Comments on: The Art of Gaming: Yesterday and Today http://www.hsmagazine.net/2014/07/the-art-of-gaming-yesterday-and-today/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: Gary160974 http://www.hsmagazine.net/2014/07/the-art-of-gaming-yesterday-and-today/#comment-295116 Wed, 09 Jul 2014 09:29:42 +0000 http://www.hsmagazine.net/?p=62251#comment-295116 The relationship is symbiotic you need big budget games like COD and GTA etc. to be able to make games like journey etc. but even those big budget games needed other successful games to exist. GTAs founding design house was DMA who later became rockstar north. They breakthrough was lemmings. The first GTA was nearly cancelled so many times it met none of its initial targets and the development was described as trying to nail jello to a kitten. Initially should of been on the Nintendo 64 and sega Saturn as well but was never released. But with design houses being so unpredictable and no guarantee that you will be in the same job next week it seems desirable now more than ever for experienced designers to work in small indie developers. Where GTA was created by 20 odd newbies to the industry, today it may of been created by 20 odd fully experienced workers. Certainly this is because of the power of the internet and consoles today. But internet has the biggest part to play.

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