%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &100000
GameObject:
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  serializedVersion: 4
  m_Component:
  - 4: {fileID: 400000}
  - 114: {fileID: 11400002}
  - 114: {fileID: 11400000}
  m_Layer: 0
  m_Name: ObjectTarget
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!4 &400000
Transform:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 100000}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 142.5, y: 142.5, z: 142.5}
  m_Children: []
  m_Father: {fileID: 0}
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 100000}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 78eb286b9f5fc534d83236caff079581, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  mTrackableName: 
  mPreserveChildSize: 0
  mInitializedInEditor: 0
  mDataSetPath: 
  mExtendedTracking: 0
  mInitializeSmartTerrain: 0
  mSmartTerrainToInitialize: {fileID: 0}
  mSmartTerrainOccluderBoundsMin: {x: 0, y: 0, z: 0}
  mSmartTerrainOccluderBoundsMax: {x: 0, y: 0, z: 0}
  mIsSmartTerrainOccluderOffset: 0
  mSmartTerrainOccluderOffset: {x: 0, y: 0, z: 0}
  mSmartTerrainOccluderRotation: {x: 0, y: 0, z: 0, w: 0}
  mSmartTerrainOccluderLockedInPlace: 0
  mSmartTerrainScaleToMM: 0
  mAutoSetOccluderFromTargetSize: 0
  mAspectRatio: 0
  mShowBoundingBox: 1
  bboxMin: {x: 0, y: 0, z: 0}
  bboxMax: {x: 0, y: 0, z: 0}
--- !u!114 &11400002
MonoBehaviour:
  m_ObjectHideFlags: 1
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 100100000}
  m_GameObject: {fileID: 100000}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 5a917f0af64a6423093132dab321c15f, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
--- !u!1001 &100100000
Prefab:
  m_ObjectHideFlags: 1
  serializedVersion: 2
  m_Modification:
    m_TransformParent: {fileID: 0}
    m_Modifications: []
    m_RemovedComponents: []
  m_ParentPrefab: {fileID: 0}
  m_RootGameObject: {fileID: 100000}
  m_IsPrefabParent: 1
  m_IsExploded: 1
