﻿using UnityEngine;
using System.Collections;

[System.Serializable]
public class Game { //don't need ": Monobehaviour" because we are not attaching it to a game object

	public static Game current;
	public Character knight;
	public Character rogue;
	public Character wizard;

	public Game () {
		knight = new Character();
		rogue = new Character();
		wizard = new Character();
	}
		
}
