Comments on: Modern Gamers Have No Time For Defeat http://www.hsmagazine.net/2014/03/modern-gamers-have-no-time-for-defeat/ The PlayStation Home Magazine Fri, 13 Feb 2015 21:20:50 +0000 hourly 1 http://wordpress.org/?v=4.1.2 By: What’s Your Ideal Video Game? | Mr. Rhapsodist http://www.hsmagazine.net/2014/03/modern-gamers-have-no-time-for-defeat/#comment-298560 Tue, 30 Sep 2014 07:00:55 +0000 http://www.hsmagazine.net/?p=59971#comment-298560 […] Wars Republic Commando (an excellent FPS game, in my opinion) and I happened to read through an article on Homestation Magazine about the current trend toward curbing gamers’ frustration with advancing through or winning […]

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By: KrazyFace http://www.hsmagazine.net/2014/03/modern-gamers-have-no-time-for-defeat/#comment-288101 Fri, 14 Mar 2014 07:38:09 +0000 http://www.hsmagazine.net/?p=59971#comment-288101 You’ve taken the words out my mouth in quite a few sentences here, and I’d agree with the majority of this piece but a few things here shocked me. The idea that there’s a “skip” button in GTA5 for one thing, if I’d have seen that, it woulda felt like a patronizing head-stroke that I’d have lashed out at; that would have made me REALLY angry at the mere suggestion.

“aww, you poor sausage-fingered babeee, you want momma to do this nasty, mean, UNFAIR bit for wittle pweshos woo?”

No. Way. I understand that in a general public fairness kinda way, I mean, you paid for the content, it’s your content and so you shouldn’t be restricted from it. For all intents and purposes it evens the playing field and allows those less used to games to still see the whole story, I get that; I understand that completely. However, I’m from a time where games gave you three lives and no continues, one-touch-kills and the loss of every useful or hidden item you can find in the game upon death. A time when you really did MASTER a game. You either learned it inside out and became God-like in its world, or shut your girl-hole and went home.

There are so few games like that now; Daemon’s Souls or Don’t Starve are about the only ones that spring directly to mind right now and that’s the problem. You want cool, extra hidden content that’s generally acquired with hard lessons and punishing challenges? Sure, just give us £5 and we’ll beam them into your game with the magical elves of the internetz delivery system.

I will admit, I like the story in my games to flow, but not so much it all feels scripted or even like a movie take. It’s an incredibly difficult tempo to get right, but when a developer can, you get magic like Arkham Asylum or the Uncharted series. And that, now, is where I see quality in my games; and how I judge them.

I could say more but, damn I need my morning coffee and nicotine. GREAT read Norse, thanks.

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