<?xml version="1.0"?>
<doc>
    <assembly>
        <name>Vuforia.UnityExtensions.Editor</name>
    </assembly>
    <members>
        <member name="T:Vuforia.EditorClasses.AuthoringInfo">
            <summary>
            Reads authoringinfo.xml which contains additional for datasets needed
            in the Unity editor.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.AuthoringInfo.ReadImageTarget(System.Xml.XmlTextReader)">
            <summary>
            Read ImageTarget-info from the current XML element and add it to ImageTarget-list
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.AuthoringInfo.ReadVuMark(System.Xml.XmlTextReader)">
            <summary>
            Read Vumark-info from the current XML element and add it to VuMark-list
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.AuthoringInfo.ReadCylinderTarget(System.Xml.XmlTextReader)">
            <summary>
            Read CylinderTarget-info from the current XML element and add it to CylinderTarget-list
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.AuthoringInfo.ReadObjectTarget(System.Xml.XmlTextReader)">
            <summary>
            Read ObjectTarget-info from the current XML element and add it to ObjectTarget-list
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.DeviceTrackerEditor">
            <summary>
            Editor for the DeviceTrackerBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.DeviceTrackerEditor.OnEnable">
            <summary>
            Setup serialized properties when the inspector is loaded
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.DeviceTrackerEditor.OnInspectorGUI">
            <summary>
            Draws the custom inspector for the monobehaviour
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.DigitalEyewearEditor">
            <summary>
            Editor of the DigitalEyewearBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.DigitalEyewearEditor.OnEnable">
            <summary>
            Setup serialized properties when the inspector is loaded
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.DigitalEyewearEditor.OnInspectorGUI">
            <summary>
            OnInspectorGUI exposes public Tracker settings in Inspector
            WorldCenterMode: Defines how the relative transformation that is returned
                             by the Vuforia Tracker is applied. Either the camera is
                             moved in the scene with respect to a "world center" or
                             all the targets are moved with respect to the camera.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.DigitalEyewearEditor.AddPrimaryCameraComponents(UnityEngine.Camera,UnityEngine.MonoBehaviour)">
            <summary>
            Adds Vuforia components required for video background rendering on the primary camera by copying them from the camera child objects of the VuforiaBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.DigitalEyewearEditor.AddSecondaryCameraComponents(UnityEngine.Camera,UnityEngine.MonoBehaviour)">
            <summary>
            Adds Vuforia components required for video background rendering on the secondary camera by copying them from the camera child objects of the VuforiaBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.DigitalEyewearEditor.SwitchCamera(UnityEngine.Camera[],System.Boolean)">
            <summary>
            This method Swithces the camera mode between
            stereo and mono.
            </summary>
        </member>
        <member name="P:Vuforia.EditorClasses.DigitalEyewearEditor.PrimaryCamera">
            <summary>
            Access primary camera of serialized property
            </summary>
        </member>
        <member name="P:Vuforia.EditorClasses.DigitalEyewearEditor.SecondaryCamera">
            <summary>
            Access secondary camera of serialized property
            </summary>
        </member>
        <member name="P:Vuforia.EditorClasses.DigitalEyewearEditor.CentralAnchorPoint">
            <summary>
            Access central anchor of serialized property
            </summary>
        </member>
        <member name="P:Vuforia.EditorClasses.DigitalEyewearEditor.ParentAnchorPoint">
            <summary>
            Access parent anchor of serialized property
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ProjectParser.GetScenesInDirectory(System.String)">
            <summary>
            Returns a list of scene paths in the current Unity project
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ProjectParser.StripExtensionFromPath(System.String)">
            <summary>
            returns the extension of a file, given a full path to that file.
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.SerializedCylinderTarget">
            <summary>
            This class provides utility properties to a serialized object
            targeting a CylinderTargetAbstractBehaviour
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.SerializedTrackable">
            <summary>
            This class wraps a SerializedObject of a TrackableBehaviour and provides utility-methods.
            </summary>
            This class should be used when a trackable behaviour is modified in the editor
            and the changes should be made persistent. By using the SerializedProperties for editing
            Unity will automatically handle editor functionality, e.g. Undo/Redo
            It is possible that the serialized object is editing multiple objects simultaneously.
        </member>
        <member name="F:Vuforia.EditorClasses.SerializedTrackable.mSerializedObject">
            <summary>
            The serialized object targets a TrackableBehaviour.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedTrackable.#ctor(UnityEditor.SerializedObject)">
            <summary>
            The constructor gets all SerializedProperties of the trackable behaviour.
            </summary>
            <param name="target"></param>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedTrackable.Edit">
            <summary>
            Any code which modifies the SerializedObject should be enclosed
            with a using-statement of this method. Calling Edit() updates the
            SerializedObject.
            </summary>
            <returns>EditHandle applies all modified data when it is disposed</returns>
            Example:
            using(SerializedTrackable.Edit())
            {
            ... editor code
            }
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedTrackable.GetGameObjects">
            <summary>
            Get all game objects of behaviours that are targeted by the serialized object
            </summary>
        </member>
        <member name="P:Vuforia.EditorClasses.SerializedTrackable.SerializedObject">
            <summary>
            Get the internal SerializedObject-instance
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedDataSetTrackable.#ctor(UnityEditor.SerializedObject)">
            <summary>
            The constructor gets all SerializedProperties of the trackable behaviour.
            </summary>
            <param name="target"></param>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedDataSetTrackable.GetDataSetName">
            <summary>
            The name of the data set the Trackable belongs to.
            Please be aware that the data set name is not a unique identifier at runtime!
            </summary>
        </member>
        <member name="P:Vuforia.EditorClasses.SerializedDataSetTrackable.ExtendedTracking">
            <summary>
            Defines whether extended tracking should be enabled for this target
            </summary>
        </member>
        <member name="P:Vuforia.EditorClasses.SerializedDataSetTrackable.ReconstructionToInitialize">
            <summary>
            Defines whether this target should initilize smart terrain (and which) when detected.
            Set null to not initialize any smart terrain.
            </summary>
        </member>
        <member name="P:Vuforia.EditorClasses.SerializedDataSetTrackable.SmartTerrainOccluderBoundsMin">
            <summary>
            the minimum bounds of the occluder box for ST initialization
            </summary>
        </member>
        <member name="P:Vuforia.EditorClasses.SerializedDataSetTrackable.SmartTerrainOccluderBoundsMax">
            <summary>
            the maximum bounds of the occluder box for ST initialization
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedCylinderTarget.#ctor(UnityEditor.SerializedObject)">
            <summary>
            The constructor gets all serialized properties of the target
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedCylinderTarget.GetBehaviours">
            <summary>
            Get all behaviours that are edited by the serialized object
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.SerializedImageTarget">
            <summary>
            This class provides utility properties to a serialized object
            targeting an ImageTargetAbstractBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedImageTarget.#ctor(UnityEditor.SerializedObject)">
            <summary>
            The constructor gets all serialized properties of the target
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedImageTarget.GetBehaviours">
            <summary>
            Get all behaviours that are edited by the serialized object
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.SerializedMarker">
            <summary>
            This class provides utility properties to a serialized object
            targeting a MarkerAbstractBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedMarker.#ctor(UnityEditor.SerializedObject)">
            <summary>
            The constructor gets all serialized properties of the target
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedMarker.GetBehaviours">
            <summary>
            Get all behaviours that are edited by the serialized object
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.SerializedMultiTarget">
            <summary>
            This class provides utility properties to a serialized object
            targeting a MultiTargetAbstractBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedMultiTarget.#ctor(UnityEditor.SerializedObject)">
            <summary>
            The constructor gets all serialized properties of the target
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedMultiTarget.GetBehaviours">
            <summary>
            Get all behaviours that are edited by the serialized object
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.SerializedObjectExtension">
            <summary>
            Extension methods for SerializedObject.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedObjectExtension.Edit(UnityEditor.SerializedObject)">
            <summary>
            Utility function for editing a SerializedObject. Any code which modifies the SerializedObject should
            be enclosed with a using-statement of this method. Calling Edit() updates the SerializedObject.
            </summary>
            <returns>EditHandle applies all modified data when it is disposed</returns>
            Example:
            using(SerializedObject.Edit())
            {
            ... editor code
            }
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedObjectExtension.FixApproximatelyEqualFloatValues(UnityEditor.SerializedProperty)">
            <summary>
            Check whether all values of the serialized property are approximately equal.
            If so, change the property to have a unique value for all targets.
            </summary>
            <param name="property">The property needs to have a floatValue</param>
            <returns>true if the serialized property now contains one value.</returns>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedObjectExtension.GetArrayItems(UnityEditor.SerializedProperty,System.String[]@)">
            <summary>
            Get all values of serialized array
            </summary>
            <param name="property">Property has to point to a string array</param>
            <param name="result">copy of the serialized array. note that changing this array does not affect the serializedproperty</param>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedObjectExtension.RemoveArrayItem(UnityEditor.SerializedProperty,System.String)">
            <summary>
            Remove first occurence of string-value in the serialized array
            </summary>
            <param name="property">Property has to point to a string array</param>
            <param name="item">this value is removed from the array</param>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedObjectExtension.AddArrayItem(UnityEditor.SerializedProperty,System.String)">
            <summary>
            Add a string-value to a serialized array or list
            </summary>
            <param name="property">Property has to point to a string array</param>
            <param name="item">this value is added to the array</param>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedObjectExtension.GetArraySizeAndAdvanceToFirstItem(UnityEditor.SerializedProperty)">
            <summary>
            get array size and move serializedproperty to first item of array
            </summary>
            <param name="property">Property has to point to an array. After the method it points to the first entry in the array</param>
            <returns>array size</returns>
        </member>
        <member name="T:Vuforia.EditorClasses.SerializedObjectExtension.EditHandle">
            <summary>
            Utility class for editing a SerializedObject.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedObjectExtension.EditHandle.#ctor(UnityEditor.SerializedObject)">
            <summary>
            Constructor updates the serialized object.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedObjectExtension.EditHandle.Dispose">
            <summary>
            Applies all modified data of the serialized object
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.SerializedObjectTarget">
            <summary>
            This class provides utility properties to a serialized object
            targeting an ObjectTargetAbstractBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedObjectTarget.#ctor(UnityEditor.SerializedObject)">
            <summary>
            The constructor gets all serialized properties of the target
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedObjectTarget.GetBehaviours">
            <summary>
            Get all behaviours that are edited by the serialized object
            </summary>
        </member>
        <member name="P:Vuforia.EditorClasses.SerializedObjectTarget.AspectRatioXY">
            <summary>
            Aspect ratio length/width
            </summary>
        </member>
        <member name="P:Vuforia.EditorClasses.SerializedObjectTarget.AspectRatioXZ">
            <summary>
            Aspect ratio length/height
            </summary>
        </member>
        <member name="P:Vuforia.EditorClasses.SerializedObjectTarget.ShowBoundingBox">
            <summary>
            Whether the visualization of the bounding box/alignment guide is enabled in the editor
            </summary>
        </member>
        <member name="P:Vuforia.EditorClasses.SerializedObjectTarget.PreviewImage">
            <summary>
            Set or get the preview image in the inspector
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.SerializedProp">
            <summary>
            This class provides utility properties to a serialized object
            targeting a PropAbstractBehaviour
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.SerializedSmartTerrainTrackable">
            <summary>
            This class provides utility properties to a serialized object
            targeting a SmartTerrainTrackableBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedSmartTerrainTrackable.#ctor(UnityEditor.SerializedObject)">
            <summary>
            The constructor gets all serialized properties of the target
            </summary>
        </member>
        <member name="P:Vuforia.EditorClasses.SerializedSmartTerrainTrackable.MeshFilterToUpdate">
            <summary>
            Allows to set which mesh filter should be automatically updated with new mesh revisions
            If set to null, nothing will be updated
            </summary>
        </member>
        <member name="P:Vuforia.EditorClasses.SerializedSmartTerrainTrackable.MeshColliderToUpdate">
            <summary>
            Allows to set which mesh collider should be automatically updated with new mesh revisions
            If set to null, nothing will be updated
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedProp.#ctor(UnityEditor.SerializedObject)">
            <summary>
            The constructor gets all serialized properties of the target
            </summary>
        </member>
        <member name="P:Vuforia.EditorClasses.SerializedProp.BoxColliderToUpdate">
            <summary>
            Allows to set which box collider should be automatically updated with new bounding box revisions
            If set to null, nothing will be updated
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.SerializedVuMark">
            <summary>
            This class provides utility properties to a serialized object
            targeting a VuMarkAbstractBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedVuMark.#ctor(UnityEditor.SerializedObject)">
            <summary>
            The constructor gets all serialized properties of the target
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedVuMark.GetBehaviours">
            <summary>
            Get all behaviours that are edited by the serialized object
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.SerializedWord">
            <summary>
            This class provides utility properties to a serialized object
            targeting a WordAbstractBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedWord.#ctor(UnityEditor.SerializedObject)">
            <summary>
            The constructor gets all serialized properties of the target
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SerializedWord.GetBehaviours">
            <summary>
            Get all behaviours that are edited by the serialized object
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.SmartTerrainTrackerEditor">
            <summary>
            Editor for the SmartTerrainTrackerBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SmartTerrainTrackerEditor.OnEnable">
            <summary>
            Setup serialized properties when the inspector is loaded
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SmartTerrainTrackerEditor.OnInspectorGUI">
            <summary>
            Draws the inspector for the smart terrain prefab
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.BackgroundPlaneBehaviourEditor">
            <summary>
            Editor of the BackgroundPlaneBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.BackgroundPlaneBehaviourEditor.OnInspectorGUI">
            <summary>
            OnInspectorGUI exposes public settings in Inspector
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.ObjectEditorConfigurationReader">
            <summary>
            This class reads the *.xml file of an editor target configuration file for retrieving object editor parameters
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ObjectEditorConfigurationReader.Read(System.String,Vuforia.EditorClasses.ConfigData.ObjectTargetData[])">
            <summary>
            Read Object Target editor parameters for all specified targets.
            </summary>
            <param name="editorConfigurationFile">Path to editor configuration file with extension .xml</param>
            <param name="objectTargetData">Objects targets for which the corresponding parameters should be retreived from the file.</param>
        </member>
        <member name="T:Vuforia.EditorClasses.ObjectTargetEditor">
            <summary>
            Editor class for ObjectTargetBehaviours
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ObjectTargetEditor.UpdateAspectRatio(Vuforia.EditorClasses.SerializedObjectTarget,UnityEngine.Vector3)">
            <summary>
            Recalculates the aspect ratio of the Object Target from a size vector.
            </summary>
            <param name="serializedObject">Local aspect ratio of this object target will be updated</param>
            <param name="size">Uniform scale of the target</param>
        </member>
        <member name="M:Vuforia.EditorClasses.ObjectTargetEditor.UpdateScale(Vuforia.EditorClasses.SerializedObjectTarget,UnityEngine.Vector3)">
            <summary>
            Define a new scale for the object target.
            If PreserveChildSize is true, all child objects will be scaled inversely in order to keep their original size.
            </summary>
            <param name="serializedObject">Local scale of this object target will be updated</param>
            <param name="size">Uniform scale of the target</param>
        </member>
        <member name="M:Vuforia.EditorClasses.ObjectTargetEditor.UpdateBoundingBox(Vuforia.EditorClasses.SerializedObjectTarget,UnityEngine.Vector3,UnityEngine.Vector3)">
            <summary>
            Recalculates the bbox of the Object Target from a min, max bbox
            </summary>
            <param name="serializedObject">Local bbox of this object target will be updated</param>
            <param name="bboxMin">bbox minimum</param>
            <param name="bboxMax">bbox maximum</param>
        </member>
        <member name="M:Vuforia.EditorClasses.ObjectTargetEditor.UpdatePreviewImage(Vuforia.EditorClasses.SerializedObjectTarget,System.String)">
            <summary>
            Redefine the preview image of the Object Target from a targetID reference
            </summary>
            <param name="serializedObject">Preview imaeg of this object target will be updated</param>
            <param name="targetId">target ID use to reference the preview i mage</param>
        </member>
        <member name="M:Vuforia.EditorClasses.ObjectTargetEditor.EditorConfigureTarget(Vuforia.ObjectTargetAbstractBehaviour,Vuforia.EditorClasses.SerializedObjectTarget)">
            <summary>
            Configure the Object Target in this custom editor.
            </summary>
            <param name="otb">name of the object for the configuration</param>
        </member>
        <member name="M:Vuforia.EditorClasses.ObjectTargetEditor.OnEnable">
            <summary>
            Initializes the Object Target when it is drag-dropped into the scene.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ObjectTargetEditor.OnInspectorGUI">
            <summary>
            Lets the user choose a Object Target from a drop down list. Object Target
            must be defined in the "config.xml" file.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ObjectTargetEditor.OnSceneGUI">
            <summary>
            Update scene view for our ObjectTarget editor
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.SurfaceEditor">
            <summary>
            Editor for Surfaces
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SurfaceEditor.EditorConfigureTarget(Vuforia.SurfaceAbstractBehaviour,Vuforia.EditorClasses.SerializedSmartTerrainTrackable)">
            <summary>
            Configure the Smart Terrain Surface in this custom editor.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SurfaceEditor.OnEnable">
            <summary>
            Initializes the Smart Terrain Surface when it is drag-dropped into the scene.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SurfaceEditor.OnInspectorGUI">
            <summary>
            Draws the inspector for the surface
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.SmartTerrainInitializationTargetEditorExtension">
            <summary>
            Editor Extension that allows the configuration of initialization targets for smart terrain
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SmartTerrainInitializationTargetEditorExtension.DrawInspectorForInitializationTarget(Vuforia.EditorClasses.SerializedDataSetTrackable,System.Boolean)">
            <summary>
            Draws the section of the inspector that is used to configure a target as a smart terrain initialization target
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SmartTerrainInitializationTargetEditorExtension.DrawSceneGUIForInitializationTarget(Vuforia.EditorClasses.SerializedDataSetTrackable,System.Boolean)">
            <summary>
            draw translation or rotation handle for init target if set
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.CloudRecoEditor">
            <summary>
            Editor for the CloudRecoBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.CloudRecoEditor.OnInspectorGUI">
            <summary>
            Draws a custom UI for the cloud reco behaviour inspector
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.CloudRecoEditor.OnSceneGUI">
            <summary>
            Renders a label to visualize the CloudRecoBehaviour
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.ConfigData">
            <summary>
            This class is used to store and access data that is read from a config.xml
            file.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ConfigData.SetVuMarkTarget(Vuforia.EditorClasses.ConfigData.VuMarkData,System.String)">
            <summary>
            et attributes of the VuMark Target with the given name.
            If the VuMark Target does not yet exist it is created automatically.
            </summary>
        </member>
        <member name="P:Vuforia.EditorClasses.ConfigData.NumVuMarkTargets">
            <summary>
            Returns the number of VuMarks currently present in the config data.
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.ConfigDataManager">
            <summary>
            he ConfigData Manager handles operations on the ConfigData (e.g. sync with
            config.xml file, sync with scene).
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ConfigDataManager.GetTextConfigData">
            <summary>
            Get config-data for text recognition
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.ConfigParser">
            <summary>
            This class is used to parse the config.xml file into a ConfigData file and
            vice versa. The config.xml file is used to configure Trackables and
            Virtual Buttons.
            Implements a non-thread safe singleton pattern.
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.CylinderMeshFactory">
            <summary>
            This class creates a mesh for a cylinder, cone, or conical frustum.
            The resulting mesh contains vertex positions, normals, and texture coordinates.
            The resulting mesh contains inward and outward faces and can therefore be viewed double-sided.
            The resulting mesh has one, two, or three submeshes: side geometry, top geometry (optional), bottom geometry (optional)
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.CylinderMeshFactory.CreateCylinderMesh(System.Single,System.Single,System.Single,System.Int32,System.Boolean,System.Boolean,System.Boolean)">
            <summary>
            Create a mesh for a cylinder, cone, or conical frustum.
            </summary>
            <param name="sideLength">Distance between point on top circle and corresponding point on bottom circle. Height for cylinders, slant height for cones. </param>
            <param name="topDiameter">Top diameter. For an upward cone it is zero. For a cylinder it is equal to the bottom diameter.</param>
            <param name="bottomDiameter">Bottom diameter. For a downward cone it is zero. For a cylinder it is equal to the top diameter. </param>
            <param name="numPerimeterVertices">Tesselation of the mesh is defined by setting the number of vertices per circle.</param>
            <param name="hasTopGeometry">Define if optional top geometry should be generated.</param>
            <param name="hasBottomGeometry">Define if optional bottom geometry should be generated.</param>
            <param name="insideMaterial">material used for the inside of the cylinder mesh</param>
            <returns></returns>
        </member>
        <member name="M:Vuforia.EditorClasses.CylinderMeshFactory.AddSealingTriangles(System.Collections.Generic.List{UnityEngine.Vector3},System.Boolean)">
            <summary>
            Create a circle for top or bottom geometry. Positions, normals, and texture coordinates are added.
            </summary>
            <param name="perimeterVertices">Vertices of circle, must be parallel to xz-plane</param>
            <param name="isTop">define whether the circle is for the top or for the bottom geometry</param>
            <returns>return face indices</returns>
        </member>
        <member name="M:Vuforia.EditorClasses.CylinderMeshFactory.CreatePerimeterPositions(System.Single,System.Single,System.Int32)">
            <summary>
            Create positions for a circle at a specific height (y-coordinate).
            Note that the real height (y-coordinate) is used, not the sidelength
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.CylinderMeshFactory.CreatePerimeterUVCoordinates(System.Int32,System.Boolean)">
            <summary>
            Create texture coordinates for top or bottom geometry
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.CylinderMeshFactory.ConvertToUVCoordinates(System.Single,System.Single)">
            <summary>
            Convert a 3D-position to a texture coordinate for the side geometry.
            </summary>
            <param name="angleInRadians">angle in xz-plane</param>
            <param name="slantedYPos">Slant height (sidelength) of 3D position</param>
            <returns>Texture coordinate within range [0,1]</returns>
        </member>
        <member name="T:Vuforia.EditorClasses.CylinderTargetEditor">
            <summary>
            Editor for the CylinderTargetBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.CylinderTargetEditor.UpdateAspectRatio(Vuforia.EditorClasses.SerializedCylinderTarget,Vuforia.EditorClasses.ConfigData.CylinderTargetData)">
            <summary>
            Define the ratio between sidelength, top diameter, and bottom diameter.
            Geometry and materials are updated according to the new parameters.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.CylinderTargetEditor.UpdateScale(Vuforia.EditorClasses.SerializedCylinderTarget,System.Single)">
            <summary>
            Define a new scale for the cylinder target, which corresponds to the sidelength.
            If PreserveChildSize is true, all child objects will be scaled inversely in order to keep their original size.
            </summary>
            <param name="serializedObject">Local scale of edited cylinder targets will be updated</param>
            <param name="scale">Uniform scale of the target, corresponds to the sidelength</param>
        </member>
        <member name="M:Vuforia.EditorClasses.CylinderTargetEditor.UpdateGeometry(UnityEngine.GameObject,System.Single,System.Single,System.Single,System.Boolean,System.Boolean)">
            <summary>
            Updates CylinderTarget. Deletes all parts and recreates them.
            Creates a mesh with vertices, normals, and texture coordinates. 
            Top and bottom geometry are represented as separate submeshes, 
            i.e. resulting mesh contains 1, 2, or 3 submeshes.
            </summary>
            <param name="gameObject">Game Object which contains the CylinderTargetBehaviour</param>
        </member>
        <member name="M:Vuforia.EditorClasses.CylinderTargetEditor.UpdateMaterials(System.String,System.String,System.Boolean,System.Boolean,System.Boolean)">
            <summary>
            Create and return materials for cylinder targets. The newly created materials
            are based on the default material.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.CylinderTargetEditor.EditorConfigureTarget(Vuforia.CylinderTargetAbstractBehaviour,Vuforia.EditorClasses.SerializedCylinderTarget)">
            <summary>
            Configure the Cylinder Target in this custom editor.
            </summary>
            This method configures the cylinder target behaviour when it is first opened in the editor
            It assigns the default dataset and creates game objects for visualizing the cylinder.
            The result is equal to the CylinderTarget-prefab, even when the script is manually added to a 
            gameobject.
        </member>
        <member name="M:Vuforia.EditorClasses.CylinderTargetEditor.OnEnable">
            <summary>
            Initializes the Cylinder Target when it is drag-dropped into the scene.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.CylinderTargetEditor.OnInspectorGUI">
            <summary>
            Lets the user choose a Cylinder Target from a drop down list. Cylinder Target
            must be defined in the "config.xml" file.
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.DatabaseLoadEditor">
            <summary>
            Editor for the DataSetLoadBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.DatabaseLoadEditor.OnEnable">
            <summary>
            Called when the ARCamera is instantiated in the scene
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.DatabaseLoadEditor.OnInspectorGUI">
            <summary>
            Draws the DataSetLoadBehaviour inspector
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.DatabaseLoadEditor.DrawDataSets(System.String[])">
            <summary>
            Draws check boxes for all data sets to choose to load them.
            returns true if the list has been modified by the developer in the UI.
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.DataSetToTrackableMenu">
            <summary>
            Custom Unity Menu to Apply Dataset properties from the XML file to scene objects
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.DataSetToTrackableMenu.ApplyDataSetProperties">
            <summary>
            Custom Unity menu option to Apply Dataset properties from the XML file to scene objects
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.ImageTargetEditor">
            <summary>
            Editor for ImageTargetBehaviours
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ImageTargetEditor.UpdateScale(Vuforia.EditorClasses.SerializedImageTarget,UnityEngine.Vector2)">
            <summary>
            Updates the scale values in the transform component of all edited image targets from a given size.
            If PreserveChildSize is true, all child objects will be scaled inversely in order to keep their original size.
            </summary>
            <param name="serializedObject">Local scale of edited image targets will be updated</param>
            <param name="size">Either x- or y-component is set as uniform scale, based on aspect ratio of target</param>
        </member>
        <member name="M:Vuforia.EditorClasses.ImageTargetEditor.UpdateMaterial(System.String,System.String,Vuforia.ImageTargetType)">
            <summary>
            Create and return material for image target.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ImageTargetEditor.EditorConfigureTarget(Vuforia.ImageTargetAbstractBehaviour,Vuforia.EditorClasses.SerializedImageTarget)">
            <summary>
            Configure the Image Target in this custom editor.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ImageTargetEditor.OnEnable">
            <summary>
            Initializes the Image Target when it is drag-dropped into the scene.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ImageTargetEditor.OnInspectorGUI">
            <summary>
            Lets the user choose a Image Target from a drop down list. Image Target
            must be defined in the "config.xml" file.
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.IUnzipper">
            <summary>
            Interface providing means to unzip a package and return back a file stream of a specific file within this package
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.IUnzipper.UnzipFile(System.String,System.String)">
            <summary>
            Unzips a file in a package at a given path and returns a stream to that file.
            </summary>
            <param name="path"></param>
            <param name="fileNameinZip"></param>
            <returns></returns>
        </member>
        <member name="T:Vuforia.EditorClasses.KeepAliveEditor">
            <summary>
            Editor for the KeepAliveAbstractBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.KeepAliveEditor.OnInspectorGUI">
            <summary>
            Draws check boxes to keep various objects alive on scene change
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.MarkerEditor">
            <summary>
            Editor for MarkerBehaviours
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.MarkerEditor.EditorConfigureTarget(Vuforia.MarkerAbstractBehaviour,Vuforia.EditorClasses.SerializedMarker)">
            <summary>
            Configure the Marker in this custom editor.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.MarkerEditor.OnEnable">
            <summary>
            Initializes the Marker when it is drag-dropped into the scene.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.MarkerEditor.OnInspectorGUI">
            <summary>
            Lets the user choose a Marker by specifying an ID.
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.MultiTargetEditor">
            <summary>
            Editor for MultiTargetBehaviours
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.MultiTargetEditor.EditorConfigureTarget(Vuforia.MultiTargetAbstractBehaviour,Vuforia.EditorClasses.SerializedMultiTarget)">
            <summary>
            Configure the Multi Target in this custom editor.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.MultiTargetEditor.OnEnable">
            <summary>
            Initializes the Multi Target when it is drag-dropped into the scene.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.MultiTargetEditor.OnSceneGUI">
            <summary>
            Checks if the transformation of the Multi Target has been changed by
            Unity transform-handles in scene view.
            This is also called when user changes attributes in Inspector.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.MultiTargetEditor.OnInspectorGUI">
            <summary>
            Lets the user choose a Multi Target from a drop down list. Multi Target
            must be defined in the "config.xml" file.
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.VideoBackgroundManagerEditor">
            <summary>
            Editor for the VideoBackgroundManager
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.VideoBackgroundManagerEditor.OnEnable">
            <summary>
            Setup serialized properties when the inspector is loaded
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.VideoBackgroundManagerEditor.OnInspectorGUI">
            <summary>
            Draws the custom inspector for the monobehaviour
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.VuforiaHelpMenu">
            <summary>
            Displays various help menu options in the Unity menu
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.VuforiaHelpMenu.BrowseVuforiaHelp">
            <summary>
            Method opens up a browser Window with the specified URL.
            This method is called when "Vuforia Documentation" is chosen from the
            Unity "Help" menu.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.VuforiaHelpMenu.BrowseVuforiaReleaseNotes">
            <summary>
            Method opens up a browser Window with the specified URL.
            This method is called when "Release Notes" is chosen from the
            Unity "Help" menu.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.VuforiaUtilities.DrawDatasetTrackableInspector(Vuforia.EditorClasses.SerializedDataSetTrackable,System.Boolean,System.Func{Vuforia.EditorClasses.ConfigData,System.String[]},System.String)">
            <summary>
            Draw popups for dataset and trackable name and update serialized object accordingly
            </summary>
            <param name="serializedObject">It is necessary to update the serialized object before and 
            to apply the changes after calling this method</param>
            <param name="resetTrackable">dataset-name and trackable might be reset to the first element in the lists</param>
            <param name="getTrackableNamesFunc">Function to extract all trackable names for the current trackable type from a dataset</param>
            <param name="trackableLabel">Label for popup to select trackable name</param>
            <returns>true if the dataset or trackable has been change</returns>
        </member>
        <member name="M:Vuforia.EditorClasses.VuforiaUtilities.DrawMissingTargetsButton">
            <summary>
            Draw button for target manager page
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.VuforiaUtilities.DrawTrackableOptions(Vuforia.EditorClasses.SerializedDataSetTrackable,System.Boolean,System.Boolean,System.Boolean)">
            <summary>
            draw typical options for dataset trackables: preserve child size, extended tracking and smart terrain
            </summary>
            <param name="serializedObject">the method should be called with serializedObject.Edit()</param>
        </member>
        <member name="M:Vuforia.EditorClasses.SceneManager.ExtendedTrackingEnabledOnATarget">
            <summary>
            If extended tracking is enabled for any target in the scene
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.SceneManager.SmartTerrainInitializationEnabled">
            <summary>
            If any target in the scene is initializing smart terrain
            and/or the smart terrain tracker is configured to start on the ARCamera
            </summary>
            <returns></returns>
        </member>
        <member name="M:Vuforia.EditorClasses.SceneManager.GoToSampleAppPage">
            <summary>
            This function enables an asynchronous call to open the Vuforia sample apps page.
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.ReconstructionEditor">
            <summary>
            Editor for the ReconstructionAbstractBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ReconstructionEditor.EditorConfigureTarget(Vuforia.ReconstructionAbstractBehaviour,UnityEditor.SerializedObject)">
            <summary>
            Configure the Smart Terrain in this custom editor.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ReconstructionEditor.OnEnable">
            <summary>
            Initializes the Smart Terrain when it is drag-dropped into the scene.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ReconstructionEditor.OnSceneGUI">
            <summary>
            This method checks for the scale of the SmartTerrainObject and resets it if it's not 1,1,1
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.ReconstructionEditor.OnInspectorGUI">
            <summary>
            Draws the inspector for the smart terrain prefab
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.PropEditor">
            <summary>
            Editor for Props
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.PropEditor.EditorConfigureTarget(Vuforia.PropAbstractBehaviour,Vuforia.EditorClasses.SerializedProp)">
            <summary>
            Configure the Smart Terrain Prop in this custom editor.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.PropEditor.OnEnable">
            <summary>
            Initializes the Smart Terrain Prop when it is drag-dropped into the scene.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.PropEditor.OnInspectorGUI">
            <summary>
            Draws the inspector for the prop
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.TextConfigData.SetDictionaryData(Vuforia.EditorClasses.TextConfigData.DictionaryData,System.String)">
            <summary>
            Define data for dictionary (word list) with given name
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.TextConfigData.SetWordListData(Vuforia.EditorClasses.TextConfigData.WordListData,System.String)">
            <summary>
            Define data for a filter list or custom word list with given name
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.TextConfigData.GetDictionaryData(System.String)">
            <summary>
            Get dictionary with given name
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.TextConfigData.GetWordListData(System.String)">
            <summary>
            Get word list with given name
            </summary>
        </member>
        <member name="P:Vuforia.EditorClasses.TextConfigData.NumDictionaries">
            <summary>
            Get the number of available dictionaries
            </summary>
        </member>
        <member name="P:Vuforia.EditorClasses.TextConfigData.NumWordLists">
            <summary>
            Get the number of available filter lists / custom word lists
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.TextConfigData.DictionaryData">
            <summary>
            A dictionary contains a binary vwl-file
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.TextConfigData.WordListData">
            <summary>
            A word list contains a text file, can be used as custom word list or filter list
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.TextRecoEditor">
            <summary>
            Editor for the TextRecoBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.TextRecoEditor.EditorConfigureTarget(Vuforia.TextRecoAbstractBehaviour)">
            <summary>
            Configure the TextReco in this custom editor.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.TextRecoEditor.OnEnable">
            <summary>
            Executed new TextRecoBehaviour is instantiated in the scene
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.TextRecoEditor.OnInspectorGUI">
            <summary>
            Draws a custom UI for the text reco behaviour inspector
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.TextRecoEditor.OnSceneGUI">
            <summary>
            Renders a label to visualize the TextRecoBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.TextRecoEditor.TestValidityOfWordListFile(System.String)">
            <summary>
            Test if file is a valid word list file: checks for plaint text file and for maximum line (word) length
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.TrackerEditor">
            <summary>
            Editor of the VuforiaBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.TrackerEditor.OnEnable">
            <summary>
            Setup serialized properties when the inspector is loaded
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.TrackerEditor.OnInspectorGUI">
            <summary>
            OnInspectorGUI exposes public Tracker settings in Inspector
            WorldCenterMode: Defines how the relative transformation that is returned
                             by the Vuforia Tracker is applied. Either the camera is
                             moved in the scene with respect to a "world center" or
                             all the targets are moved with respect to the camera.
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.CylinderDatasetReader">
            <summary>
            This class reads the *.dat-file of a target data set for retreiving cylinder parameters.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.CylinderDatasetReader.Read(System.String,Vuforia.EditorClasses.ConfigData.CylinderTargetData[])">
            <summary>
            Read cylinder parameters for all specified targets.
            </summary>
            <param name="datFile">Path to dataset-file with extension .dat</param>
            <param name="targetData">Cylinder targets for which the corresponding parameters should be retreived from the file.</param>
        </member>
        <member name="T:Vuforia.EditorClasses.UnityPlayModeEditorUtility">
            <summary>
            This class implements to IPlayModeEditorUtility to provide various editor functionality (popups, reading xml files)
            at play mode runtime without introducing a depenency on UnityEdtitor from runtime classes.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.UnityPlayModeEditorUtility.#cctor">
            <summary>
            register an instance of this class at the singleton immediately when application is executed
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.UnityPlayModeEditorUtility.DisplayDialog(System.String,System.String,System.String)">
            <summary>
            Displays a popup dialog in the Unity editor
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.UnityPlayModeEditorUtility.LoadAndParseWebcamProfiles(System.String)">
            <summary>
            Loads web cam profiles from an XML file at a given path and returns all of them
            including the default profile
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.UnityPlayModeEditorUtility.RestartPlayMode">
            <summary>
            Forces a restart of Play Mode in the Editor.
            It is called when Unity re-compiles the scripts shortly after starting play mode.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.UnityPlayModeEditorUtility.ShowErrorInMouseOverWindow(System.String)">
            <summary>
            Displays a large error message in the window that the mouse is currently over
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.UnityPlayModeEditorUtility.CheckToStartPlayMode">
            <summary>
            This restarts Play Mode and unregisters from the editor callback.
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.Unzipper">
            <summary>
            Singleton implementation for a helper calls that provides unzipping functionality
            If no external IUnzipper implementation is registered, an internal null implementation is used
            </summary>
        </member>
        <member name="P:Vuforia.EditorClasses.Unzipper.Instance">
            <summary>
            Singleton accessor for Unzipper
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.UserDefinedTargetBuilderEditor">
            <summary>
            Editor for the UserDefinedTargetBuildingBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.UserDefinedTargetBuilderEditor.OnInspectorGUI">
            <summary>
            Draws a custom UI for the UserDefinedTargetBehaviour inspector
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.UserDefinedTargetBuilderEditor.OnSceneGUI">
            <summary>
            Renders a label to visualize the UserDefinedTargetBehaviour
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.VirtualButtonEditor">
            <summary>
            Editor for the VirtualButtonBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.VirtualButtonEditor.UpdateVirtualButtons(Vuforia.ImageTargetAbstractBehaviour,Vuforia.EditorClasses.ConfigData.VirtualButtonData[])">
            <summary>
            Update Virtual Buttons from configuration data.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.VirtualButtonEditor.AddVirtualButtons(Vuforia.ImageTargetAbstractBehaviour,Vuforia.EditorClasses.ConfigData.VirtualButtonData[])">
            <summary>
            Add Virtual Buttons that are specified in the configuration data.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.VirtualButtonEditor.EditorConfigureTarget(Vuforia.VirtualButtonAbstractBehaviour)">
            <summary>
            Configure the Virtual Button in this custom editor.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.VirtualButtonEditor.OnEnable">
            <summary>
            Initializes the Virtual Button when it is drag-dropped into the scene.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.VirtualButtonEditor.OnInspectorGUI">
            <summary>
            Lets the user set sensitivity and name of a Virtual Button.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.VirtualButtonEditor.OnSceneGUI">
            <summary>
            Locks the y-scale of a Virtual Button at 1.
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.VuMarkEditor">
            <summary>
            Editor for ImageTargetBehaviours
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.VuMarkEditor.EditorConfigureTarget(Vuforia.VuMarkAbstractBehaviour,Vuforia.EditorClasses.SerializedVuMark)">
            <summary>
            Configure the Image Target in this custom editor.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.VuMarkEditor.OnEnable">
            <summary>
            Initializes the VuMark Target when vmb is drag-dropped into the scene.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.VuMarkEditor.OnInspectorGUI">
            <summary>
            Lets the user choose a VuMark-Template from a drop down list. 
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.WebCamEditor">
            <summary>
            Editor for the WebCamBehaviour
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.WebCamEditor.EditorConfigureCamera(Vuforia.WebCamAbstractBehaviour)">
            <summary>
            Configure the Camera in this custom editor.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.WebCamEditor.OnEnable">
            <summary>
            Executed when the ARCamera is instantiated in the scene
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.WebCamEditor.OnInspectorGUI">
            <summary>
            Draws the inspector for web cam selection and configuration
            </summary>
        </member>
        <member name="T:Vuforia.EditorClasses.WordEditor">
            <summary>
            Editor for WordBehaviours
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.WordEditor.CheckForDuplicates">
            <summary>
            Test if more than one word-target are set to template mode or if more than one word-target have the same specific word assigned.
            If duplicate word-targets are found, a warning will be displayed to the developer.
            </summary>
            <returns>true if duplicate word-targets have been found</returns>
        </member>
        <member name="M:Vuforia.EditorClasses.WordEditor.EditorConfigureTarget(Vuforia.WordAbstractBehaviour,Vuforia.EditorClasses.SerializedWord)">
            <summary>
            Configure the Word in this custom editor.
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.WordEditor.OnEnable">
            <summary>
            Initializes the Word when it is drag-dropped into the scene
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.WordEditor.OnInspectorGUI">
            <summary>
            Draws the inspector for Word prefab
            </summary>
        </member>
        <member name="M:Vuforia.EditorClasses.WordEditor.UpdateMesh(Vuforia.WordAbstractBehaviour)">
            <summary>
            Creates a text-mesh and a rectangular mesh. The size of the rectangle depends on the size of the text.
            </summary>
        </member>
    </members>
</doc>
