// SKip Regex
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.11 on Tue Oct 30 19:33:16 2018
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// TEXCOORD                10   xyzw        0     NONE   float   xyz
// TEXCOORD                11   xyzw        1     NONE   float   xyzw
// TEXCOORD                 0   xyzw        2     NONE   float   xy
// TEXCOORD                 4   xyzw        3     NONE   float   xy
// SV_Position              0   xyzw        4      POS   float   xyzw
// SV_IsFrontFace           0   x           5    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
// SV_Target                4   xyzw        4   TARGET   float   xyzw
// SV_Target                5   xyzw        5   TARGET   float   xyzw
// SV_DepthLessEqual        0    N/A oDepthLE  DEPTHLE   float    YES
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[160], immediateIndexed
dcl_constantbuffer cb1[12], immediateIndexed
dcl_constantbuffer cb2[22], immediateIndexed
dcl_constantbuffer cb3[30], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_sampler s5, mode_default
dcl_sampler s6, mode_default
dcl_sampler s7, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texture2d (float,float,float,float) t9
dcl_input_ps linear centroid v0.xyz
dcl_input_ps linear centroid v1.xyzw
dcl_input_ps linear v2.xy
dcl_input_ps linear v3.xy
dcl_input_ps_siv linear noperspective centroid v4.xyzw, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_output o4.xyzw
dcl_output o5.xyzw
dcl_output oDepthLE
dcl_temps 10
mul r0.xyz, v0.yzxy, v1.zxyz
mad r0.xyz, v1.yzxy, v0.zxyz, -r0.xyzx
mul r0.xyz, r0.xyzx, v1.wwww
add r1.xy, v4.xyxx, -cb0[116].xyxx
mad r1.xy, r1.xyxx, cb0[117].zwzz, l(-0.500000, -0.500000, 0.000000, 0.000000)
mul r1.xy, r1.xyxx, v4.wwww
mov r1.zw, v4.zzzw
mov r2.xyw, l(2.000000,-2.000000,0,1.000000)
mov r2.z, v4.w
mul r3.xyzw, r1.xyzw, r2.xyzw
mul r4.xyzw, v4.yyyy, cb0[37].xyzw
mad r4.xyzw, v4.xxxx, cb0[36].xyzw, r4.xyzw
mad r4.xyzw, v4.zzzz, cb0[38].xyzw, r4.xyzw
add r4.xyzw, r4.xyzw, cb0[39].xyzw
div r1.xyz, r4.xyzx, r4.wwww
add r2.xyz, r1.xyzx, -cb0[58].xyzx
dp3 r0.w, -r1.xyzx, -r1.xyzx
rsq r0.w, r0.w
mul r1.xyz, r0.wwww, -r1.xyzx
mul r0.w, cb0[127].z, cb3[10].x
add r4.xyz, -r2.xyzx, cb0[55].xyzx
dp3 r4.x, r4.xyzx, r4.xyzx
sqrt r4.x, r4.x
add r4.x, r4.x, -cb3[10].w
div_sat r4.x, r4.x, cb3[11].x
add r4.x, -r4.x, l(1.000000)
add r4.y, -cb3[10].z, cb3[11].y
mad r4.y, r4.x, r4.y, cb3[10].z
mul r5.xyzw, r4.yyyy, cb3[11].zwzw
div r5.xyzw, r2.xyxy, r5.xyzw
mul r4.y, cb0[127].z, cb3[12].x
mad r5.xyzw, r4.yyyy, cb3[12].yzyz, r5.xyzw
mad r6.xyzw, r0.wwww, l(0.100000, 0.100000, -0.100000, -0.100000), r5.zwzw
sample_indexable(texture2d)(float,float,float,float) r4.zw, r6.xyxx, t1.zwxy, s1
mad r4.zw, r4.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
add r6.xy, r6.zwzz, l(0.418100, 0.354800, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xy, r6.xyxx, t1.xyzw, s1
mad r4.zw, r6.xxxy, l(0.000000, 0.000000, 2.000000, 2.000000), r4.zzzw
add r4.zw, r4.zzzw, l(0.000000, 0.000000, -1.000000, -1.000000)
mad r5.xyzw, r0.wwww, l(-0.100000, 0.100000, 0.100000, -0.100000), r5.xyzw
add r5.xyzw, r5.xyzw, l(0.864861, 0.148384, 0.651340, 0.751638)
sample_indexable(texture2d)(float,float,float,float) r5.xy, r5.xyxx, t1.xyzw, s1
mad r5.xy, r5.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r5.zw, r5.zwzz, t1.zwxy, s1
mad r5.xy, r5.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), r5.xyxx
add r4.zw, r4.zzzw, r5.xxxy
add r4.zw, r4.zzzw, l(0.000000, 0.000000, -1.000000, -1.000000)
mul r4.zw, r4.zzzw, cb3[12].wwww
mul r5.xy, r4.zwzz, l(0.250000, 0.250000, 0.000000, 0.000000)
dp2 r0.w, r5.xyxx, r5.xyxx
min r0.w, r0.w, l(1.000000)
add r0.w, -r0.w, l(1.000000)
sqrt r0.w, r0.w
add r5.z, r0.w, l(1.000000)
mul r0.w, cb0[127].z, cb3[13].x
add r4.z, -cb3[13].y, cb3[13].z
mad r4.z, r4.x, r4.z, cb3[13].y
mul r4.w, r4.z, cb3[13].w
mul r4.z, r4.z, cb3[14].x
div r4.zw, r2.yyyx, r4.zzzw
mad r6.x, r4.y, cb3[12].y, r4.w
mad r6.y, r4.y, cb3[12].z, r4.z
mad r7.xyzw, r0.wwww, l(0.100000, 0.100000, -0.100000, -0.100000), r6.xyxy
sample_indexable(texture2d)(float,float,float,float) r4.zw, r7.xyxx, t2.zwxy, s2
mad r8.xyzw, r4.zwzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
add r4.zw, r7.zzzw, l(0.000000, 0.000000, 0.418100, 0.354800)
sample_indexable(texture2d)(float,float,float,float) r4.zw, r4.zwzz, t2.zwxy, s2
mad r7.xyzw, r4.zwzw, l(2.000000, 2.000000, 2.000000, 2.000000), r8.xyzw
add r7.xyzw, r7.xyzw, l(-1.000000, -1.000000, -1.000000, -1.000000)
mad r6.xyzw, r0.wwww, l(-0.100000, 0.100000, 0.100000, -0.100000), r6.xyxy
add r6.xyzw, r6.xyzw, l(0.864861, 0.148384, 0.651340, 0.751638)
sample_indexable(texture2d)(float,float,float,float) r4.zw, r6.xyxx, t2.zwxy, s2
mad r8.xyzw, r4.zwzw, l(2.000000, 2.000000, 2.000000, 2.000000), l(-1.000000, -1.000000, -1.000000, -1.000000)
sample_indexable(texture2d)(float,float,float,float) r4.zw, r6.zwzz, t2.zwxy, s2
mad r6.xyzw, r4.zwzw, l(2.000000, 2.000000, 2.000000, 2.000000), r8.xyzw
add r6.xyzw, r6.xyzw, r7.xyzw
add r6.xyzw, r6.xyzw, l(-1.000000, -1.000000, -1.000000, -1.000000)
mul r6.xyzw, r6.xyzw, cb3[14].yyyy
mul r6.xyzw, r6.zwxy, l(-0.250000, -0.250000, 0.250000, 0.250000)
dp2 r0.w, r6.zwzz, r6.zwzz
min r0.w, r0.w, l(1.000000)
add r0.w, -r0.w, l(1.000000)
sqrt r6.z, r0.w
dp3 r0.w, r5.xyzx, r6.xyzx
mul r6.xyz, r5.zzzz, r6.xyzx
mad r5.xyz, r5.xyzx, r0.wwww, -r6.xyzx
mul r0.w, cb0[127].z, cb3[14].z
div r6.xyzw, r2.xyxy, cb3[15].xzxz
mad r7.xyzw, r0.wwww, l(0.100000, 0.100000, -0.100000, -0.100000), r6.zwzw
sample_indexable(texture2d)(float,float,float,float) r4.zw, r7.xyxx, t3.zwxy, s3
mad r4.zw, r4.zzzw, l(0.000000, 0.000000, 2.000000, 2.000000), l(0.000000, 0.000000, -1.000000, -1.000000)
add r7.xy, r7.zwzz, l(0.418100, 0.354800, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r7.xy, r7.xyxx, t3.xyzw, s3
mad r4.zw, r7.xxxy, l(0.000000, 0.000000, 2.000000, 2.000000), r4.zzzw
add r4.zw, r4.zzzw, l(0.000000, 0.000000, -1.000000, -1.000000)
mad r7.xyzw, r0.wwww, l(-0.100000, 0.100000, 0.100000, -0.100000), r6.zwzw
add r7.xyzw, r7.xyzw, l(0.864861, 0.148384, 0.651340, 0.751638)
sample_indexable(texture2d)(float,float,float,float) r7.xy, r7.xyxx, t3.xyzw, s3
mad r7.xy, r7.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r7.zw, r7.zwzz, t3.zwxy, s3
mad r7.xy, r7.zwzz, l(2.000000, 2.000000, 0.000000, 0.000000), r7.xyxx
add r4.zw, r4.zzzw, r7.xxxy
add r4.zw, r4.zzzw, l(0.000000, 0.000000, -1.000000, -1.000000)
mul r4.zw, r4.zzzw, cb3[15].wwww
mul r7.xy, r4.zwzz, l(0.250000, 0.250000, 0.000000, 0.000000)
mul r4.z, cb0[127].z, cb3[16].z
add r4.w, cb3[10].z, -cb3[11].y
mad r4.x, r4.x, r4.w, cb3[11].y
mul r4.x, r4.x, cb3[16].w
div r4.w, r2.x, r4.x
mul r4.x, r4.x, l(0.750000)
div r4.x, r2.y, r4.x
mad r8.x, r4.y, cb3[12].y, r4.w
mad r8.y, r4.y, cb3[12].z, r4.x
mad r9.xyzw, r4.zzzz, l(0.100000, 0.100000, -0.100000, -0.100000), r8.xyxy
sample_indexable(texture2d)(float,float,float,float) r4.xy, r9.xyxx, t4.xzyw, s4
add r8.zw, r9.zzzw, l(0.000000, 0.000000, 0.418100, 0.354800)
sample_indexable(texture2d)(float,float,float,float) r8.zw, r8.zwzz, t4.ywxz, s4
add r4.xy, r4.yxyy, r8.wzww
mad r8.xyzw, r4.zzzz, l(-0.100000, 0.100000, 0.100000, -0.100000), r8.xyxy
add r8.xyzw, r8.xyzw, l(0.864861, 0.148384, 0.651340, 0.751638)
sample_indexable(texture2d)(float,float,float,float) r4.zw, r8.xyxx, t4.ywxz, s4
sample_indexable(texture2d)(float,float,float,float) r8.xy, r8.zwzz, t4.xzyw, s4
add r4.zw, r4.wwwz, r8.yyyx
add r4.xy, r4.zwzz, r4.xyxx
mul r4.xy, r4.xyxx, l(0.250000, 0.250000, 0.000000, 0.000000)
max r4.xy, |r4.xyxx|, l(0.000001, 0.000001, 0.000000, 0.000000)
log r4.xy, r4.xyxx
mul r4.x, r4.x, cb3[17].x
exp r4.x, r4.x
mul_sat r4.x, r4.x, cb3[17].y
div r4.zw, r2.xxxy, cb3[18].xxxz
add r4.zw, r4.zzzw, -cb3[1].xxxy
dp2 r4.z, r4.zwzz, r4.zwzz
sqrt r4.z, r4.z
div r4.z, r4.z, cb3[19].y
add r4.z, -r4.z, l(1.000000)
mul r4.w, r4.z, cb3[19].z
mul r4.w, r4.w, r4.w
mul r4.w, r4.w, l(1.44269514)
exp r4.w, r4.w
div r4.w, l(1.000000, 1.000000, 1.000000, 1.000000), r4.w
lt r5.w, l(0.000010), |r4.z|
ge r7.w, r4.z, l(0.000000)
add r4.w, -r4.w, l(1.000000)
max r4.w, r4.w, l(0.000001)
log r4.w, r4.w
movc r4.w, r7.w, r4.w, l(-19.931568)
movc r4.w, r5.w, r4.w, l(-19.931568)
mul r4.w, r4.w, cb3[19].w
exp r4.w, r4.w
mul r4.z, r4.z, cb3[20].x
mul r4.z, r4.z, r4.z
mul r4.z, r4.z, l(1.44269514)
exp r4.z, r4.z
div r4.z, l(1.000000, 1.000000, 1.000000, 1.000000), r4.z
add r4.z, -r4.z, l(1.000000)
max r4.z, r4.z, l(0.000001)
log r4.z, r4.z
movc r4.z, r7.w, r4.z, l(-19.931568)
movc r4.z, r5.w, r4.z, l(-19.931568)
mul r4.z, r4.z, cb3[20].y
exp r4.z, r4.z
add r5.w, cb3[20].z, l(-1.000000)
mad r4.z, r4.z, r5.w, l(1.000000)
mul r4.z, r4.z, r4.w
mad r4.x, cb3[20].w, r4.z, r4.x
mul_sat r4.x, r4.x, cb3[21].w
mov r7.z, l(1.000000)
add r7.xyz, -r5.xyzx, r7.xyzx
mad r7.xyz, r4.xxxx, r7.xyzx, r5.xyzx
mad r7.xyz, r7.xyzx, cb0[123].wwww, cb0[123].xyzx
dp3 r4.z, r7.xyzx, r7.xyzx
rsq r4.z, r4.z
mul r7.xyz, r4.zzzz, r7.xyzx
mul r8.xyz, r0.yzxy, r7.yyyy
mad r7.xyw, r7.xxxx, v0.yzyx, r8.xyxz
mad r7.xyz, r7.zzzz, v1.yzxy, r7.xywx
dp3 r4.z, r7.xyzx, r7.xyzx
rsq r4.z, r4.z
mul r7.xyz, r4.zzzz, r7.xyzx
mul r0.xyz, r0.xyzx, r5.yyyy
mad r0.xyz, r5.xxxx, v0.xyzx, r0.xyzx
mad r0.xyz, r5.zzzz, v1.xyzx, r0.xyzx
dp3 r0.x, r0.xyzx, r1.xyzx
max r0.x, r0.x, l(0.000000)
add r0.x, -r0.x, l(1.000000)
max r0.x, |r0.x|, l(0.000001)
log r0.x, r0.x
mul r0.x, r0.x, cb3[22].x
exp r0.x, r0.x
add r8.xyz, cb3[8].xyzx, -cb3[9].xyzx
mad r0.xyz, r0.xxxx, r8.xyzx, cb3[9].xyzx
mul r4.y, r4.y, cb3[22].y
exp r4.y, r4.y
add r4.y, r4.y, cb3[22].z
add r4.y, r4.y, l(-0.200000)
mul_sat r4.y, r4.y, l(5.000000)
mad r4.z, r4.y, l(-2.000000), l(3.000000)
mul r4.y, r4.y, r4.y
mul r4.y, r4.y, r4.z
mul r4.y, r4.y, cb3[23].y
mad r0.xyz, r4.yyyy, r0.xyzx, r0.xyzx
mad r5.xyzw, -r5.xyxy, l(0.010000, 0.010000, 0.010000, 0.010000), l(1.000000, 1.000000, 1.000000, 1.000000)
mad r5.xyzw, r5.xyzw, cb3[23].zzzz, r6.xyzw
mad r6.xyzw, r0.wwww, l(0.100000, 0.100000, -0.100000, -0.100000), r5.zwzw
sample_indexable(texture2d)(float,float,float,float) r4.yzw, r6.xyxx, t5.wxyz, s5
add r6.xy, r6.zwzz, l(0.418100, 0.354800, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r6.xyxx, t5.xyzw, s5
add r4.yzw, r4.yyzw, r6.xxyz
mad r5.xyzw, r0.wwww, l(-0.100000, 0.100000, 0.100000, -0.100000), r5.xyzw
add r5.xyzw, r5.xyzw, l(0.864861, 0.148384, 0.651340, 0.751638)
sample_indexable(texture2d)(float,float,float,float) r6.xyz, r5.xyxx, t5.xyzw, s5
sample_indexable(texture2d)(float,float,float,float) r5.xyz, r5.zwzz, t5.xyzw, s5
add r5.xyz, r5.xyzx, r6.xyzx
add r4.yzw, r4.yyzw, r5.xxyz
mad r0.w, -|r3.w|, cb3[24].y, l(1.000000)
mul_sat r0.w, r0.w, cb3[25].y
mad r4.yzw, r4.yyzw, l(0.000000, 0.250000, 0.250000, 0.250000), -r0.xxyz
mad r4.yzw, r0.wwww, r4.yyzw, r0.xxyz
mad r5.xyz, r4.yzwy, cb3[25].zzzz, -r0.xyzx
mad r0.xyz, r4.xxxx, r5.xyzx, r0.xyzx
mul_sat r0.xyz, r0.xyzx, cb3[4].xyzx
mul r0.w, r4.x, r4.y
add r3.w, cb3[25].w, -cb3[26].x
mad_sat r4.x, r0.w, r3.w, cb3[26].x
add r3.w, -cb3[26].z, cb3[26].y
mad_sat r4.y, r0.w, r3.w, cb3[26].z
add r3.w, cb3[26].w, -cb3[27].x
mad_sat r0.w, r0.w, r3.w, cb3[27].x
sample_indexable(texture2d)(float,float,float,float) r3.w, v2.xyxx, t6.yzwx, s6
add r3.w, -r3.w, l(1.000000)
mul r3.w, r3.w, cb3[29].w
max r3.w, r3.w, l(0.000000)
mad r1.w, r1.w, r2.w, r3.w
div oDepthLE, r3.z, r1.w
mad r4.z, r0.w, cb0[124].y, cb0[124].x
lt r0.w, l(0.000000), cb1[10].w
lt r2.w, l(0.000000), cb0[159].w
and r0.w, r0.w, r2.w
div r3.xy, r3.xyxx, r1.wwww
mad r3.xy, r3.xyxx, cb0[54].xyxx, cb0[54].wzww
sample_l_indexable(texture2d)(float,float,float,float) r5.xyzw, r3.xyxx, t7.xyzw, s7, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r6.xyzw, r3.xyxx, t8.xyzw, s7, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r3.xy, r3.xyxx, t9.xyzw, s7, l(0.000000)
mad r6.xyz, r6.yzxy, l(2.000000, 2.000000, 2.000000, 0.000000), l(-1.00392163, -1.00392163, -1.00392163, 0.000000)
mad r6.xyz, r7.xyzx, r6.wwww, r6.xyzx
mad r3.z, r4.z, r3.y, r3.x
mad r5.xyz, r0.xyzx, r5.wwww, r5.xyzx
mul r3.x, r4.x, r5.w
add r1.w, r4.y, l(-0.500000)
mad r3.y, r5.w, r1.w, l(0.500000)
movc r6.xyz, r0.wwww, r6.xyzx, r7.xyzx
movc r0.xyz, r0.wwww, r5.xyzx, r0.xyzx
movc r3.xyz, r0.wwww, r3.xyzx, r4.xyzx
mul r0.w, r3.y, l(0.080000)
mad r4.xyz, -r3.yyyy, l(0.080000, 0.080000, 0.080000, 0.000000), r0.xyzx
mad r4.xyz, r3.xxxx, r4.xyzx, r0.wwww
mad r5.xyz, -r0.xyzx, r3.xxxx, r0.xyzx
mad r5.xyz, r5.xyzx, cb0[121].wwww, cb0[121].xyzx
mad r4.xyz, r4.xyzx, cb0[122].wwww, cb0[122].xyzx
mul r7.xy, v3.xyxx, l(1.000000, 0.500000, 0.000000, 0.000000)
mad r7.zw, v3.xxxy, l(0.000000, 0.000000, 1.000000, 0.500000), l(0.000000, 0.000000, 0.000000, 0.500000)
sample_indexable(texture2d)(float,float,float,float) r8.xyzw, r7.xyxx, t0.xyzw, s0
sample_indexable(texture2d)(float,float,float,float) r7.xyzw, r7.zwzz, t0.xyzw, s0
mad r0.w, r7.w, l(0.00392156886), r8.w
add r0.w, r0.w, l(-0.00196078443)
mad r0.w, r0.w, cb2[18].w, cb2[20].w
mul r8.xyz, r8.xyzx, r8.xyzx
mad r8.xyz, r8.xyzx, cb2[18].xyzx, cb2[20].xyzx
exp r0.w, r0.w
add r0.w, r0.w, l(-0.0185813606)
mad r7.xyzw, r7.xyzw, cb2[19].xyzw, cb2[21].xyzw
mov r6.w, l(1.000000)
dp4 r1.w, r7.xyzw, r6.xyzw
max r1.w, r1.w, l(0.000000)
mul r0.w, r0.w, r1.w
mul r7.xyz, r8.xyzx, r0.wwww
mul r7.xyz, r7.xyzx, cb0[141].xyzx
dp3 r0.w, r7.xyzx, l(0.300000, 0.590000, 0.110000, 0.000000)
mul r7.xyz, r5.xyzx, r7.xyzx
mad r4.xyz, r4.xyzx, l(0.450000, 0.450000, 0.450000, 0.000000), r5.xyzx
max r5.xyz, cb3[3].xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
lt r1.w, l(0.000000), cb0[125].x
if_nz r1.w
  mad r1.xyz, r1.xyzx, r3.wwww, r2.xyzx
  add r2.xyz, r1.xyzx, -cb1[8].xyzx
  add r8.xyz, cb1[9].xyzx, l(1.000000, 1.000000, 1.000000, 0.000000)
  lt r2.xyz, r8.xyzx, |r2.xyzx|
  or r1.w, r2.y, r2.x
  or r1.w, r2.z, r1.w
  dp3 r1.x, r1.xyzx, l(0.577000, 0.577000, 0.577000, 0.000000)
  mul r1.x, r1.x, l(0.002000)
  frc r1.x, r1.x
  lt r1.x, l(0.500000), r1.x
  movc r1.xyz, r1.xxxx, l(0,1.000000,1.000000,0), l(1.000000,1.000000,0,0)
  movc r5.xyz, r1.wwww, r1.xyzx, r5.xyzx
endif
mad r1.xyz, cb0[129].xxxx, r4.xyzx, r7.xyzx
add o0.xyz, r5.xyzx, r1.xyzx
mul r1.xyz, v4.xyxx, l(0.00781250000, 0.00781250000, 0.00781250000, 0.000000)
frc r1.xyz, r1.xyzx
mad r1.xyz, r1.xyzx, l(128.000000, 128.000000, 128.000000, 0.000000), l(-64.340622, -72.465622, -64.340622, 0.000000)
mul r1.xyz, r1.xyyx, r1.xyzx
dp3 r1.x, r1.xyzx, l(20.390625, 60.703125, 2.42812085, 0.000000)
frc r1.x, r1.x
add r1.x, r1.x, l(-0.500000)
mad o1.xyz, r6.zxyz, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
add r0.w, r0.w, l(0.00390625000)
log r0.w, r0.w
mad r0.w, r0.w, l(0.062500), l(0.500000)
mad o3.w, r1.x, l(0.00392156886), r0.w
mov o0.w, l(0)
mov o1.w, cb1[11].x
mov o2.xyz, r3.xyzx
mov o2.w, l(0.819607854)
mov o3.xyz, r0.xyzx
mov o4.xyzw, l(0,0,0,0)
mov o5.xyzw, l(0,0,0,0)
ret
// Approximately 0 instruction slots used

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
