4.x, r3.y, r2.w
mad r3.y, r3.x, l(-4.000000), l(4.000000)
add r4.x, -r3.y, l(-4.000000)
mad r3.y, r3.w, r4.x, r3.y
max r3.y, r3.y, l(0.000000)
mad r1.x, r1.x, v3.w, r3.y
div oDepthLE, r0.w, r1.x
mov_sat r3.x, r3.x
mad o2.z, r2.w, cb0[123].y, cb0[123].x
lt r0.w, l(0.000000), cb1[11].y
movc o5.x, r0.w, cb2[5].x, l(1.000000)
mul r0.w, r3.z, cb0[121].w
mad r4.xyz, r5.xzwx, cb0[120].wwww, cb0[120].xyzx
mad r6.xyz, r0.wwww, l(0.080000, 0.080000, 0.080000, 0.000000), cb0[121].xyzx
mul r7.xyz, r0.yzxy, r0.yzyy
mul r8.yw, r0.yyyx, r0.zzzz
mad r0.w, r0.x, r0.x, -r7.x
mul r9.yzw, r0.yyzx, l(0.000000, -1.02332771, 1.02332771, -1.02332771)
mad r8.xz, r7.zzyz, l(1.000000, 0.000000, 3.000000, 0.000000), l(0.000000, 0.000000, -1.000000, 0.000000)
mul r7.xyzw, r8.xyzw, l(0.858085215, -0.858085215, 0.247708291, -0.858085215)
mul r0.w, r0.w, l(0.429042608)
mov r9.x, l(0.886227548)
dp4 r1.x, cb2[8].xyzw, r9.xyzw
dp4 r2.w, cb2[11].xyzw, r7.xyzw
add r1.x, r1.x, r2.w
mad r8.x, cb2[14].x, r0.w, r1.x
dp4 r1.x, cb2[9].xyzw, r9.xyzw
dp4 r2.w, cb2[12].xyzw, r7.xyzw
add r1.x, r1.x, r2.w
mad r8.y, cb2[14].y, r0.w, r1.x
dp4 r1.x, cb2[10].xyzw, r9.xyzw
dp4 r2.w, cb2[13].xyzw, r7.xyzw
add r1.x, r1.x, r2.w
mad r8.z, cb2[14].z, r0.w, r1.x
max r7.xyz, r8.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mul r7.xyz, r7.xyzx, cb0[140].xyzx
dp3 r0.w, r7.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mul r7.xyz, r4.xyzx, r7.xyzx
mul r7.xyz, r3.xxxx, r7.xyzx
mad r4.xyz, r6.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r4.xyzx
max r6.xyz, cb4[2].xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.x, l(0.000000), cb0[124].x
if_nz r1.x
  mad r1.xyz, r1.yzwy, r3.yyyy, r2.xyzx
  add r2.xyz, r1.xyzx, -cb1[8].xyzx
  add r8.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r2.xyz, r8.xyzx, |r2.xyzx|
  or r1.w, r2.y, r2.x
  or r1.w, r2.z, r1.w
  dp3 r1.x, r1.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.x, r1.x, l(0.002000)
  frc r1.x, r1.x
  lt r1.x, l(0.500000), r1.x
  movc r1.xyz, r1.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r6.xyz, r1.wwww, r1.xyzx, r6.xyzx
endif 
mad r1.xyz, cb0[128].xxxx, r4.xyzx, r7.xyzx
add o0.xyz, r6.xyzx, r1.xyzx
mul r1.xyz, v3.xyxx, l(0.00781250000, 0.00781250000, 0.00781250000, 0.000000)
frc r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(128.000000, 128.000000, 128.000000, 0.000000), l(-64.340622, -72.465622, -64.340622, 0.000000)
mul r1.xyz, r1.xyyx, r1.xyzx
dp3 r1.x, r1.xyzx, l(20.390625, 60.703125, 2.42812085, 0.000000)
frc r1.x, r1.x
add r1.x, r1.x, l(-0.500000)
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mad r0.x, r0.w, r3.x, l(0.00390625000)
log r0.x, r0.x
mad r0.x, r0.x, l(0.062500), l(0.500000)
mad o3.w, r1.x, l(0.00392156886), r0.x
mov o0.w, l(0)
mov o1.w, cb1[11].x
mov o2.xw, l(0,0,0,0.756862760)
mov o2.y, r3.z
mov o3.xyz, r5.xzwx
mov o4.xyzw, l(0,0,0,0)
mov o5.yzw, l(0,1.000000,1.000000,1.000000)
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
