using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;

namespace Blueprinter.Core
{
    public class BlueprintNode
    {
        public string Name { get; set; }
        public BlueprintNodeType Type { get; set; }
        public List<BlueprintNode> Children { get; set; }
        public string Shortcut { get; set; }
        public Blueprint OwnerBlueprint { get; set; }
        public BlueprintNode ParentNode { get; set; }

        public BlueprintNode(string name)
        {
            Name = name;
            Children = new List<BlueprintNode>();
        }
    }
}
