// Model 2 Batch DHR
// ---- Created with 3Dmigoto v1.2.65 on Thu Sep 21 19:41:05 2017
TextureCube<float4> t1 : register(t1);

TextureCube<float4> t0 : register(t0);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb3 : register(b3)
{
  float4 cb3[2];
}

cbuffer cb2 : register(b2)
{
  float4 cb2[8];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[10];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[149];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include "matrix.hlsl"



void main( 
  linear centroid float4 v0 : TEXCOORD10,
  linear centroid float4 v1 : TEXCOORD11,
  float4 v2 : SV_Position0,
  uint v3 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0)
{
  float4 r0,r1,r2,r3,r4,r5;
  uint4 bitmask, uiDest;
  float4 fDest;

  r0.xyz = v1.zxy * v0.yzx;
  r0.xyz = v1.yzx * v0.zxy + -r0.xyz;
  r0.xyz = v1.www * r0.xyz;
  r1.xyzw = cb0[37].xyzw * v2.yyyy;
  r1.xyzw = v2.xxxx * cb0[36].xyzw + r1.xyzw;
  r1.xyzw = v2.zzzz * cb0[38].xyzw + r1.xyzw;
  r1.xyzw = cb0[39].xyzw + r1.xyzw;
  r1.xyz = r1.xyz / r1.www;
  
  // Common SVPositionToTranslatedWorld fix:
float4 s = StereoParams.Load(0);
matrix TranslatedWorldToClip = MATRIX(cb0, 0);
matrix ClipToTranslatedWorld = MATRIX(cb0, 32);
float4 t = mul(r1.xyz, TranslatedWorldToClip);
t.x -= s.x * (t.w - s.y);
r1.xyz = mul(t, ClipToTranslatedWorld);
  
  r2.xyz = -cb0[58].xyz + r1.xyz;
  r0.w = dot(-r1.xyz, -r1.xyz);
  r0.w = rsqrt(r0.w);
  r1.xyz = -r1.xyz * r0.www;
  r3.xyz = cb0[122].www * float3(0,0,1) + cb0[122].xyz;
  r0.w = dot(r3.xyz, r3.xyz);
  r0.w = rsqrt(r0.w);
  r3.xyz = r3.xyz * r0.www;
  r0.xyz = r3.yyy * r0.xyz;
  r0.xyz = r3.xxx * v0.xyz + r0.xyz;
  r0.xyz = r3.zzz * v1.xyz + r0.xyz;
  r0.w = dot(r0.xyz, r0.xyz);
  r0.w = rsqrt(r0.w);
  r3.xyz = r0.xyz * r0.www;
  r1.w = dot(v1.xyz, r1.xyz);
  r4.xyz = v1.xyz * r1.www;
  r1.xyz = r4.xyz * float3(2,2,2) + -r1.xyz;
  r1.w = t0.SampleLevel(s0_s, r1.xyz, -1).x;
  r1.w = 3 * r1.w;
  r4.xyz = float3(0,0,65) + cb2[7].xyz;
  r5.xyz = r4.xyz + -r2.xyz;
  r2.w = dot(r5.xyz, r5.xyz);
  r2.w = sqrt(r2.w);
  r5.xyz = r5.xyz / r2.www;
  r2.w = dot(r5.xyz, cb2[6].xyz);
  r2.w = saturate(0.100000024 + -r2.w);
  r2.w = max(9.99999997e-007, r2.w);
  r2.w = r2.w * r2.w;
  r3.w = r2.w * r2.w;
  r2.w = r3.w * r2.w;
  r3.x = saturate(dot(r5.xyz, r3.xyz));
  r3.x = max(9.99999997e-007, r3.x);
  r3.x = r3.x * r3.x;
  r3.x = r3.x * r3.x;
  r3.x = r3.x * r3.x;
  r2.w = r3.x * r2.w;
  r2.w = max(9.99999997e-007, r2.w);
  r3.x = r2.w * r2.w;
  r2.w = r3.x * r2.w;
  r3.xy = float2(0.400000006,0.0500000007) * cb2[1].yy;
  r4.xyz = -r4.xyz + r2.xyz;
  r3.z = dot(r4.xyz, r4.xyz);
  r3.z = sqrt(r3.z);
  r3.zw = min(r3.zz, r3.xy);
  r3.xy = r3.zw / r3.xy;
  r3.x = 1 + -r3.x;
  r3.x = max(9.99999997e-007, abs(r3.x));
  r3.x = r3.x * r3.x;
  r2.w = r3.x * r2.w;
  r2.w = r2.w * r3.y;
  r1.w = r2.w * r1.w;
  r1.w = 20 * r1.w;
  r3.xyz = saturate(cb2[4].xyz * r1.www);
  r1.xyz = t1.SampleLevel(s1_s, r1.xyz, -1).xyz;
  r4.xyz = float3(1,1,1) + -r1.xyz;
  r4.xyz = r4.xyz + r4.xyz;
  r1.w = 1 + -cb0[148].x;
  r4.xyz = -r4.xyz * r1.www + float3(1,1,1);
  r5.xyz = cb0[148].xxx * r1.xyz;
  r5.xyz = r5.xyz + r5.xyz;
  r1.xyz = cmp(r1.xyz >= float3(0.5,0.5,0.5));
  r1.xyz = r1.xyz ? r4.xyz : r5.xyz;
  r1.xyz = r1.xyz * float3(3,3,3) + float3(0.5,0.5,0.5);
  r4.xy = cb2[3].xy + -r2.xy;
  r1.w = dot(r4.xy, r4.xy);
  r1.w = sqrt(r1.w);
  r2.w = -cb2[0].x + r1.w;
  r2.w = cb2[1].x + r2.w;
  r2.w = saturate(r2.w / cb2[1].x);
  r2.w = max(9.99999997e-007, r2.w);
  r2.w = -r2.w * r2.w + 1;
  r2.w = 1 + -r2.w;
  r3.w = cb2[0].x + abs(cb2[0].w);
  r1.w = -r3.w + r1.w;
  r1.w = cb2[1].x + r1.w;
  r1.w = saturate(r1.w / cb2[1].x);
  r1.w = max(9.99999997e-007, r1.w);
  r1.w = -r1.w * r1.w + 1;
  r3.w = r2.w * r1.w;
  r1.w = -r2.w * r1.w + 1;
  r4.x = cmp(0.100000001 < abs(cb2[0].w));
  r4.y = cmp(cb2[0].w >= 0);
  r1.w = r4.y ? r3.w : r1.w;
  r1.w = r4.x ? r1.w : r2.w;
  r1.w = max(9.99999997e-007, r1.w);
  r1.w = r1.w * r1.w;
  r1.xyz = r1.xyz + -r3.xyz;
  r1.xyz = r1.www * r1.xyz + r3.xyz;
  r0.xyz = r0.xyz * r0.www + r2.xyz;
  r0.xyz = -cb2[3].xyz + r0.xyz;
  r0.x = dot(r0.xyz, r0.xyz);
  r0.x = sqrt(r0.x);
  r0.y = r0.x / cb2[0].y;
  r0.y = max(9.99999997e-007, abs(r0.y));
  r0.y = log2(r0.y);
  r0.y = 40 * r0.y;
  r0.y = exp2(r0.y);
  r0.y = 0.0500000007 * r0.y;
  r0.y = min(0.200000003, r0.y);
  r3.xyzw = float4(215,213,-2495,-100) + cb2[0].yyyy;
  r0.zw = -r3.xy + r0.xx;
  r0.zw = cmp(float2(9.99999975e-006,9.99999975e-006) < abs(r0.zw));
  r3.xy = cmp(r0.xx >= r3.xy);
  r0.x = r3.x ? 0 : 1;
  r0.x = r0.z ? r0.x : 0;
  r0.z = r3.y ? 1.000000 : 0;
  r0.z = r0.w ? r0.z : 1;
  r0.z = r0.x * r0.z;
  r0.x = r0.y * r0.x + r0.z;
  r0.yz = max(float2(0,0), r3.zw);
  r0.yz = min(float2(500,200), r0.yz);
  r0.y = -r0.y * 0.00200000009 + 1;
  r0.y = r0.z * r0.y;
  r0.y = r0.x * r0.y;
  r0.z = 0.00499999989 * r0.y;
  r3.xyz = r0.xxx * float3(3.13847995,16.56036,30) + -r1.xyz;
  r0.xzw = r0.zzz * r3.xyz + r1.xyz;
  r0.xzw = cb3[1].xyz + r0.xzw;
  r0.y = r0.y * 0.00449999981 + 0.100000001;
  r1.x = cb0[148].x * 0.25 + 0.75;
  r1.w = saturate(r1.x * r0.y);
  r1.xyz = max(float3(0,0,0), r0.xzw);
  r0.x = cmp(0 < cb0[124].x);
  if (r0.x != 0) {
    r0.xyz = -cb1[8].xyz + r2.xyz;
    r3.xyz = float3(1,1,1) + cb1[9].xyz;
    r0.xyz = cmp(r3.xyz < abs(r0.xyz));
    r0.x = (int)r0.y | (int)r0.x;
    r0.x = (int)r0.z | (int)r0.x;
    r0.y = dot(r2.xyz, float3(0.577000022,0.577000022,0.577000022));
    r0.y = 0.00200000009 * r0.y;
    r0.y = frac(r0.y);
    r0.y = cmp(0.5 < r0.y);
    r2.xyz = r0.yyy ? float3(0,1,1) : float3(1,1,0);
    r2.w = 1;
    o0.xyzw = r0.xxxx ? r2.xyzw : r1.xyzw;
  } else {
    o0.xyzw = r1.xyzw;
  }
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Original ASM ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz 
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// SV_Position              0   xyzw        2      POS   float   xyz 
// SV_IsFrontFace           0   x           3    FFACE    uint       
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[149], immediateIndexed
dcl_constantbuffer cb1[10], immediateIndexed
dcl_constantbuffer cb2[8], immediateIndexed
dcl_constantbuffer cb3[2], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_resource_texturecube (float,float,float,float) t0
dcl_resource_texturecube (float,float,float,float) t1
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps_siv linear noperspective v2.xyz, position
dcl_output o0.xyzw
dcl_temps 6
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
mul r1.xyzw, v2.yyyy, cb0[37].xyzw
mad r1.xyzw, v2.xxxx, cb0[36].xyzw, r1.xyzw
mad r1.xyzw, v2.zzzz, cb0[38].xyzw, r1.xyzw
add r1.xyzw, r1.xyzw, cb0[39].xyzw
div r1.xyz, r1.xyzx, r1.wwww
add r2.xyz, r1.xyzx, -cb0[58].xyzx
dp3 r0.w, -r1.xyzx, -r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, -r1.xyzx
mad r3.xyz, cb0[122].wwww, l(0.000000, 0.000000, 1.000000, 0.000000), cb0[122].xyzx
dp3 r0.w, r3.xyzx, r3.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r3.xyzx
mul r0.xyz, r0.xyzx, r3.yyyy
mad r0.xyz, r3.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r3.zzzz, v1.xyzx, r0.xyzx
dp3 r0.w, r0.xyzx, r0.xyzx
rsq r0.w, r0.w
mul r3.xyz, r0.wwww, r0.xyzx
dp3 r1.w, v1.xyzx, r1.xyzx
mul r4.xyz, r1.wwww, v1.xyzx
mad r1.xyz, r4.xyzx, l(2.000000, 2.000000, 2.000000, 0.000000), -r1.xyzx
sample_l_indexable(texturecube)(float,float,float,float) r1.w, r1.xyzx, t0.yzwx, s0, l(-1.000000)
mul r1.w, r1.w, l(3.000000)
add r4.xyz, cb2[7].xyzx, l(0.000000, 0.000000, 65.000000, 0.000000)
add r5.xyz, -r2.xyzx, r4.xyzx
dp3 r2.w, r5.xyzx, r5.xyzx
sqrt r2.w, r2.w
div r5.xyz, r5.xyzx, r2.wwww
dp3 r2.w, r5.xyzx, cb2[6].xyzx
add_sat r2.w, -r2.w, l(0.100000)
max r2.w, r2.w, l(0.000001)
mul r2.w, r2.w, r2.w
mul r3.w, r2.w, r2.w
mul r2.w, r2.w, r3.w
dp3_sat r3.x, r5.xyzx, r3.xyzx
max r3.x, r3.x, l(0.000001)
mul r3.x, r3.x, r3.x
mul r3.x, r3.x, r3.x
mul r3.x, r3.x, r3.x
mul r2.w, r2.w, r3.x
max r2.w, r2.w, l(0.000001)
mul r3.x, r2.w, r2.w
mul r2.w, r2.w, r3.x
mul r3.xy, cb2[1].yyyy, l(0.400000, 0.050000, 0.000000, 0.000000)
add r4.xyz, r2.xyzx, -r4.xyzx
dp3 r3.z, r4.xyzx, r4.xyzx
sqrt r3.z, r3.z
min r3.zw, r3.xxxy, r3.zzzz
div r3.xy, r3.zwzz, r3.xyxx
add r3.x, -r3.x, l(1.000000)
max r3.x, |r3.x|, l(0.000001)
mul r3.x, r3.x, r3.x
mul r2.w, r2.w, r3.x
mul r2.w, r3.y, r2.w
mul r1.w, r1.w, r2.w
mul r1.w, r1.w, l(20.000000)
mul_sat r3.xyz, r1.wwww, cb2[4].xyzx
sample_l_indexable(texturecube)(float,float,float,float) r1.xyz, r1.xyzx, t1.xyzw, s1, l(-1.000000)
add r4.xyz, -r1.xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
add r4.xyz, r4.xyzx, r4.xyzx
add r1.w, -cb0[148].x, l(1.000000)
mad r4.xyz, -r4.xyzx, r1.wwww, l(1.000000, 1.000000, 1.000000, 0.000000)
mul r5.xyz, r1.xyzx, cb0[148].xxxx
add r5.xyz, r5.xyzx, r5.xyzx
ge r1.xyz, r1.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000)
movc r1.xyz, r1.xyzx, r4.xyzx, r5.xyzx
mad r1.xyz, r1.xyzx, l(3.000000, 3.000000, 3.000000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
add r4.xy, -r2.xyxx, cb2[3].xyxx
dp2 r1.w, r4.xyxx, r4.xyxx
sqrt r1.w, r1.w
add r2.w, r1.w, -cb2[0].x
add r2.w, r2.w, cb2[1].x
div_sat r2.w, r2.w, cb2[1].x
max r2.w, r2.w, l(0.000001)
mad r2.w, -r2.w, r2.w, l(1.000000)
add r2.w, -r2.w, l(1.000000)
add r3.w, |cb2[0].w|, cb2[0].x
add r1.w, r1.w, -r3.w
add r1.w, r1.w, cb2[1].x
div_sat r1.w, r1.w, cb2[1].x
max r1.w, r1.w, l(0.000001)
mad r1.w, -r1.w, r1.w, l(1.000000)
mul r3.w, r1.w, r2.w
mad r1.w, -r2.w, r1.w, l(1.000000)
lt r4.x, l(0.100000), |cb2[0].w|
ge r4.y, cb2[0].w, l(0.000000)
movc r1.w, r4.y, r3.w, r1.w
movc r1.w, r4.x, r1.w, r2.w
max r1.w, r1.w, l(0.000001)
mul r1.w, r1.w, r1.w
add r1.xyz, -r3.xyzx, r1.xyzx
mad r1.xyz, r1.wwww, r1.xyzx, r3.xyzx
mad r0.xyz, r0.xyzx, r0.wwww, r2.xyzx
add r0.xyz, r0.xyzx, -cb2[3].xyzx
dp3 r0.x, r0.xyzx, r0.xyzx
sqrt r0.x, r0.x
div r0.y, r0.x, cb2[0].y
max r0.y, |r0.y|, l(0.000001)
log r0.y, r0.y
mul r0.y, r0.y, l(40.000000)
exp r0.y, r0.y
mul r0.y, r0.y, l(0.050000)
min r0.y, r0.y, l(0.200000)
add r3.xyzw, cb2[0].yyyy, l(215.000000, 213.000000, -2495.000000, -100.000000)
add r0.zw, r0.xxxx, -r3.xxxy
lt r0.zw, l(0.000000, 0.000000, 0.000010, 0.000010), |r0.zzzw|
ge r3.xy, r0.xxxx, r3.xyxx
movc r0.x, r3.x, l(0), l(1.000000)
and r0.x, r0.x, r0.z
and r0.z, r3.y, l(0x3f800000)
movc r0.z, r0.w, r0.z, l(1.000000)
mul r0.z, r0.z, r0.x
mad r0.x, r0.y, r0.x, r0.z
max r0.yz, r3.zzwz, l(0.000000, 0.000000, 0.000000, 0.000000)
min r0.yz, r0.yyzy, l(0.000000, 500.000000, 200.000000, 0.000000)
mad r0.y, -r0.y, l(0.002000), l(1.000000)
mul r0.y, r0.y, r0.z
mul r0.y, r0.y, r0.x
mul r0.z, r0.y, l(0.005000)
mad r3.xyz, r0.xxxx, l(3.138480, 16.560360, 30.000000, 0.000000), -r1.xyzx
mad r0.xzw, r0.zzzz, r3.xxyz, r1.xxyz
add r0.xzw, r0.xxzw, cb3[1].xxyz
mad r0.y, r0.y, l(0.004500), l(0.100000)
mad r1.x, cb0[148].x, l(0.250000), l(0.750000)
mul_sat r1.w, r0.y, r1.x
max r1.xyz, r0.xzwx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r0.x, l(0.000000), cb0[124].x
if_nz r0.x
  add r0.xyz, r2.xyzx, -cb1[8].xyzx
  add r3.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r0.xyz, r3.xyzx, |r0.xyzx|
  or r0.x, r0.y, r0.x
  or r0.x, r0.z, r0.x
  dp3 r0.y, r2.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r0.y, r0.y, l(0.002000)
  frc r0.y, r0.y
  lt r0.y, l(0.500000), r0.y
  movc r2.xyz, r0.yyyy, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  mov r2.w, l(1.000000)
  movc o0.xyzw, r0.xxxx, r2.xyzw, r1.xyzw
else 
  mov o0.xyzw, r1.xyzw
endif 
ret 
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
