// Model Swizzle Double
Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture3D<float4> t0 : register(t0);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[4];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[127];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[13];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"

void main( 
  float4 v0 : SV_Position0,
  uint v1 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0,
  out float4 o2 : SV_Target2,
  out float4 o3 : SV_Target3)
{
  float4 r0,r1,r2,r3,r4,r5,r6,r7,r8,r9;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xy = cb1[118].zw * v0.xy;
  r0.x = t2.SampleLevel(s2_s, r0.xy, 0).x;
  r1.xyzw = cb0[1].xyzw * v0.yyyy;
  r1.xyzw = v0.xxxx * cb0[0].xyzw + r1.xyzw;
  r1.xyzw = r0.xxxx * cb0[2].xyzw + r1.xyzw;
  r1.xyzw = cb0[3].xyzw + r1.xyzw;
  r0.yzw = r1.xyz / r1.www;
  
  float4 s = StereoParams.Load(0);
matrix m = MATRIX(cb0, 0);
matrix im = inverse(m);
float4 t = mul(float4(r0.yzw, 1), im);
t.x -= s.x * (t.w - s.y) * cb1[118].x / 2;
r0.yzw = mul(t, m);
  
  r1.xyz = float3(1,1,1) + r0.yzw;
  r1.xyz = cmp(r1.xyz < float3(0,0,0));
  r1.x = (int)r1.y | (int)r1.x;
  r1.x = (int)r1.z | (int)r1.x;
  if (r1.x != 0) discard;
  r1.xyz = float3(1,1,1) + -r0.yzw;
  r1.xyz = cmp(r1.xyz < float3(0,0,0));
  r1.x = (int)r1.y | (int)r1.x;
  r1.x = (int)r1.z | (int)r1.x;
  if (r1.x != 0) discard;
  r1.xyzw = cb1[37].xyzw * v0.yyyy;
  r1.xyzw = v0.xxxx * cb1[36].xyzw + r1.xyzw;
  r1.xyzw = r0.xxxx * cb1[38].xyzw + r1.xyzw;
  r1.xyzw = cb1[39].xyzw + r1.xyzw;
  r1.xyz = r1.xyz / r1.www;
  
  // Common SVPositionToTranslatedWorld fix:
matrix TranslatedWorldToClip = MATRIX(cb1, 0);
matrix ClipToTranslatedWorld = MATRIX(cb1, 32);
float4 te2 = mul(r1.xyz, TranslatedWorldToClip);
te2.x -= s.x * (te2.w - s.y);
r1.xyz = mul(te2, ClipToTranslatedWorld).xzyz;
  
  r1.xyz = -cb1[58].xyz + r1.xyz;
  r0.xyz = r0.yzw * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  r2.xyz = float3(0.00999999978,0.00999999978,0.00999999978) * r1.xyz;
  r3.xyz = r2.xyz;
  r0.w = 0;
  r1.w = 1;
  r2.w = 0;
  while (true) {
    r3.w = cmp((uint)r2.w >= 3);
    if (r3.w != 0) break;
    r4.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r3.xyz;
    r4.xyz = frac(r4.xyz);
    r5.xyz = float3(15,15,15) * r4.xyz;
    r6.xyz = frac(r5.xyz);
    r4.xyz = r4.xyz * float3(15,15,15) + -r6.xyz;
    r7.xyz = r6.xyz * r6.xyz;
    r7.xyz = r7.xyz * r6.xyz;
    r8.xyz = r6.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r6.xyz = r6.xyz * r8.xyz + float3(10,10,10);
    r4.xyz = r7.xyz * r6.xyz + r4.xyz;
    r4.xyz = r4.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r4.xyzw = t0.SampleLevel(s0_s, r4.xyz, 0).xyzw;
    r4.xyzw = r4.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r3.w = dot(r5.xyz, r4.xyz);
    r3.w = r3.w + -r4.w;
    r0.w = r3.w * r1.w + r0.w;
    r3.xyz = r3.xyz + r3.xyz;
    r1.w = 0.5 * r1.w;
    r2.w = (int)r2.w + 1;
  }
  r0.w = r0.w * 0.5 + 0.5;
  r0.w = r0.w * 2 + -1;
  r3.xy = r0.ww * float2(0.0500000007,0.0500000007) + r0.zy;
  r1.w = t1.Sample(s1_s, r3.xy).x;
  r0.w = r1.w + r0.w;
  r1.w = -0.800000012 + r0.w;
  r1.w = cmp(9.99999975e-006 < abs(r1.w));
  r0.w = cmp(r0.w >= 0.800000012);
  r3.xyz = r0.www ? float3(13.9439793,17.3187008,20) : 0;
  r3.xyz = r1.www ? r3.xyz : float3(13.9439793,17.3187008,20);
  r1.xyz = -cb1[126].zzz * float3(0,0,10000) + r1.xyz;
  r1.xyz = float3(9.99999975e-005,9.99999975e-005,9.99999975e-005) * r1.xyz;
  r4.xyz = r1.xyz;
  r0.w = 0;
  r1.w = 1;
  r2.w = 0;
  while (true) {
    r3.w = cmp((uint)r2.w >= 1);
    if (r3.w != 0) break;
    r5.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r4.xyz;
    r5.xyz = frac(r5.xyz);
    r6.xyz = float3(15,15,15) * r5.xyz;
    r7.xyz = frac(r6.xyz);
    r5.xyz = r5.xyz * float3(15,15,15) + -r7.xyz;
    r8.xyz = r7.xyz * r7.xyz;
    r8.xyz = r8.xyz * r7.xyz;
    r9.xyz = r7.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r7.xyz = r7.xyz * r9.xyz + float3(10,10,10);
    r5.xyz = r8.xyz * r7.xyz + r5.xyz;
    r5.xyz = r5.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r5.xyzw = t0.SampleLevel(s0_s, r5.xyz, 0).xyzw;
    r5.xyzw = r5.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r3.w = dot(r6.xyz, r5.xyz);
    r3.w = r3.w + -r5.w;
    r0.w = r3.w * r1.w + r0.w;
    r4.xyz = r4.xyz + r4.xyz;
    r1.w = 0.5 * r1.w;
    r2.w = (int)r2.w + 1;
  }
  r0.w = r0.w * 0.5 + 0.5;
  r0.w = saturate(r0.w + r0.w);
  r1.xyz = r3.xyz * r0.www + cb2[1].xyz;
  r3.xyz = r2.xyz;
  r0.w = 0;
  r1.w = 1;
  r2.w = 0;
  while (true) {
    r3.w = cmp((uint)r2.w >= 3);
    if (r3.w != 0) break;
    r4.xyz = float3(0.0666666701,0.0666666701,0.0666666701) * r3.xyz;
    r4.xyz = frac(r4.xyz);
    r5.xyz = float3(15,15,15) * r4.xyz;
    r6.xyz = frac(r5.xyz);
    r4.xyz = r4.xyz * float3(15,15,15) + -r6.xyz;
    r7.xyz = r6.xyz * r6.xyz;
    r7.xyz = r7.xyz * r6.xyz;
    r8.xyz = r6.xyz * float3(6,6,6) + float3(-15,-15,-15);
    r6.xyz = r6.xyz * r8.xyz + float3(10,10,10);
    r4.xyz = r7.xyz * r6.xyz + r4.xyz;
    r4.xyz = r4.xyz * float3(0.0625,0.0625,0.0625) + float3(0.03125,0.03125,0.03125);
    r4.xyzw = t0.SampleLevel(s0_s, r4.xyz, 0).xyzw;
    r4.xyzw = r4.xyzw * float4(2.00787401,2.00787401,2.00787401,255) + float4(-1,-1,-1,-127);
    r3.w = dot(r5.xyz, r4.xyz);
    r3.w = r3.w + -r4.w;
    r0.w = r3.w * r1.w + r0.w;
    r3.xyz = r3.xyz + r3.xyz;
    r1.w = 0.5 * r1.w;
    r2.w = (int)r2.w + 1;
  }
  r0.w = r0.w * 0.5 + 0.5;
  r0.w = r0.w * 2 + -1;
  r0.yz = r0.ww * float2(0.0500000007,0.0500000007) + r0.zy;
  r0.y = t1.Sample(s1_s, r0.yz).x;
  r0.y = r0.w + r0.y;
  r0.z = -0.800000012 + r0.y;
  r0.z = cmp(9.99999975e-006 < abs(r0.z));
  r0.y = cmp(r0.y >= 0.800000012);
  r0.y = r0.y ? 1.000000 : 0;
  r0.y = r0.z ? r0.y : 1;
  o3.xyz = saturate(cb2[3].xyz);
  o0.xyz = max(float3(0,0,0), r1.xyz);
  r0.x = r0.x * 2 + -1;
  r0.x = saturate(-abs(r0.x) * 4 + 4);
  r0.x = r0.y * r0.x;
  r0.x = cb0[12].x * r0.x;
  o2.z = cb1[123].y * 0.5 + cb1[123].x;
  o0.w = r0.x;
  o2.xy = float2(0,0.5);
  o2.w = r0.x;
  o3.w = r0.x;
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.2.65 on Sun Sep 24 16:01:32 2017
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy  
// SV_IsFrontFace           0   x           1    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[13], immediateIndexed
dcl_constantbuffer cb1[127], immediateIndexed
dcl_constantbuffer cb2[4], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_resource_texture3d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 10
mul r0.xy, v0.xyxx, cb1[118].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r0.x, r0.xyxx, t2.xyzw, s2, l(0.000000)
mul r1.xyzw, v0.yyyy, cb0[1].xyzw
mad r1.xyzw, v0.xxxx, cb0[0].xyzw, r1.xyzw
mad r1.xyzw, r0.xxxx, cb0[2].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[3].xyzw
div r0.yzw, r1.xxyz, r1.wwww
add r1.xyz, r0.yzwy, l(1.000000, 1.000000, 1.000000, 0.000000)
lt r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r1.x, r1.y, r1.x
or r1.x, r1.z, r1.x
discard_nz r1.x
add r1.xyz, -r0.yzwy, l(1.000000, 1.000000, 1.000000, 0.000000)
lt r1.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
or r1.x, r1.y, r1.x
or r1.x, r1.z, r1.x
discard_nz r1.x
mul r1.xyzw, v0.yyyy, cb1[37].xyzw
mad r1.xyzw, v0.xxxx, cb1[36].xyzw, r1.xyzw
mad r1.xyzw, r0.xxxx, cb1[38].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb1[39].xyzw
div r1.xyz, r1.xyzx, r1.wwww
add r1.xyz, r1.xyzx, -cb1[58].xyzx
mad r0.xyz, r0.yzwy, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
mul r2.xyz, r1.xyzx, l(0.010000, 0.010000, 0.010000, 0.000000)
mov r3.xyz, r2.xyzx
mov r0.w, l(0)
mov r1.w, l(1.000000)
mov r2.w, l(0)
loop 
  uge r3.w, r2.w, l(3)
  breakc_nz r3.w
  mul r4.xyz, r3.xyzx, l(0.0666666701, 0.0666666701, 0.0666666701, 0.000000)
  frc r4.xyz, r4.xyzx
  mul r5.xyz, r4.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r6.xyz, r5.xyzx
  mad r4.xyz, r4.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r6.xyzx
  mul r7.xyz, r6.xyzx, r6.xyzx
  mul r7.xyz, r6.xyzx, r7.xyzx
  mad r8.xyz, r6.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r6.xyz, r6.xyzx, r8.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r4.xyz, r7.xyzx, r6.xyzx, r4.xyzx
  mad r4.xyz, r4.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r4.xyzw, r4.xyzx, t0.xyzw, s0, l(0.000000)
  mad r4.xyzw, r4.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r3.w, r5.xyzx, r4.xyzx
  add r3.w, -r4.w, r3.w
  mad r0.w, r3.w, r1.w, r0.w
  add r3.xyz, r3.xyzx, r3.xyzx
  mul r1.w, r1.w, l(0.500000)
  iadd r2.w, r2.w, l(1)
endloop 
mad r0.w, r0.w, l(0.500000), l(0.500000)
mad r0.w, r0.w, l(2.000000), l(-1.000000)
mad r3.xy, r0.wwww, l(0.050000, 0.050000, 0.000000, 0.000000), r0.zyzz
sample_indexable(texture2d)(float,float,float,float) r1.w, r3.xyxx, t1.yzwx, s1
add r0.w, r0.w, r1.w
add r1.w, r0.w, l(-0.800000)
lt r1.w, l(0.000010), |r1.w|
ge r0.w, r0.w, l(0.800000)
and r3.xyz, r0.wwww, l(0x415f1a8a, 0x418a8cb3, 0x41a00000, 0)
movc r3.xyz, r1.wwww, r3.xyzx, l(13.943979,17.318701,20.000000,0)
mad r1.xyz, -cb1[126].zzzz, l(0.000000, 0.000000, 10000.000000, 0.000000), r1.xyzx
mul r1.xyz, r1.xyzx, l(0.000100, 0.000100, 0.000100, 0.000000)
mov r4.xyz, r1.xyzx
mov r0.w, l(0)
mov r1.w, l(1.000000)
mov r2.w, l(0)
loop 
  uge r3.w, r2.w, l(1)
  breakc_nz r3.w
  mul r5.xyz, r4.xyzx, l(0.0666666701, 0.0666666701, 0.0666666701, 0.000000)
  frc r5.xyz, r5.xyzx
  mul r6.xyz, r5.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r7.xyz, r6.xyzx
  mad r5.xyz, r5.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r7.xyzx
  mul r8.xyz, r7.xyzx, r7.xyzx
  mul r8.xyz, r7.xyzx, r8.xyzx
  mad r9.xyz, r7.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r7.xyz, r7.xyzx, r9.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r5.xyz, r8.xyzx, r7.xyzx, r5.xyzx
  mad r5.xyz, r5.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r5.xyzw, r5.xyzx, t0.xyzw, s0, l(0.000000)
  mad r5.xyzw, r5.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r3.w, r6.xyzx, r5.xyzx
  add r3.w, -r5.w, r3.w
  mad r0.w, r3.w, r1.w, r0.w
  add r4.xyz, r4.xyzx, r4.xyzx
  mul r1.w, r1.w, l(0.500000)
  iadd r2.w, r2.w, l(1)
endloop 
mad r0.w, r0.w, l(0.500000), l(0.500000)
add_sat r0.w, r0.w, r0.w
mad r1.xyz, r3.xyzx, r0.wwww, cb2[1].xyzx
mov r3.xyz, r2.xyzx
mov r0.w, l(0)
mov r1.w, l(1.000000)
mov r2.w, l(0)
loop 
  uge r3.w, r2.w, l(3)
  breakc_nz r3.w
  mul r4.xyz, r3.xyzx, l(0.0666666701, 0.0666666701, 0.0666666701, 0.000000)
  frc r4.xyz, r4.xyzx
  mul r5.xyz, r4.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000)
  frc r6.xyz, r5.xyzx
  mad r4.xyz, r4.xyzx, l(15.000000, 15.000000, 15.000000, 0.000000), -r6.xyzx
  mul r7.xyz, r6.xyzx, r6.xyzx
  mul r7.xyz, r6.xyzx, r7.xyzx
  mad r8.xyz, r6.xyzx, l(6.000000, 6.000000, 6.000000, 0.000000), l(-15.000000, -15.000000, -15.000000, 0.000000)
  mad r6.xyz, r6.xyzx, r8.xyzx, l(10.000000, 10.000000, 10.000000, 0.000000)
  mad r4.xyz, r7.xyzx, r6.xyzx, r4.xyzx
  mad r4.xyz, r4.xyzx, l(0.062500, 0.062500, 0.062500, 0.000000), l(0.031250, 0.031250, 0.031250, 0.000000)
  sample_l_indexable(texture3d)(float,float,float,float) r4.xyzw, r4.xyzx, t0.xyzw, s0, l(0.000000)
  mad r4.xyzw, r4.xyzw, l(2.007874, 2.007874, 2.007874, 255.000000), l(-1.000000, -1.000000, -1.000000, -127.000000)
  dp3 r3.w, r5.xyzx, r4.xyzx
  add r3.w, -r4.w, r3.w
  mad r0.w, r3.w, r1.w, r0.w
  add r3.xyz, r3.xyzx, r3.xyzx
  mul r1.w, r1.w, l(0.500000)
  iadd r2.w, r2.w, l(1)
endloop 
mad r0.w, r0.w, l(0.500000), l(0.500000)
mad r0.w, r0.w, l(2.000000), l(-1.000000)
mad r0.yz, r0.wwww, l(0.000000, 0.050000, 0.050000, 0.000000), r0.zzyz
sample_indexable(texture2d)(float,float,float,float) r0.y, r0.yzyy, t1.yxzw, s1
add r0.y, r0.y, r0.w
add r0.z, r0.y, l(-0.800000)
lt r0.z, l(0.000010), |r0.z|
ge r0.y, r0.y, l(0.800000)
and r0.y, r0.y, l(0x3f800000)
movc r0.y, r0.z, r0.y, l(1.000000)
mov_sat o3.xyz, cb2[3].xyzx
max o0.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
mad r0.x, r0.x, l(2.000000), l(-1.000000)
mad_sat r0.x, -|r0.x|, l(4.000000), l(4.000000)
mul r0.x, r0.x, r0.y
mul r0.x, r0.x, cb0[12].x
mad o2.z, cb1[123].y, l(0.500000), cb1[123].x
mov o0.w, r0.x
mov o2.xy, l(0,0.500000,0,0)
mov o2.w, r0.x
mov o3.w, r0.x
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
