Comments on: Inheriting an Industry http://www.hsmagazine.net/2014/04/inheriting-an-industry/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: Burbie52 http://www.hsmagazine.net/2014/04/inheriting-an-industry/#comment-288568 Wed, 23 Apr 2014 13:43:41 +0000 http://www.hsmagazine.net/?p=60986#comment-288568 All I can say about all of this is….Agreed!! I wouldn’t want my local grocery store to try and grow the food they sell would I? It is no different here, you have to know the bones of it to appreciate what can be built and you have to have a love for gaming to understand where the flaws are and work to fix them and make the industry better for the trying. Nice read as always Ted.

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By: Bit-Journal http://www.hsmagazine.net/2014/04/inheriting-an-industry/#comment-288566 Wed, 23 Apr 2014 03:20:04 +0000 http://www.hsmagazine.net/?p=60986#comment-288566 Definitely looking forward to the full version of The Hat Man: Shadow Ward. I’m right on that pre-alpha list with you. And yes, its i portant for game developers to be gamers. Why? Because we know how we want a game to play and feel and may dip into our vast experience with other games to try and achieve the type of game play we are putting togeteher or trying to combine with other game play aspects. Games inspire game designs. While we may come up with unique ways of representing theose ideas, big or small, looking at solutions from the past can help shape the future if the elements are combined properly. Its exciting even when you finish coding something small that gives you feedback like simply making a character walk with the press of the d-pad or getting an animation to cycle properly. Even small things are exciting because the lead to bigger things down the road. Knowing that you were able to take a series of drawings, bring them to life and hand control over to a player is very satisfying. While gamers spend time solving our puzzles, we spend time uncovering the mysteries on how to create them and make them function properly. If we were not gamers ourselves, then why would we truly care about things like this? We play games to make games and we make games to play games. And when we are finished making our games, we also look forward to playing other developers games as well. Nothing is more satisfying than discovering the mysteries hidden within another persons world. Fast paced fun or thought provoking riddles, there is something for everyone when we have an understanding of what we are creating.

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